There needs to be something that encourages a team to split, an actual deathmatch gamemode would be basicly wvw in small. aoe spamming tanks that stick together.
In all the gw1 nostalgia people forget that this game has way too much aoe to make a 8v8 fight what it was in gw1.
2v2 would be nice but the class matchup would play a way too big role there, so I doubt that that would be very competetive.
And just btw, this is a thing: http://www.esl.eu/eu/guildwars2/news/243433/
(edited by Keksmuffin.1450)
Meditation Guard
http://gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TJBFwAOuIAl2foaZAAPBAA
Skullcrack+100b War
Static Discharge Engi
http://gw2skills.net/editor/?fdAQFAUlUUpkr1UxtLseNCdhM6wTfC6GLq8pAA-TJBFwACuAAI3foaZAAPAAA
Fresh Air Ele
http://gw2skills.net/editor/?fFAQJArdhcMaZ25wnBf0AOAGxgQMQcEIA0BLeFWCA-TJBFwAOOBAl2foaZAAPAAA
Unblockable skills can still be reflected.
http://wiki.guildwars2.com/wiki/Reflect
“Unblockable projectiles cannot be reflected”
Phoenix is unblockable which means you can’t reflect it, the air switch and lightening strike aren’t projectiles, arcane wave is no projectile, as stated above the only thing that is reflectable and actually does damage is arcane blast.
And just btw, stealth and imobs are things burst eles can’t rly do anything against, one illusionary leap out of stealth, one full shatter and they are dead.
They can’t rly do much against you in stealth since most of their stuff needs a target, assuming we’re still talking about scepter burst ele.
You can still deny such a stomp by stealthing the downed guy btw.
meh… mesmers and thieves can take their stability and necro can even corrupt it.
As soon as they don’t have stability you can play flipper with them and they can either leave lich form or they are dead.
Apart from that the lich form teamfight-winbutton-thingy only really works when people ball which usually only happens if people are trying to rez (or are just stupid but hey). If you get the power necro down before somebody from your team goes down, which should be possible considering they are very easy targets, he won’t be able to pull off any team wiping things.
This kind of post pops up pretty much once per month and I really don’t get why they aren’t just copypasting one of these. There is a new title for some living world stuff in almost every patch but I can’t think of one PvP-title they introduced after release.
So yeah +1 and stuff, I hope they will introduce smth like that.
A lot of build have attacks that are fast enough to break the shield and/or unblockable.
Pretty much every skill that hits a bunch of times like mesmer gs-auto, blurred frenzy, whirling wrath, zealots defense, 100b, whirlwind attack, pistolwhip, grenade barrage – just to name a few – are fast enough to break the shield and interupt the guard.
On top of that there are the unblockable attacks. As you said not everybody has (viable) unblockable stuff but it’s still possible counterplay and stuff like mirror blade or larcenous strike are pretty common and on low/no cooldown.
Also you can use stuff like line of warding under the guard that is channeling to interupt him or walk in a symbol that he might have put down with shocking aura and similar stuff.
And if you don’t have anything of that or it’s on cooldown AND you are allone while the guard has shield of wrath ready (which has 45 seconds cd btw)… well then he just used a pretty high cooldown correctly while you apparently wasted yours or you were not the guy who should be in this situation while other people from your team most likely would have been able to interupt him in a 1v1 at the orb. Deal with it.
(edited by Keksmuffin.1450)
the “silhouette of an axe” you’re reffering to is probably sigil of fire/air
in response to his suggestion that Master of Consecrations offers better utility than UC (which it does because Master of Consecrations will actually be up and working in a PvP scenario), he brought up that for a dps build the points in Virtues are just flat out better put elsewhere for consistent dps instead of the wet cannon that is UC, which because we’re talking about tPvP is a completely true, valid point. But I guess scrolling up and reading doesn’t seem to be something that you do either.
For utility pvp dps with points in Virtues, you go Master of Consecrations and use Purging Flames.
