(edited by Krosslite.1950)
I wish someone would shot this horse and put it out of its misery.
At least every few days I see a “mount”
Wish Anet would do an in game survey on the question
Here’s 3 suggestion that really don’t require much other than a change of variables…
+ Remove or significantly reduce the travel costs (especially if you’re traveling within the map)…
It is my believe that it is setup this way to encourage doing DEs
+ Properly scale xp/karma/coin reward based on the event itself….
better rewards maybe a good idea I have no issues with that at all
+ Adjust timers…. some events need to happen less often.
since I have yet to get to Orr and see this timer issue you speak of I have no comment
In the suggestion thread I also suggested that Anet do a rotation through the DE Meta-events, like one a week. Offering better rewards during these times to encourage participation
DEs are not raids. They’re public quests, oriented towards mobs of people who arennearby. There is no teamwork required because it’s impossible to have all the random players communicate with each other in that setting. People who wanted raids wanted more serious content that actually requires a preorganized group and teamwork. I stopped reading after you claimed that nobody is reporting broken DEs and I realized that you’re white knighting hard. One of the problems with this game is ArenaNet’s attitudettowards bug fixes. DEs are still broken since August and still require a server restart to reset. Have you seen the bug list for Necromancers? Have you seen the state the Rangers are in? These bugs have been there for months! And yet, anything that makes a more convenient way to make gold than the cash shop is nerfed almost immediately. “The game just came out!” excuse just doesn’t cut it anymore.
per Guild Wars 2 wiki:
The Straits of Devastation is a high level zone in the Ruins of Orr. The events in the area focus on defending Fort Trinity and capturing the Temple of Balthazar, by moving pact reinforcements further into Orr. Three separate chain events are responsible for movement of the reinforcements to Rally Waypoint. Once at least one of the reinforcements has arrived, the Pact will start to rally towards the Altar of Betrayal. This triggers another chain of events, eventually leading to the capture of the Temple, the spawn of a Glorious Chest and the appearance of the Karma-merchant Tactician Deathstrider, one of the only two merchants in Tyria who sells Obsidian Shards.
gee guess that needs some planning to do correctly.
I remember hearing people saying they want raids in this game.
I remember that raids took planning.
Since DEs are open raids I am surprised that those shouting for raids haven’t taken the time to plan DE runs.
This is especially true for Orr. Since those need to be planned.
I see few threads posted in the DE area of this forum doing just that.
The problem is the people not the game.
If the DEs are so “bugged” why haven’t they been reported. Maybe they need more data to fix them.
How can they get more data if people making no effort to do this games end-game and instead try to bring “end-games” that Anet said they would not add.
It is time those playing the game started making efforts to play the game as designed and see what happens.
Especially Orr. I am curious what the different ends are. Are there new toys that would make people start screaming “I want it. How did you get it?”
This thread is my effort to change things. What is your effort other then making excuses?
per Colin Johansen:
“We’re looking at having around 1500 events happen, so its going to take people a long time to get through all of them,”
Since the DEs are the end game of you REALLY done them all?
So who has figured out all the different endings that that take place in Orr? Since it is a web of events that can have different outcomes.
Colin: Some of them are chains that move directly up or down a path. Some of them are one-off events that just happens once, and some of them are event webs that have a lot of different outcomes and go in a lot of different directions.The higher you get through the game, particularly in Orr, the more meta events will consist of web chains. So there can be a lot of different states all happening simultaneously, and once you get to a certain point things can branch off and go in other directions.
I’m just curious who can answer this since the game is nearly 4 months old
I understand that a lot of GW2 endgame is getting your character to look exactly as you want him to, whether it be running dungeons for tokens so that you can get a certain gear skin, or even buying your gear from the TP.
Everything you list here as “a lot” is actually the least amount of the end-game. The "a lot " is actually the DEs.
Sorry you have been mis-informed and I hope this helps you out
Since the DEs are the true end game. There needs to be something in game to remind people of this.
1) increase rewards for DE
2) Anet advertises a certain Meta-event chain and offer a better prize for that chain. Cycling through all the meta-events then restarting.
3) run and article reminding people that DEs ARE the end game.
4) impress upon people that DEs in all levels are rewarding (getting items their level for a reward upon completing)
Any other suggestions?
I just saw in the DE thread where someone was trying to get a high end evevt running. Guess that area would be the best to set this stuff up. Going to ask mod to move this thread to there
Not going to argue in the least.
That is why I said post made here to set them up.
