(edited by KratosAngel.7289)
Nice thread here and many good arguments
I quite agree with most of them, if not all.
Maybe I would add for Lupicus, P1 is boring as hell and not fun, maybe having it shorter by reducing armor would help. P2 and P3 are very interesting, but P1 is boring.
What I hope is that, if they nerf something with it, they nerf Shattered Strenght and only that.
What I fear and is very likely is that they will nerf clone generation or add CD between 2 shatters and just kitten many other builds and gamers just because of one trait >_<
When will that get to you that your loot will be based on your personal level. Going at lvl 2 for lvl 10 won’t get you ascended gear. It’s only made for easier grouping. So people with levels 2-5-6-8-9 are able to play together.
Are you sure it applies as well to the daily and not only to loots from mobs and chests ?
Actually I think you’ve misread the whole thread.
The point was not to nerf it but to modify it.
The option to grant heal on use and not after channel would be a great buff, that’s why we had to provide ideas for slight compensation not to make it OP.
I think there were great ideas such as :
- Reduce heal between 1k and 1k8
- Mini CD of 2-3 sec for all mantras (not to spam as hell to get full health again)
It should be ok with both nerfs and this buff imo (see OP for reasons)
It’s funny how people predict what people will do … You can’t say that everybody will rush those levels …
There are great changes in this patch : the ability to reconnect, and the ability to help guildmaters/alts to reach same level as others.
If there are some people who will try to do higher levels that theirs, I think there’s obviously only one level implied : lv 10.
Indeed, lv 10 is the easiest level on which you can get ascended gear.
Thus, some people (and I say “some” because it won’t be a crowd of people) will join lv 10 with little or no experience of fractal just to get ascended gear (for WvW for instance). That’s it .
Yeah I sure agree with you. I just stated another bug which is even more annoying.
I mean, if it started to slowly regen but stops once you hit him, it would be quite OK (it would still be a bug) as you don’t lose what you’ve done.
I guess they fixed rapidly people pulling Lupicus to WP by having him reset when there is a certain distance, without checking those kind of cases … (would be better to be impossible for him to reset as long as he is in the arena, and there is at least one player alive -even if downed or stealthed – in the arena as well)
Bump this. I know players probably cannot know about this but still need an answer from staff.
I guess and hope that request #1 is planned, otherwise it would be bad
The most problematic is #2 as a system cannot fully prevent it I guess.
Restorative Mantras is fine ? How could you explain that almost no mesmer use it then, while most warriors use Vigorous Shouts ?
So, mantra of pain has no CD, yeah sure. Still, you can already spam it the way it is but not other mantras …
What’s the point of coming into a combat with MoR or MoC non channeled ? Ho, here, take conditions/kd, you’re kittened because you wanted to heal your allies ?
I don’t see such a gameplay as intuitive …
Furthermore, I suggested some tweaks to make it balanced and none of you are commenting about them …
Hello, I think this question may only be answered by staff but still.
I’ve read the page on changes that will be brought to fractals and 2 questions came to mind :
1) If somebody ragequits, is kicked for leeching or being agressive or useless, can we invite a new player and this player can join, REGARDLESS the map (if it’s the 1st, 2d, 3rd or 4th that is)
2) If answer to #1 is yes, what will we have as warrants, protections from abusive behaviour ?
I mean for instance, leader starts instance with 2 guild mates and 2 pugs.
At the end, he kicks the 2 pugs to invite guildmates so that they get the reward, the lv completion, and the pugs are kittened ….
Anything to prevent that from happening ?
By the way, I’m interested if someone has any video or nice done tutorial on its moves.
I’m especially interested in spotting the animation of his insanely OP dot (fire ticking + agony) and, as a bonus, the shots that can be reflected.
I need that to improve and dodge the kittening dot.
So … people complain when it “divides the community” as it is, and now, people complain because of that ?
Anet has some courage and deserves a medal sometimes to put up with players ^^
Still, I don’t really see the problem : if guy has enough AR, he probably went far enough …
Actually, I had thought of a similar system of what they plan (without the karma for higher levels) but restricted to up to 5-10 levels.
But I don’t think it will be so big a problem.
You seem to forget something very important : many mantras = many heals yeah. But what’s next ? You have to channel again ALL the mantras, basically meaning you are useless during over 12 seconds, giving your opponents free time to destroy you. Not to say it prevents you from having other utilities such as the powerful blink.
But still, yeah, 2k may be a little too strong, 1k8 or 1k6 (minimum) would do it.
Less than 1k6 would be too bad I think.
Last suggestion is : move it to a grandmaster trait.
Hello,
I know this thread may sound agressive or noobish, but a title has to be quite short, you got to be concise.