I’m just gonna try to ignore the fact that you are not even ranked like 90% of the forum population that talks about pvp for some reason. With Purging Flames you would have no actual stunbreak if you count out JI because that is your only chance to actually burst stuff and you can’t really use it to stunbreak unless you would die otherwise. I don’t know where you’re getting these facts from but i guess theorycrafting and hotjoin is worth more than actual top 50 teamq experience when it comes to knowing what actually works in a pvp situation.
Also i mentioned it often enough that the point of going into virtues is Absolute Resolution and not UC. If UC is bothering you that much and you can’t see how you can actually make use of it you can use longer retal, it really doesn’t make a big difference.
Besides the dps loss is a joke compared to the support and the utility you gain from 4 points in virtues. Especially the rune and sigil changes made offensive traits that require a lot of investment in a certain traitline kind of unnecessary. The new thief meta on EU that got pretty popular after Sizer played it (2 0 0 6 6 s/d) that doesn’t have executioner anymore can still kill people in seconds thanks to the huge damage plus from runes and fire+air-sigils is kind of proof for that.
If anybody with actual high tpvp experience on dps guard wants to question my points I will be up for a discussion, otherwise it would be nice if you could just leave it at that because this debate is kind of going in circles.
(edited by Keksmuffin.1450)
FWIW, I play ranger ONLY…I am a small scale player with guild/Soloer/Roamer
47 in SPVP and 630 in WvW so somewhat experienced (I don’t Zerg so most is close combat and small scale)
To say Rangers are not viable to me means you do not know the classes strengths and weaknesses….are we great, no…not by any means….but we have a variety of builds that work and work well…maybe we have to work harder for a win but that just makes it more satisfying
I am collecting a montage of screenies that have other SPVPers complaining about my Ranger in Map chat….and no I don’t run spirits or BM…I will link it to sig when done =D
In the current game META Conditions are near out of control and I can basically make a condition immune Ranger…
Anyways, all this to say we have several interesting builds to play with…experiment outside the box and find something that suits your playstyle…but there are viable options there for those that take the time to experiment and test.
Kalo
So to get that right… You’re not even ranked and you’re questioning somebody who played in a top team for months regarding their pvp experience?
And because you can farm backpedaling, keybordturning people with bad gear and weird builds in wvw with a ranger it is viable in higher tpvp?
seems legit
Is unscathed contender worth it? yes or no.
No, it is not.
UC is a trait that makes you drool at the thought of increasing your whole burst by 20%. In reality, this will not happen nearly enough to justify taking it. Since Aegis is popped even by the weakest and fastest of attacks and makes this trait is very unreliable.
I concur with you, but it started a debate apparently and then mild personal attacks heh.
Like I said before, you don’t spec for it, you just pick it up because this traitslot doesn’t offer better things and I already explained twice why it’s not worthless and also why you would go in that traitline.
Scrolling up and reading doesn’t seem to be smth that people on the forums do.
balance team, devs
where are you, still alive?i know the interest for thie profession is generaly nearly zero in this game.
but some peoples have chose this profession as there main.actually i can’t even go pve or wvw with ranger, because it’s even more useless there then in pvp.
i even get kicked from pve groups for some mysterious reasons, before i can say “hi”
that is really interesting.
Not that it matters since this is the pvp forum but ranger is actually very good in pve, just most not-hardcore-dungeon-runners don’t know (and most rangers don’t know how).
And well a dev response to anything would be nice but i guess they don’t dare to answer anymore or they aren’t allowed to say anything because the super-special-awesome change they will intoduce in 6 months has to stay secret.
(edited by Keksmuffin.1450)
Well you said it yourself… most people on the forums still consider spirit ranger op and/or lame, which most likely comes from most of the qqing forum population being low ranked na people.
As long as anet is considering this actual feedback I doubt that they will buff/change anything tbh.
