The only reason wvwers do not want it lowered, is because they are being selfish
What Susie says of Sally.
How nice that you ignore my whole post and come back with a 1 liner. Really makes your point clear.
The only reason wvwers do not want it lowered, is because they are being selfish and they know that they now have something that most players cant get by any reasonable means (which is basically selfishness, and a disregard for gw2 as a whole). Wvwers call anyone who advocates that they want the rank req lowered on t3 armor as being “entitled.” Yet they are the ones who are acting truly entitled, because they were fortunate enough to have their activities tracked via wxp when so many other game modes in gw2 don’t track various activities with similar a system to wxp (just wvw’s).
I wonder how spvpers feel since there ranks stopped being tracked at r80 and some people had that within 3-6 months of the game launching. (guess they get nothing since spvp rank doesn’t go to r10k). If they release armor gated behind spvp rank 80, it would be quite easy for a new player to get r80 (the cap) vs r2000 in wvw. – Pve also doesn’t even have a ranking system like this of any kind. The closest thing is masteries and that’s hardly comparable to wxp or spvp rank, its also much less time consuming.
they think wxp = prestige/commitment, which is only partly true especially considering eotm’s existence/previous exploits, and the fact that k-train is by far the most efficient way to rank up (not zerg vs zerg, not defending, not scouting, not roaming, not havoc, not upgrading, though they do add to wxp to an extent). In addition to this wxp wasn’t tracked for the entire first year of the game, a time in which i spent countless hours and none of that was tracked at all.
This is why r2000 is unreasonable compared to all other game modes and was a design decision which needs to be re-evaluated.
The only reason wvwers do not want it lowered, is because they are being selfish and they know that they now have something that most players cant get by any reasonable means (which is basically selfishness, and a disregard for gw2 as a whole). Wvwers call anyone who advocates that they want the rank req lowered on t3 armor as being “entitled.” Yet they are the ones who are acting truly entitled, because they were fortunate enough to have their activities tracked via wxp when so many other game modes in gw2 don’t track various activities with similar a system to wxp (just wvw’s).
I wonder how spvpers feel since there ranks stopped being tracked at r80 and some people had that within 3-6 months of the game launching. (guess they get nothing since spvp rank doesn’t go to r10k). If they release armor gated behind spvp rank 80, it would be quite easy for a new player to get r80 (the cap) vs r2000 in wvw. – Pve also doesn’t even have a ranking system like this of any kind. The closest thing is masteries and that’s hardly comparable to wxp or spvp rank, its also much less time consuming.
they think wxp = prestige/commitment, which is only partly true especially considering eotm’s existence/previous exploits, and the fact that k-train is by far the most efficient way to rank up (not zerg vs zerg, not defending, not scouting, not roaming, not havoc, not upgrading, though they do add to wxp to an extent). In addition to this wxp wasn’t tracked for the entire first year of the game, a time in which i spent countless hours and none of that was tracked at all.
This is why r2000 is unreasonable compared to all other game modes and was a design decision which needs to be re-evaluated.
you know, you can follow the commander and the zerg without being in the squad, right?
You know that you get way less rewards and wxp when following a commander while not being in squad, right?
Really, I must be doing it wrong. I mostly play gank classes/builds ankitten EVER in the commanders squad when im with the zerg. Nevertheless i’ve maxed out pips within a day both times so far. Here’s how to get contribution:-
For an objective, contribute to a guard or player kill.
For a player, cause damage to the player, or heal/buff someone else that damages them.That’s it. Neither way is done more easily in a squad than out. The only thing that makes a difference is how well your particular class does aoe damage, healing or buffing. If your single target ‘selfish’ dps you’re going to tag less than a staff ele, for example.
The only disparity is class and honestly, if you choose to play one that doesnt tag well, thats because you just want to play what you personally enjoy rather than optimal farming and that’s a choice we all make.
Your talking about skirmish rewards and pip gain through wvw participation. I’m talking about tagging npc’s and enemy players in order to gain wxp and bags. I’m also talking about how a party/squad impacts a players ability to tag more easily/efficiently then someone outside of a squad/party (solo). – which is true.
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you know, you can follow the commander and the zerg without being in the squad, right?
You know that you get way less rewards and wxp when following a commander while not being in squad, right?
no, you don’t, but you keep believing that
Uh it’s called tagging, just like being in a party if u don’t do enough dmg to a target u don’t get credit. If ur solo your much less likely to get credit for tagging
How does your personal dps change when in a group or solo? for tagging as you say you need to damage a target. Guards have been tagging tons of enemies with their infamous “loot stick” doing miniscule damage for years.
Tagging requires you to do a certain minimum % of the total dmg of the target. If ur in a party or squad you share the dmg contribution of ur teammates. So if u have to do 5% of the total damage to a target to get tag credit, and your solo following a zerg, you might do 2% of the dmg yourself before the zerg kills the target and thus, you get no loot or wxp. Whereas if you do 2% of the dmg in a squad you get all the contribution of ur teammates which is the other 98% of the dmg, thus giving u tagging credit.
