More wvwers trying to get pvers rightly deserved hard earned rewards.
You guys pick the game mode with low rewards then it’s the decision you have to accept.
Remember to always just play the game mode for fun, who cares about rewards or anything else. And remember above all, don’t complain about it…… or anything else.
And to think I bought mine when it was 8g on the TP
Should have an AFK pip farming mini
I cant find the motivation to get past wood
So the moral is don’t complain about anything ever. Don’t let the devs know the shortcomings or features they need to improve, which is arguably the most valuable information they could gain from their player base. All because you say so and you don’t like complaining. Just think without complaining we would have no unions, worker Rights, civil rights or product safety and nothing would ever be improved and we’d never invent anything that improves our lives, because we wouldn’t want to complain, that’s the worst thing ever! Quick get the safe spaces ready, I can’t handle this.
Great logic, if u guys don’t have anything else to say other then to complain about me personally, then u shouldn’t post on the thread unless you’re adding to it.
As of now wvw is a dying game mode and needs help and suggestions, not bashing pvers who are the ones who keep the game afloat so you can enjoy wvw.
Are you aware of what a strawman argument is? Or the fact that you are both condemning such arguments while ironically using them yourself?
I am aware that I used the “complaining argument” against those who are complaining about me. yes.
So the moral is don’t complain about anything ever. Don’t let the devs know the shortcomings or features they need to improve, which is arguably the most valuable information they could gain from their player base. All because you say so and you don’t like complaining. Just think without complaining we would have no unions, worker Rights, civil rights or product safety and nothing would ever be improved and we’d never invent anything that improves our lives, because we wouldn’t want to complain, that’s the worst thing ever! Quick get the safe spaces ready, I can’t handle this.
Great logic, if u guys don’t have anything else to say other then to complain about me personally, then u shouldn’t post on the thread unless you’re adding to it.
As of now wvw is a dying game mode and needs help and suggestions, not bashing pvers who are the ones who keep the game afloat so you can enjoy wvw.
Eotm is fun and relaxing, i can spend the whole day there without noticing time going on.
By the way it will be good opportunity to get some achievs like bridge buster.
I see lots of vets say things like pvers are ruining the game mode. Or players who only want rewards are ruining wvw. Or players who want less grind for rewards are ruining wvw.
In my opinion it’s players who play it to “relax” that water down the content and the experience.
GW2: Practically on Fumes.
It could be pendulum of fate.
But I hope it’s GW2: promise of failure
GW2: Plenty of Fail
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
The bolding is mine. I would say that pretty much sums it up….bet you have been disappointed in just about every mmo you have ever played, if you just play for rewards/shineys. (Ugh, that would bore the heck out of me…just playing for rewards..and fyi, I have been playing mmos since the 90s and video games since the 80s…..although I don’t see how that has any relevance to anything…lol)
not really? There are lots of rewards in all mmo’s. My favorite rewards are the ones that are gated behind a reasonable grind and require a tremendous amount of personal skill to obtain. This gives you a combination which requires you to be a highly skilled player who is consistently skilled over a period of time. Rewards obtained from this type of content are my favorite, because they are hard to get.
I don’t like unreasonable grinds that are mindless and time consuming and are based on nothing, such as grinding for wvw rank.
If you read the OP, I complained about a lot of other stuff too…
5 out of 8 points are about the rewards…
It just makes it look like you are here to ask for more/easier rewards, while throwing in some of the other permanent problems wvw has to make it seems otherwise.That said, I do agree on the first two.
You are spot on. He has several threads and posts decrying the speed and amount of effort he needs to do to earn the rewards.
If you really want to throw things in a tizzy – give an AP Point for each wvw rank and watch the PVE heros go bonkers.
I dunno why you think I’m a “pve hero” Just because I don’t want gw2 to turn super grindy. Apparently you think grind = skill.
I think a fun experiment would be to not let any loot or gold drop in wvw, since thats a pve thing.
(edited by Jumpin Lumpix.6108)
Putting a timer on anything, adds needless pressure. As many vets have said they don’t care about the rewards, if so, then who cares about including a mechanic that dictates how loot is awarded.