As for a guild I may join one that is making DE runs but I not making them any more
Anet designed this game around the Dynamic Event system as the end game. Time and again I read in the forums that there is no end game or request for more dungeons and raids.
I have yet to see people posting or organizing DE runs.
Folks need to stop complaining and start using the game as designed. I go to the high end areas and I see areas full of DEs that need to be done.
I would like to see this forum PHP start to run DE events times and servers and see what happens.
We have been told from the start the we the players make the difference in Tyria. It is time we started living up to that and start going through the DEs in every zone in mass
requested for in this thread as well:
First = never —- that is designed to reduce gold sellers
Second = I have no idea but other threads have been made on this topic and may hold the answer
It’s called the Christmas Holidays everything goes on sale
plus this is their main source of income.
Phew. Cause i kinda liked seeing it myself for combo management
(edited by Krosslite.1950)
They are doing it with slave labor in some Pacific Rim country and people that spend this real money support and encourage this slavery.
Cute image, but incorrect.
Theres multiple ways botters use to level bots – thats why you frequently see very low level players in the ranger swarms or mole miners; they get xp’d up on the job that way, the swarms are clearly AI driven they all follow the same routine
I’ve seen two videos on youtube of a botter recording his antics. One was using a macro package and a teleport hack to teleport between nodes and automaticlly mine them. Another had a more sophisticated package that allowed more complex AI-like routines.
Neither had any human interaction beyond general oversight, a single person could probably manage a whole swarm of bots relatively easily that way, that’s probably how the gold farmers work, not a lone guy manually playing the game but someone in charge of a bot swarm – that’s what makes the bots all the more pernicious, just a single botter could potentially have dozens of bots set up at once
Oh I totally agree with this discribtion. Now multiple that by multiple servers on multiple games and you just added to what I said
I would have upgraded long ago. Twice. If they had done this
hmmm ok.
The last couple of days I have been seeing where people use a skill and then in the chat box has the character say the name of this skill.
Since that is a macro I need to start reporting folks that do this?
i don’t see the Question here but I too would like more slots
I’m not reporting them anymore.
The economy is too kittened up, we need them.Since you want them so bad. Get a ticket to Korea and go to work for them.
Btw the pay will be 50 cents an hour
12 hour shift
6 days a week
no over time pay
no medicalWOW you genuinely think bots are alive don’t you? Wow just wow…
so these programs run themselves then? they just get banned and start a new account all on their own?
Then you have the websites. They are made by an AI then?
There are people doing this. There are people making real money off of pixels.
They are doing it with slave labor in some Pacific Rim country and people that spend this real money support and encourage this slavery.
(edited by Krosslite.1950)
I’m not reporting them anymore.
The economy is too kittened up, we need them.
Since you want them so bad. Get a ticket to Korea and go to work for them.
Btw the pay will be 50 cents an hour
12 hour shift
6 days a week
no over time pay
no medical
If they are open world raids and part of a event chain.
Dang you just discribed DEs.
Now what game has those?
Where can you go to a lower level area get your level lowered to match and be able to do said DE?
GW2 maybe as it was designed to be played.
DEs ARE the endgame
I support this idea
Even though I personally woould not use it. An ability to increase difficulty wouldn’t be a bad idea for adrenaline junkies.
or grnw or gnwy
It’s adequate enough to predict a trend, and that trend is decline.
Again per Mark Katzbach:
In the strictest of terms, the number of people who post on the forums is a minority of the game population as a whole. The forums do provide a modest, self-selected sampling of the player population, but so do fansite forums, twitter and facebook.
Me:
Stop making assumptions that make you feel like you know what your talk about and read the linked thread where I got the quote from.
“a self-selected sampling of the player population”
does not indicate a decline or increase. It just give them data from people who volunteer info
again read the thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-users-ARE-NOT-the-minority/first
Why is this thread back again.
NO one of dont want them UI is fine
the problem with this game, in my opinion, is that GW2 tries too hard to break away from the normal MMO tradition…
in end-game all u do is either wvw,pvp,fractals, or grind for legendary precursor. this could still be fun but the biggest aspect if it all is….its just unrewarding… therefore, ppl start to get bored of it.
in saying all that, we’ve to keep in mind its a young game. prehaps if we give it some time to grow, it might turn out differently?
Hmm there is also going to all other areas of the Tyria &huntsville doing those DEs. Those the reason our levels reduce
Those are good requests. If I RPed anymore i would want that.
A ban in the forums for anyone that says openly “they no longer play the game but…”
@OP
Oh you are refering to population not actually MMORPG just the first two words.
