Taunt is just… bad. I get it can be used on someone who is trying to stomp your friend in pvp but… it’s just bad. Same can be achieved with hammer, axe #5 and lots of other stuff.
This. That skill needs energy cost lowered a lot and a cd added. Can’t spend 50 energy for a taunt, it’s not Jade Winds.
I don’t think they’re going to change the core mechanic at this point.
I think you misunderstand what a beta is for. There are alot of people commenting that legend swapping for energy, energy regen and consumption currently is a problem. Anet wants this feedback to make it a fun and enjoyable class to play. If there is an inherent problem with a core mechanic then this is the time to point it out so things can be adjusted.
I think you misunderstood what beta is for. They don’t take orders from us. They don’t feed the QQ.
Feedback is used to help them decide on what they’re already discussing internally.
If they see energy is an issue for players, they’re just going to lower some energy cost, not get rid of the main mechanic.
They listen to “energy is an issue”, not “make so that a dragon comes from the sky and refills your energy every 3 seconds” (seriously after the last beta people suggested mist conjured weapons on legendswap…).
They’re going to make the machanic work, not just redo everything from scratch.
The whole point of the revenant is legendswap, if you don’t like it there are 8 other classes with customizable skills, so no legendswap, no 10 legend skills and so no energy cost. It’s a chain.
(edited by Kidel.2057)
Precision strike is going to be changed (guess we’ll probably see it in this week’s poi), it has been confirmed on Twitter by Roy.
Blind would be nice, I’m not sure if it’s a “class condition” (they said that each class doesn’t have to access some conditions, like cripple for revenant, instead we got chill). However I think we’re still getting chill, maybe just with a different skill/damage.
I think that the cool downs shouldn’t exceed 15 seconds, since we need energy for our utilities also.
The only other thing I would do is add energy gain into the auto attacks.
if you make AA +3 and other weaponskills -10, it’s like having AA at 0 and other weaponskills at -13 (well, not exactly the same since you gain energy).
Do that and people will just stop using weaponskills and legendswap. And both things have to be used.
Revenant = legendswap. That’s the class mechanic. It’s like F1 for necro.
I’ve seen a lot of topics trying to change that to make revenant like other classes (customizable utility skills, no energy on weaponskills and so on).
Those are other classes. If you want to improve revenant just try not to change the only different thing it has.
the whole point of the revenant is that you don’t choose utility skills but you choose the legend set, and to make up for that you get 10 skills instead of 5. /thread
And I don’t really see much lack of choice here. It’s not like every class has only useful skills by the way, 50% of them are unused.
If they allow you to choose skills then there is no point in having 2 legends (people would just camp one of them), energy and so on.
there are many classes out there with customizable utility skills.
some particles are cubes with a texture that makes them look like particles (see attachment, black is replaced by transparent color). Jade winds replaces all the textures with the jade one that has no alpha channel.
what they need to do is make that jade texture doesn’t overwrite the alpha channel or simply exclude some textures/materials.
Haha, I love that shoulder piece…how do we get that when HOT releases.
That’s probably a skin you get when you unlock the elite spec. That’s my speculation about all the new elite spec skins.
She is here for us, as always.
I’m expecting protection, condi cleanse, regen and swiftness.
And, more importantly, another Revenant POI with Roy this week!
https://twitter.com/GuildWars2/status/630771037702123520
That wasn’t expected. Not so soon.
Dragon crystal shoulderpiece, crystal wing shield. Brace yourself, Glint is coming!
https://twitter.com/RoyCronacher/status/629744752137666560
(he’s talking about sword#2 if you read the whole conversation. Twitter is strange)
I don’t think they’re going to change the core mechanic at this point.
Tempest feels week.
Overload is not worth getting off. The three drawbacks (staying in an attunement, then channeling it, then getting a lock out of attunement) is far too hard for the reward. Either get rid of one of the drawbacks or make them less severe or increase the numbers (dmg, healing) on overload drastically.
well, since ele is already the class with the highest damage in the game, of course tempest wasn’t going to be even more offensive. It added a lot of utility however.
