Showing Posts For Lambent.6375:

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: Lambent.6375

Lambent.6375

Finally, got a ticket after opening 1138+ boxes (regular dragon coffers)

(The + is because I opened some boxes before I started keeping track, but it wasn’t very many, no more than 50-70)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: Lambent.6375

Lambent.6375

600+ opened so far. (500 bought, the rest just gotten from holograms and monsters)

No tickets, about 6 minis.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

GW 2 #1 mmo of 2013

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I don’t see any issue with GW2 being #1, what’s the problem?

if people feel there are better ones out there than they can just go play those instead of being on here.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

About the Thank You Gift: Thank You

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Thank you anet

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Why aren't rangers able to wield rifles?

in Ranger

Posted by: Lambent.6375

Lambent.6375

Sounds fun, I wouldn’t mind. As far as whether it fits into the lore or not, times have changed, and GW2 is in the industrial age now. (I think, if that’s what they would call it)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Need more Weapon and Armor Skins.

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

This white sword in the middle is hot, a lot of other cool designs as well.

http://random223.deviantart.com/art/Weaponry-set-101-finished-154563850

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Charged Lodestones... how / where?

in Crafting

Posted by: Lambent.6375

Lambent.6375

The final chest of the meta event involving dwyana and malchor also has a chance to give a charged core, and rarely a charged lodestone.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Our reactions to farming nerfs

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Farming is not fun

Who are you to say what people find fun? What you may find boring, others may not.

People often lie to themselves. Want to see an example?

What about the rest of us who only got 20 minutes spare time and wanna just relax while killing things? Am I not allowed to achieve anything in that short time I have available?

If you really had fun farming, you wouldn’t need a reward for doing so – you would be happy with the experience itself, and not need to be given loot to feel like you have “achieved” anything.

Those who defend farming are so disconnected from their own speech that they don’t even see the glaring flaws in their own arguments. Saying “I have fun farming but only if I’m rewarded for it” is the same as saying “I’m going to the movies to see something I really like, but I will only be happy if someone gives me money at the exit!”. Both statements are false.

That’s because part of what makes farming fun is the idea of the hunt, it’s why I spent an hour farming full venom sacks in mount maelstrom just for the sack of crafting . Of course, we also want the things we find to be useful, which is why I tend to focus on T6 mats at level 80. Also, just because I proclaim myself as a “farmer” doesn’t mean that’s the only thing I do, it just so happens to be a side activity that I enjoy.

If there was no drops to look for, it would be called farming, that’s just killing monsters

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

(edited by Lambent.6375)

Our reactions to farming nerfs

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Question about the skelk bug, was the bugged spawn underwater, or was it throughout the entire region where skelk spawned? (On land and underwater)

I made a video of myself farming skelk on land before the southsun events started, and it didn’t seem that bad, this may be because I wasn’t gathering them and aoeing them down.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Our reactions to farming nerfs

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

To Arenanet: I WANT to farm. Why can’t I do this? This is how I want to play the game. Isn’t that what you have been preaching? “Play how you want to play”?

Actually, if you watch the Manifesto to see what ArenaNet was preaching, you would have heard they saying “We don’t want players to grind”. Not “we don’t want to force players to grind”, but rather “We don’t want players to grind”. They have stated with all letters that they don’t want you to grind, and still you claim you want to?

The issue isn’t that ArenaNet nerfs farming. It’s that they don’t nerf farming enough. Farmers and grinders are the ones responsible for how mediocre MMORPGs are – they tell developers that they don’t want fun and deep content, rather they want to be Skinner rats mindlessly pressing their tiny levers for shiny rewards. ArenaNet has made many bad design decisions, but the original idea was that this game was going to be something for human beings, not for rats. Each nerf on farming pushes some of the mice away, but doing things like the entire Southsun event (horrible storytelling, but 200% magic find and quick spawning events with unlimited reward chests) is like adding a big piece of rotten cheese in the game: the rats love it, but it’s still putrid.

ArenaNet should cull all the farmers, grinders, addicts and exploiters. This not only would improve significantly improve the community, but also allow the studio to focus on building good content, instead of Farming 101.

Intriguing, how would you go about categorizing a player as a farmer, and how would you remove them, and farming itself from the game? (not just dungeon farmers, all farmers)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Skelk "density" reduced in today's patch.