Your title is misleading
A MMORPG is a virtual world where people can interact as well as use and make items in said world
I agree with the most sound logic here. Anet can tell how many people are playing. If for some odd reason all servers are full, whether it be a bunch of people in fotm or Orr or WvW, etc…it’s good for them. If these numbers drop then they’ll obviously have to do something about it, but as far as it goes; they took a gamble, and since I haven’t seen any reports of totally removing fotm/ascended gear, I believe that Anet thought whatever they released was worth it. That doesn’t mean to say forumers don’t count. Heck, they addressed the topic to us about this change in an AMA and interview. Numbers and forums both matter. But there’s no point to commit to a forum complaint and disregard the numbers; just as is there’s no point to commit to numbers only and disregard forum complaints. I feel like they put both into consideration with each having their own values.
Thus the results I perceive:
Quite a lot of forumers dislike ascended gear and gated content:
- They told us that it was a bad decision on their part about the release time because they believe it was released prematurely and would like to balance a gear tier addition with the convenience of availbility so it’s not as impactful—the gated gear. So it seems like they are going to wait until they are fully prepared to have ascended gear accessible to all types of players when they release other items.Quite a lot of people still play this game even with ascended gear/fotm:
- They kept it.Seems like they value both. Which is a good thing.
From your wording you didn’t read my post.
It is the closing statement to another thread like this by an Anet employee
I see where you are going with your request having been a MUDer myself, but you have to realize that is before gold farmers.
I have zero tolerance for gold farmers since they basicly use slave labor to get said gold. Your idea would legitimize this.
Just for those who are unaware gold farmers usually in a pacific rim country get paid 50 cents an hour to sit infront of a computer 12 hours a day just to take your money ccause your lazy.
The “your” is not aimed @the OP
(edited by Krosslite.1950)
1)Warrior due to weapon diversity
2)Range just cause
Long before release of this game Anet said there would be no FPV
Per Mark Katzbach – Community special operations rep and employee of Anet:
Okay everybody, this argument is getting a bit circular now. What’s important is the following.
The forum population is not a majority, but does provide valuable feedback which we do take into account, along with feedback from other sources.
The silent majority is not all in-favor or against. Their opinions vary as much as any group of people’s opinions tend to.
They are players just like you. They voice their opinions by either playing or not playing.
Others not on the forums show their opinions on their personal blogs, fansites, twitter and facebook.
Everybody’s opinions are important and valuable.
I hope this clears some things up. I’m going to close this thread now. Please continue to provide us with feedback to help us to continue improving Guild Wars 2.
EDIT: here is the link to the post that had this
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-users-ARE-NOT-the-minority/first
(edited by Krosslite.1950)
They originally said dyes would be account bound. They need to go back to this promise.
So yes
They have already stated that there will be some mega patches in Jan Feb.
They have also said they will monitor DEs and change them due to population and how it affects the world.
I would say there are some changes in the wind but since I am not an Anet employee all I can say is cross your fingers for these mega patches to include DE changes
Yes thanks for getting rid of bots and congrats on a well done job!!
Is there anything we can do in-game to help weed these pesky bot-gold farmers?
Keep reporting them. I know they are not all gone.
If you know of some prim spots they like to use let people know
Example: SoS cave at the south end of Wayfarer Foothills. easy pattern they follow there so very easy to spot them
wait til Jan and/or Feb and see then
lets say WoW is a hamburger, its tasty, its simple, and its popular with the masses, that does NOT make it good food though, and the problem isnt the hamburger, the problem would be if I want to go out and get a nice bite to eat, there is nothing but hamburger joints these days. Well thats how the mmo market is atm..
I like that analogy.
As stated in my other post above. It is my take on immersion where I feel there have been elements that go back to pre-WoW day. I also stated it is not a compete return, but a step in the right direction.
The biggest down fall in MMO as the old timers know them was WoW overwhelming success. This ruined the way MMOs were originally. GW2 is a step in the right direction but not the fix.
EDIT:
and as stated by oflow the lack of consequences for bad behavior was also a major factor in bringing MMOs down the wrong road.
(edited by Krosslite.1950)
It will be a mixed bag as you go into the lower areas. Yes you will see level 80 items but you will also see items for the level of the zone you are in.
What ratio I do not know.
Seriously? Another content update? bashes head against keyboard
I realize that Anet has various teams of people working on different aspects of the game. ie: a team for bug fixes and a team for content. Seriously though, if they want me to continue to buy gems they need to fire some of those content designers and hire a few more bug fixers and whatnot. Right now I want a STABLE game that’s less buggy, not more content. Jeeze.