And look at what it did: http://bit.ly/1ITubMa
Jallis isn’t tanky enough to buy you time to wait for your next assault as Shiro and Mallyx doesn’t really need to buy time.
This. As far as I can tell, Shiro gives more survivability then Jalis atm. Just the healing is inferior (that 1s icd on jade daggers…).
Well, I’m glad that the weaponswap debate is over at least
Every other class has cd on utility skills. We don’t.
You can’t compare the 2 mechanics but only the throughput, that I agree is a bit low on utility. Now the solution is lowering cost on some utility or on some weaponskills so you overall do more utility and less autoattack.
The fact that you don’t legend swap is your problem. If they make the came easy for you without legendswap, then people who already legendswap are going to be OP.
if you’re low on energy you can’t use mallyx skills for quite some time anyway, so what’s the problem if you legendswap? If you swap to jalis you even have a condi cleanse and a powerful upkeep. And if you swap to Shiro you can jade wind right away.
Jalis is supposed to be our tanking legend, but the only good thing about that legend is the healing skill (and the bugged upkeep, that is offensive-midrange, providing no active defense at all). The taunt has a HUGE energy cost (seriously, the same as Jade Winds).
So yeah, Jalis needs an upgrade.
problem is that if you do all that you can’t do high damage, or if you activate impossible odds then you can’t have survivability.
Energy cost needs a little bit of tweaking. of course, there is legendswap, but sometimes you’re forced to choose between stunbreak and heal, and that’s bad.
Some weapon skills really require energy cost or at least a longer cd, and I’d take energy cost all the time (so I can have them ready more often when I need them, trading some utility for that).
That’s all fine and dandy ,but with energy regen/costs in it’s current state you aren’t going to have anything ready when you need it unless you spend most of your time just auto attacking.
That’s not true, you just need to legendswap a lot.
And if we don’t take the bug into account, Jalis upkeep does almost the same damage (if not more) then Impossible Odds. So swapping legend is not a big deal, and it gives A LOT of energy right away.
Some skills need a reduced energy cost, it’s true, but energy cost on weaponskill is there so that you remember to legendswap. You have to do it, it’s the class mechanic, they want you to do it, otherwise why do you get 50 energy from it?
I don’t really see energy as a big issue. It’s an issue, just not as big as many say. “I can’t do skills” oh come on, of course you can. “If I use elite and healing I can’t use weaponskills” oh yes you can. Spam all the utility skills you can then legendswap. It’s not like you do less damage with a different legend. Every offensive upkeep is amazing.
I told you there are melee spots, but I need to move to them. It’s fine, I did that, but while also doing damage with hammer.
By the time I was in melee range I swapped again to sword for max damage.
There is a huge difference between “ok” and “best”.
EDIT: and as I added in the previous edit, the first time I did that event she was standing surrounded by fire, so no melee possible (maybe 600 range). It can happen it seems. What am I supposed to do? Wait?
(added screen)
And yeah, wyvern is easy btw, not going to argue here. Went down in 2 minutes, but that’s just an example. There will be stronger wyverns standing in the fire a lot. There even is a hero challenge one that you have to take 1vs1 most of the time and that’s pretty hard to solo. Being able to kite on that challenge is very useful, expecially with energy regeneration in play.
There is also an event with many champions standing in wyvern fire, on a bridge. You can’t simply go melee there unless you happened to be on the other side before. I can go on all day providing examples where being able to swap range really helps your dps.
I know you’re ok with weaponswap now, don’t worry.
I’m just having an opinion exchange here.
(edited by Kidel.2057)
3. Keep both but reduce the cost of one or both.
(or remove energy on SOME) is the only possible solution. Some ws require energy for the class to work and for legendswap to be meaningful.
Some weapon skills really require energy cost or at least a longer cd, and I’d take energy cost all the time (so I can have them ready more often when I need them, trading some utility for that).
The other wyvern (you speaking about the one in demo i guess) is not any different. Smokescales are no big deal either, just get out of field.. Nothing so far i encountered in brick needed a range. Thats honestly l2p issue. But i understand it – players are not used to mobs that can actually hurt them and got build in defensive options as well. After all gw is a casual game.
lol at l2p and casuals. That’s not the point here.
