Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
This is why we need 500 Jeweler.
Edit: also, the last two year old post is funny in hindsight.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What we’re told is that they did it to save magic from the Elder Dragons who wanted to consume it all. That’s what the Forgotten told the Exalted, at least, as shown in the achievement A Study in Gold.
And, uh… you make a lot of mistakes.
- The ONLY races confirmed to not be native to Tyria are humans and Forgotten. By all indication, the mursaat and Seers were both native. As were jotun, dwarves, ogres, charr, centaurs, etc. etc. etc.
- To our knowledge, the war between mursaat and Seers didn’t involve the Bloodstone – but there are theories that the Seers sealing all magic was the reason for the war outbreak, with the mursaat not wanting to give their magic up.
- The mursaat were actively fighting the Elder Dragons alongside the Seers, Forgotten, dwarves, and jotun. This is why the mursaat nearly wiping out the Seers and fleeing the world is an act of betrayal to the alliance. Unfortunately, we do not know when in relation to the Bloodstone’s creation – or intent to create it – was.
As for Abaddon being cast out: Abaddon was cast out not for releasing magic, but his (re)actions after the magic was released. Abaddon’s ‘gift of magic’ incited wars amongst humans and non-humans alike, so the other gods lessened the amount of magic given out by resealing some of it in the Bloodstone and splitting the Bloodstone into 5 pieces. On top of Abaddon not liking this, his most devout followers, the Margonites, were in a war with the Forgotten. From what I’ve pieced together: the Margonites defaced some statues of the other five gods at the biggest temple to all six gods on the Crystal Shore, the Forgotten saw this as an declaration of war and waged it, Jadoth prayed to Abaddon for intervention and Abaddon gave it, then the other five gods stepped in because Abaddon was ‘going too far’ by transforming humans into etheric demonic beings (closest thing any god has done to dragon corruption, curiously). Some sources of lore – a very minor and canon-questionable couple – state and/or imply that Abaddon was out to create his own hierarchy in Tyria. To be the ruler of the world, effectively, and the others wouldn’t allow it. But other sources – more credible – simply give no reason behind his actions other than he didn’t like limiting magic to the point he would wage war. Though some do paint Abaddon as the victim – that he didn’t start the war but merely defended his assaulted servants and was punished for it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Because an entire continent’s population has say when the leaders drive them into war? Because an entire continent’s population wouldn’t possibly be convinced by propaganda?
You give entire populations too much credit.
And I never said Glint became an Elder Dragon. You are, once again, taking my posts way out of proportion to fulfill your own needs.
You should run for president. You’d be as good as making it into a talk show rather than proper politics as Trump is.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
But they didn’t flood it anymore than it normally would be.
It’s not so much that the gods flooded anything, so much as the seers put the water in buckets and took it out of the pool, and the gods just put it from the buckets back into the pool.
All they seemed to do, given the statements that the Elder Dragons’ awakening matches the previous cycle’s length per Varra Skylark in Arah, is basically undo what the Seers did. Resulting in no change overall.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I really hope not. It would mean making more repeat maps of the original city layouts to facilitate the personal story, which overall would make it a bit bothersome in the resource department.
And I’d like to not wade through the wreckage of a city for 1.5 years again.
But that doesn’t mean the cities can’t get attacked! Remember how the Grove was attacked in S2? They could all, over time, get the Grove treatment!
Only updates I’d like to the cities would be on par to Crown Pavilion addition or better yet just adding (but not removing) some of the ambient dialogue and NPCs.
based on this image. I think the new LA will get……the LA treatment……again…..
Wont be until 2020, when the Water Dragon, Bubbles will awake!
The DSD has been awake for 200 years, and influencing Tyria (indirectly) for 50.
It’s just very far away from Tyria.
Though that concept art from HoT may indicate that it’s getting closer… and closer.. and closer… AND OH MY GOD IT’S RIGHT BEHIND YOU!
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
By the end of HoT, Rytlock makes a comment how well everyone has done and that there are only 4 elder dragons left?
While we the players know this, has it been established for the characters that there are 4 more? When was that exactly?
Yes, because The All is known to the Priory, as well as ancient dwarven and jotun texts that mention “sextant of swallowers” and how the old races (mursaat, jotun, dwarves, seers, forgotten) fought six Elder Dragons.
