Perfect Inscriptions
Increase the passive effects of signets and maintain their effects even when they’re in cooldown. (I still wouldn’t use it because there are better traits, but it’s still something)
Would love to see that though it might be OP for the healing signet.
Also, I don’t want to disappoint you guys but this thread is useless : changes coming have been almost ready for months probably, around 3 months old as everything takes so long.
So your suggestions might only apply in other patches.
Nah, I love these green arrows. Love the feeling of seeing one roaming, chasing it down and destroying without anything this player could do :P
I love people who think WvW is a good place to level a character, I love showing them how wrong they are :P
Nah, balancing is always in the “big” update at the end of the month. Beginning of middle of the month is just small update for events/living story …
They never put major balances in those small updates.
Buying a 100+ €/$ should not be the solution to such a bad design. Anyway, it wouldn’t change anything since, as Jigain said, it’s now your thumb that will suffer after some time, it’s bound to happen.
Honestly, there’s absolutely no reason not to do it for PvE in a first time and then think about solutions for PvP/WvW if necessary.
1) Separation of traits/stuff (at least traits) from PvE. At least something that allows you to respect real fast (for instance, template save which is being worked on but only in sPvP —’ )
2) Harder to contest a WP (not just 1 player trolling everyone) and/or bring reveal debuff as suggested before : even when stealth has properly finished !
3) More polishing/reworking of Wxp … to encourage less zerging (pretty large here, include the wider Wxp on objectives, nerf AC, autoloot …)
(edited by KratosAngel.7289)
We have a 3rd party app policy located here: https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first.
This policy was written before we had APIs available, and needs to be updated to make it clear that we encourage app development and usage. We realize that in its current form it can be hard to figure out what is acceptable.
Our hope is that the new policy will make it very clear what is acceptable, so that you don’t have to worry about getting banned by using an app. The new policy is still being written, and we will update you when it’s ready.
It’s our intent to allow API-derived apps like GW2Stuff’s overlay to be used by players. From our perspective, having an overlay is just a different way of presenting content. We are not currently banning players simply for using overlays, and have no plans to do so.
https://forum-en.gw2archive.eu/forum/community/api/Is-this-API-allowed/first#post2118969
Actually, i think ANet is using physical interaction as a balancing element. Notice the rigidity of weapon skill positions, never mind that they rearranged a guardian set because it was too easy to just 1-2-3 your way down the row.
RSI should never be a tool for balance. You shouldn’t design a part of the game around the idea of causing what is considered an injury in medical terms to the players. I don’t normally criticize ANet, their staff, or how their game is designed… but if that is the case, someone is a sadistic kitten and should not be permitted to make decisions on anything that requires interaction from other humans.
Le edit: On a brighter note, I would actually be satisfied if someone at ANet just came out and said “hey guys, we realize RSI is a problem, and just wanted to let you know that until we find a better solution, you are permitted to make and use a macro that keeps using the grenade kit #1 skill while your chosen button is pressed.” That would be satisfactory. Not ideal, but good enough.
^So much this. I don’t even know if that could be legal in NA (I know that people in NA charge companies for some odd reasons so I don’t know :P).
And also, it would not be a balance around players because some players, who don’t care about their fingers’ health would spam more and more while people who care about their fingers would stop …
Seriously getting bored of the state of Moa …
First is you become useless and it can be cast while moving.
Then it’s nerfed to oblivion : target can escape very far with #5 and it can no longer be cast while moving.
Then it’s buffed again : a little nerf to #5 moa and can now be cast while moving.
Now they plan to nerf it again ??
Sounds like a table tennis match to me …
In that case, might be better just to remove it out of the game and create a brand new skill.
2
Because diversity in the matchups is so much better than being stuck in same tier forever.
What, seriously ? Players complaining because we have to wait 1 week for that ? After being stuck so many months in T1 with boring WvW ?
You guys must just relax and think before writing, 1 week is so short compared to what we’ve waited until today.
Also, that’s because of such reactions that Anet doesn’t say anything about when will happen such thing …
Could someone clarify this for me ?
To she’d some light, once a change requires text, the minimum turnaround is 4 weeks on translation alone.
I don’t understand how a change like for scope would require text. Is not text only for tooltips ?
About the 4 weeks for translation, translation of what ? Of the tooltip again ? How could a single translation require 4 weeks ?
I want to clarify that this is not a criticism/taunt/ putting into question the work done, I just want to understand.I’ve just recently gone through a localization experience with one of our apps (I work for a small development shop), and a four week turnaround for even a single translation is pretty quick, actually. You have to get the text to a translator for each of the different languages (a quick look at the top of the page here shows four languages for these forums alone). Remember that ANet has stated that they hope to support Asian languages, so it would be fair to state that changes now will include translations for those keys so they don’t have to have it done later.
