(edited by Katai.6240)
This is a bug. They state in the patch notes that you should only be able to do One of the two Monthlies for laurels.
Quickness nerf really sucks the fun out of that skill. I guess I’m replacing it with a signet or something.
At gold-to-gem rate, that’s 16 gold to change your name. That doesn’t sound too bad to me.
But this thread isn’t really about “I can’t do it” or “It’s too hard”
It’s about “This is boring….”
As nice as the rewards are for guild bounties, it’s simply the most boring thing to do. Conglomorate guilds can do anything and everything, but an average sized guild has to spend that first 45 minutes scouting and planning (and praying that Half-Baked doesn’t show up on the bounty list). And that basically amounts to scouting out bounties, hoping no other guild kills it, hoping it shows up on your list, and hoping everyone in the guild gets a chance to tag a bounty.
It’s boring. But to do any of the other guild missions, you have to do it.
Sometimes to get nice things you have to do boring things. Jobs (not all) usually suck, but the money you get for doing them is nice. Going to college every day for 2-8 years is kinda boring, but the degree that gets you 30k-400k+ is nice. Sometimes you need to work for a reward that you are more fond of. Some people find a way to make even the boring stuff seem fun, which makes the not so boring stuff even more fun. It isn’t all Anets job to make the game fun, some part of it is on the players themselves.
I don’t think that’s sustainable in game design philosophy…
But this thread isn’t really about “I can’t do it” or “It’s too hard”
It’s about “This is boring….”
As nice as the rewards are for guild bounties, it’s simply the most boring thing to do. Conglomorate guilds can do anything and everything, but an average sized guild has to spend that first 45 minutes scouting and planning (and praying that Half-Baked doesn’t show up on the bounty list). And that basically amounts to scouting out bounties, hoping no other guild kills it, hoping it shows up on your list, and hoping everyone in the guild gets a chance to tag a bounty.
It’s boring. But to do any of the other guild missions, you have to do it.
But how the heck do you come up with a strategy that involves people NOT IN YOUR GUILD?
I get that bug whenever there’s a lot of stuff going on. It happens a ton in WvW for me, as well as the dragons.
Honestly, after you get your Amulet, there’s really no point in doing the dailies. It takes 20-days + monthly to do that. After less than 3 weeks worth of work, you never have to look at Dailies ever again.
This happens with pretty much every skill. It’s annoying and useless because the only time a skill ever auto-casts is when I stop doing everything else, which means I might as well just leave autocast off.
Mounts should simply be a costume item or toy. I think those who really want it aren’t complaining about travel time. They’re complaining about character building and aesthetics. While not everyone is big into role playing, a lot of people would like to, at least, look the part.
This is confusing and is never really explained in the game.
“Unique” is a term used in a lot of MMOs for a lot of different things. In some MMOs, it mean that you received a “Named” item (Equivalent to Final Rest or any of the Legendary or Precursors). In other MMOs, it meant that its stats are truly unique, and no one else can get a weapon with the exact same stats (most of the time, randomly generated to have millions of weapons like this). It some, it means you can only equip one of it at any time (ala GW2).
Without having this explained anywhere in the game, I think this is a real problem.
Have a weekly achievement with 7 tiers? It could work.
I find this “find the bounty before you start the bounty” meta-strategy kind of dumb. It’s all Minority Report, and I honestly don’t like that…
Considering the amount of effort needed to get ascended gear, as well as the need to promote build diversity, I second this.
It takes forever to get ascended gear, so most people I know of just go for Berzerker stats as their end-game build…
What? o.O
You’re saying the 5 silver you get from dailies is going to cause massive inflation
As opposed to selling greens to NPCs for 2 silver each, and most people get a stack of 20 in less than an hour…
Should we worry about leaky faucets because it’s causing the sea level to rise?
It has to be at worse 45 seconds. I use Basilisk Venom on my thief when I’m stuck at ranged, and I get the full buff every time.
Blood is Power for the third skill. 10 might for 12 seconds is enough to drop both wells, your Axe 2 skill, and your Death Shroud 4, and another Axe 2 if you’re fast enough.
6.5 months is a vast overestimate of fully gearing a character.