Actually, I would like to talk about this trait and argue the use of it.
I think that this trait has great potential but should be reworked. The problem, imo, is that the heal applies at the end of the cast. Which means that you have 3,5 sec to heal allies, and it requires to be without a mantra in fight (I mean it must not be prepared, so if you need it, you cannot use it).
Thus : long cast, requires you to be deprived of mantras.
In a nutshell : not very useful.
Furthermore, it just totally contradicts with other mantras traits : you would not bring Harmonious Mantras as you need to recharge them more often, it would be counterproductive.
You won’t bring Empowering Mantras either as it just contradicts too : either you have the bonus or you can heal, but not both.
So, basically, you cannot build a truly reliable mantra build.
My suggestion now :
Of course, as you expect, my suggestion is to have the heal on use of mantra and not after you charged them.
Good points :
- Synergises with Harmonious Mantras (yay more heal !)
- Synergises with Empowering Mantras (heal + moar power !!)
- Similar effect to Vigorous Shouts for Warriors
- Instant Heal, more often
- Provide benefit (stability, remove condition …) for mesmer + heal for group
- In a nutshell : possibility of viable mantra build —> encourage diversity
However, of course, if we leave it this way, this would be OP (at least in sPVP) with 2k6 heal
Suggestions of tuning down to balance :
- Reduce heal to 2k or 1k8 per use
- Can only trigger once every 5 sec on the same mantra (so that you don’t just spam the same mantra again and again)
- Move it to a grandmaster trait
- Others ?
I don’t have more ideas for the moment. I think the best option to balance is the reduce base heal. A hidden CD on proc for EVERY mantra would make it just as meh as it is now.
Waiting for your thoughts about it
(edited by KratosAngel.7289)
Ok thanks for it, did not know if it landed directly to a French team or not, depending on the language client. Will do that in future
Actually, I got one using Google Chrome. Maybe the problem comes from Firefox
Hi everybody,
My question is quite strange but I was wondering, when I report a bug or file a request, what is the best language ?
My game is still French, but I can write in English too without much problems. So what’s better ?
If I write in English, does it help it by not needing translators ? Or do non English requests directly go trhough translators before being read ?
TL;DR :
Is it better for the staff if I wrote those in French or English, knowing I can do both well, though I have French client ?
I think the point is quite simple : Mesmer have only been nerfed over and over and over throughout the patches but now that it has been buffed, it’s unbearable for people who are just bad and crying for nerfs instead of L2P : “omg they’ve been buffed, even if it did not change anything, let’s cry for nerfs, Anet will listen to us anyway”.
People don’t understand that a shatter mesmer is just a matter of not being glasscanon, using defensive moves when the mesmer shatters, and then retaliates, easy.
But still, even though it did not make mesmer OP, it still quite agree that there is a problem. But problem is for the mesmer : it does not encourage build diversity.
While some builds are still crap and get nerf over and over, shatter keeps being buffed, which implies everyone is now playing shatter , or at least brings this trait …
Another on Lupicus : he sometimes resets when there is only one fighting him and this player tries to outrange him.
Most annoying ever bug on him : his reset is instant, he does not recover slowly, he immediately jumps from 5% to 100% in less than a second if it happens … Quite frustrating knowing this is caused most of the time by some bug
Agree with OP, stealth stomp is quite unfair and maybe a bit OP … The thief can come from a distance stealthed all the time and stomp you without you knowing …
Of course it would be a great idea … there were many similar threads, including some very well explained by their authors ….
But, still, no response from Anet, so we don’t even know if it could happen some day, if they are working on it or if we can keep on hoping forever …
Necros specced in conditions and wells are still VERY valuable. They bring decent DPS and great support. It’s definitely not a class to complain with in fractals.
I would not bring more than 1 though (due to stack of conditions which is not well designed)
The bleed stacks is a big problem yeah, definitely.
When you have more than 1 condition specced in the group, you lose DPS because of this, whereas if you have 5 attack specced, you still have great DPS …
Also, I think the same goes for burning : it is only stackable in time, and only ticks the damage of the highest condition damage.
Sounds cool but what this means is, imagine you have, for example, an elementalist whose build is based on applying constant burn (and I mean constant, infinitely, which is not hard as an elementalist). Now that means that anyone applying burn is absolutely useless and it deals no damage, unless they have higher condition damage, which would be a bit useful, but not efficient …
I think that it’s not much used because of some bad skills or too long CD.
Fire skills suck imo, even though they had some uses (fire stack for #4 for example) I still find them bad.
Water ones are quite good, would have just liked area chill but still not bad.