Once the translators have the final text, they do their thing, then the ANet dev team has to integrate those keys into the build. Finally, assuming they are following Best Practices™, the build is delivered back to the translation team for review/verification IN CONTEXT. We found this to be a crucial step in our app – the text alone doesn’t always provide enough detail for an accurate, idomatic translation. The review may result in translation changes, which need to be integrated and reviewed. Lather, rinse, repeat.
Hope this helps!
Thanks a lot for your answer, yes it helps a lot
Wow, I don’t understand people saying that auto-attack on grenades would make them OP and would require an unwanted nerf.
First to know is that request to have auto-attack on grenades is mostly for PvE obvious reasons, I fail to see how that would be OP.
Now if you look at it, grenades are far, far more OP while ground targetted in WvW. See this whole zerg moving ? Yeah ! Let’s melt them down with grenades in the middle ! No need to target any of these dudes and bother selecting another target when the latest dies, just spam stuff where you want !
I would not speak for sPvP since I haven’t tried it but I guess the problem would probably be there, I’ll let it to those who know.
So, basically, the auto-attack can be done in PvE and maybe in WvW without being in sPvP since they splitted skills. But honestly, because of what I said, auto-attack in WvW would be more of a slight nerf imo, but it is so much needed in PvE.
Wow, nice video indeed ! Great musics and some good action. At the beginning, I was thinking “meh, for duelling, it’s just like in sPvP, we already knew it was viable there” but then, seeing the escaping ability and the little group you bursted down, it was quite funny :P
I have some high doubts about survivability in Zerg vs Zerg though.
Could someone clarify this for me ?
To she’d some light, once a change requires text, the minimum turnaround is 4 weeks on translation alone.
I don’t understand how a change like for scope would require text. Is not text only for tooltips ?
About the 4 weeks for translation, translation of what ? Of the tooltip again ? How could a single translation require 4 weeks ?
I want to clarify that this is not a criticism/taunt/ putting into question the work done, I just want to understand.
Since updates are mainly based around figures guys, you know what you have to do if you want to see the bugs fixed : drop GS, don’t use it anymore. If they notice a sudden big drop in the use of GS from mesmers, maybe they’ll think about fixing it.
Honestly, I love the way they’ve been doing these months. At the beginning it was bad since patch happened during the night for Europe and patchnotes were long after.
Now, they’ve learnt from these mistakes, or so it seems and they push the update earlier (for the evening in Europe GMT) and we have the patchnotes a bit before that, so we know what there will be and just a bit before, so we can read the notes while patch is downloading, or shortly before. This short time is handy since there won’t be a long period “omg omg I WANT that, hurry hurry patch I can’t wait !!!”
Honestly, for this, they have quite a good communication, when you know that, before, you get a teaser, then an outline/overview.
It’s a very great job on this imo.
I’d just love to know more about what is being worked on and current state of very popular suggestions (for instance : revamp of how conditions work —> do they have a global with some tweaks to be done ? Is it in final phase ? under testing ? …)
No saving builds is the reason why I play WvW with PvE build or play PvE with a WvW build.
Not that I don’t wanna pay every time (though I’d love to see a separation between PvE and WvW spec), but the fact that you have each and every time to remember and put again all your traits is extremely boring.
From what I’ve read, this should be fixed much later on. They are planning to rebuild how tooltips work to automatically adapt to the effect IG. This would help to show the range. Since they started not long ago, don’t expect that before 5-6 months though imo.
1) Auto attack for grenades (PvE)
2) More diversity in reliable builds : don’t just nerf grenade kits, buff other builds ! Making rifle or P/P or P/S available without HgH would be nice for instance (PvE wise)
3) Auto attack for grenades
(PvE)
(edited by KratosAngel.7289)
Yes. Someone who is holding a single button or just press it once to do an attack over and over again allows you to play longer than a person who has to consistently spam the same button over and over again. Because eventually that person is going to feel the strain and will have to take a break. Faster is also a conceivable notion, as with a macro, you can set up your abilities to fire to the millisecond of when they’ll be off cooldown.
I have to disagree. You still have to be here to target with your mouse. Yes, even if it’s PVE, enemies do move, sometimes at least, so you can’t actually play longer.
Yes. Park at a place where you know events are going to happen, place your mouse pointer where mobs will be spawning, press your toggle button or tape your hold button and go to the john. Return five minutes later, collect loot and experience. People were doing this in droves back in the day and got banned for it, IIRC.
