Vast majority of people left. All for different reasons. Some were probably going to leave soon regardless, but I’ll admit I’m surprised at the low pop. Really wish Anet would get their stuff together. GW1 was one of my favorite games. Right now the PvE content isn’t fun, (too difficult for the rewards). And the PvP is not balanced unless you play 3-4 of the current professions. The mods on the forums seem to delete half the constructive posts for no reason. Really sad attempt at an MMO from an experienced company. I just think they tried to do too much too fast…..and unfortunately since this isn’t a subscription based MMO, they already have their money and can drop it whenever they feel like it.
Where are you guys getting your numbers and information from? People are saying ‘there are only a few thousand players left’ and ‘most people quit’. I just don’t see this as true at all. I play on TC and see a lot of people everywhere. There are also a butt ton of people doing dungeons.
Your playing on the most active server in the game and wonder why there are so many people :S. Logic?
GotY, Gw2 got it by default, there’s no competition.
There’s nothing new here, it’s all been done before by the Koreans.
It could very well be a very different outcome next year.
i agree here, we are a bit late in the west for that type of game.
and gw2 DEFINITELY HAVE A HUGE NCSOFTESQUE INFLUENCE.my first game of the genre, i like it! but yeah, i hope the future of mmos is even better/smarter!
This^ A thousand times!
Dunno what it is with western gamers or western game developers but they always seem to be way behind what the koreans are doing. Archeage will be a game which REALLY sets standard and revolutionizes the MMO genre, GW2 tried and to some extent has but it sitll has a long long long way before it becomes anywhere near the best mmo out.
Is this bad? I’ve started doing this got magic find on all my either, either runes or coins (gold…etc). I’m a tanky support Guardian and don’t find content anymore difficult with or without specific stat gear so i just stack magic find.
I don’t play much also, probably about 3 dungeons a week. So the time i do spend playing i normally get good loot.
Oh well, Im sorry for you and your guild but all you can really do is move on. Seems like all the people banned (one was a friend) will not be unbanned so there is nothing either you or I can do.
What you both seem to forget is that people have the ability to change their home server…………… and have been doing constantly since release due to WvWvW………
I am actually thinking that the “Low” servers probably have more people active on them. The ones that were full from the start are bloated with inactive accounts now. Whereas the ones with non-full populations are where new accounts are pouring into.
I’d love it if they made 3 new servers for active players to merge into, taking their guild upgrades with them. 4 servers worth of active players into 1 new server would be super busy and enjoyable again.
False. The server “full” is the amount of people playing at the time, not the amount of accounts that call that server home.
No your actually wrong. A dev actually stated that Full servers were those counted by accounts on the server rather than people actually playing.
Then explain to me why at peak playing times you will see 5/6 servers full, normal times you’ll see 2/3, and at off hours nothing will be full.
Also your reading comprehension is a bit off. The link you sent only verified that it doesn’t matter what server they started on. Go back and read all of the posts, including OP. You’ll see what I mean.
What are you not getting? In my post the CC clearly said that a full server is based on account registered on that server not how many people are playing at that given time.
I’m not going to argue with you because, If you can’t read a simple post from a CC that clearly says " a server FULL means that the people who’ve chosen that server as theirs " meaning people who have chosen that server as their home server, NOT the amount of people playing on that server……………..
Also not right. It was not specified whether those people were online or offline. The OP was asking for the difference between if FULL meant where the accounts currently are or where they started. A bit of a silly question, but that’s what the CC was answering. Read through that whole topic, and many others, and you’ll see I’m right. If you don’t want to argue fine, but don’t spread false statements.
I know because I just switched to a very populated server and watched population closely for a week.
Wow. This is going no where im going to ignore you from now on and I beg you do the same to me. I have no time for people who need things written out to them word by word.
I am actually thinking that the “Low” servers probably have more people active on them. The ones that were full from the start are bloated with inactive accounts now. Whereas the ones with non-full populations are where new accounts are pouring into.
I’d love it if they made 3 new servers for active players to merge into, taking their guild upgrades with them. 4 servers worth of active players into 1 new server would be super busy and enjoyable again.
False. The server “full” is the amount of people playing at the time, not the amount of accounts that call that server home.
No your actually wrong. A dev actually stated that Full servers were those counted by accounts on the server rather than people actually playing.