Tagging is shared in party, not squad. Even solo a single kitten aoe can already tag a ton of enemy players. The percentage required to get contribution is puny. Even then kills are a tiny fraction of WXP gains, not “way less rewards” in general.
You’ve demonstrated over and over to have virtually zero actual experience or knowledge of how WvW works. Yet you keep showing up, spouting your doomsday nonsense at other players who know as little as you. If you are so concerned about players being unmotivated to engage in content then you are certainly part of the problem by spreading your falsehoods and misinformation.
Really lol zero experience of how it works. I have countless kills where I don’t get credit after tagging an npc or enemy player while outside squad. Wxp is gained fairly rapidly when doing a lot of zerg vs zerg. The amount gained from large zerg vs zerg fights (if your zerg wins consistently) is almost on par w/karma training. I don’t know the actual % needed to get contribution, the 5% was an example to make a point of how it works. I agree that the % is minuscule, however its still enough that I don’t get a lot of credit outside of a squad for a fair number of kills, (this is running marauder/zerk stats).
but yah with 6.7k hours in gw2 what do i Know right? – here’s some references for you
Someone will say there is no “tagging” in this game.
According to pre-launch developer interviews, players need to do somewhere between 5-10% of the damage necessary to kill a monster in order to receive credit for killing it.
As there are only so many “5-10%” slices to go around, it should be obvious that once you pile more than X players on the same target, someone is going to lose out.
This was a huge problem during the Ancient Karka event. Many players received almost no loot during the entire 2-3 hour battle. Others were receiving drops consistently. In a recent AMA on Reddit, ANet claimed that was a “bug”.
Tagging while in a party works differently: Your entire group’s damage is compared against the mob to see if you TAG it. That is to say if 4 players in your party do 500 damage, but one does only 100 damage, they’ll still tag it, because as a group, you did 2100 damage.
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My retort, I have not play games as long as you but still close to two decades. I have also participated in live tournaments (on stage even) for some games (when I was younger). To put it really simple, I can be highly competitive and yet the numerous games I have played also means I can be chilled.
The answer to you is this, if you want something badly enough, then farm for it. If you don’t want it badly enough, then leave it. Obviously, only those who want it badly enough is gonna get the skin. Furthermore, to prove my point, there are people already making posts they are not of 2k ranks or even 1k ranks but agree with the requirement but I guess you are fixated on your thinking to read them.
this is a fine response, and your right if I don’t like it I can not grind for it. But that’s an option I’m already aware of, so I don’t really need it pointed out. I want them to change it because i think it hurts the direction of gw2. Trying to change it is also an option as well.
I wish people on the thread would learn what entitlement really means. Asking the rank req to be lowered to rank 1000 isn’t entitlement, its a reasonable suggestion, especially for new players whom are turned off at the sight of rank 2000.
also acting like my 360 hours in a game mode = not enough time = I must not know what im talking about,
my retort: i have been playing games for 25 years now, played over 15 mmo’s including gw1 -8k hours played, gw2 – 6.7k hours played. I have started and completed far worse grinds in other mmo’s, far more egregious then grinding to r2000 in gw2 wvw. I already know pretty much everything there is to learn about wvw (and all other game modes) except for tiny nuances and details. Wvw can be mastered by most players after only 50 hrs. There isn’t anything special about the game mode, especially over other game modes. There isn’t anything that unique about the game mode compared to other game modes.
There also isn’t any reason why it should be rank 2000 its just a magical number that they made up, and I think they picked wrong. Its all just a matter of where they draw the line. I’m sure if they picked rank 10k everyone would protest, in this case its 2k, some protest some dont. I’ve only ever seen dedicated wvwers be ok with. Never met anyone from spvp or pve who thought 2k was a good idea, whereas I met a lot of players who think that 1k was fine. 1k is still a lot.
I never said that wvw rank was hard to get, its just time consuming beyond belief, and mind numbingly boring and grindy (playing wvw = fun, grinding wvw rank = not fun, but its the most efficient). I don’t want gw2 to turn into a heavy grind, so that’s why I think they should lower this and not do this type of reward structure in the future with other game modes.
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simple, make everyone get the same pips and have tickets cap at the same rate, but give higher ranks more loot and increase loot table to have ascended or unique items – (account bound mini’s, skins or stuff that you can sell on TP or to a vendor for a high amount).
I still think they should give reward tracks for playing the Trading Post, its actually a lot more fun then most game modes lol.
This thread is tantamount to what I have experienced in wvw. Endless so called elitists doing content they think is “hard” or “serious.” (which I assure you its not, ive played tons of mmo’s since 2001 and this game mode is a joke comparatively to some of the things I’ve played in relation to what I would consider “hard” or “serious”). Let’s be honest the last time wvw was really a thing was in 2014 with tournaments. Why is everyone so exclusionary and elitist with a game mode that is basically on life support.
wvwers should be glad that anyone even pays attention to this game mode at this point and be kind and inclusive to everyone. I would say half the wvw population I have seen is very happy to get new players interested, and the other half for some reason wants to insult them and tell them to go away? – which I don’t understand cuz the game mode needs players badly. Or i guess the message they’re sending is come be rude with us and play w/us but only if your willing to be lord of the flies w/us as well. Some are nice however and helpful, but they usually aren’t as vocal.