On a side note I agree with you for the most part, kind of the only reason to even bring a ranger now is the rez spirit.
https://forum-en.gw2archive.eu/forum/game/gw2/NcSoft-earnings-1Q-14/first
EU scene has been dying for a while, and most of the serious tourney teams left about 6 months ago both NA and EU, so… slow clap
I didn’t mean to brag, I just wanted to say that this build is the best from my experience and that i have the experience to say so, so idk what the slow clap is for.
Besides that, you’re not even ranked.
not really dpsing down that tree anyway, support oriented honestly, but while you go down that tree you could pick up master of consecrations and have faster purging flames cool down to cleanse more conditions more frequently and add some condition damage as extra flavor.
That would provide more utility and effect than unscathed contender if you are determined to go down that tree.
and while I never take it, retaliatory subconscious is not completely horrible to provide some damage back when CCed, but we don’t’ see multi hit power/CC based builds much anymore so meh I guess?
4 points in virtues don’t cost you that much dps and the utility and support you gain from it are pretty good. By far the best you can do for a team-gamemode like tpvp imo.
And cmon we’re talking about dps builds… consecrations? Really? ._.
concentrations are not useless . some of them are really “tools of death” . a great example is wall of reflection
WoR in any PvPish situation? Meh sorry that i took this thread seriously.
any power mesmer , thief has instant death against wor . the last time i was in ruins with my guard i hold it without even move from my position with concentration skills :p even the omegas three guards can smelt them with wall , easy ….
i tried find a pvp video but i didn’t found a dedicated one ( except this , where the second guardian was dedictaed conc in 2 vs 7 fight : https://www.youtube.com/watch?v=QshQxkwzU3E ) but i found a lot from pve* : check this for the upcoming pve to be a bit useful for you : https://www.youtube.com/watch?v=4osbm2Qj94s
p.s. i left behind the comment about serious threads , you are the second that tried open flame war with me today . get in the line please
.* watch this video list . maybe it is a bit useful : https://www.youtube.com/results?search_sort=video_date_uploaded&search_query=gw2+guardian++wall+of+reflection
This thread is about pvp.
Ofc WoR is good in pve and might be decent in wvw but this thread is clearly about spvp smarty.
absolute resolution really?
take your 4 points out of virtues and move them into radiance for a higher crit chance and another 10% damage mod on conditions, or even zeal for power and more damage mods if you are that concerned about dps.
Although apparently you are worried about conditions, which is why you are picking up absolute resolution, 3 conditions every 50 seconds, versus 3 conditions every 28 seconds.
unscathed will get you maybe 1 extra kill every 81 or 50 seconds, but its your build so do what you like.
Not wanting to sound like i would be bragging but i main dps guard, i have over 1k tourna matches on it and i’m currently on rank 12 on the EU teamq ladder.
I tested just about every decent dps guard spec and radiance might offer more dps but you also offer close to no support with it which means that there is no reason to take you over a thief or smth.
Also Absolute Resolution allows you to take stand your ground while still having decent condi remove if your or the oposing setup requires it.
I’m not running the build i like, I’m running the most efficient dps guard spec that i settled with after testing just about everything else.
not really dpsing down that tree anyway, support oriented honestly, but while you go down that tree you could pick up master of consecrations and have faster purging flames cool down to cleanse more conditions more frequently and add some condition damage as extra flavor.
That would provide more utility and effect than unscathed contender if you are determined to go down that tree.
and while I never take it, retaliatory subconscious is not completely horrible to provide some damage back when CCed, but we don’t’ see multi hit power/CC based builds much anymore so meh I guess?
4 points in virtues don’t cost you that much dps and the utility and support you gain from it are pretty good. By far the best you can do for a team-gamemode like tpvp imo.