Then explain to me why at peak playing times you will see 5/6 servers full, normal times you’ll see 2/3, and at off hours nothing will be full.
Also your reading comprehension is a bit off. The link you sent only verified that it doesn’t matter what server they started on. Go back and read all of the posts, including OP. You’ll see what I mean.
What are you not getting? In my post the CC clearly said that a full server is based on account registered on that server not how many people are playing at that given time.
I’m not going to argue with you because, If you can’t read a simple post from a CC that clearly says " a server FULL means that the people who’ve chosen that server as theirs " meaning people who have chosen that server as their home server, NOT the amount of people playing on that server……………..
Also if you don’t believe me, here is a post with a GW2 dev actually stating that full means number of registered accounts.
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first
I am actually thinking that the “Low” servers probably have more people active on them. The ones that were full from the start are bloated with inactive accounts now. Whereas the ones with non-full populations are where new accounts are pouring into.
I’d love it if they made 3 new servers for active players to merge into, taking their guild upgrades with them. 4 servers worth of active players into 1 new server would be super busy and enjoyable again.
False. The server “full” is the amount of people playing at the time, not the amount of accounts that call that server home.
No your actually wrong. A dev actually stated that Full servers were those counted by accounts on the server rather than people actually playing.
I completely agree with what’s being said.
This really is sad for me because, all my irl friends have stopped playing Gw2 like months ago and every guild I join either ends up dying or is so big that no one speaks to each other and it’s more like a “raid” squad who only talk when WvWvW is invovled.
As a person who really enjoys the role of a support in mmos i’ve kinda been left out here, with everyone being so independent I don’t get asked to help or people don’t feel the need to interact. One thing I loved about mmos when playing was walking around to a lower level area or just walking around my level area and helping people and feeling needed.
In GW2 people are not “needed” for most of the content so it becomes a game where the only time people interact are when they are forced to like when going dungeons. An example, go to Orr and find a world boss, you will find people zerging the boss 99% of the people attacking that boss are not in a party because it isn’t needed, therefore people don’t talk or party or interact, people simply zerg and kill the boss then leave.
You are what is wrong with the gaming fanbase.
Any type of critism is seen as a personal attack.
I like the contradiction that he put into those 2 posts.. I love the game yet I hate it because it smells funny!!!
Sorry didn’t realise I wasn’t allowed to like and dislike different aspects of the combat system. Using common sense you should be able to deduct that I like some parts of the combat and dislike other parts.
Trying to break down my posts word by word to get your point across is making you become less creditable.
Don’t direct that at me I was just stating what the other guy noticed first… I was giggling at the fact that between those 2 you contradicted the hell out of yourself… When you say stuff be clear or you’ll do that a lot…
Oh wow sorry, Thoguht i quoted the other guy :/ This wasn’t ment for you sorry!
I like the contradiction that he put into those 2 posts.. I love the game yet I hate it because it smells funny!!!
Sorry didn’t realise I wasn’t allowed to like and dislike different aspects of the combat system. Using common sense you should be able to deduct that I like some parts of the combat and dislike other parts.
Trying to break down my posts word by word to get your point across is making you become less creditable.
You can grind fractals for ascended gear which again people have stated is nor worth the time and effort unless you consider grinding dungeons as “fun”.
You can grind for farm to make mats for legendaries, either grind mobs to dungeons for gold, basically grinding again.
That’s all the PvE content done.
lol, not exactly.
Speaking as an almost purely PVE player my main focus at the moment is 100% map completion, actually seeing everything on the map (which is different to checking off all the points), finding and completing all the jump puzzles and doing every path of every dungeon at least once.
After that I might start working on some of the achivements (the ones I won’t have gotten along the way).
And that’s just the stuff I’m working on. There’s plenty of other content which isn’t just grinding for gear out there too.
The thing is my friend that isn’t what people are looking for when they want challenging, engaging Player Vs Environment content
Sure some people might like running around the map to complete zones but that isn’t everyones cup of tea. 90% of boss battles in this game are a mix of dodge red circles and zerg the boss.. I can think of about 3 engaging bosses. The fact that all end game PvE content can be completed so easily with any pug shows the lack of challenge and engaging content.