When she stands in the fire you simply can’t go melee unless you are on the lucky part of the map (that mey even not exist, since fire is random and she can stand inside where she used the large fire breath). I don’t want to just stand there and WAIT or move to the other side while doing ZERO damage, I want to keep doing damage all the time, even while moving to a side with no fire. Or I can simply keep hammering at distance, you know. And being only with hammer is not the same, since melee damage is higher, so even a mainly ranged Revenant gets benefits from weaponswap for those melee stacking situations.
And that’s just an example (well, more then one), there are countless situations where range swap is useful in pve (oh, I’m sure you heard about kiting
). I’m not saying you’re worthless with melee only, but being able to swap range makes you simply better, and it’s less frustrating to play in many situations. I believe that’s why weaponswap was added on almost every class.
Even you said “just go out of the field” about smokescales. With swap to hammer you can go out of the field while doing damage. If they’re in kill range then you just earned 3 seconds of your life (and of dps).
But I won’t hope you’d understand. I know you are a pvp player.
EDIT:
I’ve been able to take a screen of a similar situation to what I described. However the first time I fought her, she was standing COMPLETELY in the fire 50% of the time. At first I believed that was an intended phase, but it ended up being random (but very likely).
(edited by Kidel.2057)
no nerfs please. the class is far from being competitive yet
If the make it gain energy on auto attack, people would just stop using weaponskills. It would be like adding more energy cost to other weaponskills, relatively.
AA +3 energy and skill -10 is like AA 0 and skill -13.
100 ooc and 50 at swap is something they’ll never do because they don’t want revenant to burst but to build and increase damage fighting. That’s what I got from Roy in the POI at least.
Except bugs and Dragonhunter I’m enjoying everything. Dragonhunter was underwhelming.
Chronomancer is an op time lord.
Tempest may be less damage oriented but is very fun to play and adds a twist to ele.
Reaper IS FUN. Ok, maybe would benefit from a 5% damage increase, but the class is FUN and solid.
Revenant IS AMAZING, I love it. Still needs some polishing (survivability, bugs and energy) but feels amazing to play.
Verdant Brink IS GREAT. Here again: IS GREAT. (let’s ignore the bugs, it’s a beta)
Deadly enemies, stunning visuals and a lot of things to do in just 25% of the map.
Gliding is the best way to travel. Too bad we can’t bring it in old zones.
Doesn’t it do more damage when 3 targets are around? Talking about AA.
(edited by Kidel.2057)
been able to do 2 wyvern fights. Just luck probably, it’s bugged 90% of the time.
I have i7 2600K with GTX 660. I am getting 45 to 60 FPS which is nothing different from other maps. How about you guys?
Nothing different from central tyria on my gtx 670, but my 635m (on laptop) is struggling in verdant brink. Getting huge drops when smoke is in sight.
Maybe this affects only mobile cpu/gpu-s.
As far as I can see, yes.
pve and pvp are already separated. there are many skills/traits that work differently on player characters.
so I’m sure that if they want to change some effects for pvp only they’ll do it.
I would be satisfied with just 1 change : Energy staying above 50 ( If I had 50+) even after I swap legends.
That’s not a bad idea.
Does feel wierd when u win a fight have full energy are getting ready to engage in a new fight and bam instantly back to 50 energy. Maybe make it linger on you for a considerable amount more time before it goes back to 50. Also I think the class just needs more legends total. People want to camp one legend right now cus there is only 1 that does what u want to do. 1 dps legend 1 condi legend 1 healing legend and 1 stability road legend.
Agreed. Adding both to first post.
Here is my Necro/Reaper (I made the beta character look like my normal character, just added the greatsword)
I’m 100% sure they’ll be story related, judging from the fact that Braham in the artwork has Eir’s bow, Taimi is training to add magic to metals, Marjory has already obtained her sister’s sword and so on.
I was talking about the other one and smokescales. Also the arrowhead BAM is easier to kill with range swap. I also believe many other mobs deeper in the jungle will be just better to manage with range swap, since difficulty will increase as Colin said. PvE is looking so good.
