Hello,
Cool post if opinions are truly taken into account
I will only cover areas I’m in touch with.
1) Squad changes : very good changes, very useful and handy
2) Gliding in Tyria : awesome as expected
3) Fractal changes : thx for the bug fix world full and QoL change to change the difficulty in the lobby, appreciated
4) Balance (the biggest part)
- Ele : I feel those changes are fine, I really like the change to diamond skin, it was just shaved a bit to still be useful but no too strong
- Engineer : very little changes so it won’t affect much but CD on stealth gyro is appreciated, 20 sec was way too low, especially with other defensive CDs, lots of dodges, and that the gyro is pretty tough.
- Guardian : good changes, not too big nerf since it was not even meta, it’s still usable and the biggest gripe (test of faith unblockable daze) is gone.
Buff to anti condis is good since we’re likely gonna have a heavy condi meta
- Mesmer : I like the change to feedback.
However, I think mesmer was nerfed way too much. WoP had already been nerfed and with the removal of many bunker amulets/runes/sigils (nerf energy sigil), I think it was already good enough to move bunker mesmer out of being too strong but meh, why not.
However, the change to alacrity is way too much in addition to all that had been nerfed already. The biggest gripe being that as a lot of ppl said, chrono trait line heavily relies on alacrity and so if it’s nerfed like that without any buff in traits to compensate, chrono will probably be kicked out of meta.
Also, it could have been split PvE/PvP.
Other idea would be to add a “personal effect on alacrity improved to 66%”
- Necromancer : well, Necro was already very strong in the meta, with only buffs and more boons removal, I expect necro to be a must have.
- Ranger : I like the buffs very much, opening for more diversity in viable builds. I hope the changes will be enough since druids got both insane CC uptime and big damage from pet or condis.
- Revenant : A very good change to Facet of Light since it was OP the way it was, good move. Not nerfed too much, perfect. Good for Coalescence of Ruin too.
Precision strike now also viable in monotarget is good too.
Unrelenting Assault got nerfed hard but it was deserved since the move was so powerful, I like how it was changed.
However, I don’t really understand the need to nerf Sword AA since it was not OP : who could kill players only spamming AA without defensive CDs or CCs ? The problem was Sword #3 followed by AA pressure.
Now that Sword #3 is nerfef, I dont think Sword AA needed that nerf, unnecessary to me.
Thief : I don’t play it a lot but just seeing the numbers in the buff scare me. While buffs had always been like 5-12% buff max, Thief gets 30-50% buffs which is frightening, especially after nerfing Rev AA to buff Thief AA even more.
Good idea for venom basilisk but it will now just outshine all other elites, killing diversity
Warrior : very good changes overall, let’s wait to see how it goes. I especially like the changes to berserker.
Amulets : very good changes but I fear Mercenary and Paladin’s Amulet will make all others amulet look pale and dull …