My guess is it’s because of Wooden Potatoes’ video, lol.
He’s probably thinking of the point system in wvw. That point system doesn’t apply to PvP.
I think Hammer or Greatsword for Ele would be cool, casting more brutal and epic spells. I know that it would kind of clash with their conjured weapons and would also demand more work and skills to create than a weapon for another profession or an off-hand for ele due to the attunements, though, so I don’t have my hopes up.
Error: You have reached your maximum potential for this season. Please wait try again next season.
My favorite for all content is Tempest. It’s not the best at anything, really, but it’s good and it’s fun and engaging. There’s a good build for any situation and tempests are usually welcome in any group situation as well. :P
Ok, breathe….. It’s Frostfang.
Yeah me and misha mostly queue at primetime 6PM-11PM EU time and we get players that are 800-900 rating lower than us sometimes. If we win +5 thats like a miracle, most games are +2 +3 and occasionally the +1 rating, a loss is -35 or more
How many matches do you play? I think you win less points and lose more points the more games you play. (I’ve only played 104 matches total this season and win/lose about 14 points per match)
This season really seems to discourage playing more than the bare minimum number of games, imo.
Low population. There is no reason for average player to do pvp atm.
Meh im still doing ok, yeah occasionally you get top players in a gold or plat game, i just look at it as an opportunity to test my skills against a quality player.
Whenever I try this my whole team sees the top two duo-queueing together and quits before the game even starts, just afking in spawn and raging lol. There’s not much testing of skill to be done when it’s 1v5.
I would say on average the matches aren’t that extreme, at least during peak hours, though.
@OP: it might improve your matchmaking if you also try to only play ranked during peak hours and just go unranked outside of peak hours. That’s what I’ve been doing and my rating has stayed right around 1,600 this season. You’ll still get some blowouts, but maybe not as many. It could also help with the risk of losing 20 points vs winning 5 if you play less total matches, so you could get more points per win.
That is not how it works once you climb higher lol. Since at high rating not many players queue, the MM just grabs anything from lower ranks and you have real clownfiesta for matches. I had silver players in my match day ago, Sind also mentioned yesterday he and Misha had silver players and he is legend lol.
Ah, well my theory is bust then lol. I must just have better luck and be queuing at the same time as all the other 1,600+ rating players in NA or something. I know it happens where legends play silvers, but I thought it might not be as often when more people are queued up.
Low population. There is no reason for average player to do pvp atm.
Meh im still doing ok, yeah occasionally you get top players in a gold or plat game, i just look at it as an opportunity to test my skills against a quality player.
Whenever I try this my whole team sees the top two duo-queueing together and quits before the game even starts, just afking in spawn and raging lol. There’s not much testing of skill to be done when it’s 1v5.
I would say on average the matches aren’t that extreme, at least during peak hours, though.
@OP: it might improve your matchmaking if you also try to only play ranked during peak hours and just go unranked outside of peak hours. That’s what I’ve been doing and my rating has stayed right around 1,600 this season. You’ll still get some blowouts, but maybe not as many. It could also help with the risk of losing 20 points vs winning 5 if you play less total matches, so you could get more points per win.
This is game-wide and not just pvp it seems, since there are some threads in the General Discussion forum stating that people are having problems loading into maps in PVE too. Thank you for your posts and raising awareness, though!
The way the OP’s posts are written makes it seem like this is a troll.
Either way, the dishonor system is good the way it is. If it were any more lenient then people would just take advantage and go back to pressing alt+F4 any time something doesn’t go their way.
Jesus mate, are you a necromancer? You resurrected this post from the dead…
Nope, that was the guy before me, but good eyes! I never look at the time posted lol.
The way the OP’s posts are written makes it seem like this is a troll.
Either way, the dishonor system is good the way it is. If it were any more lenient then people would just take advantage and go back to pressing alt+F4 any time something doesn’t go their way.
I would be interested in a separate 5-man ranked queue in addition to the current ranked queue, but I would not be interested in returning to endless pug vs. premade matches.
Dude, i know this will sound harsh but….
Instead of complaining, you need to realize something,
How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Well, the first part might be correct. :P
I wouldn’t be against more sound controlling options. The more options the merrier.
Look at the wiki. People with dishonor stacks are more likely to be on the same team. It is a great feature IMO put all the salty people with bad internet on the same team. if you are the type of person that racks up dishonor, just take a couple days off and your dishonor stacked will go away. Are you suggesting that bad behavior should be rewarded vs. Punished?
