Ironically, the monthly achievement that I don’t like is the salvage 500 items. I typically make more money just selling my junk to NPCs (usually around 1-2 silver) than trying to sell the materials I get from salvaging (about 40 copper for mithril). Basically I’m losing money for this daily.
The issue is not how hard or easy it is to do. Having these daily achievements alters the way people play and not necessarily for the better.
Except that the old Dailies did the same thing. It takes a very long time to get 60 kills in WvW. Most NPCs you’ll be killing are veterans, and you should no be attacking wildlife. Getting player kills can be very difficult unless you catch someone overextending, and that’s not gonna happen 60 times in an hour. I have to drop out of WvW to get this achievement in a reasonable amount of time.
Then you have the “15 unique creature kills” which doesn’t work in WvW, either (unless, of course, you are attacking wildlife). Heck, a good chunk of the maps don’t have 15 unique creatures in it (Orr is a primary example, but you see this in other maps, too).
If you’re whole argument is “These new dailies get in the way of normal gameplay”, it falls flat because the old dailies weren’t any better.
I’m confused. I’m almost completely certain that you can get Exotic gear with your desired stat combination without ever having to step in a dungeon.
Look at this table:
https://wiki.guildwars2.com/wiki/Armor_stat_combinations
Only a couple of stat combinations are completely unique, and none of those require any dungeon time.
As for ascended gear, we just got a huge dump of ascended accessories available for non-dungeoneers. There aren’t any ascended armor or weapons, but you’re complaining that we have to farm dungeons to get stuff that aren’t even in the game?
Please please please please tell me you can get this skin. I was going through the Personal Story and got this outfit as a disguise. Immediately, I went “THIS! This is what I want my character to look like!”.
Unfortunately, I think the skin is only available in this quest. Is there any hope for me?
If you’re having trouble with the “Dodge” achievement, just kite some Moas around and when your endurance is filled, dodge THROUGH them. Their attack animations are pretty quick, so they’ll attack you pretty quick and you’ll get the evade.
I got this part of the daily done in less than 2 minutes.
The complains about the dailies is always kind of perplexing to me. I mean, from my point of view, dailies are easier to do, and they give better rewards. Like, really? Is the old system where you gain a bottle of Karma and a Mystic Coin for grinding out 60-kills (and 15 of them have to be unique creatures) really better than dodging 10 times for a laurel that helps you work towards end-game gear?
Look, I can appreciate the desire to tweak and fiddle and play with skills, but the truth is that you are very unlikely to “discover” a build that’s better than the well established builds already outlined for GW1 unless there’s a sudden balance change. Your build will be underpowered, and you will have a lot of trouble finding people to play with if you do not conform to what they expect your class to accomplish.
In GW1, most of the skills are only slightly better than popping a Moa Tonic.
I’m just glad I can play whatever class I want, with whatever build I want, and people aren’t hounding me because I’m not “playing the class right”. No one has kicked me out of a party because I played a Thief with dual pistols instead of dual daggers, or that I really like traps over steroid-buffs.
Starting zones should always be way easier than “expected”. If Queensdale at level 1 is as difficult as Cursed Shore at level 80, we have a huge problem.
There may be some tuning needed, but starting zones should never really be “challenging”. Rookies are still learning the ropes.
With level scaling, the level on its own is pretty worthless. Leveling is really just for pacing (so people don’t just rush to the endgame maps immediately). Unless ANET plans on dumping 6 zones on us all at once, pacing is not an issue. They’re not going to level-lock all the level 80 characters out of new content.
I had enough karma to buy 3 sets of exotics from Karma vendors in Orr by the time I even started caring about getting exotic armor. I ran around in rares for a long time, and it didn’t affect my effectiveness at all in dungeons, WvW, or Fractals.
The crafting daily can be done with scrap. Just turn your Jute Scrap into Bolts or Copper into Ingots. You’re gonna have to do that anyway if you’re saving crafting for later. Not to mention it’s a ton of good exp.
Do people not know that crafting is the fastest way to level?
Oldbugga: I don’t think that affects us. A lot of classes had skills that do stuff like “Inflict poison on the next 5 attacks”. Before, if you missed (because of blind, dodge, etc), it wouldn’t consume one of the 5 attacks. Now it’s consumed whenever you attack, whether it hits or not.
