Showing Posts For Konig Des Todes.2086:

Saul D'Alessio

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

All we know about Saul is that he was taken by the mursaat. The surviving White Mantle (all three of them) claimed that he was killed by the charr in the suicide mission. Beyond that, it’s a mystery.

@Diovid: All that was said was that there were “cool plans” for the mursaat. For all we, the players, know this was in reference to the War in Kryta. In which case, comment fulfilled because a lot of players thought it was cool (at least the first half – but I suspect it was due to content deprivation).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

For a game mode that is (allegedly) based on cooperation this kind of behavior is toxic and in a starting zone no less.

Do people complain this happens – other than you – and others threaten to report because of said complaints or actions done to prevent them from doing this?

Do people throw insults at each other for such activities?

If not, and I’ve neither seen nor heard of such instances (nor do you mention such), then it isn’t toxic. Now, whether or not it’s healthy for the gameplay of the game and community… that’s another matter. But “toxic” is not the word you should use to describe this situation, I believe.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

New Dragon!!!

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yeah, no.

ArenaNet, don’t remove content. Actually, stop removing content, because you already have – recently and a long time ago.

Also, stop ignoring content that people don’t like just because it isn’t popular – maybe if you revamped things, or fixed bugs, things would become more popular, since poor design and bugs tend to push people off things.

So at some point, what needs to be done is not “remove underwater combat” but instead “improve underwater combat and exploration.” It was a huge selling point of your game, stop removing it bit by bit just because it didn’t pan out – if you do that, then you may as well scrap the whole game, because it sure didn’t pan out to how you claimed. Unfortunate, but true. But that doesn’t mean it can’t be improved yet.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Main and lesser races

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Typically the “lesser race” has two definitions:

The first is simply the sympathetic races – quaggan, skritt, hylek, grawl, and ogre.

The second is, effectively, “allegiance-questionable low-technology but have (non-united) civilization.”

The main thing that makes the playable races a “major” race, however, seems to be united territory and advancement of civilization. The five major races control nearly full geographical regions, and have either advancements in technology, magical understanding, or culture. This is something all other races – that communicate frequently (read: tengu, largos, and partially kodan are questionable) – lack.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Jormag or Kralkatorrik after Mordremoth?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We did. In Factions we destroyed their original Chalice of Corruption, while in WoC we destroyed the blueprints, then we killed the person who made the blueprints.

Or at least, we gave the blueprints to the Ministry of Purity who claimed to have destroyed the blueprints. But given how gun-ho they were, particularly the one we gave them to, I expect they were destroyed – it would be a massive breaking of character if they didn’t.

Plus if you do all the quests in WoC (and let the peaceful Jade Brotherhood live), by the end of the storyline it seems like the Jade Brotherhood and Am Fah are finally putting aside their differences and their worst-of-their-ways behind them, giving them a chance to become freedom fighters against the MoP.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How do Tyrians access WPs?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

As Aaron said, NPCs run up to the waypoints – directly underneath them, in fact – when they use them (the very few times this happens) before disappearing, and they both appear and disappear directly underneath the waypoint underneath. And the only ones using them are tied to the Orders, Pact, or other important group (charr High Legions, for example).

But also as Aaron said, it’s fuzzy.

In That Old College Try and Edge of Destiny, there’s a ring-like device used for a portable asura gate, which some folks think is either the prototype for waypoints, or the required item for waypoints. I’d go with prototype, personally.

If I were to write the waypoints into a story, I’d say that they’re accessed directly. And it’s lore that using waypoints does cost money – and that it’s “magically transferred to the Arcane Council’s coffers” (which is just a pathetic and thoughtless explanation if you ask me).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Jormag or Kralkatorrik after Mordremoth?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

To me, it would logical for Jormag to be next after Zhaitan, so I found it a bit odd that they decided to wake up Mordremoth out of nowhere.

But seeing this thread, I thought: Why wasn’t Jormag after Zhaitan?

And then it hit me: because it’s too much work.

Jormag is far too important in the open world – for their Living World to work truly, what they add has to evolve… this means the tooth in Hoelbrak will break, the icebrood threat will lessen, etc. The high presence of risen already make it a bit of an iffy subject that people don’t know if Zhaitan truly died, and the excuse for story was “minions don’t die just because the Elder Dragon does” and the best players can explain why there’s still a “new incursion” in southern Kryta is “zones are stuck in time.” But that doesn’t fit the Living World!

So I don’t think Jormag will be next, simply for that fact. Kralkatorrik’s presence is less present than Jormag’s, but it’s still great. Mordremoth’s was non-existent, so they could add it wherever they wanted and get away with leaving it there because it isn’t a huge plot part for leveling up characters – there’d be little conflict between open and instanced world.

So I think the next dragon would be Primordus or the Deep Sea Dragon. The DSD has the least amount of influence in the open world, like Mordremoth, but it’s based far away and will focus on underwater combat which people hate – it’s obvious that ArenaNet’s policy is “avoid or remove that which players don’t like, rather than improve it first and foremost so that it is liked.”

Which means: Primordus is next.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Can't we take Kryta....?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Imposter! Ajax has been dead for two years!

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So what about the poison...

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There’s nothing to suggest any similarity between Mordremoth and the Tower of Nightmares, other than that they are both plants and that the Nightmare Court are a possible link.

  • Mordrem Lurchers and Vine Chambers use the same glow as Toxic <insert animal here> from the ToN.
  • Corruption in Iron Marches uses same pollen and floor designs as ToN.
  • Vine Crawler creates similar situation as Toxin Offshoots; both come (potentially) from roots.
  • Krait in the TA had their minds altered, and the toxins messed with others’ minds (hallucinations); Mordremoth is the Elder Dragon of plants and mind.

There’s plenty of potential links between the ToN and Mordremoth, tbh.

Then again, ingesting Mordrem-infested produce might not be the best call in any case… especially considering there seems to be a precedent for parasitic plants/fungi taking over animal hosts.

Or coating yourself in Mordrem blood (effectively).

Didn’t stop us though.

Didn’t stop us from eating rotten meat, hard flower petals, spider sacs, soup made out of shadow imps by old crazy ladies, or a bunch of other crazy stuff.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Doric, prostrated at Her feet ... twice?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

In the latter case at 0 AE, Doric prostrated before (at least) three gods (believed to be Melandru, Dwayna, and Balthazar).