No I’m complaining that it’s well known that punishment generally leads to more problems. Here and I thought I had basically horrible luck.
Am I a bad sport? Yes.. and so would you be if you experienced regular 10+ loss streaks. My current record is something over 68 straight losses.
And now I find out that it’s because I am being punished for salt behind my back? Does anyone wonder where the salt came from or why it continues?
What’s the point of punishing me without telling me why? Triggered memories here.
Do I get worse games for making unpopular posts on forum?
I could have fixed this A COUPLE OF YEARS AGO and avoided a lot of misery if someone had bothered to tell me… now I am angry. Going to stop typing now..
As far as I know, posts in forums probably don’t affect the game but if you spend all of your matches harassing your team, crying, afking, and get reported over and over for it then that might affect things (only if you do it so much that the number of reports get anets attention, which would have to be an insane amount). I’m no expert though so don’t quote me on that lol.
Lol, I had a match last week against the top 2 duoing together and one of my teammates was raging the whole match about how he could beat any of them 1v1 and we were all terrible. I’m not sure what his rating was but I’m gold t3. It’s hilarious how huge the rating gap can be with this matchmaking system. I feel kind of bad for anyone who is actually trying to take this season seriously though.
The two main ways I farm the charges is exploration on the city maps and PvP. I don’t wvw that much so idk how efficient that is.
Ele has a vastly different role in pvp from pve. In PvP, their current main role is support/healing, and any other build is significantly less effective. They’re very good at this role and can be the foundation for a good team, but can become frustrating if you want to experiment with different builds.
In pve they have excellent damage but at a high risk, and good support for their teammates in raids/fractals. Personally, ele has been my main for years and I love it, but maybe you might enjoy something else more. You never know until you try.
Build diversity died the day they forced everyone to commit to 3 full trait lines instead allowing players the options to mix and match their points into different ones.
I miss the days of theory crafting and seeing videos of all kinds of builds people came up with. Now people just pull whatever they find off of metabattle and harass anyone that tries anything different. It’s kind of sad, really.
A good warrior can easily roflstomp any necromancer in a 1v1 with all their passives and cc’s to carry them, but losing a 1v3 should be the expected result of any matchup unless the 3 are really bad… You’re not supposed to win 1v3 against anything, whether it’s 3 thieves, 3 necros, or 3 of anything else.
For a start, they could make endure pain/defy pain prevent capture point contribution. This might not help with the whole combat balance, but it would be something. If they could rework warriors to have more active defenses and take away all the passives then it would return the risk of running a berserker amulet that any other profession would have and they wouldn’t be able to just face-tank everything with invulnerabilities. That would be a lot of work, though, so I think the easier band-aid fix would be to add some sort of a sacrifice to using these skills. (Preventing skill use/capture point contribution while invulnerable is how it works with most other professions, for example.)
They fixed the ice in z3 which was really nice, but it was completable before via jumping backwards to not slide everywhere (but would bug out if moving forward/sideways so was really hard. Thanks for the fix arenanet!)
Zone 2 isn’t so bad but I have had one instance where a checkpoint bugged and made me fall through the floor into a glitched rock or something, so I had to start all over from the beginning because there was no way out.
After completing them the first time, they were a lot faster and easier after that. Doing it the first time took me like 3 hours (with a few breaks) but after that it’s only like 45mins. I saw one video where someone did it in 10mins but I’m not nearly that good lol.
Use the shovel and keep digging until you get a rabbit. Let it kill you.
Omg, thank you! I did not know about this.
Edit: emoji fail.
They fixed the ice in z3 which was really nice, but it was completable before via jumping backwards to not slide everywhere (but would bug out if moving forward/sideways so was really hard. Thanks for the fix arenanet!)
Zone 2 isn’t so bad but I have had one instance where a checkpoint bugged and made me fall through the floor into a glitched rock or something, so I had to start all over from the beginning because there was no way out.
After completing them the first time, they were a lot faster and easier after that. Doing it the first time took me like 3 hours (with a few breaks) but after that it’s only like 45mins. I saw one video where someone did it in 10mins but I’m not nearly that good lol.
Maybe they could test it for like a week or two to see how it goes? Personally, I wouldn’t want another cele meta with endless boring fights but maybe testing it with HOT will be different. Or they could lower the stats so that the total is in line with the other amulets and it would be totally fine to bring it back.