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

I kinda take back what I said, after spending 30min in this area on land, it isn’t really worth it. (when on land)

Since I am a bm ranger, I generally like to stay on land, so I never noticed most of the skelk underwater, but yeah, the area on land in pretty much gutted.

This is how it was before the southsun events started, I don’t think it was that bad, then again, I wasn’t gathering them up.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

(edited by Lambent.6375)

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

What a shame. I only hope the Queen Karka event chain makes up for it.

It’s as if you lump in farmers with the gaming ‘scum’ of hackers, botters and exploiters

There’s a difference?

Yes. Farming is a legitimate way to the game in new ways, while farming gold.

The only difference between a farmer and a botter is the number of accounts one has been caught using.

The only difference between a CoF dungeon farmer and a banned exploiter is which one has been caught.

I’m sure an account hacker / gold seller would also describe it as a legitimate way to play the game – in fact there was even one months back on reddit saying just that when his friends got banned for hacking / exploiting, with a long “its their job” rant.

You all cause the same problems for the viability of the game. Just a difference of scale.

Be glad you mostly have Vayne to argue up in here. He at least concedes a space for your kind. Some of us who are just in game and not posting are a lot less accepting of the farmers and botters.

I think you’re generalizing people that farm.

Despite the fact that bots are unattended a farm for the sole purpose of making and selling gold, while actual human player farmers can have varying goals and purposes.

Some people farm for materials to use for themselves

Some farm because one of their favorite activities in mmorpgs is making gold, and this is the avenue they choose.

Some farm because they simply like farming.

Others farm because they like collecting materials, and have a goal of filling their collection tab up.

It’s possible to farm, and “play the game”(whatever anyone means by this) at the same time. Being a farmer doesn’t necessarily stop you from doing other stuff in game, some people might do nothing but farm(and there is nothing wrong with that), but that’s not something all farmers do.

I have nothing to say about CoF since I don’t run dungeons often.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Skelk "density" reduced in today's patch.

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

On second thought, I don’t think it’s that bad now that I’m on. I apologize for over reacting.

On the plus side this area is now very sparse…atm.

So how many are left?

There used to be about 5 up the inlet
1 on the little sand dune
1 – 2 in front of each nest
1 -2 in the water that you could pull out (near the missing ship)
1-2 ‘’ ’’ " near the little head bit
and a about 4 randoms that appeared

Enough for 1, or a party of 5, if anyone else is there, but on a different “page” (killing on their own) the place goes to crap.

Skelk were mostly removed from the middle of that open area most people were farming at, all the ones that are there when you run up the beach are still there, the ones in the water are still there, the one standing by that ship is gone, and the ones in front of the nest don’t spawn as often. ( at least i don’t think, might be the same)

I was there for a very short time, so I would have to look around again.

it’s not the best, and not near as good as it used to be, but it’s still an okay spot for when you need blood, or fangs.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Skelk "density" reduced in today's patch.

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

On second thought, I don’t think it’s that bad now that I’m on. I apologize for over reacting.

On the plus side this area is now very sparse…atm.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Skelk "density" reduced in today's patch.

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

It was clearly broken. You could get clumps of 20+ skelk on a regular basis, and groups of 2-3+ respawned almost instantly. That’s blatantly absurd on its own, but in a zone with a free +200% MF on top of it? Yeah, it’s more shocking that it took them this long to fix it.

There’s plenty of great farming opportunities in Southsun still. Just because you can’t abuse the skelk anymore is no reason to be disgusted.

Personally, I haven’t farmed skelk in days due to all the pople there, but.

The placed seemed fine before all this 200% MF buff mess, since skelk were one of the farm spots I visited often before this living story in southsun started, this is kind of upsetting, I mean what happens after they remove the 200% MF buff, and most people leave southsun?

Are these areas just going to remain gutted?

They did the same with Karka just a little while ago.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Ruh roh. Looks like the farmers are up in arms. Anyone actually play and see how much slower it is to make money? Maybe try killing some of the other stuff on the island which drops blood and fangs?

Honestly I don’t get you guys. In the time you’ve been here complaining, I’ve gotten 4 armored scales. And it hasn’t been that long.

I was farming in these areas before this 200% MF buff chaos even started, I’m worried about what happens after.