Go around the Durmand Priory and inside the instance. Talk to the scholars and read the books. It’s mightily clear that they knew of the existence of all six Elder Dragons for quite some time.
At the end of the personal story, the story journal even states “four more to go” – Trahearne and the Master of Whispers (if you’re a Whispers agent) mention this too – which means they were aware that – at the time – only five dragons (including Zhaitan) were awake. Then Mordremoth woke up and we killed it thus making it again “four more to go”.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It’s not hard….
Also, who would have thought an MMORPG would have co-operative elements in its open world ? It’s almost like they want you to play with other people in their themepark MMO.
Since GW2 wasn’t like that before HOT (world bosses excepted) why are you here if you like 1990s group-or-die MMOs?
Because the thousands of events titled [Group Event] is not co-operative at all. Because the five-man teams of dungeons and fractals is not co-operative at all. Because the guild missions are not co-operative at all.
“GW2 wasn’t like that before HOT” is a bullkitten lie.
And let’s be frank, the only truly hard part of HoT is the Chak Gerent meta event and getting T4 at Verdant Brink night – but that’s only hard because it requires others not messing up.
Even with my squishy thief, I’ve yet to find an encounter where I cannot solo with a little modification to how I play.
Is it more difficult than core maps? Yeah, until you reach the other level 80 maps. Those are only minutely less challenging than HoT maps.
But is it ‘so hard’? No.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
That very bafflement, I believe, is the cause of the many “too complicated” jokes that came about from the NPE.
Apparently turning into a dog when told that you would be turned into a dog and that said transformation will change your skills was ‘too complex’ for new players not yet used to their standard skill set, as is being downed under level 5. Or dodgerolling, one of the highlights of GW2 mechanics.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(Edit: @Jaken:) Actually, they aren’t even in that ‘vision’ – which isn’t a vision but us going to that place physically.
Those we fight are fractured Facets – which were originally draconic in appearance (being gray ethereal versions of Glint – why they’re crystals in GW2 is anyone’s guess).
Edit:
If a benevolent elder dragon had ever existed, it would still be alive. There is no record of any direct conflict between elder dragons, so the only way for a dragon to be killed is for all the known races to gather together and kill it.
Unless killed by the non-benevolent Elder Dragons, or usurped by one of the current non-benevolent Elder Dragons, in the thousands upon thousands of unrecorded history.
Now tell me, why would an entire continent band together to kill a benevolent dragon?
Why did Destiny’s Edge head off to kill Glint?
A misunderstanding.
And no, I’m not arguing for the sake of arguing, unless “the sake of arguing” equates to saying “we don’t have all the facts or possibilities”.
You may be right. But you may also be wrong.
And even if there is no precedence – nothing in the past that shows it is possible – that does not make it impossible. Otherwise we wouldn’t be making advancements in science – where we continuously try to prove what we thought to be impossible because it was never done before to be possible. I mean, two hundred years ago would you think it possible to communicate via visual communication with someone across the globe in real time? No. But was it possible? Yes.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Did they fix the pitiful misspelling of our lord and savior Abaddon’s name in the Act 1 story meta achievement reward: Abbadon’s Cowl?
Should make sure they aren’t claiming Kormir killed some nobody called Abbadon and not the major villain of three storylines and ultimately the entirety of proper GW1.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
No. HoT maps function separately from world completion – just like Silverwastes, Dry Top, and Southsun.
Completion of each HoT map gives a unique gift, combining the four gives you a Gift of Maguuma Exploration or something.
But it’s currently bugged so that if you have world completion you can’t get the new maps’ map completion rewards. Still bugged, last I heard. And I know for sure the rewards weren’t given retroactively – yet.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
And, like the mossheart transformation, they simplified it so you no longer have all the abilities it used to give you.
Unless I’m mistaken, it still does.
However, there’s a lot less dialogue and you no longer need to do as much as before.
Now I’m feeling really old.
Thank you for making me feel young.