I just thought I’d include Taimi as an example. Most people tend to view limping as a sign that someone is hurt, yet she’s just as healthy and happy as any asura. Just because the floppy fish flops does not mean it’s in pain. The description even says it’s just a happy floppy fish living on land and sea.
Enjoying others suffering is one of the simpliest and most basic form of humour.
Personally I’m not sure that enjoying watching others suffer says good things about human nature, or even if it should be even used as a argument. After all, watching dogs kill each other in dog fights is outlawed, no matter how much pleasure some people get from watching them suffer.
Why do you keep comparing a floppy fish in a video game to awful things like a dog laying down on its side gasping for air and flopping around, and now dogs killing each other in dog fights?
It’s a comparison to make people stop and think.
Yes it’s only a fish, but pain and fear are basic bottom level emotions and sensations. In real life, a fish out of water is suffering. Personally I do not wish to see a mini pet that’s has the animations of an animal that’s suffering (most specifically, gasping for air as it suffocates). People don’t have sympathy for it. It’s only a fish, they say. However if I point out that a dog with the same animation is distasteful, then maybe they’ll see the connection as they do have sympathy for dogs and can imagine them suffering,
It’s not suffering at all though. It’s a magic fish. It’s what fish do, flop around outside of water. A dog or almost anything that’s flopping around on its side would probably be significantly injured.
Except, a fish out of water isn’t the usual state for it. A fish flops and gasps on land because it’s dying and attempting to save its life by getting back in that water. One can argue that dying is a state of injury.
Fish breathe through their gills so it appears as if they’re always gulping (or gasping) even underwater. This magical fish can enjoy life above and below the surface of the water. It’s silly to think of an animal that loves it’s human so much that it would flop around after the person, sort of like a kitten y thing. I don’t think the people that enjoy this pet see it as being a dark or morbid thing like some people are making it out to be, they just see it as what it is: a magical fish on land.
People who see it as an innocent floppy fish might like it, while people with the morbid mindset that the fish is somehow endlessly suffering despite the description might be appalled by it. Just don’t buy it if you can’t see anything but an illusion of suffering in it.
(This is similar to how people with a dirty mindset can think pretty much anything is dirty somehow)
Because of the forum cutting off posts you’ve missed the first part of this particular discussion. You might want to go back and read it as it’s about why empathy should be extended to fish by comparing its suffering to a higher animal.
Yeah, I saw all the dying puppy examples, my point is that not everyone thinks in this morbid way. It’s not because a fish’s suffering holds less value than a puppy’s so watching a fish suffer is fine, it’s that the fish isn’t supposed to look like it’s suffering at all so the example is irrelevant. People are just interpreting the animation in this really gruesome way for some reason, when it’s just supposed to be a floppy fish that can breathe on land.
Enjoying others suffering is one of the simpliest and most basic form of humour.
Personally I’m not sure that enjoying watching others suffer says good things about human nature, or even if it should be even used as a argument. After all, watching dogs kill each other in dog fights is outlawed, no matter how much pleasure some people get from watching them suffer.
Why do you keep comparing a floppy fish in a video game to awful things like a dog laying down on its side gasping for air and flopping around, and now dogs killing each other in dog fights?
It’s a comparison to make people stop and think.
Yes it’s only a fish, but pain and fear are basic bottom level emotions and sensations. In real life, a fish out of water is suffering. Personally I do not wish to see a mini pet that’s has the animations of an animal that’s suffering (most specifically, gasping for air as it suffocates). People don’t have sympathy for it. It’s only a fish, they say. However if I point out that a dog with the same animation is distasteful, then maybe they’ll see the connection as they do have sympathy for dogs and can imagine them suffering,
It’s not suffering at all though. It’s a magic fish. It’s what fish do, flop around outside of water. A dog or almost anything that’s flopping around on its side would probably be significantly injured.
Except, a fish out of water isn’t the usual state for it. A fish flops and gasps on land because it’s dying and attempting to save its life by getting back in that water. One can argue that dying is a state of injury.
Fish breathe through their gills so it appears as if they’re always gulping (or gasping) even underwater. This magical fish can enjoy life above and below the surface of the water. It’s silly to think of an animal that loves it’s human so much that it would flop around after the person, sort of like a goofy thing. I don’t think the people that enjoy this pet see it as being a dark or morbid thing like some people are making it out to be, they just see it as what it is: a magical fish on land.