Additionally, The timer pigeon holes players into specific activities, which is totally unnecessary and too much of a strong arm approach on a-nets part. It also adds unnecessary pressure to keep moving, and instead of rewards feeling like a carrot on a stick it now feels like a slave driver cracking a whip, constantly reminding you that you might not be “participating” in the way anet wants.
There are a lot more problems associated with wvw then worrying about “AFKers.”
The biggest concern about them was that they were taking up spots when maps were full. Now that the patch is out and the grind for rewards has proven to be ridiculous, 99% of those filled maps aren’t filled anymore. So who cares about any of this anyways, it has become a moot point.
why do so many wvwers, especially vets have such hatred for players who pve? Don’t you realize that half of wvw is pve? Hilarious lol. Also I tend to find pvers in general understand mechanics better then wvwers, because, all they play against is AI and mechanics.
getting 10 min of afk time is only achievable after killing an enemy player, capturing a structure or defending a structure. Anything else and you would hit massive decay before your laundry was finished.
GW2: Peddling of Falsehoods
(edited by Jumpin Lumpix.6108)
I like hammer rev, it can be op at times but it is the perfect counter to the over tanky meta which “pro” wvwers and vets glom onto.
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Been playing wvw well before reward tracks and even the synthesizers in keeps/towers/camps we’re brought into wvw.
Played the mode because it’s fun, and still play it because its the most fun mode.
I love the new rewards and Im happy that Anet brought them. And seeing that every other thread in here is someone crying about the rewards… quite honestly infuriates the kitten out of me.
If you read the OP, I complained about a lot of other stuff too…
So this is what u guys comment on…………………………………………………
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Raises hand!
raises hand, I been playing gw’s since gw1 beta. Now onto gw2 13 years later. What does being a veteran player have to do with anything? I am one myself. I play wvw on and off however, I tend to only play game modes that have rewards that i dont have yet. If its spvp then I do that, which I did until I got legend 2x’s, if its PvE and raids then I do that. Now its wvw, so now I’m doing that.
I jump in and out of everything, I dunno why you think that if I get the rewards I would quit wvw and never come back. Now if they simply add more rewards after I get the ones that are out, then I would come back, or if they update the game mode or add new features I will come back, as I do with everything in GW2.
Also why does paying for things in wvw mean anything? Everyone knows you can make tons of money on the TP, regardless if you play WVW, PVE, or SPVP so I dont see what that has to do with anything, and yes I paid for siege too when WVW launched. Whoopidee doo.
I also like how You label me as parasitic by saying I “suck the loot out of it” As opposed to what? This is the main reason most people play any game, especially mmo’s.
(edited by Jumpin Lumpix.6108)
GW2: Point of Failure
I must have missed the part where it’s written that you must hit the ticket cap each week. lol
Would be nice if we could all be rewarded fairly for doing the same activities, instead of giving huge advantages to those who played mindlessly for years with no clear objective or gain. Who argue that they play not for rewards but for fun but instantly turn on a dime to defend not giving out said rewards which they don’t care about to others.
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
That’s like saying everyone who works a job IRL does it for the reward of doing the job and not getting paid.
Uh…. It is a game, not a job you need to pay your bills. If you can’t make the difference, there is your problem.
Could of fooled me, since u need to grind 20-30 hrs per week to hit ticket cap with low rank and if u play casually your looking at 1-4 years before your rank effects your pip gain in any meaningful manner.
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
That’s like saying everyone who works a job IRL does it for the reward of doing the job and not getting paid.
It’s your mistake for going into WvW for the rewards.
The mode is kitten, the only reason to play at this point is for rewards or as a social experience with your guild.
Anet have done nothing to fix the mode in fact if anything its even worse because they won’t take the measures needed to fix the actual problems with it.
I only ever play content for rewards, or to socialize, remember play your way. 100% agree with this.
It’s a mechanic designed to be a band aide for no new content. Instead it creates a void between vet players and new players and drives a wedge between the two demographics which pits them against one another, all while saping the fun out of wvw and making it seem like a chore.
Half of what u guys post pertains to me personally and doesn’t address any of the truths in my op. Most of you are vet players and aren’t concerned with half of what I stated, but feel free to weight in on the other half that does pertain to you.
Such as no class balance or wvw specific skills or no new content updates or tournaments.