As for going to farm armored scales, here is a post I responded to 4 days before this skelk nerf, regarding the karka nerf a little while ago. Note the bold

Who farms karka anymore anyway ?

Skelks are the way to go

When you don’t want to deal with the crowd of peoples at skelks, or want to avoid DR, or just want to get your hands on some extra karka shells, or someone might be the type of person that doesn’t like farming in one area, and like variety.

Aside from that, when anet sees a large part of a map population all concentrated in one area of the map, they tend to bring down the 10 ton nerf hammer, and I would like to avoid that.

I still think the karka changes in this are might have been unintended, and I hope it gets revered.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

another one bites the dust

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I don’t know why they would nerf it, I was farming in southsun before these living world stories started, if it was that much of a big deal, just remove the 200% MF buff.

The place was perfectly fine before they started the Living World events, why decide to nerf it now?

This is just going to reduce the places I farm at once they stop these living world events, and leave these farming areas gutted, and a shell of there former self once they remove the 200% MF buff.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Two problems with implementing raids in GW2. First, no trinity means raids will be trivial (just as all the world bosses are now). Second, the necessary gear progression would break all other content. Raid gear in WvW would be completely imbalanced, and would utterly trivialize all other PvE content (even more than it currently is).

I would say that with the number of mmorpg’s out nowadays there are many different variations of raids, and gear progression is not really a necessary component of raids (though it does get people hooked on them, as WoW has strongly shown.)

In some games raids are a simple matter of gathering a large amount of players to tackle a very difficult boss, dungeon, or series of encounters, and the gear you get from it doesn’t really give you a huge boost in power, but it does look cool.
(rambling)


I don’t think a GW2 “raid” would need the trinity to be successful either, rather than focus on that, they could focus on the cooperation of the people in open world.

Say if they ever had, oh, I’ll just call them advanced dynamic events, they could have a feature where a boss would switch to different phases, and in one phase melee dmg would heal him, requiring everyone to switch to a ranged weapon, or not attack at all if they don’t currently have access to one. Well, I’m sure it would be a lot more complicated than that, that’s just something I made up.

(there should probably be no scaling for these special events either, the difficulty would already be set, and remain set)

And none of what I typed above is even needed, as they will probably be introducing new dynamic events sometime in the future, that are a bit more fun, I just wanted to show that there is more to raiding than gear progression.

Those are called Temple events, which very often go undone.

Yes, I know what a temple event is. I was thinking of something that requires a little more cooperation than a temple event, but with greater rewards.

That’s one of the reason I typed “And none of what I typed above is even needed”, because Anet will probably go this route when they introduce new meta events in the future.

Btw, the dwyana chest has a high chance of giving a charged core. I don’t know if they increased the rate or something, but I have gotten them the last three times I have did Dwyana.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I quit farming the day I noticed I was only getting one tier 6 mat per 2 hours.

Unless you have a serious bug with your loot tables or you refuse to rotate somewhere else when DR kicks in, I don’t see how this can possible. I never spend more than 30 minutes at Pent/Shelt at a time – and that’s the only farming I ever do in this game – and I get four or more T6 mats from bags every time. And most of the time I’m not even running MF food/buffs.

If Gatrix was talking about t6 mats that drop directly from risen mobs, and not the ones that come from the heavy moldy bags, it’s possible., they don’t drop them very often.

I’ve been farming in orr, frostgorge, and southsun for a while, and what I noticed is you’re far less likely to get a t6 mat drops from mobs in southsun, and frostgorge than risen mobs in cursed shore. But it’s not an issue since risen mobs drop loot bags.

The unfortunate thing about t6 dust is..

What do you do if you need powerful blood? farm karka, skelk, arctodus, or trolls

What do you do with you need vicious claws? Ice colossus

What about vicious fangs? Skelk, or arctodus

Ancient bone? Corrupted quaggan

Armored scale? barracuda/sharks in frostgorge and southsun

Elaborate totems? grawl in forstgorge (never framed this so not sure how good it is)

Powerful venon Sack? Reef ryders. (never farmed this, so not sure how good it is)

Crystalline dust? Loot bags, or sparks, and from my experience, Sparks have a pretty crappy drop rate of these things, a lot of them spawn in annoying areas, and there spawn is tied to whether certain temples are uncontested or not.

