Wait until the OP gets nerfed at the end of the month probably and turn to the next OP profession/build
More seriously, it’s very hard to deal with those …
You should have the 2 anti conditions (smite condi for damage, contemplation of purity for when you’re overwhelmed).
Try to avoid as many marks as possible, pop stab from the beginning if possible (SYG) to prevent fear added to burning/torment/bleeding which is deadly.
Make sure you avoid the marks/wells, especially the nasty one which converts boons into conditions.
(edited by KratosAngel.7289)
Basically this. I’ve lost so much money by trying and trying to get the crystals since I did not want to use the guide to get the achievement :P
What ? I’ve beaten him the hard way
But honestly, agree it’s completely OP.
Once had 3 times in a row : 9 rounds without bluff rofl. Can’t say if I would have had a 4th since it’s impossible to survive so long without bluff :P
We got nothing in this update.
Knowing that, though it was asked, this point was not mentionned during SotG, do you think we’ll be heard or will we be kittened ?
The initial CD to #2 downed was added to prevent using it unintentially if you were pressing your #2 while alive and got downed.
It has NOTHING to do with nerf, so quit whining, it’s actually a good change.
I also tried it out on the dummies in LA and it seems to be usable now. Can’t say if it’s good or average but it’s usable as opposed to before.
Yeah, definitely, would make the tree much more viable …
After watching it, I must say I’m sad there has been no talk about PvE/PvP split nor about the state of Illusionist Celerity/illusions CDs while it had been asked on the Guru thread …
Guess we’ll have to wait more. Not a lot of information here, expected since we’re only in a monitoring phase after the big patch, we’ll only see some tweaks here and there.
Glad for the nerf to necro much deserved.
Hello,
I wanted to know if somebody knew how much you gain per boon with this trait. Wiki says 1% but I’ve seen in some threads that it was 2%, which one is right ?
http://www.twitch.tv/guildwars2guru/b/425001837
Crazy laggy for me but watchable
Way too laggy for me. Watch 2 sec then wait, rince and repeat x)
Will wait for a Youtube version.
Any place where I can watch it ? Not on Youtube yet ?
See my opinion on this thread :
https://forum-en.gw2archive.eu/forum/professions/mesmer/IC-nerf-OK-but-not-in-PVE-or-rework/first#post2294679
Yup, I started a more detailed thread about the issue here :
https://forum-en.gw2archive.eu/forum/professions/mesmer/IC-nerf-OK-but-not-in-PVE-or-rework/first#post2294679
I don’t see any suggestion here, only complaint, and not focused on this subject.
because the only possible suggestion is the one asked since forever?
SPLIT PVE and PVP
And still is ignored.
That s why we can t do much more than complaining seeing how they destroy PvE when a simple easy solution is at hand
Except they said the split would not give different functions. They said they wanted a slight difference, like only numbers (damage, CD etc …).
That’s why the solution to simply revert to what it was before in PvE does not correspond to that, and that’s why I suggested other ideas possible according to this.
Yup, I kinda agree, that’s why I suggested especially a reduction on the initial CDs of the skills.
I guess best would even be to take it out and reduce CD accordingly and build a whole new trait, but won’t happen.
Yeah, as deathTouch said, I also tried it and found it to be overkill and consequently a waste. You just trait one or the other but both is meh.
As for using 2 weapon bursts … other weapons burst aren’t that good in PvE especially.
GS = useless, other access to fury are better
Sword = still weak weapon in PvE
Axe = only real good burst and good weapon overall
Rifle = kinda powerful but not a very good weapon in groups
Bow = the only useful weapon with quite an acceptable burst, but still not as good as Axe’s
Mace = some people use this in PvE ? :o (based on CC + defiance = you’re kittened)
Hammer = not a very good weapon either in PvE (based on CC + defiance = you’re kittened)
So I guess if we have no news, it was probably abandonned or will be in a very long time …
Would like to see this mentionned during the SotG.
If people have other suggestions/remarks
Ok thanks. I tried it and it seems indeed to stack.
It’s useless however since CD on the burst is not up when your adrenalin is full again.
Thanks for the answers ! If it’s really that, it’s really good to combine with the grandmaster trait improving burst skills for an axe.
Hope you guys are right :P
Hello,
Anobydoy knows if those 2 traits (crit = 3 times as much adrenalin and crits with axes grant more adrenalin) stack ?
I don’t know if these traits say 1 crit = 2 strikes or 1 crit=3 strikes, or if it means 1 crit = 1+1 bonus and 1 crit 1+2 bonus.
