First time I did Dragon Stand. I love the battle, and I love a fully coordinated map.
I feel like there’s no particular rule for this because it’s done on a class-by-class basis.
I mean, Thief Shortbow isn’t a high damage weapon, but it gives you crazy amounts of mobility. That’s why PVP thieves use it as a secondary weapon. On the otherhand, Guardian Longbow is a pretty hefty amount of damage, but you give up a lot of the defensive and support that Guardians typically have with other weapons.
I don’t think there was ever a rule about “Range does less damage because it’s safer”. It’s not always safer. Going dual pistols on a thief pretty much means you’re going to die despite the huge amount of DPS you put out, while running S/P means you can stun for days or D/D means you have a ton of approach and extra evade/stealth.
Non-Issue. AFK gives piddly rewards, and the AFK timers will kick them out eventually. If 6 people AFKing on a map makes you lose the Silverwaste meta, you weren’t going to finish it anyway.
Is there a way to get or infer whether or not there’s something in the Delivery Box?
I don’t even care if they give us good craft mats for salvaging them. Just give us the Essence of Luck.
I swear, I have to click like 40 more times just to sell off all the salvage mats in my inventory.
Before it was “Click Item → Max → Sell”, and now I have to navigate a bunch of pop up windows and confirmation buttons.
There’s now a character limit on the search box, which makes it really difficult to search for certain items because half the items that exist have names longer than your dumb character limit.
I basically can only search for “Superior Rune of the” before it cuts me off and I have to go back and change my search so I can find my item 5th in the search list. So yeah, thanks for making the TP less useful.
The adrenaline nerf heavily affects weapons that are already bad, while barely affecting the weapons that don’t even need their burst skills.
Axe and Greatswords are really good without burst, while Sword, Hammer, and Rifle rely on the burst skills almost entirely.
Weird. Have you guys tried walking around the garrison? Sometimes that works.
Oh believe me…I took my 8746 Coffers and ran with them. And I was being VERY Looty
Christ, I’d be tempted to use an illegal macro to open up those coffers o_o;
I’d figure it’d be worth the risk because a good mouse is like 70 bucks and I ain’t wasting clicks on that.
I don’t think people realize that a Mount is basically the same as the Baby Dolyak Tonic…
The only difference is you gotta figure out how to wrap a char around one…
The big thing you forgetting is that outfit just cover over and can be removed at any time for another with out any type of lose if it was a transmute deal you would lose the armor you transmuted it to.
The risk is that they will add in another set that you like more now you must re-transmute your gear or simply get a new gear set.
Irrelevant. We already have armor and weapon pieces that costs 0 to transmute.
I don’t think it’s in ANET’s best interest to “police” who deserves a commander tag and who doesn’t. The high cost has merits. If you have 300g, I would believe that you’re enough of a veteran to get it.
Gating the additional colors at an addition 300g, however, is a bit much. I feel like it should be 300g for the first tag, and 50g for each additional. It’s still a hefty money sink (makes people think twice before purchasing), but maintains a suitable price point for how much value each additional color gives you.
So basically they’re selling us what’s cheap and easy. Great.
Seriously, what is even the point of outfits?
July 1-Auguest 12
1.38 months. Closer to 1 month than 2. Nice try!the finale doesn’t end today, it starts today.
if you want to calculate how long the half-season lasted, you need to know when it’ll end.
That’s like saying that your TV show doesn’t end on the date the series finale airs. It does, just not ‘till the credits roll, like they will in an hour or two when I’m done with this episode.
Which is my point. the credits haven’t rolled yet, the episode just started.
if you’re legitimately “done” with all the content from a release after an hour or two.. well, that sucks for you, you probably shouldn’t skip so much stuff.
Also, if you consider the length of a release to be “how long it took me through rush through it once”, then this half season hasn’t lasted a month either, it would be an 8 hour season.
Heck, if we applied this logic to TV shows, than 12 episodes of South Park is a 6 hour season!
I think you’re doing your math wrong. With 4 updates every two weeks, that’s 2 months worth of content for the Living Story.
That’s not to say there’s not going to be updates until the fall, though, just no more updates to the Living Story. I wouldn’t be surprised if we had a festival-style event like Zephyr Sanctum or Dragon Bash in the meantime.
All this sounds like one of those Credit Card Rewards programs, and by that I mean it sounds awful.
You know you avoid that wolf completely if you scan the boxes first.
He barely does anything in attack mode anyway (basically does a breath attack every 20 seconds, then sits around being useless). I didn’t even really fight anything in that part. I just ran past all the mobs.
Guild Wars wasn’t an MMO. It was basically Diablo 2 with an online market.
