alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
When is the actual patch coming out anyway??
I didnt use greater marks for the longest time. However for my present build I can spare the 10 points, and have grown quite fond of to the point I certainly would not want to do without it.
But… I played just fine without it previously. Your marks affect 5 people tops, and the aoe without trait is much larger than the mark, probably the same size as with it. So what are you getting with greater mark?
Unblockable – nice but situational, a person can just evade through the mark too, and they have to blow their block, very rarely had this happen.
Larger – again dodge makes this easy to avoid still. Its better to land it on a person for an immediate nuke, but you can do this without greater mark, it just takes a little more aiming. If you’re missing its because greater mark has sapped your skill (or you never had to develop it). But you can hit people just the same. Try playing a grenade engie where you have to allow for travel time too!
Conclusion: Nice to have but not needed. The problem is once you’re used to it its hard to go back. So kiss those 10 points good bye.
(edited by Kilger.5490)
Personally loving the change to rocket boots (if real)… even if its not a stun break, it gets rid of the most annoying conditions in the game and puts gets you out of the way too, like a super “ride the lighting”. And the cd is low enough that you can use it for mobility too, especially if you dont do that dumb flounder on the ground after using it. :P Plus blast finisher for might. Nice burn on the tool kit also! Definately going on my bar.
Change to coated bullets great too, get that AND juggernaut
Necros were supposed to be good with conditions and are presently way better as power build, so something had to be done there. I dont see where the patch helps them much with burning anyway, since its a GM trait, which precludes 2 other extremely useful traits.
(edited by Kilger.5490)
My understanding from the notes is the necro has anything but easy access to burning… its a grandmaster trait. Which means they forfeit two other build-making abilities to get it.
Am I missing something?
Its a swap in/out weapon but its abilities are extremely powerful otherwise. That is the point to me of being able to swap weapons.
Sounds like this patch is going to make me a liar… they are giving necros a very powerful condition ability in shroud…
I’m looking forward to this patch, I main a necro especially in PvP. The main problem I have with it is chain CC’s. I feel most vulnerable against engies and eles in general. I don’t understand why people here are complaining about fighting thieves…necro eats thieves… wells and marks hit them even in stealth and most of them are glass, well of darkness destroys heartseeker spammers. I already find the necro quit a decent 1v1 class, so this will be interesting
Not good thieves, we’ve done test duels, and GOOD thieves can wreck necros. They can see the wells and marks just as easy as we can and the better ones just tip toe around and wait out the cooldowns. However, most wvw thieves are plain lazy and dont know the profession well enough to play well.
Though I agree in general, necro was already a solid class. This patch is more for condition necros however, which I am not.
I dont know about thief but most mesmers compromise condition removal for more dps or cloning ability.
I’m just imagining how much pain I am going to cause theives on my necro
Torment, they have got to be kidding.
And Thieves and Mesmers are two of the professions to get this. Seriously!? Every patch Thieves get a new mechanic or something? And dealing with these professions in particular involves a lot of moving. And its already a tough matchup. So this is just going to be so much fun…
I think they gave it to them as consolation, as this condition will hurt them the most. They rely most on movement and dodging to stay alive, having this condition on them will destroy them.
you dont get that torment anyway, only thiefs and mesmers got it (I think)
And necros, thats who the condition is primarily for, but they are spreading it around a bit.
Burn is good even on power builds. Torment will likely work best for condition builds only, but more conditions is always good.
Tainted shackles (DS#5) is a bit of mystery, doesnt really say much, aside from afflicted with conditions (what conditions?) and controlled (how?).
It does work, I’ve just barely got 100% fear with it, and I always get 2 terror ticks, even applied by itself.
Alright thanks, I’m guessing i’ll have to get used to the fact engi’s roll condi and crit without crit dmg^^
I’m still a little indecisive though. I made a thread on warrior forums as well, aand might on necro too. I ruled out warrior already for certain reasons.
Now I’m really curious to know how necro would compare to engi, since most of those play an aoe condi spec. Mainly from a wvw standpoint, but every detail counts.
Are necro’s with the well spec/staff/x viable in anything but zergs? Not sure if it’s right to ask in Engi, but then again it involves both classes. Thanks
My main is a necro though I’ve been leveling an engineer lately since I want to try a condition spec with something else.
Necros are very good as condition build but are superior as power builds. Shroud is almost useless to a condition necro but with power it all makes sense, your lifeblasts hit like a truck and life transfer 6-7k aoe (+goes through walls!) at 600 range. Lich elite is sick single target damage.