The trend in the MMO market at this time is to provide some type of new content every 3 to 6 months. Anet is just following this method. Don’t blame the.. blame the end user. There is the real proble.
First off I want to thank all that have responded. Especially those of the old school like myself.
@ Hydrophidian
I agree that I did simplify. Mainly due to lack of space when posting. Second I agree with MMOs being more for immersionist.
I feel even though Guild Wars 2 is not as immersive. It is an improvement. I feel GW2 has returned some of these elements. For me I like it. For others as shown in this thread they do not agree.
It is this immersion that I feel is an under lying part of the issue many show on the forums .
To me the mere fact that you can go anywhere and have to struggle is immersive. In that Anet to me has done.
There are other point and issues we all can discuss and I welcome more input
EDIT:
Since Anet said you are going to be doing the end-game from the moment you start the game has been factual.
Have people taken advantage of it?
From post I have read on these forums I would say several have not.
I have done so. Even though I have not maxed out my main yet I have still through some alts as well as my main gone back to do some things I missed the first time around.
Heck I still have to do the dungeons having yet to touch them for the first time.
To me there is a ton to do in this game and to me it is very immersive.
(edited by Krosslite.1950)
Expect DE changes here
As for etiquette you are completely blind how people in EQ1 and UO treated people. Yeah there are differences but to say WoW ruined that is just stupid. Look at the age ranges and subs. 13 mil vs 100,000. Of course you are going to get more kiddish behaviors from a game that is 32476437834629 times more the people.
I actually feel that this is one of oflow’s strongest points. Yes people trained people, harassed, and other things that are considered wrong. The thing is when reported these people suffered the consequences. In WoW they barely got a hand slap. Especially after year 3 of the game when their subs started to rise.
Also I need to point out a flaw in your sub snapshot.
At WoWs peak it was 30 million
At EQs peak it was 2 million.
Also you must note that EQ and UO were amongst the first true MMOs and the etiquette that was established in MUDs was still very present.
You also have to realize that for a MMO at the time of EQ 2 mil was though to be a best seller.
Also the average age in EQ at its peak was 28
While WoW at its peak the average age was 17.
More kids and console game generation players then those that were in MUDs
(edited by Krosslite.1950)
Console gaming has nothing to do with why people are mad about this game.
I’m a pretty heavy console gamer and I also play almost every MMO that comes out, I dont think either has anything to do with the other.
First of all, most people that are hardcore console gamers dont play PC games.
WoW wasnt popular because it appealed to console gamers, WoW was popular because they took all of the popular elements of the MMOs that came before it and dropped most of the stuff that people hated.
For example, before WoW most MMOs were serious grinds and it took a year plus to reach level cap. In MMOs before WoW most MMOs didnt have mob tagging and you had to compete with farmers and spawn campers to get items or kill mobs. Before WoW there wasnt BoE/BoP gear you could resell your gear which made crafting actually valuable. Before WoW most MMOs werent solo friendly, you had to group with people to succeed. Before WoW games had harsh death penalties, corpse looting. Heck you could de-level in FFXI from dying. WoW got rid of all those things.
WoW also killed MMO etiquette. Pre-WoW you had to obey server etiquette or get blackballed and not be able to advance your character. People used to get kitten off if you talked in the wrong channels. Blizzard basically made an easily accessible MMO for their already established B-Net base, which is BTW one of the most obnoxious communities ever. BNet was already like 4chan before WoW came out.
Blizzard’s negative contribution to MMOs IMHO is how they ruined MMO etiquette. Act like a jerk and ninja? Who cares! You can even get banned make a new account and be back to level cap in a couple months at most and that was in vanilla WoW when they still had harder leveling.
I’d wager that most of the people that play this game arent even old enough to really have played MUDs or EQ1 so I dont really see that as the issue either.
What people are mad about with this game is the game was sold as not having vertical progression/gear treadmill. Most people that have played WoW are tired of running on that treadmill after doing it for 8 years. Its not that they expect an end to it they are tired of running on it and came to this game based on the concept that this game would end that, the trinity and bring back DAoC style world pvp.
Then later they (ANet) went back on their word. And most arent really mad about that but they would like to actually see some of the bugs and balance issues fixed before they start pushing people back onto the treadmill.
I dont really see a huge difference personally between this game and WoW. Frankly speaking WoW has better dungeons and raids than this game.
And the real problem is people were able to ‘beat’ this game too quickly (even ANet admitted that they didnt expect peopel to have full exotics that quickly) which forced them to bring out fractrals faster than they thought they would have to.
