Even if we dont know the guild hall arena size in HoT, cause the arena shown can easily dont be the standard one, Im also worried about the size of guild arenas
Can we have an option that saves the dye combination per outfit aswell we actually have for armor skins? I like to swap outfits in a same char but I cant always remeber which dyes I was using, and due to te fact that we have this option enabled for armor, it seems easy to implement to outfits too 
S O L O Q B O I S
You can use it cause it has 0 cast time, like you can use every other instant skill when CCed, not only stunbreaks ^^
If someone doesnt get it, when you are hit in DS for a total dmg that without DS would trigger mist form, this attack hits your health, not your LF, and so it triggers Mist Form
You will receive it this week, they are sending it in packs
When using the royal outfit, your name appears in your feet instead of in top of your head
Agree
/15fluffycharrs
I was just wondering what will happens if free accounts can have 3 slots instead of 2. I mean, they already have not bad restrictions, and I still remember how I felt when I had only 5 slots and I couldnt create all professions (actually I have 11 slots). So, maybe 3 slots can be a little bit more user-friendly and more people can come into this game?
I hope precursor armor can aslo be dropped in PvP leagues (lets say diamond), so PvP players can aslo get it. No idea how to manage it for WvW players
WvW players don’t get rewards or loot, why change something that hasn’t changed in 3 years.
Thats sadly true
I hope precursor armor can aslo be dropped in PvP leagues (lets say diamond), so PvP players can aslo get it. No idea how to manage it for WvW players
Seems good to me, great restrictions in order to keep the control of the economy
Hard CC counter my kitten . They got a 10 second cooldown stunbreak that blocks and knocks down targets kitten .
Meanwhile ranger and necromancer stunbreaks are stil 45-60+ second cd’s.
Everyone’s stun breaks have those CDs.
ACtually is going to be a 15s cd skill, while berserker have a 10s cd stunbreak
Maybe reworking bleeding, for example making it to decrease your movement speed by a 10/15% could help to improve this condi against burn
We don’t need more slow conditions. I don’t know if there are any other unique things they could add to bleeding except maybe make it like torment and get rid of torment. I mean, that makes sense anyway… If you’re bleeding and you make more movements you bleed more or faster. Maybe reduce the amount of time in between bleed ticks? It’s basically just a kittenty burn right now that CAN stack high but often doesn’t in pvp.
@ragnarokda: guy i know, but, i don t lie if i say that 90% of time i died because of burn, with, more or less, 70% of total damage
I’d have to say that 90% of the time I’m dying because of non-condi damage. I don’t doubt that you’re being killed by burning. It’s a great way to kill people with no cleansing abilities on their bar. With as much as people are complaining about burning but attributing it to the prime offender to be elementalists, I’d say that ele will get nerfed before burning does.
Yeh, I understand slowing moevemnt with bleed can be really annoying, but actually this condi needs to do a little more, not just dmg, cause burn is way better
There’s not a single pvp’er I know in this world that actually cares about these points.
I also think that rewarding players for every fart is not a good habit.I don’t think it’s as much about the reward itself as it is about giving people personal gain incentive (the best incentive in mmos) to ready up with they’re ready.
I think if thats your goal, then it will possibly fail because there are tons of players like me who wouldn’t care about these points. And are most likely listening to music, doing other stuff while gw2 is minimized.
So I think a better suggestion would be to put the “Ready Up” button in a better spot. Or to make it larger. Or even have the guy screaming: “Your Lord is under attack!”, shout: “Are you ready bois?!”.
That would make me press that button
EDIT: use ROM’s voice
If Anet uses ROM?s voice im also going to click
Maybe reworking bleeding, for example making it to decrease your movement speed by a 10/15% could help to improve this condi against burn
So, you are saying that you have adapted to a broken mechanic and you want it to stay broken
good point, any other thiefs and mesmers?
I usually play thief and I think stealth is working correctly
The game is crashing randomly, I’ve updated my graphic ports and runned gw2-repair, and the game keeps crashing… Also, 1-2 secs before it crashes ping increases to 1000-1500, a little bit like the reported problems with game crashing in PvP, so maybe its related…
Anyone has the same problem?
EDIT: It happens to me everywhere, not only PvP
(edited by Krysard.1364)
Nvidia GeForce GTX 760M
Integrated Intel HD graphics 4600
Works as intended (hopefully not)
I was saying exactly the same thing in a post before, an icon that shows when some traits are active (like endure pain/mist form) so you can play/counterplay this traits
Today my game keeps crashing time to time, maybe related with the recorded party crashes?
