Randomly when playing WvW your screen turns black, but you can still see yout pointer and options menu. Also, when entering under-water your screen also turns black for a few seconds.
Leagues are coming with changes boys
#Hype
I managed to get “Healing to Allies” now, no idea how i did that on teef.. I’m pretty certain i never saw that kind of thing before today
with SR maybe?
There’s a bug where if you kill a mesmer clone while down, you rally back up.
Honestly, I’m ok with this.
The alternative is a Mesmer leaving his clones up and letting you bleed out helpless while he leaves and does literally anything else.
If this change sticks, he’ll have to blow one of his 5 F skills.
This change would make mesmers totally inviable, so no, this is not going to stick :p
This isnt a 100% effective rule, but the lvl1 chars tend to be the best lowies doing PvP. The only way you can get a lvl 1 char is by not accepting the quest reward of the start and directly go into PvP. This usually happens only with full pvp focused chars, so yeh, they tend to be from veteran pvp players
As said, no reason to wait for PvP, you gear is normalized so even a lvl2 can play against a lvl80, its all about skill. Of course leveling your character first can help you to get used to the ingame and character mechanincs, more if its your first char, but no problem if you want to jump directli to pvp. Also, dont hesitate to pm me or ask something in map chat in order to get rid of your doubts
(edited by Krysard.1364)
I aslo think its a nice suggestion. Giving to ele condi cleanse on Protection doesnt makes them overpowered, cause earth is hardly taken over fire, and its not likely eles need to take more condi cleanses right now. But it can help ele builds to get rid of cantrips or even water in some way, so maybe we can see more builds on the table.
Tempest brings perma-protection and huge heals for him and their teammates, but its losing so much self-sustain, CC and dmg compared to Staff, that I dont know if its worth for this extra team support
I’m sorry… I had to.
Cause Helseth have one arm broken, if not…
Right! Right! I totally forgot about that.
I was talking about TCG playing against oRNG, I dont get which sense this image has :p
I know… print it and tape it over your bed. Maybe you’ll get it after a while.
What happpens with you, kid? I’ve been disrespectful to you at any time? Not understanding anything :o
I remember when joking about thief getting shouts, the elite was a 10s self-reveal, which was supposed to be broken cause the +200 power of the trait when revealed :p
I mentioned this in another thread but here it is:
-Keep flashing ability
-F1 enter Shroud
-F2 exit ShroudEveryone wins.
I dunno why I have not thought about it, this is an awesome fix :p
I’m sorry… I had to.
Cause Helseth have one arm broken, if not…
Right! Right! I totally forgot about that.
I was talking about TCG playing against oRNG, I dont get which sense this image has :p
Warriors hits 100b and beats them all, with 0 skill and double health… This makes no sense, seriously
I’m sorry… I had to.
Cause Helseth has one arm broken, if not…
(edited by Krysard.1364)
Thief is still the most viable prof, and will be unless Anet reworks SB#5 ^^
So let me get this straight.
Top players are now running 3-4 ele comps.
It takes either a really good cele necro or 2-3 people to kill and ele.
And we still have no nerf to the class…AND
Tempest got buffs.
GG
WTF, why are they buffing Tempest? Are people so bad at ele they had no idea how to play Tempest right?
Was I the ONLY good Tempest player?
God kitten , nerf ele’s so the good ele’s can actually shine.
They buffed the attunements overload, which they were not used for nothing more than triggering things, not the dmg itself, so Tempest ele is kinda the same
I think a 0,5 cd when entering death shroud will not affect the “DS flash” and prevent this double f1 press, sometimes when you are really low in health you want to enter DS as soon as possible, but you have to take care of not getting out. Not only this, but sometimes Im lagged ingame, and this lag makes my to double press f1 cause the first one didnt work (in extreme situations where I need to instaDS and im pressed), and when double pressing I get in and out
Are you people complaining about the fact that the most powerful one-hit skill ingame is well telegraphed? Mesmers have the same problem with a 180s cd skill… :/
Not the first post about this, but it seems is not being fixed. To The Limit (shout heal) doesnt inherit the condi cleanse from traits and soldier rune, can we fix it?
TCG runs 3 eles in finals (popcorn)
and they win lmao
Simple question, what if more AA were seted to hit just on target?
Most hit 3 targets and being aoe mostly limited to 5, doesnt that makes everything being aoe, being just a diference of numbers being hitted?