When was this a thing?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I would say the face looks more like the parade whatchamacallit variation of a Chinese Dragon. Compare:
http://wiki.guildwars2.com/images/c/c6/Mouth_of_Mordremoth.jpg
http://img.sparknotes.com/content/sparklife/sparktalk/2014/cny_LargeWide.jpg
To be akin to Quetzalcoatl, I think Mordremoth’s head would have to look more snake-like, with more ‘feather’ looking parts along the body rather than something that’s very… flat and repetative. Perhaps making him look like a gargantuan Krait Devouss from GW1, but less viper-like in the teeth.
Mind, I don’t disagree that makes him look rather awesome. I personally love the appearance of the Mouth of Mordremoth, even if it feels more like we should be calling him an “Elder Snake” than “Elder Dragon” but I’ve always seen the ‘dragon’ name to be a bit of a misnomer ever since Edge of Destiny and especially with seeing Zhaitan.
Though I think making him a massive Dragon Moss would have been awesome as well. But that’s also what I was expecting. :P
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Here’s an unanswered question everyone seemed to have forgotten:
What happened to the three Priory scholars from Dry Top? The ones that went westward before the Pact?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
You stated yourself that Exalted can be consumed, if their masks are taken.
If they willingly remove them, they could be consumed by their master .
I said that’s the only way they can be killed.
They cannot be consumed at all.
Minions
I am fuzzy on the book, but were the Chrystal Guardians mentioned?
If so, maybe she took them in to strenghten herself.
They could also be just that, minions. Nothing that would really pose a thread against an eldar dragon.
They are not. They’re not present at all. That’s the point.
And Elder Dragons can’t seem to be capable of retaking in their corruption – or if they are, then they are unwilling to even when their life is threatened and they need a power boost.
Which seems strange.
And if there was already a threat posed to Kralkatorrik, even weak minions would prove to be a 3 second distraction. A distraction Destiny’s Edge could have used to ensure Kralkatorrik’s death.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think people complained because he looks like a chinese dragon. :P
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I dont really know why you want to corrupt the Exalted, it they are allready following Glints legacy.
You were arguing they could be consumed by the Elder Dragons.
But they cannot. This is what I was saying.
You’ve completely changed your statement without any reason given. It’s like you’re going “but I never said that, this is what I said.”
The forgotten performed the ritual, that is true.
I might have mingled that up with the fact that they created them, based on Glints predictions.
Which in turn puts her in the position of the brain behind the operation.
She made the prediction and the forgotten followed.
Given how anti-Elder Dragon the forgotten seem to be, do you really think the Forgotten – who test everyone to ensure they’re worthy of the Forgotten’s magic and/or assistance – would blindly follow Glint without reason?
As we know of none forgotten left at the moment and Glint being dead, it is kinda hard to see who took charge here.
Well, A Study in Gold has The Last Forgotten speak of Glint’s death.
Though it’s a bit odd in that – and another Exalted dialogue – as both speak of Glint’s death happening before the Exalted went into hibernation. Not sure if it’s an oversight (most likely) or if they’re going from the perspective of “Glint’s death was inevitable the moment she foretold it, so it was then that she died” in a more metaphorical means.
What if creating minions would have costed her too much energy, at that cruicial time?
They already existed though…
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
RIP Rock’em Sock’em Golems in Metrica…
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
@Tapioca: Norn are hardier, but they’re also built for colder climates. So I’d imagine being in a hot and sweltering jungle is very bad for a norn used to cold climates.
Without water, she would be near death by the time we reach her. Which would be why the blow from Faolain was so bad despite her being a norn of epic deeds.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Why do I have resurrection sphere’s then. That implies deaths do exist.
Nomenclature errors aside, it’s been long established that resurrection stopped working for a long time. Player theory is its because Dhuum broke free.
But narrative reason we were given by Jeff Grubb back in 2010 was because “resurrection made death feel less impactful”.
This is why we have so many characters die during the personal story that cannot be revived. They’re dead, and cannot be returned.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
That’s a good point about the pact leader not coming from orders. That would eliminate us, if that rule is upheld. Laranthir looks like a good choice, but I can’t imagine it being offered to him because he is sylvari. Maybe a surviving member of Destiny’s Edge?
Laranthir is second-in-command of the Vigil.
He is one of the folks who definitely cannot become leader of the Pact, because once Almorra dies (if/when), Laranthir will be replacing her.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
@Yumiko: Given that they effectively work under the Vinewrath, I would argue that at best they’re “lesser lieutenants” – the numbers of such are huge for all Elder Dragons and effectively include any semi-sapient/powerful dragon minion.