In the end, the question is : do you have 5/6 times (depending if additive or multiplicative) as much adrenalin on crit, or is it the strongest one that prevails (furious) ?
pretty much everything u wrote up here has already been repeated and commented upon 50 times since the patch. It’s just… tiresome to reply the same thing to the same thread over and over again xD
I read all threads in this mesmer forum. Haven’t seen a single thread dealing with it in a constructive way. Only saw some “this is BS, just revert” posts here and there …
https://forum-en.gw2archive.eu/forum/professions/mesmer/A-Formal-Complaint-Take-2/first
cheers~
I don’t see any suggestion here, only complaint, and not focused on this subject.
Just a thread to thank Anet for this AOE loot. Finally ! It’s amazingly good and convenient. I love the ability to have the choice with an automatic on F or bind it to another key.
I thought it would only be useful for WvW but actually, even in PvE, it’s very useful, I love to loot from a distance and everything at the same time.
Also the 900 range on radius is pretty good.
Thumb up for great improvement
pretty much everything u wrote up here has already been repeated and commented upon 50 times since the patch. It’s just… tiresome to reply the same thing to the same thread over and over again xD
I read all threads in this mesmer forum. Haven’t seen a single thread dealing with it in a constructive way. Only saw some “this is BS, just revert” posts here and there …
To OP, you’ll get used to the increased CDs eventually like me since I never use IC in my build.
The problem is not only that. The problem is that it might be overnerf (if the aim was to only nerf phantasms’ CD) or that PvE is nerfed because of PvP … yet again, whereas they told they would be more pve/pvp split.
Verry happy about thix fix. I found again my Berserker dealing 6-7K +
Added to this the fix to bouncing logic and the little buff to Mind Stab, GS is viable again
118 views annd no answer. What’s wrong with my thread ? Is it too difficult to understand ? Not interesting for you ?
Would like some feedback, I know some of the ideas are pretty bad (but could be a baseline) but others can be good ..
Yup, a great patch for eles (and for the AOE loot btw :P)
Noticed this too, and same goes for Firewall (focus Fire #4)
Hello all,
So I assume there’s no need to explain IC nerf, I guess everybody knows it by now.
So the thing is : the nerf may be justified for sPvP, I don’t know since I’m not a specialist of HL tournaments. Regarding WvW, maybe though I think it’s not.
But now the question : while it was announced that further pve/pvp split would happen, why wasn’t it applied here ?
Though this might help build diversity in PvP (I don’t know), one thing is sure : it absolutely does not help diversity, on the contrary.
Of course, there has been a nice buff on phantasm HP, as well as a slight one to that of clones.
However, the problem is that it did not only allow to summon clones/phantasms more often, it also allowed to have access more reliably to utility/CC/survival tools.
What is hit by this :
Phase Retreat (escape + leap combo)
Illusionary Leap (cripple/vulnerability + immobilize + leap)
Blade Mirror (might to allies and vulnerability to ennemies)
Illusionary Counter (I personally don’t use this weapon but it’s cool for the block effect)
Illusionary Riposte (block)
These are the worst. Then come the utility skills, though I think we could live without :
Decoy
Mirror Images
Finally, the phantasms, who are mainly for damage, with a few exceptions :
Phantasmal Defender (damage reduction)
Phantasmal Disenchanter (useless … sorry, I mean cure conditions/remove boons)
Phantasmal Warden (anti projectiles)
Mage (confusion/retaliation)
Berserker (damage only)
Duellist (damage only)
Warlock (damage only)
Swordsman (damage only)
Mariner (damage)
Whaler (damage)
So the thing is, there’s plenty of skills affected by this, while some should not have.
I would like to know if the aim was to nerf uptime of phantasms only, or if nerf to utility/survival/CC was intended as well.
If it’s the first case, a solution might be found :
1) Keep as is but reduce CD from anything spawning clones/utility and not necessarily phantasms (20% for clones, 0% for phantasms)
2) Same as above but with 20% clones, 10% phantasms, but would maybe make phantasms OP ?
3) Revert the change. Make IC only affect CD from clones and not phantasms.
4) Same as above + Add an effect while traiting for illusion to reduce CD of phantasms (from 0% to 20%)
Now, considering the intention was to nerf everything, keep PvE out of it :
5) Revert the change in PvE only (I assume it would be too hard and does not fit the “only numbers difference” policy towards the splitting PvE/PvP
6) Reduce base CD of either clones/utility and not phantasms. Fix a minimum CD to prevent stacking both traits to be used : phantasms stay “nerfed” but utilites are more usable and can be improved by only weapon traits or only IC , thus allowing more diversty
7) Same as above but apply on phantasms as well the CD reduction
That’s about it. Discuss
Would love to see Anet explaining this move but I’m not holding my breath …
Well, I agree it will be very slow since just finding a solution is not easy.
Raising/removing stack limit has been excluded.