In the former case, this was before he was king (and possibly the event that led to his crowning).

So yes, he prostrated himself before (a) god(s) twice. If not more.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Possibilities for a new playable race

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Part 2: I dont recall seeing any Kodan, i remember the tengu smith, but there is a good chance I just missed them.

Visit the Chantry of Secrets.

Visit Elder’s Vale (the Pact’s HQ in Frostgorge).

You’ll find kodan in both – in the latter, the kodan there are specifically around for negotiating aid by the Pact, and the Pact getting the kodan to join (in fact, the Pact’s entire presence in Frostgorge is primarily about getting kodan joining in for fighting icebrood and other dragons).

So on a whole, it was a “work in progress”, but we already saw some kodan with the Whispers, though they have no roles.

Why was one playable race enough for GW1, but five isn’t enough for GW2?

Because it wasn’t. People just knew that it wouldn’t happen no matter what so they weren’t so vocal. But it may happen with GW2, so they’re vocal.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Greyhoof Camp's Krytan History?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

More likely they went through the garrison, given that Logan had to retake it, iirc.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW2 Sneak Peek @ PAX South.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Those weren’t really stars and planets, I don’t think. Though the vision was of the Antikytheria (aka The All) which is basically Tyria’s working mechanism. So it’s theoretically possible that background glints were stars… but I rather doubt it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW2 Sneak Peek @ PAX South.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Plenty of new content has been released for a 2 year old MMO.

I would hardly consider:
– three new PVE zones whose combined size is about that of Brisban Wildlands
– one new universal skill and one new class-specific skill per class
– zero new classes
– zero new playable races
– zero new weapon options for existing classes
– zero new dungeons (one, if we count Fractals)
– and an episodic campaign so thin it can be completed in a day
to be “plenty of new content” for an MMO that’s more than two years old, but that’s just me.

  • Several new PvP maps, including one format (Team Deathmatch………….)
  • 4 holiday locations
  • 3 dungeons (2 temporary…)
  • 1 temporary half-zone (Tower of Nightmares) ….
  • 5 new traits per profession
  • dozens – possibly hundreds – of new armor and weapon skins (both gemstore and not)
  • Hundreds of new events, both temporary and permanent.

If you’re going to list kitten we’ve gotten, list it all. Even I haven’t done that.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Greyhoof Camp's Krytan History?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

(post too long)

As I see it, the Harathi were to do a sweep of southern Kryta while the Tamini made an initial assault on northern Kryta, diverting Krytan forces to protect their main breadbasket (Queensdale) and capital, and Harathi would rejoin Tamini pushing north; but the alliance with Lionguard prevents them from passing through Swamplost Haven (they can simply walk near First and Black Haven) but Fort Salma (now the only passage north) held them off.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Greyhoof Camp's Krytan History?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

it’s evident even in the side stories of GW1, that centaurs were not in Harathi Hinterlands, as that’s the area where Saul D’allessio, with the help of the Mursaat, defeated the Charr who were attempting to invade Kryta.

That’s only so for the southern half of the eastern edge, not the whole of Harathi Hinterlands.

Forgotten Legend

as a special note, it seems that the Centaurs are moving their troops through the hills and caves of the zone borders, where we players are unable to go. it’s the only explanation for them having such a large presence in Kessex and Queensdale without totally destroying all the Seraph forts at the zone portals.

That makes some sense. We see centaurs in a few caves and mines here and there, and contest other mines at times. They’re also religiously tied to the earth.

Forgotten Legend

for the Overlord’s Greatcamp and Earthwork Bluffs, even though they are recent, i still believe they’ve been around at least for a few decades. i base this presumption on the sheer size of the camps, which are clearly Centaur design and construction. the Centaur could have easily come in from the area north of Brisban Wildlands.

I’m not so sure. The personal story, particularly the missing sister storyline, and select Kessex/Harathi events (in conjunction) makes it sound like the centaur’s boost in advancement is only recent – as of Jennah’s rise to the throne (and the Ministry – particularly Caudecus – trying to undermine her). This boost being caused by the centaur’s alliance with the bandits – which, in turn, means that Caudecus (and/or his lacky ministers) are (directly or indirectly) supporting the centaur effort.

So the centaur “surprise offensive” can be no older than a decade, by the sounds of it. And this includes occupation in Kessex Hills.

And you’d be surprised how easy it is to create a large camp when you have a full army at your disposal. Romans made full-fledged walled camps within days (sometimes less than a day) when their legions were on the move.

Forgotten Legend

it just seems strange to me that a village in the middle of centaur territory to the south had no defenses prior to being destroyed.

Because it wasn’t the middle of centaur territory until recently. (“recently” meaning “within the past decade at most”).

Forgotten Legend

i really need to tour the various Centaur camps again. there probably were a lot more Harathi in Kessex than i’m thinking.

Just about all – if not all – centaurs in Kessex Hills are Harathi. There are no, or next to no, Tamini. I think there’s a Modniir at the skill challenge, but no more.

Forgotten Legend

i imagine the offensive flowed thusly:
1) starting at Overlord’s Greatcamp, based on intel from Wallwatcher’s Camp
2) crossing the bridge at the river
3) destroying Greyhoof Camp Village
4) perhaps meeting up with more centaur from earthwork’s bluff
5) crossing the zone border through the cave system, emerging at Heartwood Pass.
6) proceed northwest to Altar Brook Crossing
7) taking Altar Brook Trading Post to the east
8) possibly meeting up with more reinforcements from SE Queensdale at ABTP
9) taking Shaemoor Garrison AND attacking Shaemoor Village the day human PC starts PS

Given that there is zero Tamini presence in Kessex Hills (unless I misremember), then the Queensdale assault force came from Gendarran Fields, not Kessex Hills. Given that Harathi are also in Gendarran Fields, the Kessex Hills assault force likely came from there too.

