We should probably wait for Roy’s post on saturday before. He said he’s changing something on Jalis.
We still lack condi cleanse on Revenant. Jalis can’t be mandatory in every build
Are we already giving up at Shiro+Glint?
With Glint coming as a legend I’m a bit worried about combinations. If she doesn’t have condi cleanse are we going to be forced to use her with Jalis?
On old classes I can slot my condi cleanse on any build, but with Revenant we may need 1 condi removal in almost every legend to make combination with Shiro possible.
(edited by Kidel.2057)
This class is so slow running it’s painful
100% superspeed uptime is sooo slow.
No, ty. Revenant is the one who came back from the mist. Makes more sense.
Herald is a great name, feels like herald of Glint.
I guess upkeeps will be something like -3/-4, so you can activate 2 and still not be out of energy in 8 seconds.
Well at least i hope you can keep at least one permanently with still a low but positive energy regenSome are cheap, some are expensive. You’ll be able to keep multiple up at the same time. A lot of the inspiration for the skills came from what you might find a bard style class doing in other games.
I’ll be showing it all off plus some extra things on the POI this Friday which will give a much better idea of how everything works.
Am I guessing no condi cleanse (so mandatory Jalis), or are we going to have a Facet for that?
whoa that’s huge.
And yeah, Ventari wasn’t working properly in the last BW. It should be fixed according to the last announced changes for the next one.
With the upcoming changes to Shiro and Jalis, and the newly announced Glint, I think it will be hard to choose the legend setup.
Who cares when hammer does 4k damage with auto attacks
Everything being upkeep…..so really we can do nothing but auto attacks. Auto attacks really need to grant energy, or these up keeps HAVE to be small enough where we can still gain small amounts of energy otherwise we will never be able to use weapon skills
I wouldn’t be surprised if some of the Glint traits revolve around Energy management.
Me neither, but I hope that energy numbers are going to be tweaked for the core class.
Seems the elite spec is giving exactly what jalis should have already given us…protection..
“Jalis will get some love” [cit.]
OH YES THE FACETS. That’s the best choice they could have made.
And yes, mechanic ADDITION, not change. Great move.
And underwater combat gets 2 weapons in 1.
Can’t wait to try all of that.
(told you Glint was going to be completely boon related https://forum-en.gw2archive.eu/forum/professions/revenant/Glint-speculation/page/2#post5324326 )
And guys, with all the feedback about energy I’m sure they’re going to tweak the numbers, so we can be able to be on par with skillspam classes.
Give them the benefit of the doubt.
It looked like bow in the artwork tbh :P
I think it has already been datamined that it is a shield ,but given the artwork the guy isn’t holding a weapon in his other hand which can mean 1 of 2 things for me … its either a Bow or possibly a 2h shield that uses all 5 skills both of which would be bad kitten .
Main hand shield? Yes please (gonna be hard to give up sword)
New f2 skill or legend overload trololololol
To bring revenant on par with other classes he needs 5 utility per legend 4×5=20. I dont think we should be looking at elite skills for other classes as they will come eventually, espesially after specialization changes when all of them got a category.
Oh come on. Quality>quantity
And will mallyx make you able to ride a unicorn?
I think they just need to make current utility skills perfect so we don’t need to change them.
I’m glad you said this, because this is EXACTLY what they need to do.
The problem is that that is impossible.
“Impossible” is a big word.
Also Shiro has good group support with Jade Winds.
Same here – in most PvE Situations this may be a point – but i doubt that we will get the same uptime in high fractals where we are one hit wonder as we need to take some hits to trigger our fury. – i think some additional source of fury is still needed (maybe like mesmers and their <75% health thingy)
Don’t know fractal (I didn’t want to cry if I got a weaponskin) but in AC it was pretty easy to keep Fury up with Fierce Infusion.
Start the fight with Shiro heal (10.4s), get hit (19.5s, 29.9s total), and even like that you already have 99% uptime (since Enchanted Daggers only has 30s cd), so the second healing skill or Incensed Response are just 13 more seconds of Fury respectively (way over 100% uptime).