People who see it as an innocent floppy fish might like it, while people with the morbid mindset that the fish is somehow endlessly suffering despite the description might be appalled by it. Just don’t buy it if you can’t see anything but an illusion of suffering in it.
(This is similar to how people with a dirty mindset can think pretty much anything is dirty somehow)
(edited by Kako.1930)
Lol, all this over a magical floppy fish animation in a video game. Triggered much? :P
Well, no more than the people here ranting about how this current rash of treating people with respect — sorry, policital correctness — is destroying modern society, I’d have to say?
In any case, no, it’s about the addition of an animation of a creature constantly suffering to a video game that, previously, hadn’t featured that sort of thing. The important part there is “ongoing representation of an animal suffering”.
Some folks, sure, would find even the level of violence represented in GW2 unpleasant to deal with, and that’s fine. Some folks are fine with significantly greater levels of realism of violence, and that’s … probably also fine, but definitely not my cup of tea.
Everyone has a line, somewhere. Sure, lots more people are going to be uncomfortable given the torture prisoners game to play, than by the flopping fish pet, but that doesn’t mean their discomfort is non-existent, or that you can dismiss them by saying others have it worse.
So, by all means register that you don’t find it a problem, and feel free to correct people if they misstate the cause of your being comfortable with this all.
Just dismissing them out of hand, though, makes you look rather uncompassionate, and using phrases like “triggered much” makes it look like you disrespect the actual suffering of folks with mental illnesses.
That really doesn’t seem like a strong position to gather support for the idea that this is just a joke, and not one that is based on enjoying something suffering. (PS: I’m curious, what the funny part is, if anyone wants to contribute an explanation?)
The floppy fish is just a floppy fish. The description says it’s magical and can breathe on land. It can’t walk or float so it flops to move around. I’m not sure why this is so offensive. It’s like the aviator toy all over again. Must we censor everything?
(edited by Kako.1930)
Lol, all this over a magical floppy fish animation in a video game. Triggered much? :P
The RNG matchmaking, long queues where only 9/10 players accept most of the time, and butchering of the rewards drove me to pve, even though I’m primarily a pvper. It just feels like a huge waste of time this season, lol.
But the community voted for a no on Profession mmr because it would be bad.
Please don’t lie. A-net held a petition to decide on class locking for queuing. Here is the poll which would’ve gotten a yes vote:
New pvp revamp poll:
Locked queing
Profession based mmr
Team composition locking (no more than 2 of each class per team)Instead, they tried to add only one part of the puzzle, and of course people voted no. When you roll thief and you encounter a 4 dh team, your only option is to reroll, which wouldn’t work with queue locking. They need to add everything at once for a new system to work. It’s like trying to make eyes work without tear ducts. They shot themselves in the foot with the poll. It was voted no, but for good reason. Pvpers don’t want to wait X months for A-Net to fix all the problems locked queuing on its own would cause.
This puts it perfectly. If they do a total revamp and change everything at once then more players will vote yes for sure.
Yes, because Anet didn’t promise to obliterate class stacking right off the bat with no regards to the consequences, people took it as though it would never happen. Thus is the wonderful logic of this community.
I guess the community just looks at the glacial pace in which ANet does anything and just assumed the worst which is fair tbh. It took them the entire S5 to ban cheaters on the ladder and even then some still got off and S6 didn’t even offer anything new compared to S5 except reward nerfs.
Like if they brought out build templates, initial class stacking prevention etc THEN did the poll I’m pretty sure the results would be different.
Apparently a lot of people were wearing their Rose colored glasses and thinking class stacking would be removed at the same time as profession locking, or even soon after lol. No one said it would never happen, but knowing the history of gw2, it wouldn’t be anytime soon (and that’s if Anet decided to go through with it, which they indicated that they weren’t sure if they really wanted to because it would increase queue times). It’s cute to see how hopeful some people still are though.
As said i don´t stare at it. I might even stand up and get a coffe. I turn on loudspeaker so i hear the horn to be shure i am back in 20 seconds if needed. As said i thin i missed two Q´s in the last year without staring into the mists. I mostly minimize screen and do something else.
Same here, even just the game icon in the task bar turning orange is enough for me lol. Plus, since they increased the timer to 30secs it’s no problem.
Ill give more options, Vanilla Condi Engineer is also an option you can play too, it doesnt survive like the meta scrapper, but the big damage is guaranteed in that build.
https://metabattle.com/wiki/Build:Engineer_-_Flamethrower_Condi
This was going to be my suggestion, lol. It can be pretty fun if you get good at it!