Totally agree with OP
Do not forget to mention that we need a proper spectator mode
What would you suggest to put into spectator mode, Kapranos?
In my opinion, an effective spectator mode is the first step to get the community more involved into PvP.
People could see how others are playing, and/or watch certain interesting teams/players just for pleasure. The community may get better at PvP and it could draw more people/teams into competitive gameplay because spectating is a way of discovering things that someone’s not necessarily used to, or it may give ambitions.Also, more people watching might draw more attention toward gw2’s PvP and this is essential for an E-Sport wannabe-game. More attention equals more sponsors/visibility in the gamer community/more will to create PvP teams/play PvP.
Now getting to the point :
Currently if you want to watch games; players recording their game is the closest to a proper spectator mode because there is no way to watch a match in-game (except private arena). Of course there is a spectator mode but a few vital points are missing :-You should be able to spectate random ranked games going on at that moment (with players of high MMR)
-You should be able to spectate a friend playing ranked/unranked (other than private arena)
-You should be able to watch (in game) a tournament that is going on at that time
[Of course, with a slight delay to prevent cheating.]These points would make the spectator mode good enough to be used.
N.B. : Things like free camera, etc. are just cherries on the cake and even if it would be nice, these aren’t vital things for a “proper” spectator mode.P.S. I’m not perfect I may forget points, also excuse me for my english.
That would be very awesome if all of that was possible.
But are there other games who got this, though?
Because Im not sure if its reachable for ArenaNet to implent this.That’s what old ’ASP’* used to be but now ASP can’t spectate Rankeds anymore, either.
- Authorized Shoutcasters Program
Every esports game have a proper espectator mode, hopefully Anet can do it also
Can u spectate w/e game u want in those esports game, though?
I think thats technically quite hard, but I do hope Anet will be able to do this in the future.
Not any game, but usually you can spectate “high mmr” games or friend games
Two classes with large EHP pools and invulns/stability don’t need a way to stomp faster.
Thief did, as he’s far more likely to just die if he has to hang around to stomp, and he has no invulns or stability to stomp in the middle of a fight.
Thief can easily stomp if needed thanks to stealth/blinds. Not the best profession doing this but he have good tools for
I think the biggest problem with spectral builds is the fact that the core spectral trait conflicts as a master trait with the DS 50% reduction of the passive energy loss
Do not forget to mention that we need a proper spectator mode
What would you suggest to put into spectator mode, Kapranos?
In my opinion, an effective spectator mode is the first step to get the community more involved into PvP.
People could see how others are playing, and/or watch certain interesting teams/players just for pleasure. The community may get better at PvP and it could draw more people/teams into competitive gameplay because spectating is a way of discovering things that someone’s not necessarily used to, or it may give ambitions.Also, more people watching might draw more attention toward gw2’s PvP and this is essential for an E-Sport wannabe-game. More attention equals more sponsors/visibility in the gamer community/more will to create PvP teams/play PvP.
Now getting to the point :
Currently if you want to watch games; players recording their game is the closest to a proper spectator mode because there is no way to watch a match in-game (except private arena). Of course there is a spectator mode but a few vital points are missing :-You should be able to spectate random ranked games going on at that moment (with players of high MMR)
-You should be able to spectate a friend playing ranked/unranked (other than private arena)
-You should be able to watch (in game) a tournament that is going on at that time
[Of course, with a slight delay to prevent cheating.]These points would make the spectator mode good enough to be used.
N.B. : Things like free camera, etc. are just cherries on the cake and even if it would be nice, these aren’t vital things for a “proper” spectator mode.P.S. I’m not perfect I may forget points, also excuse me for my english.
That would be very awesome if all of that was possible.
But are there other games who got this, though?
Because Im not sure if its reachable for ArenaNet to implent this.That’s what old ’ASP’* used to be but now ASP can’t spectate Rankeds anymore, either.
- Authorized Shoutcasters Program
Every esports game have a proper espectator mode, hopefully Anet can do it also
I think he means PvP finisher, as in it instantly kills of downed enemeis. Personaly I love the idea, but it would be too strong on a 30 second cooldown. I do however think that the >25% bonus should apply to downed targets, which I forgot to test during the last BWE.
Personally, I do think it’d have been fantastic if it stomped. I mean, necromancers are already one of the worst “stompers”, so this would be kittening sweeeeet. But if they did it they’d probably kill the Cooldown… so meh. :/
Maybe if they could make it conditional.
Something like if executioners sycthe is used as a stomp, it has x seconds extra cooldown. The x should be big enough to make it a hard choice.
