Yet another person that thinks posting is a better idea than actually searching the forums!
Ascended gear will be available outside of Fractals in the up and coming patches. This has been mentioned countless times.
Where.
https://www.guildwars2.com/en/the-game/releases/january-2013/
About halfway down the page. See the information about “Laurels”
But what monthly’s include fractals………..This would mean i would still have to do fractals. By achievements does it mean like, Kill 100 lizards, use greatsword 100 times or dose it mean monthlys and dailys?
Yet another person that thinks posting is a better idea than actually searching the forums!
Ascended gear will be available outside of Fractals in the up and coming patches. This has been mentioned countless times.
Where.
I’m a guy who absolutly hates Pve in this game, did one fractals run and actually fell asleep at my keyboard during the sons of svanir boss (was like 3am mind you).
So someone who will not do fractal runs at all because he finds them absolutely mind numbly boring will be left behind with not being able to gain Ascended Items ? In the future when they release chest, arm, leg, etc pieces will te only be obtainable through Fractals?
So will this put me at a disadvantage at not only all other PVE content but also PVP content as i’ll be guessing everyone will be running around with 16/16 ascended items in the future give them more stats than me?
A friendly/non-disrespectful question:
Why cannot Arenanet just come out and confirm that they’re working on some new playable pvp modes?
Because they’re not.
I would love this game in Portuguese :/ would help loads with learning the language.
with this option you killed random party’s in the game
And thats okey. Explorable dungeons ment to be hard and for skilled groups. Not for randoms full of not coordinated players
They are not for random party’s who just waypont rush bosses. So what is the problem?
So for people like me who has all of his friends quit the game within the first three months, such just stop doing dungeons because I don’t have people to do them with. Ok then so your basically telling me to get into a skilled group or quit.
Dota/LoL is boring as kitten to watch. The only reason it’s popular is because it has reached that e-sports echelon, and because it’s F2P. I personally find watching GW2 games more entertaining than most other games. The problem with GW2 is that it lacks all the features needed to make it go competitive.
Well the majority and myself have deemed LOL and DOTA2 more entertaining to watch and better as an esports and the majority are what e-sports happen.
GW2 will probably never get off the ground in terms of competitive pvp. Little podcasts with developers who completely disregard the issues raised isn’t helping.
GW2 has much more exciting gameplay than LoL. LoL is more popular by virtue of the fact that:
It is F2P
It came out 3 years ago
It has all the features needed for it to be an e-sportYou can bet that GW2 would be just as popular if it was F2P, was released 3 years ago, and had features like spectator mode and ladder. The lethargic click-to-move gameplay of MOBAs is far from exciting to watch.
You underestimate how popular something becomes when it’s free (just look at TF2).
Or like me any every single friend i know that has played and now quit GW2 , LOL is funner. Just because you don’t find it fun doesn’t mean it isn’t it’s a great game.
Though that being subjective, statistics show that lol has a bigger fanbase and player base which isn’t subjective. You may not understand or find lol or dota find or interesting but the fact is they are.
Dota/LoL is boring as kitten to watch. The only reason it’s popular is because it has reached that e-sports echelon, and because it’s F2P. I personally find watching GW2 games more entertaining than most other games. The problem with GW2 is that it lacks all the features needed to make it go competitive.
Well the majority and myself have deemed LOL and DOTA2 more entertaining to watch and better as an esports and the majority are what e-sports happen.
GW2 will probably never get off the ground in terms of competitive pvp. Little podcasts with developers who completely disregard the issues raised isn’t helping.
I think RTL is taking me too far away, before i used to just lightning flash a bit so that was never causing this issue.
Don’t use offhand dagger, it doesn’t offer anything and rtl never works at lupi. Just walk away when he’s in transition state.
Good video but i would really be impressed if u did this as anything that wasn’t a warrior/guardian/elementalist.
So, from “warriors only” we’re now at war/gua/ele?
I’m sorry, where have i said warriors only before, please point me back to my comment saying warriors only? If not then don’t group what I have said with what others have said.
Doesn’t that just say something about this how much fun this game is to watch! So many people enjoy watching aswell as playing right!? this game is totally E-sports material.
While Lol an actual e-sports, pvp game has 177k viewers.
It’s the reason GW2 has like 250 viewers on Twitch compared to actual PVP games like Lol which have 177k viewers.