They nerfed how many you get in PvP and you can farm them easily by just doing exploration on the starter city maps over and over. Just keep one character slot open and you can get 6 in like 30 mins, rinse and repeat.
Eh, the other side of the coin is that we’re already putting up with so many queues where only 9/10 players accept and people who never miss a q pop are waiting 20min+ because of all the people who queue up and then afk repeatedly. If there is only a minor slap on the hand for continued offenses, this will only get worse. (Playing devil’s advocate here, lol.)
Some of these matchups really are bad but it’s been like that since s1. The only way to make matchmaking a bit more “accurate” is if each character/profession had its own individual mmr. Even then, it’s a challenge for matchmaking to differentiate how a player performs in a given comp. Matchmaking reads numbers on a spread sheet but it doesn’t take things like Build & Team Compositions into consideration.
But the community voted for a no on Profession mmr because it would be bad.
They voted “No” on class locking before the match started. Whatever classes existed ingame were indefinite. Because of this there would be “class/profession MMR” and no class stacking to ensure the best experience. Thing is people can’t trust Anet / people thought class stacking was still gonna be a thing.
Anet said specifically that class stacking would still exist, you need to read more thoroughly.
That is correct. This is what Evan Lesh said when asked about profession stacking in the profession locking thread:
“It’s hard to say what will happen to queue times if we enforce a hard limit on professions. The compromise is to let the profession limit increase over time.”
It was only speculated as to what might happen if they did attempt something like removing profession stacking, but that was not part of their intentions with locking professions. People just assumed that profession locking = removing profession stacking, and that’s not the case.
Edit: autocorrect changed Evan’s last name to Leah, lol.
Make winter’s presence some sort of infusion or effect instead of a shoulder skin?
Necromancer: “Rise, my minions. Rise!”
All of the professions are capable of all of that, but they have their restrictions from build to build. Ele is better if you plan to have allies around all the time, since their DPS build is very squishy and their tankier builds are more focused on team support. Engi is pretty versatile but not as good when it comes to zerging in wvw. Warriors can faceroll through pretty much anything so if you want something that’s easy and more forgiving then that’s a good option.
@ OP: The volatility anet was talking about was in reference to the amount of league points that you win per match, not the volatility of the matches. In the beginning, you can earn like 50 points a match, then as you play more and more matches, it goes down to like 10 points per match.
Matchmaking is a whole separate beast that it seems can’t be dealt with while we have such a small playerbase in pvp. If they introduce locks on professions and eliminate profession-stacking, it will result in more diverse matches but longer queues (and chances are, much larger MMR gaps as well. Example: a team of 4 people around 1800 points and the 5th is at 1400 because he was the next highest player that wasn’t playing one of the 4 professions on the team)
Unfortunately, I think this is as good as it’s going to get for a while, unless they find a way to bring in a much bigger crowd to pvp.
Welcome to Treb Wars 2!
I would be okay with it if they lowered all of the stats so that the total number of stats is equal to the total for any other amulet. (Making it a “Jack of all trades” amulet and not a “King of all trades” amulet)
One step forward and ten steps back. Keep up the good work!
This has actually happened quite frequently to me (although it’s usually the same handful of people every time that I keep getting stuck with). I guess my luck is also just terrible lol. I wish I could call them out and let everyone know about them, but it’s way more of a crime for me to call them out than what they’re doing according to Anet. Just let them jump around in spawn and spew profanity at their unfortunate teams match after match.
People are just salty. A warrior that loses to a thief will rage about how cheesy thieves are, a power mesmer losing to a condi mesmer will rage about how cheesy condis are, and a power necro losing to another power necro running the exact same build will rage about how the other necro just got lucky.
Granted, there ARE some really cheesy builds (like ghost thief in wvw), but for the most part it really doesn’t matter because people will rage about anything, lol.
Probably because nobody is playing and in order for you all to not have a 3 hour long queue while the system waits for only people within a certain amount of MMR to queue up, it puts the 10 highest queued up together. If 8 people with 1900 MMR are in the queue and then the next highest are 1850 and 1600, guess who’s going against the 1900’s?
I’m not sure if this is how it is, but this is how it seems. There just aren’t a lot of players pvping this season, especially in the off peak hours.
This is by far the worst season. It feels like it’s still the off season lol. It’s just uneventful and nothing feels like an achievement. I agree with you entirely.