He HATED Eir until Season 2, and all it took to get over all that hate which built up for 17-or-so years was… fighting alongside her once, and talking once. Yeah, that doesn’t happen in reality.
In fairness, I think fighting alongside someone even once would go a pretty long way for me repairing some bridges with people I hate. Now whether that’d work in a high fantasy game like this? I agree that it’s a little rushed.
None thanks.
Arena.net already struggle at providing content for the five existing races.
Sylvaris have the best. Humans inherit from GW1 and benefits the huge amount of players sticking to them. Asuras, Charrs, and Norns needs some love.
We can hope for balance through further content, but we’re only at the beginning of HoT and we could wait 2/3 years before going onto an other dragon.
Asura are pretty well responsible for everything ever. They’re used as justification for any bit of technology that might be needed. I’d argue the Charr are in a worse spot, since nobody seems to use their impressive technology outside of the Pact. Large swathes of Season 1 and 2 heavily relied on Asura, whether through their technology or through Asura NPCs. You deal more with Phlunt than you do any other national leader in Season 2.
I agree, however, that the Sylvari have a lot of love. They’re kinda Tyria’s elves.
As for the Norn, they crop up all over the place, but little emphasis is placed on their culture or struggles. They tend to be an excuse to have a big guy speaking rumbly at you. So I’d say Charr and Norn are the ones in need of a little representation, but I also understand that the story right now just happened to focus elsewhere.
What about Charr/Human negociations?
What about them? During the World Summit, it’s implied that Kryta’s still going through it. It’s a long, hard-fought battle to negotiate what they need and Caudecus is clearly still undermining her, as seen in Season 2.
What about Norns/Svanirs cohabitation?
That’s the nature of Norn society and I’m sure it’ll crop up if Jormag ever gets near the spotlight.
After everything that happened in Caudecus’ Manor, did he get in trouble?
He’s kept very close to the Queen for his own “protection”. As a “reward” for “helping rescue” her.
What evolutions for Inquest/Flame Legion/Separatists/Svanirs ?
We see them but do not get any insight on their leaders and plans.
Well we know the leaders and plans for the Inquest and Flame Legion, at least, through the story mode dungeons, though we kinda killed them and/or disrupted their plans heavily. We know that the Inquest thirst for knowledge and burn out talent like a fantasy hypercorporation and that the Flame Legion wants to be back on top of the totem pole. They’re simple motivations that suffice for what are, for now, background elements.
How is evolving Human/Centaur war ?
They’ve been at war since time immemorial. I’m not sure it’s really in a position to evolve overmuch, but it’d be interesting to see if the fall of Fort Salma has any repercussions as far as that conflict goes. I’m sure that might touch on it in Season 3 if there’s any relevant business to do out in Kryta.
I generally rationalize the way shouts work to be a form of magic, as well as some of the more questionable weapon skills they use. Certainly one or two of their elites. Of course, the argument could be made that shouts and banners are just mechanical benefits of inspiration, but I rather doubt that the lore of Warriors is that they lack the ability to harness magic as that’s already stated in lore to be a very rare state of being for any creature.
Heya, I mistakenly reported a bug involving weapon-swapping removing an item from my inventory because I hadn’t realized that what happened was that going into WvW had unspecced me from Reaper and, thus, didn’t show it as an available weapon when I went to re-equip it. I’ve since realized what happened, but not before I had submitted a bug report in confusion. So err… figured instead of filing a separate bug report for that, I’d just make a note of that here?
Zhaitan also had many, many, many years to build up his power and establish his base of operations. Mordremoth was asleep until very recently and the minions he was supposed to have were largely sheltered by the Pale Tree. He simply did not have the kind of time that Zhaitan had, thus why he was a comparatively easier foe to tackle.
>Rifle Warrior
>Essential
Had my laugh for the day.
and slow. So slow.
I like how jportell has been demonstrably shown that he’s wrong but he’s stuck his fingers in his ears and went “LALALALA” to pretend it doesn’t exist.
colesy, you are a bit like schroedinger’s cat… Good luck in your box. ^^
wtf does this even mean?
hmm, depends on what you are using ^^
The best Guardian DPS is on par with the best Warrior DPS. So… unless your’e intentionally using crappy weapons… it doesn’t much depend on what you’re using.
And than ? Will u give we anti-clone skill ? or anti-pet skill ? anti-condi skill ? why is
thief only ? bad idea at all ! I give up, I’ll never spend any money on your game !