Wouldnt that make player having a more tactical decision into wich player they would atack instad of the “bad combat” we have when a team is fighting on the ring? wouldnt that make more classes being avaliable for team tactics and thus game more balanced?
Even on WvW would be more about target decisions than build making more “aoe” damge.
Or this would make life harder to alot of players?
“Focus” skills are one target hits, Im fine with the multi-hit of AA
..another “nerf ele” thread , like there are not already dozen of them…sometimes I wonder if people buy games just to have forum accounts but more than anything why playing something that makes you that angry and salty? Games are meant to be fun, if you’re not having fun, buy another product and leave for good
Do you know what are we talking about?
Nothing to discuss, 4 eles and thief new meta, just wondering what are the other teams waiting for…
Seriously, good move from Kthxbye trying to show how broken is DD ele now, and congratulations beating TCG by the way, not that easy even with this comp
They are still very good at being the +1 in fights and using their absurd mobility to escape and decap. Honesty I don’t think Thief was supposed to be a 1v1 class, they’re supposed to pick out the weak target and destroy them then get out.
Also, you can still win many 1v1s by camping stealth and slowly wear down their defenses. I’ve also seen good thieves running S/D and S/P to great effect. D/P still feels spammy and is just flat out boring to both play and fight.
Personally I feel its more spammy the S/D build than the D/P build :/
This bug needs to be fixed, dunno what is anet waiting for…
And also, the transferred condis doesnt appear as your own damage (probably the same fact that makes this rally bug) and so you cant track it in your combat dialog, can we fix it too? ^^
Macros arent allowed in this game (with few exceptions, like playing songs with an instrument)
As always, when playing a thief the easiest 1v1 is against a warrior, its the only prof which I go for with confidence
No problem ^^
Thats what I was saying on my edit, usually new pople goes to practice and gets destroyed, which isnt the most beautiful approach to PvP :p
You are playing Practice, which is usually refered as Hotjoin. In hotjoin you are not matched with people of your equal skill, but with random people, and the only objective of this is to test new builds or learn a little bit about the maps. If you want to play with players of your same rank, you have to tap the Unranked button ^^
EDIT: Hopefully one day Anet will clarify to the new people one way or another that if they go to practice, its likely they are going to get rekt
(edited by Krysard.1364)
I think that thanks to cele amulet we can have some really interesting builds, and it
benefits from the exponential of this game to craft a big variety of builds, being one of them the jack of all trades that can be any celestial build. Maybe slightly nerfing it (10%) can help to decrease the players complaints, but I think that the amulet is awesome, and the problem is the build balance itself.
In fact, what we need is way more variety of amulets, so even new builds can be created, not to reduce the amount we have now…
All in all, I think that listing the passive effects are more casual friendly too. Right now, you need to know by heart every passive of every build in order to know what are you playing against and adapt your gameplay. If you casually play PvP, you will just die cause passives without understanding whats going on, while also managing your cds worse cause you cant trust your own passives cause you cant track them properly
I really need to try this mesmer build, never thought about a signet build, seems awesome ^^
I was going to avoid posting, but…
Sanctuary- you can’t accuse anyone of being “toxic and using personal attacks” when you clearly state “Let me see if I can explain this to you like I would a child”. Ye. Again, who started it? The kid who threw the rock or the kid who threw the tantrum when the rock landed? Sorry if thats too advanced a saying. ALSO- what the heck are you doing complaining about a condi build when you run a power necro build? Your cleanse consists of staff 4 and a heal (assuming you run the right one) and MAYBE a well, if you so incline to lose damage for it. Meanwhile real condi necro players, like myself, are having a field day. These guys stack 12 burns on me? Oh sweet joy, let me just staff 4? Oh a blind? Ok dagger 2 while staff 4. Oh snap no staff 4 cuz another blind? OH ez pz, Ds 4 as they load me with condi. Kid you not, the meta for Necro has NEVER been so good. I’m surprised anyone thinks Necro isn’t viable. You run power, wonderful enjoy your 5.3k lifeblast (yes, that number is realistic. I hit that number often and easy) while thief struggles to not blow every single utility skill to get an 8k backstab. You run tank, and you don’t die. My friend, Sena, runs a pure bunker build that specializes in heal tanking…and sweet chocobo town if he hits a point, everyone knows to walk away- Sena’s team (thankfully I am on it) never ever dies. Necro builds condi? Great, load me up- I have 2 passive transfers, one transfer on util with low cd that also converts boon, along with 2 abilities.Sanctuary, you said you play Necro. Then you complained about condition builds. Do you need tips on how to play Necro? I am more than willing to offer. Necro is built to thrive in condition heavy environments. Your application as a Necromancer is not meant to be high because you have CONDITION TRANSFERS and BOON FLIP. Plenty and full. If you aren’t outpacing in condition damage, you need to figure your build out.