For example increasing the cd to 60s, a little bit like how works RtL. Nice idea there
Too late, sorry :/
I’ve died more than 1000 times, this needs to be buffed for sure
Isn’t that just PvE though?
Nah, Pve, PvP and WvW
I agree with all except for class stacking
Nope! I agree with the OP. at least in Rank, should be no class stacking. Only 1 of each should be allowed per team. This creates a more balance team vs team. At least in the 5 vs 5 comps.
This might be a valid suggestion for both of you:
Tournaments (WTS/ToL/ESL/AG/AspektGG): no class stacking
Ranked: no class stacking
Unranked: max 2 same classes (max 2 players)
Hotjoin: max 2 same classes (max 4 players)
Custom Arena; no limit.I think tournaments doesnt need any class stacking regulation, people there know enough about comps, and so unranked an hotjoin, cause people is not try-harding there, so it doesnt matter. Maybe with rankeds a max of 2 of the same class can help to avoid unwanted comps (see 4 necros or something like this), but I cant totally agree at all about your point of view of class stacking when we only have 8 choices…
Well having 3-4 eles in any tournament can already be pretty deciding. Some top players agree (like helseth) having class stacking regulations would help the scene alot, and I agree.
Even though there are only 8 classes, all of them are viable enough to compete.
Whether or not that’s true can be discussed in another thread but stacking ruins alot of balancing.Yes, but then what we have is huge balance problem, not a class stack problem. oRNG in the last WTS stacked guard and warr (frae switching), and nobody complained. The problem isnt the class stack, cause you can stack different builds from a same class or even stack two same builds when you need their role in you comp. We dont have to limit different class builds or comp’s synergy cause bad balance, what we have to do is claim for a proper balance.
What about SoloQ’ing and ending up with 3 thieves in your team while other team has very sustainable comp?
This results in automated loss.. Im not only speaking about class stacking to win, Im speaking about class stacking in general..
Thats why I was talking about a max of 2 when playing ranked, if you get 2 thieves bad luck, but 2 engiers/guards/etc arent bad
I agree with all except for class stacking
Nope! I agree with the OP. at least in Rank, should be no class stacking. Only 1 of each should be allowed per team. This creates a more balance team vs team. At least in the 5 vs 5 comps.
This might be a valid suggestion for both of you:
Tournaments (WTS/ToL/ESL/AG/AspektGG): no class stacking
Ranked: no class stacking
Unranked: max 2 same classes (max 2 players)
Hotjoin: max 2 same classes (max 4 players)
Custom Arena; no limit.I think tournaments doesnt need any class stacking regulation, people there know enough about comps, and so unranked an hotjoin, cause people is not try-harding there, so it doesnt matter. Maybe with rankeds a max of 2 of the same class can help to avoid unwanted comps (see 4 necros or something like this), but I cant totally agree at all about your point of view of class stacking when we only have 8 choices…
Well having 3-4 eles in any tournament can already be pretty deciding. Some top players agree (like helseth) having class stacking regulations would help the scene alot, and I agree.
Even though there are only 8 classes, all of them are viable enough to compete.
Whether or not that’s true can be discussed in another thread but stacking ruins alot of balancing.
Yes, but then what we have is huge balance problem, not a class stack problem. oRNG in the last WTS stacked guard and warr (frae switching), and nobody complained. The problem isnt the class stack, cause you can stack different builds from a same class or even stack two same builds when you need their role in you comp. We dont have to limit different class builds or comp’s synergy cause bad balance, what we have to do is claim for a proper balance.
I agree with all except for class stacking
Nope! I agree with the OP. at least in Rank, should be no class stacking. Only 1 of each should be allowed per team. This creates a more balance team vs team. At least in the 5 vs 5 comps.
This might be a valid suggestion for both of you:
Tournaments (WTS/ToL/ESL/AG/AspektGG): no class stacking
Ranked: no class stacking
Unranked: max 2 same classes (max 2 players)
Hotjoin: max 2 same classes (max 4 players)
Custom Arena; no limit.
I think tournaments doesnt need any class stacking regulation, people there know enough about comps, and so unranked an hotjoin, cause people is not try-harding there, so it doesnt matter. Maybe with rankeds a max of 2 of the same class can help to avoid unwanted comps (see 4 necros or something like this), but I cant totally agree at all about your point of view of class stacking when we only have 8 choices…
I agree with all except for class stacking
Maybe you have won a match and got your 1500 points, so you are on the next rank (rabbit includes 10 ranks, not only one) but you hadnt noticed cause the points earned and the points needed to go to the next rank are exactly the same
It was explained on this forums. You can play instruments using macros cause it doesnt gives you an advantage over other players. I dont know on which post that was said, sorry for not being able to help you more, but if you look for posts related to macros or playing instruments, you will surely found it ^^
Well, the problem you are reporting here is DD ele (as always
), not the meta itself. I mean, two cele necros dueling dont last that much
I’m pretty sure that even most of the Elementalist community agrees….