Ninein: Certain conditions were transferable (Staff 4, and Sigil that transfers on crit), which broke some boss fights. Other than that, i don’t know about the stealth deal.
I love how everyone is posting all these issues with guesting and how it can be exploited when I just had free server transfers for the last 5 months.
None of the classes got any large or noticable buffs. This was all tooltip/paperwork stuff. Crying foul about this patch is not a good idea. The other hard up classes didn’t get anything else either. And maybe for the first time in the last 10 patches I didn’t count any warrior buffs.
Take offense if they balance out those classes and ignore necro.
The problem is that they have. In every major balance patch, Necromancers have been passed over except for very minor fixes or straight out nerfs. The sentiment around here is “maybe they’ll do something in the next patch”, and they don’t and they won’t. That’s why people have given up.
I love how the mere idea of an update being launched during regular business hours at the company’s primary timezone is somehow completely unacceptable to some people here…
You people must love being called into work for the midnight shift…
Isn’t a Raid really just an instanced DE? I mean, the problem with Raids in WoW is that it required 40 people in a guild in the right configuration, so maybe 10% of the population actually got to experience a Raid.
If done well, a DE sequence can take place of a Raid. You already see a high level of communication when people try to take Lyssa’s Temple. I would love to see more like that, with meaningful rewards and well tuned difficulty.
I already spend enough time setting my Swiftness ability on autocast, hitting my auto-run hotkey, and alt tabbing. And that’s with using waypoints indiscriminately.
Not very likely. It affects the Personal Story and Race Specific skills. There’s quite a bit that needs to be modified to make changing race possible. We can’t just reset the personal story (allows people to get certain rewards twice per character), and a lot of character progress data would need to be reset as well.
If you want to power level, I recommend joining WvW in a exp/karma train (a mob that takes camps and checkpoints, but ignores forts). It’s a very fast way to level that doesn’t involve a large gold investment.
You can spend gold to do a ton of crafting to level up a character. You would’ve spent the gold on gems anyway for the race change.
My favorite housing so far has been from Runes of Magic. It was mostly a storage room for most people, but my favorite feature was the ability to put up mannequins that can wear spare pieces of armor you’ve collected. Even better is the ability to right-click the mannequin, and you’ll instantly swap all equipment with the mannequin.
Stealth is a status affect given by certain skills. You start with one (your heal, hot key #6). You can learn more skills that give you stealth as you level up. There are also traits and equipment that give you stealth when triggered.
When you’re in stealth, you’re #1 skill changes and has some powerful effects.
Note that Stealth is pretty short compared to WoW. There’s no long, permenant stealths (Thieves are already too overpowered to give them something like that).
Whenever I seem to be powering through the area a bit too quickly (as in not doing enough DEs in an area to keep up with levels), I tend to just jump into WvW and get a few levels there.
If a feature is seriously needed to improve the enjoyment of the game, then that feature should be integrated into the game itself by anet. There’s no need for an addon.
Downvote. Fractal dungeons are more about mechanics than stats/gear. I doubt having level 80 exotics really mean much when you’re a dolphin. The only thing it really slows down is the damage on boss fights (and even then, those have heavy mechanics over straight damage). It’s not like you’ll survive Jade Maw’s Care Bear Stare by being higher leveled.
If a level 1 character wants to do a low level fractal with his friends, I don’t see why we should stop him.
My only argument for MF gear is that it is flippin impossible to get a Vial of Cendensed Mist Essense, so every bit really helps.
Other than that, how often are you killing mobs in dungeons? In most explorer instances I’ve been in, I’ve killed maybe a dozen or two after running past everything else? MF works so much better in the open world, and almost not at all in a dungeon.
Minis in general should have their own panel where you can activate them. Something similar to what Rangers get for their found pets. Ditto for Town Clothes. I hesitate to buy Town Clothes because it means I have less space in my bank that could be used for more useful things.
I love love love the Slingshot skin for the Shortbow.
I gotta say, though, Tixx’s dungeon = boring. It was interesting the first day, and then it turns out that you have to do this 5 times with events in a different order.. yay.. I did it once each time to get the reward, then never looked back.