Much easier to go full berserker with a necro than eng since you’re tanky by default.
Weird, lich #1 was working flawlessly for me last night… maybe got a fix in the patch?? Fingers crossed.
•Spectral Grasp: •This ability will now pull the full 1200 range, instead of 900.
•Spiteful Talisman: •This trait now works with Reaper’s Touch in PvE.HOLY KITTEN, YES, THANK BUDDHA, FINALLY
hmmm… pinching self…. hurts… must be hallucinating, who spiked my coffee???
I am have a GREAT deal of difficulty with Lich projectiles lately, trying to get them to hit ANYTHING.
There is sometime VERY wrong with the pathing of our projectiles right now. For instance even to try to hit a cauldron of oil from a stationary position, the projectile typically flies OVER the oil. I had to move to several locations before i could get it to hit. In wvwvw I am surprised to ever land a hit with lich #1 now.
I dont know if its something particular to myself but this needs a fix ASAP!!!!!!!
This has been a problem for a while. Its not just an issue of the projectile spawning outside your body, but also where the projectiles are aimed, and the hitbox of similar objects. Basically, for whatever reason (and this occurs in multiple classes with different weapons), your attacks are aimed in such a way that they overshoot the target. You’ll notice the burrows in AC as an example, and some other structures that are low to the ground.
Its annoying, most people have just learned to work around it, and while it is great to bring it up to the devs just to remind them, frankly I don’t see this being a high priority fix right now.
Its extremely annoying. I am getting maybe a 50% hit rate (likely lower) with Lich projectiles in wvw. They move so slow a person just has to be moving for it to miss. I dont have this problem with staff to near the same degree.
Its a bit crazy right now, but at least its variety.
Lower tier server(s) need some kind of buff, maybe bring in 2 servers as one team? Or is that too much like merging servers?
There are a lot of down sides to form change for a necro, most notibly loss of pets. At least that doesn’t happen for death shroud… yet.
Interesting, since corrupt boon is supposed to convert aegis to burning.
Maybe this is the much-vaunted burning ability we are supposed to be getting? :P
Necros are great in wvw, one of the top classes imo. Thats really the limit of my knowledge however, though seem to do fine in spvp too.
Every class forum has complainers, Then there are people that make the class work, those are the people to listen to.
I thought we were supposed to get an entirely new condition…?
Very well put OP, I was just going to find somewhere to write something about being worried about this burning buff and this sums it up nicely. A few good chuckles to boot.
You missed the part about where necro becomes flavor of the month due to buffs and exasperates the problem, but I think this was really more about the engie anyway (which I agree is in poorer shape).
Burst range Aoe damage & cc, ranged fears, range area suppression (ground targetted wells), range boon stripping & converting (focus#5, well of corruption, corrupt boon), range burst dps (lich) or more area suppression (plague).
All those guardians running around so gaily without a fear in the world… we own you.
And up close we’ll cut you too.
Elixer S Stomp is a very commonly used tactic. Also very annoying.
I guess stomping isnt something I’ve really cared about, usually leave it to others or just sit a well on them and continue on my way lol.
While I do agree that DS can hit hard in a power build, it’s still a waste imo to stay in DS and expect to deal large amounts of damage to a single target. Fear won’t do much without Terror (damage wise), Dark Path will only be good for gap closing, and the AE can easily be interrupted before it does much of anything.
I do stay in shroud for extended periods, instant fear for 2 × 666 (love it) ticks, siphon for about 6k then hit like a truck till 50% (3k+ for about kittens), then swap out and grab more LF.
Maybe I’m not high enough with my engi yet but I dont see where engineers compare with us at all.
Stealth is almost as good as stability so I wouldn’t downplay that. It’s hard to be CC’d if you can’t be targetted to begin with. More importantly, stealth is better fo stomps and ressing than Stability is for the simple fact that in order for someone to burst a stomper/resser you need to be able to see them.
But Engi’s, along with having stealth and stability also have invul and block so they really aren’t lacking. Not even near as locking as Necro. Not to mention they can turn Necro fear into Stability as well. Just so we’re aware that Engi is no where near lacking.
I agree that the amount of stab/invul/blocks should be brought down though.
Its a big difference between having stealth and stability on tap and not knowing which one you are getting when you press a button lol. I like my necro stability much better. Also while invul an engineer can do precisely nothing but run, while a necro in shroud is quite powerful with power spec. I wouldnt put engineers above necros personally.
Engineers also have poor access to stability. Their one ability is a elixer that randomly provides EITHER stability or stealth. LOL. So necro aint that bad.