I remember in other games, when new end game content came out like an equivanlent to fractals, it took the player-base months to figure out a strategty to fight the boss it wasn’t done in a day.
They can’t make PVE harder, due to the design mechanics.
Right now the only 2 ways A-net think makes PVE harder is Increasing mobs Hp so they just take longer to kill which in turn makes pve more stale or by making mobs have skills which one shot you.
Look at this reddit post which addresses the issue. From a guy who has reached the highest level of pve content.
You can grind fractals for ascended gear which again people have stated is nor worth the time and effort unless you consider grinding dungeons as “fun”.
You can grind for farm to make mats for legendaries, either grind mobs to dungeons for gold, basically grinding again.
That’s all the PvE content done.
Chuo.4238 I got the feeling that only few ppl here are GW1 vets. OP certainly not one of them. It’s also funny how you contradict each other in your complaints. Tells me something.
Hmm excuse me?
Your questioning why I don’t want a game i previously enjoyed to go back to being enjoyable? Please stop with such a short sighted view of, oh because an individual begins to get bored with a game he should immediately drop it.
There are aspects of GW2 i really enjoy like the combat, the guardian class, the aesthetics, the music etc but there are also things I don’t enjoy, the unbalanced mechanics in DS, class unbalance, end game grind, no enjoyable end game, Spvp is dying, lack of customization build wise, etc.. GW2 is not the perfect game and will never be the perfect game, I just want it to go back to being enjoyable.
Zerg v Zerg not my cup of tea
No incentive
They should rename it . Zerg V Zerg V Zerg. Because that’s what it actually is.
The lack of the holy trinity(healer/dps/tank) in GW2 means we must change the playing style that we’ve grown lazy with by relying on the trinity in other games. GW2 is not “just” another MMO, GW2 redefines how we play MMOs and if we don’t change the lazy playing style that we have grown accustomed to, then we are left feeling like we don’t have a place in the game.
Because the tactics of “Die & run back” is sooo much fun, and only second to that all time favourite “Help! All 3 trash mobs are on me & I’ve no energy left to roll about like a Jedi with!”.
Yup, the game is fine without any kitten trinity or anything else… like fun!
Tactical tip of the day: “Ok, all drop combo fields and hope no one dies!”
I don’t “die and run back”. Not after my first runs on the dungeons.
Learn and adapt.
You just suck at this game and you’re blaming the game itself for your lack of skill.It’s funny you say that, because there is a path in CoF which you MUST use the “die, revive and run back” tactic otherwise it is virtually impossible. And don’t even try to argue that, this is due to a players skill or build because it’s clearly bad game design.
White knights like you are going to be the downfall of this game, it’s the reason SWTOR just fell apart, it’s blind fanboy fanbase who don’t know the meaning of constructive critisim and think their game is perfect in every single way, then wonder why the game ends up dead within a year.
Lol I’m sorry, but I’m far from being any kind of fanboy for any of these newer MMOs – trinity or not! They are after the console kiddie market & it’s doing more harm than good.
Yep that is so true :/ They are going after the casuals or people who don’t like mmos and this will be their downfall. Something new will come along like TESO and people espcially the console fans here will flock to that.
It’s funny out of all my 10 friends who quit in the first 2 months, the first one to reach max level was the one friend who hated all mmos and would play then extremely casually, he mentioned how he loved GW2 and it felt so innovative and called it the best mmo ever…………….until he got to 80 and got bored within a week and quit.
The lack of the holy trinity(healer/dps/tank) in GW2 means we must change the playing style that we’ve grown lazy with by relying on the trinity in other games. GW2 is not “just” another MMO, GW2 redefines how we play MMOs and if we don’t change the lazy playing style that we have grown accustomed to, then we are left feeling like we don’t have a place in the game.
Because the tactics of “Die & run back” is sooo much fun, and only second to that all time favourite “Help! All 3 trash mobs are on me & I’ve no energy left to roll about like a Jedi with!”.
Yup, the game is fine without any kitten trinity or anything else… like fun!
Tactical tip of the day: “Ok, all drop combo fields and hope no one dies!”
I don’t “die and run back”. Not after my first runs on the dungeons.
Learn and adapt.
You just suck at this game and you’re blaming the game itself for your lack of skill.
