You are supposed to double click the lens then get hit by the attack within that 15 minutes.
This seems to be an individual problem (that I also have). My wife gets them all the time, and I have never gotten 1, ever. We harvest the same nodes, using the same harvesting tools, and I have 0 to date, yet she has over 100. I know everyone will say it’s just RNG, but after a while, it looks less like RNG and more like broken.
There was a point when it was broken for one of the two collections that require them.
Are you checking LFG for organized DT maps? You should be getting at least 10 per event during the sandstorm.
Yes, and we’ll be asked to pay for a full game while barely getting half of one. I’ll be waiting on what the expansion actually delivers. In fact, I’ll we waiting on the franchise.
Heh I guess it’ll work out if you buy every other expansion …
That isn’t very surprising. If it could go into the next tier then it wouldn’t have to spill into a separate mastery line in the first place.
Hmm there is also the other inventory bug that results from buying a shared slot.
You know you are desperate when you get excited for a portal.
I wish there was a counter to see how much you’ve gotten out of every class of item through vendor selling. I’m sure I’ve gotten at least 5g from junk over time.
Way more than 5g if you do any fractals. Also easily several g from Shiny Baubles through the map bonuses.
It seems people try shooting gallery as their first adventure and after many raging attempts not getting gold they just ragequit and generalize all the adventures as hard as that one. I personally enjoyed most of the adventures but I do get the point that even bronze rank should reward one mastery point. There are some hard ones and if you just can’t do them then don’t. My biggest issue with masteries is that I can’t repeat it! Shame it’s account bound so when you do it, it’s gone forever. This also points to the idea that some players might think that this account bound progression has to be done only on one character and burn out when trying to get it done. Just leave it it be, you get exp anyway from almost anything you do. I think there’s enough points in hot masteries but core tyria ones might get hard to do if you don’t have LS2 (which you should buy though it’s nice).
Then there is Haywire Punch-o-Matic. The game gives you 5 skills but you should only be using the #2 …
Took the advice given and downloaded the 64bit client. Managed to get through a successful DS attack without a crash so that is a good sign. Will have to see what happens on future run throughs.
Anet still need to step up to the plate and sort out the bugs in the finale of the HoT story mission though. Don’t get me wrong, I actually like HoT it is challenging, but to have the end event as bugged as it is, is simply not on.
The only fear I have now is that the Spring update is incoming in a few days I really do hope it has fixes for the HoT story ending rather than a case of “ooo shiney object over there look, see, oh what was that HoT?, oh no, just move on nothing more to see here, look shinies that way……”
Well now that you don’t crash you might get the opportunity to get kicked out of the instance because the game decided that the instance doesn’t have enough people 1 hour ago and it must be closed no matter what.
In other words, the 2nd expac is certain to include the same core features as HoT, but not as certain to include the unique-to-HoT abilities, with the exception of gliding.
That seems like a contradiction of what they have stated previously.
We want to be clear about our business model for future expansions now that we are approaching our first paid expansion for Guild Wars 2. We believe that to keep the game dynamic and vibrant with a constantly growing community, it should be as easy as possible for new players to get into Guild Wars 2. For Guild Wars 2: Heart of Thorns, we didn’t want the core game’s price to be a factor in a new player’s decision to begin playing Guild Wars 2. In the future, if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
They did leave that statement somewhat ambiguous if you ignore the context so maybe it will just a bundle.
Since there are quite a few mastery points/masteries threads I thought I’d start another one, but aiming to cover all issues at once.
So, which would be this system’s flaws? If you can, number them from most to least critical. Be considerate as this is a system that strives to provide a sense of progression. Also, don’t forget you don’t need to do rank gold in all adventures to max out 166.
I think the mastery system is too grindy. The amount of XP needed for deeper tiers is way too high. The amount of content we, as level 80 players with most everything done in the maps, have is way too low. Also, too many of the masteries feel completely pointless and useless, but there’s no way to bypass them.
The exp requirements probably feel too high because the masteries they give don’t feel like it was worth it. Even in gliding where the masteries are mostly fine, ley line gliding is not really a step up from advanced gliding. Gaining access to a handful of other places is not as big of an impact as infinite gliding.