I didn’t even pick Incensed Response since it’s useless if you also have Rune of Rage and Fierce Infusion. I basically had +30% crit rate and +12% damage all the time.
Fury shouldn’t be easier to access then that. It’s a strong boon.
Jalis will get some love, but Shiro needs it too, on the healing skill (less icd)
Just wait and see all the love. There is enough to go around.
Love is in the air it seems. Hype.
Well it’s very different
Jalis will get some love, but Shiro needs it too, on the healing skill (less icd)
look at him, fueling the hype train.
I think they just need to make current utility skills perfect so we don’t need to change them.
However I’d really like signets on Glint. Swap to get 5 signet effects at once.
Or I wouldn’t mind if Glint skills were just those custom slots you’re talking about. So not glint as a legend in legendswap, but as a lingering one with an active f2 skill and 5 signets that can be used to replace legend skills in your build.
Just brainstorming however. I’m sure their idea will be better
(edited by Kidel.2057)
I’m just going to put this here…
https://forum-en.gw2archive.eu/forum/professions/revenant/Let-s-talk-about-Maniacal-Persistence/first#post5313714Way I see it is the same reason why people still try to stack Fury on top of 40-50% base crit and the reason why Necros swap into Shroud after dropping their Well Bomb: More crit is always better.
Again, for what I’m doing, it’s the best out of the three.
30-50% is way far from 1%.
You’re wasting your grandmaster slot with Maniacal Persistance as it is now.
Lol, been using Superior Rune of Rage and Invocation traits. Was easy to keep 100% Fury uptime, expecially with 2 healing skills. No problem reaching 40+ seconds of Fury, ending just in time for another heal.
Of course you can achieve that if you keep using Scholar runes, but I think that creative builds are always better.
Wth can’t i access this in Pvp?
It’s a racial skill. You can’t use those in pvp to avoid advantages or disadvantages depending on your race.
that’s how it’s supposed to be
That in pve is 100% of the time.
Also skill cost would be scaled up to make up for that, making revenant weaker in pvp where people can dodge.
gain if skill hits and lower passive drain. Are you asking for a nerf?
I get energy is an issue, but I don’t think there is any need to add more mechanics to it, or remove any.
Changing numbers will be enough. Weaponskills should not cost more then 10 energy, 15 is way too much, and healing should be free (has already cd anyway) to serve as a panic button. This alone should fix the main issue and increase the skill throughput a lot without creating strange situations where you can spam 3 jade winds in a row..
Then some more tweaks like energy cost on Jalis taunt skill, 50 energy is too much on that. I get you don’t want it to be spammed but there must be another way.
Thanks for the feedback. I’ll be sure to try that myself the next time.
Enough said.
Reaper Greatsword is just not up to par with the other weapons
“numbers are not final”
Despite how many times they say that, people still keep getting upset about numbers in beta.Because the beta is for highlighting which numbers need to be changed and anet can’t be trusted with balancing on their own.
then give suggestions about the numbers without getting upset.
never told you to don’t say anything, just relax.
well, that’s basically retaliation.
At first when I saw the picture I thought it was longbow… Much dissapoint
urgh, longbow. no, thanks.
I like the fact that energy management is something you need to put your brain on instead of just mashing buttons. If you add energy regen on WS you basically end up spamming utility, then spam some ws, then spam utility again, then weaponswap and use some more ws cd, then spam utility again and repeat.
You get no punisment for wrong management. Just another skillspam class. no brain involved.
(edited by Kidel.2057)
I said what I had to say. Let’s wait for the upcoming changes post at the end of the week.
If you add energy regen on WS you basically end up spamming utility, then spam some ws, then spam utility again, then weaponswap and use some more ws cd, then spam utility again and repeat.
You get no punisment for wrong management. Just another skillspam class. no brain involved.
I won’t complain, it would be easier, but brainless.
(edited by Kidel.2057)
it has been already submitted and devs took note: https://forum-en.gw2archive.eu/forum/support/bugs/Training-tab-exclamation-mark-in-Hero-Panel-merged/page/2#post5350891
My guess on the name is Chosen, or Seeker.
