Showing Posts For KratosAngel.7289:

Make addons available

in Suggestions

Posted by: KratosAngel.7289

KratosAngel.7289

Hi, before replying, please make sure you’ve read THE WHOLE post and not only the word “addons” thx.

See the original topic here : https://forum-en.gw2archive.eu/forum/game/gw2/So-what-about-addons/first#post633127

To sum up, the idea is to make addons available, but not with a total liberty. I think everybody agrees that granting unlimited access would ruin the game : we don’t need recount things or Big Wigs like, that would suck.
However, the idea is giving limited access for addons, to create purely UI ones for instance, and others such as ability to save builds/skills/stuff.
What do you think ?
I guess, regarding the number of topics here, it is useless to hope for Anet staff but we never know …

So, is the scepter viable to you now?

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Definitely agree. Scepter is crap.
At least, I mean, Scepter auto attack is garbage. #2 and #3 are absolutely fine.
Now, auto attack must be reworked to be condition based, to synergise with staff and with its #3.
I would stand for dropping the clone factory and add poison or something …. something useful must be done ^^

RABID type armor

in Players Helping Players

Posted by: KratosAngel.7289

KratosAngel.7289

TA, Arah, Caudecus and HotW

Carrion vs Rampager

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Don’t know, but it’s not the only one armor not craftable. It’s not such a problem as we can have with dungeon tokens, which is not that hard.
What really bothers me is that we can’t absolutely get any rabid jewels, except those green earrings I got …
The fact that there is NO way is frustrating …

Carrion vs Rampager

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Yup, Rabid gear is only available for dungeon tokens or karma unfortunately. and yes, its condition (main)/ precision/toughness.
However, there is no rabid jewels. I’ve only found green earrings for karma in front of Arah, but nothing similar for amulet or rings.
Consequently, for the moment, I have a mix of rampager amulet and carrion rings (all those 3 exotics).
I don’t like it but there’s no choice, and Anet won’t talk about this problem so nobody knows anything about it.

So, what about addons ?

in Guild Wars 2 Discussion

Posted by: KratosAngel.7289

KratosAngel.7289

Just read what Prima Zed said :

I want to point out that addon support is not an ‘all-or-nothing’ thing. Addons can only do what the API set up by ArenaNet actually allows. For example, if ArenaNet doesn’t want addons like damage meters or DBM, all they have to do is not make combat log events available to addon writers.

We’re talking about the idea of introducing some but with limits, one EVER talked about granting unlimited possibilities of addons, which would be very crap for the game.

So, what about addons ?

in Guild Wars 2 Discussion

Posted by: KratosAngel.7289

KratosAngel.7289

I agree with your points, that’s why I said

Please note that I’m only asking about the general idea. I know that allowing a full liberty of addons would disrupt the game (some addons like Big Wigs/DBM in WoW for instance).

But, as usual, players don’t read the whole post and only a few lines.
I defintely agree that full liberty should not be allowed.

I like the idea of “apps” as you said TimeBomb, it’s a shame we don’t have more information about this.

While I definitely agree that addons such as DPS meter/DBM/Big Wigs like would not be welcome here (and I’m firmly against it myself) I don’t see why UI addons would not be allowed O_o.

I mean, what’s the change ? It’s all about aesthetics. What’s wrong in the will to have a pretty UI ? Gameplay is not changed at all.
Furthermore, it contradicts the idea of wanting to be different from other MMOs, as it forces you to have all the same UI … Difference in having all the same ?
Not that I find it absolutely necessary, I don’t find the current UI to be that ugly, but it’s not that pretty either.

Finally, I defintely insiste on those ideas of option to save/load builds/skills/stuff or small features like seeing how many dungeon tokens you have on your account.