Yeah totally agree on this one. But I think the point in this thread is far from that, what you describe is an actual use of botting (even if short term), what the thread suggested what to keep playing while macro is being used.
although using macro to A><F><K and using macro on a fight like dragon boss where sometimes you want to fight like you do on the other 7 classes ( lock and move/dodge) on one of the coolest kits of engi (imo) has a pretty big gap in between
^This.
Other classes can do this without getting banned, without having to target, and so was originally the engineer able to.
either way if gaile meant that only macro allowed is 1 button 1 function meaning that you do 1 thing then… thats not a macro , thats a button ^^.
Absolutely true. A “macro” which does not do anything more than pressing one key can NOT be called a macro. Just a key, extra key or same key but not at the same place, depending on how you look at it.
Honestly, if people get banned for that especially that Anet does not officially answer to this, that’s bullkitten and unprofessional imo.
Hey, thanks a lot for this constructive answer, instead of the previous which did not answer.
It’s quite sad if it’s not planned
I would say, though it’s not absolutely necessary, it would be a major improvement :
- Prettier customizable bars that you can move ? yes please !
- Ability to move and modify the size of buffs/debuffs on you and your target ? yes please !
- Ability to save gear and equip/unequip with 1 click (like Outfitter on WoW) ? yes please !
- Ability to have a better organization of my inventory (Ark Inventory like) ? yes please !
And so many examples to be added ! yes please !
See how much addons could improve the player’s experience of the game.
The point is just not to be as stupid as they were in WoW : not giving any information of the combat log.
Addons like Recount or BigWigs/DBM should not exist and have no place in GW2.
Addons only for comfort/visual are much welcomed.
Those improvements I said, they might come into the game some day but are very, very, very low priority. When you see that high priority (like I Berserker from mesmers) aren’t fixed after 3 months, that makes you understand you can’t hope to see those changes before years.
Just make it again on the target, only for PvE, now that PvE and WvW are separated. That would be cool.
It also works the same with death. You dodge but your dodge does not work for some reason so you’re downed, you rally, and you finish your dodge lol
I was wondering if those APIs could be extended to the point where community is able to create addons for the game ?
That would be so great, though I know either it won’t be or in a very, very long time …
Question: Will these reward chests for ranks be given for people who already have Ranks? For example will a Rank 60 player receive 60 chests?
There will be a system for rewarding players who have already gained ranks. The way it will work is you will have a backlog of 60 chests, if you were at rank 61, and for each rank you achieve after that you will get 2 chests, instead of 1, until you’ve received all 60 of your backlog. These bonus chests should be available for every player who has gained rank prior to the build.
That kinda sux for hardcore players :/
With my rank 130 i’ll have to wait until 260 to get all my reward… And i know some people are already 200+, that sux even more for them..
Agree this sucks in those cases, but this is obviously designed this way to :
- Have players keep farming more !
- but especially to prevent a surge in the number of rares/exotics, which would mean a surge in actos and a price drop. It’s done to keep the economy stable.
I think badge cost should definitely be 500+. I’m world rank 30 or so, and have over 2000 unused badges even though I already spent ~800. Since a lot of people played a lot more WvW than I have, both before and after rank got introduced, 100-200 would be a ridiculously low amount for ascendeds. Even PvE players would probably go for the WvW ones then, since doing the JP for badges would be faster than doing fractals / more dailies.
No. Cost should not be insane. The reason ? It must stay acessible to people, just as were and are laurels. Laurels are insanely hard to get in that you can’t have more than 40 within a month BUT they are pretty easy and fast to obtain (completing a daily of monthly does not require a big time investment.
The same should go for WvW. Furthermore, it would create a huge imbalance from one server to another : huge queues = you’re kittened, deserted server = you’re kittened …
I’ve spent a moderate time in WvW sitting around lv 50, which is still quite a lot and I only have earned something like 1250 badges. Add to this what I’ve spent with siege weapons. Let’s say it goes up to 1500 badges, taking into account the time I’ve spent before the Wxp.
Now, you see that it’s not a lot.
Now imagine a player who can only play 1-2 hours a day max, he would be totally kittened because, even when you tag a lot of your opponents and take objectives, you still don’t get that many badges.
The cost should be fair as is that of laurels.
Concerning laurels, you guys should have seen this coming. Buying this only with badgeswould mean some people could buy as many as they wanted very fast and be done.
See the useless pristine fractal tokens in PVE : Anet’s “fix” to this was to prevent players from having more than X of this or that currency within Y days.
They will always continue doing this, it won’t change, it’s the sense of progression.
You should be glad that there was not yet another currency added instead of the laurels.