It takes a maximum of 20 days to get both ascended rings.
It takes 20 days of laurels to get your ascended amulet (plus completion of the monthly which should happen in those 20 days)
It takes 4 weeks of guild missions to get both ascended earrings (assuming your guild has them all unlocked, will take longer for the first few months as guilds unlock things)In total it takes 28 days to completely deck out your character in all current ascended gear. That’s one character a month. In 6 months you could fully deck out 6 characters.
A far cry from the 6 years that people are claiming lol.
Yeah, except that your assumptions meant that the player is running at least one Fractal per day and one guild mission per week, on top of doing their daily every single day.
I can tell you that I’m not a casual player and even I am not doing that. Those expectations may be reasonable to someone who has all the time in the world to play this game, but they’re not reasonable for a casual player
And for anyone who doesn’t want to be forced to run guild missions or Fractals, well, the previous poster’s math is exactly correct: it’d take 6 months to gear a single character.
This is precisely why people have been saying for months that there needs to be more than two ways of obtaining Ascended gear. Because right now, it’s either run this content that the devs are trying very hard to “encourage” you to do, or else rely on the laurel system and wait forever. And that’s not acceptable.
I don’t think that was meant to be “typical” scenario, just the “minimum” scenario. If you really must have everything RIGHT NOW, you could take a character from level 1 to level 80 with max gear in 1 month.
However, it’s more likely it’ll take maybe 2 months for someone to fully decorate their character with the non-cosmetics. I feel that this is acceptable, especially since the Level 80 with Full Exotics is so quick. You basically take 50% of your play time to get your character’s last 8% power gain (if you choose to do so).
As for the guild stuff, it is really not difficult to find a conglomerate mega-guild that does guild missions every other day. You can be part of multiple guilds, so why not spend a bit of time there?
All classes get stealth with Runes of Infiltration.
Remember that you don’t even qualify for Exotic drops until level 70-ish. All the time spent before getting to that point is discounted because you don’t fight mobs capable of dropping exotics until that point.
It also relies heavily on what you spend your time doing. Chests have a much higher chance to drop exotics than anything else. That means a lot of Dungeons, Fractals, and Dragon events. If you spend your time doing map completion, DE, hearts, or WvW, you simply do not have the return rate of Chest farming. Even before the Pent/Shelt nerf in Orr, it was still better to run Fractals repeatedly for Exotics than to use DEs and kill massive amounts of zombie chickens.
I think the Armor classes are mostly aesthetic. Balances between classes is done on a per-class level anyway, which counterbalances any benefit for Light vs Heavy armors.
For instance, Necromancers use light armor, but have an impressively large HP pool. Guardians use heavy armor, but their HP pools are much smaller. Necro-tanks rely on their high HP to eat the damage, while Guardians rely on blocks.
You can also guest on a more populated server. Some servers have Arah open near-permenantly.
Here are the World v World rankings:
http://mos.millenium.org/matchups#NA
sPvP rankings are a bit harder to get, but PvP is cross server, so that’s a bit less useful information to begin with.
Tarnished Coast is the unofficial RP server.
I’m on Yak’s bend, which is sort of above average of the road in all aspects. We’re a bit better than others in WvW/PvP, but our population dips during the late night session (tiny Oceanic population). Other servers have more of a 24/7 activity to them.
Just know that you’re allowed to guest to 2 other servers with in a 24 period (and pick two different ones the next day). You can also transfer your account for free if you delete all your characters before attempting the transfer.
I have a hard time getting Spectral Grasp to work consistently. It always seems to miss no matter what I do. I only found it useful against the Lovers boss in AC dungeon.
Spectal Walk is just for travel. Terrible escape mechanism compared to proper “Blink” or “Charge” style skills.
I don’t know why I would ever pick Wall over a well. Flipping Boons to Conditions, Flipping Conditions to Boons (+ damage), and AOE Blind/Cold seems too much to pass up for vulnerability/protection
I feel like this whole argument is based on this premise:
“Those who play a little bit every day are rewarded the same as people who play a lot every day”.
