I can’t help but be reminded of this video every time someone cries about how OP elementalists are (or necromancers for that matter), lol:
I haven’t seen any ads either. Maybe try installing Adblock?
This really isn’t an issue as much since there are so many ways to remove conditions now, and you can’t really burst with conditions like you can with power setups. It’s true that conditions outshine power builds in sustained fights and bunker-ish roles, but that’s a completely different playing style from the berserker hit-and-run gameplay.
Of course, that’s just my own opinion, but even I’ve reverted back to berserker/hybrid setups on my characters because of how unreliable conditions can be if you’re fighting someone who came prepared with plenty of condition removal/immunity. Not to mention that in PVE conditions are practically worthless.
If mesmers are so OP, why is it that any team that gets put with more than 1 of them has to accept that they’re probably gonna lose unless the other team plays really bad or has missing players? The same goes for thieves, but it’s not quite as bad.
Some mesmer builds can be really fun and forgiving, but that’s not really the case with shatter builds. Of all the builds to even consider calling OP, this is the one you chose?
I would give all 1,000 gold to one person, lol. It’s such an absurdly huge amount that it would be almost mind-boggling to the receiver, and that makes it that much more fun. :P
I was wondering when the “Mesmers OP” thread would appear, since there’s been one for every other profession in the game now, lol. Now our collection is complete.
Seriously though, it’s hard to understand what your problem is when you don’t seem to really know what it is yourself. Your story sounds like you met someone with berserker + rabid gear with 6/6/6/6/6 as their traits wielding all the weapons and utilities, and we all know that’s not possible. If you don’t know the exact build/skills used, then at least a screenshot of the combat log (with their name blacked out) would be nice for reference. :/
Definitely ele if you ask me. Not only is it more active and versatile, but if you go with an ele, it’ll save you the headache of hearing how bad necros are and how nobody wants you in a dungeon party lol. Maybe necros will be buffed to be better in PVE in the future, but I wouldn’t count on it. For right now, ele is in a much better spot.
I usually try to play off how my team is playing, and since I usually TPVP, this means I stick to home and mid. It is the safest strategy and if you lose when sticking to this strategy, it’s usually because the other team is just better at the fighting part of it.
Unfortunately, (in SPVP especially) there are times when I see all 4 of my teammates rush to the home point, and since a 1 v 4 at mid is plain suicide, this is when I would push to far. With a team that starts off this bad, it usually ends up in a loss anyways, but if I can just keep the far point then things work out alright sometimes.
Even so, pushing far is never a good idea unless you’re with an organized team in teamspeak and you have a special strategy. With pugs, it just doesn’t work out 95% of the time.
I would go with an engi over an ele if you’re aiming at PVE group fights. They deal more damage without having to sacrifice as much to get it, can stack might and vulnerability easily, and almost everything they do has a big AOE. Eles don’t offer anything special to a group fight besides an ice bow and the ability to stack might and fury, which other classes can do without being as squishy a lot of times.
Most people here are wrong. Ele is extremely hard to kill and I recommend targeting anyone else first.
Everyone always say L2P. So what’s the counter to celestial comp (celestial eles, engis) ?
bad situations for my ele:
- vs staff bunker ele
- vs good engis
- vs burst gs guard
- vs massive condition pressure
- vs bad positioning
- vs very good axe/shield warrior
Stalemates staff ele
Wins vs cele engis typically and loses to condi
Hard counters dps guard
Necros probably lose 1v1
Ele is very forgiving with positioning
Warr v ele Is a toss up
Well, to be fair, nobody is wrong because we’re all posting our own opinions based on our own experiences. Also, the question was referring to how to beat eles, not whether or not these would win in most situations. Of course it’s not going to be easy, especially if they’re skilled, and nobody suggested focusing them first in a group fight, but if you want to beat one 1 v 1, this is how it’s been done before at least. It might not be easy or guaranteed, but it is possible.
(I consider myself a fairly skilled elementalist and I’ve been wrecked by a few thieves and mesmers that played well. Of course, I also wrecked plenty of thieves and mesmers that didn’t play well with the same or similar builds too. There isn’t a build that can faceroll kill me. That would just be imbalanced.)
