Vuln, might and stun on a melee weapon is certainly very offensive. Defensive too but it’s certainly more offensive than pistol or rifle. DPS wise we’ll have to see until after next BWE.
I disagree with you, Im sure hammer has no place in a max dps rotation instead of other weapons, and tbh the might and vul stacking are only viable on PvE, on PvP you are not going to hit half of things with the AA and vuln skills, and on a PvE environtment you have more reliable skills in order to stack vuln and you dont need to self-stack power… Hammer is a deffensive weapon :/
I do agree that it is a bad decision to have such a good offensive weapon locked behind a very defensive trait line.
If you look at the trait info @ Dulfy, what little offensive trait it has are finishing off enemy in range, weakness and might when you get stability. It’s focus is just basically more super speed access and things that synergize with super speed. Rest are entirely defensive.
I really want to use hammer but those trait are just awful to even look at. I won’t even consider replacing any of Firearms/Inventions/Alchemy/Tools. Even Invention with all it’s defensive glory has a nice damage boost with the GM trait.
Hammer isnt a offensive weapon, in fact the damage of the weapon is pretty bad
Engies can be frontliners cause traits, not utilities. The level of tankiness you can get from traits is scaring, and as someone said before you can get easy stab with juggernaut, condi cleanse from elixirs and Im sure the stealth gyro is going to do some awesome stuff. I’ve not worked in any frontliner build, but im sure its viable, maybe not meta, but viable.
I dont think they are going to change the minor traits. Maybe they are useless when pveing, but they are definitely not on the other gamemodes, or the traits are just crap everywhere or they are not going to rework them imo
Running away from a point close to base while it is white – Disadvantage
Would this depend on the circumstances? If you can’t win the point before 2 enemies would arrive, would you still recommend to stay?
I did duck out of one recently because 3 were coming before I could have capped it and I’m sure I would have just died quickly. I went around to far (quarry to waterfall) instead and got a free cap (I think them sending 3 was probably a mistake, right?). When I went past mid, I figured 1-2 enemies and up to 4 allies, so went on to far, which was vacant. This was soloq, btw, no real coordination.
I’m still learning rotations, so any tips are appreciated!
If you are going to get quickly rekt the better you can do is to run away from any node 99% of times, so well done
Exactly. If you, for example, choose a 30 sec threshold, then the engineer will see the cooldown for Hidden Flask, which is pretty inconsequential, but they won’t be able to see Kinetic Charge.
If you set it to 20 seconds, then you can see Kinetic Charge, but what if the engineer wants to run Thermobaric Detonation for tracking their blast finisher? That requires them to watch the 10 second ICD of Evasive Powder Keg.
And that’s only the engineer…you can find countless examples of stuff like this if you look at other professions.
Thats why i was not totally agreeing to the only rule of “longer than 30s cd”, but theres some traits (like TD), that you can personally track cause 10s mental countdown are affordable imo. Also , unless you spam a Toolbelt skill right after a dodge, you can easily track it (I get the example, but this trait actually ahs a good UI track).
I think you are a bit too assumptive that everyone sees what ICDs are manageable and which ones are important as much as you do…
I have said that “in my opinion” the 10s traits are affordable, and i’ve not stated anything about which traits are more important, but of course the best way to solve this is to work on this UI and track some traits, and then just do some feedback about it, so finally we can take an unanime decision
Exactly. If you, for example, choose a 30 sec threshold, then the engineer will see the cooldown for Hidden Flask, which is pretty inconsequential, but they won’t be able to see Kinetic Charge.
If you set it to 20 seconds, then you can see Kinetic Charge, but what if the engineer wants to run Thermobaric Detonation for tracking their blast finisher? That requires them to watch the 10 second ICD of Evasive Powder Keg.
And that’s only the engineer…you can find countless examples of stuff like this if you look at other professions.
Thats why i was not totally agreeing to the only rule of “longer than 30s cd”, but theres some traits (like TD), that you can personally track cause 10s mental countdown are affordable imo. Also , unless you spam a Toolbelt skill right after a dodge, you can easily track it (I get the example, but this trait actually ahs a good UI track).
I would love to find of a solution to this problem. Its a big barrier for new players learning the game.
Brain dump:
How many of your own cooldowns must you know to be effective. Skills? Traits? Sigils? Runes? Attunements? Kits? Transforms? Everything?
How many cooldowns are too many cooldowns / whats the minimum number to know?
Same question for enemies. How much skill is involved with remembering enemy cooldowns?
Would this new piece of UI benefit PvE the same amount?
Where could this UI live?