So, what about addons ?

in Guild Wars 2 Discussion

Posted by: KratosAngel.7289

KratosAngel.7289

I’ve been wondering if one day, soon or late, addons would be usable in GW2 ?
I know it had been discussed during and before the different BWE but now that the game is released ?
Please note that I’m only asking about the general idea. I know that allowing a full liberty of addons would disrupt the game (some addons like Big Wigs/DBM in WoW for instance).
However, as players would like more and more features to see added to the game that aren’t considered as there are “more important” things to focus on, I think it could be a good idea.
Just one example : players are craving for option to save build/stuff/skills but no option to do this is planned, it could be done with some addons.
Other options to be able to see (as I’ve seen in a topic) the number of dungeon tokens we have on our account by pressing H key.
It could also be used to personalise UI (woot I need fancy windows lol).

All that to say : I think it should be taken into consideration and could be very good to the experience of gaming.
Note that, the more you can personalise your game, the more you like it and the more you play it.

Hoping we’ll have an answer from Anet staff here

Complaints about GS berserker, possible solution?

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Posted by: KratosAngel.7289

KratosAngel.7289

Lol. Oh yeah, mesmers had too many AOE, let’s remove some …
Defintely no, bye

Moving Forward with Elementalist Balance

in Elementalist

Posted by: KratosAngel.7289

KratosAngel.7289

Quite agree with the basic idea of that being too long and too much of a penalty if you don’t put points in arcana. It just contradicts the idea that no build should be better than all the others, here you have to put at least 20 points to be as versatile as you would like (ho kitten, I need that skill from air I haven’t used yet but I switched 4 seconds ago, let’s just die then).
However, it should not be too fast either : it musn’t be OP.
The only cool thing is that many traits in arcana line are very, very good, regardless your weapon.

The strangest thing I thought was : why having those 15 sec when you switch attunements out of combat ? Cannot it just be like weapon swapping ? :o

post your build thread isn't working for me at all. soo....

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Posted by: KratosAngel.7289

KratosAngel.7289

As aforesaid :

it won’t work, even if you cut/paste the link : you just happen to get on a blank page with the name of the topic …
It often happens when a topic is almost at its 2d page. It will work again when there’s a 2d page lol

Now there’s a 2d page so it works.
Read before telling us to use our heads, thanks

What's up with Movement Speed?

in Elementalist

Posted by: KratosAngel.7289

KratosAngel.7289

Yeah, I quite agree with that : you won’t stay with the same affinity while fighting unless being dumb or lazy in DE.
However, question is : why the want to have a perma speed boost else than for exploring/running towards tactical points in WvW ? What’s the point of wanting to keep swiftness while in combat ? Surely, it would be OP if your enemies could not escape you …

Armor of Earth vs Mist form

in Elementalist

Posted by: KratosAngel.7289

KratosAngel.7289

So, basically, if Arcane Shield is that good, is it a good option to get the Arcane Adept Trait Final Shielding (http://wiki.guildwars2.com/wiki/Final_Shielding) ? In addition to the actual skill ? Or only one ?
Does anybody know what’s the hidden CD on that trait ? Because it’s not written anywhere and I highly doubt there’s none obviously.
90 sec like the trait for Armor of Earth ?

What's up with Movement Speed?

in Elementalist

Posted by: KratosAngel.7289

KratosAngel.7289

[One With Air] does work however it makes you 5% faster after 10 seconds and 10% faster after 20 seconds which is pointless because [Zephyr’s Speed] already makes you 10% faster; so, unless you stay attuned to Air for 30+ seconds that trait does absolutely nothing.

So basically, it’s not that bugged : if you keep attunement with air for exploration, you just happen to run 25% faster, which is the aim, it just that you have not to switch attunement for that long.
Consequence : trait is not bugged, it just is not as effective as you would like it to be, but it’s still pretty good.

What's up with Movement Speed?

in Elementalist

Posted by: KratosAngel.7289

KratosAngel.7289

Are you sure that One With Air does not work ? I’ve been using it and it defintely seems that I’m running 25% faster with that …
Maybe not 25%, but I am defintely running faster (most melee mobs cannot hit me) and I see the character dashing rather than running. Maybe it’s just the 10% but in that case, 10% speed is already really high O_o

post your build thread isn't working for me at all. soo....