It’s funny you say that, because there is a path in CoF which you MUST use the “die, revive and run back” tactic otherwise it is virtually impossible. And don’t even try to argue that, this is due to a players skill or build because it’s clearly bad game design.
White knights like you are going to be the downfall of this game, it’s the reason SWTOR just fell apart, it’s blind fanboy fanbase who don’t know the meaning of constructive critisim and think their game is perfect in every single way, then wonder why the game ends up dead within a year.
5. Anonymity creates no rivalry…which to me is a big part of the PvP fun in an MMO…wanting to hunt specific people down.
Disagree 1000%
ANet did it right by making enemies unable to talk to each other. Last thing I want is some kid with an attitude paging me about how I suck, or how he’s going to kill me after I just killed him.
Wow. Someone needs to go back to school and learn the meaning of the word Anonymity. The poster was talking about being able to know who you are fighting by presenting their name on the screen other than “so and so invader” .
hahahaha No.
1char
Grats I guess.
Tough dude don’t be so proud of playing this game for 1350 hours, not going to say it’s a waste of 1350 hours of your life or anything but, consider doing other things now?
I was never proud about it. Now I have to focus on school and dont plan to play that much anymore
@Valento is right about that
Good to hear!
Grats I guess.
Tough dude don’t be so proud of playing this game for 1350 hours, not going to say it’s a waste of 1350 hours of your life or anything but, consider doing other things now?
“screwy charactor build setups ect”
Yea stopped reading there, your just lost all your credibility sorry :/
Not sure. Too many factors and too early to tell. I heard they are making a Skyrim mmorpg.
Yes! not Skyrim tho, TESO looking really good i’m excited! it’s going to have a similar wvwvw with 3 factions haha
Probably not as I have no one to play this game with.
If the expansion has some gameplay tweaking, traits revamping and such then i’d be a yes as some of my friends might come back.
Hello all! I just wanted to get a simple yet civilized discussion about your feelings of Guild Wars 2’s longevity for you personally and for the GW2 population in general
Personally, I don’t know how long this game will stay at a reasonable high population, again i will mention the word “personally” from my experience and my mates this games “end-game” and most aspects of PVE are quite grindy and boring.
The reason I would say this is, I originally came to this game with a guild of 23 people, 10 friends from real life and 13 from other games/steam. I am now the last player from my guild, everyone else has quit.
I think this game has a big longevity problem which stems from PVE becoming a grind of dungeons amounting to nothing , many of my friends were strictly PVEers (im a PVPer) and didn’t enjoy the only reward at level 80 being cosmetic, they quickly got bored of lfgs to grind fractals as in their eyes it was a waste of time. Now all my friends quit within the first 3 months.
I found this extremely odd as they were the ones who got me into this game, i hated the combat, classes, lack of customization and diversity in the first month and took a 1 month break. Also I found it odd as my irl friends were huge mmoers they have never bought a game and played it for less than 6 months, that worried me that 4 months of GW2 was enough for them.
I’ve stopped playing this decemeber, logged in about 2 times to check the wintersday event as there is nothing to sper me to play with no friends playing, spvp is pointless and I find Pve in this game terribly boring, I’m just thinking what are others thinking about this.
Also do not reply with “i don’t know what your talking about blah blah blah my guild is active and bursting at the seems” I want to get a discussion on the games longevity not your opinion how populated the game is.
Get alienware or a desktop pc.
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
This is also causing what people say to be GW2 feeling like a single player game, there is hardly any team synergy or any needed team synergy.
What Rally does is cause people to go with the mindset kill things faster to allow a teammate to get up and heal himself/herself notice I said “himself and herself” Rally actually causes people to be too self reliant which again is why people see this as a single player game.
One more thing more than 50% of the time Rally is done accidentally or without any intention because this game enjoys huge zerging fights which result in deaths of players or mods constantly which rallying the people fighting unintentionally.
All humans…I’m boring and I dislike how hulky norn men are.
But but but, that makes them all sexy
Congratulations on spending 1000+ hours on a game! Instead of with your two kids or with your wife! Try and make it to 1500+ now.
Uhm, you cant level to 80 in 4 hrs. Assuming youare talking about being bumped ip to 80 for wvw, this is practical as they want people on some what level playing field…and adhere to the “level the way you want”.
Buying gold via the game wont get you kto 80. Explain this please.