The jumping puzzle is fine. It was much easier than the halloween one, and it gave you three paths to keep it somewhat interesting. Those Peppermint Sticks that you jump on are misleading, though. They seem wider than they are. I keep slipping off them. People will have difficulty with Jumping Puzzles, regardless of how complex they are. I don’t think making it harder or easier really makes a difference.
I wish Bells had a better sync. Even if I 100% a song, it just sounds like noise to me. Fun, but audibly confusing. I don’t know if you can even do anything about this.
Presents were so disappointing. The best thing I got from it was a snowflake, and I don’t even do any crafting. There was nothing in the trade shop I wanted (I already got my minis, and skins were selling for pennies on the TP). I kept opening boxes, and traded in for more boxes, and I basically came out with nothing. It was completely unrewarding, so I stopped looking for boxes altogether. I didn’t feel like getting mauled by level 80 toys just to get more ugly sweaters.
I just hope something like this goes into the game before its too late for people to care.
The bells also have that 1 second delay between pressing the button and hearing the noise, which makes it really hard to improvise anything
I really wish ANet would implement Gaussian distribution for their RNG. Basically, try to normalize the chance a bit so that the numbers aren’t extremely high or low on the ends of the chart.
The more you fail, the more likely you are rewarded next time. The more you are rewarded, the less you are likely to be rewarded again.
At least this way, every box you open is satisfying because you are actively making it more likely that you’ll get something better next time.
I really wanted a sexy santa costume for the dudes…
I agree with a lot of stuff in this thread. I’ll put my hat in on the following
- Increase rewards for Story Mode. Story Mode tends to take much longer than exploration, and has much more interesting things going on. I don’t see why they shouldn’t give dungeon tokens on top of their rewards. I don’t see any incentive to do Story Mode at all
- Progression through FtoM should be by level range, rather than strictly level. For instance, if your max is level 3, you should be allowed to progress to level 4 by doing a level 2, 3, or 4 party. Right now, there’s little incentive to do a run under your FtoM level, so lower level players get left in the dust.
- We really need a place to put these tokens.
I don’t think some of you realize the subtle psychology in play here. Replacing swear words with kitten actually defuses a lot of arguments around here. Swear words incite anger, which incites more swear words. Excessive use of swear words becomes nonsensical around here because of the censorship. It doesn’t stop people from being angry for whatever, but it does mitigate the feedback loop of being angry because someone else is angry.
So I have a buttload of Karma, and I figure I might as well spend it on a set of Exotics. The problem is that all the light armors kind of suck? Most of them have a ton of Healing and Precision, which seems awful for any build (unless we get crit-heals or something silly like that).
So which set is actually worth looking at for a Necromancer? Doesn’t matter which build (power, condition, don’t care). I just want a set that isn’t completely useless.
I think some people are doing the math wrong. A 0.5% increase in equipment stats across all equipment is still only a 0.5% increase in stats. Multiplication is distributive…
Even if you had 40 people in Exotics vs 40 people in Ascended, the power difference is still 0.5%.
(edited by Katai.6240)
But the vertical progression only affects one part of the game, FotM. Those who care about getting to deeper areas of FotM can have their vertical progression to get armor with higher agony resistance. Everyone else couldn’t care less. How does ascended gear affect anyone doing anything outside of FotM in a meaningful way? All you’re doing is upgrading your armor to get more agony resistance.
No, there’s plenty of documented evidence showing that ascended gear has higher base stats than exotic. Further, the Q&A on reddit revealed that there will be more tiers within the infusions, and there’s no reason to believe those higher-tier infusions won’t have base stat numbers too… so you can feel like a hamster in a wheel chaisng those too.
I am aware of that, but you have to remember that Ascended gears basically have Runes baked into them. I mean, compare Yakkington’s Ring vs Exotic Ring with Jewel is a difference of 5 power, 5 precision, and 3% magic find.
I mean, how much is the total stat difference? After taking Rune bonuses and special effects into account?
Can someone explain to me why Ascended gear is such a big deal? I mean, did a couple of rings and backpack really obliterated this game? Is this game that fragile? And we don’t know how armors are acquired, either. How can they break the game when they’re not even in yet?
If you can show me evidence on how agony resistance or a few dozen extra skill points significantly affects PvE or WvW, then I’ll concede.
Here’s what I understand from Ascended gear.