First thing that pops into my mind would look just like the quick-loot tray on the right side of the screen with a scrolling list of ordered cooldowns showing name/icon. (No loot in PvP)
I can’t think of any way this could work for enemies.Yea, the potential to be overwhelmed on your UI with every ICD makes this very problematic. However, I could see adding an option to track ICDs that you’re interested in. I.e. if you want to track that Sigil of Fire proc, you go to the settings and click on a tab with ICD tracking settings and click the checkbox for Sigil of Fire.
That being said, this would probably require a LOT of dev work for a relatively mild QoL payout to players and could make things really messy with balance/skill changes in the future. I mean, keeping up with tooltips is a beast in itself.
I think just an option as the simplified party UI, so you enable/disable tracking passive traits/procs, is enough
Yea, but if you do that, then you potentially have a lot of passive traits/procs that will show up which could cause a lot of clutter.
For example, let’s say you run a standard elixir variant soldier engi. You’ll have these ICDs to track:
- Evasive Powder Keg (10s)
– Aim-Assisted Rocket (10s)
– Hidden Flask (40s)
– Protection Injection (5s)
– Transmute (15s)
– Self-Regulating Defenses (60s)
– Stimulant Supplier (10s)
– Reactive Lenses (40s)
– Lock On (20s)
– Kinetic Charge (20s)And that’s just from traits. Add runes/sigils and you have:
- Sigil of Intelligence (9s)
– Sigil of Energy (9s)
– Strength Runes might when struck (5s)That’s a lot of crap to have on your UI when you may only really care about just Kinetic Charge or Self-Regulating Defenses…
I was not talking about all traits, someone suggested before something like lets say traits with 30s cd, or stuff like this… Imo everybody know which traits are game-changing and which no, so this traits are the ones that need to be tracked, for example Plague Sending proc, Endure Pain, Mist Form, etc, so unless you run with full passive proc traits, you are not going to have more than 2/3 extra icons
I would love to find of a solution to this problem. Its a big barrier for new players learning the game.
Brain dump:
How many of your own cooldowns must you know to be effective. Skills? Traits? Sigils? Runes? Attunements? Kits? Transforms? Everything?
How many cooldowns are too many cooldowns / whats the minimum number to know?
Same question for enemies. How much skill is involved with remembering enemy cooldowns?
Would this new piece of UI benefit PvE the same amount?
Where could this UI live?
First thing that pops into my mind would look just like the quick-loot tray on the right side of the screen with a scrolling list of ordered cooldowns showing name/icon. (No loot in PvP)
I can’t think of any way this could work for enemies.Yea, the potential to be overwhelmed on your UI with every ICD makes this very problematic. However, I could see adding an option to track ICDs that you’re interested in. I.e. if you want to track that Sigil of Fire proc, you go to the settings and click on a tab with ICD tracking settings and click the checkbox for Sigil of Fire.
That being said, this would probably require a LOT of dev work for a relatively mild QoL payout to players and could make things really messy with balance/skill changes in the future. I mean, keeping up with tooltips is a beast in itself.
I think just an option as the simplified party UI, so you enable/disable tracking passive traits/procs, is enough
You will randomly dc countless times when playing a match. It only happens when playing a match, not HofM or other gamemodes. Also it seems that it goes in waves, so people is simultaneously dcing in a same match
Oh, Im EU, maybe this isnt happening in NA servers, just in case
(edited by Krysard.1364)
We need to implement this so hard, so we can track passive traits as Endure Pain or Elixir S
Well, I get 10 stacks and then afk, so I suppose Im a selfish player too….
I love this system, is the best I’ve seen in any vote selection (and not joking, even when 9-1 theres some emotion during the spin :p)
http://www.twitch.tv/gamewithstorm ???
Ha… Hahaha…. HAHAHAHAHAHA!!!!
Thank you for that, haven’t had a laugh like that in a while.
Rest of the list is legit.
Lulz, maybe hes not top tier PvPer,but he usually multiclasses and he tries to answer and help everybody in chat, if you want to learn how to PvP in general, not an specific prof, I highly recommend you Storm
EDIT: Phone keyboard stuff
+1 to removing or making the middle circle transparent at least. The outer circle is enough to show which face is on I think.
I hope they disable the pulsating purple colour from the middle circle, the other stuff is fine imo
Champion mist imo
you don’t need a walk-able path to teleport up walls, just look at the walls behind mid point in forest, you would have to walk half way across the map and back to get back there, yet a 450 range teleport can get you up there in an instant. the same goes for phase traversal, you do not need a valid walkable path. “new” issue or not, the same issue in a different way creates “new” ways to cheese.