Also, I may have reposted what others said. I kinda skipped.
You should have read the whole thread. So you skipped the whole part in the thread where i said i played necro 2 years ago, when ive pointed out i dont play it anymore…you start saying i play power necro all a sudden. Interesting. I stopped playing necro one year ago. I start to lose faith in people…And yea you obv havent met a ranger trapper or engie condie yet. Have fun when you do.
Pls read before you write smth. The thread is still not about necro vs other condition classes. Its easy as a necro vs condi builds. Pls people…next time you want to comment something, please read or dont comment at all.
And you forgot to read where i basically say, but in other words, that necros are balanced right now. They dont need a nerf. Theyre perfectly fine as they are.
I’ve played against condi engies and rangers, and as said, they will only kill you if they take you unforeseen. Condi engies have a big burn burst, if you can predict it (and its pretty easy, just look under their health :p), you can dodge/cleanse it and thats a win. Against condi rangers, as said before theres another plenty of ways to couner him, by dodging his traps or cc/condi them. Also, this two builds are pretty bad in teamfights, so they are only going to shine in 1v1, if you cant get rid of them (90% of times you can), just dont engage this 1v1.
Its the 1vs1 thats a problem, not in teamfights…i thought everyone understood this…Plus it all depends what class you play against them. Like ive said before its all about what class & build you play and currently most builds and light/low health pool classes cant survive vs them. PLUS its not only the traps that can give you 10 bleed + other conditions its also their normal skills since they have TONS of condition apply skills. Light classes & low health pool classes & builds are doomed in seconds.
So, some condition builds seems to beat some other builds in some 1v1… Of course this needs a nerf
You should have read the whole thread. So you skipped the whole part in the thread where i said i played necro 2 years ago, when ive pointed out i dont play it anymore…you start saying i play power necro all a sudden. Interesting. I stopped playing necro one year ago. I start to lose faith in people…And yea you obv havent met a ranger trapper or engie condie yet. Have fun when you do.
Pls read before you write smth. The thread is still not about necro vs other condition classes. Its easy as a necro vs condi builds. Pls people…next time you want to comment something, please read or dont comment at all.
And you forgot to read where i basically say, but in other words, that necros are balanced right now. They dont need a nerf. Theyre perfectly fine as they are.
I’ve played against condi engies and rangers, and as said, they will only kill you if they take you unforeseen. Condi engies have a big burn burst, if you can predict it (and its pretty easy, just look under their health :p), you can dodge/cleanse it and thats a win. Against a condi ranger, as said before theres another plenty of ways to counter him, by dodging his traps or cc/condi them. Also, this two builds are pretty bad in teamfights, so they are only going to shine in 1v1, if you cant get rid of them (90% of times you can), just dont engage this 1v1.
(edited by Krysard.1364)
ele d/d gets wrecked by decent necro’s.
engineer. if you are glassy enough they either run or insta down.
ranger, really only the trap ranger or BM ranger could be considered OP
howver trap ranger is very easely countered (dont step into the traps) and BM rangers can really only kill thiefs.and necro isnt supposed to be a condi class its supposed to be a condi/corrupt class
and you missed the real problem wich is any condi shatter mesmer. wich is almost uncounterable.
No decent dd ele gets wrecked by anything, necors arent the counters of eles anymore, they just have equal matches
It can be fun if people dont try-hard in this matches, cause obviously its going to be so random
This change doesnt oly affect PvP, but I think posting it here isnt bad either.
As most people can notice when playing PvP, half of the time you play with or against passive buffs and traits like vamp Mist Form or Endure Pain, that take no decision or play from the user or the opponent. What I propose there is to “rework” the buff UI so it shows this passive traits when available, a little bit like Kinetic Charge or Strength in Numbers. Like this, we can see more play from the user and counter-play from the opponent. And also like this not only we can use some play/counterplay but we can keep track of when a passive trait is ready or not and so know if we are going to pop it or not…
Thoughts?
