Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
the reason I think it may be MOX is because of all of the leadup to it, the itzel are all talking about how much history the place has, one of the asura points out that the OX classification would mean more to him if he’d listened better in history class (note it’s a history class, not golemancy class, implying they were talking about a specific historically significant golem rather than OX golems as a whole), and the fact that the asura even make reference to MOX’s “WOULD YOU LIKE TO PLAY A GAME OF PO-LY-MOCK?” line by saying “would you like to play a game of golem chess?”
there’s too much focus for it to just be a random OX golem.
(I’m wondering if the model differences are either to do with graphical limitations of GW1, or time constraints of HoT? as in either “this is what MOX was always meant to look like” or “making a unique model for a reference only GW1 players will look for or understand is not a good use of time”)
I took the history class as more being about Zinn. He’s important not just to golemancy, but history in general – the R.O.X., P.O.X., N.O.X. disaster, the Trial of Zinn, his work during War in kryta, and his work with Rata Novus. All of his golems had O.X. names.
The golem chess is an interesting note that I hadn’t considered. But regarding models – it uses the standard old golem model which we see in Rata Novus. In GW1 there were four models for asuran golems – standard “crystal chest”, standard metal chest, sinister goem, and M.O.X. (+ his 5 avatars).
Since this overgrown golem is unique in the game, it would seem odd to make it a standard “crystal chest” golem which is used throughout Rata Novus.
I, for one, liked Eir’s death. Death is often sudden, brutal, quick and unexpected (although we were kinda expecting this one). Reminded me of Witcher Saga spoilerGeralt's death in Rivia caused by peasant with pitchfork and many GoT deaths.
Most people aren’t so much about how Eir died, but why she died – being for Braham’s character development.
Thirdly… at that point, we knew (thanks to the Itzel) that Mordremoth could corrupt bodies. So why was Faolain’s body left there? Sure, she didn’t deserve the same consideration as Eir, but surely someone could have thought to destroy her body and hence prevent Spider-Faolain from appearing.
They didn’t leave Faolain’s body. The Vinetooth took it immediately after killing her with its tail. Why it disappeared between that point and it killing Eir (unless there was more than one Vinetooth?), is a different question. I’d guess it flung it away so it couldn’t be recovered by the heroes.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Why would the mursaat or Margonites be at all related to Glint’s plans to save the world from the Elder Dragons?
Think about it. What’s the role the Exalted were created for? To act as “the next step” for Glint’s egg, which has the obvious primary function of focusing the PC away from the Pact Fleet so they don’t go down with it (just as Caithe taking it is for the sylvari reveal at end of S2). Would Glint really trust her enemies who would sacrifice entire races to save their own lives (mursaat) or are fanatically devoted to an insane god (Margonites) with her plan to save the world from the Elder Dragons? No.
It doesn’t make any logical sense for the mursaat to be related to the Exalted – Margonites even less so – due to the purpose the Exalted serve in the lore.
Also, Exalted do extend on GW1 lore. It extends on the relation between Forgotten and Glint, the Zephyrites who in turn are an extension on the Brotherhood of the Dragon and Glint, as well as it would seem a certain GW1 henchman may be one of the Exalted (they share names and both hail from Elona at least).
I’d rather mursaat be related to the raid and in turn the S3 plot.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
They didn’t kill Eir because she was a female norn…
By the same argument as yours – why do they hate male asura so much? EoD=Snaff dies; GoA=Kranxx dies;Orr has 2 male asura dying in the story too.
I don’t think they really put effort into the gender/race of who dies, but choose base on their role in the story.
Eir died for Braham’s character development, nothing more. If there is something more, it’d be to make player characters the leader of the original Destiny’s Edge by killing the original Destiny’s Edge leader (Eir).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think the issue with the end of the personal story is that once you enter Dragon’s Stand you’re prompted into an instance which takes you across half the zone to the very ending, and when you leave said instance you’re not back in the map but an open instance where you access the final instance.
Basically, you never witness the “true battle” before you fight Mordremoth itself. With Zhaitan, not only was there the huge Pact fleet in the distance while you were battling risen, but before Victory or Death you were constantly pushed towards events in three warzone zones – rather than just one. While all four maps have their own meta and world bosses to deal with, Tangled Depths is dealing with Chak not Mordrem, and the other two are more of defense or “kill these random dudes” events. There was no equivilant to Orr’s taking of the temples or the gates of Arah – except for the Mouth of Mordremoth. Which, again, the story presses you to avoid the Mouth of Mordremoth fight. And that removes the feel of an epic battle before Mordremoth’s fight.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I doubt that the raid will touch Malyk’s tree. His tree was said to follow the river, which would put it in Tangled Depths/Auric Basin.
I fear there’s a chance that the blighting trees in either Dragon’s Stand or southern Auric Basin is actually Malyk’s tree. But with no show of Malyk, how are we to even know?
maybe it’s just east of Tangled Root, not at the end of the river (which should end with The Falls, but doesn’t) but before hand.
Speaking of The Falls, I was not prepared for the feels revisitng Zinn’s lair.
there is a golem corpse only slightly larger than a human at the entrance
a golem with the letters OX carved on its casing…
Rest in Golem Heaven buddy :<
I do wonder which golem that is. Mind you, it is not M.O.X. – M.O.X. didn’t look like that. That’s a unique little overgrown golem there, so if they intended it to be M.O.X. they would have made it look like him. It. Yeah.
I would first guess G.O.X., our mentally challenged golem of laughs and the Dhuum Song, but G.O.X. left with Zinn on his exile, so unless Zinn returned to the lab before going to Rata Novus, then it’s not G.O.X.
In Novus, we see a L.O.X., so it’s probably just a random O.X. golem. Though for some reason the pitch of that recording wants me to say G.O.X. I think because the pitch matches Gir from Invader Zimm, which G.O.X. and Zinn are based off of.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The average kodan is only a foot taller than the average norn in lore (not the concept art mind you – those show them to be as different as kodan and humans). But since players rarely take the height of “average norn” they often see kodan being not a foot in difference.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I doubt that the raid will touch Malyk’s tree. His tree was said to follow the river, which would put it in Tangled Depths/Auric Basin.
I fear there’s a chance that the blighting trees in either Dragon’s Stand or southern Auric Basin is actually Malyk’s tree. But with no show of Malyk, how are we to even know?
maybe it’s just east of Tangled Root, not at the end of the river (which should end with The Falls, but doesn’t) but before hand.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
don’t forget that our character development is driven by the deaths of Tybalt/Sieran/Forgal
so of the main characters, LITERALLY EVERYONE BUT RYTLOCK has had dead-person related character development
DEATH FOR EVERYONE!