PvP in GW2 is probably the most uninteresting, boring and stale thing to play and watch. It’s the reason the PVP community’s is so tiny because you can find better pvp is like every other game out there, which actual features that should have been released at launch.
(edited by Kakeru.2873)
Good video but i would really be impressed if u did this as anything that wasn’t a warrior/guardian/elementalist.
we’ll talk more about <insert feature here> soon, when it’s closer to release
This game is in NO WAY like Dark Souls at all. Please stop saying that because it is such a poor comparison they are hardly alike. This game has so many bugs in instances.
And RNG is random number generator. Guessing your not from an MMO background as you don’t know what RNG means and you compare this to Dark Souls.
I don’t like saying this but, you’re wrong it’s nothing like Dark souls
Guild Wars 2 wants to satisfy a maximum of players by providing a lot of different aspects to the game.
Right now it has:
- Open World PvE (hearts, events…)
- “End-Game” PvE (dungeons, fractals…)
- Massive PvP (WvW)
- Competitive PvP (sPvP)Yet if ArenaNet wants to satisfy/attract more gamers, there are a lot of available solutions. Let me show you some.
- HOUSING : Housing is very researched in MMOs, few are the ones who propose it, and none are really blockbusters. GW2 is the ideal blockbuster for that.
- HALL OF MONUMENTS: I’m saying HoM because I think that this concept was unique to GW1. Proposing this kind of place to collect skins and achievements can reinforce all the others aspects of the game.
- GUILD VS GUILD: I’m not a fan of guilds, neither PvP but a lot of players seems to be requesting this and it could be a good idea to develop a few maps to start this.
- SANDBOX IN PVP: ArcheAge showed it ; sandbox is insanely awesome (build your own forts, collect ressources around, improve them, see them grow bigger and bigger…). And GW2 is only two steps away from that ; you can’t build your own forts, it’s already all-made. You could allow to build our forts on pre-choosen slots and make us able to cuts trees/mine rocks around to get ressources.
Now players it’s your turn… Discuss!
Gw2 will NEVER have SANDBOX IN PVP too many changes would have to be made to implement it, currently Anet are going with a very simple outlook on the game because they want ti accessible to everyone. Also Gw2 is a theme park mmo NOT a sandbox mmo.
So i should just stop leveling an engineer then?
in WvWvW, you can use medieval or modern military tactics, which is fun.
What no. This is the most exaggerated comment I have seen on the forums all day wtf, this game requires no strategist anyone can tell people to go to area X or we need more people at area Y. Why do you think they made commander cost 100G instead of actually being earned ? Because it’s something anyone can do and it isn’t hard.
Let’s take a look at the average of people watching GW2 through sites like Twitch which is the main gaming stream site.
GW2 : 288 viewers
LOL : 42,320 viewers
UMVC3 : 6,775 viewers
Just on insight on what the majority deem interesting to watch.
I ask this….why!? I literally fell asleep in CoF on the path 1 boss….. it was so boring. ._.
Then i did Arah and the path 1 i think boss where you have to huddle together at the start and dodge the red circles all day long after about the first 10 circles being thrown at me it got old and boring really really fast.
I don’t think i’m cut out for pve in this game as it sends me to sleep and pvp is dead. Are all the bosses like this? Even the Sons of Svan (forgot the name) fractals dungeon was too boring and i just turned my game off after we finished. I literally can’t get higher than fractals level 1 because It’s so boring.
Is this all end game pve is? or am i missing something that is ment to make them fun.
Don’t mention anything about legendarily or world exploration for end game pve, i don’t want to grind and farm gold.
It’s the same with the med kits, In the area COF is in there is a charr that sells the med kits for karma i bought like 30 on my guardian (charr).
I’m trying to learn Dota 2 right now, and it really highlights how important it is for a PvP game to be separated from PvE. Any game with a PvE mode, will always treat PvP as an afterthought. Anet simply lacks the developer manpower to focus on a game mode designed for a niche playerbase.
Dota 2’s gameplay is crap compared to GW2’s, but the game is much better done otherwise.
What What What What, you just lost ALL your credibilty, your clearly still a beginner when it comes to Dota2 but are quick to judge, it’s like someone playing hon for 2 games and saying this has best pvp ever.
Blast through all the content?
