Showing Posts For Jumpin Lumpix.6108:

Can We Have Another WvW Tournament?

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

No more tournaments please…I have heard commanders talking about the resulting burn-out from past tournys and we need commanders in game more than ever.

One of the current issues with wvw is the lack of commanders and pugmanders. Having a tournament would be detrimental to wvw long term.

This just sounds like people who can’t control themselves. Most of the commanders I talked with enjoyed the exciting zvz in the tournament.

aka. “The Complainer”

Flood the wvw map

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

It would be fun if one whole borderland was completely underwater and we could have water based combat zerg vs zerg. Make structures undersea oxygenated bases. Replace the doors on structures with glass domes and replace siege with glass cutters so that when you break into the structure, it gets flooded.

Fun times for everyone!

aka. “The Complainer”

Spies tactivator pullers 2nd account

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Think of how exciting and vital spies would become in another wvw tournament. Let the fun begin!

aka. “The Complainer”

Get Rid Of Grandmaster Marks

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

More wvwers trying to take hard earned pvers rewards. U know how many times I had to play the tp to get those crafting ranks up? It was a lot… a big number. Now that is some pve dedication. Now I will mark my achievements and tell you wvwers off like a dog would, and like how you tell me in all the threads which I create to complain/improve wvw. Those pve rewards are my rewards….. my rewards… (obligatory hash tags) #notyourwvwcandy #stayinwvw #fightgrubmoreoften #givememorepips #lowerrankreqonrewards

Did I do it right? /endjoke

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Make a list of top WvW individual players

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

There’s no such thing as a top individual player. The fact that you believe there could be is an indication that you don’t actually understand WvW.

Nope wait….. I actually am a top player, that’s right I’m the one. I believe it and I pvd and do grub a lot so I think I understand all there is about wvw.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

What you’re suggesting would inevitably lead to the type of tag and run or afk and die farming that occurs in Silverwastes though. It should be fixed there and it should never make its way to wvw.

You can do all 3 of those things already. How does streamlining auto loot “lead” to this type of farming. I’m actually curious?

You can already tag enemies in zerg vs zerg, run, and if they die you get loot.
You can already tag enemies run and AFK and if they die you get loot.
You can already tag enemies and then die and spam the waypoint to rez up and if they die you get loot.

Yes, you can if you dont abuse the system, but if your bags were deposited everytime, do you think as many people would actually fight?

It would start with abuse of rangers and necros afking in one of the south camps that flip often, a zerg comes in, their pets / minion tag a group of something, they lay there afk and dead thru the whole timer and just collect loot as the friendly zerg kills them from a wall of one of the keeps. Then these “wvw players” would take to the forums and complain about the existence of the FORCED wp timer, because it’s as long as the RI afterall, why can’t they just lay there or have someone rez them so they can continue afking and collect loot again the next go around like they do in pve…WHY are wvwers so mean not rezzing people?

Then “the gankers” would catch on, solid PITA thieves and mesmers, that currently kill backline squirrelers would now just steal from them or pop a clone on them, stealth and run, or dive right in the middle, drop a gravity well or thief spin to win and lay there dead!

Then, what’s left of the small havoc groups and scouts would start, “zerg of 50 at south ruin, We’re gonna suicide, and then go eat, someone come and kill these fools so I can get my bags”

Then the guilds and duelers…trying to preserve what’s left of honest gvgs and 1v1s, when some scrub comes in and starts a fight over almighty loot. You know some of those guys still let the enemy kill them and the friendlies leave them dead on purpose?

If it didn’t matter that regardless of how it played out, you’d get a bag, then it’s naive to say it wouldn’t be abused or it wouldn’t lead to other “streamlining”.

I have to explain the existing mechanics it seems….

An enemy that you tag has a built in decay of about 1-2 minutes, where if the enemy you tag doesn’t die within that time frame you don’t get experience or loot. This is already how the game handles tagging.

So again I’m not asking that this aspect be changed at all. Given that decay in tagging Is already a mechanic, I still don’t see how streamlining loot going into your inventory encourages “tagging and remaing dead while waiting for the afk timer” I’m actually not sure what you’re talking about…

What is interesting is that when it comes to tagging npcs and getting credit for structures the decay seems to be much longer. I’ve killed a vet guard at a supply camp and run away, only for said camp to be captured by my allies 30 min later, and I got full credit for the camp capture.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

What you’re suggesting would inevitably lead to the type of tag and run or afk and die farming that occurs in Silverwastes though. It should be fixed there and it should never make its way to wvw.

You can do all 3 of those things already. How does streamlining auto loot “lead” to this type of farming. I’m actually curious?

You can already tag enemies in zerg vs zerg, run, and if they die you get loot.
You can already tag enemies run and AFK and if they die you get loot.
You can already tag enemies and then die and spam the waypoint to rez up and if they die you get loot.

aka. “The Complainer”

Can We Have Another WvW Tournament?

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Would make wvw exciting again, and would make winning at the end of the week mean something.

Would also be a great way to add skirmish tickets which many have been complaining about.

aka. “The Complainer”

Skirmish Tickets is a fulltime job

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.

I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.

It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.

Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.