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Nah the guy is right : it won’t work, even if you cut/paste the link : you just happen to get on a blank page with the name of the topic …
It often happens when a topic is almost at its 2d page. It will work again when there’s a 2d page lol

Mesmer Passive Movement Speed Buff

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

He wasn’t talking of a trait but if you put 20 points in chaos, you get +20% boon duration. That’s why he stated 20 points in chaos, it has nothing to do with a trait.
Even with that, you have to use runes of centaur or air to get the swiftness on heal.

Highest damage Mesmer build in PvE [Dungeons]?

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Posted by: KratosAngel.7289

KratosAngel.7289

Ok, I did not really have an answer to what I asked : what do you mean by "condition damage hard cap” ?
Do you mean that above a certain condition damage, it becomes less efficient/useless and it is more reliable to stack other stats to increase effectiveness or did I get it wrong ?
I’ve read somewhere that no more than 700 condition damage was required … I’m quite confused here.
(Btw, we’re still talking about dungeons builds here)

Highest damage Mesmer build in PvE [Dungeons]?

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Posted by: KratosAngel.7289

KratosAngel.7289

I’m interested in what you mean by the “condition damage hard cap” as I’m using a condition build (this one : http://en.gw2skills.net/editor/?fgEQNAW8dlwzyoXVTqGa9IiZGBHyhSx1ldlZgbXIA;T8Ag1yuEUJ5SNlSKqmMNJay2krJZTLLGVs/A )
and I have quite a high condition damage yeah (the stuff on the link is good concerning the rabid armor but for jewels I use rampager for amulet, green rabids for earrings and Carrion for rings).

Furthermore, I don’t see the link with I Warlock : having played condition damage quite a few times, I found it more interesting to have 3 clones spamming conditions (except when target is full of conditions) than phantasms hitting so slowly and not so strong …
Am I wrong on this ?

Reflection Support Mesmer and PvE

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Posted by: KratosAngel.7289

KratosAngel.7289

You will find reflection very useful in AC yeah, and even more in CM. However, beside those two, it’s pretty useful but not as much and as often. It becomes “good” instead of “omg ultimate just grab it” so it’s still cool as, imo, it’s more useful than just “situational”. However, speccing into full reflect at the expense of stats or useful traits is a loss for those dungeons where it’s not always needed …

Video Guides To all Explorable Mode Dungeons

in Fractals, Dungeons & Raids

Posted by: KratosAngel.7289

KratosAngel.7289

It would be nice to reupload other videos from CoE (especially path3) on youtube, because the current ones are no longer available … thanks

Which Armor stats to pick up for dungeons ?

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Tried difference between 20 illusion and 30 illusion in the mists.
With only 20 illusion, bleeding = 117, burn = 702
With 30 Illusion, bleeding = 122, burn = 727

I wanted to give it a try as it would provide 100 more in condition damage, which is quite nice, though traits aren’t that useful.
However, we can see that the difference on bleeding is really small. Still, the difference on burn is a bit higher.
I guess it’s an option, but I think it’s not as worth as having more crits (though it’s only 5% difference) to apply more bleeding thanks to sigil of earth and confusion on clone deaths (even if confusion is short duration) as you did.
The other option to have even more support with 10 in inspiration also makes sense : feedback bubble to safely revive allies, 20% faster CD on glamour for more feedback bubble (crazily effective skill) and Null Field (I also love it) and more ways for the party to inflict confusion (thanks to ethereal combofield).
When necessary, it’s also possible to switch this point with remove condition on healing.
Thus, I hesitate so much, the 2 options seem so valuable lol …
Duelling makes more sense to an even deeper condition based build, inspiration helps the party.