In Aion i played it for a year and never reached max level. In GW2 i played it for 3 months and reached max level. I didn’t blast through anything I even took a month and a half break from the game in Oct/Nov.
That’s not very good for Aion, isn’t it? Also, yes in Aion reaching max level meant something, Guild Wars 2 it means nothing. Aion didn’t have ANY content compared to Guild Wars 2… just a boring/endless grind, that’s why it lasted so long, not because it was full of content, that’s nonsense.
That’s why it lasted so long……. Points at 4.0 and looks as 3.0 with player housing, mounts, skills, new classes, new pvp, new flight mechanics and being the biggest mmo in Korea……………..
Yea really didn’t last long did it?
And it’s free to play everywhere else, so it didn’t “last” much anywhere else. Aion “lasted” up to max level just because it took an insane grind to level up, no thanks I wouldn’t want that in any way.
And this is the problem with western gamers, they want instant gratification, the reason games are losing quality and becoming worse and worse and the reason hardly any western devs decide to make an mmo because of the demanding community that what everything and they want it now now now, it’s already happening with Gw2.
I understand that there was a grind, thought personally i didn’t feel any grind because I came from korean mmos where the level caps where something like 120 and it took years to level to max. Thoguht what you forget is with aion, leveling wasnt’ the only thing to do, like in Gw2 , pigeon holeing the game saying oh well its grindy is a weak point because there was more to do than level. Pvp, the reason Rifts existed in lower level areas, Player housing, Arenas, Abyss content like sieges, Flight race challanges, crafting.
Like in every other game the main goal isn’t only to level, so stop using it as an obstacle because it isn’t.
This is an extremely unfair generalization; and a biased one at that. You stated yourself you “came from korean mmos [sic]” and you’re used to how grindy they are. The Korean market enjoys grinding, the Western market does not. Go play Korean games if you want a grind, go play western games if you don’t. I’m not sure why that’s so hard for people to understand.
Now, I personally find grinding to be a cheap gimmick to lengthen the overall time spent on a game, especially where Subscription Fees are a factor. The Developers can make a lot of money by adding a few more zeros onto things, so why not? To me, it ends up feeling like a chore. Games are supposed to be fun, right? That’s part of the connotation of the word. I personally (and I emphasize “personally,” there, because I’m not turning this into an attack) find games with a heavy grind not fun, therefore, I do not play them.
GW2 is a game with no subscription fees, and therefore no incentive for the Developers to add those extra zeros onto XP requirements; It cheapens the game and that’s not what they’re aiming for. Hitting level cap feels good, and being able to hit cap in a few months is great for that. It’s a goal that you don’t have to set aside some insurmountable amount of time to attain.
And now your generalizing and misunderstanding. You realiseright all game well more so all mmos have a grind and a grind is a repetition of content which believe it or not GW2 has so GW2 does have a grind but it’s not a leveling grind per say it’s a dungeon, instanced grind which is a grind.
Saying extended play cheapens the game is also a weak concept as it allows players to actually view or experience content where as in games like this where people get to 80 without having visited like 30% of the map. If anything it helps players experience more the game has to offer rather then rewarding them for running to a way point or a point of interest they actually do it themselves to experience what the world has to offer not what rewards they get for it.
Any your saying this game’s end game content doesn’t feel like a chore to some because it does, grinding instances, farming constantly to raise gold is a chore. People didn’t come to this game to play trade broker simulator did they.
So we both need to stop generalising.
Blast through all the content?
In Aion i played it for a year and never reached max level. In GW2 i played it for 3 months and reached max level. I didn’t blast through anything I even took a month and a half break from the game in Oct/Nov.
That’s not very good for Aion, isn’t it? Also, yes in Aion reaching max level meant something, Guild Wars 2 it means nothing. Aion didn’t have ANY content compared to Guild Wars 2… just a boring/endless grind, that’s why it lasted so long, not because it was full of content, that’s nonsense.
That’s why it lasted so long……. Points at 4.0 and looks as 3.0 with player housing, mounts, skills, new classes, new pvp, new flight mechanics and being the biggest mmo in Korea……………..
Yea really didn’t last long did it?
And it’s free to play everywhere else, so it didn’t “last” much anywhere else. Aion “lasted” up to max level just because it took an insane grind to level up, no thanks I wouldn’t want that in any way.