Two years of play to get ALL rewards doesnt seem particularly excessive to me.

yah if you play every single day for 4 hrs. seem excessive now?

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

To be completely fair, if you die in a fight and waypoint fast enough you can still get loot from the guys you tagged. So that’s a plus

right thats, the point of this post, just streamline it so it goes into your inventory so that we don’t have to do this “gimmick” of way pointing quickly in order to get our bags.

I find that the only way to reliably get all bags is if i spam the waypoint when I am in a downed state (before I die), which means im not using down state skills or looking around me to see if someone can raise me because im busy looking at the map and spamming the waypoint.

Makes more sense to make it streamlined so I can see if a raise is possible and not get stressed about bags, because they go into my inventory anyways.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Probably would’ve got that loot if you were in position, if you were doing your job, if you were geared in offensive stats other than nomads so that you can actually have a chance to defeat your enemies.

I think the current system is fine. You die you don’t get your loot or, waypoint and potentially get your loot via allies having killed what you tagged.

It’s not like everyone and their mum’s brown dog is suddenly going to whack on full PVT or nomads in zergs just for a few loot bags.

Think about it – you die. Who what when where why how even is able to loot for you when you’re dead? Certainly not you. You’re dead. Wouldn’t make sense otherwise.

If you’re in WvW for loot you’re in the wrong place my friend – PvE is that way.

Am I missing something? Why is everyone so confused about the topic of my post? I’m not debating the merits of death and getting no loot. The fact is you get loot when you die and all I’m suggesting is that it goes into your inventory instead of on the ground…

Please everyone read the posts above for clarification

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

The answer is technically yes as long as you way point instantly. They changed the mechanics of loot with auto loot which didn’t exist before hot, why not update this side of it as well and have it affect all game modes? Since you do get loot “when you die” as long as you way point up instantly any mobs that you tagged when you were alive, that your allies then killed that drop loot; all of that loot goes directly into your inventory from across the map as long as you raise up instantly.

technically you even get loot when “you die” if others kill mobs you tagged and you don’t raise up the loot just lands at your feet and you can run back and get it, so yes “you do get loot when you die” in both pve and wvw as long as you have allies.

all of this is gimicky and a chore – run back and get your bags/quick raise up quick to get your loot, why not simplify it?

to address your point the only time you “dont get loot” for dying is if you tag nothing and then die, or if you tag enemies then die and your allies fail to kill what you tagged.

So…. as long as you waypoint when you die, and don’t lay there dead, you get your loot? Which is exactly the same as it is in WvW. At this point, you’re really coming off as complaining just for the sake of complaining. You don’t get loot for laying dead on the ground. Not in PvE nor in WvW. Suck it up and respawn.

Or they could streamline the mechanic? which is the point of my post entirely…

I think the real issue is the amount of negative attention I’m getting for suggesting something so simple and trivial.

I am glad though that people are finally starting to give me acknowledgement and are agreeing with my logical arguments, that’s progress at least we’re now on the same page.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

This is going to be an unchanged core game play mechanic. I am afraid there is little hope for the OP beyond accepting that in this Lewt Wars 2 the penalty is decreasing lewt acquisition. Even if the way it is implemented is janky (as mentioned by bags continue to appear at your corpse), I can’t vouch for removing some minor form of death penalty. Everyone in this thread is already aware of how to reduce this janky effect. So do that in the meantime, and let ANET contemplate this topic (or not).

Or amuse me with more troll stuff. Idc. Minipet kittens for all that matters here.

and yes it is janky and annoying thats why I made this post… But if people want to keep saying to me get good or we love the way it currently is, its absurd.

it is kind of amazing that no matter what suggestions are posted on wvw forums small or large, they are shot down by everyone no matter what they are. At least thats how it seems to be from my point of view.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

so then the moral is to just take a bunch of defensive stats, and tag things and then escape. 100% don’t play risky and definitely always have tons of vit + tough. Ok got it. Also whether or not its feasible for them to change it is a different subject.

The issue is minor and it is annoying whether they change it matters little to me, my points do make sense however, and are valid, as I addressed every variable or argument that was brought up.

whats interesting is that it actually requires more lines of code to make it so that drops appear on the ground when you are dead rather then it always just going into your inventory, since this is a deliberately coded mechanic. It’s short sided however, given the update to auto loot in wvw, which gives you the loot from tagged enemies even if they are on the other side of the map as long as you raise up instantly.

In addition, the examples I gave were filled with thoughtful logic all of which are sound, all of which nobody has addressed other then by saying, “we disagree with you” or “get good.”

This issue affects everyone, unless you either 1 never zerg vs zerg or as I outlined above bring tons of tanky stats and play super defensively with lots of stealth + escapes. (thus penalizing in essence those who don’t play that way). Seems like a strong case to never run anything more offensive then celestial so that we can all “get good” since vit + tough is supplemental to actual skill.

Do you get loot or any reward if you die in pve?

This is why I think you’re being insincere and just arguing for attention now.

