Why would you use medidations in pve? The traits for them are in a defensive traitline, the healing is not needed in pve, there are better and less selfish cleanses than contemplation of purity, there are utilties like bane signet that give you more dps than smite condi (assuming you’re constantly hitting stuff, which you do in pve) and a teleport is pretty pointless, it’s not like mobs are running away from you.
Well then don’t dodge in renewed focus because there is absolutly no point in doing it? When you dodge you interupt whatever skill you were doing, why should it be different for renewed focus? :<
Powerful blades doesn’t affect greatsword, your build has no active condi cleanse, you have meh damage, no burst, no range, barely any support apart stability. All you can do with it is facetanking power damge for a bit.
In zergs you will miss a staff and you will probably die rly fast as soon as you’re imob’d if others don’t cleanse them from you.
In smaller fights you will not have enough damage and you will get kited easily.
Don’t even think about bringing this in dungeons.
Also shelter is way better than signet of resolve for everything where you can block stuff if you know how to use it.
1/10, you tried.
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Zerging in a 5v5 conquest match is a pretty bad strategy and if people can get away with 3v1ing you and not lose the other 2 poins while doing so it’s probably because your team died in even fights before. This is pretty unneccesary. Apart from that it’s pretty much impossible to balance 1v1s in this game which this “gamemode” would be about.
0/10, terrible idea, learn to play conquest or just don’t play ranked matches.
such celestial, much innovation, very meta, wow
I really don’t get how anets manages to keep breaking stuff that was fine before. :<
Same here.
I worry about anything done to fix steal will create more monsters. They started from a TERRIBLE place – this single skill has a ridiculous number of traits attached to it and every thief for quite a while now has used a bucket full of them. Change/remove access to these traits and you’re going to get upset people. This makes me think they might absorb traits into Steal and basicly give free trait points to thieves.
I’d rather kill Fire+Air and see if they can still get away with pure utility traits first and see if we need to do more afterwards. I agree Steal is stupid (hit Steal = win, miss Steal = kitten about in sbow/stealth til recharged) but I worry that they will see that its a combination of loads of traits thats the trouble and think combining them with small nerfs will be enough and instead give rise to free power buffs AND let them keep Fire+Air.
Be careful when talking about class specific f skills – they need to feel relevant and ANet need to work carefully with it.
11/10
As it is now warrior is the only class that actually follows the philosophy of the combat system we have in gw2. All their important skills (pin down, earthshaker, backbreaker, eviscerate to name a few) are telegraphed, easily avoidable with dodges, blinds, blocks or whatever defenses you have but they wreck you if you mess up, react to slow or just don’t have any defenses left.
In the past stuff like pin down without animation or throwing impale behind you got nerfed/fixed/whatever. Now imagine there would be no offensive instant stuff at all in this game. No steal, no smite condi, no arcanas and all that stuff. No geomancy/doom or air/fire. Imagine everything that hurts would actually be telegraphed.
This game would actually be good and random dodging would go from being the thing that wins you duels by avoiding stuff like steal, overcharged shot, corrupt boon, geo/doom swaps or just delaying procs like IP or air/fire to something you should never do because it’s completly unneccesary.
I guess such a big rework will never happen and the stupid sigils are here to stay as well but I can dream right?
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idk what people still complain about. Hammer is useless and stealth pulls without counterplay are not possible anymore. It feels like every other map now tbh.
The pve meta build is using it, the 5% more damage and the power you get from going into zeal are reason enough to take this trait if all you’re looking for is damage.
And well… No decent build would ever have a lot of healing power, greatsword and 4 points in zeal so why bother with buffing the heal?
This happens every time I open my hero panel for the first time after logging in. Same with The Crossing. I have this stuff since last feature patch. :<
Decay being permanent after one month of not playing would already be enough for me.