And this is the problem with western gamers, they want instant gratification, the reason games are losing quality and becoming worse and worse and the reason hardly any western devs decide to make an mmo because of the demanding community that what everything and they want it now now now, it’s already happening with Gw2.
I understand that there was a grind, thought personally i didn’t feel any grind because I came from korean mmos where the level caps where something like 120 and it took years to level to max. Thoguht what you forget is with aion, leveling wasnt’ the only thing to do, like in Gw2 , pigeon holeing the game saying oh well its grindy is a weak point because there was more to do than level. Pvp, the reason Rifts existed in lower level areas, Player housing, Arenas, Abyss content like sieges, Flight race challanges, crafting.
Like in every other game the main goal isn’t only to level, so stop using it as an obstacle because it isn’t.
NO NO NO! It should of been the Ugly! you just kittened it all up man!
But i agree!
Blast through all the content?
In Aion i played it for a year and never reached max level. In GW2 i played it for 3 months and reached max level. I didn’t blast through anything I even took a month and a half break from the game in Oct/Nov.
That’s not very good for Aion, isn’t it? Also, yes in Aion reaching max level meant something, Guild Wars 2 it means nothing. Aion didn’t have ANY content compared to Guild Wars 2… just a boring/endless grind, that’s why it lasted so long, not because it was full of content, that’s nonsense.
That’s why it lasted so long……. Points at 4.0 and looks as 3.0 with player housing, mounts, skills, new classes, new pvp, new flight mechanics and being the biggest mmo in Korea……………..
Yea really didn’t last long did it?
Let me disagree. In most games the healer targets the person in need of healing and press his skill. In Tera the priest needs to ground target the person in need of healing just like ground target skills in GW2. People are running and jumping around and ground target based healing is much more difficult because of it. So very often people see a circle and jump out of it. Ofc a good player sees the difference between a healing circle and a damage circle quickly. But the healer will still take the blame, as always. Not enough players want to play this essential class as an consequence. Good healers get still so much cursing that they reroll etc. etc.
Never actually played a healer in Tera, have you… I played both mystic and priest. The primary heal skill is a lock-on, ground targeted skills are hp/mp toppers. A party’s survival doesn’t rely on those. And a thing about good healers. We tend to get good parties that appreciate us instead of blaming us. The last time I was blamed by smb…he was a pug who replaced our mia slayer. The very second he called me “noob mystic”, a kick pop-up appeared and as soon as I confirmed, he was out. Good parties don’t let anybody abuse their healer. If a healer is getting cursed at all the time and there is nobody willing to defend them…that healer ain’t good. In 9Dragons we griefed a guild into disbanding because their leader insulted one of our healers.
The mystic has better lock on skills, the priests heals consist mostly out of ground targeting. The last time I played Tera his lock on (priest) skill was inadequate as you get closer to max level. I don’t play Tera because of fees and because questing was annoyingly boring, not because of the healer/trinity. But enuf discussion about the competition, don’t you think
Fees? Tera is free to play.
Next week, not when I played
Not next week, it’s actually playable now, as i’m playing it and have been for a few days, created a NA account as im from EU.
Quit applying P2P logics to GW2, none apply.
GW1 was up for 8 years until GW2 which will be up for X years until GW3 which will be up for X years until GW4 etc.Plenty of comparisons can and should be made.
The most important one is this: regardless of any given MMO’s choice of payment model, a new MMO in today’s world faces unprecedented competition from a massive number of MMOs already well established that would be happy to take those players off your hands.
An MMO in today’s market doesn’t have years to “prove itself”, it has a few months. GW2 has already had 4, and it’s already getting pretty bad word of mouth nowadays compared to when it released. If they haven’t nailed it by March, that’ll be the 7 month mark….much too late for the game to become a real contender ever again.
Or, to put it more clearly: yes, the game will survive. But it won’t be contending with WoW, or TERA, or Rift, or other big games like that. It may not even be a multi-million player game. It’ll end up fighting for scraps with the smaller games if it can’t turn itself around. And if it gets that bad, you can forget about GW3. NCSoft won’t fund it, they’re not doing so great as things stand even with GW2’s impressive numbers.