Rytlock had a dead person to further his character development. All of Destiny’s Edge did.
Snaff and Glint.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I was actually thinking that given she was in Eye of the North, she would have interacted with the Brotherhood of the Dragon.
Now ask this: why would the Brotherhood recruit Elonians primarily (at first) to be their spiritual successors?
Perhaps Herta is related to why?
Out of all GW1 Elonians, Herta makes the most sense not due to her personality but due to her placement.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Except for the commentary about the detour to Tarir, TelvaniKsir.9180’s view more or less matches mine but is a bit more… hostile sounding.
Trahearne’s death was very obviously a catering to the playerbase and their hate of Trahearne. Eir’s death and Scruffy’s over-dramaticized “death” was very obviously done solely for character development of Braham and Taimi respectively.
And is “a powerful Wyld Hunt” really the best Anet can do for Caithe’s actions? With that reasoning, it’s painfully clear that the only purpose behind Caithe’s actions was to show Wynne’s death and have the reveal of sylvari being dragon minions in such a manner. Honestly, Season 2 could have been 2 episodes shorter (imagine if it was the Shadow of the Dragon we killed, not some oversized mordrem troll, at the end of episode 6 and this marked the launch of the Pact fleet) without the disgrace that was Faolain in the flashbacks. Congratulations, ArenaNet, you made the entire story ending of Season 2 utterly stupid in retrospection. Would have been better if her reason was that the Pact Commander is “powerful but far from subtle and subtly is what’s needed to traverse enemy territory while carrying what they want” – even if that is still a poor excuse.
And can we PLEASE have character development that does not require the death of another? Let’s review Seasons 1, 2, and HoT:
- Kasmeer’s development? Caused by near-death of Marjory. Originally was going to be death of Marjory, but ArenaNet – thankfully – fixed this.
- Marjory’s development? Caused by death of Belinda.
- Caithe’s development? Caused by death of Wynne.
- Braham’s development? Caused by death of Eir.
- Taimi’s development? Caused by “death” of Scruffy.
- Canach’s development? Caused by death/struggle of Trahearne.
That’s poor writing, ArenaNet. I don’t think we have a single case of character development since Nightfall that isn’t caused by the death of another. While a loved or hated one’s death does bring out changes in someone, it’s not the only thing that does.
Sometime next week I think I’ll write up a full review of HoT both goods and bads, but in short: the majority of things in Act 3 and Act 4 (including open world) are rather on the poor side. And this saddens me.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The line about them being named Zephyrites, “after the gentle, ever-moving breeze of their homeland”, is a little strange. I thought they came from all over!
Most of the original Zephyrites come from Elona. Later on, the group took on people from other lands, and other races.
It also says of the Zephyrites, “They are the first guardians of the egg, and only once it nears its time will they deliver it to you.” However, the Master of Peace only acquired the egg after Glint’s death. They were guardians before they had an egg to guard?
We don’t know when the current Master of Peace obtained the egg, nor who gave the egg. The egg might have been given by the previous Master of Peace to the one we have seen in-game.
But this seems like another timeline discrepancy (Anet’s doing that a lot lately…) just like the mention of Glint’s death.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
zhaitan was eating random magical objects, discrete packets of energy (and was starving when we killed him due to how we were fighting him). mordremoth was plugged into the ley lines directly and eating MUCH more energy.
Zhaitan was eating the magic of Orr from the Artesian Waters that was strong enough to pull the gods’ attention while in the Mists.
He was also eating the magic in living beings and artifacts over 150 years.
Mordremoth was eating from the ley lines for about one year.
Which would feel fuller of energy?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The Zephyrites were formed by the Brotherhood of the Dragon, over 200 years ago. I don’t get where you take 8 years ago From… From the short story talking about one of their treks to retrieve Glint’s body and make the Zephyr Sanctum?
The only issue is the Forgotten’s mention of Glint’s death. Which I feel is more of an oversight.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The panels is a record of the Forgotten’s speech. Created and maintained as a reminder for the Exalted’s purpose, as mentioned by the achievement activator aka quest giver. So it would mean either the Exalted went into hibernation less than 8 years ago, which seems odd given Rata Novus, or there is an oversight with the mention of Glint’s death.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
For those who do not know, there is an achievement called A Study in Gold in Auric Basin that is basically a scavenger hunt for lore. Specifically, it talks about the history of the Exalted and forgotten as well as Glint’s legacy and a hint to what it is.
The full text, unformatted, was put up on the wiki I noticed so I figured I’d let those here know.
- Exalted were “transformed” 200 years ago, not 300 like the blog said. Or even 250, around the time of GW1 itself.
- Exalted come from the Zephyrite’s earlier generation(s), before they were called Zephyrites.
- The Forgotten are extinct on Tyria.
- There’s a small lore discrepnacy here about when the text was recorded. “The Last Forgotten” talk about Glint’s death, but the city was hibernating and completed at that point.
- Apparently before establishing Tarir, the Forgotten established the two guild halls beginning with Lost Precipice then Guilded Hollows. Each for the role of Glint’s legacy.
- Glint’s legacy will not be fully realized until its completed, supposedly. It’s a very long term goal and plan that will eventually lead to a rebirth of civilization. Glint’s egg is only a fraction of the legacy.
- Not part of this achievement but the story around it and its follow up (they create a quest chain kind of thing), but one of the Exalted seem to be Herta from Elona though I may be wrong.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Garm wasn’t there throughout all of Season 2. Eir isn’t always with Garm, you know.
Eir didn’t have a weapon. How could she go down fighting, when the moment she stands up she’s killed? Her standing up IS her going down fighting. You don’t have to throw a punch before being shot in order to die defiant.
And it’s dying defiant that norn do, not die fighting.
Your continuous posts complaining about that throughout dozens of threads is getting past the point of annoying and into the realm of “viewed as trolling.”
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Mordremoth wasn’t made braindead. He was killed. There is a bit of a difference.
The real question is why did Mordremoth’s death result in a magical explosion along the ley lines, while Zhaitan’s didn’t.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I really want the three dragon wings to be redone to be like the feathered wings and bat wings, and also made gliders.
I am loving the bat wings on my charr but if the Wings of the Sunless were that shape and didn’t flap, and was also a glider, I would love those even more.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Ad Infinitum, does NOT look legendary
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
Wardrobe people…
At least it wiggles satisfactory.