Basically, as I see it:

  1. All three centaur forces came from the north (via NE Harathi corner) and pushed south.
  2. Modniir ceased pushing personally at Harathi, leading the charge from a distance.
  3. Tamini and Harathi push into Gendarran, with Tamini being the head of the charge thus most numerous, and establishment of one major base.
  4. Harathi push southwest into Kessex Hills, quickly establishing major fortifications at Earthwork Bluffs and Overlord’s Greatcamp.
  5. Tamini push dead west, into Queensdale, (likely via Stonebore Vaults) and establish a foothold in SW corner (minor fortifications with use of cliffs as natural defenses because the engineers of centaurs, Harathi, are elsewhere).
  6. Tamini push northwest from western and southwestern Queensdale, ignoring Beetletun proper and heading towards Shaemoor, being deadlocked at the Shaemoor garrison until a Modniir High Shaman comes in and pushes them through, where they get pushed back with said High Shaman’s retreat (human tutorial).
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

How deep is orr

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t see why they would focus on Arah, rather than all of Orr, if it wasn’t the epicenter. Plus, iirc, we see a single point that sinks first and the sinking/glowing spreads out in all directions.

The charr invasion basically went the same path as the Pact invasion, for those who notice the clues. They assaulted via Izz-al-Din and traveled along the northern path to Cursed Shore and the Gates of Arah.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Possibilities for a new playable race

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think Kodan would stand a better chance of becoming a new race then the Largos. Too little is known about them, and much of their home and starting areas would be underwater. Although the mechanics are there, starting out underwater when underwater combat has been gated with the NPE. They would have to remove such a restriction in order to have the Largos as a playable race.

The Kodan would make much more sense, however they might need to alter the latter part of the PS, and the current LS to include Kodan with the Orders and the Pact. Unless they were to just say that the player is the first, and only, Kodan to have joined an Order and the pact. Otherwise i dont see how they could bring Kodan into the mix.

On first paragraph: There is absolutely nothing wrong with that (@mechanic change). And “too little known” is hardly a restriction. Case in point: sylvari.

On second paragraph, there actually are kodan in the Orders and Pact – same with tengu. It’s just that there’s less than 5 (possibly less than 3 individuals).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How deep is orr

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Titus, you have the order reverse. It shows Khilbron then Arah, sinking while engulfed in blue light.

Plus, a skill challenge in Cursed Shores points to the charr being on the western end of Orr. Which doesn’t make sense as there is a river from Arah to eastern Orr, and there is a docked Orrian flagship on the Arah side river banks. So why coulsnt/didnt The charr assault via there? (or the Pact for that matter).

@Forgotten Legend: Erm, actually nothing says the Forbidden Scrolls was “Abaddon’s magic” or that it was boobytrapped or that it turned Khilbron into a lich. What was said in Nightfall was that Khilbron was tricked into using the scrolls by the demon Razekiel (sp?), though this isn’t directly true as what the demon seemed to do was convert Khilbron’s faith, and that he was a follower of Abaddon.

As to the giant arch, there are actually six – all lead to the temple of the pantheon in the dead center of Arah and Orr. Two head west into Cursed Shore (you can see one at the temple of Grenth on the map), one heads north towards Malchor’s Leap (though we don’t ever see the other end), and one goes just south if the temple of Balthazar(which can also be seen on the map, Iirc). The others head southwest and south.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Possibilities for a new playable race

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Technically, lore-wise, any race can work. It’d just take introducing a new city for the race and, in some cases, why they’d have adventurers joining the Pact.

After all, the biggest no-goes of modern races as playable lore wise would be Krait and centaurs, because they were wanted to be “pure black races” (aka all evil), but now we have the peaceful Maguuma centaurs. Lore wise, all ANet needs is introduce a new city ofcentaurs in the Maguuma Jungle – or Crystal Desert for Elonian centaurs.

So things really fall to logic of lore changes, but more so character customization and armor aesthetics. In which case most no-bipedal races are cut simply because making yet another armor design would be tedious for artists (look at how little attention charr get with decent looking armor.

So the most likely races are those that can share other races’ armor, or minor alterations of such. As I see it, this is tengu (similar model/posture as charr but utilizes different animations on par to difference between human and sylvari), kodan (similar model to norn, even uses their animations currently – need some new ones but that’s easy enoug), and largos (shares many human/sylvari animation already, prepare for the clipping though). And lore wise all fit well, we’ve even gotten hints of tengu one day possibly leaving the Dominion of Winds during Victory or Death (though we’ve also gotten hints of the opposite in Hidden Arcana).

Of those three I think kodan are the least likely to be made playable simply due to character creation options.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW2 Sneak Peek @ PAX South.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

For all the negativity in this thread, I will mention three things:

  1. The silent treatment is typically reserved for interviews and, more of, forum posts. This is PAX South, and more importantly, this is in the main theater. This wouldn’t be in the main theater if it was something small like beating around the bush that we’ve been getting for a year or so.
  2. Arenanet has told us – with a recent (weeks ago) reaffirmation by Massively – that they have big background projects going on since at least January 2014 (planned, that is). This is likely it.
  3. Given the wording, it isn’t going to be a traditional expansion (or other traditional means of content release for MMOs), nor will it be more Living World (aka Season 3). It’s something else.

Whether this turns out to be something grand or something poor… We will have to see.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How deep is orr

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Arah story mode cinematic shows Arah at the epicenter, I believe.

Honestly, the location of the Vizier’s Tower makes little lore sense. That would be deep in charr contested area by the time of the Cataclysm. It’s possible he had two towers, and that was more of some sort of summer estate. Hard to say.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How deep is orr

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Keep in mind that Arah was the epicenter of the Cataclysm.

Also keep in mind that we don’t really see adequate amount of housing in most villages, and that things are scaled down to be playable.

And also keep in mind that while called a city… when it was built it was also off bounds. And given the names, only the highest of Orrian nobility lived in Arah after the Exodus. So it would be like a series of massive estates.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

To be honest, I’m on the fence about wanting a Season 3.

It feels like the quality and quantity of LW updates doesn’t go on par to the quality and quantity expected of expansions over the same period of time. We’ve passed 2.25 of GW2’s lifespan, and what do we have to show for it?

So I’m not sure if the concept of the Living World can produce as much as a company could produce in more traditional concepts.

This all depends on how much is going on in the background, and I am considering all non-holiday updates (feature batches, WvW seasons) and not just the Living World updates themselves – and I am including what as been removed as well.

Ideally, I think the game should use a mixture of Living World and expansion – with the Living World being rather than an update every 2 weeks for 3-4 number of updates before a break, rather be 1 larger update every few months (e.g., we got E1-4 at one go and E5-8 in one go for Season 2), and then every 3-4 large updates we get an expansion instead of a large update. If such, or something similar, is possible while not reducing quality and quantity of the updates, then yes I’d like a Season 3.