Spiders.*

Forgot about Spiders. :x Time to do some snooping around in cursed shore for a good spot during non event periods.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I quit farming the day I noticed I was only getting one tier 6 mat per 2 hours.

Unless you have a serious bug with your loot tables or you refuse to rotate somewhere else when DR kicks in, I don’t see how this can possible. I never spend more than 30 minutes at Pent/Shelt at a time – and that’s the only farming I ever do in this game – and I get four or more T6 mats from bags every time. And most of the time I’m not even running MF food/buffs.

If Gatrix was talking about t6 mats that drop directly from risen mobs, and not the ones that come from the heavy moldy bags, it’s possible., they don’t drop them very often.

I’ve been farming in orr, frostgorge, and southsun for a while, and what I noticed is you’re far less likely to get a t6 mat drops from mobs in southsun, and frostgorge than risen mobs in cursed shore. But it’s not an issue since risen mobs drop loot bags.

The unfortunate thing about t6 dust is..

What do you do if you need powerful blood? farm karka, skelk, arctodus, or trolls

What do you do with you need vicious claws? Ice colossus

What about vicious fangs? Skelk, or arctodus

Ancient bone? Corrupted quaggan

Armored scale? barracuda/sharks in frostgorge and southsun

Elaborate totems? grawl in forstgorge (never framed this so not sure how good it is)

Powerful venon Sack? Reef ryders. (never farmed this, so not sure how good it is)

Crystalline dust? Loot bags, or sparks, and from my experience, Sparks have a pretty crappy drop rate of these things, a lot of them spawn in annoying areas, and there spawn is tied to whether certain temples are uncontested or not.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Should Natural Healing replace Zephyr speed?

in Ranger

Posted by: Lambent.6375

Lambent.6375

I heard by word of mouth on here, why I said this might be crazy. I don’t sPvP, and rarely WvW, so I hardly ever go to those forums.

But shoot, if they are nerfing pet damage, I might as well ask.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Should Natural Healing replace Zephyr speed?

in Ranger

Posted by: Lambent.6375

Lambent.6375

Maybe I’m suggesting something crazy here, but after the quickness nerf, Zephyr’s speed has become pretty meh imo.

Natural Healing is a nice trait to have to help keep your pet up, but unfortunately it’s a grandmaster trait, making it a requirement for rangers to spec 30 BM for this handy survival tool.

Would it be too OP if Natural Healing were to replace Zephyr’s speed? Then it would be possible to put 10 in BM, and be able to run Natural Healing, Master’s Bond, and Compassion Healing after swapping from MB, which would increase your pet survivability without having to spec so far in BM.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

What do you do after ?

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Farm materials for mystic forge/crafting skins

World bosses and events that give chest, along with some temples.

Daily, and monthly .

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Two problems with implementing raids in GW2. First, no trinity means raids will be trivial (just as all the world bosses are now). Second, the necessary gear progression would break all other content. Raid gear in WvW would be completely imbalanced, and would utterly trivialize all other PvE content (even more than it currently is).

I would say that with the number of mmorpg’s out nowadays there are many different variations of raids, and gear progression is not really a necessary component of raids (though it does get people hooked on them, as WoW has strongly shown.)

In some games raids are a simple matter of gathering a large amount of players to tackle a very difficult boss, dungeon, or series of encounters, and the gear you get from it doesn’t really give you a huge boost in power, but it does look cool.
(rambling)


I don’t think a GW2 “raid” would need the trinity to be successful either, rather than focus on that, they could focus on the cooperation of the people in open world.

Say if they ever had, oh, I’ll just call them advanced dynamic events, they could have a feature where a boss would switch to different phases, and in one phase melee dmg would heal him, requiring everyone to switch to a ranged weapon, or not attack at all if they don’t currently have access to one. Well, I’m sure it would be a lot more complicated than that, that’s just something I made up.

(there should probably be no scaling for these special events either, the difficulty would already be set, and remain set)

And none of what I typed above is even needed, as they will probably be introducing new dynamic events sometime in the future, that are a bit more fun, I just wanted to show that there is more to raiding than gear progression.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Young Karka/powerful blood farming nerfed

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

I wonder if this was intended, or just a side effect of them reducing the karka spawn in the area before you enter Canach’s lair.

They reduced it? (looks closer at the karka mob there)… yeah, right.