Real problem is also ppl evading dacay playing once every like 2 days in odd hours being able to keep their rank without playing against something at their level. Ppl can’t stay top 100 if they only win against 3-4 am pugs. If someone wanna stay top 100 they must win and keep winning against all other top 100 teams otherwise they must go down…atm if you’re top ladder or you know you can’t get higher than you are you can just que up in odd hours staying there pretty much forever with almost no effort…atm once you get there it’s done, but being top ladder should be something you must fight for everyday not just a couple of matches and then disappear from prime times.
So you’re basicly asking for permanent decay :<
(edited by Keksmuffin.1450)
Decay being permanent after one month of not playing would already be enough for me.
It’s good in situations you don’t really want to be in as bunker guard and where you don’t need the defense from mace/focus like 2v1s and 2v2s since you can actually contribute to killing stuff. The imob and the ring are nice, banishing people in downstate off the point or away from people who are rezzing can be cool and with intel sigils hammer 2 does like 2-4k depending on what you hit with it.
This makes it pretty decent in soloq since you will often find yourself in situations a bunker guard doesn’t really want to be in. In teamq where you can rotate out of situations like this it’s not really needed though and in 3v3+ teamfights you will miss your mace/focus pretty hard.
It’s still definetly the best weapon if you want to contribute to killing stuff in some way on bunker guard.
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You have no cleanse, no reflects and no damage, you’re not supporting at all. All you do with this is some healing and stacking short duration might.
0/10 pretty useless build.
Signet of Resolve: Currently, this signet removes a condition every ten seconds and heals for roughly 8.5K. It is a simple healing skill and with the low health pool of the guardian this will give the player 75% health back. On top of this, Guardians have a trait that removes a condition the same way every ten seconds. So, why would they need a healing ability to do the same? I think what is needed is to remove the condition idea from the signet and apply the trait Altruistic Healing. I’d make each boon heal for 350 + healing power. You now have something that affects the strength of the guardian. The heal itself of 9k would be dropped to 5k to balance it out.
Using Empower on 5 targets with the passive signet effect you want would result in more than 20k heal. .-.
Same for me. I wanted to see Azanis 1v1 with Svanir. :<
Try it out yourself. its hilarious. Depending on the warrior skill level you might just be able to face tank them.
Med guards are the now the true kings of melee.
D/D comes in second ofc, but i find that our burst and cooldowns let us just put in enough pressure to get them on the defensive for a while if not force them off point and whatnot
Kings of melee, with our CC? AHAHA nice joke
We counter Warriors sure, but what else? There is no other melee build easier to kite than oursScepter op yo. 1/4s cast with 500 base atk autoatk is insane, does more than GS auto and its ranged! Not to mention scepter 2 does insane dps if ppl are standing on it and its also 1/4 cast lol.
It’s 1/4 cast and it has like ~1/2 second aftercast so ye… Not better than GS auto at all. Also it’s easy to avoid by straffing when you’re on range.
Aparently I am now online.
Just nerf Drazeh. Drazeh 2 stronk.
Happened yesterday aswell in soloQ (EU). Took a screen of one, DC wave turned the match 4v2 LOL.
dat plant slayer
Id rather have higher tiers of the current titles. Champ -> legendary [insert class name] for 500 won matches.
Make it 1500 and I would agree with you. :<
This technology has been given to your “authorised shoutcasters” who do NOTHING to use this great perk either to promote the game or even to watch matches.
Hey,
i’m german Caster and i think you are from NA right? Cause on EU, we spectate a lot of Games. I watch ~7-10 Games per day, to learn Builds, to see the Teams, to learn Account-Names and to talk to PvP-Player.
You can ask Teams like 55 HP, Lunch Box, Cheese Mode, Made in Meta, PBJT, they always talk to me in Map-Chat. Some Teams dont like spectating, so i dont say “Hello” in every Match.
And i am not the only one on EU. ChroNick, the other german caster, spectates more matches than me, Waffle from France is often spectating with me together and we talk about the matches in the Team-Chat.