The answer is technically yes as long as you way point instantly. They changed the mechanics of loot with auto loot which didn’t exist before hot, why not update this side of it as well and have it affect all game modes? Since you do get loot “when you die” as long as you way point up instantly any mobs that you tagged when you were alive, that your allies then killed that drop loot; all of that loot goes directly into your inventory from across the map as long as you raise up instantly.

technically you even get loot when “you die” if others kill mobs you tagged and you don’t raise up the loot just lands at your feet and you can run back and get it, so yes “you do get loot when you die” in both pve and wvw as long as you have allies.

all of this is gimicky and a chore – run back and get your bags/quick raise up quick to get your loot, why not simplify it?

to address your point the only time you “dont get loot” for dying is if you tag nothing and then die, or if you tag enemies then die and your allies fail to kill what you tagged.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

so then the moral is to just take a bunch of defensive stats, and tag things and then escape. 100% don’t play risky and definitely always have tons of vit + tough. Ok got it. Also whether or not its feasible for them to change it is a different subject.

The issue itself is minor and it is annoying which is why i made the post. Whether they change it matters little to me, my points do make sense however, and are valid, as I addressed every variable or argument that was brought up.

whats interesting is that it actually requires more lines of code to make it so that drops appear on the ground when you are dead rather then it always just going into your inventory, since this is a deliberately coded mechanic. It’s short sided however, given the update to auto loot in wvw, which gives you the loot from tagged enemies even if they are on the other side of the map as long as you raise up instantly.

In addition, the examples I gave were filled with thoughtful logic all of which are sound, all of which nobody has addressed other then by saying, “we disagree with you” or “get good.”

This issue affects everyone, unless you either 1 never zerg vs zerg or as I outlined above bring tons of tanky stats and play super defensively with lots of stealth + escapes. (thus penalizing in essence those who don’t play that way). Seems like a strong case to never run anything more offensive then celestial so that we can all “get good” since vit + tough is supplemental to actual skill.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Doesn’t matter Anet doesn’t update anything in wvw anyways good suggestions or otherwise so who cares. Not to mention I have no idea why wvwers would object to an update to auto loot that would result in getting more loot. Especially when all wvwers complained about for years was no loot/rewards…. but whatever lol.

This is one of those suggestions, where if Anet just changed it so you got loot no matter what every wvw would say, “we like this” or “good job Anet more loot” but because I’m suggesting it, it’s an absolutely horrible idea, for some reason which nobody can figure out.

I mean at best it’s more loot, at worst it’s irrelevant, but you know keep up the good fight.

People object because it encourages people to lay dead on the ground instead of releasing and running back to the fight.

right….. so loot auto going into your inventory = you are encouraged to stay dead? Im not seeing the connection. Seems completely unrelated to me.

I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle. Maybe I’m misunderstanding, but shouldn’t death have a death penalty of some sort? It’s modest enough, with the mechanics in place, but should it be zero?

Yes, I do believe that such functionality would discourage active play. “I’m dead. I’ll just lie here and gather all my goodies while I go order a pizza. Doesn’t cost me a thing to be inactive — I’ll still get 100% of the loot either way.” Does that even make sense? Or am I misunderstanding the suggestion?

Well its only the loot that you get from enemies that you tagged, before you died. Once you’re dead, you are no longer tagging enemies and then you wouldn’t get any more loot.

Its basically the bags that drop at your corpse while your zerg fights on and kills the enemy players you hit while you were alive and its the loot you would get from those enemies dying.

Currently the only way to get loot from tagged enemies is to waypoint back immediately (before those tagged enemies die) which then raises you and then enables auto loot to work again. Those enemies that you tagged that then die by the hands of your allies give you loot from the enemies you tagged into your inventory, as opposed to falling on the ground on your corpse if you had not raised.

Or the other method is to stay dead and hope that an ally raises you and then you can loot the bags that have dropped at your feet from the enemy players that you tagged before you died.

I’m suggesting that the loot that drops from enemies that you tagged before you died goes directly into your inventory automatically, without the need to teleport back immediately (so that you are raised and auto loot works again), or to lay there dead and hope that an ally raises you in the middle of a zerg vs zerg fight.

Currently I would think that if they really wanted to promote players to raise up immediately and not wait for a raise, that they would make it so that absolutely no loot drops after you are dead no matter what. And thus no bags would not appear on your corpse which tantalize you and cause you to linger in hope that a raise will come. nor would you feel the frustration of seeing bags on your corpse only to waypoint back and hit f and basically have auto loot be out of range (knowing that the loot was back on the ground where you were).

If the solution is to simply not die (in order to get your loot) then this promotes extremely defensive play and also favors those in nomads gear or players who stack vitality or toughness, as their ability to tag enemies is the same as offensive builds, and yet their survivability is much higher then offensive builds. I figured making it automatically go into your inventory would make build survivability a moot point and avoid the disappointment I outlined above.

why is everyone acting like this is invisible? I pretty much summed it up…

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Doesn’t matter Anet doesn’t update anything in wvw anyways good suggestions or otherwise so who cares. Not to mention I have no idea why wvwers would object to an update to auto loot that would result in getting more loot. Especially when all wvwers complained about for years was no loot/rewards…. but whatever lol.

This is one of those suggestions, where if Anet just changed it so you got loot no matter what every wvw would say, “we like this” or “good job Anet more loot” but because I’m suggesting it, it’s an absolutely horrible idea, for some reason which nobody can figure out.