Clearly you weren’t alive back when Ultima 9 was released, a game which had major hype behind it….a game so terrible that it completely destroyed the franchise as a single-player property, and significantly weakened it elsewhere as well (outright killing Ultima Online 2, and weakening development on the original Ultima Online). Even now, a full 14 years later, EA still doesn’t have the courage to bring the single player games back, instead resorting to simple mobile games and downright tacky-looking F2P MMOs with the franchise label slapped on.
No major franchise is so well-insulated that it cannot die. Especially not Guild Wars.
Except that GW2 was a success and Anet made a ton of money out of it – a lot more than they made with vanilla GW1.
You can wonder if GW3 will be a success or not, but GW2 already accomplished that goal.Also, ultima 9 is a very bad example as Ultima is still a successful franchise to today.
Origin studio changing has nothing to do with the success of the franchise itself – Anet could completely change the game or even sell it to another company but that wouldn’t make GW1 and 2 any less of successful games.
Um i’m just gooing to put this out there, as your wrong. Gw2 hasn’t sold nearly as much as other games on the market. Tor had 2 Mil copies pre ordered to GW2 and has sold more to date. Also Gw1 has made and has ACTUALLY sold more than Gw2, you saying gw2 has sold more than those 2 games is clearly you either trolling ot you rapid fanboy mode because they haven’t. Quick pro tip, A single Gw1 expansion has sold more than Gw2 has to date.
Gw2 Sales http://www.vgchartz.com/game/37350/guild-wars-2/
Tor Sales http://www.vgchartz.com/game/31584/star-wars-the-old-republic/
Though they are more estimates because it’s VG charts and it is never 100% correct but still you get the idea.
Let me disagree. In most games the healer targets the person in need of healing and press his skill. In Tera the priest needs to ground target the person in need of healing just like ground target skills in GW2. People are running and jumping around and ground target based healing is much more difficult because of it. So very often people see a circle and jump out of it. Ofc a good player sees the difference between a healing circle and a damage circle quickly. But the healer will still take the blame, as always. Not enough players want to play this essential class as an consequence. Good healers get still so much cursing that they reroll etc. etc.
Never actually played a healer in Tera, have you… I played both mystic and priest. The primary heal skill is a lock-on, ground targeted skills are hp/mp toppers. A party’s survival doesn’t rely on those. And a thing about good healers. We tend to get good parties that appreciate us instead of blaming us. The last time I was blamed by smb…he was a pug who replaced our mia slayer. The very second he called me “noob mystic”, a kick pop-up appeared and as soon as I confirmed, he was out. Good parties don’t let anybody abuse their healer. If a healer is getting cursed at all the time and there is nobody willing to defend them…that healer ain’t good. In 9Dragons we griefed a guild into disbanding because their leader insulted one of our healers.
The mystic has better lock on skills, the priests heals consist mostly out of ground targeting. The last time I played Tera his lock on (priest) skill was inadequate as you get closer to max level. I don’t play Tera because of fees and because questing was annoyingly boring, not because of the healer/trinity. But enuf discussion about the competition, don’t you think
Fees? Tera is free to play.
People would think that the game is built around PvP. I would say theres way more PVE content than PVP.
Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.
If you really think the updates are going to be that drastic your going to be in for a rude awaking, it’s clear (O’ so clear) that the time frame for them doin what they promised is to be constraint. We’re likey get another quick throw together like fractals, something of that magnitude really don’t go expecting them to re code the whole game outside of dungeons and pvp in 1-2 months.
If you understood what was coming you might not have wrote that.
1. Fixing the fractal level issue: They noticed this from the start, that they have created player gated content where by pure level, you cannot join your friends in fractals. They are headed in the right direction by opening this up and letting you group with anyone. I think they should have gone a different way with addressing this, but it is at least something.
2. Fixing the fractal disconnect issue: This can only be positive! I think it is also at the end of the month.
3. Probably next month, feb, strenghtening the core of the game. This can only be good.Since map chat is filled with LFG fractals, and people unanimously think that the current world is empty, I would say that this is a huge deal and might just be earth shattering, one way or the other. Id say between the current world of tyria and fractals, that covers a large # of the players that these patches are going to impact.
You just proved my point :S they release something that still has many probelms but takes months to fix. Ala the disconnection issue, how long iit take them to address that?