The other problem is, that you cant stream the Top-Teams. Most of them dont want to get streamed, cause you should not show their strategies to the public. So we have ~4-6 Games per hour to spectate, in four or five of them we are not allowed to cast. You can imagine how boring a stream would be with only 1 Game per hour. So most of the Teams are the reason why we cant cast it, but we still use it to learn something from them.
Please dont say, that shoutcaster dont use this tool, cause you cant see, if Casters are in your Match.
go away sputti :<
I noticed that with thieves aswell. Im playing the Dagger/pistol trickery build and my only condition removal is on 50 sec cooldown ( shadow step).
I would call that a sacrifice Trading your survivability for more damage . I would really like to have the trait shadow embrace in my build but I cant take it or I will lose damage.
Then don’t be that guy that plays d/p with withdraw? Or use 6/0/2/0/6 instead with cleanse in stealth? Srsly you chose to have no cleanse, don’t complain about it.
Same with mesmer, you could take nullfield or lyssa if condis would be that big of a problem, which nobody does because condis are rly not that troublesome if your guardian/ele/engi/whatever knows how to use his cooldowns for you.
I think the build you listed is very low damage I prefer 2/6/0/0/6. And withraw helps me alot against every class except engineers
So you prefer not to run cleanse and complain about not having cleanse. Your point?
I noticed that with thieves aswell. Im playing the Dagger/pistol trickery build and my only condition removal is on 50 sec cooldown ( shadow step).
I would call that a sacrifice Trading your survivability for more damage . I would really like to have the trait shadow embrace in my build but I cant take it or I will lose damage.
Then don’t be that guy that plays d/p with withdraw? Or use 6/0/2/0/6 instead with cleanse in stealth? Srsly you chose to have no cleanse, don’t complain about it.
Same with mesmer, you could take nullfield or lyssa if condis would be that big of a problem, which nobody does because condis are rly not that troublesome if your guardian/ele/engi/whatever knows how to use his cooldowns for you.
Dunno if Khylo would be the only map in this game I would agree but on other maps the mobility is not that big of a factor.
The stealth and the fact that they can 2v1 everything in seconds is annoying but on the other side when you only go for two points they are either forced to teamfight with 2 squishies or to let one of their squishies watch close, which usually isn’t the best idea.
This somehow makes me feel a lot better about my teams communication. :<
Sometimes shoutcasters spectate our matches when they are bored. :<
You can dodge while you’re dazed. You can also stunbreak dazes. You can’t stunbreak them while you’re dodging though. Makes sense right?
http://gw2skills.net/editor/?fVAQNAS7dlsApcoVDxbI8DRR8QZTVBAuTxWc9P8k5AA-TZxFwAJeCAFuAAr2fAwBBQaZAA
Maybe anything with Meditations is still too mainstream for some people but I think this belongs here.
gr8 b8 m8 I r8 8/8
top players sit in mists trying to figure out best way to color their gear while PVP is played only by newbies who still havent figured out that leaderboard doesnt give you anything at all
WHY IS THIS SO ACCURATE :<
The best counter is having Mesmer and Teef and hoping to get Khylo.
Meh.. compared to the usual med spec you lose damage, aoe, support and condi cleanse and the only thing you gain is armor and a bit more hp. Not even close to being worth it.
I would use focus over shield and Signet of Judgement to make it even more selfish and useless. Apart from that it’s perfect.
Today I saw the ToG EU games. All teams had at least 1 Guard. One got 3 (2 DPS and 1 Bunker) and won both games
Where, in hells, are we fading away from competitive PvP?
Meh… the team with the 3 guards just got a really lucky bracket and played against Exaltation without Drazeh. When we faced them in TeamQ I didn’t even realize that it was actually a premade team until I saw them in ToG because the match was pretty easy and their comp doesn’t look like an actual comp. :/
Aparently this glitch thingy always appears as soon as I open the Hero panel thingy for the first time after logging in.
Celestial and mightstacking are two different problems. The standard celes spirit ranger barely has any might and celes rifle engi has 9 or 12 at best.