I don’t understand why everyone wants everything to be instanced. It sort of takes away the point of being an MMO, doesn’kitten
It’s only a huge zerg rush because it’s the first day. Of course everyone is gonna be doing the new content on the first day. This was true two years ago, and will continue to be true for as long as the game runs.
If everything is going to be instanced, why even play an MMO? Why not just play Diablo 3 or Torchlight?
Maybe I’m not playing the same game everyone else is, but I’m not really seeing the stuff you guys are.
If anything, the complaints seem to be more about computer performance and server lag. That’s kind of separate from the update itself. You get the same trouble in certain WvW battles.
So what exactly do you want at the end of the cave? Precursor? 5g?
How about some new and unique looking skins. You know that thing the game is supposed to be all about as far as rewards go.
They could even be white trash for all I care but the buy my rewards kitten is getting really old in this game.
Here’s the problem. If it’s guaranteed to always drop, then pretty soon, everyone has it. IT STOPS BEING UNIQUE.
As for a literal unique skin at the end of a cave, check out Iron’s Tailpipe Bandana. No fights required, just need to work out a click puzzle. Whether it’s cool or not is a different question.
I’m thinking Unique Looking as “NOT ANOTHER MEDIUM ARMOR TRENCHCOAT” sort of unique.
Seriously, it’s an MMO. It’s not like you don’t already see every other greatsword user with an Eternity. Not like it’s really an achievement of anything other than having buttloads of cash.
A dolyak mount gives you a -50% movespeed buff.
But seriously, what’s the difference – 33% swiftness or 33% swiftness on broomstick.
Role playing? Immersion? Couldn’t care any less, we already have rainbow shooting bows, bunny ears, pink underboob armor, etc.
I think the problem is that a perma-swiftness item pretty much makes a whole category of skills completely worthless. You typically have to spec towards increased movespeed (either by having specific weapons or by slotting specific skills). Not all classes can maintain 100% swiftness as well. This sort of thing can be important in WvW where traveling across the map is a huge factor.
With an out-of-combat movespeed buff, you can dump your movespeed signets and warhorns for arguably better stuff. Runes of the Traveler have a bit less value, as well. Swiftness as little value in-combat, so you’re trading off very little.
My point is that why add new skills/traits when we desperately need to fix the olds ones?
Certain weapons, traits, and skills are completely worthless for very obvious reasons. Rather than adding more useless clutter, how about bringing them up to par so we actually have to make choices on how we build our characters?
Yeesh, how many of the existing skills and traits for even viable? Are people even using 50% of the traits out there? Are we even using 50% of the weapon types for each class?
honestly as much as I wanted her sword at her death scene my first thought was (as the scene starts) oh wow that’s sad…….is anyone going to cut her down? (scene goes on) seriously she is just hanging there…(scene is about to end) ok apparently we don’t care enough about her to cut her down I guess no one will care if I loot he corpse.
Turns out she was still alive, but suffocated because people wouldn’t shut the hell up.
I think the primary criticism is that, for anyone who is well versed in writing, Belinda’s death was overall pretty boring.
The setup was obvious, the execution was poor, and people won’t really remember Belinda a year from now. The writer definitely wanted some kind of emotional response from the player, but when you know it’s coming a mile away, it becomes just another check mark on a list of overused tropes.
Belinda is a prop. She’s has no identity outside of being something sad that happens to Marjory. The story does not treat her like a person, so no one is really convinced that she’s of any importance.
Immersion breaking my butt.
You know what breaks immersion? A 2 foot tall Faren in a tiny red speedo.
Didn’t we learn that hidden timers and random intervals are incredibly boring from all those world events? I thought we were over this.
I’ve been trying to get one of my traits for several days, waiting for the Gates of Arah to close so I can fight the Risen High Wizard. I just end up sitting at the gates for a few hours, bored out of my mind. When does the event reset?
I love how “removing waypoints” is supposed to solve stuff like “not enough people on the map” and “stops people from zerging”.
You remove waypoints, and the map goes from “few people” to “no people” very quickly. We won’t travel from a town to a remote map that takes 30 minutes to walk to. It’s a complete waste of time. You know how there’s not enough people at the Temple of Lyssa events? Well good luck completing it when no one wants to walk to the temple, much less do the event.
And people will zerg anyway. In fact, without waypoints, it’s better to zerg. It means less death (and therefore, less running back to the map) with the same high rewards.
Nothing wrong with mounts cosmetically. We already have “rideable” toys like the Witch’s Broom. Just have them be non-combat with no discernible benefits outside of looks.
Do we know for certain that Kryta works off a dynastic monarchy? I mean, are we sure that the heir is necessarily related to Jenna in some form?