Yeah, energy cost on ws is not bad, and some of them really need energy cost. However it’s too high. And not just on ws.
!?
Pics pls! Tigers are my favorite thing in the world XD
Sure, let me get to their zone.
brt
Not to tame, just to access the area with Juveniles.
So glider or jumping mushrooms.
Change the title in “Lower Energy cost”. Shiro is almost fine, Jalis has a 50 energy taunt (come on, Jade Winds has the same cost but is many times stronger)
I think the biggest issue is energy
Yep. No point in using weaponskills if they make you unable to use healing/utility/elite
I see many of us are complaining about energy being low, even suggesting 100 energy on swap or more upkeep generation on autoattack. Both those solutions are probably gamebreaking or pointless, here is why.
- 100 energy on swap
This would lead to an energy cost increase on many skills, expecially elites, otherwise we would be able to spam 4 in a row (or a Revenant could just stay there spamming Jade Winds).
If energy is increased but energy cost is increased too, then it’s just pointless. Or it’s even worse for us, since we won’t be able to gather enough energy for the newly increased energy cost.
Moving max energy to 150 and base energy to 75 (example) would be just as lowering energy cost, that is one of my suggestion in the second half of the bost.
- Energy regen on Auto Attack
This would allow for infinite upkeeps, or energy generation during upkeeps, since some of them only consume 3 energy/second.
More importantly that would be bad because nobody would use weaponskills except auto attack in order to do more Jade WInds / Impossible Odds / etc
So how can we solve that?
- First suggestion:
Just remove energy cost on SOME weaponskills o lower it (a lot). They already have a cooldown anyway.
I see why they added energy cost on weaponskills, so we won’t camp a single legend, incentivizing legendswap to do weaponskills.
However the cost is too punishing. It’s already hard to use 2 utility skills just by auto attacking. Using weaponskills and legend skills is too punishing.
- Second suggestion (the best one and the most simple):
Just lower energy cost on some skills among all of them. Some are even unusable at the moment (like taunt on Jalis, come on, 50 energy? That’s the same cost as Jade Winds!).
What do you think?
EDIT: Some QoL.
As suggested by Chuck Zitto and Kaizoku, accumulated energy over 50 could linger some more after the fight is over, going down more slowly, not instantly to 50 after you stop fighting for 1 second. Also if energy on one legend is above 50, double swapping should not reset it to 50.
(edited by Kidel.2057)
Sword is very strong, but its strongest attack is AA. Other skills need a buff, otherwise they’re not worth the energy (or even get rid of the energy cost on weaponskills).
Simple as that.
Tigers seem to be there just to foreshadow a juvenile one. Maybe requiring some masteries to get.
I’ve seen many tigers in Verdant Brink, only as enemy however.
How amazing they would be as Ranger pet? Discuss.
Many Guardians don’t like the new vittues because of the cast time. I personally think that new virtues are a slow downgraded version of the old ones.
But this thread is to discuss a design choice. Dragonhunter and Reaper have their mechanic replaced. Choosing them is giving up an old one to gain a new one.
Chronomancer and Tempest have a mechanic added. Chrono has a completely new shatter on top of the old ones. Why is it not replacing shatter 4? Just an example.
Curious to know why some specs are specs and some are class upgrades.
Devs dont know wtf they are doing. 2 professions give up their class mechanics to replace them with new ones and then 2 professions simply gain new class mechanics. Necros lose their range and guards lose their group support and RF synergy while eles and mesmers dont give up anything for overloaded attunements and new shatter.
Yeah, chronomancer GAINING a shatter is basically a must for mesmer.
Rune of Rage + Healing skill is 100% Fury uptime pretty easy, plus another 5% multiplier. That’s pretty good on Revenant since you also get +10% crit chance on Fury from trait.
It’s 12% damage + 10% (+30% total) crit rate full time.
That’s very true.
However, I do think that the Revenant should have greater access to Fury without the use of Runes if there are going to be traits providing benefits from being under the effect of Fury.
That’s my opinion though.
You would still use that rune regardless, without getting more benefit from the extra skill.
This is a new tech, anything strange should be reported