Every class on every amulet can stack might with battle sigil+strength runes. With 25 mightstacks even clerics ele can kill stuff. That might be silly and should get changed but it is pretty much limited to war and ele as these are the only classes that can get to 25 stacks on their own on a viable build.
This is not what I’m talking about in my post so please stop bringing up this stupid “Celestial is fine, mightstacking is the problem”. They are two different problems and they will not gonna get solved by just nerfing mightstacking.
Though a celestial build that doesn’t stack any might is quite bad, thats the reason why people keep on bringing it up.
Meh even if mightstacking would be nerfed heavily, you only need like ~10 stacks to get decent power and stupidly high burning ticks on most celestial builds. But that is still not my point.
My point is that celestial specs have more stats than specs that focus on one role (dedicated support/dps) while being able to play both roles which makes it possible to play with 5 celestial classes which will sooner or later push a lot of classes that can’t go the celestial way out of the meta.
Celestial and mightstacking are two different problems. The standard celes spirit ranger barely has any might and celes rifle engi has 9 or 12 at best.
Every class on every amulet can stack might with battle sigil+strength runes. With 25 mightstacks even clerics ele can kill stuff. That might be silly and should get changed but it is pretty much limited to war and ele as these are the only classes that can get to 25 stacks on their own on a viable build.
This is not what I’m talking about in my post so please stop bringing up this stupid “Celestial is fine, mightstacking is the problem”. They are two different problems and they will not gonna get solved by just nerfing mightstacking.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
Diamond Skin is only useful in 1v1! So it’s not very useful at all anywhere except maybe 1v1 tournaments!
Wahoo! Bye frands!
Last time our ele used D-Skin was against a pug with Teldo and stuff. They had 2 condi engis and a condi necro. They were kinda mad after the match. :<
Somebody opens a thread saying that the one meta build that guard has since forever is slowly becoming unviable… and people ask for condi guard buffs in it. Srsly?
Ah, so I was not the only one finding that thing weird.
Imho they should revert the Stab priority (hidden) change, as it added a lot of depth in the thief playstyle in conquest mode: sometimes, it is better to not use your Steal in a team fight because you want to use it to rip the stability from the guardian when he starts ressing his teammate. It’s a very risky, yet very rewarding, approach. With this change, doing that is pointless and it’s better to just spam steal whenever it’s off cooldown.I just wish they made stolen items not suck. The only one I really “Like” getting, is the tree and the skull. Mace, Liquid, Boons, Axe, Ice, tuft, Just don’t really feel “Impactful” on the fight. And when we only have 1 F1 skill, and it relies on landing, then getting a stolen item (which depends on the target) and then you have to use it, I feel it should be a powerful, and impactful skill.
Sadly, “Stealing” has very little to do with actually stealing, and more to do with dumping tons and tons of traits into it, and making it useful by just pressing the button, instead of actively using the stolen item to make an impact.
I used to love the old warrior mace (a 3s stun) or the engi rifle (overcharged shot). I would have loved to see a better iteration of the old staff that you could steal from ele and allow you to do like a meteor shower with it.
But as of right now, stealing is more of a gimmick, and its a free teleport at best when you don’t dump traits into it and a death sentence at worse case scenario if you miss it. It’s easily the worst F1 ability natively, and it’s only “acceptable” if you pour like 30-40 trait points into it, which to me, is unacceptable.
You really think a 4s daze is “not impactful”?
I think most people don’t get my problem. My problem is not that these builds are strong or overpowered or whatever. My problem is that celestial exists and allows certain classes which can make use of every stat celestial has to play any role. They can engage, defend, duel and teamfight which makes them surperior over dedicated supporter or zerker builds because these usually only do one of these.
My problem is that you can basicly play 5 celestial classes and it will work. This makes dedicated supporters like bunker guards or zerkers like thieves more or less useless because they aren’t needed in these kind of comps. Cheese Mode already showed us that it is possible and I really think it will become the meta sooner or later. But of course people have to jump on that bandwagon, tell me that the problem is mightstacking and not celestial without actually reading and understanding the issue.