You guys do realize that wardrobe doesn’t allow showing any special effects? Go preview Frostfang and tell me if you get ice on your arm or foot trails in the preview.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The fight against the Mouth of Mordremoth is no different from the fight against the Mouth of Zhaitan who is just a Dragon Champion and not Zhaitan himself. Of course it’s logical for an Elder Dragon to have it’s Mouth type Champion funnel the Magic it’s devoured into the part of the Dream where Mordremoth’s real body is located since the Mouths of Zhaitan are next to Zhaitan’s lair in Arah.
This is not true at all…
While the nature of the Mouth of Mordremoth seems to be that of a minion at first, it does seem to be a manifestation of Mordremoth’s body in Tyria.
In the final story step Trahearne says that Mordremoth’s body is too deep to kill. You can kill his body, but he’ll just regrow it. This explains the repeating nature of the open world meta event. Unlike the other Eye/Mouth/Claw of <Dragon name> creatures we fight, this is the “literal” mouth of Mordremoth.
At the end of Season 1, we see Mordremoth open his maw to consume ley lines. This is exactly what the Mouth of Mordremoth is doing. The Mouth isn’t “Mordremoth” but rather a “literal extension of Mordremoth”. A body he grows to control in the open world, to consume magic directly.
Furthermore, Mordremoth’s body is not in the Dream. His mind is in the dream. What we fight in the final story instance isn’t his body but a representation of his mind created to fight us. if you are unlucky enough to fall off the platform but lucky enough to land on one of the branches you find that beneath the platform is a brain – Mordremoth’s brain, and from that vines are like the brain stem going into the abyss below. This isn’t a literal physical brain, however, but closer to what you see during games like Psychonauts when you go into someone’s mind. You “walk on their brain” while fighting manifestations on top of it. A pretty common trope.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
About Verdant Brink to Brisban – keep in mind that Verdant Brink is one of the smaller maps when it comes to bird’s eye view appearance and has some height to it (the other maps too but they’re also larger on the map), and Brisban is one of the larger maps in the core game.
About that_shaman’s historical maps: he does shift the PoI of GW1 landmarks a bit to line up with GW2’s locations. There’s minor shifting here and there but yeah overall things line up.
About the Exalted. Yes, they came after GW1 by all appearances. I suggest doing the achievement “A Study in Gold” and its subsequent one. There you meet an Exalted who is actually a human we knew from GW1. The blog post says “300 years ago” but now I’m pretty sure it was either an over-exaggerated case of rounding, or a typo for 200 years which wasn’t fixed.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
HoT gave too little lore. The most lore came from explaining the Exalted. Everything else felt scrapped together, and the blog posts explain more about the hylek and mordrem guard than anything in game that I’ve found.
Topics that should have been brought in but didn’t or got so little screen time that it might as well not exist:
- Elite Specialization origins
- Druids
- Malyck
- Dream/Nightmare/Mordremoth and their relations
- Nightmare Court
- Sylvari can turn at any moment (there’s one or two events in Verdant Brink, that’s about it afaik)
- Mordrem Guard being smarter than other dragon minions (they felt the exact same as Orrian risen except that they had fancier skill sets)
- Revenant origins
- The egg and its purpose
The biggest disappointment is the lack of Malyck and his tree, and the lack of explaining the difference between Nightmare and Mordremoth since they seem so similar.
HoT was good but it was missing out on too many things.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The lack of elite specialization lore really does annoy me because back in January/February/March, Colin said that they were really disappointed in themselves that they didn’t add much/any profession lore for the 8 core professions in the base game and they really wanted to change this with revenant and the elite specs – this was why they made Marjory a Reaper and Rytlock a revenant.
Yet the only elite spec to get any sort of development is Reaper via Marjory and that’s not much. That’s more personal development than profession lore. The only other elite spec we have a hint of lore in-game at is when Eir dies and Braham talks about taking Eir’s bow and at the end where he swears to kill the four remaining Elder Dragons in Eir’s name. So I expect the Dragon Hunter to become a thing in lore with S3 (which would have been a better time to introduce the elite spec, IMO).
Overall, HoT had a lot of potential and while good it did not live up to its full potential and in turn its expectations.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
If Zhaitan’s weakness was “hope” then that was a horrible weakness to have.
And yes, “hope” is effectively what you were talking about, just metaphorically using light and shadows to go about it. And that’s also what all the talk of “darkness” and “light” is in the personal story – light is hope, darkness is despair.
Edit: I should clarify that in the personal story, the only NPC that really talks about darkness is the Pale Tree who uses it to refer to how easily it can be to fall into despair when facing impossible odds. Trahearne does refer to this as well but more directly, not in metaphors. But very little of the actual fight against Zhaitan is about morale being needed to maintain, which would in turn mean that Zhaitan was very, very bad at bringing despair. If his sphere of power that is shadow is metaphorical for sadness and loss of hope, he was very kittenty at that job.
Edit2: Furthermore, I would argue that his sphere of power that is shadow is more literal. For example, after the Cataclysm Orr was plunged into perpetual darkness. If you go into any Orr map and look into the sky the clouds are thicker than anywhere else – and at night the sky is so thick with Zhaitan’s corruption that it almost looks like water.
Our first in-game mention/hint of Zhaitan’s existence also described the force that was Zhaitan’s magic as a “dark, rising shadow” that would “swallow the sun”.
The only other Elder Dragon to encase its territory in darkness is Kralkatorrik, but he does this with a perpetual thunderstorm, rather than just pure covering shadows and that almost looks like a shimmering bubble layer in putrid liquid. And that goes to Kralkatorrik’s implied sphere of air/sky (implied via Glint’s magic being used to make the Zephyrite crystals of sun, sky, and lightning magic – as well as Glint’s egg – and via his and his branded’s heavy use of lightning; it’s even implied when he turns into a sandstorm – a mixture of tiny crystals and heavy winds).
Zhaitan does attack at morale repeatedly through his risen, but I don’t think that’s his sphere of power. Literally or metaphorically.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
In the story, there was something about using the Chak against the dragons. I think that this means that they’re just too tough for the dragons to easily fight. They are overall pretty dangerous, and we don’t know if they do anything to do their dead – some bugs would eat their own dead/wounded. And such would prevent corruption.
I wouldn’t see the whole “we don’t see corrupted <this>” as an argument for them being related to dragons.
- We don’t see risen centaur, skritt, or dredge despite all of them being around risen territories somewhere.
- We don’t see icebrood or branded wurms and grawl despite them being in the area of both.
- We don’t see icebrood griffons, bats, jotun, etc.
Even in the jungle I don’t think we saw any mordrem smokescales, tigers, wasps, or mushrooms (do correct me if I’m wrong).