I mean at best it’s more loot, at worst it’s irrelevant, but you know keep up the good fight.

People object because it encourages people to lay dead on the ground instead of releasing and running back to the fight.

right….. so loot auto going into your inventory = you are encouraged to stay dead? Im not seeing the connection. Seems completely unrelated to me.

I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle. Maybe I’m misunderstanding, but shouldn’t death have a death penalty of some sort? It’s modest enough, with the mechanics in place, but should it be zero?

Yes, I do believe that such functionality would discourage active play. “I’m dead. I’ll just lie here and gather all my goodies while I go order a pizza. Doesn’t cost me a thing to be inactive — I’ll still get 100% of the loot either way.” Does that even make sense? Or am I misunderstanding the suggestion?

Well its only the loot that you get from enemies that you tagged, before you died. Once you’re dead, you are no longer tagging enemies and then you wouldn’t get any more loot.

Its basically the bags that drop at your corpse while your zerg fights on and kills the enemy players you hit while you were alive and its the loot you would get from those enemies dying.

Currently the only way to get loot from tagged enemies is to waypoint back immediately (before those tagged enemies die) which then raises you and then enables auto loot to work again. Those enemies that you tagged that then die by the hands of your allies give you loot from the enemies you tagged into your inventory, as opposed to falling on the ground on your corpse if you had not raised.

Or the other method is to stay dead and hope that an ally raises you and then you can loot the bags that have dropped at your feet from the enemy players that you tagged before you died.

I’m suggesting that the loot that drops from enemies that you tagged before you died goes directly into your inventory automatically, without the need to teleport back immediately (so that you are raised and auto loot works again), or to lay there dead and hope that an ally raises you in the middle of a zerg vs zerg fight.

Currently I would think that if they really wanted to promote players to raise up immediately and not wait for a raise, that they would make it so that absolutely no loot drops after you are dead no matter what. And thus no bags would not appear on your corpse which tantalize you and cause you to linger in hope that a raise will come. nor would you feel the frustration of seeing bags on your corpse only to waypoint back and hit f and basically have auto loot be out of range (knowing that the loot was back on the ground where you were).

If the solution is to simply not die (in order to get your loot) then this promotes extremely defensive play and also favors those in nomads gear or players who stack vitality or toughness, as their ability to tag enemies is the same as offensive builds, and yet their survivability is much higher then offensive builds. I figured making it automatically go into your inventory would make build survivability a moot point and avoid the disappointment I outlined above.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Doesn’t matter Anet doesn’t update anything in wvw anyways good suggestions or otherwise so who cares. Not to mention I have no idea why wvwers would object to an update to auto loot that would result in getting more loot. Especially when all wvwers complained about for years was no loot/rewards…. but whatever lol.

This is one of those suggestions, where if Anet just changed it so you got loot no matter what every wvw would say, “we like this” or “good job Anet more loot” but because I’m suggesting it, it’s an absolutely horrible idea, for some reason which nobody can figure out.

I mean at best it’s more loot, at worst it’s irrelevant, but you know keep up the good fight.

People object because it encourages people to lay dead on the ground instead of releasing and running back to the fight.

right….. so loot auto going into your inventory = you are encouraged to stay dead? Im not seeing the connection. Seems completely unrelated to me.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Doesn’t matter Anet doesn’t update anything in wvw anyways good suggestions or otherwise so who cares. Not to mention I have no idea why wvwers would object to an update to auto loot that would result in getting more loot. Especially when all wvwers complained about for years was no loot/rewards…. but whatever lol.

This is one of those suggestions, where if Anet just changed it so you got loot no matter what every wvw would say, “we like this” or “good job Anet more loot” but because I’m suggesting it, it’s an absolutely horrible idea, for some reason which nobody can figure out.

I mean at best it’s more loot, at worst it’s irrelevant, but you know keep up the good fight.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Skirmish Tickets is a fulltime job

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Remember it doesn’t affect veteran players, they only have to play for 7 hrs to cap out diamond. All you have to do is raise your ranks to 2K-4K which takes 2-4 years and then you too can finish weekly ticket cap in 7 hrs. So easy anyone can do it, no big deal at all after all it’s all about veteran players and what ever entitlement they enjoy and prattle on about.

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

They need to place less emphasis on pips based on wvw rank, and award more pips by doing things. Like capping structures, being outnumbered and killing enemy players. We need a lot more pips coming in so that it doesn’t take 30-40 hrs of wvw play per week to hit ticket cap. It should be on par with spvps pip/league tickets in terms of hours required per week.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Look, I know I’ve been antagonistic in the past, but if you filter through, you will actually see helpful tips in here. Yes people are salty towards you. I don’t think you are surprised. But if you read through, there are no fewer than 4 tips that would help you if you choose to use them.

Gl.

No problem, I’m used to this. Sadly I’m actually already fully aware of literary every helpful bit of advice that’s been posted on here. I already know you can wp instantly, I already know staying dead isn’t helping, I already know to play tanker builds or stay on the tag. Most of the post I make are because I am aware of most variables surrounding something, and I simply want a net to change it. I tend to not post on subjects I am not familiar with.