And cmon we’re talking about dps builds… consecrations? Really? ._.
concentrations are not useless . some of them are really “tools of death” . a great example is wall of reflection
WoR in any PvPish situation? Meh sorry that i took this thread seriously.
not really dpsing down that tree anyway, support oriented honestly, but while you go down that tree you could pick up master of consecrations and have faster purging flames cool down to cleanse more conditions more frequently and add some condition damage as extra flavor.
That would provide more utility and effect than unscathed contender if you are determined to go down that tree.
and while I never take it, retaliatory subconscious is not completely horrible to provide some damage back when CCed, but we don’t’ see multi hit power/CC based builds much anymore so meh I guess?
4 points in virtues don’t cost you that much dps and the utility and support you gain from it are pretty good. By far the best you can do for a team-gamemode like tpvp imo.
And cmon we’re talking about dps builds… consecrations? Really? ._.
aegis is triggered even through focus shield blocks, one of the major complaints for a while now.
generally unscathed contender is left for wvw gimmick ganking and pve. the rest of pvp has so many sources of damage coming in that you don’t see enough benefit and can’t dodge/blind everything to make it really worthwhile.
Well it’s not like you would really spec for it, you just pick it up on the way to Absolute Resolution because the other traits in this slot are equally meh.
It has some utility though, like cleaving people that try to rez in shadow refuge won’t take your aegis,
if you port in from 1,2k range at least bb and smite condi will probably hit while you still have aegis,
in 1v1s when you pulled somebody you can get off a ww with the 20% dps multiplier active when you pop f3 after you pulled,
It’s more worthwhille than having 1s extra retal on the retal on virtues thingy imo.
If that’s not enough for you just reroll thief or whatever might become the common zerker class next.
That would be Warrior. Thief has become a husk of its former zerker glory from what I understand.
On EU zerker war isn’t a thing and most decent teams have a thief though.
sometimes these forums depress me… anyways. its not a matter of “dps guard CAN kill stuff” its a matter of how well it performs compared to other classes. its a matter of why would you bring a dps guard over smthing else? dps guard cant really roam as good as other classes. the dmg is meh. theres no grp support and the list goes on.
http://de.gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TJBFwACuIAo2foaZAAPBAA
There you go, precast shield of wrath, ji+bb then pull into ww + shield of wrath explosion + air and fire sigil procs, it can 100-0 zerker builds if your timing is correct and most of it is aoe… i wouldn’t call this meh damage.
Also you have Absolute Resolution which cleanses 3 condis from you and your teammates, you can aoe blind stuff, you can give your teammates aegis and protection, how is that no support?
And that exactly is the niche of dps guard and the reason why you could take it over other zerker… it has a lot of aoe, cleave and some burst and still can support which is pretty strong in 2v2 or 3v3 situations.
If that’s not enough for you just reroll thief or whatever might become the common zerker class next.
the ppl saying “dps guard is fine”. how come i can log onto a ele with meta build or a warr. or a engi. even pu mes. not knowing wtf im doing. and still beat ppl who i cant for the life of me beat on my guard?
If you have 4k hours on guard you should know the reason tbh.
If we’re just talking about 1v1s dps guard gets more or less countered by very sustained specs like valk/celestial ele, settlers ranger and stuff like that because they don’t rly care when you dodge/blind/block single attacks and just outlast you.
On the other hand you have a pretty decent advantage against zerker like thieves (especially backstab) and to an extent mesmer if you know how to use your blocks and blinds since you win most damage trades and have the tools to avoid most of their stuff. Apart from that you nearly hardcounter the more uncommon zerker specs like power engi or power necro.
Also you have an advantage against stuff that needs to hit certain skills like (hambow) war or necro since… well it’s getting kinda repetetive but again… instant blinds and blocks are the best defensive mechanic against thief kind of stuff apart from maybe being completly immune.
Apart from all that 1v1s aren’t really THAT relevant to balancing anyways.
(edited by Keksmuffin.1450)
https://forum-en.gw2archive.eu/forum/professions/guardian/Empowering-Wrath-DPS-Build-Stella-Alamarr
Sounds like it works just fine.