@ Krysard
If you are referring to a ban of a class I did not say one would be good, in fact it’d be awful. Only a limitation to the number of a profession. With ALL builds available…
Yeh, my bad, I have not explained well, I’m against a stacking ban, so Im against banning double ele or double necro or double guard or whatsoever
EDIT: Even if this ban only happens in competitive play, and so its a more reasonable idea, I still think the problem here is the balance issue, not double prof composition, cause we can have so different builds between this double comp and not always we see a double meta build being played (see double guard/warrior in WTS)
(edited by Krysard.1364)
Still needs improvement
I wrote here earlier the key to using condi against a necro is to pre-empt and prevent the necro from transferring the condis back to you.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Condi-transfert/first#post5317240
Sounds like the guardian in the OP post is doing a good job of loading and pre-empting/denying the condi transfer back from the necro.
As others pointed out, if you run staff, you can still transfer it back to a blocking guardian. You can also enter shroud if you have DS and use DS 4 to tank while breaking his focus shield and thus making it transferable again.
As a necro, if the enemy condi player knows how to load and pre-empt you from returning the condi, then you must learn how not to eat the condi so early in the first place.
I think most necros, myself included, fight by eating all the condis then transferring it back. We don’t know what caused the condi burst on us, what to dodge to prevent the condi burst. If the enemy knows how to pre-empt you from returning the condi to him, then as a necro, we must also learn how to dodge their initial burst and taking the initiative in the fight instead of letting him passively load us with condi and then thinking we can transfer it back easily.
As a necro player myself I agree with you generally putrid mark is burned before any signets are and its almost not worth anything else but to run unblockable marks sense this trait also causes them to generate life force. But it can be hard to xfer back to a guard simply because they have high sustain until all skills and utilities are blown and on cd. Which is generally 2-3 full rotations. It can be hard for a necro to live agains that kind of damange honestly the best way is to just tank it till they burn every thing. IF you are running a condition set up as a necro against a guard take signets of suffering or corrupt boon. Most guards will run that one utility that swaps all conditions on them into boons. As soon as you see them do that pop corrupt boon. ITs generally how I kill them.
As for ele’s its not really possible you shouldn’t try to fight an ele in a 1v1 because as a necro you are more likely to loose if lol. I dont know Why you cant xfer blind back to a person cough cough but ele’s are really good at keeping targets blinded with blinding ashes.
Ive made a thred on here about how necros life blast should be updated to its underwater variation plague blast which shoots much faster and xfers one condition per-shot. I can only hope that a Dev or others will see it and give it some thought. IT would make DS *(death shroud) much more effective with that simple change alone.
Before some one says “thats too strong” or “There would be no counter play to it” There is so just dont…. if it was too strong why would they give it to the underwater version if they felt that way. Its just something thats not being used right now because under water combat is next to non existent in the game right now. A change like this could make DS a more tempting choice over RS (reaper shroud) when reaper is fully released. Right now its a no brainer… take RS because as DS sits right now its pretty much too clunky, the auto attack is slow, no stability. RS has stability, better damage, better condition potential, and is miles ahead for a profession mechanic when compared to base DS.
This would make DS insanely broken, I mean, a condi transfer for AA? wow… And the only greater skill of reaper is the stability#3 and AA if running Dhuumfire, all the reaper skills can be so easily kitened (maybe with the chill changes this can work, wew ill see on BWE2).
I think they would not have put it on the underwater version if it was insanely broken. It would make fighting a necro insanely scary as it should be. You should never feel at ease running into fight a necromancer after all they are masters of death. But this is my reasoning for not wanting it to be a AA trait. Just a baseline thing for DS not RS. Because Reaper can be so easily kited is why I suggest changes to DS making the player choose between having good ranged pressure and good brawling pressure. Because necro cannot do both that was made pretty clear in BWE1. I Dont think chill duration will have much to do with being kited because most foes who can kite you have mass amounts of condition clear elixer engi/survival ranger who will never be perma chilled unless you managed to catch them out.
Right now anyone can kite you, so I think yes, chill can help a lot. And, since when underwater combat is balanced?
@Krysard
You did not understand the point of the post, I said specifically that I do not think you should be able to pick away anything.