Rygg, just a question, why are you posting your review and general suggestions in this thread that is only about energy?
The item you saw during the Beta called ???, is a Beta item which is a place-holder for a future item that will come with the Heart of Thorns Expansion. This item should dissapear after the Beta Weekend ends.
Read more carefully, we are aware of that. It should not appear on non-beta characters however, that’s the bug we are reporting.
Kidel you say that the energy cost is there to punish you yet you are all for reducing the ws cost you realize this directly conflicts with your own logic.
there is a difference between even 1 and 0. If they have no energy cost you can still do them with no energy left.
If they have 5-10, then it’s fine. You can’t do them if you managed poorly, but still they don’t sap too deep into your pool.
you still get punished for bad management as they want.
another change I’d made is 0 energy cost on healing skill. Those 2 changes alone would greatly increase the skill throughput, without affecting the mechanic at all.
Legends are the class mechanic. We relay on them. Weapons dont’t change with legends, they’re not part of the mechanic. We want to get rid of energy from weapon not from legends.
that’s not true it seems. Weaponskills are something you can do because of revenant magic, and you can only do that if you gather energy from the mists.
The only difference is that ws are not related to a particular legend, but they still are related to the mist.
Also if ws had no cost people would just use all the energy in the bar without managing it.
(edited by Kidel.2057)
Hope this one will help with energy management in some way. Other traitlines never give any energy.
you already get energy passively and from legendswap.
if this spec gives more energy then the others then it would just become mandatory for any build.
I understand energy is a problem, but it just requires tweaks on energy cost. Plus that’s another topic.
Yes it is, in exchange for the ability to reset skill cds. This is how other specializations work, you know. Giving something up for new stuff.
NO IT ISN’T!
Elementalist:
Gets off hand weapon so gets extra class mechanic ability.Mesmer:
Gets off hand weapon so gets extra class mechanic ability.Dragonhunter:
Gets full 2 hander weapon, 5 skills and altered class mechanic.Reaper:
Gets full 2 hander weapon, 5 skills and altered class mechanic.What you keep proposing is:
Mesmer:
Gets off hand weapon and pays for extra class mechanic by losing defensive option.
it’s not like all your other weapons suddently become less good.
mesmer without chronomancer feels already weaker, and that’s not good. As elite spec is supposed to be an additional option, not an upgrade.
I agree with this thread.
Enough said.
Reaper Greatsword is just not up to par with the other weapons
“numbers are not final”
Despite how many times they say that, people still keep getting upset about numbers in beta.
It seems that if a class gets a oh-weapon then something is added to the mechanic, while if a class gest a 2h-weapon the mechanic is replaced by a similar one.
Exactly, and personally i think this doesn’t make any sense at all.
That’s not confirmed by ANet however, so it may be a coincidence.
- Reaper GS in its current form is pretty much useless and still the entire specialization should be weaker (compared to specialization that get an OH weapon) to compensate for it having 3 more skills.
You won’t solve this problem by adding the old shroud. To be honest adding a second shroud would solve nothing.
They just need to buff GS damage by 5-10%.
- Even if mesmer Shield would be absolute trash (which it isn’t), there are still a bunch of weapons that have been used for years and won’t suddenly stop working once you pick chrono.
Sure. The fact is that Mesmer only got 2 weaponskills, while Necro got 5. Of course, if those 5 skills are not good you don’t change the whole mechanic, but you just have to improve those 5 skills.
energy on weaponskills is there to punish you if you use too many skills, and to incentivize you to legendswap.
I’ve honestly never felt I needed leaps for OOC mobility on any class and I found Impossible Odds did a good job during the BWE. I didn’t bother using legend swap to regain energy because Roy said it’s getting a OOC cooldown on legend swap, and I found energy fills back up fast enough for impossible odds to be viable mobility.
Even with ooc cd, it’s not the end of the world to use lightning field+blast for swiftness, since superspeed on the other swap compensates for that second you lose (at least with hammer)
Calling it now that Glint elite will add additional passive effects to summoned legends.
it’s a waste of energy compared to impossible odds for ooc mobility. And if you use both you just lower your superspeed uptime.