That’s okay, everyone knows that theorycrafted steak is exactly as good as normal steak.
I agree that the game WOULD be nice if it could be A+B. The only way I could see that working, however, is if they changed aggro mechanics and whatnot so that people could use the stats on their gear to create some rough approximation of the old trinity. Or they start using cheap mechanics like unavoidable DoT that force people into other gear choices for survivability.
Healing builds are working pretty well. Might kill slower but works wonder if you see the whole party are almost always full hp at all times.
They also stay at a fairly high hp count if they’re good at the game.
I can’t recommend cleric’s gear except -maybe- for keeping a zerg alive in wvw? Maybe?
… I just want someone to validate a use for my pile of exotics x_x;
I think it’s unfair that CuteLilKittenHugz gets steak. Some of us don’t have wives and would like the opportunity to at least have a chance to have steak made for us. That’s just fair.
Wow someone is REALLY defensive over an e-celebrity.
I mean, granted, the other people up in arms about him being the best are also funny.
… This thread is funny.
I’d like to buy a vowel.
;~;
But… b-but…
Was it Black-Hearted Bunnies?
… I still don’t understand what these BHBs are.
Oh dude I love rainbows!
Can someone real quick explain this BHB thing? I only started seeing the term crop up this past month and wanna know if it’s another ridiculous reddit movement or what.
I don’t see me in it so I’m cool.
GO ME
Would you kick me?
I’d kick me.
I’d kick me hard.
Now, I know, some people fear that they won’t be accepted in groups if people could see their gear etc, but it’s so easy to get exotic gear together that it really is pure laziness or lack of interest if you don’t have it. Is it fair then to burden others with your lack of gear or willingness to learn because you feel entitled to doing dungeons no matter how much other people will have to make up for it?
It’s not just a case of the gear’s rarity though. There’s stats and builds to take into consideration as well.
Someone could have a sound build and utilise it brilliantly, and still get excluded because it’s not, say, zerker gear and a pure burst damage build. It’s a case of ‘play my way’.
These people who discriminate like this don’t understand the difference between ‘viable’ and ‘optimal’.
This, for me, is the reason I’m against an Inspect option.
That’s largely because those “sound builds” don’t really do anything effective and the content is poorly designed so that those builds that might otherwise actually be useful in some fashion are instead just kinda wasting time accomplishing nothing.
I used to run a Cleric Guardian build that dispensed massive amounts of healing and boons and then realized that it’s cool that I’m healing my team… but if you took me out of the party, they’d still be staying on their feet just fine. In fact, because of the Downed state… there’s not a terribly great need for healing.
I switched to a DPS-oriented Guardian and started getting through content more efficiently.
A lot of times you’ll try to tell PUGs how things are supposed to work and they’ll either ignore you or insist on their own idea despite never having actually done the dungeon before.
So yeah, communicating with PUGs sometimes gets pretty old pretty fast. There’s two sides of the coin and all.
I argue that Guild Wars absolutely was named on the GvG element of their game… but I also don’t particularly care that GvG is gone.
The different dances for each race probably references something too.
(The Asura dance is specifically mixed popping and the robot, which is for obvious reasons – the Haka, the dance the charrs do, is a traditional war dance)
There are a few other things, too:
There’s an NPC who says “It’s a trap!”
The Trionic Lattice in Frostgorge is a reference to Doctor Who
Evon Gnashblade said “I love the smell of commerce in the morning!”There are a looot. Those are just some. (I’m so glad I’m not the only one who got the Steeleye Span reference though.)
There are lots and lots of gravestone references, too. A good portion are references to books and other media, and many others are references to characters from GW1.
A guard saying “It’s a trap” can also be referencing the fact that… there’s a trap.
… Yeah, you are wrong. I play other characters just fine. Guardians don’t have poor DPS. And healing isn’t useful in pretty much every area of the game. You don’t have to know everything, you just have to not suck.
You’re making the claim that just because Guardians have a lot of buff powers thakittenmust make their DPS lag behind, but their weapons actually do have pretty great DPS, especially when buffed. Also: Guardians really only have decent party-heals when traited for it. None of their shouts heal (aside from a small regen on one). Half the things you described Guardians as doing, they can’t even do.
But please, do go ahead and show me an example of how great Warrior DPS is compared to Guardian DPS. It ought to be enlightening.
Your meta is late AND you’re wrong.
what’s changed lo— dang it!
I got like three of those yesterday.
Condition builds aren’t viable for pve.
… and wouldn’t you just want to raise ele up to be more viable rather than lower others?
Then again, given the pvp condition meta, maybe a little lowering wouldn’t be out of hand.