Either way, thx for being nice and not calling me a pve noob or whatever other random insult that’s out there.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Would be nice if auto loot range was map wide, that way when you raise up you could just hit f and it would go into your inventory, that or just make it go into your inventory anyways even if you’re dead.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

So….. Let me get this straight…..

You’re essentially running a PvE build, and not moving with the tag, laying there dead, and complaining about missing out on 3 spikes and blue shoulderpads?

+99

The majority of wvw rewards DO NOT come from bags but from reward tracks and now the pip rewards. 250 loot bags is still only ~12 gold.

Being too lazy to WP is a plague in both PvE and WvW. The useless carcass gets in the way of ressing people that are downed and also puts people who don’t know any better about ressing down vs defeated in danger of getting killed themselves. Therefore that behavior may be permitted, but certainly not encouraged. Rightfully so. People like that who try to justify that need to GTFO of the game, so tolerance is already beyond our responsibility.

so apparently nobody dies in wvw or zerg fights according to you, and certainly not players with offensive stats as opposed to defensive. The same offensive stats which causes this situation of bags to drop on the ground when you die, BEFORE you can access your map and way point.

So apparently the solution is to never die (not going to happen) or just run full nomads and stay on the tag…. got it.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

No I’m playing mauraders full ascended which is wvw meta for most backline builds. And this penalizes that directly.

Also if I glue myself to the tag or slightly behind it, I get downed from spike damage, this even happens if I swap some trinkets out with soldier stats. Doesn’t happen all of time but frequently enough, and I do use dodge rolls and good positioning, I got legend in spvp 2x’s

Survivability is much higher if I stay off the tag and at Max range from enemy zerg.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Here’s an argument none of you thought of as to why the loot should just go directly in our inventory.

If I play a tanky front line build then I get to stand on the commander. That gives me stability, water fields, protection boons not to mention my defensive stats (vit + tough). This makes me much less prone to being pulled, singled out, and relatively immune to enemy zerg damage spikes. If you play front line defensive you will be one of the last to die in a zerg, because you will die around the same time the entire zerg wipes. If you die when the zerg wipes almost no ememy players will die, and thus no bags will appear at your corpse because no enemy players are dying anymore, completely negating this issue.

If I play backline dps and I have a very few defensive stats, you cannot really stay exactly on the commander tag. Even with all the buffs that I get from being on the tag, not having toughness or vitality on my armor makes me prone to damage spikes (which occur frequently). So if I decide to play backline, then I have to stand in the back and not on the tag. Now I can be singled out, pulled, or focus fired as I try to outmaneuver the enemy zerg. As a high damage dealer I tag lots of targets (and kill many as well) If however I die in the process, I get the situation as described above where bags fall at my feet when I am dead. As a backliner, I am prone to all these pitfalls that tankier builds are just not prone too.

In conclusion this mechanic is harmful to players who chose to play backline dps. As this situation (dying yourself and then having enemies you tagged die afterwards) will happen much more frequently with dps oriented builds.

could be easily fixed by all loot just going into your inventory no matter what.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

I like how everyone pointed out the logical workaround to avoid having your bags drop on the ground and not being able to pick them up even though I clearly stated at the top that I knew what the work around was. I also like that people started using real world logic to describe why a dead person cannot pick up things.

None of it addresses that when you tag something the reward should go in your inventory because it’s auto loot and it’s a game and it’s dumb that it doesn’t. I don’t care what the reason is that it doesn’t go into your inventory, it should go in your inventory because you tagged it.

There’s a penalty in dying, just like pve. If you die before the boss goes down, you fail the raid.

They really should revert it back to a five minute decay. If you want that loot, you better hustle back and grab it before it disappears.

Honestly, at this point, it feels like you, OP, just want to fight over anything on the forums now.

No just things that are dumb. There are numerous things.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

I like how everyone pointed out the logical workaround to avoid having your bags drop on the ground and not being able to pick them up even though I clearly stated at the top that I knew what the work around was. I also like that people started using real world logic to describe why a dead person cannot pick up things.

None of it addresses that when you tag something the reward should go in your inventory because it’s auto loot and it’s a game and it’s dumb that it doesn’t. I don’t care what the reason is that it doesn’t go into your inventory, it should go in your inventory because you tagged it.

aka. “The Complainer”

Make a list of top WvW individual players

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Everyone should pretty much be recognizing me as top veteran wvwer at this point.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Well with white knighting like this, it’s no wonder wvw never gets quality of life updates.

aka. “The Complainer”

How does one start WvW'ing?

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Aside from clicking on the WvW tab and joining, what is stuff I should know, cause I join in and its barren, with maybe one group of ~15 people going in circles capping and re-capping places, wheres the keep assaults and all of that?

what classes are good in WvW?

What other stuff should I know?

step 1: get lvl 20 warrior
step 2: get full green armor,
step 3: get tier 3 participation by killing npc’s
step 4: afk your way to profit-town

Really?

its a good starting point lol

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

You end up seeing 5-10 bags around your corpse.

Grats on taking 5 – 10 enemies down with you though!

that hammer rev, does work

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

oh god its a mechanic just make it so treasure i get = goes in my inventory

aka. “The Complainer”

How does one start WvW'ing?