Now we just need an exo suit trench coat to come full circle.
Since eotm is pve, eotm should have better rewards then wvw.
I think eotms should have pips. I mean why not? Th pip system was designed for spvp tournaments. Likewise there are no tournaments for wvw, yet you get pips for it. Might as well give them in eotm too since its about as relevant as regular non tournament wvw play.
GW2: Phasing out Fun.
Got clarification of what a pip is. WvW is still the same old WvW…boring as all hell.
I must be missing something because I can’t see why people play this mode. I really want to like it and I’m purely a pvp player in all MMOs I play, but this is not PvP…it’s PvE with the (seemingly) annoyance of PvP that slows down your PvE.
Zergs and groups avoid PvP fights, people capturing towers/camps/zones for little to no apparent reason, punishment for getting killed is extremely steep with regards to getting back into any potential action…
Someone please re-align my expectations so I can enjoy WvW just as much as it seems other people are.
I completely agree with this
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
I bet it stands for “prophecy of flames”
No updates to the game mode other then scoring.
No class balance or skills that are altered for wvw specifically.
Rewards gated behind ridiculous rank requirements.
Skirmish tickets weekly cap is extremely low.
Too grindy for new players to hit weekly ticket cap or get rank hi enough so it is easier.
No other way to earn tickets other then grinding participation and maintaining it with mindless activities.
New participation system eliminates even more ways of playing wvw and makes maintaining participation a chore.
No tournaments or anything exciting planned for the near future.
This seems like a No-Brainer especially as there is a weekly cap to the amount of pips once can receive.
Allowing EOTM to grant pips pretty much cures all the gripes and complaints currently on the table with regard to the current system.
I don’t personally EOTM but it really seems built for those that only care about getting their shinies.
why would they add wvw rewards to a pve map?
I dunno why do they add pve dungeon rewards and tokens to wvw reward tracks?
I almost have.
After a month since update I have claimed a whopping 65 tickets. At this rate I will get a mistforged weapon in about 5 months or get the first tier of the backpack in 5 months too. I’m not alone either, my server is mostly dead again. This update did very little to revitalize our server’s interest in WvW.
I know that these rewards are for the vets, and I’m glad you have this. I feel the rewards should be easier to get for the vets but still accessible to all. I know technically they are, but if you are low rank and on a server with little gameplay, then it’s near impossible to get. At this rate it would take about 3 1/2 years to get the full legendary backpack. That is after doing nothing but WvW. In that time I could do so much more in the other game modes. That and playing on a server that has little or no interest in WvW, make this game mode BORING. I’ve switched servers twice to follow the action, I don’t intend to do it anymore.
I hope Anet rebalances this soon. I really want to like WvW. I’ve had some very memorable experiences there and hope to again someday.
I feel you bro, but they’re most likely not going to listen to you. I even get salt all the time from other players saying this was needed and if you don’t like it deal with it. What kind of mentality is that? As a veteran.. as a supporter of a game i like… you’d think the devs would listen to their majority player base.. after all we are the ones still sticking to support the game… We buy gems when they have nice items… WE are the ones the bring newer players into the game. So why is it that when ever we have a concern and try to voice it.. It’s like they never listen or do the complete opposite. I’m completely lost at their logic at this point.
I know of 10 ppl personally including myself who aren’t going after rewards anymore in fact, most of them have claimed it demotivated them to play the game mode entirely.
No one is arguing for stream lined anything on this side. You need to address some delusions that anything we have said validates your point. There’s no solution we are looking for, because no one can see a problem.
Yah sure no prob I’ll continue to spam wp with my map up while ignoring downed state skills or have any screen awareness of an impending raise or even try to rally. because I’m spamming the WP with my map up.
Nobody is telling you to ignore down state skills lol. Being down doesn’t mean you’re dead. It’s only when you COMPLETELY die that you’re supposed to WP. Fight till the bitter end. Then WP so you don’t become a liability to the people around you. It’s that simple.
The only problem with that is if I wait and used down state skills and then die the loot will fall on the ground before I pull the map up and waypoint. The only way to for sure have no loot fall on the ground is by waypointing the second I die, which means my map has to be up and spamming the waypoint before I die, which means no awareness of surroundings and no downed state skills.