The only reference to a moba was the draft phase, which is not included in any tournament as to date. Example in the most recent WTS, oRNG swapped a burn guard for a mesmer. What if the Abjured wanted another pick? Then what if oRNG wanted a different pick in response to the second Abjured pick? When would swapping stop?
Teams should be drafted at the start of a match. Any build should be available, one class per team, 8 classes per team 5 spots on each team.
Yes I understand, and Im against… I agree with the selection phase you are talking about, but im against the ban of any prof/build
Im not sure I can agree with this… When talking to Mobas, we have hundreds of different champions, and you dont need the same knowledge of the champion that the knowledge you need here with your profession in order to play it… We have 8 professions, if we cant stack them, we have no room to play with 5 different profesions per team…
Fresh Air is difficult and really fun to play (it was more pre-patch, but still the funniest ele build)
Increasing RoF cd doesnt solve anything, I mean, unless you increase the cd a 100/150% it will be used exactly the same number of times
You might as well jump off a cliff and say gravity OP.
Made me laugh
I wrote here earlier the key to using condi against a necro is to pre-empt and prevent the necro from transferring the condis back to you.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Condi-transfert/first#post5317240
Sounds like the guardian in the OP post is doing a good job of loading and pre-empting/denying the condi transfer back from the necro.
As others pointed out, if you run staff, you can still transfer it back to a blocking guardian. You can also enter shroud if you have DS and use DS 4 to tank while breaking his focus shield and thus making it transferable again.
As a necro, if the enemy condi player knows how to load and pre-empt you from returning the condi, then you must learn how not to eat the condi so early in the first place.
I think most necros, myself included, fight by eating all the condis then transferring it back. We don’t know what caused the condi burst on us, what to dodge to prevent the condi burst. If the enemy knows how to pre-empt you from returning the condi to him, then as a necro, we must also learn how to dodge their initial burst and taking the initiative in the fight instead of letting him passively load us with condi and then thinking we can transfer it back easily.
As a necro player myself I agree with you generally putrid mark is burned before any signets are and its almost not worth anything else but to run unblockable marks sense this trait also causes them to generate life force. But it can be hard to xfer back to a guard simply because they have high sustain until all skills and utilities are blown and on cd. Which is generally 2-3 full rotations. It can be hard for a necro to live agains that kind of damange honestly the best way is to just tank it till they burn every thing. IF you are running a condition set up as a necro against a guard take signets of suffering or corrupt boon. Most guards will run that one utility that swaps all conditions on them into boons. As soon as you see them do that pop corrupt boon. ITs generally how I kill them.
As for ele’s its not really possible you shouldn’t try to fight an ele in a 1v1 because as a necro you are more likely to loose if lol. I dont know Why you cant xfer blind back to a person cough cough but ele’s are really good at keeping targets blinded with blinding ashes.
Ive made a thred on here about how necros life blast should be updated to its underwater variation plague blast which shoots much faster and xfers one condition per-shot. I can only hope that a Dev or others will see it and give it some thought. IT would make DS *(death shroud) much more effective with that simple change alone.
Before some one says “thats too strong” or “There would be no counter play to it” There is so just dont…. if it was too strong why would they give it to the underwater version if they felt that way. Its just something thats not being used right now because under water combat is next to non existent in the game right now. A change like this could make DS a more tempting choice over RS (reaper shroud) when reaper is fully released. Right now its a no brainer… take RS because as DS sits right now its pretty much too clunky, the auto attack is slow, no stability. RS has stability, better damage, better condition potential, and is miles ahead for a profession mechanic when compared to base DS.
This would make DS insanely broken, I mean, a condi transfer for AA? wow… And the only greater skill of reaper is the stability#3 and AA if running Dhuumfire, all the reaper skills can be so easily kitened (maybe with the chill changes this can work, wew ill see on BWE2).
All in all, mesmers arent insta stunning deleting the enemy right now, I think they arent OP… Eles, well, I main ele and Im not playing it anymore, I dont like to know that I will win every 1v1, and potentially 2v1
Leagues are kinda rewarding also low tiers, I mean, leagues are finally a PvP structure with hopefully good rewards, maybe this can solve also the casual PvPers problems ^^
Yes, its called “promote target” on keybind options, I think is Alt+T to call target, and T to target it, but Im not sure, I have changed my keybinds :$