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Aside from clicking on the WvW tab and joining, what is stuff I should know, cause I join in and its barren, with maybe one group of ~15 people going in circles capping and re-capping places, wheres the keep assaults and all of that?

what classes are good in WvW?

What other stuff should I know?

step 1: get lvl 20 warrior
step 2: get full green armor,
step 3: get tier 3 participation by killing npc’s
step 4: afk your way to profit-town

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Because… uhm… you’re dead…

with that logic, then no loot should drop at all, and i certainly shouldnt be able to sort my inventory or trade on the TP while dead either.

aka. “The Complainer”

Auto Loot Dosen't work on death...

in Guild Wars 2 Discussion

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Why does auto loot – world ability, fail to work once you are dead? You end up seeing 5-10 bags around your corpse and you cant collect them unless you are raised by someone else or immediately respawn and then the bags will again automatically go into your inventory but the ones on the ground that appear when you are dead before you can respawn stay.

Plz fix it so it goes into your inventory no matter what.

aka. “The Complainer”

Please Fix Participation For Outnumbered Maps

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

If you’re getting spawn camped, go out of the other 2 exits. It’s your own fault if you keep dying for an hour and you don’t deserve rewards for that.

yah! you deserve them only if u get t3 participation by killing a couple of npcs and then standing around afk instead!

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Simple solution – have the commitment pip scale up by one pip capping out at 5 pips for every consecutive weekly commitment threshold met.

So get to wood chest 1st week 2nd week you get 1 commitment pip. Get wood chest 2nd week get 2 commitment pips 3rd week. Ect. All the way to 5 pips for 5 consecutive weeks. If you miss a week it scales down by one pip or is completely reset.

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

would be nice to get ticket cap every week without having to spend 30-40 hrs per week in wvw (like a full time job), which mostly involves standing around most of the time – pvd + standing in circles.

figure out another way to reward wvw vets. Don’t make high rank reward = lower ranks detriment. (essentially having a high rank is a lifting of the low rank “pip handicap,” baseline.)

30-40hrs?? Gob smacked. I suggest that you don’t know how to wvw or you exaggerate much.

I run up to 15 hrs /week with my wvw guild, which does NOT involve pvd or standing in circles and easily finish diamond with a couple of days to spare on a T4 server!! We seek out fights, take objectives to provoke epic fights getting lots of kills and bags plus have alot of fun on the way.

Either the reward is worth your time or its not, same as pvp or pve. It seems to me that the reward is not worth your time so decide and move on….please.

Another person with high ranks acting like the grind is fine. Tell me how does playing wvw with any skill affect pip gain? Oh that’s right it doesn’t matter if you provoke epic fights or do pvd. Your rank must be 2K+ if you get diamond in 15 hrs. How about you move on and please let it go.

aka. “The Complainer”

Lower the Rank Requirement for Armor

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

a grind is a grind is a grind. One person enjoys it, another hates it, doesn’t really matter how you feel about it its still a grind. Rank 1000 is a huge grind. Rank 2000 is egregious. I dunno why it cant be made more reasonable. Figure out another way to reward wvw vets rather then gating rewards behind insane grind and holding it out like a carrot on a stick.

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

would be nice to get ticket cap every week without having to spend 30-40 hrs per week in wvw (like a full time job), which mostly involves standing around most of the time – pvd + standing in circles.

figure out another way to reward wvw vets. Don’t make high rank reward = lower ranks detriment. (essentially having a high rank is a lifting of the low rank “pip handicap,” baseline.)

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Lower the Rank Requirement for Armor

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

All I hear from vet wvw players is that “playing for rewards” is just wrong, plain wrong or completely wrong.

You can play for whatever reasons you like, at the end of the day. There’s nothing wrong with playing for rewards if you so choose. It’s your life and at the end of the day, it’s a video game, so you can do however you feel so long as it doesn’t hurt other people.

That said, it’s not a good position to try to bring to the table because it’s fundamentally self-destructive reasoning:
1. You play a game mode because it has rewards.
2. You stop playing the game mode because it has no more rewards for you.
Assume that the game is better when it has more players in it.
For what reason would ArenaNet ever shorten the gap between 1 and 2? By doing that, they are pushing you out of the game mode earlier, thereby reducing the player count, thereby making the game mode worse. Why would ArenaNet want to make their game worse?

I think this outlines the whole difference between PvE and WvW players and/or their mindsets. For PVE players, it’s all about the rewards, which is why game companies struggle to pump new content into their games…new dungeons, new raids, new shinies, etc. It’s what keeps PvE players interested in playing. Once they’ve “won” the game by collecting all the rewards they can, they move on to a new game with more shinies. WvW players, on the other hand, are in it for the long haul…it’s the journey itself that is the reward, not the destination, which is why Anet threw out some carrots miles ahead of the horse rather than right in front of its nose. The horse would actually be happier with a smoother, level road to travel upon rather than with the carrot itself.

this could be true, I personally would like to see pve content that is challenging and possibly randomized to keep it fresh, all while awarding new rewards based on skill.

for wvw I hope they bring back tournaments, increase the rewards and making grinding for wxp easier. I also hope they add in new mechanics like gliding or make it so that you can maybe control a small army of npcs that assault area’s for you.

either way i think the reward system currently needs to be looked at as it dosent seem to be working as a carrot on a stick. I think the system is perfectly fine for vets but it leaves almost nothing for players starting or returning to the game mode.