This is the reason I made this thread is to stop this annoying behavior because it is the best practice to get all loot.
This happens frequently in wvw zvz especially as a squishy backline dps. What happens is you hit a ton of guys, get pulled or over extend, then you die, then your zerg kills most of the guys you tagged but then the fight pivots away from where you died and you get no raise and all those bags appear at your corpse. The bags can come in fast like 10 bags in the matter of 1-2 seconds of dying, and if u are not spamming the waypoint before you die, you miss out on a ton of loot.
So best thing to do is spam way point to not lose any loot and then you have no surrounding awareness and no Downed state skills because your map is pulled up.
(edited by Jumpin Lumpix.6108)
No one is arguing for stream lined anything on this side. You need to address some delusions that anything we have said validates your point. There’s no solution we are looking for, because no one can see a problem.
Yah sure no prob I’ll continue to spam wp with my map up while ignoring downed state skills or have any screen awareness of an impending raise or even try to rally. because I’m spamming the WP with my map up.
Everyone on here argues both sides and talk out of both sides of their mouth. so i guess the solution is to wp instantly and then AFK, ignore downed state skills as well as ignoring whether or not anyone can raise you, because your busy spamming the waypoint with your map up, all so that you don’t miss any loot.
Streamlining this to make this not be the solution (which currently it is the solution) is apparently in no ones best interest, apparently
(edited by Jumpin Lumpix.6108)
If laying dead is such a hazard then why don’t they just change it so that you auto warp to the nearest wp on death instantly?
The player base doesn’t want it to change and Anet doesn’t want it to change. Rewarding dead bodies is never going to happen. It’s very odd that a few posters here think there is some sort of discussion to be had.
Inviting any form of just hitting something to a certain point then afking for full rewards when dead has absolutely no chance of happening. Just entitlement to the fullest when we were given auto loot not too long ago.
And that’s the thing. It doesn’t matter what other games do. In this game, it would give an incentive to providing a negative contribution that makes others work harder, and that is why I think it’s a bad idea. I mean sure, people come in all kinds of skill level and it’s inevitable that stronger players will have to carry others— however we shouldn’t make it more convenient to get carried.
It’s okay if you want to lay dead and get ress’d later. You just have to deal with the consequence of not getting a few crappy spikes and bags of marginal value. In WvW, loot already has a much higher QoL baked in too. Bags already teleport to your location if you are alive therefore there is actually no need to be near the defeated targeted at all (you can respawn immediately and receive any incoming bags anyways….). You can even do things like tag a champion lord , run off, and then get the champ bag in front of you!
So yea, quacks like a duck and walks like a duck, thy name is entitlement.
your validating my point “Bags already teleport to your location if you are alive therefore there is actually no need to be near the defeated targeted at all (you can re-spawn immediately and receive any incoming bags anyways….).” Why not just have it go in your inventory. I don’t know what you guys are talking about
Franky, Gaile has derailed the thread, and when she asked for clarification I gave it, and then she had no response. Now i get posts talking about how it encourages laying dead and getting loot or entitlement from having, bags go into your inventory? (which makes no sense.)
All of the auto loot features make it so that you can get the loot instantaneously regardless if you died or not. The old mechanics are still overlaying the new auto loot features. The new auto loot features allow you to BYPASS the old loot mechanics, by raising up instantly.
WHY NOT update it and streamline it so it just goes into your inventory? WHY SHOULD waypointing instantly give you the bags as opposed to laying there for a couple of seconds and wondering if you should wait for a raise? WHY should that affect whether Mobs you tagged that were killed, shouldn’t give loot into your inventory directly. There is no difference. I dont understand why you guys think that laying dead would then “ENCOURAGE” staying dead to “get your loot” which = “entitlement”
Apparently RAISING UP instantly = “not entitlement?” it also = “not being a leech?” it also negates any “death penalty” associated with death. so yah streamline it….. which is the point of my thread.
Also how is laying dead any different then waypointing instantly and then immediately AFKing? While your in downed state you have your map pulled up and are spamming the waypoint, while not using any downed state skills or seeing if anyone is going to raise you, so that you can raise instantly because you don’t want the loot to fall on the ground (this is the type of behavior that this encourages)). How is this behavior any better then just having it go into your inventory and then waypointing?