I play a celestial d/f ele and sometimes experiment with celestial engi too, and although I don’t run the meta builds as far as traits and runes and utility skills go, I can say that their weakness is a good burst – a hard counter to my personal build is a good s/d thief or phantasm mesmer.
I would not rely heavily on conditions when fighting them, at least not eles. Engis are weaker against conditions but it’s always easier to fight both when they’re on the defense rather than offense.
And of course, any class that can rip/corrupt boons can also destroy both, since the only reason they’re so strong is that they stack might like crazy.
Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.
Oh, no comment on Warr, Thief?
Good.
That’s because everyone who’s whining is either a warrior or a thief.
Then they could get rid of condi removal too. That would be balanced. /sarcasm
Arenanet is probably thinking “Congratulations, boys. Everything is OP. We have succeeded in achieving ultimate balance.”
Well… the only profession that really fits the criteria exactly is engineer with 3 kits (a very specific setup). Not all engis use 3 kits though.
Next would be elementalists, who always use 4 attunements but it’s much easier to rotate through attunements than kits in my opinion.
Then thief, where they may not have as many buttons to mash, but their timing needs to be perfect at all times in order to not die (unless they’re running a tanky condition build lol).
After that, I’d say mesmers and guardians, who could potentially wipe their whole group out if they time a skill wrong, especially in PVE. (Mesmers fighting lupicus with a poorly timed feedback, for example).
I guess it really depends on how you play though. If you’re in a premade team and you have a specific role in the group, then any profession could be mechanically intensive and require perfect timing to coordinate with teammates.
If they’re so attached to it that they don’t want to take it out completely, they should at least give us an option to block/disable it from the rotation. :/
With all the cries of OP I half expected them to remove all professions from the game besides thieves and warriors, remove all armor stats from the game besides soldier’s and berserker’s, remove all runes and sigils, remove all food buffs from all gaming content, dumb down all of the dungeons, and continue holding our hands throughout the whole game, not just at early levels.
It seems they’ve overestimated our intelligence though and had hopes that we would stop crying for content removal after everything they did in this patch. Sorry arenanet, even with a tutorial on how to dodge and getting rid of the trading post so early on to help ease us into the leveling system, we’re just waaaaaayyyy too hopelessly stupid to figure this stuff out. We need more nerfs, because what we’re not smart enough to overcome is clearly OP and needs nerfed.
What the community wants is not new content, it’s further content removal.
Seems more like a FGS bug than a stealth nerf to me though… I would suggest just fixing that before crying for nerfs to other professions. Nobody likes to be nerfed unless it’s absolutely necessary. :/
Lol. If it’s not the professions, it’s the armor stats, runes and sigils that are OP. It’s definitely not the fact that you haven’t thought of a way to counter them, because obviously you’re the best player in the game and you would be unbeatable if everyone else wasn’t playing with such overpowered characters, right? :P
You might find guardian pretty fun. I really wish I had a guardian but the new leveling system totally killed my will to level another character to 80 lol.
So many people are complaining that so many professions and builds are overpowered right now it’s ridiculous lol.
Elitist mindset (I’m the strongest player in the game and if anyone beats me then they only did it through hacks, exploits, or they’re overpowered) OP, plz nerf.
According to the Profession Balance forums, they’re OP. (lol)
I’d say they’re good. Not the best, but not the worst either. (That’s just my own opinion though.)
Okay. Lol. Now I’ve heard that just about everything is OP, and that thieves and warriors are just so underpowered that they’re unplayable now. Wow.
- Apparently all engis are OP and need nerfed.
- celestial eles are OP and need nerfed
- meditation guardians are OP and need nerfed
- terrormancers are OP and need nerfed (lol, my personal favorite. The irony is a real kicker.)
- condition mesmers are OP and need nerfed
- power rangers are op and need nerfed
Yet, thieves and warriors still make up a huge chunk of the playerbase even post-patch. Something’s telling me our thieves and warriors want to return to being godmode ASAP lol.
I hate when ignorant people call thief an easy class, go play the meta DP spec, maybe it was easy back in december but months of power creep have left it worst class in game.
Ranger isnt medium difficulty its easier than warrior ever wkittenter mesmer is onr of the hardest specs in the game.