Yeah, I heard from some people that the number of karka at canach’s entrance was still the same, I actually thought about farming there instead of

here:

In this area there has been a clear reduction of karka and karka spawn. I haven’t been there in a couple days, so I don’t know if it’s still like that.

Before:

After:

[/quote]

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Where's the Challenge? Like old times...

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I don’t think a lot of classic MMO’s were really difficult, just tedious, and very punishing.

example: You’ve just been exping in a group for the past 2 hours, then end up getting killed become some monster spawned at a higher level than usual, and wouldn’t leave you alone, and you end up losing all the exp you made in the last hour.

example 2: The best loot is obtained by getting lucky on a roll after finishing a 2-3 hour+ raid, or having a lot….a lot, of in game cash.

There were a lot of encounters that some fairly clever and intelligent people had to figure out, and then tell everyone else, but other than that, I never seen MMO’s as the game to go to for challenge. (at least not in the form of game difficulty)

Actually, due to the dodge mechanic requiring good reflexes, and eye sight, GW2 is the hardest MMO I’ve ever played. (not counting Gw1)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

(edited by Lambent.6375)

Very Disappointed

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

On that know, I wouldn’t say someone being a “casual” automatically excludes them from being a farmer. It’s not like someone being a farmer automatically means they spend hours doing that activity.

Farming is not really time consuming at all, and someone can do a successful open world run in 30min-1hr, or even less (20min) Farmers themselves don’t even farm that long due to DR, and there not being very many t6 mat farm spots for them to jump to.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Young Karka/powerful blood farming nerfed

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

Should this thread be re titled? This seems more like a casualty of a fix than a nerf, might get more attention that way.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Very Disappointed

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I can see how this applies to dungeon farmers since they generate new coin to pump into the economy, but I don’t see how it would apply to open world farmers, who mainly generate materials.

let’s assume that less hardcore players don’t run CoF infinite times for money. Let’s say they decided to do an event in Orr, got a heavy moldy bag, opened it and found T6 blood. Without open world farmers the prices would stabilize at about 60 silver. With open world farmers the price is brought down to 20 silver or bellow. It means that the small guy would get 1/3rd the amount of money he would get normally.
Now about money pumping – if inflation happens everyone gets more money (because people would buy items more expensively, so people selling them would get an influx of money too). The only difference here is that the set prices in game will become laughably cheap. (let’s say super mega inflation happened and copper is worth 1G now, people are selling stuff in the thousands on the trade post. The moment you start the game you have about enough to pay for your Tier 3 and will not consider waypoins or repair costs expensive).
Now deflation happening means that almost everyone eventually ends up forced to farm, because it’s more worth to sell T6 to a vendor than it is to the trade post, it means that while many items are cheap in game prices are very expensive, nobody wants to risk needing to repair and nobody wants to waypoint. Nothing, but running dungeons is worth doing, because the dungeons give you a straight set monetary gain that will at least pay for your waypoints.

Yeah, I see your point.

embarrassed

Actually, I misread your post, and was about to edit mine, but it was too late, you already responded with this one. :x

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Very Disappointed

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Sure farming a Event by not completing it might be deemed ‘bad’, but it is in no way exploiting. the biggest problem is Anet is no where near transparent enough on game issues and mechanics.

not once have they explained DR and how it works and when it decides when your loot chances will drop, or what magic find does. they hide simple things like how agro works, things that end game users want to know, why you ask? because its a classic part of end game MMO’s.

you dont want to make a grindy game Anet? thats great, but stop punishing me because i have a few hours to burn and i just want to farm. you think cramming everyone in a single zone (southsun) is a way to satisfy farmers? are you kidding me?

DAOC from mythic understood how to incorporate farming into a game over 10 years ago, and yet you stuggle with it to the point of calling farming exploiting. Shame on you anet, learn how to code basic MMO stuff like separate loot tables. X mob has a chance to drop ABC so farm it if you need that, but DEFG only drops if you kill Y mob. TADA, instead you borked up this game so bad i dont know if it will event make it past a 1 year mark.

as for me and my fully geared 7 80’s and 2000 hours palyed time. my wallet is closed to this disaster. #cantwaitforWildStar and maybe a company that knows how to run a MMO and treat customers, just maybe.