That’s true when it comes to dailies, sure. But then there’s EVERYTHING ELSE. Because I have 30-60 minutes a day to play, and others have 12-hour regular gaming blocks, I’m already outmatched when it comes to the amount of gold in my bank, the number of armor sets earned, and the number of Ascended rings in my storage. Seriously, people are complaining that they don’t have enough room in their bank for all the ascended rings they don’t want.
So I’m already at a disadvantage. A huge one in fact, starting from about 24 hours after launch because people already hit maxed level and earned precursors before I hit level 15.
Then comes this thing, engineered specifically so people like me can keep up with the rest of you, and of course you want it gone.
Here’s what it comes down to: I like having something to do.
Dailies give me something to do in small pockets of time. Unlike some people, I don’t have hour blocks of free time to do dungeons or fractals. You can’t do stuff like that in 10 to 15 minute chunks. Dailies? I can do them, and have been doing them since the game launched. Buffed daily rewards? Awesome. No one complained about dailies until they got better rewards.
When I can do Dungeons, or Fractals, or WvW, I do them. But that’s not the bulk of my gameplay. A big chunk of it is going through the personal story lines on each of my characters, and completing the daily before the day ends. Basically it comes down to 1) Play storyline chapter or do some Events for a few minutes 2) Stop to take care of chores, catch up on work, or make some social obligation 3) Come back and play for a few minutes before the next thing on my list.
I’m already at a disadvantage because I can’t dedicate 16 hours a day to playing. When the game launched, people already had level 80 gear and hundreds of gold while I was level 20. I couldn’t even take advantage of the silly precursor drop rates back then because I simply wasn’t high enough level.
I continue to be at a disadvantage because I can only run fractals maybe once a week. People have been using it for weeks to gain silly amounts of gold, as well as filling up their banks with ascended rings that they don’t actually want. Now I can actually access some of that gear, and now someone like me who plays everyday can actually keep up with someone who plays every hour.
Okay, I’ll go ahead and say it.
I like the time sinks and dailies! I would prefer it you don’t change things I like to do just because you don’t want to do them.
The thing about a trinity is that you can’t do anything unless you have it. Within that model, you NEED a healer/tank/dps to do anything.
In GW2, you WANT a healer/tank/dps, but you don’t NEED one. You want to have at least one Guardian/Warrior to soak up damage. You want to have an elementalist for AOE/Healing. Having a 5 Melee DPS thieves in a party is probably bad team composition. But you can still play!! Having an unbalanced team makes the dungeon “more difficult” rather than “simply impossible”. That’s the difference between GW2 and other standard MMOs.
If you want more organized play, start doing level 30-fractals. Team composition becomes a much bigger deal at that level.
I think people don’t realize that there were dozens of overflows per server during the Karka event, and I don’t think “Guesting/Server Transfers” were abused then. You underestimate how many people are on your server.
Guesting isn’t the problem. It’s having everyone on the same map that’s the problem.
I mean, look at the Karka event. No one was “exploiting” guesting or server transfers to do Karka. We had tons of lag just because that’s the population of the server getting together in one place.
The problem isn’t guesting. The problem is that the game doesn’t handle large crowds well. That’s like getting into a fender bender and complaining that the guy in front of you stopped too fast when the truth is your breaks are missing.
I don’t care about stats. I just want to know what the armor piece is called so I can look as attractive as the people around me.
I don’t understand how guesting really gets you around that limit. I mean, you can do this with all your alts. Does that count as getting around the limit?
Even with guesting, you can only guest on 2 servers per day. That in itself limits you to each event 3 times in a single day (which is equivalent to just doing the events with two more alts).
Mega-Guilds are definitely encouraged in this game, and that’s sort of pointless? I mean, a Mega-Guild is really just a giant PUG-hub. You don’t really know anyone in the guild. Going on dungeons/fractals/spvp with them is no different than going on dungeons with a PUG. WvW is still reduced to following a commander tag around. All you really get is global chat and a bank vault filled with food no one wants.
If that’s what we’re encouraging, why have guilds at all? Why not just make this open world content, as if everyone on the server is part of the same guild? Makes no difference, really.