What will be interesting now is to have a look at the numbers. I hope they have been reasonable concerning both the amount of laurels and badges. If it’s like 20 laurels and 250 or 500 badges for 1 amulet, then that’s completely bullkitten.
If it’s something like 10 laurels and 100-200 badges, then, that will be interesting.
Also, concerning the infusions, wait and see, hope there will be cool ones.
It’s only an outline of major news. It might appear in the patchnotes anyway.
- lacking auto-loot : I shouldn’t chose to fight OR have loots, I should get loots while fighting
- general lack of reward, too much of a money sink (repair armor, upgrades, respec ..)
There used to be a “first dev answer” button which was very handy since, after that, you could use the arrows to find the others.
No idea why they removed this …
A few is vague and subjective , it can be in 2 weeks, as it can be in 6 weeks or 10 weeks, which can be seen as “a few” depending who is talking :P
Happens to me a lot, definitely a lot. About 2/3 during prime.
Allowing some people to do macros that essentially do most functions with 1 click causes a “grey area” in games. It is like a test for players to see how automated they can make their macros even to the point of basically botting before getting banned. Anet takes a good approach to most exploits/glitches etc. They are very black and white about most topics, that way there is no room for grey areas in their game. Which in the end results in less customer service problems because A user has 9 skills macros to 1 key, player B had 25, and player C had 10. But player A’s 9 skills made it so he could mine an entire area with 1 click (just an example). So now they have to sort out who has actually crossed the line yada-yada. Instead it is as simple as stated, and most people understand what you can and cannot do. Just like John Smith had to make the forum sticky about grey markets, or talking about grey markets. Some people like to test the boundaries of the rules just for the sake of doing it. There isn’t much leniency for those types of players here in GW2, I think the community is better for it.
PS I recommend a mouse with side buttons, spamming with your thumb (for me) is much easier than pointer finger :P Although I was a gunner, so that could be why ^^
Wow, thank you so much sir for this very detailed explanation ! Now I understand, though I disagree with this idea, but we just have to bend.
I’d have never thought about it possibly banned because of botting since the gameplay would still be here O_o.
I was thinking about some possible exploit, though I fail to see how this could be exploited lol.
If so, it means that you also can’t have a macro spam F for loot while zerging your opponents in WvW : we can’t have auto loot, but we can’t fix it, we just have to be kittened.
I can’t bind the #1 to side mouse keys since I already use them for utilities (mainly teleport skills). In the same way, I wanted to bind #1 to mousewheel, but it appears we can’t do that either.
Poor ergonomy, but we’re not allowed to fix it by other ways, so sad
The only macro I have is a button on my fireglider mouse next to the left and middle buttons which simply when held down, simulates mashing the left button as fast as possible. I use it when selling trash to the vendor, haha.
Well, if my macro is not allowed, I’m pretty sure this is the same for this and could also get you banned if mine is bannable.
Would love to see an official answer here, especially with an great explanation (maybe it’s not about botting at all, we can just assume)
Alright, thanks for those last answers, I guess you guys are right. Don’t understand why it’s allowed elsewhere and what’s the harm in doing that but meh, rules are rules and dont wanna get banned for such a stupid thing.
Guess I’ll buy one of those little bird things to spam the key in my stead to save my poor little fingers then
Thanks for this link, but it does not help very much. Description is not very clear. It only says what we already know : not allowed to have several actions on the same key.
We also learn that we cannot have a key that acts for more than 1 account at the same time, ok.
But still nothing said about this same key (spam #1) repeated a few seconds.
I think that we can’t be absolutely sure of this very specific matter until we get an official answer. Maybe tomorrow we’ll know.
I can indeed see the problem of botting. However, I fail to see how this can be considered as botting.
What I implied was only having this run meanwhile playing (moving, using other skills), which is a 100% active gameplay.
Also, a bot is fully independant : it can perform several different actions by itself. Here, we’re speaking of a spam 1 only, which would be terribad as botting, inefficient.
Furthermore, botting implies 3rd tier program.
I am here talking about macros, and I don’t think any keyboard or mouse allows you tu infintely run a line of actions, macros can only perform for a few seconds and you have to use them again and again and again …
Furthermore, there had been discussions about macroing jump+dodge, which was allegedly allowed (while it performs 2 actions at the same time, in your stead).
And, for this
does it sound fair to you when someone uses the macro you described to let his character use a treb to hit a tower the entire night while he is not behind his pc ?
Once again, I asked for 100% active gameplay WHILE using it, not having the macro playing in my stead. Furthermore, a macro could not allow you to treb a wall all night since you have to hold the key for a few seconds (but maybe some new keyboards can handle that, I don’t know) and finally, even more impossible since the gameapparently now disconnects you if you only spam the same key after some time(auto heal for instance)
Great guesses from you guys, I did not expect you would guess why with so few details !