The Chak come from the depths of tyria – like skritt, asura, skelk, oozes, and murrellows. So the only dragon they could be related to would be Primordus and they’re certainly not destroyers.
Zhaitan wasn’t inable to corrupt sylvari because they’re dragon minions but because the Dream – and in turn Pale Tree – protected them (or so we’ve been heavily implied in S2 and the lore building up to HoT – the final instance of the story imply that the Dream is related to Mordremoth, thus implying not protectection from him).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think that the story would have been far superior if we had to actually participate in the Chak Gerent and Mouth of Mordremoth events. But like with the Twisted Marionette and its subsequent LA instance it shouldn’t matter if you win or fail so long as you participated and got to see the boss.
With open world dialogue that only you see coming from your PC, a line about how that’s “Mordremoth’s body” could have been added – if that is indeed what it is (and based on dialogue of the final instance, I do think that’s so though I haven’t seen it yet).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
All of the RNG dyes have been like that. A chance for the special ones, or a regular one that matches the color theme.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Don’t think I’ve ever ran across that event.
But Harathi was one of my least favorite zones right behind Fireheart Rise and Fields of Ruin.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I have 5 skins – all of the items still in bank waiting to be used – which consists of both bows, sword, mace, and scepter. Only my scepter shows up.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
You can use them immediately, but like HoT masteries you have to train them before spending a point.
AFAIK, you only get masteries – of any kind – from achievements. But there’s over 60 Central Tyria masteries across the board (and only 40-some points needed for masteries at the moment).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
- If Mordremoth was able to hide his mind within Trahearne, does this mean Zhaitan could have as well? Is this why the risen in Arah act as if Zhaitan’s alive – he merely changed “bodies”? Is this why Tequatl got his power boost – he isn’t Tequatl any longer… he’s Zhaitan?
- Where the kitten was Malyck and his tree?
- Why give us the kitten cliffhanger of the egg absorbing magic with not showing what happens?
- So we are told the Nightmare Court also resist Mordremoth… but where the hell were they?
- What about sylvari in cities like LA? Anything happened to those further away?
- What will happen to the Mordrem? Will they remain until exterminated like Zhaitan, or with Mordremoth’s mind truly destroyed and a flash of magic bursting out (unlike with Zhaitan), are they all dead?
- What’s the story behind Rytlock? He STILL hasn’t answered Rox’s questions. How did he get his powers? Particularly Glint’s?
- What’s the story behind the druids? The one event chain about them left it… with no progress.
- Is Rata Novus the Uncategorized Fractal?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Tbh, this is a paid expansion. The story shouldn’t be the size of half a LS season. I expected lots of waypointing around the world, to queen, to pale tree, even to arah and durmand priory. I anticipated more nightmare court vs. mordremoth, even an alliance with Dreamers and NC. This story is so straightforward, flat, short and predictable.
I also hoped to see a living forgotten in Tarir or somewhere else. It isn’t even explained why the Forgotted have left the world.
Pretty much this, except for the living forgotten in Tarir part.
I expected us to take a detour after rescuing DE to go and stop anti-sylvari revolts in LA, to form new alliances with the Nightmare Court to rebuild the Pact, to question the Pale Tree on the revelation, to find out what’s so kitten important about the egg.
Instead, we get a rather straightforward and kill-all-main-characters storyline with too little screentime to our friends, too many Pact survivors for the so-called decimated Pact, and too fast of a revelation to how to kill Mordremoth (“Mordremoth is everywhere.” “So we’ll take the fight to his mind, inside the Dream!” – despite the fact that the Dream was stated to be protection against Mordremoth and not Mordremoth’s mind/domain as the final story instance says), and one hell of a cliffhanger with the egg.
I was expecting something more in the story.
The open world zones are great – mostly – and the mechanics are superb. But the story was short, I felt like the Pact got grounded and nothing more – too many camps of survivors – and it feels like all the bringing up of the Mordrem Guard and “sylvari are dragon minions” was 100% irrelevant to the actual plot. The Mordrem Guard felt no more smarter than the Orrian Risen.
Non-Mordrem Guard Mordrem are to the standard risen as the Mordrem Guard are to Orrian risen. Yet they were promoted as this “new thing for the Pact to face”. Their “fallen foes become their enemies” and “the sylvari can turn at any moment” yet I never got that later part. “The Mordrem Guard are not mindless” yet there was practically no conversation – except with Faolain, who actually looks like a corrupted sylvari unlike the Mordrem Guards or the three commanders who couldn’t possibly resemble their sylvari selfs.
And as complex and fun as the final fight was, it didn’t really feel like a fight against an Elder Dragon.
This isn’t to say it wasn’t bad. It was good, actually. Especially mechanics, voice acting, art, music, and individual story step writing. But as a while the story felt like a rush – and I wasn’t even rushing through mastery farming or the like. I was taking my time. It felt like we were just “okay onto the next thing” which the Personal Story had an issue with – once a chapter passed, we’re onto the next unrelated thing.
Overall:
It was good, but it didn’t live up to expectations set by ArenaNet. Again.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I haven’t seen the Mouth of Mordremoth yet, but I’m going to guess that it’s the “vine monster” seen in the trailer? If so, I would take that to be more like the Avatar of the Pale Tree than the Mouth of Zhaitan – a physical extension of itself. In the final story step (SPOILERS), it’s said that Mordremoth is all of its corruption.
I do think that Mordremoth has an actual body though – remember the end of Season 1? The cinematic showed a flesh and blood draconian mouth. Where was this thing? is my question.
I’ll think more on it when I see the Mouth of Mordremoth in game though. But the meta event calls it the “Shadow of the Dragon” which was a dragon champion.
@Thz: His mind form is a bit weird, but rather than calling it a fat troll it looked more like a krait oratuss with legs.
I get why they didn’t have it to be a huge thing – because how can you fight such? – but I think an GW1 Abaddon/ME2 final boss styled fight would have been far better.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
we didn’t even get to see M.O.X or his remains :<
He probably wasn’t anywhere near. Remember that he was given to our GW1 heroes, not on rent.
I actually had a bug in that story with Taimi escort at the start. The event didn’t start at all the first time so I thought I was supposed to find the Dragon Research on my own. I was like “Oh wow, this is nice, no clues, no guides, no green star to tell you where to go, you have whole Rata Novus to yourself to actually find the research, so immersive.” But no, that was a bug.
Had that bug too but fixed it by going back to Taimi and co. before I got ‘too’ far.