Nah that build has meh burst, meh support and no range dmg, definetly not tpvp viable imo.
http://gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TJBFwACuIAo2foaZAAPBAA
^This is the best from my experience (more than 1000 torna games on dps guard and currently on rank 19 on eu teamq ladder).
Unscathed Contender, Deal more Damage while under the effects of Aegis.
I’ve always wandered about that trait, does that basically mean you deal 20% more damage until you’re hit (and loose aegis)? If so, how is that practical?
cc’d people can’t take your aegis, blinded people can’t take your aegis, you can pop it together with instant stuff like bb+ji or smite condi so that you hit before he can hit you.
It’s pretty situational but it’s not like this traitslot would offer better things.
https://forum-en.gw2archive.eu/forum/professions/guardian/Empowering-Wrath-DPS-Build-Stella-Alamarr
Sounds like it works just fine.
Nah that build has meh burst, meh support and no range dmg, definetly not tpvp viable imo.
I keep seeing crap about tpvp when the title or OP clearly states spvp. I don’t get what the problem is. OP is talking about sPvP, the link clearly shows that dps works fine for sPvP.
wat
https://forum-en.gw2archive.eu/forum/professions/guardian/Empowering-Wrath-DPS-Build-Stella-Alamarr
Sounds like it works just fine.
Nah that build has meh burst, meh support and no range dmg, definetly not tpvp viable imo.
http://gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TJBFwACuIAo2foaZAAPBAA
^This is the best from my experience (more than 1000 torna games on dps guard and currently on rank 13 on eu teamq ladder).
(edited by Keksmuffin.1450)
Well… I kind of only play dps guard and i’ve been top 50 on the EU teamq ladder for months now. You can make it work if you want to tbh.
Don’t take this the wrong way but posts like this are annoying. This is team game. No one can really quantify how much of that is you and how much of it is the other players on your team. No one is saying " you can’t make it work" up to a point. I guess the question is why would you want to make it work? There are much better classes to fill the DPS role. There are classes that will simply do higher damage flat out or have better sustain while doing comparable damage. There is no reason to play a DPS guardian in pvp outside of I am wedded to playing a guardian out some kind of blind class loyalty and I want to play DPS if being optimal is your goal. It’s the sad truth. Now I am not saying each class should be able to be the best at everything but imo each class should be able to be at least 8 or 9 on a scale of 1-10 at everything if specced to fill that role. I don’t know where I would put a DPS guardian on a scale of 1-10 as a DPS role in spvp but it wouldn’t be 8 or 9………
Meh… dps guard has a niche, it can definetly do stuff other dps specs can’t. Especially in 2v2s the ability to burst stuff, cleave downed people and support your partner with blinds, blocks and cleanses is kind of unmatched tbh.
It also semi counters most zerker specs, including thieves that pretty much every team has (at least on EU).
And well… obv it isn’t some kind of fotm-meta-thing but it’s definetly viable.
just btw: there is no optimal dps class, i can do stuff a thief can’t and a thief can do stuff i can’t, that’s kinda how it should be
Well… I kind of only play dps guard and i’ve been top 50 on the EU teamq ladder for months now. You can make it work if you want to tbh.
Meh… every decent build relies on a somewhat cheesy mechanic. If you win too much people will complain about you, no matter what build you run.
-Bullet Punch aka Scepter 1 Spam
I like this thread.
So much ppl flaming about ele … its a weak class actually.
I play ele in the great team which beaten MTC aka Ventari, empa, oidmetala
everyone is whining about the cond meta so what to do???
Yea play an ele with diamond skin.Btw: their mesmer do easily 6k+ dmg on me
And the post from ventari is wrong because we faced them with a dps guard/war/ele/necro … vs … necro/mesmer/war/ranger
So we dont play meta (we never did)
So far.