TA explorable - Is this dungeon really finished?

in Fractals, Dungeons & Raids

Posted by: KratosAngel.7289

KratosAngel.7289

Regarding the blossoms, I agree on a nerf to damage or, even better, a little longer time between the time it’s spawned and the time it damages you (1-2 sec) so that you have time to kill the thing before dying.
As for the nightmare vines, you’re doing it wrong. For this 1st boss, you should ALWAYS focus the adds before hitting the boss, except at the very end when 2 adds spawn at the same time. Know that when you’ve killed all the adds and begin to attack the boss, it will spawn an add at X, Y, Z% HP …. (for instance, add 1 at 80%, add 2 at 60% …).
Also, to avoid those crazy red circles, stay in melee, they only throw them at range .

Which Armor stats to pick up for dungeons ?

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Posted by: KratosAngel.7289

KratosAngel.7289

Yeah I guessed so … The more attack is not very useful (especially with staff) and the longer condition duration was already very weak so does not make a big change. The only real change comes when you switch on S/F with I Warden and your sword that make less damage (especially the I Warden) and also the I Warlock (but usually, only in DE bosses, so who cares ?).
But I think it can be overcome by your more crit and thus more bleeding on crit I guess (if the sigil has no internal CD).
I tried a bit with more points in duelling, was not totally satisfied : clone on dodge often fails, and it quite leads you to useless dodges, thus being unable to dodge when necessary. I see it’s a very good trait but not for me I guess. The confusion on clone death was good though.
I think puttint them in duelling, inspiration or illusion is just a matter of gameplay : with duelling, even more clone and conditions, with inspiration : feedback bubble on rez or glamour faster recharge, with illusion : Illusionay Persona (almost only useful in DE though, not so much in dungeons …)

Which Armor stats to pick up for dungeons ?

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Posted by: KratosAngel.7289

KratosAngel.7289

So after days and weeks using that build (10/15/0/25/20) I’ve been wondering if the 10 points in domination were worth it. I mean, most of the time, I got the impression that enemies go down faster with 3 clones stacking conditions than with phantasms hitting reaaaaaly slow and me having not that much attack …
Then I wonder if it was not worth putting those 10 points elsewhere ? For instance, 10 more in duelling, adding clone on dodge and confusion on clone death ?
Or, maybe, 10 in inspiration just to grab more utilty : 20% faster recharge on glamour or feedback bubble when rezzing …

stats for a condition dmg mesmer??

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Posted by: KratosAngel.7289

KratosAngel.7289

I don’t think the +cond damage on kill is that great … In dungeons, there aren’t so many mobs to kill first, and second, you lose it all as soon as you get downed, which is crap …
I personally prefer running the sigil 60% chance to inflict bleeding on crit on my staff. The sigil of fire (AOE flame) also works with ranged attacks ? That would be great :o
Could you link your whole build to discuss on it ? I can’t see the point in having 30 in illusion and, worst thing is having no point in duelling (crit effecs + illusions bleed on crit)

Mobs in DEs should spawn invulnerable for 2 seconds.

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Posted by: KratosAngel.7289

KratosAngel.7289

Agree so much on this as many mobs die even before they appear on the screen…

stats for a condition dmg mesmer??

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Posted by: KratosAngel.7289

KratosAngel.7289

Oh yeah sorry, I meant for PVE, forgot to say it clearly, so I guess it’s better the way I’m builded then
It’s a shame that Rabid (among others) cannot be obtained, neither as exotic nor even rare ! And worst thing is that even green items cannot be obtained (it seems) save for the earrings I got on the Arah map for karma …

stats for a condition dmg mesmer??

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Yeah I understand, especially the clones on dodge, which allows not to have more CD reduction on clone generation.
What do you use as jewels/trinkets (don’t know which is the correct word) ?
For the moment, I personally use 2 green rabid earrings (from Arah map, with karma), 2 exotic carrion rings, and 1 exotic rampager amulet (to try and balance the whole stats …)
Any advice/comment on it ? No way to get other rabid ones I guess ?

Remove vulnerability from the staff autoattack

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Posted by: KratosAngel.7289

KratosAngel.7289

“I’d rather see the vulnerability condition replaced by the weakness condition, which stacks in duration rather than intensity.”
Quite an interesting idea as well, would make more sense for staff as being a defensive weapon. Still think nothing or poison would be better though.

stats for a condition dmg mesmer??