- Slightly better than Exotic, slightly worse than Legendary. Mostly a negligible difference in PvE and WvW. If a handful of stats is making you lose at WvW, I think you’re doing something wrong.
- No upgrade slot. Which means less versatility than Exotic gear. If armor continues to not have upgrade slots, then we make use of our Runes with special effects on them. This makes them slightly worse than Ascended gear depending on the type of runes you prefer to use.
- Has Agony resistance and takes Agony increasing infusions. This is only relevant in Fractals. People are crying because they can’t get ascended gear because they don’t play Fractals. Why do you want a stat restricted to a mode you don’t play?
Then people are saying that Ascended makes Exotics obsolete, except we don’t know how we get Ascended armors? Maybe we use Exotics to craft Ascended. Who knows?
The problem is not the degree of progression they’ve introduced with Ascended gear. The problem is that they have committed themselves to vertical progression. Vertical progression “progresses” by periodically raising the power-level. This won’t stop, ever, and you will find that if you don’t hop on the treadmill at some point, you will not be able to play the new content. That’s the way all WoW-like games work. You can ignore it for a time, but eventually the difference between you and the environment will simply be too great for you to play. Let me repeat it since I see so many posts on the insignificance of the stat increase: The degree of vertical progression with Ascended gear does not matter in the slightest; what matters is the introduction of vertical progression.
But the vertical progression only affects one part of the game, FotM. Those who care about getting to deeper areas of FotM can have their vertical progression to get armor with higher agony resistance. Everyone else couldn’t care less. How does ascended gear affect anyone doing anything outside of FotM in a meaningful way? All you’re doing is upgrading your armor to get more agony resistance.
Can someone explain to me why Ascended gear is such a big deal? I mean, did a couple of rings and backpack really obliterated this game? Is this game that fragile? And we don’t know how armors are acquired, either. How can they break the game when they’re not even in yet?
Here’s what I understand from Ascended gear.
- Slightly better than Exotic, slightly worse than Legendary. Mostly a negligible difference in PvE and WvW. If a handful of stats is making you lose at WvW, I think you’re doing something wrong.
- No upgrade slot. Which means less versatility than Exotic gear. If armor continues to not have upgrade slots, then we can’t make use of our Runes with special effects on them. This makes them slightly worse than Ascended gear depending on the type of runes you prefer to use.
- Has Agony resistance and takes Agony increasing infusions. This is only relevant in Fractals. People are crying because they can’t get ascended gear because they don’t play Fractals. Why do you want a stat restricted to a mode you don’t play?
Then people are saying that Ascended makes Exotics obsolete, except we don’t know how we get Ascended armors? Maybe we use Exotics to craft Ascended. Who knows?
(edited by Katai.6240)
Yes, you can do it twice in a 24 hour period, but your average will never be more or less than once every 24 hours if you do the daily every day. It is better than having a 24 hour timer for each person because your average will always be somewhere less than once per 24 hours.
It is better this way. Trust me on this. Having a personal reset timer means you lose chances to do the daily. I’ve played MMOs with dailies like this, and unless you play GW2 at the same time every day, you lose hours.
Here’s an example of the flawed personal timer:
1) You complete the daily at 8pm Friday night. Timer sets for 24 hours, you cannot repeat until 8pm Saturday night.
2) You play all morning on Saturday, but you cannot play after 8pm Saturday night.
3) You play all day Sunday. You complete the Daily at 9am Sunday morning. You cannot repeat the daily until Monday at 9am.
What happened here is that between 8pm SAT and 9am SUN is lost time to do the daily. Basically, your daily “schedule” is pushed out by 13 hours.
Having a global reset time (regardless of which time) favors the player because it locks your average at once per 24 hours. Unless you don’t play for a full 24 hours, you don’t lose any time. You can complete the Friday’s daily at 8pm on Friday, then complete Saturday’s daily at 9am on Sunday, then complete Sunday’s daily at 8pm on Sunday. You are given 24 hours to do the daily quest. That’s what makes it a daily.
a) Allow players to change the order of weapon abilites in action bar. (simple)
- You can already change keybinds. Though this would be convenient (i would make use of it), I don’t think this is something that makes/breaks games
b) Add more abilites per weapon – but you can only use 5
- Most classes can weapon swap in battle, so you typically get 10 weapon skills. Those that can’t get even more. Elementalists get 20 total weapon skills, and Engineers can use 1 utility slot to gain 5 weapon abilities (so total 20 total weapon skills, at the cost of 3 utilities).
c) Give ppl real choises on how they want to play – If they want to be more tanky or healing – then allow them. Current system does not.