Needing teamspeak to play wvw in 2017 lol pretty silly. Maybe if it was a tournament and winning at the end of the week meant something… as it stands it only lets you get pips faster until you hit the cap. Asking someone who’s deaf to be in teamspeak though, even more silly.
I find it extremely amusing when a commander has 36/50 says TS invite only, then gets his 36 players in TS, wipes and then says not everyone is on TS. I mean common….
I get it this is internet culture in 2017 but, really?… I mean it does get old.
Sitting in an objective ‘defending’ and losing ZvZ is not how you win WvW.
I play on blackgate since launch.
Maybe you should move to a server which is more your pace.
Yah sure insinuating that I can’t handle the predictable monotony that is wvw, it’s clearly too much for me to handle and what does this have to do with what I suggested above?
you know, you can follow the commander and the zerg without being in the squad, right?
You know that you get way less rewards and wxp when following a commander while not being in squad, right?
no, you don’t, but you keep believing that
Uh it’s called tagging, just like being in a party if u don’t do enough dmg to a target u don’t get credit. If ur solo your much less likely to get credit for tagging
How does your personal dps change when in a group or solo? for tagging as you say you need to damage a target. Guards have been tagging tons of enemies with their infamous “loot stick” doing miniscule damage for years.
Tagging requires you to do a certain minimum % of the total dmg of the target. If ur in a party or squad you share the dmg contribution of ur teammates. So if u have to do 5% of the total damage to a target to get tag credit, and your solo following a zerg, you might do 2% of the dmg yourself before the zerg kills the target and thus, you get no loot or wxp. Whereas if you do 2% of the dmg in a squad you get all the contribution of ur teammates which is the other 98% of the dmg, thus giving u tagging credit.
you know, you can follow the commander and the zerg without being in the squad, right?
You know that you get way less rewards and wxp when following a commander while not being in squad, right?
no, you don’t, but you keep believing that
Uh it’s called tagging, just like being in a party if u don’t do enough dmg to a target u don’t get credit. If ur solo your much less likely to get credit for tagging
you know, you can follow the commander and the zerg without being in the squad, right?
You know that you get way less rewards and wxp when following a commander while not being in squad, right?
Well I disagree I feel like gaining wvw rank is completely counter intuitive to most wvw play. Half the time in wvw is spent repairing walls or standing around or defending structures or losing zerg vs zergs or running places only to flee. Whenever this type of behavior occurs which is important to maintain 1st place under the new pip system, very little wvw ranks are gained..
If only repairing walls would give wxp…Yes it is very important to lose zergfights to maintain the first place. Do you happen to play on Drakkar? Because that would explain a lot.
Seriously wining zergfights is the best way to get wxp and the core of wvw.
I play on blackgate since launch.
So glad it’s armor and not more outfits
Making the rewards easier in WvW, or EotM, has been shown to not grow the WvW player base, which is more important than the length of time it takes anyone to get all the shinies. The rewards in EotM made players turn a PvP map into a PvD map.
I’ve criticized Anet’s decisions with respect to WvW in the past but I’ve got the give them credit for this. They nailed it.
I’ll deal with all the new commanders that don’t know how to command.
I’ll deal with the players attacking camp supervisors and tower/keep lords with RI.
I’ll deal with the players bringing less efficient builds/gear/classes.
I’ll deal with players not knowing how to give a scouting report.
I’ll deal with players not on teamspeak.Because if they stay long enough, for the shinies, they will learn how to play WvW, and when they do I will fight beside them and we will become friends and we will have a great time playing WvW week after week and month after month and if/when they leave WvW we will tell stories about them like we were Norn and I will miss them.
WvW rewards: Come for the skins, stay for the fun.
We need to frame this and sticky it to the top of the forum.
Well I disagree I feel like gaining wvw rank is completely counter intuitive to most wvw play. Half the time in wvw is spent repairing walls or standing around or defending structures or losing zerg vs zergs or running places only to flee. Whenever this type of behavior occur, some of which is important to maintain 1st place under the new pip system, very little wvw ranks are gained. As someone who needs ranks I pop lots of boosters and it’s very frustrating doing this type of wvw (which is normal wvw to maintain higher PPTs) as I stand there and get no rank ups and watch boosters tick away.
When asked if anyone on any map is going karma train I am met with severe hostility from the wvw community too the point of it becoming lord of the flies. I am a veteran player, and I understand all the reasons everyone is doing these things. They want pips, they already have r 2000 so they don’t care, this is how wvw is played, this is not karma train. If u want K train be a commander yourself- which results in people criticizing you for not wvwing and maintaining PPTs. If I suggest they give pips in eotm where I can K train they say no pips in eotm, only pips in real wvw and on and on.