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Your point is quite interesing Embolism, providing another possibility of build for condition damage.
What would you use as gear, jewels and runes with that ? Provided you don’t play with chaotic transference, the whole thing with toughness and rune of the undead is no longer relevant … How do you make up for this as damage ?

stats for a condition dmg mesmer??

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

For the rabid armor, you can also have it from tokens (CM, HotW, Arah, TA).
However, concerning the trinkets, you can’t, which sucks …

stats for a condition dmg mesmer??

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

I personally go for a rabid gear, that is Condition Damage as primary and Precision/Toughness as secondary (given that I have 10% of toughness added to condition damage, thanks to the trait and the rune)

Phase Retreat

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Same for me. I’m quite content with not moving at all. Really prefer that compared to going undermap, especially that you’re underwater and thus have access to zero teleport skills to try and get on the map again …

Mesmer changes Oct 7th

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Posted by: KratosAngel.7289

KratosAngel.7289

It’s not dead, not with just that, but the nerf was not that slight, it hurt quite a bit :/
But the class is not useless only for that, it’s just less DPS capable ^^

Remove vulnerability from the staff autoattack

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Posted by: KratosAngel.7289

KratosAngel.7289

I don’t agree with the fact that vulnerability is not logical for a mesmer to inflict, it quite suits, especially with a GS.
However, I do think it does not suit at all the way the staff was conceived and does not synergyse well with a condition build, while staff is crap in full power build.
So yeah, I would agree : either remove it completely, or change it to poison, either of those choices would be more logical.
I don’t think it would be OP this way as, inflicting weakness/dots with staff, then switch to S/something stacking even more vulnerability and press the frenzy is also very effective.
You have to keep in mind that staff is very slow to attack + it takes time to reach targets + its damage is VERY weak. Currently, necros are better and faster at stacking conditions.

Mindstab

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Posted by: KratosAngel.7289

KratosAngel.7289

I would be ok to raise the damage, I think it’s pretty ok the way it is. What could be changed is either the radius/number of mobs hit or another short condition such as blind yeah.
But I don’t think it’s that weak actually. It’s a bit weak compared to the other skills but not so bad. Why not improving radius/number of mobs hit, would be a bit better without making it OP.

Which Armor stats to pick up for dungeons ?

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Posted by: KratosAngel.7289

KratosAngel.7289

Yup I farmed the rabid gear. You can get it with Arah, TA, HotW or Caudecus. I strongly recommend you these 2 last ones. I personally grabbed the armor pieces from HotW (skin) except for gloves (preferred Caudecus ones) and the staff (also picked Caudecus one as I don’t like Kodan staff skin).

Which Armor stats to pick up for dungeons ?

in Mesmer

Posted by: KratosAngel.7289

KratosAngel.7289

Bump this. Thanks a lot for your help on this. I finished farming my armor a few days and respecced. I’m quite happy with that build, it’s funny to play, provides much survivability and support, while steal dealing a decent amount of damage, especially over the other classes when it comes to a very mobile fight (thanks to the conditions). It’s a shame there aren’t rabid jewels though …

Phantasm Warlock CD Recharge doesnt work!

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Posted by: KratosAngel.7289

KratosAngel.7289

Either they meant another phantasm and mispelled it, or they failed at raising the CD.
Don’t worry, if it’s a bug, they will gladly fix this very soon to nerf as we might have escaped it lol …

Mesmer changes Oct 7th

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Posted by: KratosAngel.7289

KratosAngel.7289

Darki, you don’t understand. The nerf on phantasms is not such a big deal. The nerf to Chaos Storm is already much more. Now think of the rest : we still have SO MUCH bugs to be fixed, never fixed, while the nerfing hammer crushes the mesmer.
And think of the phantasms in PVE : 1 shot by any AOE, and then you still have to wait even longer to respawn it … cool, given that our personnal damage output is weak.
So you see, the issue is not just a matter of a few seconds, it’s an accumulation of bugs, easily killed phantasms and “slight” nerfs …
Unless they plan to boost something else, yeah, this is quite a big nerf …