I do think the jan/fed/march updates will make or break the game. But what I really am worried about is, everyone who is on the fence (im quitting for a year) is pinning their hopes on this January patch, what they forget is, how the time constraints of this patch will affect it. Don’t quote me on this but it is very, very likey we WILL NOT get anything big and something in comparison to Fractals size, something that is repetitive to keep the playings until they figure out what to do.
It seems like lately A-Net have no idea what they are doing with their game, they don’t know whether they want a casual experience or a hardcore experience, they want e-sport but are pushing it out the door before it’s even ready and will likely never happen, they are pushing quick monthly updates that are shallow, buggy and poorly designed keeping playing interests for all of a week.
So personally I really don’t think these updates are going to be any good at all , and ill play TESO and Tera in the mean time, if im not sucked in by TESO then i might return.
But people don’t expect big things from these patches, think about how long they’ve had to develop them……. as in about a month.
People would think that the game is built around PvP. I would say theres way more PVE content than PVP.
Arenanet has already stated that they are going to strengthen the existing world of Tyria in the next month or two, and within the first 6 months of 2013, they want to re-write a lot of the open world and instanced bosses to make the encounters more engaging. Fear not my friend, they are fixing some of their mistakes….hopefully.
If you really think the updates are going to be that drastic your going to be in for a rude awaking, it’s clear (O’ so clear) that the time frame for them doin what they promised is to be constraint. We’re likey get another quick throw together like fractals, something of that magnitude really don’t go expecting them to re code the whole game outside of dungeons and pvp in 1-2 months.
I do NOT miss the trinity, nor do I want it back.
I do not find the game boring. I enjoy the fact that a bunch of people, no matter their profession or playstyle can work together to complete an event.
I understand, that some people want to feel “needed” and the trinity gameplay feeds into that. But the trinity of other games is no more “skillful” than this game.
I think you really need to stop generilising and try Tera if you think a trinity game requires no skill as you put it. The problem is when everyone on this website refers to the trinity what they are really referring to is “in WOW” because that’s the only other game people play.
I also miss healing, I miss actual damage migration and support, I loved in games like rift being a support helping others is what I do! Here as a guardian I can’t really do that, damage migration in this game is done through how much you heal rather than how much armor or migration skills you have because mobs can pretty much 1 or 2 shot you regardless. So damage migration is almost impossible for a long period of time because of 30 to 60 second healing skill cooldowns and a dodge mechanic which makes you stand there like a chicken after 2 dodges.
You’ve basically got to survive until the mob chooses another target because if a mob wanted to kill you it could easily do so and force you to burst through all your heals until your downed.
Frankly i am shocked by the responses happening in the forums. Everyone is going crazy, moaning about endgame or WvW or Spvp.
Game has been out since August. Give it time. YOUR NOT PAYING A SUB!!!!, just come back once they started adding in new features.
Take WoW for instance.
At launch it had nothing compared to what it has now. It didn’t even have PvP at launch.
You can’t compare an mmo of several years ago to an mmo now. GW2 has to compete with WOW in its current incarnation.
As for giving them time if TESO was out or Bioware had improved swtor or possibly even if Darkfall2 had released I wouldn’t be playing GW2 now. They are lucky that they’re in a spot without all that much competition. MMOs devs no matter if they’re free to play or not need to be more agile in responding to issues. or teh market will move, it happened with swtor.
As for the criticism itself arenanet has largely dug a hole for itself.
Exactly this, to people saying that you can’t compare a few month old MMO with one that has been staple for many years would be very true if this were a fair world.
It is no such thing, when you release a product you are immediately competing with everything that shares the same target audience you do. Initially this wasn’t a problem for the game because it was different in many regards, but the moment it tried to grab WoW’s market share it started to get compared to it.
All of this
The people screaming on the forums “You can’t judge because the game isn’t a year old yet” or “it’s only been release wahh your can’t judge it’s flaws yet” . If I released a new car model I can’t complain about being judged because I’ve realsed my product out to the market. People in the real world don’t judge a product by how long it’s been released, but by the actual CONTENT or ASPECTS the product has over other product.
Your just making yourself look silly by saying " you ca’t judge it’s only been out for 4 months" because it’s been released it’s the final product, it’s no longer in development , so therefore it WILL BE JUDGED.
Don’t play also, I browse the forums a few times a week though. Had one level 80 an 3 alts ranging from lv7 to 45. Though haven’t clicked the play button in a month and have decided to take a long year hiatus from which I may decide to not come back to the game at all.