I usually have nothing to complain about in GW2, I love it so much. But I’m bumping because I am so frustrated with this shovel business. My guild is a small intimate group of friends, only about 6 of us, and earning enough shovels to upgrade our mine is an exhausting, tedious, boooooring grind that is killing the fun.
Shovels are stupidly hard to earn considering how many we must have, and considering that we can only get them in one map, and considering that that map gets really, reeeeally boring after grinding for a full week (evenings only) with a reward of only about 4 shovels. I calculated an average of 3 – 5 shovels after 10 hours of play. Utterly huge waste of time.
I mean, we would like to play the rest of the maps, too. Not to mention the huge amounts of flax we have to farm as well. So … maybe easy for big guilds, not good for small ones.
(It sux when the game becomes “Going for a flax/shovel run. Wanna come? And, oh, well, if we encounter events along the way, we might do those too, but b/c we have limited time, flax/shovel farming is the priority.”)
Do shovels have to be account bound? If they weren’t, at least we could buy a few to supplement, like with the kegs. Ugh… Sorry for the rant, I’m just really sick of the Silverwastes.
My guild is around the same size or even less depending on how you want to count. Shovels are the least of your worries. In fact we are all done with them and have accidentally gotten 50 more than we need.
I hope you aren’t actually trying to get the mining rate upgrades as well. For a small guild those are a waste of resources.
You are also doing something wrong if you get 3-5 shovels in 10 hours. I get that many in a single SW cycle which is no where near 10 hours.
Silverwastes also gets you sand which you will need lots of as well or did you forget about these?
It is not too shabby for mithril either.
Other semi-decent ones are the extra reward options (challenges, auric mining) that give us something else to gather.
I’d actually forgotten that Exalted Gathering supposedly gets us other things when mining. I don’t think I’ve ever noticed getting a sliver from a mithril node. The only use I definitely had for it was the collection item needed for the elite weapons, and I got all 8 (sans Rev) of those in my very first whack at my very first mithril node in AB after I bought that mastery tier.
I’ve gotten Auric Slivers from that but why should I even care about getting Auric Slivers? They are only good for Auric weapons and 3 decorations(scribing cost renders this moot). That leaves the last reason “to get the item needed for the elite specialization collections”. It’s a mastery that becomes obsolete fairly quickly.
By the time you have earned the masteries you are probably done with the maps where they are useful.
Well, they certainly help you rush additional characters through the content.
On my first character, I was annoyed because of all the speed bumps I ran into, lacking certain masteries. On subsequent characters, everything felt completely trivial because of a combination of prior experience and those speed bumps being gone. Both experiences were sub-optimal. Something about the system is off, for sure.
That is one of the biggest flaws with Nuhoch Alchemy (the other is that you have to burn a dodge for it to do anything). By the time you get it you have pretty much been forced to learn how to deal with the Chak without it so getting it is pretty much useless. It is the complete opposite.
I’m going to go against the grain and say that I generally liked the mastery system.
So the most important masteries, like gliding and mushrooms, are the very first ones. So you can get those relatively quickly.
The others are mostly improvements to gliding, easier methods to defeat certain enemies, or access to special vendors or events. *Not essential, but it does provide a sense of progression. *
Does it? Going from a useful mastery to one that is barely above useless doesn’t feel like progress at all.
Hmm…
I have been “randomly” one shot by the acid wyverns in Dragon stand. It happened the first two times I did that metaevent.
After that I learned to not stand over the acid areas, but keep close to them, because the wyverns usually target different areas of the floating island, and to quickly avoid to the side if RNG jesus still choose to dump that green thing over my toon. It is also very wise to NOT be alone in the islands, just in case the acid still downs you:
They also go in a crisscross pattern.
normally other players will quickly revive you if you aren’t fully dead. It is a group event, after all.
or you end up getting 1+ people killed along the way.
I doubt Shylock is full of it, because I’m hardly a high-skilled player, yet I can easily avoid being one shooted, even when using full viper armor. (Yes, I know is not that efficient in pve, but I prefer condi to power most of the time.)
Deaths from those attacks aren’t all that frequent but that is not an excuse for bad design. Having the ground effect persist on screen after they are not longer there doesn’t help.
Against the smokescales the answer is twofolds: alertness and surprise. They are dumber than most players, and have low hp. So the more effective way to kill them is to strike first, and hard. I usually launch a good initial attack, taking a good 2/3 of their lifebar, then block or avoid their multi-attack, then finish them when they are on cooldown. Is not “easy”, but I wouldn’t ever call it “hard”. The only mandatory part is to see them before they see you.