Of known characters, Logan, Kasmeer, or Cauducus comes to mind as important human characters (I doubt Lord Faren will inherit the throne….). Unless they introduce a new human character, I think it would have to be one of those three.
I’m sure this thing has some powerful magic in it if it can determine the heir of the throne (we’re talking heavy precognition here).
I really think Rox has romantic feelings for Brahm, and Taimi picked up on it easily and teases Rox about it. Rox denies having those feelings, so the whole “Taimi is always right” really rubs her the wrong way.
I agree that the “coming out” scenario would be pretty cliched writing. There’s only a handful of ways that will turn out, and all of them are pretty predictable.
The noble angle has a lot of plot bunnies, and I definitely think that would be a more interesting read. Kas’s identity as a noble (or former noble) has far more weight than the gender of her lover. There has been little to no ado made about it since their introduction, and I doubt there’s any reason to make a big deal out of it now.
Now Rox/Brahm will bring up some interesting cross-species interactions…
A legendary can’t be a “long term goal”, because the longer you wait, the more expensive it gets.
Here’s the price of a Dusk over the months.
Jan 2013 – 539g
Jul 2013 – 679g
Jan 2014 – 899g
Jul 2014 – 1358g
If you want a legendary, you better buy it now, because in 6 months the price will double.
(edited by Katai.6240)
Lack of patience. Ha, what a joke.
I’ve been around since beta, and the inflation of the precursors alone outpaces the rate I can farm. By the time I had 100g, the precursors cost 200g. By the time I had 200g, the precursors are 400g. Now the precursor ALONE costs 1350g, and I got tired of running dungeons 12 times a day just to keep up.
You know the only result that comes out of this discussion is that ANET will just stop telling us what they’re planning, right?
I don’t see what this thread is hoping to accomplish. ANET is moving at whatever pace they can possibly handle. If you think that complaining that they didn’t meet their goals will make them move faster, you’re sorely mistaken. They WANT to have all these things done. There’s no reason for them NOT to want that. If they could move faster, they would!
This whole “You’re not releasing content fast enough, therefore you must hate us” mentality is toxic.
I’m confused. What are we complaining about?
CC against high level creatures would normally result in completely cheesing every boss out there. It’s not difficult to set up a perma-stun party with a handful of Warriors with hammers.
The normal course of action that most developers take is “These creatures are immune to status effects”. Pretty much every RPG where you have stuff like stuns, slows, or silences, every single boss is plainly immune to them.
GW2 took a different approach, and rather than completely neutering CC skills against the only battles that matter, they gave the creatures stacks of defiance. It makes sense, lore wise. How did you knock down this giant?! Well, we had 10 people using knock down effects!
Defiance is a way to make CC abilities somewhat useful against high level creatures. Be glad you have that at all. Yes, it does take some coordination, but it’s like the only thing that takes any coordination in the entire game. I never thought anyone would think that people working together intelligently is bad design.
(edited by Katai.6240)
Breaking immersion?
If you want an immersion breaker, spawn a mini southsun Faren…
The best part is searching for “Guild Wars” and coming up with nothing
There’s a silly amount of kitten over a blue dorito. Is it really that distracting?
No problems with an i5 here. What video card are you using?
Well, part of it is that I want to see what the armors look like in the real world instead of just the preview window. The problem I keep running into is the armor looks great in the preview window, but looks kind of off after transmutation because of lighting effects and junk.
I just want a way to see what a lot of armor looks like in the world instead of just the preview window.
Oh, you’re totally right. They were moved from the top slot and shifted down a bunch. It was weird, the search box wasn’t working when I was trying to find it earlier.
I thought they’d be available for the rest of the Zephyr Sanctum event. Now they’ve been replaced with Toxic gloves.
Death Penalties are essentially a form of time gate between attempts at a piece of content you cannot complete flawlessly. Humans learn through repetition. Slowing the learning process does not necessarily improve a player’s skill level. Making a player wait longer to reattempt a boss fight after he missed one dodge against the boss’ one shot kill attack does not increase the player’s skill at dodging the attack. A player that gets lucky and makes that dodge the first time will actually learn less than the player who fails and tries again.
What is needed, in my opinion, in general are not death penalties on the player but encounters that cannot be overcome with attrition. Bosses getting a “morale boost” that heals them for some small amount, or perhaps provides them with a short term invulnerability buff, when they defeat a character would incentivize not dying without directly penalizing a character.
Bosses already do that, though. In dungeons, if you die, you cannot revive until either all your party members are out of combat or all of them are dead.
If no one is in combat with the boss, they regain their health to full.