Now imagine if you were a new player, wanting to get r 2000 and saw all of this. I don’t think too many would be inclined to stick around. Again I think r 1K is the compromise. Personally I think it would be better to just get rid of the rank req on all items and have it be based on tickets, and instead give everyone who is r 2000 right now a unique item that can’t be obtained after its given out as a 1 time gift and be done with it.
It’s also very lame that someone with a high a rank as mine needs to stick around till r2000 to “learn how to play wvw” I’ve already mastered it a long time ago. Only takes about 50 hrs to really get a firm understanding of the game mode unless ur commanding and saying I need 2000 hrs to do that is absurd.
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Why do you want T3 armor?
just aesthetics, it looks cool. I almost wouldn’t mind getting rank 2k to get it, if getting such a high rank was skill based in some way. it just feels like pure grind.
What is considered “skill based” in this game when referring to things outside of WvW?
For pve I would say partially raids although they become predictable after awhile. I would also consider jumping puzzles skill based If you only had so much time to complete them and they possibly changed shape in real time.
I’d consider spvp to be skill based in that individual skill shines through especially when someone 1v3s a point. I would consider high level team coordination skill like when they did esl tournaments.
In wvw I would consider some zerg vs zerg fights skill based especially when a much smaller zerg beats a larger one.
I allways laughed at AP hunters and told them AP mean nothing but then I found out there is a Radiant Chestpiece Skin which I like. Do you guys know how long it would take to get 30k AP? I have spend the last years in all gamemodes so I really think I deserve all the skins in the game. Pls lower the requirement to 2k ap because that can be done by new players in a reasonable amount of time.
your argument would be right on point if there had been a previous way to earn 20k-50k achievement points in less then a month and then anet patched it so others couldn’t do that anymore, yet allowed those who hit rank 20k-50k achieves keep their points. Then you would be spot on.
#notyourpvecandy
We get it u keep saying the same thing over and over without contributing. You already have rank 2000 why bother going on forums to prevent others from getting it? How petty can you be. The fact that you think you deserve this armor and that others should grind a ridiculous amount of hours into a game mode is entitlement. You aren’t entitled to it just because you happen to have a rank which previously got you nothing. the rank gain was previously exploited, which heavily cheapened it’s value further.
How lucky for you that you just happened to do the one random and completely irrelevant thing the devs picked to gate these rewards behind. I guarantee if you hadn’t hit rank 2000 for whatever reason, and you were rank 500-1000 you would be right here complaining about it with the rest of us. Have a little empathy and put yourself in others shoes, it’s a game it’s supposed to be fun and not unreasonably grindy to the point where it feels like a job.
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Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Nothing to address. I hit 2000 today. I’ve been playing WvW for about three years.
Your proving my point, it took you 3 years to get rank 2K. This grind is too much for one item for people just starting out.
Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Picking this quote at random as it touches on the subject.
I call total BS on this.
I started doing raids as I was getting bored with the game. It took me a few weeks to figure out wtf it was all about to begin with regarding wings, bosses, what I needed to do, etc. I needed training runs. They are very few and far between.
So I started doing training runs. Got to know some people. Got some experience. Ren better builds and aquired gear with the right stats. Started making contacts. I kept my ears open for guilds looking to recruit. I asked some of the folks I was playing with regularly to keep me in mind. Some of the people that I was playing with swapped servers. No more training there. Many of the folks I play WvW with are pvx players, but most of them have lost interest in raids or their raid groups have fizzled out. I still haven’t been exposed to all the bosses or even successfully killed them. A few months have gone by at this point, and I’ve hit a wall.
I don’t have the LI to join the better groups. There are very few training runs, and I refuse to sit around for hours trying to find one for bosses I haven’t experienced. I am a sometime commander in WvW, so I don’t mind being assertive, so I did start many groups for the bosses I did know. All the while, I was paying attention to the legendary armor requirements. There are many specific things that I need to do. I’ve done most of what I can, but without being exposed and successfully killing some bosses when I need to, I’ll never get legenday armor. And I haven’t even gotten past the first tier of requirements.
To equate WvW armors and backpack with legendary armor is totally preposterous. Getting legendary armor requires luck, teamwork, time, dedication, silver to get the right gear, and playing with a semi decent group. This takes a long time. To get WvW armor, the only thing you need is time. You don’t need to play with anyone. You don’t need to change your build, you don’t need to sit around waiting for a group to teach you. You just play. Sure, you can get things faster doing zerg fighting, but you don’t need to. You can play by yourself or with a group of 50. You’ll still get there. So stop equating this with legendary armor.
Why is it bs? Legendary armor is an item just like wvw tier 3 armor and I’m talking about the time it takes to acquire it. It takes about 1 1/2 to 2 years to go from rank 0-2000 with no boosters. It’s easily feasible that you could craft 3 full sets of legendary armor in the same or less amount of time then it would take to hit rank 2000 to acquire this one piece of ascended armor. Seems very out of balance to me.
Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Eotm should definitely have the pip system. eotm was created to give players the same rewards as wvw all while being a map that never gets a full que of players, unlike wvw. By not giving the same rewards it de-insentivises play in eotm over wvw. It also defeats the purpose of its original implementation.
I pretty much summed it up in the other thread.
Good to see pve entitlement is alive and well.
really where is the reward for retroactive dedication in pve or spvp? I’d say wvw are the entitled ones acting like they deserve this.
Eotm should definitely have the pip system. eotm was created to give players the same rewards as wvw all while being a map that never gets a full que of players, unlike wvw. By not giving the same rewards it de-insentivises play in eotm over wvw. It also defeats the purpose of its original implementation.
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Oh mighty Anet I thank thee. Thou hast starved the gluttonous insatiety of the candy questing pver in wvw through your stalwart defense of that which is unattainable by them. I feel soon they can return to their ummutable pveland to squish 5 frogs and pretend AI is the true end game. You have enriched us with their bags and we have bathed in their tears. Do not stray from the course lest these snowflakes stay and beg for wxp-train in map chat. In your name we pray… Anet.
Love this
Its ok, I have faith that anet will nerf this.
See what you’ve done parents?
I’m genuinely surprised there isn’t a global crisis of resiliency.
….. Oh wait.
your aware that only 2% of the total gw2 population has rank 2k+? seems like a nerf is needed to me. thats 2% of 115k players, so only 2,300 people and a ton of them exploited eotm when it was released.
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Oh mighty Anet I thank thee. Thou hast starved the gluttonous insatiety of the candy questing pver in wvw through your stalwart defense of that which is unattainable by them. I feel soon they can return to their ummutable pveland to squish 5 frogs and pretend AI is the true end game. You have enriched us with their bags and we have bathed in their tears. Do not stray from the course lest these snowflakes stay and beg for wxp-train in map chat. In your name we pray… Anet.
Love this
Its ok, I have faith that anet will nerf this.
I love these "I’m a great wvw player so why oh why do I get kicked for playing a roaming class (ranger, thief, engi, mesmer). You are playing a roaming class. Go ROAM! If you really wanted to zerg, you would play a zerg class. Good commanders will allow crappy guardians into squad and kick amazing rangers, WHICH SHOULD TELL YOU SOMETHING!!!
so much for play the game your way. I will rebut this by saying that I think its funny that anyone would take wvw seriously in 2017 when there are no rewards or anything gained really by getting rank 1 server at the end of the week.
Welcome to Burger Commander may I take your order.
So, you’d like to the BK Boons and a little stab on the side.
That will be one GREN class.
Hold the stab and boons… okay that will be ranger or thief pull forward.
TLDR: Have it your way but dont expect the cost to be other than market price.
i have no idea what u just said
I appreciate you being frank, and of course it is your choice on how you spend your time.
Regarding the ‘entitlement’: No, I do not feel entitled; the shiny is not even high on my wish list. We play WvW for the fun and the glory. Getting this reward after a very long time (indeed years) when the WvW rewards were puny is however very welcome.
A tip: If you really have to spend such a long time in WvW try to make the most of it. If your server is toxic, then go to another one. I have only experience at Far Shiverpeaks, but from what I hear the atmosphere at most servers is fine. Ignore the trolls and play with people you enjoy spending time with. There are many ways to play WvW (zerg, roaming, havoc), and you can choose how you want to play. You can play very serious or extremely casual. Take an interest in the game and maybe you will like WvW by the time you get to rank 2000.
i say no, i think spending 2 years grinding for anything in a game is too long and that it should be less. Tons of others players would be complaining about this if they had to start all over at rank 0 and work there way up to 2k again. The only ones who aren’t complaining are the ones who already have 2k.
If this is how they are going to reward game modes then where is my 5 year+ of playtime reward for pve or for spvp or for playing the trading post and earning tons of gold? Because I definitely have that so where is my impossible grind for 5 year + reward? In addition I played gw1 since launch, its about time i get more rewards for that since I’m still playing gw2 I DESERVE IT. Even better they should release exclusive legendarys and ascendeds for people for who play gw1 and got gwamm title and who play content in gw2 for 5 years+. If they release 5 year + playtime rewards how come i bet everyone in wvw would complain? In fact, I bet everyone in every game mode would complain.. even me.
at what point does it become stupid? Personally I think anything over wvw rank 1k is unreasonable.
I love these "I’m a great wvw player so why oh why do I get kicked for playing a roaming class (ranger, thief, engi, mesmer). You are playing a roaming class. Go ROAM! If you really wanted to zerg, you would play a zerg class. Good commanders will allow crappy guardians into squad and kick amazing rangers, WHICH SHOULD TELL YOU SOMETHING!!!
so much for play the game your way. I will rebut this by saying that I think its funny that anyone would take wvw seriously in 2017 when there are no rewards or anything gained really by getting rank 1 server at the end of the week.