Better yet. Don’t bother engaging at all.
Shadowleapers, I don’t know, I usually just CC them, and try to avoid their attacks through them, so I got to their backs. Surprise attacks also work well against them.
Also not worth the effort especially in more open areas where you know they will eventually leap backwards far enough that they end up out of their own leash range and then …. meh
CCs work assuming you aren’t using ranged ones and “ranged” does not seem to be determined by your position relative to the mob but simply based on what skill you are using.
HoT. Berserker isn’t everything.
It is great for actually killing things in a timely manner. It’s not like those CCs are going last forever.
Meh … it would probably return as an outfit
Feb 9 patch fixed a bug with it but I guess there are more in there.
Hmm. I’d agree that Arena Net should probably look at their art bible once more.
I bet “Thou shall only make ugly looking hats” is in there >_>
And backpieces. Anyone remembers how many season 1 rewards relied on ugly backpieces?
Thou shall only make ugly looking shoulders too which I was recently trying to find some for my armor again. So many of them don’t fit my character and are too big and hover or just look plain odd. Just look at this gem store quality shoulder piece that flys away.
And I’ll continue to go on and on with how bad coats and skirts scale and end up giant tents, butt parachutes and vessels of weapon clippage yet no matter how defiant these types of armor are to the game’s design they keep making them.
That problem seems to affect Sylvari the most.
You have a point here. If they would implement the posibility to edit orders, for a discount, I guess it would make less of a difference if there were a time limit on the orders or not. However I still think there are upsides to time limited orders. First of all there’s the gold sink perspective. If more orders where forced to relist more listing fees would be paid. Then there’s the posibility for items to be put up for auction, enabling items to be sold to the highest bidder, thus making a more dynamic market.
The market should serve the game and not the other way around. The combinations of your suggestions sounds like it would be making the game more tedious and less enjoyable for the sake of the market.
Hmm. I’d agree that Arena Net should probably look at their art bible once more.
I bet “Thou shall only make ugly looking hats” is in there >_>
I would say that SW will provide with the most mobs and events in shortest period of time. Cursed shore is on a scedual and you have to run around a lot and wait for temple and what not which the train usually don’t even do since they farm champ bags.
In SW you are provided with loads of mobs nonstop more or less and events over and over.
Need to be careful when considering mob density. Not all mobs give experience.
At least for the chak it is more effort to kill while offering crappier rewards. They are similar to karkas in terms of difficulty but at least karkas can drop karka shells and vials of powerful blood. Chak drops leaf fossils. -_-
you can but you’ll need to reapply the skin with a transmutation charge
What happened to the old AH it used to be able to choose what you are looking for and link items to chat?
This newer version cannot do either and its so bare boned.
The version that has only ever existed in your imagination remains where it has always been.
points to the still missing datamined paper bag hats
People have been asking for build saving/loading for ages. This is basically a subset. I haven’t really found a need for it except in fractals. Especially when doing a series of fractals where you could be rotating through a bunch of different setups.
… meanwhile in DS getting too many coat boxes and none of the other slots
You realize you can buy the rest, right?
I am referring to the Leystone set. AFAIK there is no vendor for those but it is possible to get them by completing the story..
… meanwhile in DS getting too many coat boxes and none of the other slots
Some of the no-fly zones seem very odd.
For example, Lasciate Gate in Straits of Devastation is a no-fly zone… but Vizier’s Tower – the actual jumping puzzle – isn’t.
The Not So Secret no fly zone is halfway inside …
It’s been possible since launch. Silly people asking for things that are already in available.
I feel that players, especially newer players, feel the need to spam skills 1-5. Ranger, for example, has Point Blank Shot and Hunter’s Shot both of which shouldn’t ever be used unless for a specific reason, but you see people spamming these while at 1200 range for no reason all the time. If they lowered the damage on these skills and increased the effectiveness of these skills (so the effect is more prominent than the damage), people would be more mindful of when they use them. For example, if they made hunter’s shot do 1/4 the damage, but the stealth last 5 seconds instead of 3, players would realize that actually spamming this lowers your dps. A light would go off in players heads and say: “Wow, this is really weak; but, wow, this stealth is handy.”