The sad part is that anet will probably wait months for the “meta to settle” and then wait some more months until they do anything about it. Expect a celestial nerf in a year or so.
Apart from being stupidly strong on classes that can make use of every single stat (ele, engi and ranger),
I’m not so sure that that justifies a nerf. By that logic, berserkers should be nerfed because thieves can make use of every single stat.
I’m pretty sure that celestial on guardian can be pretty good. Guardians have both damage and team support, and celestial stats allow them to do both equally.
Celestial has way more stats than other amulets so making use of every stat of celestial means way more than making use of every stat of berserker.
And I already tested celestial guard.
http://gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DRRDBlZPuvN49hrPQCCAA-TJxHwADeCAa2fAwFBoYZAA
Something like this. The sustain is ok but the damage is terrible, doesn’t even come close to what ele or engi can do with it because your autos hit for pretty much nothing and they are a big part of your damage on zerker specs.
It’s dead 23 hours a day? Why do I still get queues all the time?
Ofc you will get matches eventually. But usually it’s with/against the same people over and over again and q times are stupidly long sometimes.
As the title states I don’t think that celestial should exist, especially not in a gamemode that requires your team to split. Apart from being stupidly strong on classes that can make use of every single stat (ele, engi and ranger), giving enough sustain to bunker stuff with enough heals that scale somewhat well with healing power, enough damage to kill stuff with a few mightstacks, it makes rotating almost unnecessary.
A celestial class can do literally everything. They can defend points, they can engage points, they can teamfight, they can 1v1, they can 2v2. Even if they are in a matchup disadvantage which is already rare they can usually just keep things stale and just hold the point (neutral) like they would be a bunker while they win matchups where they are at an advantage pretty fast.
Basicly you can send a celestial class everywhere without really having to think about what it will do on that point and what the matchup will be. The patch wasn’t too long ago so people still more or less just play the comps they are used to but I’m pretty sure that sooner or later the meta will be like 4 celestial classes now that most of them can even deal with warrior which was like the only thing that could reliably kill d/d eles (I can already see people writing I ALWAYS WIN WIT MY SUPER HIPSTER BUILD CUZ I IZ JUST THAT GOOD) and one of the things that countered spirit rangers.
Maybe I’m just biased because I’m maining guard and guard would be more or less useless in a meta full of celestial because dps guard is at a huge disadvantage against sustained stuff like celes d/d ele, celes rifle engi and celes spirit ranger and bunker guard is really not needed because these kind of builds don’t need a dedicated supporter to support them, but I don’t think many people would enjoy a meta ruled by celestial classes.
Delete celestial. Nerf celestial. Anything. Please. :<
Random GIF to make the wall of text look better.
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The best thing guardian could hope for (guardian as in dps and bunker guard) would be a nerf to celestial. Probably won’t happen but I guess I can dream. :/
Well it depends on other classes on your team. When you still want to play with stuff like thief and mesmer that have little to no condi removal and meh sustain bunker guard is still more or less mandatory. Basicly with every celestial class in your comp bunker guard becomes worse and less needed.
The other problem that you mentioned is that teams might push for 1v1s and 2v2s where bunker guard will pretty much always be at a disadvantage. This might be true for the AH-mace/focus-staff build that was meta pre patch but with the old 0/0/2/6/6 virtues bunker build and a scepter or a hammer instead of the mace you can be very useful in some 2v2 matchups and still do well in teamfights, especially now since war is less common and you won’t have to tank combustive shot 24/7 to keep a point contested which was one of the main things that made AH kinda mandatory on bunker builds from my experience.
That being said most of the top teams still play with guard just because they are used to it. I’m kinda scared that we might get a meta with like 4 celestial classes on every team when people start rerolling and testing new stuff in a few weeks. In these kind of teams guard would be pretty useless. :<