Elementalist isnt hard to play its faceroll.
Skill floor varies on game mode.
In WWW roaming most beginners rolls thieves and they are effective…
Some of them try an ele and get back to their thief in few minutesPU mesmer is all but hard to play…. i see that whatever you can counter is not a faceroll and fair
Even shatter is just extreely similar to DD ele….Ranger atm is just ridiculous.
Pressing 2 every 8 seconds takes no skill.
But hey ……thief can counter it with stealth so its fine.I wonder why you forgot to talk about engi…. i suppose its a faceroll.
difficulty could depend on different builds .
“but Even shatter is just extreely similar to DD ele.”… i heard a lot of qq about d/d cele ele in pvp is faceroll i never hear anyone qq about shatter mesmer is faceroll in pvp . I might be wrong i guess.
Right now every class got their easy spec to play but in general thief isn’t easy at all (since their easy spec s/d got broken )
By the way usually people who says mesmer and thief are harder is considering skill cap . We could understand that instead of trying hard against each other(well forum works kinda like this way but we can be better human beings i guess)If you hear someone crying about an ele in WWW he is not a www player.
DD ele in WWW is all but easy to play since you NEED dps since you can t prevent your target to flee.And the fact most people lists have exacts similarities between PvP and WWW suggests they just play one and assume is the same for the other.
DD ele in WWW is as easy as playing berserker ele in PvP.
In WWW there is 33% more stats at least, and condition (control) reduction up to 80% or more maybe.That means your full celestial 00266 ele will just kill doliaks at most, and die to any Group passing by.
(i have dps issues with 70% berserker 30% celestial 04046…just FYI… and i even go 64022 sometimes to stand a chance against some professions…and you should try to play those before even trying to say L2P since they are all but easy to play….).
While thief will be able to spam 2 buttons, disengage and reengage at will with rotations extremely easy.
You know that only in the weekend, i heard 2 thieves going back to their main class after trying other professions?
It happens so often that its hardly debatable.
Thief in WWW roaming is the most forgiving and beginner friendly profession.
Might have a high skill ceiling, but for sure the skill floor is the lowest in the game.It has simply everything…even warrior can’t stand a chance compared to it.
Stop assuming WWW has anything in common with PvP… your suggestions ruined the game enough already.
Or try to count the roaming thieves opposed to eles you meet in WWW…..20 to 1 at least.
And most eles runs different builds (fresh air, aura share even condition and stuff like that mostly not because there is build diversity, but simply because noone is so good to be meta).
Ouch, thieves are going to rage/whine endlessly at you for this lol.
But it’s true. Why do you think there are so many more thieves in WVW roaming than elementalists? I may have just been unlucky with finding all the roaming eles, but aside from my own ele, I’ve only seen 2 or 3 other eles in the past 3 weeks roaming in WVW. (only one of which was running d/d, the other 2 were both using a staff) I’ve seen countless thieves, mesmers, and warriors.
It’s just so much easier to zerker/condi bomb upleveleds and stealth or nike away than actually risk your life fighting more than one player as, say, a necromancer. :P
Uh, I would probably say ranger is the best. Maybe not the most exciting, but they have a pet to take aggro for them and if they do go down their pet can revive them too. Not only that, but a lot of times your pet can kill everything around you by itself in PVE too.
Minion necromancers are the same way, but since you can’t unlock all the minions very quickly, it’s not as nice at lower levels.
Warriors are pretty tanky and do good damage (and can nike away if things get too tough), so they’re not a bad choice either.
Guardian is another popular choice, although it lacks the running abilities, has lower base HP, and isn’t the most exciting thing in the world either.
It’s up to you though. Maybe you could give them all a try and see what you like best. :P
Ele for it’s elites. I don’t know what elite to use in PvP anymore.
FGS is useless, tornado is useless, Glyph of elemental is broken.
Psh, eles can still wreak havoc even without an elite skill. Like a boss.
I think warriors and thieves got hit equally bad and both the worst, because they’re the ones complaining the most. Even though their nerfs are not build changing or game breaking or anything, I’m sure that’s how Arenanet sees it.
Shout out to necromancers though. To those who haven’t left them for other professions.