My opinion… every other class should be pared down to this kind of access, too many classes it seems running around with it all the time.
I’m starting an engie, but I enjoy more challenging classes. Necro is hard to give up but I feel I need something new to try out, as its feeling like I’ve basically done it to death… lol.
Just starting an engineer… wondering how you got all those stealths? Was it just from cloaking device?
I have to agree, it should remove aegis at least if it is a boon removal ability. They made corrupt boon recently be unaffected by blocking, and its a similiar type skill.
I’m inclined to agree with the OP about this class being fine but it may just be that it suits me really well and I have a build that lets me do what I want in this game. The fact that I have more fun at this class than others probably influences my opinion too.
1. Spectral grasp – great for all the reasons here and more!
2. Spinal shivers – got boons? Here have a chill instead!
3. 2+1 = fun!
4. 2 second fears when traited. ’Spesh when you catch some near a cliff and bags appear.
5. Well of corruption. Watch all those boon monsters screech and scatter or tip toe around the edge.
Spectral/Shroud diving is a really nice perk I take for granted now.
DS2 was a ground targetted teleport but they changed it because it was deemed OP.
If anything it crossed my mind a while back that it would be nice to have a unique unstrippable “unstoppable” buff on plague form 4 that would help against getting mired in cc with no way to cleanse, could work for shroud too. Some mobs have this buff. “Unstoppable” makes it so you cannot be stopped or slowed while moving, so no cripple, pushs, fears, etc. Could be a channel like #4.
Would work as a good getaway tool.
Good news is you dont have to do dungeons at all. I have done maybe 3 or 4 dungeons ever and I’ve played since release. I just buy off the trading post.
Also, if there is armor level 68-80 with the rune on it you can just buy it, salvage (black lion salvage kit prefered to make sure you dont lose the rune), and sell the leftover ectos back for a good chunk of money (or craft with them for more profit if thats your thing). You dont need any crafting skill to do this either.
If you play wvwvw regularly you’ll have 10 gold within a reasonable amount of time.
Yea I used to love plague but now all it does it make me a target for boon stripping and every other condition in the game. ymmv… how good it is depends on your opponents.
I dont think we need more stability, there is too much in the game as it is.
If anything they need to scale it down across the board to be more in line with ours.
Just wondering, is that the same for copied ones via epidemic too? Or are they all set durations like when you corrupt boon? Thanks.
Good job BG and SoR, youre using the 3 world system correctly. JQ was winning too much and you learned to attack us as a preference. Wouldnt have it any other way, its what keeps wvwvw dynamic. Eventually it will swing again and SoR will be winners, maybe with JQ’s help
Had my eyes popping out a bit. However there seems to be something wrong with this when I was fiddling with it. On that spreadsheet “axe training” gives a massive increase to effective power when you add it that isnt reflected in the damage you actually get.
I dont know, it may be appropriate however it doesnt sit right with me as far as comparing to other specs.
Yep the cool down goes down. As far as spectral attunement and spectral walk, its the duration of the spectral part (teleport) that is increased, not the swiftness.
Axe is a bad choice, its more for specialty builds. Its range is not great and it lacks the huge damage dagger does. Dagger also has immob which can help you a lot. As for offhand I dont think there is a bad choice however I like focus for the 10x weakness stack with regen, slants things your way very quickly.
Maybe its a leftover bit of code from when we went to shroud on death (since hp are less in shroud), I’d look there.
I wouldnt want to see any substantial buffs, it would make the class overpowered and then we have to look at nerfs. Fix some stuff sure, maybe buff a couple aspects, but overall the balance is fine.
You probably are trying to make the class something it isnt, because it is the best class at what I want to do with it (mostly range aoe).
It will happen eventually… maybe!
At least #5 works, thats the main one. Just annoying looking at that 1200 range in the tool tip for #4. Fixing the cooldown on that one would smooth things out for a while.
Definately signet of spite is food for thought.
I like disease, goes with the necro theme better than acid. Instead of spreading to others (we have epidemic for that) I suggest the following.
It could be a progressive dot, starts small and gets more damage the longer it persists, and randomly spawns other 1 sec conditions (symptoms).
Yep it depends on when you use it. I have pretty good luck, I usually only fire it on people running away. If they are running laterally it has a chance to miss, just like staff1. Also if they hit anything anything while being pulled they stop and drop there.
Its such a great skill though (+chill + knockdown +lifeforce) I have a hard time asking for improvement.
Like it, but it would have to have an intuitive graphic (like something snapping at them when they move, stops when they stop) or people would complain.
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