But if ArenaNet is incapable of a mixed usage while maintaining the quality and quantity, then I’d rather have expansions instead of the Living World to be perfectly honest.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Was King Adelbern really a bad guy?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Also, with the prospect of the mentality of “recovering refers to returning to a normal state of health” – Ascalon was always battling charr, pretty much nonstop in fact. This is why Ascalon is said to be a grim and militant nation in the Prophecies manual compared to the other nations.

So if Ascalon was returning to its normal state, then that means it was returning to a deadlock with the charr – from being pushed back by them.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How deep is orr

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Not quite, Aaron and Carlin. The only structure said to have been pulled into the Realm of Torment was the Temple of the Six Gods that laid on the shore of the Crystal Sea. The Margonite structures seen in the Realm of Torment were, by all indication, built within the Realm of Torment – used as their prisons, in some cases.

The only human-Margonite-built structures we have seen were at Thirsty River – which were literally their ships torn down and rebuilt into tower-like structures.

Carlin, I think you’re mistaking the fact that many souls caught in the Cataclysm were sent to the RoT, but there’s no indication of Orrian structures being sent there.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Sylvari hair... What do they call it?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’d go with foliage before hair, personally. Shortly after the Dream and Nightmare blog post was put up, Ree commented in response to criticism on the level of writing it had compared to the other blogs saying that Dream and Nightmare didn’t get as much of an editing pass due to the time restraints and overall haste of preparing for the upcoming Gamescom and PAX conventions.

Unless there are other cases of calling it hair.

Typically, I’d say it’s interchangeable. It is their hair, but made of foliage, etc.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Tengu wall and the matching wall in LA

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Oh König, please enlighten me with your experience in ruling nations.

I never claimed to have personal experience. I just pay enough attention to realize that it is more than waving my hands and going “let it be so!” like so many people – your posts included – seem to believe.

My defending humanity isn’t roleplaying. In case you haven’t looked into a mirror lately, we are kind of human in real life too. Naturally I will pick my own side in any conflict.

We are not of a fictional culture with a fictional history living in a fictional kingdom on a fictional world. I would say more you’re roleplaying a Krytan (which, I believe, I did say).

About that “revolution” or “assassination” you speak of, I’m not so sure. Considering my rule would always favor my own people and would involve enemies that have plagued the common people for centuries, I can’t myself being anything other than popular. If it’s the other races doing the assassinating, then it’s not a “revolution” (they are not citizens of the nation) but an act of war.

You said you’d remove Caudecus outright – well, Caudecus has fanatic followers. Have fun.

And turning to new wars and tensions when the people are already besieged to the point of enemy armies recently marching on your capital doorsteps? Not exactly the brightest of ideas. Either for direct economic and militant reasons, or for the results of the politics.

War against a nation that just so happens to consist of non-humans isn’t necessarily because one believes the other race is inferior. Your argument is a strawman.

Inferiority is not really a factor in racism. Simple hatred is enough to be considered racism, though it usually consists of undeserved hatred.

And lastly, why would an attack of LA be an attack on Charr/Asura/Norn/whatever just because some of its citizens happen to be of that race? That argument is pure garbage, no other way to say it… if that was true, it would also be an attack on ourselves, considering some inhabitants of LA are human. Also, the citizens of LA are so big on “independence”, so I can only assume an Asura from LA claims to be every bit as “indepedent” from Rata Sum as the LA humans claim to be “free” from Kryta.

You just answered yourself: some of LA citizens are of the race. Just look at the responses shown about sylvari hatred just because of Scarlet Briar – one sylvari led a multi-racial attack on LA, and we have multiple results of sylvari hatred spewing forth.

And yes, LA asura are independent from Rata Sum…. this is why the Captain’s Council can barter with the Arcane Council to lower waypoint costs, and why Rata Sum came to Lion’s Arch’s aid during Sea of Sorrows, and why Lion’s Arch had a contract with Rata Sum for new asura gates (pre-attack; said gates now act as standard gate hub).

And Evon totally isn’t an active member of the Ash Legion.

And Lion’s Arch totally doesn’t have treaties with Divinity’s Reach in recent years(read: Edge of Destiny alliance forming), the very nation you propose should attack the city.

Very independent indeed!

/sarcasmincaseyoudidn’tcatchit

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Elder Dragons: common knowledge?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

During GW1?

Nothing. Except to exemplimary individuals like Glint and the Forgotten, Seers, Mursaat. But they didn’t share any information about this.

The commoner in GW1 knew nothing about the Elder Dragons’ existence. And even when people saw the hibernating beasts, so much time had passed that they were covered with rock and dirt and even vegetation that they did not even come to suspect their true nature. The asura thought Primordus to be a mere statue that leaked magic. The charr thought Kralkatorrik to be an odd mountain that had scales (which we see is common place in the Realm of Torment so given that such can exist in the GWverse, it’s not such a stupid thought as we may think).

Even we players didn’t know what that giant scaley island-mountain, the beast frozen beneath the ice lake, or the giant ‘statue’ in the chamber of the Great Destroyer were during GW1 – we found out with The Movement of the World’s release shortly after Eye of the North’s release.

Common knowledge of the Elder Dragons only truly surfaced with Jormag’s rise and the norn being forced south – and even then, as we are told in the novel Sea of Sorrows, people often thought Jormag to be the one and only Elder Dragon – knowledge of Primordus didn’t become common until after Zhaitan’s rise, due to its isolation. Basically, Zhaitan’s rise was the catalyst for the knowledge of many Elder Dragons (and even that took a few decades) for the common man.

The Order of Whispers supposedly knew before then, but again, in GW1 just about no one but the survivors of the previous dragonrise knew of the Elder Dragons’ existence. And for some reason, they didn’t feel like telling.

Edit: For clarification, I am taking Vekk’s Thesis and The Six: Being or Playing God to be simple continuity oversights and thus not canon (either by those writers, or the mention of draconic energy consumption – particularly for the latter; Vekk could have arguably found out and wrote this post-EotN) as I see these, and a few other books, simply being added as Anet’s attempt to satiate the fan’s outcry for more GW1 connections (and the community fell right into Anet’s lap with that simple trick) – heck, they may even be fixed when the mention of Riannoc still being alive post-Secondborn death is/was fixed.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

How many fingers do asura have?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

What you see in-game is correct.