If you can dodge a wrench, you can dodge a ball. > If you can win as a necromancer, you can win as any other profession.
Let’s also make meteor shower a 2 second cast time. For balance.
My theories:
3 increases burning because it sends out a blast of hot air, which would really burn. It reminds me of one of the Saw movies where the guy is trying to escort a girl through a maze where they’re both being blasted with hot air, and wow. That would hurt.
4 is a wall because it just mimics the focus 4 skill for elementalists in fire and as for why they’re both shaped that way, I have no clue honestly. I think Arenanet just likes rectangles and walls, because thieves, guardians, mesmers, engineers, elementalists, and necromancers can all share in the wonder and glory of ground-targetted rectangles. (Warriors and rangers were unfortunately not invited to the rectangle party)
5 doesn’t increase burning because smoke actually would choke the air and cause fires to die faster, it’s the heat that causes burning, and smoke itself isn’t hot at all. (Ever had someone who was smoking blow in your face before? Gross, but not hot.)
Incendiary Ammo is probably 3 attacks because of the “Ammo” part of the title. If it was 1 every 20 seconds, it would probably be called Incendiary Burst or something, idk. Also, giving it 3 charges gives you multiple chances to inflict the burning, in case your first 2 attacks missed or something.
These are just my theories though. Sort of like asking “How many licks does it take to get to the Tootsie roll center of a Tootsie Pop?” The world may never know. :P
I don’t think it’s too much to ask for honestly. I think it would be better if death shroud just didn’t interrupt your finisher though. If you’re able to interact while in death shroud now, it doesn’t make sense to have death shroud interrupt an interaction. It just seems like something they neglected to think about.
+1
I actually have been running this build and I’ve been VERY successful with it so far, but I also feel like perplexity runes would make it amazing if I could afford them:
And yeah, signet of earth is pretty OP now lol. It’s like warrior’s longbow 5 skill only not a projectile.
P.S. This would work with dire or rabid gear too, I just use celestial because I had already invested so much in getting so many ascended pieces that I have a hard time letting go of it lol.
Least fun to watch:
1. Warriors – too full of themselves and not skilled in the least. Most of their strength is passive.
2. Thieves – also very arrogant, but at least more skilled than warriors, and they usually have to pay for their mistakes by dying because they can’t nike away as easily (too squishy) unless they start running when they’re at like 40% health. They don’t have as many passives to carry them either.
I don’t really have a third because all the other professions can be interesting in at least SOME way to watch lol.
I do have some favorites though. (Necromancers and Engineers)
I just saw a LB/GS condi ranger… Didn’t know we came that far already.
Watch out. I foresee the new meta.
Either that or you’ve played since the last patch lol.
I’m not against the ranger buffs, but I’m not about to say that they’re just as weak as they were pre-patch either. They’re a force to be reckoned with, and if you’re not built specifically to counter them, they can be really tough to fight.
If they had their own version of berserker’s stance, I’d say they might even be as strong as warriors now lol.
I think instead of trying to get people in trouble, it might be better to just submit it as a bug/exploit report to encourage Anet to fix the problem, rather than banning anyone. That’s just what I would do, at least.
My bf and I have been having the same issues for a while now. We both have decent computers and internet service and run the rest of the game completely fine, but occasionally experience lag spikes, rooted glitches, glitching into terrain, having our skills go on their full cooldowns without actually doing anything, and having our skills simply not activate even when we spam click them.
It’s not the standard lag that happens constantly and causes all sorts of rubber-banding and whatnot like usual, but if you pay attention, it is enough to change the tides of a pvp match sometimes.
before I turned off map chat
People who turn off map chat shouldn’t play PvP. The sheer amount of games where I try to used tested tactics, or advice people where to go, or tell people where I’m going and they don’t say a single word all game, or at the beginning say something in /s like ’I’ve turn chat off’ is unreal. What is the point in turning chat off? Do people honestly get upset or offended or annoyed by the complaining trolls? If they do they need to get a thicker skin. I honestly see no point in turning it off especially when it can lower your chances of winning, especially if people who turn it off are bad.