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

It’s a merged thread because there’s so many complaints about a 3-1/2 week old system. I’m not going to read the previous posts, because I wasnt talking to only 1 of the previous posters in paricular.

Whatever anyone doesn’t like about the system for whatever reason, understand some people didn’t get anything whill leveling wvw, not even the joy of waiting a couple of weeks for the possibility of something.

I thought wvwers don’t care about rewards. I thought it was all about the joy of playing wvw. Why do they care what happens with the rewards?

It’s not that we don’t care about rewards! It’s just that was pointless for YEARS to hope we would get them. The closest thing you could hope to acquire as a ‘reward’ was maybe an ascended chest on rank up. Or maybe a ring. Other than that… crickets

so if i say i play only for rewards, im met with your doing it wrong, if your not playing wvw for fun and just enjoying the game mode you’re not who we want playing wvw.

If i say ok then who cares about the rewards so then just lower the requirement for the rewards because who cares about rewards right? its the game mode that matters. I’m met with – these are our rewards! and we care about them very much, and you shouldn’t have them at all! This game mode is not meant for you and you should leave.

So its whatever argument wvwers feel like presenting to which ever logical argument is presented to them, as long as it makes them appear to be “right” then that’s all that matters. Who cares what new players or veteran players who play all game modes think… right?

Even though wvwers are asking for new players to join but they don’t want to listen to new/returning players opinions about how pips or rewards are handled, because this is “their” game mode and they don’t want anyone to change it, least of all new/returning players.

aka. “The Complainer”

Unfair Tournament Ticket for new players

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Permanently damaged the population – Who cares , we just need more tickets.

What if Anet take away WvW becoz it damage the population of PVE and PVP, i would like to see your reaction.

These two quotes about tournaments show this guy isn’t very stable. I feel bad for the server he’s on

Tournaments made the game mode exciting and fun. It gave a reason to win. Even though it was flawed and caused population inbalances and caused others who cant control themselves to burn out. Still rejuvenated the game mode and made it fun in my opinion. I hope they bring them back.

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

I don’t see why any veteran WvW player would oppose changes to base pips, giving new players a little more incentive to continue with the game mode and hopefully help revitalize it. Our veteran bonuses wouldn’t change, we’d still get rewards faster than the newbies.

If these “veteran” players really don’t care about the rewards like they claim not to, then I don’t see why they’re even posting in this thread to begin with. It seems like they do actually care about rewards, but by golly I don’t think they’ll admit that. Would they?

A question to all WvW players opposing changes to base pips to make it easier on the newcomers: Do you care about WvW rewards more than the WvW game mode?

I almost solely wvw and prolly classed as a vet, the new shinies are nice to have the option of going for but I seriously haven’t really looked at them or how you get them. I’m just having fun playing wvw as usual, all the while getting pips and welcoming/trying to help the new people to get onto teamspeak, get decent builds and listen to the commander.

What I do object to is the sense of entitlement that I see in alot of posts complaining about the disadvantage to new players and “grind”…if you consider it a grind well don’t do it. If you really want the skins, accept and embrace the mode and what is required, just do it instead of coming to forum and complaining about how things are. You might actually be surprised how fast things go if you just play.

Sense of entitlement: that would be from the haves keeping the have nots from getting anything. Kind of hard to be entitled when you don’t get the rewards. But obstruction from people who already have said rewards… that’s entitlement.

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

It’s a merged thread because there’s so many complaints about a 3-1/2 week old system. I’m not going to read the previous posts, because I wasnt talking to only 1 of the previous posters in paricular.

Whatever anyone doesn’t like about the system for whatever reason, understand some people didn’t get anything whill leveling wvw, not even the joy of waiting a couple of weeks for the possibility of something.

I thought wvwers don’t care about rewards. I thought it was all about the joy of playing wvw. Why do they care what happens with the rewards?

aka. “The Complainer”

Lower the Rank Requirement for Armor

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

The requirements are fine as they are since they do not prevent you from acquiring a tier of equipment. Only the skin is locked.

If it was up to me, the requirements would be even higher.

If you only play WvW for a skin, you need to stop right now. The end game content should be your primary reward, not the pixelized carrot.

I disagree, the skins are a carrot on a stick, designed to entice new players to enter wvw, or veteran players to return. Its working lots of people came in to checkout the skins and looked at what it required to earn it. Most got dissuaded and left because the requirement was too high, the grind was too much.

If people dont play the game mode its because the game mode is not fun, which is a seperate issue. The carrot kept people engaged enough to check wvw out but not enough to stay. If it was lowered a bit then perhaps the carrot would be more enticing, enough for people to at least stay long enough to obtain it.

As it is now its just too much and players are leaving. The only ones I see are going for the back piece and even they think that should be easier to obtain (a testament to how much most players apparently dislike wvw, or the grind for the backpiece is even too much or both.)

Again, those that were turned off by the requirements were irrelevant to the game mode to begin with.

You don’t like the game mode? Don’t play it!

It is NOT a positive thing for the game mode to bring people who only care about the carrot. Once the carrot is gone, so will they. Get yourself a better motivation or just do not bother is my opinion.