Qouve from I Love Lunch [BoX]
Exept 55hp and CM there is 2 teams playing with necro and most of the time ranger , BooN and us ESL and u are proud to beat that team only because you are playing a total counter for necros and rangers even if ele is bad.
Without your ele or without at least necro u are no chance coz u only can win becoz of this hard counter and u know it ?
U don’t agree with that ? Let’s try some match without DS ele , I know u can play war , let’s see if u even reach 100 pts :P
Let me remind you of that match where you rerolled Warrior and Qouve was on his usual Ele build without Diamond Skin. If you can’t: We won.
You guys REALLY need to get off your high horse.
EDIT: I’m not saying we would be better than you or anything but this arrogance is pretty annoying and we definetly showed that we CAN beat you without Diamond Skin Ele.
(edited by Keksmuffin.1450)
We faced a team with 2 warriors with zerker stance, 1 AR decap engi, 1 Diamond Skin Ele———-
We had: spirit ranger and necro, no chance with all the immunity in this game. NO CHANCE!! Tell me how to counterplay that. Trait > Skill
We had guard / dps guard / d-skin ele / war / necro. Of course we are the ones who play cheesy, of course you outplay us hard but still lose three times and adapting to the oposing setup is a lame strategy, that nobody should ever use right?
Meh, I agree on Diamond Skin being stupid but the timing of this post is just… get off your high horse srsly.
(edited by Keksmuffin.1450)
Dear Anet,
We really need a hotfix for the ranger spirit and the warrior changes you suggested right now not in 2 months..
Do you really want to keep the meta like this for another 2 months? we already had this for over 3 months now and it’s not fun to play!
In my opinion having a 8% healing decrease on healing signet is not enough but that’s not the point here….
Having warrior and ranger that strong for another two months makes this game unplayable so please patch the things you wanted to do with warrior and ranger asap
Cheers
Instructions not clear enough. Not everybody has it keybinded on f.
Why aren’t there more titles for tournament wins with one class? I think we all can agree on 150 wins being pretty much nothing compared to what most PvP-veterans have. Many of them have way more than 1000 wins on their main class by now and even the most casual people have champion titles so they really aren’t saying anything anymore.
IMO it would be pretty cool if there would be titles like
150 wins – Champion [class]
500 wins – Master [class]
1000 wins – Legendary [class]
2500 wins – dunno I’m not creative
These are just names and numbers I came up with in one minute but you get the point.
(edited by Keksmuffin.1450)
spirit build is not passive. spirits have active skills too. stop calling it passive build. a ranger equipped with signets that’s passive.
Because signets don’t have active effects right? And because you’re totally using sunspirit for the delayed blind and not for the burning procs on auto right? Maybe think before you type?
PS: Srsly Griften? Doge?
PPS: I almost forgot to be constructive. I don’t know where your sudden love for power rangers comes from seing how you only play condi stuff, even on war and meser but you’re making good points. The damage on most weapons just sux, the only thing that really hurts is haul which is pretty unreliable due to obvious animation and unreliable ways to set it up/cc somebody (gs 5 is meh).
I wouldn’t really agree on the active condi remove stuff… you got Signet of Renewal which is ok with signet traits and you could even go lyssa runes with rampage as one. I see the problem in general lack of survivability compared with the meh damage. You just can’t kill somebody before he kills you. Most of the times your heal doesn’t even come of cd and you’re already dead.
Some things that would be cool IMO would be rampage as one with 60s cd and only 10s of fury, stability and swiftness. You could run lyssa runes with it and even without them less stability on less cd is more useful in general and especially for stomping people.
Way more damage on longbow, especially on barrage which is just ridicolously weak for the setup it needs. It would actually make power ranger somewhat useful in teamfights.
Not to sure about that one but i think the heals are all kind of meh for a glascannon… healing spring is nice for bunkerish or just sustained ranger builds that fight on a point since they can abuse the remove and the combofield way better than a glascannon and can put it right on a point to support the team with it. A power ranger won’t be able to stay on a point or just stay in one spot in general most of the times.