The mission window is too short. 15 minutes is nothing, and the timer really forces everyone to be hyper-efficient at every single task. The missions are impossible without someone having a copy of Guild Wars 2 Wiki open. It’s not really a scavenger hunt if we’re just looking at guides because we’d be wasting our time otherwise.
I mean, the frustrating thing about the guild mission is that, ironically, you don’t get to interact with your guild. Sure, you’ve all scheduled some time to get together and play, but then when the mission starts…
1) Everyone splits up… I thought we were supposed to play together…
2) Talking is limited to mission critical information. Any conversations between guild members is detrimental to the mission
3) When target is found, the target is melted. Sometimes we don’t even get a chance to fight together as a guild!!!
For a feature that touts on giving more content that guilds can do together, it seems to want to do the opposite!!!
I must be doing something wrong. I don’t make anywhere near 5-10 gold a day. Heck, I don’t even think I really make 1-gold a day in a two hour session. The only time I get that kind of gold is if I go out of my way to run Fractals/AC/Cursed Shore the entire time.
Zaitan was a weak narrative at the end. Really, all this fearsome power and we could kill him by shooting him with giant lasers. Great.
This doesn’t demonstrate the strength of the player, the party, or the Pact. This displayed the power of Asuran laser cannons. Oh hey, let’s take down another dragon. All we have to do is hit it with this laser we got.
There should’ve been a ground fight. There should have been Zaitan’s Last Stand. The players should’ve been given a sense of scale as to how big Zaitan really is, and how puny they are, and how a colony of fire ants can kill an animal 1,000,000x their size.
Zaitan just fell into an abyss. We didn’t even check to see if he was actually dead.
(edited by Katai.6240)
Isn’t raising the levels of a Legendary be kinda awkward with so many people transmuting their Legendaries onto Exotics with the desired stats?
Edit: filter didn’t like “of” “awkward” next to each other…
(edited by Katai.6240)
I think I would agree with OP to a point. With ranged, you’re pretty safe building berserkers gear and pumping all your steroid skills. With melee, you need to pad yourself with Vit/Tough, as well as focus on dodging. The damage output almost balances out (melee still does a tad better, I think). I think a group of 5 in a circle around the boss has a better chance of succeeding because they can kite and avoid damage at the cost of a small bit of extra damage. With a lot of melee characters, I think you run the risk of everyone getting hit by one (possibly lag induced) breath attack that puts everyone in down state.
Also, fighting flying monsters as melee is awful :/
The complaint here seems to be that the weapon you want to use isn’t suited for the task you are currently undertaking? You’re not bound to dagger, so why not use Axe for your 1v1 PvE damage, and use your Dagger for when you group?
It seems that each weapon set has a specified purpose, so of course you would need to use the right tool for the job. I mean, this feels like demanding that ShortBow thieves don’t do enough single target damage when it’s pretty clear that it is meant for AOE damage.
yup its probably a way to widen the horizontal progression.
simply being able to switch sigils and runes would already be nice, but now you have to carry the whole other armor set in your bag.
+ you have to grind some more to make it look nice!
its just a lot of work to tryout different builds,
i know its “endgame” content, its just… not ideal for my personal situation!i dont feel like doing wvwvw cause i have to “retweak” my build each time.
i cant simply jump in and have fun.its
just a little detail.
They can do better, definitely. I want to be able to save “Trait Pages” and swap between them (even for a fee). I want to be able to keep an “Armor Bag” that’ll let me swap full sets armors at a click of a button.
Can someone explain to me what is actually being gated? I mean, Ascended gear just allows you to go to the higher level fractal dungeons, except you have access to all the fractal dungeons at level 1.