No, it wouldn’t, because your wall of text really just amounted to nothing. There’s nothing more to say. You’ve dug into your position, reason is foreign to you, your explanations make no sense, your logic is circular, and you’re adamant that, no matter what, we have to assume there’s a possibility that it was unintended despite only the flimsiest of evidence around to support it.
I disagree vehemently.
Good say, sir.
…
…
I SAID GOOD DAY!
the method is unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because I say it’s unintended because
Entire thread summarized perfectly.
I just… I just can’t stop responding…
;~;
For Kohler, LoSing him is an obvious exploit. I don’t think there’s any debate on that. However, meleeing him is a technique that does not breach any of the two factors of the glitch check. It may be odd because of the poor design of the AI, but it is not an exploit.
For the mounds, yes there are several techniques, but all of them rely on exactly the same concepts.
The point is not to compare the efficiency of techniques, the point is to compare their concepts.
The two methods of bypassing CoE use exactly the same concepts. Therefore it passes your glitch tests. The only difference is that one is using more people.
I don’t think that they’re two drastically different strategies. One just seem slike a horribly inefficient way to go about it.
There’s multiple ways to fight Kohler, for example. Some people LoS him, some people rush in and melee him. I personally think meleeing him is easier because it’s not terribly hard to dodge his most damaging attacks. Do I have to assume that meleeing him as an unintended way to fight him?
The graveling mound room with Hodgins has a few ways to take care of it. You can camp someone on him to defend him, you can split the team up to take care of mounds separately, you can move like a train from mound to mound, you can have nobody defending hodgins at all. I’ve seen different strategies provide very different results. Do I have to assume any of them are unintended just because they’re effective or different?
The tactic in CoE doesn’t require any different mechanics or any glitches or any of the sort to use. Nothing about the fundamental nature of the encounter is any different. I highly and sincerely doubt that it is any form of glitch, exploit, or anything related. It’s simply there so people could, say, put two or three more guys down to get it moving faster.
Alright, well… I don’t have to assume that it’s possible because I absolutely disagree that it is.
Just for clarification: My position or his position?
Where your explanation falls apart is that our original problem with your statement is that you said “we have to assume this is an exploit.”
However, your long wall of text explains that it’s reasonable to assume it’s not an exploit.
So… I understand what you intended to say but the words you chose made you sound pretty unreasonable.
I am very very very well aware of the lore for Guild Wars, I just contest that the game was not named after the event and instead believe the Guild Wars were invented, in part, to tie into the guild vs guild focus of the game… It’s EXTREMELY common in videogames.
Listen to the NPCs around where the boss occurs. They pronounce it a few times, especially when Tequatl rises.
Teh (soft e, not hard e like OP)-Kuah-Tell
And as Quartktastic said, the hylek names are based off mesoamerican (not just Mayan, but Incan and Aztec too) naming systems. Tequatl as well.
Fun fact: Tequatl in hylek means “One in the Darkness” iirc; “the Sunless” is the hylek name for Risen. In other words his name basically means “Risen One in the Darkness”
The only problem with that is that it doesn’t make sense given how mesoamerican words are pronounced.
It oughta be Te-kah-tull so far as I understand, for the same reason you wouldn’t say Kweh-tzull-kwah-tull for Quetzacoatl.
Guild Wars is in reference to a historical War in the Tyria’s lore. Nothing to do with player guilds vs Player guilds. The Guild Wars ended when the Char invaded Ascalon
No no no no no.
The game was called Guild Wars because Guild vs Guild combat was a main attraction regarding the game. The Guild Wars had very little to do with the game except as a setup for the charr to invade and whatnot, but not enough influence to name the game after.
The name of the game was absolutely based on the intention of the content.
Official wiki says you are wrong. The campaign was also the main attraction regarding the game. Heck, the GvG didn’t change all that much throughout all the different “Expansions” as compared to the PVE.
The official wiki, for one, is updated largely by fans. Also, I’d like to see the part where it definitively says that the game is absolutely named after the background Guild Wars and that the Guild Wars in the background weren’t made up as justification to have a title that also touts one of the primary features of the game.
I wasn’t aware that guardians had party wide vigor. Glad you had a good time, tho, OP.
There’s a pretty easy trait you can pick up that spreads might to allies when you crit. You can keep up a fairly decent stack of might with that. Pretty much whenever I glance at allies in a pug to check their boons, they’re hovering around 10ish without me having used things like Justice.
1s internal cooldown on EM. That means without boon duration you are providing a maximum of 5 stacks from that trait.