1. There have been topics asking how mf and how DR works and there have been answers.
2. Anet never called farming “exploiting”.
3. No farming keeps the TP prices high therefore making people that aren’t no lifers able to make money. To incorporate farming into this game without harming the economy you’ll need to make all the farmable mats account bound.

I can see how this applies to dungeon farmers since they generate new coin to pump into the economy, but I don’t see how it would apply to open world farmers, who mainly generate materials.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Young Karka/powerful blood farming nerfed

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

Who farms karka anymore anyway ?

Skelks are the way to go

When you don’t want to deal with the crowd of peoples at skelks, or want to avoid DR, or just want to get your hands on some extra karka shells, or someone might be the type of person that doesn’t like farming in one area, and like variety.

Aside from that, when anet sees a large part of a map population all concentrated in one area of the map, they tend to bring down the 10 ton nerf hammer, and I would like to avoid that.

I still think the karka changes in this are might have been unintended, and I hope it gets revered.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Very Disappointed

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Some people like farming because…they like farming. No, they haven’t been brainwashed to like it or anything, they just like doing it. Everyone is not the same, I’d appreciate it if people stopped making stuff up as to why I do, and enjoy certain things.

And before someone puts me in a box, no, I did not participate in the malchor’s leap farm, I disagreed with the nature of the farm, so I simply didn’t do it. I was in full agreement with the nerf.

DE’s, guild bounties, farming, gathering mats,and crafting, that’s pretty much all I do in game, and farming makes up a large percentage of that.

Why do I farm? I like hunting for my own items, and collecting materials, and since I don’t sell the ectos I get from rares, and don’t do dungeons, it’s my only source of income, I actually have much less gold than people who run dungeons. I rarely sell all my materials from a farm run, and I usually wait for prices on the TP to go up in price before I’ll sell anything from my collections tab.

I know some people were complaining about all the people at pent/shelt, but ironically, it was a video of seeing all those people gathered up together at pent/shelt participating in those events together that helped get me into this game, now that place is a ghost town, if there are people there, they are all spread out killing idle mobs.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Karka Disappearance?

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Yeah, maybe the karka obliteration canon was slightly off course. :x

A post I made in another thread, crossed out some things that are irrelevant to this thread.

The drops appear to be the same, but in the open area of southsun shoals, karka spawn seems to have been greatly diminished, and they no longer spawn in some areas.

This general area of southsun shoals.

(in the pic below)

I wonder if this was intended, or just a side effect of them reducing the karka spawn in the area before you enter Canach’s lair.

Whether it was intentional or not, hopefully it’s gets turned back to normal once Lost Shores is over.

Yes you can go to skelk, but I don’t think that was the point of this thread.

Edit:

Before:

After:

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

(edited by Lambent.6375)

Young Karka/powerful blood farming nerfed

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

The drops appear to be the same, but in the open area of southsun shoals, karka spawn seems to have been greatly diminished, and they no longer spawn in some areas.

This general area of southsun shoals.

(in the pic below)

I wonder if this was intended, or just a side effect of them reducing the karka spawn in the area before you enter Canach’s lair.

Whether it was intentional or not, hopefully it’s gets turned back to normal once Lost Shores is over.

Yes you can go to skelk, but I don’t think that was the point of this thread.

Attachments:

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

(edited by Lambent.6375)

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I think it’s kind of strange that these last few posts are focused around concerns pertaining to segregating players. * There is always going to be different skill levels, involvement, interest, goals, etc. These will innately segregate players.* I’ve also indicated the structure would need to work for all levels, hardcore and casual, which normal/hard modes could provide. Just as if a casual player wants to play with relaxed/casual players so should a hardcore min/mazer be given the right to group with like minded players. There are jerks both amongst casual/hardcore, to give the impression that challenging content would only bring hate on casuals is unfounded. I’ve known plenty of nice elite or casual players just as I’ve known as many jerks who are elite or casual. The fact of the matter is, this current PvE content holds no weight and is crushed through by min/maxers in literally minutes. I’m not saying we should only make content for these types of players, but it would be nice if this game provided some type of content that allowed this type of play to actually exist (ie provide challenge). In my opinion, farming broken mechanic open world PvE events is simply put – boring. Progression in challenge and cosmetic-only rewards would be a welcome change.