Only mesmers create clones.
Several classes have stealth.
Also… anti-condition skills exist.
We’re able to love jRPG villains largely through nostalgia goggles and/or storytelling that was more limited by medium than today and thus less likely for us to completely screw up.
I can’t think of many JRPG villains that I really cared much for and I’ve played a long list of them. Most of them are either awful anime cliches or were just kinda generic bad dudes.
Not that he -isn’t- a terrible anime cliche, but Lezard Valeth IS my favorite JRPG villain.
If everybody is getting it but you… you might be the one wrong.
I don’t mind so much. Magitech and I get along. Though I’d be disappointed to see the fae-like qualities of TA replaced with magitech.
I’d rather her not become another stupid Harley Quinn “crazy is so evil” stereotype like every other lame “juggalo”-esque crap thing out there. Keep clowns and crazy evil out of my stuff.
No! You have to use the exact same terminology that I use or I’ll make angry pointless threads about it!
Not only that, but then talking about how fail the rest of the party’s DPS is.
(And once again: risen are dead bodies. Dead bodies have rigor mortis. They’ve no business running that fast. It’s ridiculous. It’s also why zombies everywhere else move slow and stiff.)
Well, rigor mortis wears away sometime after death. Also, you’re arguing logic for magically animated corpses. Last I checked, dead bodies don’t walk, talk, or cast spells.
Besides, would you really prefer, say, Dracula to be a stiff shambling corpse-thing? Mythology and fiction are replete with examples of the undead as creatures who do not shamble. Wargrs, wights, et cetera.
Why would you need more than 8 classes? The game would become more about skill and effective tactics and less about having a build that trumps other builds.
All it would do is make people choose the most useful alternative, it won’t create playstyles at all. For example:
Take Warrior Main-Hand Sword abilities. Let’s say the Leap #2 skill that cripples could have 2 alternatives.
Alternative 1.) No longer cripples, has 300 less range, but immobilizes for 2 seconds.
Alternative 2.) Gains 300 range, does x3 dmg, Unblockable, but cooldown now twice as long (reduced if it hits).
If you zerg around in WvW you’ll take 1 every time.
Or take the #3 skill that does more dmg if below 50% health.
Alternative 1.) Does bonus dmg the more health target has instead.
Alternative 2.) Reduced power/base dmg, now applies stacks of bleeding based on target health.
Again, 1.
It will just turn weapons in to what trait trees are like, there’s plenty of imaginary diversity, but if you want to play properly you’ll always go down certain lines and take certain traits.
If this is the case then why doesn’t Anet remove every trait and weapon that isn’t used so we all have the exact same character?
Because that would be boring.
Also this is where balancing actually comes into play.
They don’t remove them because pretend diversity is better than no diversity. It’s why for example there’s food that makes you deal more damage while downed. Nobody will use it… but … diversity!
So then, you actually think the game would be better if there was no such thing as builds, each class was just a fixed set of like 15 abilities and that was that? Lol…
Sure would love to play that /sarcasm
… I actually do think the game would probably be better that way. I don’t equate a variety of builds with somehow being good. You could build content around the idea that each class was different but had a fixed set of abilities and probably have it better designed as a result.
I actually do carry a full set of Cleric’s and a full set of yellow PVT gear. I could blend into the PuGs like a chameleon. It’s be like I was never there.
It’s because the “1” is a variable in a tiered achievement. A lot of games use that kind of bad grammar when there’s a variable involved. Largely because it’s a pointless waste of coding to have to swap it when the variable is higher than 1. Of course, they could have written clue(s).
8% of my MF was stolen from me! Stolen! I should be allowed to transmute my 8% into whatever stat in the game I want or I’m broken and unviable! I got that celestial set specifically so I could get 8% extra MF! So I can turn my .01% chance to get something into a .01% chance!
Nah guys, you can’t tell any difference if anybody switches. It’s all in your head. /sarcasm
Yeah, it’s pretty obvious when people aren’t geared the way they ought to be. Luckily, the last few PUGs I were in weren’t too bad. I did get stuck in an Arah run with a guy that just couldn’t dodge anything to save his life.
I also have that issue. It’s “interesting” to see it’s part of the culling settings.
Honestly if you barely have the time to play the game, one has to question why you’re playing an MMO. You are going to fall behind in MMOs. Period.