Concept art is just that – conceptual artwork. And ArenaNet likes using concept art in their promotions. So the artist (Kekai Kotaki here, I believe) made a mistake and drew a too-human hand. Which wouldn’t be all that unlikely to happen once or twice.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Was King Adelbern really a bad guy?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

http://wiki.guildwars.com/wiki/Letters_from_Togo

These are the letters Togo said he sent to Mhenlo at the end of Zen Daiju (second Shing Jea island mission). They are dated 23 and 25 Suzhen. Sezhen is the last month of the Season of the Scion.

The events of Shing Jea happened during the end of the Prophecies campaign.

My point, however, remains unchanged.

Recovering != victory

And even during the plot of Prophecies, it was clear that Ascalon was not winning – they were recovering their losses. The beginning of Prophecies post-Searing in fact starts with this: the charr have been mostly silent on the northern front, allowing Ascalonians a chance to regroup, and is the entire premise of the very first post-Searing mission.

The very beginning of Prophecies deals with Ascalon recovering from the war with the charr – recovering from the Searing – the first mission including wondering why the northern front has been so quiet. But it is no victory.

So again, recovering != victory

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Was King Adelbern really a bad guy?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

“Out of game” in text only, Ermenred was an actual in-game npc. But you’re right it is a sole reference:

“Ascalon is recovering from the conflict with the Charr and is establishing new treaties with the Krytans and Elonians.”

Arguing that is how it was meant is my whole point…everyone knows that’s not how it was later expanded on. I’m simply pointing out that the later writers most likely didn’t honor the original writer’s intent. If that is true, then you can’t really use anything in Proph as a guideline for future Adelbern’s character…as Ascalon’s survival(and Adelbern’s quasi-monstrous character development) was simply dropped in favor of an alternate ending. As a continuation writer, picking and choosing which themes and plots you like and dropping the rest with little regard to original intent is not just bad practice, but dishonest.

After all, no one at ANet today came up with Prophecies’ narrative foundation…someone else did.

I would like to mention, AGAIN, that An Empire Divided is written in-universe perspective before Prophecies is completed.

So that’s the perspective, during the course of the Prophecies campaign.

Recovering != victory

And even during the plot of Prophecies, it was clear that Ascalon was not winning – they were recovering their losses. The beginning of Prophecies post-Searing in fact starts with this: the charr have been mostly silent on the northern front, allowing Ascalonians a chance to regroup, and is the entire premise of the very first post-Searing mission.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Alert: In-Game Mail Scams

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Best: delete such mails immediately and put the would-be account thieves out of business.

Wouldn’t the “best” be to report then delete immediately? So that the accounts get sent to you guys and you can take appropriate actions against said account?

Or are you saying that you’re tracking all in-game mail and figure out when such mails are sent and by whom even without us reporting?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Why do they HAVE to role play in public?

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I am sick of loading into Southsun south waypoint, to have a wall of gray text hit me by role players.

The role players get ‘naked’ on the beach there, and role play their fantasies or whatever – and I do not want to read that!

They use the /me command, and spam whatever they want.

Why can’t they do it in private? I do not want to read about where the sand gets, or how much they want to kiss, or do many other things, that I think should be done in private.

They have whisper, party, and guild channels, – why do they HAVE to use a public channel for their cyber role play, it’s just rude!

I know I can take off emotes in the game, but then I’d miss my friends waving at me, and I don’t see why I should have to do that.

I know I can block the offending players, but there are so many of them, and I can’t spell some of their names, as I’d have to concentrate and read their role play to read their names, and I don’t want to do that. I could go and stand on the beach to click and block, but not all of them are there (some hide in a hut or on a ship), and why should I have to take time out to block even more players (I have 40 blocked atm, and there were another 7 there today).

I have no problem at all with players wanting to role play – what I’m saying is, can you just do it in private please, as I don’t want my chat window filled with unwanted spam.

There are 2 solutions I can think of, and I’m going to ask that Arenanet consider these:

1. Make a map wide role play chat channel, that players can choose to turn off (not the emotes channel).

2. Make a role play island. Have varied stages/places/habitats there, and have props eg chairs etc that role players can use. Then they can all have fun role playing and doing whatever they want, and regular players don’t have to read their walls of text.

Players use the /me emote because it allows for unique emotes, even if you add a “roleplay char channel” they will still use this. There’s no helping it.

If you don’t want to see their emotes, simply turn off your emote chat channel.

It would be nice if the emote chat channel’s range was shortened to the same range as /say, however.

They do use party – when they’re in a party. They use squad too – when they’re in a squad. But this doesn’t work for random meetups or very large public events, so they won’t be able to do such all the time. But roleplayers do try to isolate themselves when they can – but as said in this thread already, ArenaNet has been continuously trying to put players together, and don’t seem to care that people like a RP/non-RP separation (on both sides people like such).

Your second idea would not work either, as roleplayers will roleplay where they want – you cannot isolate them to a single location in the game.

The only suggestion that would work in ‘isolating’ roleplayers would be to make a cross NA/EU server dedicated for roleplayers that doesn’t join megaservers, and give a (limited time?) free transfer to there.

But in all honesty, why should roleplayers be isolated in a Massive Multiplayer Online Role Playing Game?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Tengu wall and the matching wall in LA

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Get your history right – the Charr didn’t originally control Ascalon either. They “stole” it from the Grawl and Ogres.

And while you’re trying to make humanity look bad, let’s try to remember which race is most famous for having a society based entirely around warfare and conquest – that’s right, the Charr.

Correction:

Ogres were never said to have been in Ascalon prior to recent history. Dwarves did have a presence in Ascalon and the now-called Blood Legion Homelands however.

But grawl were hardly a civilization then – they hardly are now – and dwarves are no more. So if anyone plays the ‘historically proper owners’ card, it’s the charr.

And arguably, humanity also has a society based around warfare and conquest – thanks to Balthazar, it would seem, humanity’s first known acts in new lands have always been warfare and conquest.

Kryta and Ascalon wouldn’t exist if not for their early conquests – potentially the same for Cantha (including Kurzicks and Luxons) and Elonians, possibly even Orr (which had Forgotten presence originally – see Altar of Glaust). Ascalon and Kourna were, in fact, societies that focused on military vigilance, and the former (Ascalon) was considered grim due to their constant warfare (with charr and ogres, though the latter was only unveiled in GW2, and the Guild Wars).