I think the point I was trying to make in my post was that the way the open world/dungeon raids were designed in these old MMO’s, there was very little segregation, and the community was a lot stronger than these current mmo’s imo. Although, I don’t know if that’s because of the game design, or the amount of players mmo’s now attract these days, probably a little of both.

Yes, there were more skilled players than others, but the solution wasn’t to split them up into different kinds of instance content, instead they generally had more important roles to play in these non instanced raids. (raid leader, group leader, puller, maintaining crowd control, main assist tank, etc) Some of the raids were “hard” (there were a lot of wipes), but for less skilled players, as long as they followed instructions, and didn’t run around like a chicken with no head, they were fine.

Yes, there was flaws in these type of raids in daoc, but they can easily be addressed. Actually, one has already been addressed, everyone has personal loot in Gw2 rather than sharing.

I’m not saying they shouldn’t implement raid like content aside from DE’s (whether if it’s in a new open world dungeon, or some boss out in open world), I just disagree with them being instances. (aside from the already standard 5 man instances)

Well, I suppose to wouldn’t care all that much either way, but it’s become a recent pet peeve of mine when I get the “What do you mean you don’t run dungeons, you know you’re playing an mmorpg right?” No, I have no problems with grouping, I just don’t particularly like instances.

^ That last bit is not directed at you, just me rambling, lol.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Thoughts on Raiding

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I don’t have a problem with raids. I do have a problem with WoW s instance version of raids that they brought to popularity, I’m not sayin they are all bad, they did have huge benefits, like no more camping bosses, no more fighting over mobs, etc.

What I didn’t like about them(instances) is they are kind of exclusive, in open world/open dungeon raids you can pretty much invite everyone to come, and using daoc as a reference, no they weren’t easy. You did need some people with certain kills, but these people were easy to find in raids of 50-100 people, but the most important thing was teamwork. (aside from having enough max lvl people, which was hardly ever an issue)

With instances it’s kind of like “okay, we need you, you, and you, sorry, not enough room for the rest of you.”

This post is probably late because I had to leave to go do something in the middle of it, lol.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Open World Events -Too Easy

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

No instances please. If they ever decide to add any “raiding content” I’d like it to be open for as many people to come as they want. (like it was in daoc, eq, other old mmorpgs)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

T6 Dust Crisis

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Dust really doesn’t have the number of “direct” sources that powerful blood, armored scales, vicious claws, vicious fangs, and ancient bone have.

^ All of those have mobs that you can go to in the world (frostgorge or southsun) and it the drops from mobs directly dending on what mob you’re farming, however, it’s not exactly the same for dust.

Dust drops from Risen, who also drop nearly all other t5-t6 mats, which makes them sparse, they also drop from sparks.

But sparks are only up when certain temples are under control, and when they are up, they are all spread around, making it a slower farm activity vs other areas and monsters. Of course, they are more condensed at the temple of lyssa, but you also have to eliminate the vets which take a little time.

You can go farm the sparks that pop in cursed shore, but they can vanish at any moment once the temple is taken back, and there are so few of them in the area, that it’s possible to clear the whole area of sparks in the area, and be left waiting 20-30 sec for a new one to spawn.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Transmutation change not in patch notes

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

NOOOOOOOOOOOOOOOOOOOOOO!!!!!!

^ That’s pretty much how I feel about this.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Warrior getting stuck after knock back.

in Bugs: Game, Forum, Website

Posted by: Lambent.6375

Lambent.6375

At first I thought it was just a bug with Risen Wizards, but when I took him to do Canach dungeon, he got stuck after getting knocked back there as well.

I don’t know if it just affects warrior, but it doesn’t happen on my Ranger.

I have to use some sort of leap or launch skill to get myself unstuck.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Meta Event / Karka Queen - When does it arrive?

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

Did this make it in game today, or will be have to wait a couple days?

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Possible reasons Crystalline price increase ?

in Crafting

Posted by: Lambent.6375

Lambent.6375

They shutdown the farm at lyssa , and unlike other t6 mats, there aren’t that many direct means of farming/obtaining Crystalline Dust.