GW2 includes the following optional activities.
1) PvP. Because WvWvW is PVP
3) Crafting.
4) Dungeons. Because FOTM is a dungeon
5) Personal Story. IS the lore,
6) Obtaining Exotic, Ascended, or Legendary equipment.
7) World exploration.
FTFY
Your going to name your child Ragnarok O.o
mitra you didnt jus bring forth the argument that a game released in less than 8 months ago has more sales per week than a game released 6 or so years ago..
you realise how wrong your statment is ? its like comparing the wiis current sales per week to the 3dss which one is obviously going to hqv more sales per week due to it being newer to the market?
off the media create the wii is selling about 1k a week while the 3ds is selling 50k to 70k on average weekly …… in japan only common sense is needed to understand why the wii is selling less per week….same logic can be apllied here
I haven’t laughed so hard.
They sold 2 million the told us about. Maybe another 500 000 since then. And the actually amount of people playing is but a fraction of a fraction of a fraction of that.
GW2 has peaked. It’s now a struggle to retain and push them into the cash shop. Growth is over.
that’s why new servers open and I see new people every day? That’s why in the starter zones you hear “I’m new, please help”. That’s why so many gifted GW2 to their friends for Christmas. If it was a struggle, the game would be so much cheaper to get. Servers would close. New ones wouldn’t be opening.
OMG Mirta you are so wrong it hurts.
Look at this i’m about to post just so you can get it into prespective how GW2 is doing with new players. (VG charts isn’t always a reliable source but it is the only source we have).
Like with ALL games and hardware, it reaches one of it’s highest points on release and then just drops and drops and drops.
I have fun every day in GW2.
There will be no new MMO that will beat it, quite simply.
Putting hopes on TESO is a major mistake guys, it’s exactly like SWTOR – an untested team with no experience cashing in on a major franchise (morrowind to skyrim).
And this folks is the definition of a fanboy. One who equates to thinking.
Game X > Game Y > Game Z rather than Game X + Game Y + Game Z. People like you are the reason that the gaming industry is changing for the bad, your shortsighted fanboy eyes, ruin every game that isn’t the one your pledge your alligence to.
There are amazing MMOS coming out in the future.
Black Desert http://www.youtube.com/watch?v=TNtB5DoJ6OI
ArcheAge http://www.youtube.com/watch?feature=player_detailpage&v=Jjg-TLBTZXg#t=165s
Elder Scrolls Online http://www.youtube.com/watch?v=YlEipFtHw7o
Wild Star
GW2 is still is by far the best MMO on the market. And growing from a solid base.
Elder Scrolls online is going to be a disaster, it’s not the same team that made Morrowind/Skyrim/etc, it’s a new team of randoms, just like they did with SWTOR (it wasn’t Bioware people, it was randoms brought in by EA).
Nooo, don’t destroy my hopes ;( I hope Elder scrolls online is still going to be great.
Maybe it’s even better when a different team makes it, they might have more experience with MMORPG’s. Anyway it’s waaay to early to judge the game.
It will be great
No one can judge until it’s released. I’m just waiting to jump ship! GW2 is an amazing game! Really they have done so many things right but they have also done so many things wrong! And sadly the wrong out weights the right for me and I wanna jump. Let’s hope TESO does more rights than wrongs
Hey I fully agree! With all 3 points.
It’s the exact reason my 10 IRL friends and my guild of 25 members have all quit. I know 0 people who play this game now, Me and 1 other person have reached level 80 and that other person quit a month ago and I stopped playing mid Dec.
Look at what other people have said that GW2 feels like a OLG or a single player game with the options to have other players on the screen. Because all the content is so mind numbingly easy , people tackle all the content with the most simple and basic stratgey in all of gaming a zerg because that is all that is needed and it’s too effective. You don’t need groups in WvWvW just follow a zerg of players and there you have it the best way to play WvWvW.
If you buy a vanilla game, blast through all the content, and then say you will quit instead of waiting for free and paid expansions, I dunno why you bought an MMO. That’s just treating it like a single-player game.
If that’s how folks plan to play, then buy the game at least a year after release so there’s more stuff to get through before the next one hits.
Y’all people make no sense to me.
Also, at 1600 hours or so, I’m not a casual player.
Blast through all the content?