You’re really better off playing a single-player RPG or an RPG with multiplayer elements.
Yeah, there is a LOT of lying going on about path sellers.
Yesterday I managed to zerk Subject Alpha without taking any damage through careful use of aegis and dodging.
… I wish I could have recorded a video or something so I could just play it at everybody that has tried telling me that you need tanking stats for boss fights.
If they were pulling their weight up until that moment, I think it’d just be silly of them. Plus if the window is after the last boss is defeated, there’s zero point to doing so.
You have content updates every 2 weeks, we haven’t had any content since release.
I agree that PvP content is sparse, but you have had a number of content and content updates since release, even if that number is small.
Mostly in the form of PvP maps and updates to how tournaments or custom arenas work.
The ridiculous vitriol of fan feedback has been a hot topic in the gaming blogosphere this year.
They used to respond pretty often on the forums. I think a mix of everybody constnatly taking every single word as gospel and claiming outright betrayal when it didn’t happen the very next day and the fact that Anet is a fairly small company has lead them to not respond much.
What GW2 lacks is consistency and depth. GW1 was originally a fairly shallow game and anyone who denies that is diluted. It wasn’t till…I would say probably Prophecies that a conclusive, tangible story began to form.
Prophecies, huh? You mean the original campaign? It wasn’t until the original release that a conclusive tangible story began to form?
Note: When they started releasing expansions, they renamed the original campaign ‘Prophecies’.
but my #1 button does more damage than my skills
Yep and this event is a giant dps check. You utilities are useless(except Guardian relfects and Ele conjures)
5 years to build a game with interesting and varied combat mechanics.
1 year to dps checks.
Interesting and varied combat mechanics that had next to zero meaningful application to PvE.
I really can’t regard this event as a step back.
I -was- tempted to ask what it is about GW2 that is keeping people like you and colesy around.
Also speaking of Diablo 3: Have you tried Torchlight II yet? I hear some people say that it’s the game D3 ought to have been.
Maybe there should just be a certain window in a dungeon where party members cannot be kicked. Like at the last boss or after the last boss is defeated. And then everyone has to leave the dungeon before anybody’s kicked. That doesn’t seem entirely unreasonable.
You can check out Brazil’s DPS test he does vs giants. I have slightly different attack rotations but its more out of habit then knowing if its a min/max rotation. The main differences is I’m always applying blinds when I can with my rotations(except if it means breaking an auto attack chain).
forgot the link:
http://www.youtube.com/watch?v=NoXwp94BltkThat vid gives a false sense of Guardian’s DPS because it uses Undead Slaying and Sigil of Night (+20% dmg).
Normally, your damage is 20% lower than that.That being said tho, I recall coming here in February posting a Sword-based high DPS build with AH for dungeons, most praised it but a lot of people were still going on about GS here and GS there.
No. Sword master race. As boring as it is, as flawed as Guardian design is, Sword auto is the best DPS.I seriously hope Anet is gonna do something about this at some point.
Guardian and Ranger are the only auto-attack classes left basically.
ANET shorten the cooldown of other skills and make ZD worth using.
Guardian is far from OP anyways, some buffs won’t make anyone cry.
Except, optimally, you’ll be using a +10% (current enemy) buff and another +10% bonus (perhaps Sigil of Night, for most dungeons). So… it maintains accuracy in optimal situations.
Don’t expect ‘anything’ from him or the false promises they’ve been repeating for over a year now. Balance has been an unchecked failure since launch, and many classes still only have ONE viable build.
I don’t know any professions that only have one viable build. Maybe they only have one viable build if you’re building for ONLY efficiency, which I think is the OP’s point.
I’m sure none of the builds I use regularly, you’d consider viable…but I still beat dungeons and fractals with them on a regular basis. I’m sure it takes me longer to run a dungeon than it takes you. I just don’t care.
I had a similar argument with someone yesterday. Of course, I was arguing about efficiency, but I was trying to tell people that you can beat pretty much any dungeon with any build. That’s no indicator that you have a successful build. The game is so easy that pretty much any build will fly.
It’s only when you want efficiency that the efficient builds start meaning anything. I like efficiency. I don’t like purposefully taking bad things for the illusion of depth or complexity. Doesn’t mean I don’t think others shouldn’t. The only time it gets my knickers in a twist is when they think that, because they can beat a dungeon with it, that it’s actually good.