Every single shadowstep and staff 2 of mesmers can go throught these walls, so I dont know why this complain is revenant related. Its not cheesy, the game is designed/balanced this way
It works as a shadowstep, shadowsteps always ignore line of sight
make a type of notification so people know if they are on CD.
We need this soooo hard
I always insult them back 2 times harder because I am not wise at all, even when it’s not addressed to me, even if I am perfectly aware “they started it first” is childish.
I also report/block. I am sure they report me back, and I never got banned for my overreactions, so I am also sure the report system is just useless.
Anyone who can’t take his part of a defeat and prefer to insult his team is just the first guilty of the failure he want to reject : he played against his own team and out of it the whole time and finally prove it at the end.A certain neceromancer streamer on EU is prove that the report system doesn’t work.
Only one? Prince Vingador, Leeto…
Maybe cleric instead of cele/soldier for guard, I guess. And I still think that dropping a thief in order to get a more teamfight oriented comp is not good, cause if the enemy team ahs a good theif they will outrotate you. Maybe dropping one of the duplicated professions for a thief would be a good change? Also, you need some DPS builds, even if f1 warrior rifle will can do some nice dmg, this is not enough to kill the enemy team. Utility is good when you can use it to kill someone, if you cant kill him is useless ^^
You dont have nomad gear on PvP, and sometimes your comp dont have to be 100% teamfights oriented :p
I was right. This is from Roy’s opening post on the above sticky:
Devastation
There was a bug fix here and the redesign of a trait. Increased attack speed bonuses felt lackluster when you have access to Impossible Odds, which grants quickness. The increased attack speed values did not stack so I felt as if it was a good place to add in a damage multiplier that would also help out sword’s damage.
- Rapid Laceration: This trait has been changed to Vicious Lacerations. This trait will now increase damage by 2% per stack while attacking with a sword equipped. This stacks up to a maximum of five times.
^
Even if people complains about the actual state of a theif, when you focus on 1v1 and not winning a node is still one of the best profs for duel someone. DD ele is also good, but its being carried by their current state and not for having good 1v1 tools imo
For some reason I just can’t get thief 1v1s down. I do it a lot better on my power ranger really. When I play thief I just try to focus on +1ing and rotating since I tend to lose most 1v1s. I assume I’m just bad at it but I have no clue how to improve in the 1v1 department on him, I just feel like I have no clue what I’m doing. :p
As said,a 1v1 in a match and an actual duel have nothing to do, in a duel you can use stealth to reset your cds and engage and disengage when needed, while in a conquest match you are just losing your time doing a 1v1. Also, you dont fight in order to win a node, but in order to survive, so kite and detrtition gameplay are more used than in a normal fight
Solid video and nice commentary, sound and timing were perfect 
Even if people complains about the actual state of thieves, when you focus on 1v1 and not winning a node is still one of the best profs for duel someone. DD ele is also good, but its being carried by their current state and not for having good 1v1 tools imo
Dont look at leaderboards, here you have some top streamers:
http://www.twitch.tv/chaithh
http://www.twitch.tv/phantaram
http://www.twitch.tv/magictoker
http://www.twitch.tv/noscoc
http://www.twitch.tv/romoncoke
http://www.twitch.tv/gamewithstorm
http://www.twitch.tv/narcarsis
http://www.twitch.tv/thelordhelseth
etc
And the king of kings, best necro EU: http://www.twitch.tv/leet0
Theres no dire, nomad, and some others, imo for balance issues
It also does weird things when near a wall or floor ramp, making it more big than intended. It happens with all AoEs, but this area is a perma-purple pulsating one making this problem a little bit annoying
https://forum-en.gw2archive.eu/forum/game/pvp/My-opinon-on-Balance-Changes-1
So much for “calm down your taytays” when he was crying about the damage pool increasing and not getting carried by slick shoes anymore 2 months ago.
Sigh, the hypocrisy is just so real.
One of the most correct and rational complain posts I’ve read in time. I hope more people in these forums can learn about him.
Meanwhile, in the other hand we have…
https://forum-en.gw2archive.eu/forum/game/pvp/Herald-is-disgusting/first#post5467679
Bumping it so some complainers of UA can see it and discuss if this can help to counter-play the skill
Unrelenting Assault is fine. Its been discussed to death on other threads and the consensus is that there are lots and lots of ways to counter it.
I agree that Unyielding Anguish should not affect those with stability.
This
it’s the only skill really dangerous on a sword/x revenant.