It heavily taxes the game mode. I thought you finally gave WvW some love and then you pull this crap.
Sorry I cant follow your Zerg, I have to go tag something, don’t care what it is or where it is, I’m losing my participation.
Change the AFK timer so if your not constantly playing you get logged out. Don’t punish 98% of the playerbase to combat 2% that isn’t playing as intended.what is amusing is it was the dedicated wvwers that were asking for this change. They complained about not being able to get into full maps due to afk pip farmers. When I saw the problem a few weeks ago due to the new skirmish system, I said to a few other friends that “They won’t be able to fix this problem, unless they change how pips are awarded.” Well here is there solution, and it looks like I was right.
Guess what it’s a great change, all the afkers are punished active players easily maintain the max participation which only takes 10 to 20 minutes of activity to do.
All I am seeing is leechers complaining, since it’s not hard to maintain Participation in between objectives.
You can’t even go to the bathroom IRL for 5 min without losing participation lol, if you siege a keep and wipe, you lose participation, if commanders wait for zerg to stack up you lose participation, if you scout or roam you lose participation, if you use siege in some cases you lose participation…
It heavily taxes the game mode. I thought you finally gave WvW some love and then you pull this crap.
Sorry I cant follow your Zerg, I have to go tag something, don’t care what it is or where it is, I’m losing my participation.
Change the AFK timer so if your not constantly playing you get logged out. Don’t punish 98% of the playerbase to combat 2% that isn’t playing as intended.
what is amusing is it was the dedicated wvwers that were asking for this change. They complained about not being able to get into full maps due to afk pip farmers. When I saw the problem a few weeks ago due to the new skirmish system, I said to a few other friends that “They won’t be able to fix this problem, unless they change how pips are awarded.” Well here is there solution, and it looks like I was right.
I got full diamond rewards 3 weeks in a row, but i have to admit that it burned me out. I’m ok with the rewards being hard to get, but the grind can wear you down. Just not fun at this moment, so ive been playing less.
remember its not a grind if you abandon all logic!
Another example of bad Anet design. I won’t be playing wvw, this is a double down of how they want this game turned into a mindless grind with sparse rewards that are given out after 2 years of grind. GGWP.
Don’t know why I have to keep digging this out of my archives.
From a red post in the thread Whens the next WvW tournament?
Our primary motivation for avoiding running another tournament, is that at the end of every tournament we saw a permanent dip in the number of players playing WvW. Presumably this was due to players burning themselves out during the tournament.
However, we can still run a poll to see if the majority of the community wants another 4 week tournament, even if it might be bad for the long term WvW population numbers. Though even if ‘running another tournament’ won the poll, we’d probably hold off until we get the scoring updates in.
Just curious, of all the reasons why anyone would want another WvW tournament, which one(s) are better then Tyler’s statement against having another tournament?
Answer: what motivates the OP? It’s not the health of WvW.
WvW is boring, winning each week means nothing. Tournaments were fun. More rewards for wvw is good.
Tournaments are fun for the one server on top but not fun for the 5-7 that no matter what they do will never be the server on top, and that’s why the population dropped after every tournament.
Tell me your idea on how HoD, SoS or TC can be in a match against BG, JQ or Mag AND have a chance to win and those of us not on an overstacked server will listen to your “let’s have another tournament”
They could make it so that depending on the imbalance in server to server population at any given moment, the amount of ppts you get for holding any structure or killing any player diminishes all the way to 0 depending on the population imbalance. Only when all populations are capped out at max on all maps do full points get rewarded to all sides for all activities.
So if BG has full population on all maps and stormbluff has 1/3 the population compared to BG then this causes a penalty to occur for BG capping structures owned by SBI and killing SBI players. So if a BG player kills a SBI player they only get 1/3rd the points as opposed to a SBI player killing a BG player whom would get full points.
The penalty should also take into account which server owns which building previously and in relation to the current population to that server. So for example if BG captures a keep owned by SBI, and SBI population is 1/3 that of BG’s then BG should only get 1/3 the points for holding that keep at the end of the PPT tick. So for example if BG captures a keep from SBI it should say (name of the keep) followed by Captured from (server name) = (example keep capture) Dreaming Bay (green tag which is BG) Captured from Stormbluff Island.