Also, might isn’t vigor…
… Might isn’t vigor indeed. I just… you know. I wasn’t…
… I wasn’t reading very well.
Also: I didn’t know that about EM, I was just offering anecdotal evidence regarding my experiences pugging while using it.
How did you criticize them?
Guild Wars is in reference to a historical War in the Tyria’s lore. Nothing to do with player guilds vs Player guilds. The Guild Wars ended when the Char invaded Ascalon
No no no no no.
The game was called Guild Wars because Guild vs Guild combat was a main attraction regarding the game. The Guild Wars had very little to do with the game except as a setup for the charr to invade and whatnot, but not enough influence to name the game after.
The name of the game was absolutely based on the intention of the content.
Right, yet a spirit was killed by Jormag in a separate situation. And Aesgir is hinted at having had a jotun scroll with him at the time.
The point is Almorra simply got lucky. She didn’t face a dragon. Aesgir did. And survived after harming the dragon. And I somehow doubt the Spirits were the only reason, otherwise they’d be a central point in confronting the Elder Dragons.
Wasn’t it hinted that Jormag corruption might need to be willing in some fashion?
Also: Having had a spirit slain by Jormag doesn’t rule out the effectiveness of another spirit. We’d have to assume that they’re all created equal and that there were no other mitigating factors.
don’t forget it actually heals to, if your playing a guardian dps should never be your main concern because lets be honest every other class who’s skills don’t deal with healing/boosting or damage migation. are going to be doing way more damage than you.
and not to mention a zerker player who doesn’t have to use his heal skill is a zerker doing more damage.
“Every other class” being mesmers, thieves, and eles, I assume. Guardian is very firmly middle-of-the-road in terms of overall DPS output. If you want to heal so badly, play an engie or an elementalist. A tiny bit of regen and a 1.5k burst of healing every 20 seconds is not a healer. An engie heals for triple that in the same period of time just from using his own heal skill, and doesn’t have to give up a thing to do it. That’s not even including the other stuff you can take to burst even more healing if you really want it.
if you think that an ele or an engie is a better healer than a guardian than you have no idea about guardians.
every other class who’s 90% of skills don’t have to deal with damage mitigation or healing/boons giving.
curious how you didn’t include the king of pve which is the warrior, and really the only use mesmers have is portals and timewarp.
guardian may be middle of the road for dps, but their tier 1 for healing and support.
and the longer you can keep the tier 1 dps’r from not having to stop and use his heal skill the more damage they can do. which btw is much more than a guardians.Maybe you’d like to tell me what skill guardians have that can outheal Healing Turret and Super Elixir, then. Which heals the group 4k and 2.7k respectively, and both remove conditions. Just because guardians have a lot of active defensive skills (protection, aegis, reflects, stability) doesn’t mean you have to build like a healer. Their actual healing (as in green numbers) is actually pretty crap outside of maybe the roll heal.
Also, guardians deal more than warriors with all the same boons. “Tier 1” DPS, as you call it, is mesmer, thief, and elementalist. Everyone else deals roughly the same amount with guardians being the highest among them, although not by a significant amount.
lets see shout heals, not only does save yourself take all of the conditions you can have it traited to take conditions and heal ppl when you use it.
the dodge roll, the heal skill itself, the shield bubble (it has a second action which heals) almost everything on the staff, the mace, the torch, the focus.
the elite which has a full heal meaning a warrior can go from 1 hp to full.why is the pro speed running team 4 warriors and a mesmer for timewarp. it be 5 warriors if the mesmer didnt have timewarp.
guardians are poor for dps look at a classes skills and if it has 90% of them having to do with healing/boon giving/ damage mitigation then that class is gonna suck for dps.
Wow you’re behind the meta.
That hasn’t been the optimum teambuild for pve for like… a few months.
and… Guardians have just fine DPS. I’d bother showing you why, but you kinda already showed you have absolutely no idea what you’re talking about with your 4 Warrior 1 Mes comment.
Please be current with the meta if you’re going to bother making bold declarations about a class.
Healing isn’t useful in PvE and all of the Guardians support options don’t significantly hamper their DPS. In fact, they’re pretty valued in many team comps.
I actually think it looks great on the Dragon Jade shield…b ut otherwise, yeah, it kinda is an annoying feature.
I wasn’t aware that guardians had party wide vigor. Glad you had a good time, tho, OP.
There’s a pretty easy trait you can pick up that spreads might to allies when you crit. You can keep up a fairly decent stack of might with that. Pretty much whenever I glance at allies in a pug to check their boons, they’re hovering around 10ish without me having used things like Justice.