The 2k rewards arent for new players. #notyourpvecandy
If I could upvote, I would
IMHO they need to RAISE the requirement to at least 3k on the T3 armor. It is a reward for those who have actually put in the time/effort, not for those wanting a new shiny. There needs to be something that distinguishes veteran WvW players from fair-weather players with entitlement issues.
If you want the T1 Triumphant armor set, you can already get it easy enough through the WvW rewards track. It should take you about 2 weeks to get a full set, tops.
What about the scouts, upgraders and yak escorts, keep siegersand tappers, and home BL camp flippers? They will have much lower WvW ranks than someone who ktrains or people who sit between SM and a keep fighting zergs yet they are some of the most important, hardcore and dedicated WvW players in the game.
Why don’t they deserve to be able to purchase the prestige WvW armor when their contribution to a server is often far greater than any one person in a zerg who has a much higher Wxp yield?
It’s not OK that the current rank requirement unfairly disciminates against low Wxp yielding roles in WvW which were already marginalised by WvW rewards. Now many players are having to choose between working towards the rank requirement for the game mode they are objectively hardcore players of, or performing the vital server role they have done up til now with far less reward.
Thread is full of ppl that do exactly those things and are sufficient rank. Your main point which you keep reiterating is just not true. Dozens of ppl have already posted in this thread pointing out that they perform those jobs and are fine with rank and rewards. Its in how you play. Using a couple of posts to try amd prove your point only illustrates your propensity to get want you want using someone elses hard work. Do you scout, upgrade towers, walk yaks, and protect camps? You dont know the first thing about what drives these people to do their work. Marginalized? Discriminates? So your fig hting for the disenfranchised now? You’re a server justice warrior? Where were you to campaign against such marginalization and discrimination over the last 4,3,2,1 years? You didnt know it existed? Oh, you were living in pve land until someone told you yoi had mesothelioma and you could get in on this class action lawsuit? Lol you goals are pretty transparent and your actions betray your premise. #notyourpvecandy.
i bet the scouts and escorts who are ok with the rank have been playing wvw since launch, how about some who have only been playing a year or two, I bet they arent in range of 2k.
Pretty much what the title says, would be really nice if when your in town the timer on boosters would stop counting down, or perhaps make it so there is an option that allows us to suspend the timer and not get the bonus from the booster and then allows us to voluntarily activate it and get the benefit at a later time.
I don’t think it’s reasonable to expect new players to get to rank 2000 at the current rate. I don’t think its reasonable to expect years of commitment of my life for a digital game skin. That’s just my opinion as someone with only 150 rank. I’m not even a new player. I’ve been playing since launch. It’s just that I’ve spent time actually playing the other two game modes. You know? PvP and PvE? But you want us to only play wvw for years before we can get the armor…
The more important question here is will people still be playing wvw in a few months when they realize what a futile grind this is? Casuals will give up and wvw will be back to its old problems of low population. But that’s fine as long as you get pips right?
If they really wanted this armor to be exclusively for those die-hard lifetime committed wvw players… They should have made it legendary. Making it ascended is an insult considering the time investment. Ridiculous.
This is completely spot on, sums up my entire argument. wvwers complain about low population, then anet makes incentives that are impossible for most to reach, and once those new players realize how impossible it is to get rank 2k they will say screw it and quit. I find this funny, since so many wvwers say “omg the que is horrible right now go back to pve” and then say “wvw gets no attention, nobody plays, my server is deserted.” If they stick ridiculous grinds behind their new rewards don’t worry it will go back to being deserted in no time flat. I would imagine the players you see are going for the back piece, which I think the requirements are fine for, but the ones who want the armor have probably already given up (unless they have like rank 1.5k and are close to 2k.)
The only ones who like it as it is love the game mode and already have the rank requirement and they want it to be “prestigious” which I understand, but this armor is and isn’t prestigious because it is based on wvw rank.
Its prestigious in the sense that right now its kitten near impossible to get if your rank 0 and want to spend 1 1/2 to 2 years (new players don’t have ANY boosters nor do they post on the forums usually) I would say wvw rank is more reflective of dedication now because a lot of exploits have been patched and eotm isn’t really viable anymore.
It feels very cheap and not prestigious however, if you know the history though in that it was so easy to get wvw rank before whether through exploits or just a more active wvw base. I’ve tried multiple times to farm eotm and its usually deserted, so the opportunity’s to get crazy rank ups which a lot of players have already has dried up making the task of getting rank 2k even more impossible.
It would be nice if they would make rank 2000 more reasonable by either lowering the requirement or upping the amount of wvw rank you get. Perhaps bonus weekends where you get double wxp might incentivize new players to not feel like its so daunting.
If they are going to keep it at 2k anet should at least say something like we want this to be prestigious (if there is such a thing in this case). I also agree that if they leave it at 2k, they should make the armor legendary since this armor is the 2nd most time consuming ITEM to get in the game (for some reason no one can figure out), just behind the 30k achievement point skins.
I dunno which is more insulting, the ridiculous grind to rank 2000 for new players, when this game is advertised as a low grind game, or the fact that its prestigious and ultra grindy for wvwers and not legendary. Everyone is offended lol.