I don’t see why this should negatively affect the Pact. We are not attacking any of the races here. Or the Pact. I AM beginning to see how attacking LA at this point is like kicking a beehive. It will stir up tensions.

How is “attacking LA” not “attacking the races”? LA has all major (and some minor) races in it.

By attacking Lion’s Arch, you create conflict with charr, asura, norn, and sylvari – especially asura. You can pretty much say g’bye to your DR and Ebonhawke asura gates.

That’s a decent plan B. The deal with the Tengu, if there ever was one, was a dumb move. At this point, what naval power does Kryta have? LA is independent, and the rest of the coast is Tengu territory.

This is incorrect. You have the entire space between Garrenhoff (a krytan port) and Lion’s Arch that is Krytan by all knowledge.

Despite the presence of the Shuttered Gate, which doesn’t actually connect to the Dominion of Winds. Probably why they haven’t brought the tengu back into LA (iirc). Because they were liars.

“My” government would not be “semi-racist”. Please point out which of my suggestions is racist in nature. Is it human-centric? But of course! Is the black citadel’s ruling body Charr-centric? I might certainly hope so!

And hey, I’m not stopping anyone from building a “free city” elsewhere on Tyria!

And to be honest, if I was in control of Kryta, that troublemaker Caudecus would be six feet under already. Do I sound like a politician? Good! I like arguing for the benefit of my species. Every other race does it, and no one cries about them! But when a human stands up for their interests, it’s “omg kitten!!!11!!”.

In order:
By deciding to conquer non-aggressive peoples on what was abandoned Krytan soil a century after they’ve become established, simply because they were not ‘your people’ – that itself is an act of racism. Kryta gave up that land. It isn’t theirs to retake. It’d be like having a toy but then tossing it out, but once you see a homeless man take the toy out of the dumpster you decide, a month later, to take it back with force.

“You can have your free city, but you can’t have it where I don’t want you to.” Sounds pretty dictatorial to me.

And your last paragraph shows you have zero attention to the meaning of the word “consequence.” This is pretty typical of people who’ve never considered what it would truly be like to be a leader of a nation or even a small group. You are continuously scrutinized and every action you take will be weighed by the people. Jennah cannot simply kill off Caudecus because of this – he has dug himself too deep in the favor of the people and the government that there would be unrest if he ‘mysteriously died overnight’ or some such. And the same goes vice versa.

If you were ever a leader of a nation, we’d have a French Revolution on our hands in record time. Or an assassination.

You don’t sound like a politician, you sound like a roleplayer in a non-roleplaying environment. Or you sound crazy. Take your pick. ;P And there really isn’t anyone who pretends they’re charr, asura, norn, or what-have-you on these forums. And when there are, they’re usually treated with the same as this paragraph. No special mistreatment here! No sir ee!

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If that is too much .. what about ignoring those dailys ?

^^^^^^^^^^^^^^^^^^^^^^

No one is forcing you to do that particular daily.

It’s very easy to get at least one daily from each category, often it’s easy to get two from each category. So if you find that 2 are hard in the category you like the most, spend less than 5 minutes for getting a daily in a different category. Not like that’d kill ya.

And if that bothers you too much, then I guess you don’t need a measly 10 AP.

I would harvest but the cost of the continuing replacement tool cost is high. I would do a train but Queens only got vets so I find myself using ori picks on copper & losing money. Luckily I get to fight shadow to sell the rares & way point out. I tried to do a dungeon but I get kicked for wearing blues and nobody revives me.

Ever thought of carrying around mithril tools for anything less than the highest (ori, ancient/orrian, and the highest food)? That saves a ton of money. You should NEVER find it more expensive to buy picks than the 100 times you mine it. If you are, you’re doing something wrong, and it ain’t the game’s fault. Nor ArenaNet’s.

Sometimes mental processes is required in a game. Just, y’know, sometimes.

And Frostgorge has a good train still.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Sohothin, Rytlock Brimstone's sword.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think the comment of Plains of Ashford came from Logan claiming Rytlock looted it from Ascalon.

And it should be noted that it is possible the sword Rurik had at death and undeath was not Sohothin but a regular FDS, Ascalon did have many of the things after all.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

More Modern Pistol Skins!

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The reason why the pistols look so “dated” to us is because the hand-held gun weaponry is still in its infancy. They’re less than 200 years old, so if we use that 13th century for the oldest gun (which is basically just a hand-held cannon and not really a pistol), then GW2 should be roughly at the equivalent of 15th century guns. Arguably up to 17th or 18th due to magitech advancements allowing a faster progress than on Earth; arguably so also due to a faster development rate by the charr whom are perpetually in war and perpetually trying to improve their own stuff (even the Black Citadel is continuously in construction due to continuous improvements).

Modern guns in GW2 would look terribly out of place.

If you want to compare tech timelines the game already includes 20th century military technology. As magitech is part of the game setting ’s tech base the game also includes 21st century developments.

This isn’t entirely true.

First off, we see in industrial terms, a modification of 19th century at the earliest – in some forms of charr (tanks). Magitech does allow different developments, but that would result, in regards to pistols, as “artifacts with a grip (and something that acts as a barrel) that are supposed to be pistols” as the OP puts it – because there’s a lot of magic in magitech (hence the name).

Magitech, and magic, allows leaps and bounds, but if we look at the pure technology, then the development of guns are not very old. There were vehicles even in GW1, though not automated, and tanks are basically armored automated vehicles with cannons on them – cannons are much older than pistols.

Different development timelines due to us Earthlings knowing what’s possible and what’s not, and slap in some magic and magical technology into the mix, to create the aforementioned leaps and bounds.

So not all technology is in the 20th, or 19th, or whatever-eth century of development. You have some things in some positions of development, and other things in other positions of development.

And guns are not yet at the modern timeframe. Few things are, in fact.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Expansion Thread [merged]

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Let me get this one right. Instead of any real proof, given they’ve announced everything previously, to include the original game’s expansions within a year of each other, you’d rather believe the lack of evidence, and developers saying the exact opposite, is proof that this “super secret” plan to release a huge expansion is just around the corner based on . . . your insight?

None of the multiple statements, by the leads and president to include the statement made this year, who say different mean anything. Instead, we are to believe you, who has given no current evidence, because you have . . . a theory? Based on . . . your feelings. Because they’ve said nothing, despite the fact they’ve said the opposite, which I’ve provided three times over now, is proof that there is something. And your basis for all this is . . . silence?