Mesmer changes Oct 7th

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Posted by: KratosAngel.7289

KratosAngel.7289

When I saw this, juste one word : OMFG.
What a crap update. Just what exactly is the purpose of this ? Nerfing, hammering the mesmer so bad that EVERYONE rerolls so we can delete the class ? Good, it’s on a good way for it.
Seriously, WTF, mesmers we already weak and more precisely very hard to play in PVE, it makes things even worse !
Ok, it might have been necessary for PVP but for the love of god, before burying alive the mesmer in PVE for PVP sake, just separate PVE and PVP omg, leave the PVE players alone and let them be useful and TRY to be efficient in dungeons …
This update defintely sucks and, even though I love playing mesmer, I think I’ll reroll a class that is not nerfed to oblivion …

Where is the Rabid prefix?

in Players Helping Players

Posted by: KratosAngel.7289

KratosAngel.7289

I found green accessories with rabid prefix on the Arah map … but could not find rings or amulets in the same case. If somebody know where we can find some, thanks.

just hit 400 tailor and.. can't craft anything with cndition-pwer-precision?

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Posted by: KratosAngel.7289

KratosAngel.7289

I’ve also complained about this. But for the stuff, it’s not a problem : buy with 10+ gold (expensive), buy with 42k karma (expensive) or farm dungeons to get tokens (Caudecus, TA, HoW or Arah : I advise you to farm HoW and Caudecus).
For Khilbron set, it’s said on the lich, dunno where it is : http://www.bob-guild.net/gw/extras/forum/forum_viewtopic.php?19284
The main problem is for the jewels : ther’s absolutely no way to get rabid exotics, or even rare ones … That sucks a lot.
Worst is, we can’t even have an answer from Anet about this. Check this subject where we also ask for it :
https://forum-en.gw2archive.eu/forum/game/players/Where-is-the-Rabid-prefix/first#post360471

Where is the Rabid prefix?

in Players Helping Players

Posted by: KratosAngel.7289

KratosAngel.7289

Ravaging does not exist, name’s rabid. Check this here : http://wiki.guildwars2.com/wiki/Rabid#Prefixes
But I think you’re alluding to the same stats yeah.

Where is the Rabid prefix?

in Players Helping Players

Posted by: KratosAngel.7289

KratosAngel.7289

I don’t get the point : why having ways to get pieces of armor with those stats and no jewels ? Especially that we can have in sPvP. Doesn’t make sense to me. Would be even worse to remove those on Arah map.

Question about Wastrel's Punishment Trait

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Posted by: KratosAngel.7289

KratosAngel.7289

Foes not using skills, that is just moving, stunned, dazed etc … Just has to do with the use of their skills

Mesmer can't AoE?

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Posted by: KratosAngel.7289

KratosAngel.7289

What needs to hapkitten that DE’s, and the game in general, needs to start giving credit for assists. So if your bounce buffs an ally that kills a mob while your buff is active, you get XP and loot for the kill.

This. Defintely. Mesmers don’t need better AOE just to tag DE mobs. But there should be what was intended from the beginning : giving credit to support. Oh so I put an ethereal field, which helped cause much confusion to kill that mob ? I should be awarded participation for helping causing so much damage. Bouncing buffs ? I helped these guys stay alive and/or kill stuff, I should be awarded as well.
That’s the real problem : stop the unfair “DPS or no loot/xp” policy in DE.

Where is the Rabid prefix?

in Players Helping Players

Posted by: KratosAngel.7289

KratosAngel.7289

Aren’t there any in rare as well ? Only green for Karmah on the Arah map ? O_o

Where is the Rabid prefix?

in Players Helping Players

Posted by: KratosAngel.7289

KratosAngel.7289

That would be very stupid provided we all know where to find these for pieces of armor … especially that we have a rabid jewel in sPVP