It can with maxing multiple crafting proffestions .
I only problem I can see is someone buying their own Insta 80 Insta geared 80 is in WvWvW, with someone paying for a theif to get to level 80 and craft or buy with Real money gear to wreck in PVP.
Nao é um trio. There is Control, Support and Damage but Control and Support are handled so poorly that all you really get is Damage. You can be a tanky but this game doesn’t have any real tank mechanics that really are akin to a tank other than 33% damage reduction (protection) which every class has.
I want to 3 shots noobs, played assassin or support class in all my previous mmos so i’m no stranger to fast inputs + moving all over the place cough aion*cough*
but have’t really tried it in this game.
Can i wreck people with a level 1 theif?
Someone teach me how to theif!
Minus the dungeon grind, you can pretty much enjoy all the same content you would at max level. It’s extremely fun to explore the entire world once. There is almost no vertical progression. The game is best suitable for the casual gamer, and pvp elitist. There is no need to ever farm. One week maximum should get you to level 80, and 10-20 dollars in the gem shop converted to gold should get the gear your only ever going to need for a long time.
Scratch the pvp elitist part. Competitive sPvp in this game is dying at a rapid rate, with no rewards, leaderboards, progession very few people are playing sPvp. It’s the reason i’m taking a break until Fed (like many others) if it doesn’t improve i’ll find another game.
From reading this thread there is no end game except for sPvP, tPvP, WvW, and legendaries.
Yeah nothing to do at all :/
sPvP – A gamemode with 0 sense of progression or scoring. With no ability to see ones ranks on a leaderboard and a single boring to play boring to watch game mode conquest (the reason there are like 300 people streaming GW2 on twitch because spvp is a bore to watch) there is very little incentive to carry on after reaching rank 15 or cosmetic goals.
tPvP – a dying gamemode with less and less teams each day, many competitive teams have left and realised GW2 PvP is not at any sort of competitive, On EU servers it’s extremely hard to get a tPvP going as there are so little people willing to play.
WvWvW – again a game mode with little sense of progession or rewards.
Grinding instances – grinding instances for the soul purpose of dress up ? this is fun to you? atleast in other games you grinded instances for a purpose, to get the gear to do those raids, to get the gear to show off your stats to the lesser few in pvp…….. you get what i mean.
While there are things to do at endgame, the things to do are extremely boring and could be done in any other mmo but better and be more fun.
The endgame starts when you create your character. In other words your be doing that same things you’ve been doing from around level 1 or 30 up (dungeons, WvWvW, Dress up) at level 80.
No raids, the most team based or strategically based PVE content you can look forward to is a 5 man instance.
If you enjoy grinding instances for cosmetic reasons then you’ll enjoy this games “endgame”. There are also thinks like map exploration which some would consider end game, a bit like how in other mmos you get EXP for discovering new zones but instead you discover Vistas, Points of Interests, Skill points and Waypoints.
Endgame content is severely lacking if i’m going to be brutally honest.
Fuvirus don’t waste your time arguing with him, he’s one of those players who thinks he knows what is right and what is wrong through his own simple minded judgement. He doesn’t realise there are reasons the competitive scene in this game has drastically decreased for game breaking bugs like this, the competitive crowd noticed all the problems earlier on in the games life and waited for them to be fixed and as they have not they have left.
I don’t know what is with all you peopel calling GW2 combat “dynamic” because it really isn’t it’s a simple multi-target comabt system where you attack things infront of you rather than a single target.
This is dynamic : http://www.youtube.com/watch?feature=player_detailpage&v=y0b1V3eapZc#t=119s
People need to stop fouling themselves into thinking GW2 combat is so revoluntionary.
I agree on every single point! This man is right!
“Becasue you, ANET, wanted e-sports so bad, u have nothing else. " SO TRUE!
What is with A-net all they are focusing on is creating e-sport out of this game’s pvp I mean what company does such a stupid thing like that?
Look at LOL do you think after after the 3rd month of release all they had on their mind was creating an e-sport, did they disregard the obviously flaws in there game ? Did they concentrate on making the game balanced, fun and friendly before or after lol became an e-sport? A’net need to ask themselves that or this games PVP will amount to NOTHING.