Point being: I don’t think they need a tutorial to teach such a basic thing, but I think ANET should keep in mind that every single attack doesn’t need to have a damage equal to the other skills in that set. The skills effect should always be more important than the damage.
Anyone who would stop to think about what their skills are doing shouldn’t need this tutorial.
Don’t really need to memorize the maps, but do remember landmarks, and pathways. TD is considered the toughest map to navigate, but once you realize most of the map is the 4 lanes, and everything else branching off from it, becomes a lot easier.
Like finding shortcuts from home to your school (way back when kids were allowed to walk to school).
I enjoy it for the fact that it isn’t just a straight path from point A to point B.. what kind of forest would that be then…..
It also lacks trees …
Heh they tried that once in GW1. Turned out terribly.
You can tab target but most skills do not need a target.
Ellen Kiels changes were datamined before the voting ended. Evon Gnashblades? nope.. Not to mention they couldn’t shoehorn Scarlet into an abaddon Fractal like they could into the reactor. And I am still yet to meet somebody who supported Kiel…. after meeting hundreds of players…
All that would require is time traveling and that was already established in the Asura personal story. The steam creatures were also part of that and Scarlet was already using them.
“I could outrun a centaur!” → gets run over by a centaur right after
Whirl is the absolute worst. Flailing about seemingly at random, it’s possible to execute one with perfect timing and have no effect at all. At least set up Whirl finishes the same way the projectiles on Rev-Sword 2 work and have them target nearby available targets. (…and exclude critters.)
Standing inside the target should avoid that issue.
Eagerly awaiting is just another way to set yourself up for disappointment. :/
A bat’leth would be a bit more practical than the dominator staff. Mostly because the bat’leth wouldn’t interfere with it’s intended use. If the dominator staff was a Klingon weapon then at least there would be a lore reason for that horrible square shaft.
I think dominator skin is awesome, finally a staff that looks like it could be a melee weapon too. goodbye reclaimed skin
Looks like it could be a typical impractical fantasy melee weapon…
meh, i need the elonian leather to drop in price before I can start doing more.
Still need it for my last piece of armor… and then there is the legendary first tier collections (which just is annoying).Then the silk…. so much silk for H.O.P.E. just because of some honey…
5 damask is a minor irritation compared to the amount of deldrimor ingots you’ll need
That´s their way to reduce costs.
Just look at the champion box weapons. Most of them aren´t new things, but reused assets, found somwhere else in the game.
Add a clean texture here, some magical effects fairy dust there, maybe something moving on the handle.
Voila, new weapon.But in all seriousnes, using the basic template to create a new weapon or give it a new spin is just cost effiecient and I personaly don´t mind it, if they don´t go too far.
I mean, ascended weapnons are based on the first wintersday gemstore weapons way back.
http://wiki.guildwars2.com/wiki/Winter's_Bite_weapon_skins I don’t see any resemblance to ascended weapons.
Well. There is no easy answer for this, it kinda depends on the bags. 2 general statements:
-It should be more beneficial to open at lvl 80, or at least it will not loose you a lot.
Sometimes you get better materials on low level, but exotics and other valuable ‘gear-loot’ mostly drop at higher levels.
-It doesnt matter. At all. If you are not running tequatl over and over I cant think of any loot bag that will heavily impact your overall gold gain.
Just play the game and open your stuff, even if you miss out on a gold or two, i strongly doubt you will ever regret it. If you have inventory space amass you can of course always decide to keep it.
Again: it hardly matters.
The champ bag specific exotics will still drop when opened by a lower level character.
and for Crests to have some value already.
When was the last time you looked at the prices for crests?
Except the Wizard’kitten and Bunny Ears were originally in the gemstore. The wings were from an achievement and the Witch’kitten is different from the Wizard’kitten.
Oh wow, I didn’t even bother logging out. Tried it once with another quest and I was still in the instance when logging back in. Thought it wasn’t possible. very ironic though how I found the place myself where the quest will take me haha.
Thanks!
You are probably thinking of the first instance for the HoT story in Silverwastes. That one is a bit different and you can still get out of it.
Hmm I guess it is back to $40,
http://www.dlgamer.us/download-guild_wars_2_heart_of_thorns-pc_games-p-29808.html has it for 20% off again