@Kalavier: That’s Stavemaster Aryn.
Small number of champions also come from the fact he regrows them – at least in the case of the three Commanders. Hence why we see and kill Diarmid/Aryn in Verdant Brink (one in open world, the other in instance) yet fight them again later on.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
So possibly what you are saying is that Zintl, Amayali, Koda, and the Great Dwarf are possibly other Elder Dragon-like entities that can also corrupt? Like Dwarves turning to stone?
Mmmmmm… yes and no.
I was saying that they’re like the Six Gods, but either native to Tyria or from some other world (or worlds).
I doubt it’s a coincidence that the six Elder Dragons that regulate the world’s magic is the same number as the Six Gods who are on par to Elder Dragons and came as refugees from a world dying from lack of magic.
My theory is that the Six Gods were the ‘magic regulators’ of their original homeworld (shared by humans and Forgotten, possibly even largos given the similarities between Largos and Orrians in naming and understanding language), but unlike the Elder Dragons the Six Gods regulated magic benevolently and without hibernation (by draining too much), but some event happened where the world died off due to lack of magic (perhaps like the Seers, a group took in magic from the world and the Six Gods couldn’t reduce their own magic – either fast enough or because of a reason). They fled to Tyria, and all this time retained their own high levels of magic thus becoming ‘gods’.
I believe Koda, the Great Dwarf, Zintl, and Amayali – if they are indeed beings of god-like power – came from other worlds to Tyria in similar manners.
Though Zintl is often referred to as simply the sun, while there is dialogue with an Itzel where the PC says “Amayali – what we call Maguuma – […]” which indicates they may not be god-like beings, or beings at all.
But regarding ‘corrupting’ – we see Abaddon do similar to the Margonites as we see the Elder Dragons do. So in theory, yes, they could all “corrupt” mortals into new, infertile, unaging forms.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Surely though with all that’s happened, it isn’t Destiny’s Edge anymore, right? I mean the leader’s gone, one member was considered a traitor, 2 are currently unconscious/damaged and one is Rytlock.
EDIT: Plus until they are “Adding into Destiny’s Edge”, they are NOT destiny’s Edge even if they feel like it, so they atm are “DE 2.0” but should be fate’s End
- The Pact Commander has effectively taken leadership role as of Zhaitan’s death.
- Caithe is no longer considered a traitor at the end of HoT.
- Logan and Zojja are injured but not out.
So while two of the original members are dead, four of them are still around.
Usually guilds and orders tend to begin with a small group and grow in size via recruitment. They retain the same name, and are the same group.
They are not “the original Destiny’s Edge” but they are “Destiny’s Edge”.
but why do people call them “DE 2.0” that’s what i’m tyring to stop, I’m not trying to name their guild EXACTLY, i’m tyring to stop DE 2.0
EDIT: Howeve remy initial post didn;t at all mention this xD wooooops
They call them DE 2.0 because that was the entire purpose behind their implementation. They are ‘the biconics’ – the secondary ‘iconic figures’, with the first iconic figures being Destiny’s Edge.
They were implemented in the story for the sole purpose of replacing Destiny’s Edge. They are Destiny’s Edge’s replacement for the Living World, because famous voice actors like Felicia Day (Zojja’s VA) cannot come in on a continuously weeekly schedule.
This is why in Season 1, we never saw or heard Zojja, rarely saw Eir, rarely saw Logan, and rarely saw Rytlock.
You won’t stop folks from calling them DE 2.0, because that’s the role they fill. They are DE 2.0 in purpose, if not in name.
And you won’t stop it for the same reason you won’t stop folks calling the deep sea dragon “bubbles”.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Actually, I presume that being evil or good is independent of being an Elder Dragon. However, you presume that being evil required for being an Elder Dragon.
We know that beings can become Elder Dragons – just as we know that beings can replace the Six Gods. Who’s to say that, jst like the Six Gods, there has not been a system of replacement amongst the Elder Dragons?
We know that it is possible, so why do you deny all probability of such an event?
Does the fact that Dhuum and Abaddon were evil dictate that 1 out of every 6 gods will be evil at a time? No.