The next “easy” idea seems to be : lower duration, raise power. Problem : would make them OP in PvP and would destroy builds based on +X% damage when target is burning/bleeding …
If only finding a solution, development for it should be even longer …
But still would like the state of it :P
Agree with OP on almost everything. Great patch overall. Only 2 things :
Vengeful Images :
It was necessary. It’s not a nerf, it’s a tweak for balancing reasons since phantasm HP have been buffed. Otherwise, it would be OP, especially for 5 points.
Illusionist’s Celerity :
This change definitely sucks imo. I mean, I could understand it PvP/WvW wise, I guess it’s justified.
Just leave PvE alone, was not necessary. Would love to see base CD for PvE reduced to compensate, even if it only concerns CD of skills that summon clones (and not phantasms) since those bring utility/survival/CC above all.
It’s pretty obvious it was nerfed for balancing reasons. With the increase of phantasm HP, it would have made it completely OP, especially for a 5 points trait.
Not a nerf because of whiners, but a tweak due to a buff elsewhere, it’s just fine.
When I switch from 2 1 Handed weapon for a 2H weapon, both correctly go to the fractal box so the problem comes from you I guess … check that your box is not full.
I love seeing the comparison to Whirwind of Warrior. That of my Phantasmal Berserker is utterly broken while that of my warrior destroys everything and misses on a very, very low rate and still hit hard, contrary to Berserker.
But yeah, surely, it’s the same thing …
People don’t understand how utterly bad this would be.
The problem is not phantasms, we could do without it for phantasms. The problem is for everything that does something more than just spawning an illusion, those which summon clones :
- Phase Retreat : terribad nerf
- Blade Mirror : terribad nerf
- Illusionary Leap : nerf just after we got it working with blade training
Those will be hit hard by the nerf, from worst to least bad.
Not only does it nerf everything not shatter specced, but it also nerfs damage (phantasms) AND utility/control/survival.
Wait, whaaaat ?
Seriously, if they do this, it’s the most bullkitten ever.
It might be balance in sPvP, it might also be justified in WvW.
BUT in PvE ??
I hope if they do this, they keep my pve mesmer out of this kitten or they reduce base CD to compensate.
I wouldn’t hold my breath either to see it soon but I just wanted to know the advancement (maybe we can hope for this 2d half year)
Hey,
So some months ago, Anet stated that they were working on the condition system (how conditions are handled).
The main problem is in PvE, mainly dungeons, with the stack limits, making it useless to have more than 1 condition spammer (if one is already spamming burning for instance, all burning applied by others is totally useless).
This also included the problem of absolu uselessness against structures.
We were told that it was impossible to raise the stack limits but another solution was being worked on.
I wanted to know if there was more about it : is a global solution found ? Is it under testing ? Is it being tweaked ? Or global solution still not found ?
Just knowing that would be cool, thanks
Just give the ability to switch ON/OFF auto-attack.
If OFF, stays as it is. If ON, auto-attacks your target.
Wow, wonderful, problem solved !
Other solution is to apply auto-attack only in PvE (as I said in another thread, I feel like it’s so much needed in PvE while it’s better as is in WvW and dunno for sPvP but guess it’s the same)
Unfortunately, none of this will happen.
Do as I’ve done : shelve your engineer until they fix it.
It’s exactly the same as for the time there had for a moment before phantasms hit : the person who designed mesmer no longer works there and they have no idea how it’s working …
It’s perfectly normal to have a 20 sec CD relying on the will of RNG gods, which might very well end with 0 damage guys ! Seriously, perfectly normal !
Use this :
http://www.proxfree.com/youtube-proxy.php
Allows you to ignore those restrictions
So you want to change a class very versatile with 20 skills at disposal to something useless with 5 skills in only 1 attunement to make it easier to play ?
No thanks, ele is much better as is currently.
Lol’d at 1st vid. Prime example of what JP is saying above. Go roll a warrior and figure out how Whirlwind Attack works. Its the same exact thing. At 0:45 you say it hits twice when it hits 3 times. Watch it again. It only applies bleed on CRIT. Read your traits.
On the 2nd vid you’re mostly seeing 2 or 3 hits depending on distance to target. That’s completely NORMAL!!!!!! Don’t freak out that your damage was fixed and call it a bug.
However, 1:03 in on the second vid, that looks like an immobilization bug with the attack. It appears that the berserker is getting stuck somewhere and instead of finishing out the remaining attacks on the spot, they fizzle. That might be something to look at.
Look, guys, I just tested this in the mists. It isn’t bugged. What you all are complaining about is the fact that the zerker doesn’t wtfpwn people anymore. Sorry, but it was doing obscene amounts of damage before they fixed the projectile bug. Yes the izerker’s damage is nowhere near what it used to be. That’s called balance.