(edited by Keksmuffin.1450)
But – i know a player from my server playing shatter mesmer and he is most time in top 20 EU soloQ and teamQ – THAT is skill
Thank you for the cookies! <3
Alashya always carrying hard.
Well enough off topic stuff. I don’t think that rerolling cheese and winning is the solution. What’s the point of playing a build that wins you games if you don’t have fun? If a win doesn’t feel rewarding what’s the point of earning it? Of course you can’t expect to win every game if you don’t go cheese mode (pun unintended) but eh.
DPS-Guard is pretty much the only thing I’m playing and I’m doing pretty ok with it (constantly top 50 TeamQ). I won’t reroll if DPS-Guard will become meta (I’m not THAT hipster) but i won’t reroll meta just because i get facerolled by a spirit-ranger either.
(inb4 somebody tries to tell me DPS-Guard would already op. I’m talking about TeamQ. Play DPS-Guard in top 100 matches before you say anything.)
I don’t even…. you think there are way too many people playing mesmer and guard and they are brainless op stuff? And you think warrior and necro aren’t? Alrighty then.
To be constructive: There are only 8 classes in the game and especially after patch many classes have more than one build that are more or less viable (hambow and condi war, s/d and d/p thief, bunker and dps-guard just to name a few).
Some builds of one class are just so different that they could almost be two different classes (dps-guards).
Can’t remember who, when and where but somebody brought up the idea that if you would have the same class more than once in your team that they would not be allowed to share more than 30/40 points in the same traitlines. Way better than just banning having more than one of a class IMO.
But still i think that it would be completly unrealistic for SoloQ (low population and stuff) and not really necessary for TeamQ if the balance is somewhat OK. I already know that somebody will quote me on that and call me a clueless scrub so I just want to add that i’m constantly playing top 50 TeamQ (EU) and I haven’t seen any team with more than two of one class since 10th december. Only thing that people still bring two of from time to time is warrior but after patch we see some build variations with condi war, axe/sword+bow and hambow in top 100 games. Only real problem I have with class variety atm is that ele isn’t played at all.
tl;dr: Class variety is somewhat ok in TeamQ, it can’t be fixed in SoloQ due to low population.
(edited by Keksmuffin.1450)
Shatter mesmer is played… just not the generic sword shatter burst stuff with all shatter traits. The meta build atm is gs/staff with shatter and interupt traits and it’s not half as weak as the comments above imply.
+1
Message Body length must at least be 15. blah
I really don’t know what to write here… I guess I could go with the generic /15 chars or something but that would be uncreative. Almost as uncreative as my dyes but oh well.
Meh. I played a lot of weird stuff like double-dps-guard, double-mesmer, backstab thief, ele (it’s sad that ele allone i considered weird but oh well) and I still always was arround 50-200 on the teamq leaderbords. Of course you get steamrolled by good teams with meta-setups but it just feels way more rewarding and is way more fun this way.
Also it feels very satisfying to win against double war/spirit ranger/bunker guard/filler setups with some random glasscannon setup.
I belive that every rune and every sigil should be availible in PvP. Same goes for Amulets.
Rune of Perplexity in PvP? I think that’s like the last thing we need.
no. i don’t want that. 8v8 is already crazy. if you wanted zerg fights just stay in WvW.
+1 and 15 characters
I think it’d be way too strong in PvP & only bring more imbalance which is the biggest of problem in PvP
You can already use Runes of Speed in PvP that have the same 25% (which is not bugged anymore btw) movement speed and vitality instead of crit dmg. I highly doubt that they will be too strong, not many classes will use them over Lyssa or cool stuff like that.
Having the speed and the crit dmg would be nice for DPS Guard though. :/
(edited by Keksmuffin.1450)
s:
war, necro, thief
a:
guard, engi, ranger
b:
mesmer
c:
ele