Air #4 is absolutely great, but #5 definitely sucks (soooo loooong CD for what it does)
Earth ones are awesome, nothing more to add.
Also, when we think of it, the other problem is that it requires a MH : staff excludes this.
Now D is much better in D/D build.
That leaves us with … Scepter.
Now you found the problem : scepter is …. not crap, but underpowered compared to the other weapons, and I insist on the contrast.
Fire Scepter : not bad, though DT a bit slow.
Water Scepter : garbage. Nothing more to say, it sucks.
Air Scepter : #2 and #3 are great, but #1 is not convenient as it bugs when you switch targets … otherwise it’s great.
Earth Scepter : not good. #1 is doing good, #2 has too low damage so only serves as defense, and #3 is defense once again. In a nutshell, when attuned to earth, you only spam 1 with S/F to DPS ..
What I would like regarding confusion, only in PVE (otherwise it would be way OP) is to have it work like Spiteful Spirit did in GW1 : if mob hits, it suffers damage of confusion as well as all other mobs near it.
Thus, you could burn down a pack of mobs very fast with confusion burst (and you still have to use it at the right moment)
I have to admit, at first, I thought “WoW this is OP now :o”
Yet, when you take time to think of it …
You have to spend 25 points to get it, which is a lot. Remember that this tree is not the power one nor precision so by spending so many points, you lose points in precision or power trees : it actually works as a kind of compensation.
Furthermore, to stack reliably a lot of might this way, you NEED deceptive evasion. Otherwise, you go with 2 shatters and wait a lot of time, leaving you without clones for this moment, which IS what makes it not OP :
1) If you shatter a lot for might, you don’t have clones to protect you, clones which is usually the biggest problems for other classes in PVP to destroy a mesmer. Now, mesmers can have bigger damage, but other classes aren’t confused anymore and can burst the actual mesmer.
2) You have to spend 25 points in illusion PLUS 20 points in duelling to stack mights, for a total of 45 points.
After that, you don’t have a lot of points remaining, so you cannot chose Grandmaster traits (except in illusion or duelling), and you lose in versatility.
Consequently, it’s well done as it really is a choice of specialisation and not something all mesmers will have.
What is also cool is that it’s also a little buff to condition builds as might stacking is good for them too.
However, the only “problem” is that players will mostly focus on that, losing diversity on the battlefields (pve or pvp). The drawback is that other builds were not buffed too to catch up. For instance, condition builds are still lagging behind because of 25 bleed stacks limit and weak scepter/torch …
I think that now it is clearly good. RNG is still there yeah BUT somebody hard farming is now absolutely sure to get one, which is fair imo.
So, I think we’re ok now
It is difficult as it takes place in LA (for which you have to be on the same server to go) and especially that you have several maps. If it’s released too fast, there are high chances that if guy is disconnected, he may join again if the group is still on the same map, but it fails if the group is on the next map …
Though I quite agree that this is taking very long, I understand it’s quite hard to fix (properly).
Yeah sorry I meant focus for number 4, sorry for kitten mistake >_<
-Upon closer inspection, Phantasm attack delay was set too low; Adjusted to 30s for balance purposes.
-Illusionary Persona now kills you upon shatter, so as to more accurately mimic your clones.
Lmao, you sir made my day, especially concerning IP :P
I had thought about :
- Fixed a bug that allowed mesmer to go to down state when HP hit 0 instead of dying immediately
Yeah it’s 1 tactic.
Another is, depending on your group, focus the bubble while being in melee range and have guardians pop block projectiles barriers, mesmers with feedback, eles with #4 with edit : focus (not scepter) while attuned to air etc …
In other words, focus bubble while protecting your party and then kill larvas.
This boss becomes incredibly easy with a guardian doing this anti projectiles barrier and then pulling all mobs at the same place
(edited by KratosAngel.7289)
I think you people hope too much thinking about a passive +25% speed for mesmer. Just look at what he said, he said that mesmer will have more mobility.
Basically, for me, it means that, for example, we’ll have one utility skill which will grant swiftness as well, and that’s it.
Or maybe, if they finally reworked some traits, something that could allow us to have a speed buff via those traits.
Honestly, I don’t believe in a passive +25% speed movement. Too nice to be true.
Still, I’m happy that, generally speaking, the mobility problem is being tackled
Wow, really? Because someone found something you didn’t, it’s really unfair? This is just massive entitlement. Go out and grind dungeons if you want it so badly. Do you make forum posts every time a precursor gets sold on the TP because they had the RNG fortune that you didn’t?
A hundred times yes.
Do you think it’s fair that somebody earns a lot of money because he was LUCKY to get it after something like, let’s say 2-3 runs (just random number) while one farms 3 paths EVERY day, has one over 50 runs, and still no recipe ?