Uh huh.

Can we please bring this thread back to reality? I’m amused by arm chair philosophy as much as the next guy, but this has gone into tin-foil hat territory.

And beyond.

First off, the developers have not stated they’re not doing an expansion in over a year now. However, they (specifically, Colin) have told us for nearly a year now that there is a project in the works in the background. For an entire year, that is since January 2014, shortly before The Origins of Madness, we have known of his project, but knew nothing of what said project is – or was, should it have been scrapped by now.

So no, it is not based on ‘my insight’. It’s based on the fact that there is a project we have been told nothing about in the works for nearly a year now – and since this project has been in the works, there has not been a single developer comment stating that they’re not working on an expansion.

1+1=…?

Granted, there are other possibilities, I won’t deny that nor ever have. But to say that ArenaNet continue to state that they have no plans for an expansion is a fallacy as the last time such was said, was mid/late 2013 – months before the mention of the background project.

Is it a theory? Sure. But so is the notiong that there isn’t going to be an expansion. Because we haven’t been told one way or the other.

Is it my feelings? Not really. I don’t expect an expansion in the least. I even question whether or not there is a “project in the background”.

And to note: they have indeed released content without announcing it beforehand. For example, Guild Wars Beyond was a complete surprise to players (or rather, War in Kryta). So were the M.O.X. quests and Dhuum’s addition to the Underworld (and the related Halloween quests – the first quests ever for Halloween which came out in ’09, 4 years after the holiday has been around).

You say that they’ve stated this year that there will be no expansion, however, I do not see you citing such a statement. I’ve read all your posts in this thread, and all I see is comments of such in 2013.

Since you’re a stickler for calling out ‘no sources’:

We’re extremely pumped about adding to each of these regions – we think that that sales number is going to take off again, and we’re going to see a resurgence in territories we are out in as more and more players from other parts of the world get invested. And also as some of the really big projects we’re working on in the background come to fruition, we’re going to see a spike again in users.

http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2

Johanson said that the living world is new territory; ArenaNet has been steadily learning what works —as well as what doesn’t -- and smoothing out the implementation. He reiterated that the living world and expansion-style content are not mutually exclusive, and that although players may perceive the studio as concentrating on living world content in lieu of expansion content, there are teams working behind the scenes on other projects. Turnaround time for content implementation is around three or four months, sometimes longer, but feedback received in areas such as the living world collaborative development initiative thread will have a definite impact on future content.

http://massively.joystiq.com/2014/01/14/exclusive-preview-of-guild-wars-2s-origin-of-madness-release/

Dated January 14th, 2014. Now, these do not say “expansion coming!” but do hint that something big has been in the works in the background. Plural on projects, so no doubt China release was one of them. But that’s only one project… so what’s the others?

And if there is no expansion, why doesn’t Gaile or another dev swoop in to say “sorry folks, there’s no expansion in the work” in all these expansion threads? Why is there no denial of an expansion? That, if you ask me, is most suspicious. With all their silence to reduce unfulfilled hype, you’d think they’d squash these kinds of hype in the butt too.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Common Language Conundrum

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That’s interesting because it doesn’t make sense on multiple levels:

  1. As I pointed out above, the Ecology of the Charr calls the ‘common’ language to be the human language.
  2. Humanity is the primary user in this ‘common’ language, but was not around during that time. Similarly, the asura, charr, norn, krait, kodan, quaggan, largos, and perhaps more races were supposedly not around at this time, and were for the most part isolated races. Any understanding of this language should be relatively recent for them (and for humanity, it would have to be learned from older races – Forgotten and dwarves primarily – the question is, where did the other races, whom were without contact to most if not all of the elder races, learn to speak ‘common’?).
  3. According to Arah, it sounds like the supposed alliance between the five major races was before being hidden and surviving the dragonrise. So if they couldn’t understand each other… how did they work together? How could the mursaat betray the seers, if the two races couldn’t understand each other and thus did not band together yet?

Some counter arguments to make this comment ‘make sense’ – respectively:

  1. The charr may have been around during the previous dragonrise, per their recently revealed to players’ mythology of what seems to be the Giganticus Lupicus’ fall to the Elder Dragons. Based off of this, they would not have been among those Glint hid, and survived on their own; thus in time they heard common and came to understand it, but misattributed it to humanity rather than the ancient races. This, however, would be yet another blow to human lore by making the previously considered ‘human language’ to be not human.
  2. The Forgotten are said to have guided the world, so they could have come into contact with a lot of the now-isolated races back before they retreated into the Crystal Desert. Similarly, the attribution to humanity by Ecology of the Charr may be more direct than it seems. Per Ogden during Hidden Arcana which sparked the thread I linked to above – “Glint has the power to communicate with her mind. She learned language from humans this way.” – this may mean that humanity was indeed one of these ‘gathered races’, but then this throws a wrench into lore as per that thread makes note, and counters Angel’s comment confirming that it was that she learned language from humans after hiding the races… which in turn contradicts with that interview statement. And this is a bit piece of lore to mess up with such a detailed comment.
  3. It may be that the comment shouldn’t be taken completely literally for “no one knew anything another race was saying” – the races could have banded together sooner with translators; scribes who studied the other races’ languages, before Glint hid them. Alternatively, it may also be that the Bloodstone and betrayal happened while Glint hid the races though that seems unlikely.

Either way, I’m guessing Anet’s going to pull a “well, during interviews devs can get things wrong” or “that was said, but never put into our lore bible.” Aka ‘unintentional retcon and we’re going to cover our butts by claiming it’s not a retcon but an error. of miscommunication’

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Common Language Conundrum

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Then this is news to me because I’ve never heard such. This also makes little sense given that the races were united supposedly before being hidden by Glint, which by EoD’s dialogue indicates to be after Kralkatorrik went to sleep (though the other ED may still have been awake, Glint hints that it was reading Kralk’s mind as he slept that made her go ‘I need to help the races’ after gaining free will).

Anyways, I checked the dev tracker back to October and got no mention of this. So either it was not a dev post (or rather, was not a red account – but I also checked Angel’s non-red account posts and no go there), or it’s not on the forum. A google search resulted in nothing.

I honestly don’t have a clue what you speak of, and as I said, it doesn’t make sense if true. Because all sources point “common” as the human language that spread to other races.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Common Language Conundrum

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Factions called it “Tyrian”; Ecology of the Charr calls is “Human”.