I could understand if an equipment tier was denied to you this way, but it is not the case.

Really so people who try the game mode out and are enticed by the carrot are not relevent? By that logic then all advertising done by games is pointless and the following potential players they might gain are irrelevant as well. How do you think players who are initially enticed by reward turn into veteran players? without the reward they wouldn’t even know to show up nor would they be interested in showing up.

All I hear from vet wvw players is that “playing for rewards” is just wrong, plain wrong or completely wrong. I don’t think I need to remind players that half of the end game is obtaining skins or treasures and that some of the top complaints about wvw for years included 1) not enough rewards and 2) not enough players. I also dont know why my style of play is wrong, and have yet to hear a single explanation as to why playing the game for treasure or rewards is “incorrect.” (especially since i seem to do quite well in the prestige/shiny department which others seem to care about or envy).

Your also talking to someone who plays all game modes dependent solely upon what rewards are available (there are many others who do this as well, specifically those who play the trading post). As such I end up playing all modes of gw2. I would think that the type of person that anet is trying to attract to their game is the kind of player who engages in all game modes instead of just sticking to one. If that’s the case then the “treasure hunter” is the type of player they are looking for.

aka. “The Complainer”

(edited by Jumpin Lumpix.6108)

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

I don’t see why any veteran WvW player would oppose changes to base pips, giving new players a little more incentive to continue with the game mode and hopefully help revitalize it. Our veteran bonuses wouldn’t change, we’d still get rewards faster than the newbies.

If these “veteran” players really don’t care about the rewards like they claim not to, then I don’t see why they’re even posting in this thread to begin with. It seems like they do actually care about rewards, but by golly I don’t think they’ll admit that. Would they?

A question to all WvW players opposing changes to base pips to make it easier on the newcomers: Do you care about WvW rewards more than the WvW game mode?

I am opposed because i dont want wvw to become eotm. If its not something people plan on playing longterm for how does that help wvw? Ppl come in get candy and leave. E.g. Tournaments.

Exactly!

The last thing the game mode needs is more skin scavengers. It is because I care more for the game mode than the reward that I do not want the reward to be more accessible.

I’ve seen what it did with pvp and the ascension. Let’s learn from that. People who don’t care about the game mode won’t stay. If you enjoy WvW, you will stay regardless of the presence of a reward or not.

the point of the skins is to draw “skin scavengers” to wvw. Even though they said they wanted to “reward dedicated players” they should of done this by giving out an exclusive reward which is no longer obtainable after it was released. But instead they released a carrot on a stick to entice players into playing, obviously trying to attract new or returning players.

If people leave after getting skins it just means the game mode is not fun. The skins don’t have anything to do with that. It also never ceases to amaze how wvw players are so uninviting towards new players and they constantly attack new players on any opinion they might have, all while asking for new players to join the game mode.

aka. “The Complainer”

Lower the Rank Requirement for Armor

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

The requirements are fine as they are since they do not prevent you from acquiring a tier of equipment. Only the skin is locked.

If it was up to me, the requirements would be even higher.

If you only play WvW for a skin, you need to stop right now. The end game content should be your primary reward, not the pixelized carrot.

I disagree, the skins are a carrot on a stick, designed to entice new players to enter wvw, or veteran players to return. Its working lots of people came in to checkout the skins and looked at what it required to earn it. Most got dissuaded and left because the requirement was too high, the grind was too much.

If people dont play the game mode its because the game mode is not fun, which is a seperate issue. The carrot kept people engaged enough to check wvw out but not enough to stay. If it was lowered a bit then perhaps the carrot would be more enticing, enough for people to at least stay long enough to obtain it.

As it is now its just too much and players are leaving. The only ones I see are going for the back piece and even they think that should be easier to obtain (a testament to how much most players apparently dislike wvw, or the grind for the backpiece is even too much or both.)

aka. “The Complainer”

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

I don’t see why any veteran WvW player would oppose changes to base pips, giving new players a little more incentive to continue with the game mode and hopefully help revitalize it. Our veteran bonuses wouldn’t change, we’d still get rewards faster than the newbies.

If these “veteran” players really don’t care about the rewards like they claim not to, then I don’t see why they’re even posting in this thread to begin with. It seems like they do actually care about rewards, but by golly I don’t think they’ll admit that. Would they?

A question to all WvW players opposing changes to base pips to make it easier on the newcomers: Do you care about WvW rewards more than the WvW game mode?

I am opposed because i dont want wvw to become eotm. If its not something people plan on playing longterm for how does that help wvw? Ppl come in get candy and leave. E.g. Tournaments.

Honestly if the only thing you can think of to keep players in wvw is a grind then the game mode doesn’t deserve players. If people come into wvw for candy and then leave, all that means is that the candy did it’s job and got people into the game mode and then then once they obtained the rewards, the game mode didn’t keep people interested. Lowering the amount of pips required or increasing the amount of pips gained doesn’t affect what the carrot on the stick was designed to do (get players into the game mode).

The grind Is not s substitution for wvw content nor does it make the game mode any more exciting, if players want To leave after getting rewards then maybe wvw isn’t that fun.

aka. “The Complainer”