I’m sorry but most of the mesmers on the forums continue to prove that they need to learn how the game works. Of course I can’t blame them since the class hardly had to play by the rules for the longest time.
So, basically, what you say is that one of the highest CD of GS, THE damage weapon along with Sword, is balanced doing ridiculously low damage while #1 deals way higher damage and that all other damage phantasms deal way more damage, is that it ?
Hummm … okay, yeah sure, seems legit ! (non sense)
If it has such a long CD on a damage weapon, it HAS to hit hard. Otherwise, just lower CD or make it something else. How can you explain it had been very powerful (just like other phantasms) until that day otherwise ?
Furthermore, as previous post show, they never stated about a nerf in damage so, as long as it’s not said, it’s a BUG and NOT a nerf for balance.
While I agree that I Berserker could have deserved a very slight tweak in damage, what we can see is that on some hits, it was nerfed to oblivion, while other hits are still powerful.
Balancing achieved by RNG ?
Also, I find it quite insulting that someone came just to tell us “no it isn’t bugged, it’s normal so we won’t fix it” while so many players have proved by A+B the opposite (trololol video is such a nice example for that)
I have to disagree with the comparison t GW1. In GW1, yes, it took long BUT if you were good, you could be insanely faster by wins in a row in HoH : the more wins in a row, the more points.
Here, if you’re good, it’s the same, you barely get a few more points, the progress is very very slightly better.
You could do it with just F, yes I read, it’s just a matter of positioning. Besides, with what you say, same problem occurs : if you fail your click, you’re stomping/rezing.
The main problem is not that, the main problem is having the same key, F, to perform several different actions instead of giving different possibilities :
- keeping F for all
- split into 1 key for stomping, 1 key for rezzing, 1 key to loot, 1 key to interact
- split into 1 key for stomping or rezing, 1 key to loot or interact
Just examples.
Whaaaaaat ? You guys are mad ! This is a major quality of life improvement, seriously.
It seems you did not understand what it is. If you keep it enabled, nothing has changed, so no problem for you.
Yet, if you disable it … HURRAH ! You now no longer stupidly lose your current target because game thought you wanted to click instead of moving your camera.
Seriously disagree with this, have been waiting this for such a long time.I don’t understand? Haha. Nobody is saying the right click toggle should go away, we’re saying the “interact” portion shouldn’t be lumped in because it essentially turns one action into two in numerous instances.
Instead of indirectly insulting the others, YOU might try to read too … I said there was no change with before, I think recalling I still could interact with a right click … but nah, you want to show you’re so much more clever than the others !
Anyway, even if this was not the case anymore, I don’t see it as a major issue seriously … would it be so hard to press F or double click ? O_o
There are so many things more important to do …
Whaaaaaat ? You guys are mad ! This is a major quality of life improvement, seriously.
It seems you did not understand what it is. If you keep it enabled, nothing has changed, so no problem for you.
Yet, if you disable it … HURRAH ! You now no longer stupidly lose your current target because game thought you wanted to click instead of moving your camera.
Seriously disagree with this, have been waiting this for such a long time.
[sarcsm on]They won’t care since it’s a “minority” of people posting here, they look atthe figures and see that it’s being used so they won’t care.
Ah, nvm, they will fix it : nerf grenade kit so nobody uses it anymore, no more complain from this :P
[sarcasm off]
More seriously, I still don’t think they will fix it, even only for PvE while it would cause absolutely no balancing issue. And they did say in previous SotG that they would probably have to nerf the grenade kit.
Personally, I have shelved my engineer and wont play it ever until they fix it.
(edited by KratosAngel.7289)
From my experience, several professions can do the trick :
- Easiest is probably guardian : armor, lots of stuff to keep you alive, great condition removal, easy access to stability, great tagging and ok damage with GS. Only con is mobility unless you spec for it (#2 Sword, #3 GS, JI …)
- Grenade engineer is also very good : the insane 1500 range makes you tag and melt your ennemies without even going into danger. Great survivability with this one too with shield and toolkit for instance, good condition removal, perma swiftness with the right trait … Only downside is no reliable stability
- Staff Ele : great mobility ,great survival through cantrips, insane CC, good damage. No real con unless maybe slowness of staff attacks.
- Ranger. Yes, you read it right. Contrary to what bad people say, ranger can be a good option in zergs. Use Axe/Axe to damage/tag may ennemies at once (#1 and #2), #4 is great damage and good range if you trait for improved OH. #5 is very good to use as reflect among your allies.
Add to that 2 traps with the ability to throw them and you can be quite effective
- From what I’ve heard/seen, but not from my experience, Staff Necro : spam marks everywhere and enjoy. Others would probably gove you better advice than me