When I play on eternal battlegrounds, after being in the map for about an hour and using waypoints to warp back to keep or respawn all of a sudden I will waypoint back and it takes about 2-5 minutes to load back into the game. Loading back into game seems to coincide with when i get skirmish reward pips, as in it will only load me in right as the skirmish reward update ticks over. Once this long loading patern begins, I have to zone out of wvw into pve and then come back to fix the issue.
Additionally, after this happens, I’ve noticed that character models are disappearing on npcs, both friendly and enemy. The nameplates of the npcs remain however.
I’ve also noticed that about half of the character models i come across both enemy and friendly have been reduced to their lowest graphic settings, but others remain at the highest. (my settings are set to the highest settings, changing the settings does not seem to change or fix the problem). Never had this problem in wvw until the skirmish/pip update hit on tues. Just thought u should know.
Look at the party composition of this squad, notice anything about druids, thieves and warriors? – #notwanted – which is gross, anet should balance this, or make it so commanders cant kick
Its things like this that make wvw’ers have to come on forums and explain why anet shouldnt take concept ideas about wvw from pve’ers.
oh so ur advocating that anet shouldn’t balance their classes? and what makes you think i pve? And sorry but wvw has been a joke mode since tournaments.
Because you haven’t deserved. It’s reward for playing the game mode properly. I want legendary armour, but I hate raiding, so maybe ANET should lower the amount of LI we need for them? No, because you have to achieve it. You want to get those skins, go play WVW to get them. But people like in PVP, they just come for item and ruining game mode like this.
We have huge queues in WvW due to new players wanting those skins, lately numbers dropped as they noticed it will take a lot of time. Those skins are rewarded for playing game mode, not just to get it because you like it.
And entry rank should be at least 200 in wvw, depending on server.
Im not against the concept of playing to get the reward but anyone who can use a calculator knows that the grind to get ascended armor in WvW is far too high compared to sPvP or PvE and If you think that wasting hundreds if not thousands of hours of your life just to get 6 virtual items on the screen is something that should be rewarded, I find it an insult to human intelligence and an achievement that people should be ashamed of.
If grinding (by grinding I mean playing mostly wvw for few years) is a problem for you just because you prioritize lets say PVE, why are you so interested in those skins? They look good? Play for them. If playing to get something many hours is insulting and you aren’t interested in spending those hours, well, you shouldn’t target those skins.
Many people are playing only WvW and pvp time to time, many people are spending thousands of hours in wvw in last 4 years. Yes, they have deserved to have something you don’t have. If you aren’t interested in WvW…well, leave a queue and allow to play for those who are interested.
I like how you act like rank 2000 which is way to much is the only valid recognition of wvw commitment. As though rank 1000 isnt a stupid amount of playtime in wvw as is.
The amount of grind to rank up in order to get some ascended amor skins is far too high compared to other game modes and even to legendary items.
Gameplaywise, there is no point of getting more than rank 1000 because all WvW abilities are upgraded. Anet simply made the +1000 WvW ranks to reward the people who still rank up past this level with some loot and fancy titles as a small motivation to keep them playing.
While spending Tomes of knowledge to rank up is good idea to help players get the abilities and let them make a good use of the extra tomes, some ‘EotM-exp-farmers’ and ‘elitists’ keep coming in zergs to attack it because they think that if you do not spend +500 hours grinding levels you do not deserve ‘to get that armor’ like they did.
Because you haven’t deserved. It’s reward for playing the game mode properly. I want legendary armour, but I hate raiding, so maybe ANET should lower the amount of LI we need for them? No, because you have to achieve it. You want to get those skins, go play WVW to get them. But people like in PVP, they just come for item and ruining game mode like this.
We have huge queues in WvW due to new players wanting those skins, lately numbers dropped as they noticed it will take a lot of time. Those skins are rewarded for playing game mode, not just to get it because you like it.
And entry rank should be at least 200 in wvw, depending on server.
I think rank 1k is more then enough especially because all of your wvw skills are already maxed. Is it playing properly when i rank up in eotm? What is playing wvw properly anyways? How about all those people who exploited eotm when it came out to get rank 2k+ in one month and anet let them keep it after they patched it? Did they play it properly? because now they are rewarded.
another example here of how its difficult to earn rank in wvw. If you play a certain class, commanders won’t even invite you to zerg, another example of how wvw rank is best earned in eotm. This shows that rank is not associated with wvw prestige at all.
What does being in a squad have to do with earning ranks? You don’t earn more wxp when you’re in the squad.
On the “earning wxp note”:
Well, that depends on what you’re doing. If you are fairly new then you don’t really understand how to go out and get wxp. You can’t get it by just being there. New people joining a zerg will at least get an idea of what is going on after a while and get wxp in the meantime.
If you understand WvW then joining a zerg really is optional if all you’re looking for is rank xp. That’s easy to get … well most of the time.. wp mastery is often engaged while roaming..