This is how stupid this all sounds: You refuse to play a lower level fractal because it’s too easy. So you go play a higher level fractal that’s harder. Except now you need Ascended gear to make the higher level fractal easier because it’s too hard…
Taunt just sounds like another CC option for me. It should just be an opposite of fear, and I see no problem with that.
there is enough “deepness” for most player.
choosing your 2 weapon sets
choosing the sigils
choosing the armor stats
choosing the runes
choosing the trinket stats
choosing traits
choosing powers on hotbari mean.
i use to be greatsword+staff
but then for fun i started playing with mace/focus.
i discovered a whole new way of playing the guardian, more symbols, more stable, more tanky!my only problem is that its kind of expensive to get another set of armor to get another set of runes to fit with your new build.
way too expensive..
runes shouldnt be “destroyed” when you replace them.dunno, i find anet isnt promoting endgame deepness by not allowing people to play around with different builds.
but deepness is definitely there
What you described is Horizontal Progression. Having armor sets for different builds is the epitome of horizontal progression, and most people will say that its preferred over the usual vertical progression (in which you replace your armor, rather than have an alternate set). There’s nothing that prevents this other than earning your second set of gear. I already have 3 sets of exotics for my Necromancer depending on what I feel like doing that day. I got one using Karma, one using dungeon tokens, and one using flat out gold. Trait resets cost like 2 or 3 silver, so that’s not a big deal either.
Having too many skills at your disposal reduces the number of decisions you make when building your character in terms of skills and traits.
Please explain
That’s mainly a comment about build diversity. If you can get everything you want (and then some), there’s no decisions to be made and every build ends up the same. As much as I like the weapon swap system, we see a pattern like this: I like weapon A. Weapon B compliments it well, so I’ll use A and B. Someone else likes weapon B. Weapon A compliments it well, so I’ll use B and A.
Oh look, we have the same build :|
Right now our skill list (15+ skills per character) is very large compared to the skill pool, so we can have pretty much everything we want. There’s an illusion of decision, but there’s really none.
The number of abilities does not dictate complexity or skills. Take a look at DotA/LoL, which has you limited to 4 skills total. I know it’s a different genre, but there are a lot of parallels (especially if GW2 keeps trying to push sPvP).
In LoL, you select a champion, who has 4 skills. As you progress, you level those skills up. You also get active/passive abilities from items.
In GW2, our ‘champion’ is our Class+Weapon selection (5 fixed skills, with additional skills for secondary weapon for most classes). As you progress, you can improve those skills with Traits. You get active/passive abilities from your 6789-0 skills, as well as equipment.
GW2 definitely has more skills and options, but sometimes I think it makes it weaker in terms of class design. Having too many skills at your disposal reduces the number of decisions you make when building your character in terms of skills and traits. For some classes, there are very few cases when you wouldn’t take a certain skill or secondary weapon (I rarely see Necromancers without a Staff as their secondary weapon).
Balance, of course, is key, but not the kind of balance most people think about. I’m talking about balance WITHIN a class. It’s not about nerfing something that’s overpowered, but rather about making EVERYTHING seem overpowered. When everything is useful, that’s where the decisions come in. Balance between classes isn’t really all that important (except in extreme cases), because that’s not where we make our decisions. The richness comes from deciding from an interesting, powerful, and rewarding list of incomparable skills.
In my opinion, Thief is probably a good metric to look at. Your “classes” are Melee Burst (d/d), Ranged DPS (p/p), and Caster (shortbow). Most, if not all, the skills in these sets are pretty kitten good. None of these sets conflict, and none are really worse than another. They have their checks and balances. Necromancer, however, has Mid Range DPS (Scepter), Mid Range DPS (Axe), Melee DPS (Dagger), and it pretty much boils down to Axe and Dagger being thrown out because Scepter is better at everything except boss fights.
(edited by Katai.6240)
I’d probably have 1, with another one in the works for my secondary character.
Because getting a Legendary is so restrictive at this point, I’m just really hesitant on spending a lot of time and money on something that’s soul bound to a character I might not feel like playing anymore.
I think I’d be more interested if: Legendaries were easier to get OR Legendaries were account bound instead of soul bound.
Riding a Dolyak sounds slow and painful.
Necromancers suffer from builds that don’t work. That’s the primary issue. Almost everyone goes with Condition Damage necro, and having more than 2 necros in a group kind of sucks. Most other builds fall pretty flat. Minion Necromancers are complete crap. Dagger necromancers don’t compare well to other melee, though they hold their own. I’ve not seen any Axe necromancers, though it’s my personal favorite weapon.
Solandri is correct. Try to upgrade your equipment every 5 levels or so. It costs you basically nothing, since most stuff in the trading post are sold for pennies above the NPC sell price.