I’m sorry, but I think it’s both unfair AND kitten …
I think what you’re talking about only concerns ascended rings from FotM, but afaik they said nothing about recipe drops.
Definitely agree here. Hate the idea that some people earn a lot of money just because RNG was favorable to them and not to others, this concept sucks.
This % of loot must change, or the conditions (lots of tokens ?) because it makes prices absurdly high for nothing.
What makes me laugh is some kind of kitten people selling rings which have the same stats as crafted ones but double the price just because they were lucky.
LOL seriously, given there’s no skin for trinkets, who would be stupid enough to pay twice or three times as much for the same thing ?
Anyone saying the scepter is good is either lying or doing it bad.
Seriously, the weapon is designed to be condition damage one (just look at the trait buffing the scepter). Please show me how much condition it deals ? Oh yeah with #3 only with long reload. Nothing else does conditions.
Auto attack is weaker than any other weapon (except staff but staff is good with condition damage). It is also very slow and useless : pops a clone.
So, tell me, how many people use sceptre for clone generation and shattering ? None ? Yeah, that’s it.
Everything else is better to create clones : staff, GS, clone on dodge trait …
The block is quite OK though long CD for the effect but still OK as it’s ranged, maybe lesser CD but meh.
The #3 is OK, good, damage, good confusion.
What defintely needs total rework is auto attack to apply some conditions …
arcane thievery is known to be bugged iirc
Nah, it’s not.
As usual, they fixed the tooltip to now state 3 conditions and boons. Enjoy your new …. tooltip
Received it, thank you very much, that was very fast after I posted here
You won’t meet agony at all before lv 10. You only start to face it at 10 and more. However, you defintely can do these without any agony resistance, especially by dodging the agony attacks of the bosses, except Jade Maw for which you cannot do anything but heal yourself to stay alive. You’ll have to farm 10+ daily to have a chance to get ascended ring though
Attended (abandonned in the meantime due to mass lag)/No Loot/No Mail
Very interesting video :o
Great example of truly skilled warrior, congrats
I guess it’s only doable with Warrior and Guardian though :o
Well, I still have not received anything. Is the script still running ? Or is it already finished ? Because if so, I’ve been screwed
Normally, there’s the fix of CoE path 1 boss and impossibility to join back fractals when you’ve been disconnected. After, don’t know ^^
If the LFG system does not allow you to see the LFG from players outside your current zone, it will be useless and most players will continue to stick to GW2LFG, as simple as that ^^
Personally, I definitely prefer to wait more and have a good LFG tool, using GW2LFG in the meantime than having it fast and that it sucks, with no option to filter etc … or looking like GW2LFG at its beginning …
I disagree. Usually, those events are quite funny and provide good loots. If they don’t close the doors, nobody will do them, which is a pain and not funny.
However, I agree that it is sometimes boring as some events take sooooo long. I have in mind, not CoF as it’s quite fast, but CoE which is horrible : you may be prevented from going into the dungeon for over an hour if there aren’t a lot of people in the area.
Add to that that the dungeon NEVER had much success among players : few players want to do it and thus are here to accomplish the events … Doesn’t help.
Exactly agree with post above me …
I love playing conditions, but I was somehow forced to respec to pure damage. Why you ask ? Because of stack limit : if there’s 1 or maybe even 2 other condition specced guys, we just kill nothing, one of us is useful, the others are completely useless ….
I also like the example of the final boss of Dredge fractal : it really shows how condition damage is not well considered in the game.
As a mesmer, when I spec into condition, here’s the problem : other players put bleedings, ok, 1/3 of my staff attacks is useless.
There’s an elementalist who plays well and keep refreshing burning on the targets … ok now 2/3 useless …
That leaves me with …. vulnerability … wow ! wonderful ! so much efficiency >_<
Don’t take it as a QQ but it’s true that it does not encourage build diversity unfortunately as 5 players with full power rock but 5 players with full condition damage sucks …
What would you use as RSS reader for example ?
I found this one : http://www.rssreader.com/download.htm
Don’t know if it’s effective /easy to use ?
Does it really work ?
For a moment, I had tried to use Netvibes by copying the RSS link, but it seems it did not work, only displaying new messages when I had come on the actual website …
On Lupicus :
When I was the only one alive to fight him, I used some stealth and the guy just immediately reseted and went back to full back in less than 1 second, coming back to P1 O_o
I think he should take more time to reset or even should not reset if this is only a stealth :/
They said it should be fixed in the next patch.
Now the problem is : when is the next patch ? Considering we had nothing this week, I fear we should wait until 14th December >_<