The penalty against BG’s captured structures should be diminished as the SBI population evens out in comparison to BG’s population. So if BG captured a keep from SBI and its now T3 and the SBI population is 1/3rd that of BG’s then BG should only get 1/3rd the points for holding that keep. If SBI population then goes to full then BG should get full points retroactively from the same keep, scaling as the population of SBI increases.
This is just one idea of many, you could do tons of things like just put all player on teams red, blue, green at the beginning of the tournament and get rid of servers for the tournament. Assign players to those colors based on their total WVW rank and even out all players based on rank split between the different colors. Yah it would split up wvw guilds and server cohesion but so what it would be a more fair match up. Again more ideas, i dont see anyone else suggesting anything. and you asked for suggestions so there u go.
Don’t know why I have to keep digging this out of my archives.
From a red post in the thread Whens the next WvW tournament?
Our primary motivation for avoiding running another tournament, is that at the end of every tournament we saw a permanent dip in the number of players playing WvW. Presumably this was due to players burning themselves out during the tournament.
However, we can still run a poll to see if the majority of the community wants another 4 week tournament, even if it might be bad for the long term WvW population numbers. Though even if ‘running another tournament’ won the poll, we’d probably hold off until we get the scoring updates in.
Just curious, of all the reasons why anyone would want another WvW tournament, which one(s) are better then Tyler’s statement against having another tournament?
Answer: what motivates the OP? It’s not the health of WvW.
WvW is boring, winning each week means nothing. Tournaments were fun. More rewards for wvw is good.
No more tournaments please…I have heard commanders talking about the resulting burn-out from past tournys and we need commanders in game more than ever.
One of the current issues with wvw is the lack of commanders and pugmanders. Having a tournament would be detrimental to wvw long term.
This just sounds like people who can’t control themselves. Most of the commanders I talked with enjoyed the exciting zvz in the tournament.
So you want anet to host wvw tournaments that feature terrible lag, poor profession balance, horrible condi system designs, unbalanced matchups even with linking… and take a huge risk with potentially losing players permanently due to frustration and burn out? …seems pretty logical right?
Will prob bring in new players let the ones who quit, quit.
Oh dear, you are really showing your lack of knowledge about wvw here.
I will slightly rephrase:
-Good commanders and good pugmanders are already in short supply.
-These are the guys who teach new players how to wvw.
-There are not nearly as many commanders in wvw now as there was back in the days of tournaments. This lack of good commanders is part of the issue with current wvw situation.
-They feel the pressure to tag for their guilds and servers cos if they don’t there will be no tag. If the pressure gets too much they burn out and leave. Not a matter of lack of self control but the feeling of obligation and pressure.Another tournament is quite likely to burn out some of the remaining commanders currently in game. Detrimental to wvw and it’s future-for sure.
Not sure who you have been talking to but not many long time wvw-ers think that a tournament is a good idea (and I know quite a few). I think you have an eye on what you perceive as easy tickets from a tournament without appreciating how it will affect others and wvw.
Yah, only I don’t care about the mental health of psychologically obsessed commanders that can’t moderate their playtime due to their desire to win. The could just not play that much and be content with losing, and perhaps, that is the answer they should reflect on.
I don’t see why their inability to have some moderation in their lives then gets to directly affect the rest of the player base into not enjoying the excitement of another wvw tournament.
The number of people who command is far lower then the general population that would enjoy a wvw tournament, so yah again I don’t really care about commanders, since they are a very small population and you don’t need them to play wvw.
No more tournaments please…I have heard commanders talking about the resulting burn-out from past tournys and we need commanders in game more than ever.
One of the current issues with wvw is the lack of commanders and pugmanders. Having a tournament would be detrimental to wvw long term.
This just sounds like people who can’t control themselves. Most of the commanders I talked with enjoyed the exciting zvz in the tournament.
So you want anet to host wvw tournaments that feature terrible lag, poor profession balance, horrible condi system designs, unbalanced matchups even with linking… and take a huge risk with potentially losing players permanently due to frustration and burn out? …seems pretty logical right?
Will prob bring in new players let the ones who quit, quit.