You cannot apply statistics to such small numbers, because they are too small of a sample size. The fact of the matter isn’t that it isn’t ‘random numbers’ or ‘statistics’ but experimentation. When you go into an experiment to find out the result of doing something, you have to repeat the experiment over until you have a sufficiently large sample size. Often you’d even have a control group.
With my coin flipping example, the point wasn’t to argue that it’s an independent random event, but that you can get the same result multiple times without it being the only result.
You ask if we have any evidence to support that other Elder Dragons exist. We don’t, but we do have evidence to support that other Elder Dragons can exist.
You ask if we have any evidence to support the existence of good Elder Dragons. We don’t, but we do have evidence to support that there are benevolent beings with power equal or greater to Elder Dragons in existence.
So to argue that “there can never be a good Elder Dragon” is foolhardy, because until ArenaNet comes in to write that, it isn’t true. This is a fictional piece of work and as such the outcome is what the writers decide. Even if it makes no sense and is a complete retcon of previous evidence. >.>
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
If ArenaNet is smart, then they can still fix this ‘no specialization lore’ with Season 3.
They can do this by having Braham, Rytlock, and Marjory largely off-screen for the story, with one early instance involving the Pact and either them mentioning or better yet showing them training Pact soldiers in their new arts. The idea being “these individuals survived where most of the Pact could not and in small numbers, they have experience and knowledge others do not.”
Something that I found odd is that Destiny’s Edge never really trained anyone – except in the case of the Pact Commander with their respective DE mentor, but even that was rather limited and more of a ‘helpful eye’ kind of thing, a ‘hands-off’ teaching method if you will.
Marjory may be the first Reaper, but in order for it to spread she needs to teach it. Same with Rytlock and Braham being the first of their respectiveness.
In the same situation, that charr scholar who was studying the druids can come in wielding a staff and willing to teach Pact medics the ancient healing magic of the druids. That charr from S2 who was talking to Taimi could teach others his Scrapper ways (because lore says the engineer Scrapper comes from charr scrappers wanting to get more up-close-and-personal) – they should have had him somewhere in the open world in HoT with picking up a hammer and building gyros out of scrap during an event but something is better than nothing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Let’s say you flip a coin six times. And all six times it comes up heads.
Does this mean if you flip the coin more, that it will always come up heads?
No.
“It’s basic statistics.” As you say.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
@adormtil: Because I’m not at home currently. And your “proof” was a heavily perspective skewed visual that was intentionally done as such.
I actually went in the game before stating what I stated. I actually tried to glide there and could not make it without the updraft. My “words” was an account of my actual attempt to “glide to Eir”.
@DarcShriek: Because resurrection doesn’t exist in Tyria anymore. No one in GW2 that can be revived actually dies – they’re just knocked out.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The Six Gods didn’t bring any magic into the world. They utilized magic stored in the Bloodstone that was created by the Seers – who created it to store the non-corrupted magic in the world during the previous dragonrise.
Natural state of Tyria is between 0 and 100. When dragons awake, it’s at ~90, when they go to sleep it’s at ~10. During previous rise, the Seers took ~40 magic and took it out of the world and into the Bloodstone; the Gods released that ~40 magic back into the world in 1 BE.
The gods did not “flood the house”. The Elder Dragons consumed – and exuded – magic for thousands upon thousands of years before the Six Gods even stepped foot on Tyria, let alone release magic from the Bloodstone.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
If you can’t remember the landscape of that scene, why are you even arguing about it?
For the record: Verdant Brink’s SW corner. You literally end the mission at the portal to Auric Basin.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think that Glint’s child will be good Elder Dragon. He will be new regulator of magic in Tyria, but he will not kill everything. He will bring balance to the magic.
There is no record of any elder dragon being beneficent. Why should the next one?
Six is not a good sample size for empirical arguments.
I mean, Glint was the one who performed or deviced the ritual, as she got in from the forgotten. Do you think she has no way of dispelling, or getting around that spell? She had a long time to learn.
Glint didn’t perform any ritual.
The Forgotten performed the ritual to make the Exalted.
Just ebcause they would be the perfect soldiers to fight the ED, doesnt mean they couldnt be used for something else. In that case they are like very other weapon.
You ignored the main point of my statement.