Naw. I don’t think it needs a nerf and I’d say most in the real pvp community don’t. It’s mostly forum warriors that seem to think so – if you actually go play PvP I rarely hear people complain of OP eles. Moreso its these official forums that you get all this OP calls and hate mongering. I don’t see as much ele hate on reddit for instance.
Cele D/D is fine. I’ve seen warriors and necros with far far more keyboard facerolling combos and mesmers (with skill) that just destroy with no chance to fight back.
PS and if you really think the devs are gonna listen to a thread like this……….you realize there have been 1,000s of these threads on ALL classes? If they listened to these x class is OP thread we’d all be playing kittens with mittens.
Theres still people that think DD cele ele doesnt needs a nerf? :o
I have absolutely no plans on giving up my staff or taking tempest.
There just is no reason.
The overloads might work if it wasn’t a channeled skill, but rather like a buff like aura that performed the pulses and then created an effect when expired. Even so, the only one that is really viable is fire, because it’s the only attunement you end up camping for an extended period of time. Sitting in Air, Water or Earth for 5 seconds is about 4 seconds of being useless just to get the overload.
I thought it might be cool to try and do a celestial staff bunker build that focuses on shouts and auras with like a Tempest/Earth/Air setup, but you lose so much to try and make that work.
The warhorn is kind of neat, but it doesnt bring much to the table in terms of fields and finishers, so I feel you lose synergy with any main hand weapon by taking it over dagger or focus. The boon share elements might be it’s redeeming quality.
Boon share is the only reason to take warhorn over dagger. With warhorn you can keep 100% party protection, pretty nice, but thats all
you must be talking about sPVP, cause in WVW, zerker mesmers just stealth up to you and insta-kill.
Of course, and a thief can 6k shadow shot you easily… If you whipe in WvW cause full zerk burst builds, theres nothing you can do, just get rezz :/
Nice video, lot of laughs
Thank god that my 24 years old keyboard have dodge jump button. It’s just too hard push alt and space same time.
Nice macro there
There’s still a chance of ending up jumping in the air for good players without dodging, with a macro it always work.
Yeh, but macros are not allowed, so I think I can train in order to press two buttons at the same time
There’s been huge outcry and requests for more game modes, far from nobody, over the years. We just don’t feel as turned on by stronghold as we should
So you speak for everyone?
We disagree with your statement. (notice how equally ridiculous this is).
Casual PvE players love stronghold. PvP players hate it. This is my experience with the gamemode based on my friends, guilds, teammates I had and reddit.
I consider myself primarly PvP player and I like it very much. Couple of PvPers I’ve been discussing this game mode with liked it too.
It’s not ideal, but it’s beta and will be changing. They won’t scrap Stronghold however and suddenly replace it with something else, so we might as well just focus on feedback and enjoy it.
After Stronghold, who knows, maybe long-awaited Arenas or something else. They’re testing plenty of different game modes and maps and we know that.
I also mainly play PvP, and I also like this gamemode, but I will play it casually, theres no way I can focus- play this gamemode just like I’ve played conquest
There’s been huge outcry and requests for more game modes, far from nobody, over the years. We just don’t feel as turned on by stronghold as we should
So you speak for everyone?
We disagree with your statement. (notice how equally ridiculous this is).
Hes not speaking for everyone. Hes speaking for the people that dont like this new gamemode for different reasons, and it seems theres a kitten large number of players that dont like it
What they have to do is to get rid of the 5s cd of overload attunement. I mean, the 20s recharge is enough of a punishement, no need to make us being stuck in one attunement just cause we want to overload it.
Im not saying tempest isnt viable… I can use shouts and warhorn in some of my builds. But overloads? Nah, never.
If the mesmer is running mantras, their burst is not supposed to kill you 100-0. In any case, when they open to you, just switch elements, get the protection from earth, the aura and heal from water, the stun aura from air, or the blind aura from fire. Use your stunbreaks, and flash if you cant do anything listed before. Once you survive their initial burst, you can heal yourself up easily before any other burst
What if we change a little bit the heal mechanic, so if the enemy dodges/blinds/blocks the daggers he avoids the siphon damage but we can still have our siphon heal? Like this we have a more reliable heal but still offers counter-play when talking about the damage of the daggers