Though the whole Rata Novus thing makes me wonder if the bugs have a Primordus connection. Where these bugs in GW1? Taimi states that they had a huge beef with Primordus, which could be due to why they were being driven out of the ground, but also maybe because of those bugs?
Chak are brand new to the GWverse.
There’s nothing remotely destroyer-like about the Chak. They’re not even fiery with their attacks, but lightning and slime based.
So they’re definitely not related to Primordus.
Keep in mind that Novus was founded after Eye of the North in Zinn’s lifetime (he was around for post-EotN storyline stuff). So Novus would have been established in 1080-1100 AE.
What I’m curious about with Novus is if that giant cubical structure seen to the side of the map (not sure if we can access it) is the Uncategorized Fractal – or what it’s based off of. Both had cataclysmic events and Novus is a “lost city” that was built around the time Rata Sum’s giant cube would have been (Uncategorized fractal was said by a dev to be made by folks with similar design as Rata Sum).
What happen to the pact? Are they still active?
Given how they have several camps in each map, it’s safe to say that the Pact was NOT decimated.
They lost their fleet, but the body count was overall low given how many of them survived.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Nuhoch aren’t tree frogs. They’re bull frogs. The Nuhoch’s size to the Itzel isn’t an issue. It’s the Nuhoch’s size to the Nuhoch. They vary too greatly being either size a or size b.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Yeah, skritts don’t have a hive mind – only elder dragons and their minions do. Skritt just communicate very fast in their native tongue. Like Geth from Mass Effect series.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Thoughts:
Cons:
- Vinetooths…. Teeth? – I really hate them in this map. Not because they’re annoying or tough but because they’re not annoying or tough. One of them killed Eir. It was a legendary. A monstrocity. That’s how all Vinetooths…. Teeth? Should be. Instead, this map has a handful of veterans. That’s just a blow to Eir’s name and epicness. And Faolain’s.
- Druids – I was rather disappointed in the event chain. The one druid that shows up was huge – unnecessarily so, and far more so than any in Brisban – but it also was apparently mindless. It spouted the same lines twice, it walked up, then left. It was an echo. This expansion was THE chance to give us druid lore in its full, especially with the elite specialization. And we get… nothing. Nothing we didn’t have in GW1.
- Trial of Strength – from the “A City of Hope” story instance. It was disappointing. Not only were the fights beyond simple – except, somewhat, the mordrem one – but really? Salt Water? You guys… I hate you in the most loving way for that terrible tease. Was the perfect chance to give us the weakest kind of DSD minion that we’ll face in the future, just to show us “hey this guy will mean business” If it were strong or even just another hint to keep the flames of speculation brewing. When you give us nothing at all, we will get bored. Why do you think this forum hasn’t touched anything not related to the main story? Because you don’t give us anything that isn’t the main story. Remember Hidden Arcana? All the praise you got from that? That praise was because of all the tidbits we got that were unrelated to the main story. We want more of this, not less. John Stumme once said that ArenaNet is delving away from the story of Abaddon because you want more width in your lore, while tying everything to Abaddon, Dhuum, and Menzies would just make the lore deeper – well you’re doing that. You’re making the lore deeper, but to Elder Dragons by making everything about them. And that’s just not as interesting as lore that has a lot of width.
- Balthazar’s Statue – the one in Balthazar’s Rest. At first, I loved it. And I do partially still do. But when I actually got to read the hero challenge… ugh. Really, ArenaNet? Really? That was the best you can do? “This place is powerful!” → Commune with this place of power. You couldn’t even copy/paste the GW1 scriptures? THAT IS PATHETIC – and I’m sorry if that’s offensive but it is. It seriously is. There are pros to this place, which I’ll list below.
- Champion Bladesmaster Cellona – She stands and taunts. She stands and taunts. She stands and taunts. She stands and taunts. Come on… I wanted to fight her.
Further, it’s rather sad that two of the commanders are the exact same model. When the Mordrem Guard blog post went up, I was expecting all three commanders to look completely different, having their own unique model that are all equally monstrous. Something like Faolain’s model – that was what I was expecting.
Pros:
- Cinematics – As with Act 1 feedback, supurb work. I was really loving the concept art vision at the end of A City of Hope.
- Faolain – I hated that she died. I loved how she went. And I omg freaking LOVE her reappearance. Both in how she looked and how she returned.
- The Faolain Chase – A few weeks before HoT, I had a dream that there’d be a chase scene where if you weren’t face you’d not live. Thank you for making it come true. However, I was expecting it to be via the mushrooms (speed ones and bouncing once) and gliding. Advanced zephyrite skills was a bit of a twist. I did enjoy the animations for them though. And I want those wings as a backpiece/glider combo, even if they’re basically the same but larger versions of the Holographic Shatterer backpiece.
- Temple of Balthazar – Above I said there were pros. Here it is: you perfectly matched the GW1 layout. I was a bit disappointed in using basic bricks for walls, but to have that outcropping platform, and even the crystals over the overgrown statues? stupendous. Applause for this attention to detail, ArenaNet. I also loved the animation for the Avatar of Balthazar’s spawning – and that it uses the old PS model/armor+weapons. Surprised the three don’t use the outfit though and the new Balthazar weapons.
- The Falls – The decade long dream of jumping down that waterfall, finally come true. And you even brought in part of Zinn’s lab with an O.X. golem! Thank you for this.
- Quetzal Tengu – A mystery indeed! I wonder why they didn’t go to the Dominion of Winds with the Krytan and Canthan tengu (and, supposedly, “all tengu across the world”). I have’t found anything explaining this. I did find the hero challenge which was a throwback to their trespassing signs in GW1. I liked.
- A Study in Gold achievement – Thank you for this achievement that directs players to the objects detailing the history of the Exalted. And I really enjoyed how this and its follow up gives a “private open world quest” feel. More of those, please.
And that’s all for Act 2/Auric Basin feedback.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m still not to keen on the “Forgotten build a city in the jungle and nobody noticed it” part. Especially since this is territory we saw in Prophecies. But the city looks amazing and the Exalted are really cool. I liked the mission that introduced them. It was entertaining both in gameplay and story.
The Forgotten and their trials though, they really love those. I noted that there was no Steve minion in the first trial, I guess the smelly water was supposed to represent him.I’m excited to get to Rata Novus. I hope it’s still around, though I have the suspicion it will be in ruins or something.
Before you keep harping this tune, I really hope you do the achievement “A Study in Gold” as well as explore Rata Novus.
When you do both – not even all of both – you can come to the conclusion that the Exalted were active well after War in Kryta. Why?