You can join the zerg without beeing in the squad.
only you’ll get a lot less credit for kills, which means way less wxp
Look at the party composition of this squad, notice anything about druids, thieves and warriors? – #notwanted – which is gross, anet should balance this, or make it so commanders cant kick
Don’t see anything wrong with that pic, its a full squad and rangers would not bring anything better to the table that those classes can do
There is a druid and a thief (ETA and also 2 warriors).
So I guess the professional complainer wasn’t serious.
the commander kicked from the party of thieves and war’s and vanilla classes that joined when he got full.
what makes you think i pve only? I fully intend to grind to 2k
Sounds like the system’s done its job; it’s given you an incentive to spend a lot of time in the game mode, which was one of WvW’s most dire shortcomings.
no the game mode is repetitive and the grind is too much. Just because I’m doing it doesn’t mean others will, especially since im not the run of the mill pver and I’ve been wving for awhile anyways. I would imagine most will not pursue this, I still might not, still deciding it feels like way to much especially since pvd is the most efficient and if your a good player you min/max which leads you to grinding it out in eotm and not wvwing except for the tickets which you’ll have way before you reach rank 2000, which is no fun. Whether I might be willing to grind for it or not, changes nothing. I still think the grind is too much, I don’t like grinding.
The game was sold as a game with little to no grind and now has morphed into something else. I really hope they reconsider because its these kinds of decisions that lead me to quit other mmo’s and to play gw2 instead. I dont associate prestige with wvw rank at all. It was cheapened by people cheating in eotm when it came out to attain high ranks (in the ballpark of 2-5k in one month) who are now being rewarded for having cheated because they got to retain their ranks after this exploit was patched. Eotm is still the best way to earn it and as such makes wvw itself feel totally pointless and grindy.
In addition you say that it will spur me to play wvw more which is the shortcomming of the game mode. While this is true all it motivates me to do is to get the tickets which can be earned by afking in wvw after participating (which i assume they will patch. I also don’t have an issue with the tickets, I think those are a good idea). After i get the tickets i wont be anywhere near rank 2k and then will have to grind the rest of the ranks in eotm, so I wont even be playing in wvw so therefore the population won’t increase anyways, not by me or other min/maxers I would imagine.
(edited by Jumpin Lumpix.6108)
Look at the party composition of this squad, notice anything about druids, thieves and warriors? – #notwanted – which is gross, anet should balance this, or make it so commanders cant kick
(edited by Jumpin Lumpix.6108)
another example here of how its difficult to earn rank in wvw. If you play a certain class, commanders won’t even invite you to zerg, another example of how wvw rank is best earned in eotm. This shows that rank is not associated with wvw prestige at all.
Welcome to WvW, where earning rewards was never easy or fair.
so then why don’t they fix it?
The 2k rewards arent for new players. #notyourpvecandy
what makes you think i pve only? I fully intend to grind to 2k, but i think its really gross and wrong. when I get to 2k I will remember to come back and reiterate on how i thought the grind is disgusting and is very unfair to new players or anyone else who has gotten used to the casual play style of gw 2. I really hope they do lower this, If i wanted to play a grindy mmo I would go play black desert online, or go back to final fantasy 11 the king of all grindy games where I started. So calling me a pve noob is not only not true, I would question whether you even have any idea how grindy an mmo can become.
furthermore why do you even defend it? If they lowered it to 1k it would not affect you at all, you would still get it. Acting like it cheapens your prestige is a joke since wvw rank is most associated with pvd not actual wvw zerg, havoc, or roaming which I would argue is the heart and soul of wvw. So why do you care?
(edited by Jumpin Lumpix.6108)
I’m really hoping to get an anet response as to what they are thinking with this. I’d like to know if they intend to keep it at 2000 or if they are looking into reducing it. Would be nice to know what their plans are or what direction they are leaning.
How come I didn’t get my legendary armor just for being a dedicated pve player for 4 years?
It takes 22 weeks to even finish a set of WvW prestige armor, banked tickets notwithstanding, and you need to clear to Diamond box every single week. That’s still 10+ hours of farming per week unless you’re extremely good at juking Outmanned.
Completing your legendary armor takes less time, both on a per-weekly-hour basis and on a total-weeks-timegated basis.
If you have rank 0 and your going for rank 2000, you will have way more tickets then you need to purchase any of the armor and still not be anywhere near rank 2000.
Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.
Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?
this is a direct result of gating rewards behind wvw rank. you get much more rank flipping structures then you do participating in wvw pvp.
Having a cap is good. 1) It separates the wheat from the chaff. If you need this explained to you, then you are the chaff. 2) More importantly, it prevents player burn-out. This is so we don’t have nothing but K-trains, people playing 24/7, people getting in trouble with real life stuff. If players get burnt out, then they end up not playing which is a bad thing.
3) This encourages a more long term, sustained player baseIf you can’t wait, talk to a doctor for a prescription for Ritalin.
except for leaving the requirement at rank 2000 for the armor, which causes people to obsessively play the game to get from rank 0-2000 which is either really unhealthy, or too daunting because the grind is too much.