They cannot be corrupted. This has been your entire standpoint – that they can be consumed. But to corrupt, the Elder Dragons must first consume.
Though you are right. She could have used more assets , however I am unsure if she still had acess to them.
We dont really know what happened to all of them and she said that several adventures tried to slay her, if I am not mistaken.Also, it could be writers oversight. I dont know.
She clearly had the Exalted, if nothing else, available to her. The Zephyrites as well. But she kept them away, to protect her children instead.
No doubt she could have created more Crystal Guardians – which are akin to the sylvari in that they are dragon minions by all intent.
As for those trying to slay her – that was the GW1 characters. Probably in reference to the bonus mission, though I suspect that there was an intended Beyond arc that never got to because silly ArenaNet cut production from the Live Team.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I would argue that each camp is likely its own night.
Night 1: Intermission between S2 ending and HoT beginning.
Night 2: Torn from the Sky
Night 3: Pale Reavers meta chain + Wyvern Patriarch
Night 4: Pact Encampment meta chain + Mordrem Wyvern
Night 5: The Jungle Provides
Night 6: Jaka Itzel meta chain + hylek bosses
Night 7: Prisoners of the Dragon + Pact Ordnance meta chain + Mordrem Tetrad
Per above, I would argue the whole time getting to Eir is a full week. If each map takes a week – or more – then we can be looking at a month to take down Mordremoth, give or take.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Why don’t you go to the spot in the game and find out.
There’s a small island inbetween, and an updraft – but keep in mind the story presumes we can’t use updrafts (and in the story there is none). You can land on that small island – where the hero challenge is in-game – but you cannot reach the far end where Eir and Faolain land. You can climb up from the island, but you go so far out of the way and behind where Eir lands that you might as well run along the path and reach there roughly the same time.
Perspective is everything, and they had fun with it in that cinematic.
Go to the place in-game before you continue this argument.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
As I’ve said in another thread not to long ago about the same topic:
I think they’re doing away with the Pact, but only as ‘the major force’. Instead, I think they’re going to be pushing the Guild Initiative as ‘the major force’ against the Elder Dragons – as it is the guild Destiny’s Edge (plus its new members – the biconics) who have proven the most effective against dragon minions, and they established a foothold of Guild Initiative with the guild halls and with Dougal Keane – a well enjoyed character – leading it.
With Ember turning to the Guild Initiative too, I suspect that our old Ghosts of Ascalon krewe will be returning in force in the future storylines, backing Destiny’s Edge and supporting other ‘NPC guilds’ in the storyline to come, with the Pact falling back as a ‘defensive and clean-up united coordination of the three Orders against the Elder Dragons’ given their losses at both Zhaitan and Mordremoth showing that their method isn’t the best after all.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
At the end of HoT, when you talk to Braham and Marjory in the final open instance after completing Hearts and Minds, it seems that they consider themselves a part of Destiny’s Edge.
They’re not Destiny’s Edge 2.0. They’re Destiny’s Edge’s newest members.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Jormag doesn’t create bones, he utilizes them.
There’s a difference.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
No, we couldn’t, because the Vinetooth was across a chasm on a plarform that was on equal ground to where we were. Unless there was an updraft or we had tier 3 gliding and enough room to use tier 3 gliding (which there wasn’t due to a small vine-held island in the way – unless you go well out of the way to do the dive the rise upward in which case it would probably be faster to run there!).
It’s not bad writing, you’re just not paying attention to the landscape.
Edit: I just want to say that I don’t mean there isn’t any bad writing. There is – that Eir has so little screen time, and more importantly that her death was so freaking predictable is bad writing.
But how she died is not bad writing at all.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
In the HoT tutorial, Canach mentions that Mordrem have been seen as far as Diessa – which only happens during the mordrem invasions. So yes, they are canon.
There’s a lot of inconsistencies at the beginning. But Eir’s statement is not one of them – we don’t know how long it takes to go from the HoT tutorial (24 hours after killing the Shadow of the Dragon/the Pact Fleet crashes) to Prisoners of the Dragon. Keep in mind that at the end of Torn from the Sky we’re going through night – so by the time Torn from the Sky ends, it’s dawn. Two nights have passed since the fleet went down. So if two days passed by that point – how many days pass by the time we go from the east end of Verdant Brink to the west end, fighting through foes all the while? Most likely The Jungle Provides is another case of “experience night” because mordrem attack at night primarily, and we defend/prevent one such attack – that’s three nights between the Pact Fleet’s destruction and freeing Eir, so her statement that they’ve been starving for days is true – even if it’s just 3.