In Aion i played it for a year and never reached max level. In GW2 i played it for 3 months and reached max level. I didn’t blast through anything I even took a month and a half break from the game in Oct/Nov.
What’s annoying is people like you telling people how they should play their games, you have no right to tell people at what moderation they should play their games. Leveling in this game isn’t exactually hard or long, so reaching max in a month is not due to people “rushing” the game but rather people playing the game at thier own moderation which is DIFFERENT to yours not WRONG or the WRONG WAY TO PLAY.
yes game is awesome until you get to 80, fullequipped with some exotic sets of gear for different purposes, fancy skins from dungeons etc and 50g on the bank.
then come and tell us again its the best mmo.
It still is. Just take a break for a little while until they release new content.
Think is mate, Me like many other people I know, have friends who have stopped playing completely and i’m on a break, but i really feel I won’t come back permnantly ever again, maybe for a few days in March/April but GW2 really doesn’t seem like a permenant or long lasting mmo.
What is a game were half of it’s none casual players leave every 4 months and come back for a few weeks then leave again. With 2012 being a terrible year for mmos, and 2013 looking like loads of great mmos coming out, how many people will make this their permanent home? Only time will tell.
And don’t you dare say anything about doomsaying or some kitten because i’m talking from my experience which involves all the players i know leaving the game.
Tis a sad day when people need games to be like a 2nd job in order to be interested in them. I guess people don’t play for “fun” anymore.
Well that isn’t the case actually. It’s more like this, when you buy an mmo you expect it to last you at least a 10 months, mmos have huge time sinks and when someone really enjoys the game, the enjoyment normally lasts a few months to a year with a game that costs £50 like TOR or AION or WOW but with GW2 this long feeling this addiction to play the game lasts for a maximum of 2 to 3 months and then it just goes and you look back and release there is nothing to do or to work for that is of any value or importance.
Well that’s how I and all of my irl friends feel and probably how TC feels. I’ve never in my whole time off playing mmos have i played one for 2 months then quit through boredom or lack of content.
Congratulations you have beat GW2!
So, if I join one with a good population will I have trouble getting in because they’re usually full? );
No the server isn’t that full lol, full has to do with player accounts on the server not actual people playing (though that is still under speculation).
Low level areas are populated Lv 40 – 70s areas are barren of players, and once most of the people playing are level 80 and standing in lions arch (main city).
Great ideas Naito senpai but these in practive would never work and cause the dwindling community to get worse and worse, let me stat why.
1. Your idea to make “Hearts of mist” a completely separate section of the game will only end up with a negative out come on the community.
As it stand there are 3 types of players, the Pvers, the Pvpers and the Casuals which in turn fit between both sides. By further separating the Heart of Mists aspect of the game you will further separate the small community that pvp. Hardcore pvp players forget the game doesn’t cater solely to them so when thinking of how pvp can be improved they must consider how it can be improve across the board for everyone rather than just like players like themselves.
Creating a separate “game” would be the down fall of GW2, pvers are getting bored of repetitive content or grind and are not completely dedicated to pvp, limiting their options. Think about it all the people (who are the majority in the game remember) who pve do not like how their pve rewards, effort or time is in anyway presented in pvp, pushing them out further by making them download a separate “game” will just push them out of the game.
2. More builds, more this, more that, the way GW2 combat, skills basically everything that the combat mechanics are built on are very limited. You will not be seeing a large variety of builds in the future, the meta we see today will not change as drastically as you think because it cannot the mechanics don’t allow for such drastic change.
5 stats with predetermined traits that favor 1 weapon type rather than another, E.g power guardian traits favor the greatsword with traits that provide 5% more damage or 20% reduced cooldowns on greatsword. You will never see a power staff or mace guardian because the combat mechanics do not and will not allow it. So build variety suffers.
^^ No offense, but just because there’s tons of stuff to do doesn’t mean it’s worthwhile doing… whether you interpret worthwhile from an interesting point-of-view, an acquisition standpoint, or some other perspective. A number of Rockstar games are a good example of what I’m talking about. Technically, they have 100+ hours of gameplay, but most of that gameplay is finding 100 pigeons or golden reels or whatever that give you nothing or don’t reveal anything really interesting about the game…. yeah it’s stuff to do, but hardly worthwhile (some of the minigames can be fun though).
This