- While a healing spec is not really useful, I know tank builds work really well.
d) Add mounts into the game !! Make ppl pay for them … I dont care … just get them in.
- Redundant when you can just port everywhere for dimes. Mounts are cool, but it’s all vanity items.
e)Improve the dungeon experience. I know of alot of ppl that like to play trinity way and would be playing GW2 if it had good dungeons that offered more tratidional gameplay.
- I don’t think moving towards the “Trinity” setup is “improving”. The main issue being that pretty much everyone already knows how that works, and it’s incredibly boring IMO. I’ve done enough MMOs to be done with the Trinity setup. I like this “Diablo” style class system where everyone does damage, and everyone does support. The only issue I have right now is that no one can take damage too well without being fully spec’d for it. Either that or everyone is glass canon except for me…
f) Add 10 man raids into the game.
- A cool as this would be, I have a hard enough time getting 5 people together to do normal dungeon runs…
(edited by Katai.6240)
Should we file a bug report for this? How will ANet know who participated and who didn’t?
Maybe it’s because I’ve been lurking the forums almost religiously, but I recall ANet reps noting that the prices of precursors are well above what they expected their “worth” to be. I’m not really disappointed in this event because I had the feeling the availability of precursor items were planned to be increase in due time.
I understand the frustrations of those who have received Legendary weapons before this point. That said, I saw this coming a long time ago.
I was taken back by this as well. Why would you REMOVE CONTENT on the day the Holiday actually occurs? It just seemed like poor planning. You took out a dungeon and replaced it with Simon Says… what?
Can we make the Mad King chest take in other tonics? I have a bunch of junk tonics in my inventory before Mystery Tonics were introduced. I would very much like to turn them into Mad King chests….
I don’t find them to be a problem. I think people just want to blame something for their own failures. Honestly, after the first hard jump (immediately after the pause), 90% of the people die regardless of race.
I honestly find the puzzle to be harder when there were more naked human men in the group. I kept losing track of which hot, manly beefcake I was controlling.
In the level 10 “Street Rat Human” personal quest, Doc Howler shows up even though I arrested her in the last mission? I’m almost certain that this is a bug, but I’m surprised it has gone so far without being noticed.
Of course, the alternative is WoW’s 15 minute griffin rides across the world. I’m gonna stick with my waypoints.
Okay, so we know that there were some drop-modifying code put in to curve the effectiveness of bots. However, this also directly curves the effectiveness of manual play in certain circumstances. What should I be doing so I am minimally affected by these rules? Specifically, I want answers to the following
- Does the anti-bot code affect the number of drops, or the quality of drops?
- Does the anti-bot code activate after a certain time limit?
- Does the anti-bot code activate after a certain kill count?
- Does the code deactivate when you log out?
- Does it deactivate when you change zones?
- Does it deactivate after a certain period of time within the same zone (do you have to stop killing for a certain period of time)?
- Does the anti-bot code affect the quality/quantity of items in chests?
- Are WvW maps affected by the anti-bot code?
- Would Badges of Honor drops be less frequent if I played WvW too long?
Nope, not fun.
It’s not fun to be killed repeatedly 20 feet from your spawn point.
It’s not fun to have 0 supply and no supply camps.
It’s not fun to be forced to change maps just to grab supply to bring back (if you’re lucky)
It’s not fun to have to repair a full set of armor for the 8th time today
It’s not fun to have your entire population defend a point, only to still be outnumbered
It’s not fun when any work you do during the day is negated because everyone on your server sleeps at the same time
Blood Fiend gets 1-shot in higher levels. I tank better than it can, and the damage output sucks at level 80.
Well of Blood is my choice of skill. It’s useful primarily in WvW, as you can heal a large amount of people on the field at once. With the trait that allows you to target Wells, it becomes an effective ranged heal the melee or ram users on gates. I already have the other Well traits (apply protection, reduce cooldown), so it works fine in my build.
Consume conditions is definitely nice, though. I think it’s good if you’re more of a Melee Necro instead of a ranged support like mine.