Rata Novus is one of the allies that the blog post mentioned having disappeared. This alliance is explained at teh end of act 2. In Rata Novus open world, you’ll find out that it was established in spite of Rata Sum, you also learn in the Act 3 story that they refused to live on the surface. Further, in the open world, you find out that one of the leading “Nocus arcane council” was… Zinn.
Zinn despised Oola and the Arcane Council of Rata Sum. But he wasn’t able to establish an entire city until after War in Kryta – he was too busy with the M.O.X. fiasco, the trial, and then being forcibly recruited by the Shining Blade. Until now, we had no clue what he did after War in Kryta – we knew Blimm remained behind and studied with Livia, but Zinn? Unknown.
It seems now we know: he established Rata Novus to study the Elder Dragons and get back at them. During this time, tehy allied with the Exalted and helped the Exalted establish their defenses before the Ealted went into hibernation. This means that the Exalted *were still building well after GW1’s timeframe.
Furthermore, if you do the druid event chain that’s part of the Northwatch Outpost, one of the Exalted state that the druids were gone over a century before the Exalted were active, iirc.
The druids disappeared 100-10 years prior to Prophecies.
My conclusion? “300 years ago” is a typo for “200 years ago”.
I’ll get to my actual feedback on Act 2 another time.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Funny that you say that. Just a case of upscaling for mechanics and a symbolic representation of an Npc.
Mechanical upsizing is done for champions and legendaries, not standard mobs.
I’m talking about allied nuhochs. Some are just a foot or so taller than my charr, some my charr aren’t even half the size.
It’s one thing if they were all wtf huge, it’s another that they differ despite being of same ranking and regardless of allied or hostile.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Don’t see how this is a discontinuity. We saw him wielding Caladbolg in S2, and even then 2 years had passed since the fight with Zhaitan.
Edit: And the Orr maps are stuck in time to before Zhaitan’s death, so it wouldn’t show.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
The size doesn’t bother me so much as the fact that some nuhochs are those massive giants, while others are the same size as Itzel. And both are “adult nuhoch models”.
What?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m about halfway through Act 2 so this is a good place for me to comment. Note: Act 1 ends with the story step “Prisoners of the Dragon”. Anything in Auric Basin is part of Act 2.
Unfortunately, I have to go elsewhere right now, so I’ll edit this post/make a new one later in a few hours.
EDIT: Where does the time fly…
So my take on stuff from Verdant Brink/Act 1:
- Pale Reavers – I have yet to see any reference to the previous Pale Reaver leader, Carys. She took leadership after Tegwen, who was put in charge of the unit by Trahearne. Laranthir, the second-in-command of the Vigil, just ups and takes charge of the Pale Reavers, with no dialogue anywhere (as best I can find) of what happened to Carys. I love that so many NPCs are returning figures, but she was one of the leaders before this. There should be mention of her at least.
- Rytlock – In all honesty, I hate him in HoT. Especially the first act. ESPECIALLY his re-introduction. He shows up out of nowhere to save the day. He arrives via a blue portal – used as portals into the Mists – and suddenly knows the entire situation. How, exactly, does he know that Destiny’s Edge was taken prisoner when he’s been in the Mists the entire time? How, exactly, does he know not to trust sylvari before talking to anyone about it? He even acts as if he’s been looking for his guild mates for a while now, despite the game having said to be only 24 hours after Season 2 (and in the prologue, the Pact Commander when talking to Braham/Rox stating they never made it to Camp Resolve – despite that being where S2 places you, ironically – indicating that it was indeed a small amount of time). He is introduced as a dues ex machina. He personifies that trope. And that takes all epicness out of him for me. The fact that he continuously evades how he got his new powers (and that his new powers are called new even if the PC is a revenant) also is a bit annoying.
- Canach – why do we get so buddy buddy so fast with him? I mean, I enjoy his character and I like that we’re not insulting him at every, single, possible chance but to go from insulting him to the point of us being complete kittens to accepting him and trusting him perfectly is a bit… jarring. There’s no transition from one to the other. Just a jarring 180 turn. That’s bad storytelling.
- HoT is 24 hours after S2…. except is it really? – In the prologue, Canach pretty much confirms the canonocity of the mordrem invasions. During which the Priory already knew sylvari were dragon minions (one of the researchers studying sylvari for reactions to mordrem activity), and we had dialogue during the rebuilding of LA that Whisper agents are returning. So if Whisper agents returned to Central Tyria – why couldn’t others? If we were there to thwart the mordrem in Diessa, how could we “not even make it to Camp Resolve” – we go far past it! And how could LA be rebuilt and mordrem assault and survivors get to LA in less than 24 hours?!? Time continum apparently is irrelevant in Tyria.
- That logo trailer at end of prologue – Was there a point to this 2 minute cinematic which is the beginning of the final trailer? On a non-sylvari (I dunno if it’s different for sylvari) there was no dialogue, so it was just silent vines creeping then logo. That’s immersion breaking, first of all, to have a cinematic that’s irrelevant to the placement of your character – yes, we know this is heart of thorns. It’s why we’re entering there. The lack of dialogue made it further pointless, because it doesn’t even give a hint to things to come. It’s just fancy CGI. Nothing more. It’d be different if it was a cinematic of our PC leading the Biconics into Magus Falls with a motivational speech that ends with the HoT logo. But it wasn’t. It was creeping vines, creation of a mordrem guard, and lokittenay, neat. It wasn’t that grand of a trailer (no offense), and it’s worse here. If there’s dialogue for sylvari, then perhaps that cinematic should show up only for sylvari.