Hrangmer volcano (translated to human, the name means “Jaws of Oblivion”)

http://wiki.guildwars2.com/wiki/The_Ecology_of_the_Charr

So the language is Tyrian human of origin, it would see.

Charr, norn and asura, are all known to have their own spoken language, though we never actually see samples of such (beyond Bookah, Hrangmer, and knowing norn have multiple words for “hunt”).

The comment of Glint is a misinterpretation by how you say and comes from Hidden Arcana, which states that Glint learned language from the races (including humanity). Language did not come from her, she learned it. This is part of why she turned good. Theforum post you’re thinking of.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

More Modern Pistol Skins!

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The reason why the pistols look so “dated” to us is because the hand-held gun weaponry is still in its infancy. They’re less than 200 years old, so if we use that 13th century for the oldest gun (which is basically just a hand-held cannon and not really a pistol), then GW2 should be roughly at the equivalent of 15th century guns. Arguably up to 17th or 18th due to magitech advancements allowing a faster progress than on Earth; arguably so also due to a faster development rate by the charr whom are perpetually in war and perpetually trying to improve their own stuff (even the Black Citadel is continuously in construction due to continuous improvements).

Modern guns in GW2 would look terribly out of place.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Was King Adelbern really a bad guy?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

As I said:

It didn’t really feel like he acknowledged the PCs in the titan quests, and the epilogue was written so much later it really felt disconnected to me.

I never said that Adelbern didn’t want the PC back, I said that the one and only time he said it was written so far away from the rest of the Prophecies storyline that it felt disconnected to the Prophecies storyline. It simply feels out of place for Adelbern (and to lesser extents, Salma and Barradin) to be at this celebration of the White Mantle’s false gods’ defeat.

And the epilogues were usually only the figures that were related to the end of the plot, though with EotN that happened to be just about everyone throughout the campaign since the entire campaign is about gathering allies to fight the big bad at the end (and yet Angel McCoy said that stories that’s mostly about building your forces don’t work for games! The irony!); Nightfall had very few individuals from throughout the campaign, as 90% of the figures in the epilogue were the heroes. Factions had very few folks who weren’t involved with the very end, but everyone was involved with the Affliction/Shiro plot. But Prophecies had about three different plots going at once, at the least, and yet we had folks completely unrelated to the end coming from their war-torn lands to celebrate something that they logically (and emotionally in Adelbern’s case) shouldn’t give a flying skritt about.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The fate of Maguuma's dinosaurs

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I stand corrected then. :P

But yeah, I don’t think that we need to see spinosauruses and whatnot in GW2. If anything, that’d really ruin the feel for me, personally. When dinosaurs by themselves are so varied in appearance, I see no reason to have them look different than those we think we know the appearance of in rl.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Undead

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Typically, yes, being corrupted makes the individual stronger. But not necessarily in terms of actual force they can exert.

They certainly become harder to kill (risen keep moving even after being dismembered; old icebrood’s bodies turn to ice so piercing weapons no longer work, you have to smash them; branded are said to be capable of reforming over time, and they’re made out of crystal so extra force is needed to break them than with standard creatures). But whether they’re stronger or not than before depends on how much corrupted magic is sent back into them – the more corrupted magic, the stronger and more intelligent they are. Most corrupted minions are mindless grunts, overall weak individually thus focus on swarming. But those that can hold conversations are typically tougher than when alive, and champions that are capable of commanding armies are even more tougher.

This is universal across dragon minions/corruption.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Was King Adelbern really a bad guy?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It didn’t really feel like he acknowledged the PCs in the titan quests, and the epilogue was written so much later it really felt disconnected to me.

Especially all the major figures suddenly showing up in Droknar’s Forge…

But officially he only banished Rurik.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Bloodstone dust: Tyrian steroids?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well, weaponizing bloodstone shards was a plot point for one of the dungeons in GW1, though we never saw the outcome. And I presume it’s also the basis in lore terms for ascended weapon crafting.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The fate of Maguuma's dinosaurs

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

None of GW1’s dinosaurs looked like “real” dinosaurs sans the raptors (for what passes as our knowledge of dinosaurs). Compared to GW1’s ‘dinosaurs’ then yeah, that image does look like such – particularly the angorodon.

Perhaps if players did not name them dinosaurs (I’m fairly sure that Anet never officially used the word), but instead called them, idk, “large reptilian monsters” you’d feel less insulted over the so-called ‘mutant dinosaurs’?

That said, I doubt they’d be animal companions – aka pets – given that all pets are super weak as hostile enemies (don’t even have all of their abilities for when they’re pets…). I think drake’s the closest you’ll be getting…

Because if we get dinopets, I want a freakin griffon and skale/skelk pet for my ranger.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Was King Adelbern really a bad guy?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Rurik really didn’t have to leave Ascalon. He chose to though. I remember doing quests for Adlebern. He really wasn’t that bad a guy at the time, but if you read the book ghosts of Ascalon you meet a ghost who was put to death right before the foefire so he kept his sanity unlike the other ghosts, and he says the loss of his son was a huge blow to him, and the lose of his kingdom drove him over the edge.

It was a differences in beliefs. Rurik, being out on the field, believed that ascalon didnt stand a chance(and was right), and wanted to flee with the survivors to kryta, rebuild their strength, and take ascalon back one day. Adelbern believed they could still win. You, as the hero, just didn’t have a choice on who you wanted to believe, but were dragged along with Rurik because of plot.

Not true.

Ascalon was written to have won the war, as was referenced to in Factions’ An Empire Divided. Rurik was actually wrong in running, he merely served as the plot device to drive the PC away from Ascalon and towards Kryta(among other things). The problem is that the original writers never got around to revisting the Ascalon storyline until a new continuity crew took over at ANet. They saw that Ascalon was never truly resolved, and quickly took the opportunity to insert their own alternative plot into the storyline.

“Recovering from conflict” does not necessarily mean victory. Though Ascalon dealt a huge blow to the charr in 1072 via killing their gods, which no doubt caused internal strife larger than just Pyre’s warband’s insurrection the following year.

Though at the time of the writing of An Empire Divided, I don’t think Prophecies had finished, since lore indicates that the events on Shing Jea Island – which are mentioned in An Empire Divided – happened before the events of Prophecies came to a conclusion.

Now that I’ve posted once in this topic…

Moving on.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.