Speaking of which, I’m running a Zerker guardian with sword/focus with a swap to scepter/shield.
… Does this sound good or should I swap some things around?
I’ve been absolutely shredding everything I come across since then to a point that I can’t ever imagine using another stat-set, but I wanna know if there’re more efficient weapons I could be using.
Makes me think about whatever ANet has done to promote “skill”.
Seems to me that they have attempted to do so by obfuscating information (limited visibility of skill recharge states for example) and padlocking skills to slots (can’t cluster them for easy reach). Didn’t they rearrange one of the weapon skill sets for Guardian early on because it was “too easy” to hit the numbers in sequence to produce a reasonably good combo?
In the end tho this seems to just favor people that have access to programmable gaming peripherals, allowing them to set up easy to access skill clusters (and perhaps more).
They also adjusted the recharge time of the weapons on the Guardian greatsword (which is what you’re talking about) so that the combo couldn’t be performed anymore. It used to be that the symbol was on 2 and the whirl was on three or four.
Of course, people immediately cried that Guardians are completely unplayable after the change, but it was done so that we didn’t have an easy way to maintain 100% retaliation uptime.
… Not that they really achieved that,b ut at least now we have faster Whirling Wrath.
Nice Review VIVorcha, Great job at poiting out the elixir flaws. All but the biggest flaw imo.
And thats; WTF is an engineer doing with magic potions?Ok my hatred for these thing aside, once you add in the defective turrets and subpar gadgets its starting to lookt pretty bad.
Luckly engineers have weapon kits that are more powerfun than our real weapons. Then sprinking in an elixir or gadget that stun breaks and thats your build.
I’ve asked people why engineers have magic potions, and I got told “It’s technology because it’s like chemistry.”
But alchemy isn’t chemistry. Alchemy was people in funny pants who didn’t understand how the universe works.
Somebody above me probably already hit on this… but alchemy and chemistry are fundamentally one and the same thing.
In fact, chemistry was derived from alchemy.
The actual reason I suspect engineers use alchemy is because the artificer/alchemist archetype is used very often in near-industrial fantasy and many times they’re the same archetype. The artificer in 4e DnD is very similar to the GW2 Engineer, for example.
Uh, it’s not a 20% boost. The might adds up to about 20% for each player but you yourself deal nothing, so it’s a 20% boost to 80% of the party DPS, or +16% overall, assuming you have enough boon duration to keep it up 100% (you need at least 90%).
Alternately, you could just DPS yourself, and since most pugs are bad, you will probably contribute way more than 16% of the party’s overall DPS. In most pug situations I wouldn’t be surprised if a single DPS-specced player was contributing half or more of the party’s DPS.
The other day I was doing CoF and was killing the acolytes to drop the shield on the stone at the end?
I killed one of the acolytes before the other entire four of the rest of the team had finished focusing done another one.
I was killing things faster than the rest of the team -combined-.
… Ugh.
Yeah, I don’t get what this “left behind” nonsense means in GW2. Aside from WvW, your performance isn’t being measured against others. You can do content now just as well as you used to pre-Ascended.
I mean, yeah, obviously it’d be nice to have Ascended gear but I highly doubt you’re suddenly never going to find a way into dungeons.
If I’m in a guild group and a PUG joins and is completely unresponsive to communication and does things like immediately skips mobs without any form of communication expecting us to go along… yeah, I might kick him.
It’s not that I hate skipping, it’s that I hate how nobody ever communicates it. Not everybody does it.
You want balance and you don’t want people to have a leg up over you for having played longer? Play anything that’s not an RPG.
People will have more levels than you for playing longer. People will have more items than you for playing longer.
People are going to have more mats than you for playing longer. How does time-gating this stuff have ANYTHING to do with balance or fairness?
I was beginning to wonder if I was the only person who liked AC.
The first time I made a “champion killing” group for AC, some guardian yelled “plz skip kholer” right before we got up to him, and ran right past. The worst part? The other 3 did too.
This is the most aggravating thing about forming no-skip groups or stuff like that. Some people join and then completely ignore it ANYWAYS.
I play tabletop or forum-based roleplaying games if I’m actually interested in roleplaying in some kind of setting. This is a videogame that is filled to the brim with silliness and what few serious moments it has are really held back by hammy voice-acting.
One might forgive me if I find no real reason to stick to serious names.
… I mean, I do use serious names, but I have no issue with Sir Yolo Swaggins
Right, but it wouldn’t be at all reasonable to ask you “why do you believe Giraffes do not exist?”
And I would be well within reasonable expectations to think you’d answer that without being snarky.