Thats why its strong, and hard to avoid. Cause is the only way a rev is going to kill you. People say double dodge isnt a counter, but I think yes it is, cause theres no other skill in the whole sword/x set that you need to avoid in order to mitigate damage
+1
And maybe switch this trait with Tempestuous Aria so it doesnt conflict with Unstable Conduit as an Adept trait
I think this skill is fine if it doesnt go through stab, fix this and we have a deal
Its the only good thing that this skill actualy has, if they have to remove it make the skill ground-targeting
This is a L2P issue really.
Most people will rather have something nerfed than actually L2P and level up their game, do a research about countering and so on. Like actually put an effort into it.
If you guys keep saying it is a L2P issue, then pls TELL us how to counter it. You can only interrupt it before the attack began, because after you are dodging each cc an enemy is throwing against you. If you blind the skill before it gets used, just 1 of the 7 hits will fail, the other 6 will hit you. You can’t use AoE damage like against a backstab thief, because you are evading the whole time.
If there is any real counter (and it isn’t a counter to use a invuln skill with 60s cd against a skill with 10s cd), please tell us! Block does work but has mostly much larger cd as UA too. Some professions don’t have any blocks (just like necromancer for example).
Blocks, evades, dodges, confusion, auras can mitigate the damage. Also, as said, its the only damaging skill of any sword set and the only reliable damaging skill in overall if rev is using also a staff, so you cant pretend to mitigate all the skill, it will reduce the rev damage to 0…
Now just imagine 5 mesmers with the “same” name, 4 of them bunker and 1 of them DPS… Lets found the DPS one :p
my pals did triple condi PU condi mes in wvw with their identical mesmers. so cruel, but so funny.
I can hear the “how many clones can a mesmer create? Hes surely hacking” cries :p
Now just imagine 5 mesmers with the “same” name, 4 of them bunker and 1 of them DPS… Lets found the DPS one :p
10 seconds cd and give him ’’evades’’ when he doing that and its lasts not 2 seconds but 3 seconds.
Lets take a look…huge damage? Yep, force your enemy waste all dodges/blocks/invuls?Yes.
Follow you even you blinked? Or portalled away ? Yes.
Cannot be blinded/dodged/LoSed ? Yes. (yes, if you stay in range of that skill but would be behind wall he will jump,magic!)
Oh yeah , anyone seen unblockable status in description? I dont.
. So you need 3 seconds block/invul each 10 seconds , sure everyclass have that!
/sarcasm
So only 1 way to counterplay that is be somewhere out of range which is not possible with spammable Shiro blink.
Its the only reliable damaging skill a sword rev has, if you could 100% evade it always revs would not do any damage at all
now the actual problem is, People that say they like the tempest do not have a clear understanding of what is actually important to balance and mechanics. They are wowed by flashy effects or success in pick up groups and basic PvE where even the most unviable builds can work.
Well, its nice to see you everywhere saying that everybody that disagrees with you is wrong cause kitten, Tempest with a few tewaks is a solid spec, and you can do some awesome builds with. Maybe if you could argue your thoughts people will understand which is the problem with tempest
Yeh, I also enjoy this spec and I can see some nice builds tied to it 
UA is fine, pls theres no need to nerf a prof when people still dont know how to play against it
14k damage with one skill with evade and without a chance to kite it because it will port you wherever the enemy runs in a 1 on 1 fight is fine? srsly? xD
Backstab does the same and a stunlock MoD mesmer does even better if it catches you with no stunbreaks, it’s only 14k if you stand still and do nothing, back in the day a Mace/Torch medi-guard could hit 21k with 4 skills and it was easily done in classes that didn’t have easy oh crap buttons, the thing is people learnt how to play against that, it’s been 2 days since the current iteration of revenant is out.
Also changes for just PvP on this skill would make it worthless in PvE, if anything is needed for better balance in this game is splitting skill and trait effects in between game modes altogether.
Not only all this, but this skill is the only damaging skill that the rev has aside the AA, so is the only skill you need to dodge/block/avoid/whatever in any sword set, I think is a good deal.
UA is fine, pls theres no need to nerf a prof when people still dont know how to play against it
Rebound needs rework
Well, all my builds include Shiro, but I have to add that all my builds are DPS/tank, so maybe thats why we have different opinions… And yeh, Shiro and maybe Glint are good for disengaging fights, as the staff 3 and 5
Not only necro is weak with 0 LF, but its also really strong with 100 LF, and in a same match you can be in one spot or the other for external reasons. You dont know when entering a fight against a necro if he have full LF or nothing, and this can be the diffrence between victory and death… I think a 50% LF ooc (maybe not 50%, I think 20% is enough) would fix this