- Laranthir’s Introduction – so he’s stuck in Verdant Brink, but somehow gets a message to the commander? How, exactly? Further, why does he go out and blatantly state that sylvari are dragon minions? Wouldn’t it be wise to keep that as the reason for the sylvari turning a secret so that there’s less disdain? Which brings me to…
- Sylvari as dragon minions aka the Mordrem Guard – Note: I have not yet played HoT as a sylvari, but instead as a charr. I’m about halfway through Act II right now. But I have yet to see anything that makes this reveal important. “Mordrem Guard are the less mindless of dragon minions” they say. Yet due to the lack of any real conversation with a Mordrem Guard grunt, I feel that they’re no less mindless than the talktative risen grunts. “Mordrem Guard patrol and set up checkpoints” they say…. Risen did this too, having fortifications and patrols between them (remember having to blast the fortifications of the temple of Melandru in the Priory’s invasion of Orr? Remember how the risen use their bone ships to patrol the waters, using the lighthouses as navigational beacons? Remember how the risen. So I ask this: _How are Mordrem Guard smarter than the risen who do the exact same thing!?_ For that matter, as a non-sylvari at least (I’ll have to see if this changes), the ENTIRE aspect of “sylvari are dragon minions” could be replaced with “Mordremoth can corrupt all plants near it, and this is why so many sylvari turned” and the plot would be exactly the same. So why, again, was it important to make sylvari be dragon minions? How, exactly, are the mordrem any different than the risen? I can tell you the difference between mordrem and risen: mordrem are cloners. That’s it. That’s all. Mordrem are clones. Risen is 1:1 corruption (as are branded and icebrood), while mordrem are more like 1:infinity. That’s what should have been the focus for how mordremoth is so much worse than any other dragon (besides potentially Primordus). Not that “Pact soldiers have to fight their fallen/captured comrades”; not that “sylvari are dragon minions” (which is hardly emphasized to non-sylvari aka the theoretical 4/5ths of the playerbase); not that his minions are smarter; and certainly not that his minions retain the knowledge of those corrupted. Because two of those things (first and last) were exactly what risen are, one (second) doesn’t make an impact on the plot – instance or open world – and one (third) isn’t depicted at all!
- Eir – as said elsewhere, her death was beyond predictable. So much so that it would have been better if you didn’t kill her, because then you’d be throwing us a curve ball. But instead throughout Season 2 you did off-screen compromising of two hating parties, which is never good, so that the two hating parties “suddenly” come to an understanding. You set off death flags like crazy – I’m pretty sure the only one you missed is “when I get home I’m going to get married/propose to my girlfriend”. And then you give Eir practically no facetime. It would have been better if Eir died later on – like to a certain Act II boss. That said, Eir’s end was epicly done.
- Faolain – like all original dungeon bosses, she suffers from not enough screentime. She’s there. She’s dead. spoiler for Act 2Yes, she returns as mordrem, but that's not really "her". With the pathetic depiction of Caithe and Faolain’s relationship in Season 2, I was really hoping for some redemption to the relationship story. Like Caithe and Faolain, in theri struggle against Mordremoth, remember why they fell in love in the first place, and we for the first time see Faolain’s good sides – the parts Caithe fell for. Not the “everything must be mine!” side that we saw in S2, not the “Caithe, Caithe, Caithe” that we saw in TA story and EoD. Granted her aspect of obsessing is constant, and the original was better than the S2 depiction. That said, Faolain’s end was epicly done – like Eir’s.
- And talking about facetime… – Why is it that the only group who seems to have more appearances than the step they’re introduced in are the biconics? Ibli and that-nuhoch’s-name-I-can’t-recall-atm were here then gone. So much for getting their help in retrieving their allies! I was hoping that they would “join the biconics” so to speak (even if temporary). Would have given us a lot more chances to look at the Itzel and Nuhoch’s cultures. Even Laranthir and the other named parties of the first instance didn’t get a lot of face time, despite the important role of Laranthir. Well, at least Laranthir is in the open world – I don’t think Ibli is, and the other Pact NPCs from the first instance certainly aren’t!
- Pact was decimated…. except not really – Despite falling from hundreds of thousands of feet from the sky into the jungly and canyon-y depths below, which are riddeled with mordrem and mordrem vines, there seems to be a LOT of Pact survivors. Enough to make 4 highly active camps in Verdant Brink alone – not to mention in Auric Basin and Tangled Depths. I was rather expecting that each map would have the same NPCs re-appearing to show a case of “this map is further in the timeline than the previous” as well as a case of “the entire Pact moves with you, their highest ranking officer”. Instead we just had a hundred thousand survivors to the crash scattered even in places where there are no airships… Yeah, sorry, this goes into the other maps a bit.
I got more, but they’re related to Act II.
Edit 2: I just realized everything above is more or less negative reviews. They’re easier to get rid of, and most of the “omg so great!” comes from Act II thus far. Here’s some good points of Act 1/Verdant Brink:
- The cinematics – they are great. I just cannot stress this enough. ArenaNet, I feel you’ve finally hit the right spot with cinematics – but don’t stop improving, because there’s always room for improvements! I just HAVE to give a hand to the cinematic teams for this.
- My PC’s voice – It has been far too long since I’ve heard my charr’s voice. Or my sylvari’s. I hope that this is a continuing trend. I know it’s beyond unlikely, but I would love it if the PS and S2 got updated with some of this kind of dialogue chatter. And for that matter, with cinematics akin to HoT’s. But Anet likes to keep going forward and just ignore the flaws of their old content to gather dust, whereas I’m the kind of person who likes to keep going forward and look backwards to improve old things for the newer audience.
- Verdant Brink design – I love it. To me, Verdant Brink is what Orr should have been – just replace the crashed airships with shattered structures. But to have disleveled land, islands forced high into the air. Orr was a land that sunk and rose, yet it looked perfectly normal except for some coral and some oilly rainbow ground. Not very “land of an Elder Dragon” to me. Verdant Brink, however, fits the idea of “land torn asunder by a world shattering monstrocity”. And I love it for that.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Eir Stegalkin, leader of Destiny’s Edge, who bravely battled both Kralkatorrik and Zhaitan, falls to a mere minion with fear on her face and no weapon in her hand.
She deserved so much better.
That wasn’t fear, but pain – then bold acceptance.
Also keep in mind that she was being starved since the moment of her capture, so she was already weakened – unlike when she fought Kralkatorrik and Zhaitan.
Mind you, I wish she didn’t die. It was overly predictable to the point of “-facepalm- Yup, she’s going to die.” but even I’ll admit that her death was pretty epic. Rather, it’s a shame the Vinetooth died so fast and easily. It’s a bit of a blow when Vinetooths become a rare veteran in the next map though – they should have kept it more unique.
IMO, though, Eir got the death that Tactician Beirne should have gotten. Separated from comrades and facing down a powerful dragon minion alone.
Anyone who’s read the first chapter of the first Guild Wars 2 book knows that even no-name Norn go down fighting. Eir didn’t get that.
She had just stood up to face her foe when it impaled her. She didn’t get the chance to go down fighting – thanks to Faolain. But rather than die running away, she faced her foe against impossible odds.
The only issue with Eir’s death as I see it is that it was too kitten predictable and felt like – as Shiren said – being done for the sake of Braham’s character development. Which, overall, has been happening too fast and too much off-screen (particularly when it comes to Eir). He HATED Eir until Season 2, and all it took to get over all that hate which built up for 17-or-so years was… fighting alongside her once, and talking once. Yeah, that doesn’t happen in reality.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Im trying to not to spoil anything. None of you are answering my questions.