And if it takes 3 days to get to the second instance from when Fleet was destroyed, can we really say it takes “what 2 days maybe” to kill off Mordremoth who’s how many instances after the first?
ArenaNet doesn’t portray the sense of time well but it is definitely over a week in the fight against Mordremoth – mind you everything but a “battle against the clock” feeling does make it feel like we’re going through the campaign in lore as fast as we’re playing through it. But this simply isn’t the case. It might even be a week’s time until we reach Eir, let alone go into Tangled Depths.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There are some theorists that the giant cube to the east of Rata Novus isn’t part of Rata Novus (I’m pretty sure it is though), and that said cube was the city Rata Novans evacuated to, with the east side of the cube being the shattered part of the Uncategorized Fractal, with the Raving Asura being the person in the various objects in Rata Novus (both open world and instance) being the person who was in control of evacuation.
But I disagree, as one of the objectives in The Dreamer 1 collection is to get a letter from said Raving Asura and give it to Dessa (the letter being titled “Letter to Dessa” the objective in collection being called “Dessa’s Sadness”) which would mean whatever Uncategorized Fractal is, Dessa knows it – and she couldn’t know of Rata Novus since it fell 150-some years ago, and Dessa is a modern enough asura to know people who died in Thaumanova’s explosion (which would have happened in 1324-1325 by all indication).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The Mouth of Mordremoth by all indication is Mordremoth’s physical body. That is not just bark but also scale covering its body.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Exalted
So? They are described roughly as magic gatherer.
They aren`t dragion minions.
However they gather magic.
They store magic.I just stated the fact that EDs consume magic. They are basicly a walking feast for them.
Their protection is against other EDs, not against Glint and her offspring, who deviced that magic protection.Why would you want your army/foodsource be easily taken from the enemy?
Because the Exalted cannot be consumed by the Elder Dragons.
This isn’t unique either. Remember Arah’s forgotten path? There are objects – magical objects – created by the Forgotten which could not be harmed nor consumed nor corrupted by the risen.
Forgotten magic is immune to corruption – even to a stronger point than sylvari – and the Exalted are Forgotten magic.
That is why it is “so”. The Exalted are the one and only group in all of Tyria who cannot be made into a tool by any Elder Dragon, and they’re nigh immortal to boot. They are the best soldiers to ever fight the Elder Dragons.
Mursaat
Okay, I need to step back here a bit.
When she was cleansed, it was by the forgotten.
The EDs went into their sleep.
Glint had a lot of time to look at the world and plan.
The Mursaat were just a contender. However Glint is just a puppetmaster.
The Mursaat were just too selfish.
Humans and other races would be the better choice.
With the flameseekers prophecies she took care of that and even did something for the forgotten at the same time.
Now Humans and the other races were free to develope themselves into what they are today.
Your broken fragmented thoughts here are really hard to decipher what you’re talking about…
The fight with Kalkratorik could have been won by her, if everything would have played out.
However it was never said that she can see everything in the future.
You would not be saying this if you read Edge of Destiny.
If “everything would have played out” then Glint would still be dead. The reason why the plan failed was because Logan left – and there was nothing Logan could do to save Glint. Nothing any of Destiny’s Edge could do.
If Glint intended to survive that battle, she would have kept some of her own defenses. But there were no Forgotten, no Exalted, no nothing there. She was there, alone, not even the Crystal Guardians and Crystal Spiders from GW1 were present.
She ensured she would die. But with minimal sacrifices to her own ‘assets’ (to put it darkly).
She did not ensure Kralkatorrik would live – Logan leaving caused that, and Glint warned them beforehand that they would succeed if and only if they all remained and worked together.
However we don`t know what her goal is.
She could be the nice dragon who wants the mortal races to live and don`t experience what she did.
She could also be someone who wants revenge and revive her race.
She could also be someone in between.
Never disagreed with this.
However, that doesn’t change the fact that she went out of her way to make herself vulnerable.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
DresdenAllblack said that they’re described in the book Sea of Sorrows. But that novel only depicted risen.