I came into this game thinking it would be my new Pvp game where I would play on my own or in a team with my friends…. I was sadly mistaken, out of 8 friends, 7 of them quit in the 30s to 60s region because Pve was boring and repetitive, skills were minimal and Pvp was a worthless, rewardless, boring grind to nothing. I myself have now quit after playing for a month then quitting for 2 months then playing from Dec to now reaching 80, I can see Pvp hasn’t changed since release and it looks like it’s going no where. Now i only have one friend who plays casually now a friend who is a massive pvper who only logs in to do jump puzzles and sell items, no doubt he will quit by January.
They need to seriously think about where they want this games pvp to be.
Something build up from the ground with a huge pvp following similar to lol or dota.
Or
Something that 2% of the GW2 population follow with a small following of a few
e-sports teams.
Which will it be, because they can reach their e-sports goals if they really want but in doing that PVP will be dead.
As the title says, I am severely disappointed with SPVP, TPVP and WvWvW in it’s current state. It is simplistic, extremely repetitive and extremely slow and boring.
I’m played many MMOs over the years, and always loved to PvP, In Aion as my assassin, In Wow as my Druid Cat, in Rift as a bard/assassin…………. the list goes on and on.
Now why I say GW2 has the worst pvp I have ever played it for these 4 reasons.
1: Downed State adds nothing to actual PvP, it was maybe intended as some sort of teamplay mechanic with no holy trinity but instead is just a unbalanced mess. There’s a reason no other PVP game has this horrible mechanic it shouldn’t be in PVP.
2: Limited, VERY limited build variety, GW2 has got to be the most rigid, simplistc game I have played in years when it comes to character building, the only builds seen are bunker guard/eles (i played guard) and Burst ranger/warrior/theif. There is no variation in this game it’s either be built to kill someone in 2 seconds or be built to last longer than 2 seconds.
3: Combat, My main reason why GW2 PVP is the worst i’ve ever played. It’s floaty, shallow and slow. Coming from Aion were, like GW2 an assassin can kill you within a few seconds, in Aion you can actually counter or are actually given the tools to avoid that. You can block spells, Break Aether Hold, Parry, Block attacks, are given situational skills that add depth to combat. Not Gw2 where as a guardian which is based around being a protector, I have 3 blocking skills, and they trigger NOTHING they simply block the next attack and go on cooldown. I don’t get the ability to counter their attack after block or use a skill that can only be used after blocking, no just block and wait for my cool downs to come back.
4: Combat is cooldowns, cooldowns, cooldowns. With this being the such a big aspect of GW2 combat it makes PVP boring and shallow my worry in combat is waiting for my cooldowns, with no conditional skills or abilities like "If stunned, press F6 to push back all foes " the combat is paper thin and simple.
Maybe i’m used to having to use 50+ skills and consider every option when fighting different classes not having the same bunker build that require no chance because it’s so stupidly effective.
Maybe i’m use to actually having to think in combat other than capture a point and hold my ground for the 1000+ time.
It’s funny the devs even stated they wanted to make combat as dynamic and simple as possible because they didn’t want the balancing problem like in GW1 , but not only is the combat simple, boring and slow it’s unbalanced as well.
I actually agree, as someone who mained a Assassin and Chanter in Aion, combat here feels terribly slow, there is no clutch ablitiles… .I miss AetherTwising, Ambush, Counter Attack :/
I made a whole reddit post about this, suggested the ability to add different auto attack weapon skills and chains. Read it guys! and share what u think!
http://www.reddit.com/r/Guildwars2/comments/14eg4a/my_idea_to_improve_the_depth_of_combat_in_gw2/
I fully agree with what you all are saying, the combat is shallow with very little depth at all. The combo system is poorly implemented, as well as the boons and conditions.
IMO the boons are terrible, having the same timed/stacking buffs for every class in game is not only making combat depth mind numbing simple it.
Take Might for example which increases condition and output damage, this game doesn’t have magical or physical damage, just output damage as a whole meaning all classes dealing damage are forced to use the same Might buff but on different durations or different stacks. Not only that but some of the buffs are so poor that they are beyond useless, e.g Retaliation, it really needs to be fleshed out.
I’m worried by March/April next year people will be burned out by the same 9 skills they’ve been using or 8 months, I got bored of the simple, console like action combat after 2 months.