Now top this all off with the one time event that screwed over a bunch of people and you see why people are mad.
If they really want to fix the game they should do some serious bug fixing/rebalancing and get the pvp ladder system up and running. Professions like necro & ranger are kinda suffering. Thats a good start. Open up some of the other zones and get people out of L.A. Give people other options to get fractals and fix the ridiculous RNG in the game.
You raise some valid points and I feel they can be added into what I have stated making an even better snapshot of the overall situation. Neither view I feel is wrong and so I feel you have brought more into this and I thank you
As mentioned in one of my post above. My thread in full response with links to support
https://forum-en.gw2archive.eu/forum/game/gw2/A-difference-between-a-MMOs-and-console-games/first#post976835
Let me open this with an interview from GameBreakers. Please watch; important for this thread. http://www.gamebreaker.tv/mmorpg/good-for-noobs/ You can also read his article just below the video.
In this interview you hear the form someone who specializes in PC games and games normally found on consoles.
These games have an end. They reach this end in a certain amount of time as shown at this link. http://www.game-length.com/
As you can see from the above link these games do not last over a long period of time and appeal to many people like the above interview shows.
MUDs the precursor to MMOs which are called at Wikipedia “multiplayer real-time virtual world usually text-based.”
A virtual world is per Wikipedia – “an online community that takes the form of a computer-based simulated environment through which users interact with one another and use and create objects.” These games become in sense a living world that is ongoing and has no end and no “true” end.
Most gamers that grew up on Atari, Nintendo and Play Station became true consumers in the late ’90 and the earlier part of the 2000s. Due to this influx into the market place World of Warcraft came into being using aspects of MMO fore runners like EverQuest and Ultima Online but at the same time brought in elements that those that grew up playing console games liked. This merging caused this game to flourish and become one of the most popular games like this and caused the creation of many others that followed this model.
The problem is for those that had been in MUDs and the earlier MMOs this model turned away form those elements that made it popular to those user. To those users Guild Wars 2 is a return in a way to how MMOs were before WoW in their eyes destroyed the MMO genre.
True it is not a full return since for example this is no official Roleplaying server which many could be found in EQ for example, but it is still a walk down memory lane to a degree that has appealed to many of them.
At the same time it is caused resentment those that grew up on console games, WoW and PC games that in really nothing more then more elaborate console games. It is a resentment that was originally felt by those that came from MUDs and early MMOs.
As a result we have the many threads that denounce GW2. Most reflect the attitude and views of those that grew up on console games and WoW. Expecting and end or a treadmill. Expecting that after 100 hours of game play there to be a purpose.
That is not how true MMOs are meant to be played. They are their own world that you live and journey through as new things appear time to time.
You’re playing it wrong OP and let the flaming commence
BTW how the hell am i playing it “wrong”? im playing it how i play any other game, to have fun and enjoy myself. Would you like to enlighten me how to play it right almighty one?
Education time.
When you say you play any game for a month. You are discribing a console game or game that are meant to be played in a max of 100 hours.
that is the correct way to play those games.
MMOs do not fall in this category.MMOs have from their beginning as MUDs are meant to be played for thousands of hour or years.
So per your own word and a lack of knowledge you have assumed that all games are like cconsole games.
That is a falsehood.
So with the correct knowledge we can say with confidence that you are playing MMOs ie GW2 wrong
Sorry Sir but i haven’t played a console in over 5 years and have solely been a PC gamer. I played WoW for over 3 years so dont tell me im a console gamer and i’m playing this game wrong. I have plenty of experience with MMO’s and i can say for ME (take note this is my opinion, shock horror) this one is short lived. Stop trying to defend a game you sound like a stupid fanboy. I know for a fact im not the only who feels like this and you are just wrong and fail.
I wrote a different article where I document throurgh links the console gamer mentality which unfortunately you are displaying. This thread has inspired me to reformat to address this more directly. When i get home i will write a new thtead with these links. I encouage you to read it once posted
I’m sorry Doctor Schwartz, thanks’ for my diagnosis. Are you for real? MMO’s are my favorite type of game and i hate console games especially FPS ones. So can you tell me how i managed to play WoW for over 3 years if i have a “console gamer” mentality?
Again you name your own poison.
World of Warcraft was the first “MMO” design for the console player generation.
If you had said EQ or UO or even named a MUD like DragonRealms you might have had some footing.
I have been playing these game for 20 years next month. I know from experience what atrue MMO looks like. WoW isn’t one.
I sorry you feel so threaten but I honestly am trying to wake people up to facts.