Even in the Sea of Sorrows location, the DSD’s minions are not there. We don’t see tentacled horrors in “eveyr lake and river of the land” – so the Movement of the World is talking about a land that is not Tyria. No Tyrian has seen the DSD’s minions except some Inquest, and of course the refugees (krait, quaggan, karka, and though they’re not refugees, the largos).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Given how sylvari hearing Mordremoth’s call is based on distance (underground in Tangled Depths it goes silent), I’d say not many in overall. We’re told the Nightmare Court makes up about 15% of the sylvari population, and I’m hesitant to argue the mordrem guard outnumber the Nightmare Court, as thus far we’ve only given indication that a large number of Pact sylvari fell to the call – there’s still several dozen who didn’t in the Pact alone. And with it being distant based, those in Brisban probably didn’t even hear the call – given that we have canon confirmation that the mordrem invasions of Brisban, Kessex, and Diessa is canon (from Canach’s dialogue in HoT’s tutorial), and the Priory scholar in Brisban remarked on the lack of studying mordrem at a sylvari outpost while expecting such.
I’d say it’s probably about 5% of the total population given what we’ve been shown. Hardly the “oh my gosh!” situation that ArenaNet hyped us up to. But to show such a situation, we would have needed to see Lion’s Arch in chaos as sylvari there turn (in a story instance only, of course).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m a bit curious about the nature of those crystals. They set it up as the crystals being both what’s attracting mordrem… and repelling them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It’s a story achievement to go into that pit and kill 1, 10, and all of them. Three achievements, to be exact.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It wasn’t Abaddon but the other five gods who turned the Crystal Sea into the Crystal Desert when they defeated Abaddon.
The human gods did not “flee” at all. This is a continuous misconception. The gods left the world in Year 0 – over a thousand years before the Elder Dragons began to wake up. They stopped communications, more or less, in 1075 AE – 3 years before the Elder Dragons first began to stir. They left the world, it’s been said by devs time and time again, because they wanted humanity to live on their own – not by the gods’ say so’s – and stopped communication because of Abaddon’s death (Abaddon’s potential return being the sole reason they kept communication).
The gods leaving Tyria is 100% unrelated to the Elder Dragons. In terms of in-universe lore. Or so we’ve been told thus far – who knows, maybe they’ll decide to start retconning Jeff Grubb like they did Ree.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
That’s why it’s important to figure out whether she was pregnant when corrupted or not. We know that all dragon minions are sterile – only minion-making dragon champions (which really only spread corruption or create mimicries from materials like Mordremoth/Primordus) are close to capable of ‘reproduction’ but even that’s not sexual reproduction.
If Glint’s eggs are actual eggs, which seems to be the case, then this means Glint was once of a draconic race and was pregnant when corrupted.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
She even started religions to follow her teachings (Brotherhood of the Dragon, Zephirites and the Exalted at the moment)
All who are following her, but none of them telling us her goal .
Just that we should trust her.
Brotherhood of the Dragon is not a religion. They explicitly state this in GW1, in Prophecies no less.
They are living magic container and EDs consume magic.
The Exalted are immune to corruption. The only way dragon minions can defeat Exalted – because their magic cannot be corrupted – is by tearing off their masks. This is why Mordremoth created the Vinetooths: to hunt down and kill Exalted by tearing off their masks.
If you don’t believe me, go to the Fallen Masks adventure area and talk to the generically-named Exalted Bastion just inside. He explains the entire death situation of Exalted.
If she needed an army, why didnt she use the powerful Mursaat?
She needs an army.
She knows them. They are no army. No soldiers. They are rats who rather leave the boat, instad of going down fighting.
Mortals, who have to fight for their life and have a limtied lifespan are much easier to control in that regard.
Why would the selfish mursaat race assist Glint in the least?
She is dead
Yes. She fell thanks to the power of love.
It is said she is good at predicting things, but not that she is perfect at it.
However, she lived a long life and thought of a legacy.
She foresaw her death, as told to us by the Exalted. If she foresaw it, then she could have worked to prevent it.
She didn’t. Why?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
No they aren’t. The DSD’s minions are never described anywhere.
Only dragon minions in the Sea of Sorrows novel are risen.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.