No offense, but if you’re posting your strategy and positioning in map chat while in PVP (not WVW), you’re doing it wrong lol. :P
Also, saying “People who don’t [play the way I play] shouldn’t play [etc.]” just makes you sound like an elitist. I never said I don’t talk to my teammates during a match, I just don’t use map chat to do it.
Lol, there are an incredible amount of poor sports in tpvp. In 90% of my matches before I turned off map chat, at least one member on the losing team would either:
- Insult his teammates for their lack of skill.
- Insult the winning team, saying they were all running “cheese builds” or zerging.
- Insult any particular member on the winning team that killed him and demand a 1 v 1, then call them names.
- Ragequit and sit in his spawn complaining in map chat.
- Ragequit out of the entire client, sometimes returning a couple minutes later to complain that the match wasn’t over yet.
- Put the blame for the loss of the match on particular members of his own team, insulting them in both team and map chat. Sometimes, if this poor sport is put on the same team as that person again, they’ll rage before the match even starts about how they keep getting put with ‘noobs’ or ‘scrubs’ or whatever, and make a point to let EVERYONE in the ENTIRE MAP know that their teammate is a bad player (according to them).
These are only a few I could remember from before I started turning off map chat, but the list goes on lol. I tpvp still because I don’t like the maps in SPVP and I generally do pretty well (and I’m trying to get the Champion Magus title for the second time), but it’s these kinds of players that drain the fun out of it.
Personally, I don’t mind losing one bit. I know that there are teams that went through the trouble of organizing all 5 of their members on teamspeak, all with the builds that they thought would be strongest for the situation, and I respect that a lot of times pugs like me are at a disadvantage there. I also know that there are a lot of much better players, especially in pvp, and that’s what makes pvp exciting: you never know who you’ll be up against.
It’s the poor sports that drain the fun out of it though. While there are plenty of good sports in pvp too, who will say GG after every match no matter what and even call out players to compliment them on their skill, there are just way too many poor sports.
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Well, it’s in the build link, but I use celestial armor, trinkets, and staff with traveler’s runes, sigil of leeching and sigil of renewal. I also use Super Veggie Pizza and Hardened Sharpening Stone for my food buffs because I’m cheap lol.
Some tanky alternatives to celestial gear is cleric’s armor with Soldier’s trinkets/staff (or vice versa), or knight’s armor with cavalier staff/trinkets, or even full settler/apothecary/cleric’s armor would work. If you want more damage, you could do soldier’s/cleric’s/cavalier’s/knight’s armor with berserker’s trinkets, or just experiment a bit.
I was using soldier’s armor with cleric’s trinket and a soldier staff up until I got my celestial gear. You don’t have to worry about survivability, but it can take a while to kill things, especially if you’re not using a bursty rotation (like just auto attacking). :P
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
(edited by Kako.1930)
I’ve been running staff in pvp, pve, and wvw for about 8 months now, and I’ve always preferred it over d/d, d/f, s/f, or s/d. I run more of a bunkerish build instead of a berserker meteor shower/ice bow build though. Still, staff is a lot of fun, and a lot of people tend to tunnel vision to focus me thinking I’ll be an easy kill, so I get a lot of player kill points.
(especially thieves and warriors. I can always count on them to ride on my coat tail to their downed states because they’re way too aggressive for their own good.)
I haven’t seen as many staff eles in tpvp ever since they announced the nerf to meteornado though. For a while, it seemed almost meta to have a meteornado bomber ele on a lot of the teams.
I actually use bunker down with my build and it works pretty well (for me, at least).
Here’s a link to my build:
It works really well with berserker armor, too, and I know flamethrower isn’t the most amazing kit to most players, but I’ve been using this for a while now and have had a lot of fun in wvw, tpvp, and pve with it.
(Although when I go in dungeons I tend to switch out rocket boots for either elixir U, elixir S, or throw mine.)
With the gear I have now the mines hit about 1k damage, and I’m pretty sure that’s on crits, but it’s still pretty nice. ^^
I really want the bunny ears too! They’re too cute.
Sometimes I think it’s funny to run turrets in PVP (exclusively) just to troll people, since so many people rage about them. (And I’m probably not the only one that likes to see thieves and hambow warriors cry that underused professions are OP lol)
The gameplay is stale, but player reactions just from seeing a rocket turret can be priceless sometimes. :P