Yesterday I saw someone say “my condi ranger wrecks dungeons”.
The problem is that everyone advocates that crit and crit damage are useless against Tequatl… but completely discount the fact that there are tons of other mobs that need to be killed all over the fight. So everyone’s running into the fight with PVT and Cleric’s gear, taking forever to kill the other mobs, making the fight overall take longer.
You don’t have to complete the burrow event for the path to be completed.
Im taking about the burrow event where you find the first piece of the scepter, where you have to keep Hodgins alive. How you solo that I’m not sure, neither how to continue the path without doing it and without exploits
That was the event I was talking about.
How do you go on without this event? is the question we’ve been asking since the beginning of the thread. Do you really know or are you just trolling for sport?
That would involve telling you how to exploit by using what is likely to be terrain glitches. No I do not know how it is done and I don’t think it should be publicly revealed on the forums.
I asked specifically how do you do it without exploits. So I guess he was trolling after all.
If so, then my previous answer was correct; unless there is a smart strat against that event, it can’t be solo.
If you want a legit method, check out the elementalist solo eirewolf linked.
That event is part of a dungeon path progression unlike kholer. The notion of progressing without doing the said event IS an exploit. But if you aren’t happy with this answer then so be it.
Lucky for me, answers in a forum (or the video game itself) doesn’t trigger my emotions.
Kholer was a complete separate comment. The only thing to discuss is if the burrows event in P1 is or not skip able with no exploits. So far the answer remains no.
Ps. I’m not in favor or against skipping this event. Just want to know if its possible exploit free cause I’d be willing to give it a try on my own.
Actually, the only thing to discuss is whether or not p1 can be solo’d, event or not. That’s the purpose of the thread, not the specific piece you’ve cherrypicked out to be discussed.
I posted something like this a while back..but I called it “grit” instead of dark.
The game lacks the realism to make you afraid. You’re always aware you’re playing a game. I’d hoped this game would have been more immersive than it is, but several design decisions conspired against that. Frankly I’m beginning to run out of hope that anyone will ever make an immersive MMO.
Why must everything be dark, gritty and realistic to be immersive? What happened to games like Okami and Shadow of the Colossus? Games that could be immersive and captivating without the dark and gritty realism.
I contend that Shadow of the Colossus was fairly dark and gritty, even if it wasn’t necessarily hyper-realistic.
Just go in there with full PVT and do as the others do.
As the wise Kodiak once said: " If I could wave my arms around excitedly with spell effects in hand while running around avoiding AOE’s no one would be any the wiser that I’m doing no damage."
And trust me that guy knows what he is talking about.
There are several dungeons where it can be painfully obvious that someone is failing to contribute. CoF 2 is one of them.
Sigh.. I agree.
18 hours of LFG and still no one wants an ‘unexperienced’ CoE player. I would rather just play the whole game single player.
I don’t believe you.
He’s asking them to change their change.
/pedantry
I posted something like this a while back..but I called it “grit” instead of dark.
The game lacks the realism to make you afraid. You’re always aware you’re playing a game. I’d hoped this game would have been more immersive than it is, but several design decisions conspired against that. Frankly I’m beginning to run out of hope that anyone will ever make an immersive MMO.
I firmly believe the fact is the very things that are necessary for an MMO to exist make immersion almost impossible.
I never understand the whole frowning on WvW as relying on gear discrepancy. Isn’t spvp relying on build and stat discrepancy? In a truly skill-based game shouldn’t the only discrepancy boil down to who is the most skilled?
I dunno, something about the comment just smacks of ignorance and irony.
… I’m sorry, what do achievements get you that you need to keep up with the game? … Skins? Minis? Titles?
I mean, granted, these are nice, but they aren’t necessary to keep up with the game. The only thing you need is gear and knowing how to play.
The “healer” role does not exist, so no. However if you’d like to be a “support” role, you could load yourself with shouts, for example. With good use of shouts and virtues (on Guardian, obvz) you could make sure Kohler never pulls a single PUG in your terrible PUG party. The entire party.
A well-played Support can actually do wonders for any team and STILL be geared for DPS.
Conversely, you may have someone that tosses around blinds, chills, immob, for the control role. They do things like make sure the mobs are grouped together for your people to cleave efficiently.
They have openly stated their intention to give old weapons to the existing classes. Now while they may go against that stated intention, the evidence is currently on the side of old weapons.