Indeed, as I said, we have not literally auto attack
Since we have not an absolute auto attack but rather an “auto-continue attacking” which requires having hit the target and being withing range …
That’s why the auto-attack is irrelevant.
And as some of you guessed, yeah, I had in mind the zergfests in WvW or DE, but also especially the spamming of engineer grenades or bombs …
For that, auto-attack does nothing for you. For bombs, it does a little since you can auto-attack but only if you’re right on your target … not pretty easy but still working I admit yeah.
I don’t think this could be seen as botting or 3r program since it still requires you to play and it does exactly the same as actually spamming the key, unless it saves your fingers … and your keyboard.
The aim is not to always have it activated, you can’t do that with macros, you can just have it spam like 5 or 10sec, then you have to press again.
Just helps you having to hit they key once per few seconds instead of mindlessly crushing it.
Hey,
I have a question about the use of a macro. Anet stated that having 1 macro = 1 key was ok.
But I was wondering, would it be ok to have a macro spamming the same key ?
It’s double-edged since it can be seen as many keys (numerous times a key) BUT it’s also only 1 action (the same, over and over).
For instance, if I want to bind a macro that spams #1 for 5 seconds so that I spam less and don’t ruin my fingers, would it be allowed ? Or would it be bannable ?
Keeping in mind that this would not give any advantage over others, it’s absolutely the same as actually spamming the key, but with fingers aching less.
Since we have not an absolute auto attack but rather an “auto-continue attacking” which requires having hit the target and being withing range …
Thanks for your replies.
You have to keep in mind though that some people might use their different characters for different things, and therefore want different abilities unlocked, which would not be the case if account-bound.
It would make sense if it was impossible to get the highest rank and get ALL specialisations, but it is not the case, which makes a spec-argument not viable.
I like this idea of a spec by character but right now, it’s way too long to get a level to think about upping different characters.
They had announced we’d earn about 1 rank/hour. Well, in the best cases, while I tag a lot and join a lot of the captures/defenses, I sit around 4-5 hours to get 1 rank …
I don’t think it should be account wide, but character-wide with much faster xp to make it more interesting. Something like 3k/rank instead of 5k.
But, don’t dream, it will never happen.
This chapter of personal story is now bugged. When you must go on the ship and that Logan helps you go out, game’s bugged, the ship won’t move.
We tried everything : dying and rezzing all at the same time, all disconnecting … nothing good.
We even tried and revived Logan, did not do anything.
By the way, enjoy the marvellous bug : I introduce you to cheating Logan :
http://puu.sh/2KJ5R.jpg
:D
Ah yeah, you’re right ! I think it should be ok with the ToS since they said any macro was ok as long as 1 macro = 1 action, which is the case.
However, wouldn’t be convenient since it would imply you would have to constantly switch profiles so as to get the wheel working properly outside GW2.
Nevermind, can’t do that.
I just tried, it removes it from camera zoom, but the wheel still serves as a zoom lol.
But the actual page up/down do the new function.
Really weird :o
Yeah, I noticed that, I wonder if it could work while trying to bind the “page up” and “page down” it says, and try the mouse wheel, but I don’t have much faith in it :/
I know it does work as a click : I’ve already bound it. But here, I’m talking about the scroll.
Hello,
I would like to know if there was a way to bind something else than the camera zoom to the mouse wheel ?
I tried to bind it using the mouse wheel, but it did nothing. When I go to the keybinds, I see that the camera keys are “page up” and “page down” which is rather strange since it’s the mouse wheel :o
Is there a way to bind something else to the mouse wheel or is it impossible at the moment ?
I love people judging you without knowing anything. Now if you want to know, I run a full zerk mesmer with great DPS and support, pretty much different from what you’re saying, heh ?
The amulet doesn’t have MF, which I hate, but +20% gold on mobs, pretty handy when I’m farming classic dungeons, and I don’t sacrifice any stat for this.
My aim is not to run the highest levels of fractal but run higher levels,the levels I can while missing 5 AR from this amulet, it’s more sometimes, for fun, since highest levels of fractals aren’t much rewarding.
I think the OP’s aim is to point out either
1) how players have ruined WvW with the “get xp” mind
2) how ways to get Wxp are flawed and could be improved
Was fun to read though :P
30th April
15 chars
Only 60 min ? Lucky you. In prime, I have to wait around 2h30-3h for each map, once it even took 4h to have the message for EBG (fortunately I was on a borderlands). Useless to say : no WvW during prime :P