You answered your own question in the first post.
Which shows you obviously did the related story step, which makes it very clear the situation.
Which makes me think you’re trolling. Especially given that you haven’t edited the thread title (and I know you can).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Well my thinking was, being an Oracle of the Mists, he probably has powers that go beyond the physical limitations of his continent. In other words the Oracle could potentially be able to judge people in general not just Canthans. Now as I said before the only Envoy whose origin we know for certain is canthan, but “An Empire Divided” never explicitly says that only Canthans become Envoys. All it says is that the task is given by the Oracle, which is admittedly Canthan, but also connected to the Mists.
However I know this theory hinges on the fact that Messenger Vetaura doesn’t look canthan. This doesn’t necessarily mean he isn’t, he could be an immigrant or being an Envoy just changed his appearence, after all I doubt Courir Torivos was born with an bull head.
Two things:
Firstly, there’s also the fact that envoys are never mentioned in any form outside of Cantha.
And secondly, regarding Vetaura, we know that some Luxons and Kurzicks don’t appear Canthan, and we know that you don’t necessarily have to be of Canthan descent to perform terrible crimes in Cantha and die in Cantha.
On the Thorn being powerful in his life point: Yes I know, but that doesn’t mean he necessarily got his powers from that. After all Shiro was powerful in life too, after absorbing Dwayna’s blessing. At the same time ghosts of other powerful people don’t show abilities of that degree (Turai Ossa, some of the heroes from the Tahnnakai temple or even his son Edrick).
I get that Thorn was powerful in life, but if his power in afterlife is any indication than it’s surprising that a mere horde of peasants could kill him.
Shiro’s power in life was mostly prowess as an assassin – nothing magical or spiritual to it – until the day of the Jade Wind where he stole magic from Angsiyan which was in turn blessed to the emperor from Dwayna (as you mention). Thorn, however, was powerful throughout the latter portions of his life in magical means – unlike Shiro – and there is no indication of him getting a boost after death – unlike Shiro.
Turai was also not powerful in a magical sense, but physical and in terms of leadership/wits.
As for a “mere horde of peasants” killing him… going off of the attitude presented of Oswald in the 2013 short story (which seems to be depicted on the night of his death), it seemed that he simply didn’t care about whether or not he lived. Perhaps he did have magic that could bring him back, and simply got caught off-guard by the peasants sealing and scattering his body.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Major issue with your theory is that Envoys are purely from Cantha. Per An Empire Divided it is the Oracle of the Mists – a title given to one of (if not the) most powerful Canthan Ritualist(s) – who decides who becomes an Envoy.
Thorn never had any interaction with Cantha in his lifetime or after. I don’t see why they would want one as someone to help shepard the Canthan dead. (Note: the Envoys is why there’s next to no lost souls in Cantha but there are plenty in Tyria and Elona).
Second major issue is that, per the scavenger hunt of 2012, Thorn was very powerful in life just as much as in death. This was why they chopped his body into several pieces, sealed each piece in a different box, and scattered them across Tyria. They feared his already existent power allowing him to return to life.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Putting the word “Spoilers” in the title thread is useless if you put the spoiler in the title as well…
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
No chance for Future Elite Specs during HoT
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
They’re just playing with words.
In the end, Elite specialization need to balance around with other 5 traits too regardless of how you look at it. Most of the specialization actually synergize with other 5 traits, and makes it worth taking even for the core class.
That’s why I said sometimes just designing new weapons would be a better choice than developing a whole new trait-line to balance around. It actually takes more work.
The elite specializations need to balance around the other 5 specializations, true.
However, they do not need to balance to each other.
Let’s say the second necromancer elite spec will be called Deathknight. They give Deathknights spirit weapons for skill types and shield for a weapon.
Well they don’t have to balance the skills and weapons of the Deathknight to the Reaper. They can even change the Death Shroud into a “Deathknight Shroud” without worry of it clashing with the Reaper Shroud. Because you can’t equip two elite specializations at once.
This is what ArenaNet was talking about with what PopeUrban was referring to.
The only new skills ArenaNet might ever add to core professions is completing the skill types – some of them are lacking healing skills, elite skills, or both. IMO, every skill type should have 1 healing, 4 utility, and 1 elite (yes, including revenant legends).
No. Colin came out a few days ago and stated there are exactly 40 HP locations in the expansion, and that completion of the elite spec line requires 400 HP.
All posts I saw from Colin only said that HoT hero challenges reward 10 points each, and the elite specl ines require 400. Care to point out which of his many posts at the time stated exactly 40 hero challenges in HoT?
However, even if this is so, it doesn’t change the fact that they will no doubt add more maps before the next expansion, just like how they added three before HoT.
If they use S2 as the format for all future Living World, and keep with 2 seasons between expansions, we could easily see 4 maps between each expansion. With Season 3 and on confirmed to require HoT, no reason for any hero challenge in those future maps to not reward 10 – or more – points. So it will still be possible to produce another elite spec before the second expansion – any new maps before said second expansion will just need to give 200 points.
Edit: I skimmed through Colin’s posts on the forums and nowhere does the numbers “40” or the word “forty” show up in any post more recent than a month ago.
The only thing he says about hero challenges in “the jungle” is that they’re worth 10 points each and there are enough in the jungle alone to fully unlock an elite specialization. Nowhere does he mention how many challenges exist in the Heart of Maguuma.
Unless it wasn’t a forum post.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
No chance for Future Elite Specs during HoT
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
Idk, it seemed like more would be coming in the future. Seemed like that was something eluded to. But its 100% not happening if they force the HP issue currently.
Actually, you’re presuming that there won’t be a combined 800 HP with HoT.
HoT could easily be providing 600 hero points – with 60 challenges spread across four maps. If we look at Orr maps, we have 12-17 hero challenges per map. If they gave the 10 points HoT maps do, those three would give us 440 points. If we presume an average of 15 hero challenges per HoT map, then we’d be getting ~150 per map or 600 from all four maps.
600 + 214 = 814 = 2 elite specs and 14 left over.
If they add some new maps between HoT and the second batch of elite specs… Well, let’s presume the second batch comes before the next expansion, presume each map averages 15 hero challenges like Orr, and that like between initial release and HoT we get 3 maps. That’s an additional 45 challenges on average, which means 450 hero points. That’s yet another elite spec’s worth.
So no, the chances are NOT zero to get another set of elite specs in the future (without new maps). Not when it comes to hero points we can obtain. Not until we know how many hero points we’ll get from HoT – we only know that we have at least 400 from HoT.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.