Plus, everyone is in southsun, or somewhere else, which means people aren’t even getting them from the Risen.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Last Stand at Southsun: Feedback/Opinion

in Last Stand at Southsun

Posted by: Lambent.6375

Lambent.6375

To kill him with the mines, use the 1 skill on the detector to reveal the mines, and look for the ones with a bomb symbol at the top, then use your #2 skill(or whichever skill has the bomb sign) on it, and go stand right next to it once it turns green, when Canach comes over it will explode and damage him.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Orr events and scaling - Feedback Thread

in Dynamic Events

Posted by: Lambent.6375

Lambent.6375

I think this is the Temple of Lyssa when it’s fully scaled up, took around a half hour to finish.

The event was just a little ways in when I started recording, and the final few min is footage of people fighting a champ illusion after the event ended.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

If People want to Farm give them Farms

in Suggestions

Posted by: Lambent.6375

Lambent.6375

Sadly, there is an allowed farm that’s safe from bots.. but everyone complains about it.

COF P1.

Why do you think ANet hasn’t nerfed it? It’s for this exact reason.. so that there is a way to grind that bots can’t do. Personally, I would just rather make money slowly off leveling and dragon chests because I’m sick to death of COF P1.

The sad reality is, the answer to this problem is to institute more 5 player farming instances like the one everyone thinks should be removed. No one is going to invite bots into a dungeon party, everyone hates it but it’s the best and maybe only real solution.

Sad but true.

The problem with this is the biggest reward from COF is pure coin, a couple rares, and maybe a molten core.

If everyone started doing it, it would simply cause inflation due to less mats being put on the market from people playing in open world, and everyone opting to buy them instead.
As for the farm areas, something I posted in another thread, I deleted some of it from the quote.

On the other hand, as a “farmer”, I do think we could use some better farm areas that will spread us out in the world.

- Add more reasonable places in mid level zones for us to farm cores for instance, and very slightly increase the drop rate on them.

- put an area in game where sparks, and other lodestone dropping elementals spawn more frequently, and aren’t so spaced out.(sparks) If you’re a farmer, I think you might know why I said this about sparks, lol

- provide a way for us to gain access to level 80 skritt, centaurs, inquest, and sons in open world. Perhaps after your server reaches a certain objective in WvW, for the next 4 hours or so, those mobs will spawn in select open world areas. This will also give open world PvE’rs somewhat of a reason to WvW.

etc

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

(edited by Lambent.6375)

Grindiest MMO ever

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Not even close.

Took me months just to get one level 50 in Daoc back in the day. T_T

I think I was 13 when I got the game in around November, I didn’t hit 50 until sometime during the summer.

37 years in a couple of seasons? :P

lol, guess I should rephrase that. revised:

I got the game in November 2002, and didn’t hit the max level of 50 until sometime during the summer.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Grindiest MMO ever

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Not even close.

Took me months just to get one level 50 in Daoc back in the day. T_T

I think I was 13 when I got the game in around November, I didn’t hit 50 until sometime during the summer.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Very Disappointed

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

I’m an open world “farmer” myself, that pretty much what I do the majority of time, but I don’t disagree with the lyssa nerf. One time I was in Malchor’s gathering materials, and seen some people outright lie to people exploring the area trying to do the event, claiming that it was bugged. I know it was only a few people saying those kinds of things, and most were just trying to make a little gold, but I believe the lyssa farm was unhealthy to the games community.

On the other hand, as a “farmer”, I do think we could use some better farm areas that will spread us out in the world.

- Add more reasonable places in mid level zones for us to farm cores for instance, and very slightly increase the drop rate on them.

- put an area in game where sparks, and other lodestone dropping elementals spawn more frequently, and aren’t so spaced out.(sparks) If you’re a farmer, I think you might know why I said this about sparks, lol

- provide a way for us to gain access to level 80 skritt, centaurs, inquest, and sons in open world. Perhaps after your server reaches a certain objective in WvW, for the next 4 hours or so, those mobs will spawn in select open world areas. This will also give open world PvE’rs somewhat of a reason to WvW.

etc

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Could we get some flashier daggers?

in Guild Wars 2 Discussion

Posted by: Lambent.6375

Lambent.6375

Personally I don’t value the glowies I have in other games because they were hard to obtain (which most weren’t) I value you them mostly because they look nice.

Not that having some hard to obtain skins is a bad thing, but the game is definitely isn’t lacking in them. (legendaries, infinite light, mjolnir, foefire’s essense, aether, visions of the mist etc) Not including legendaries, but some have been working for months just to get a hold of one of these skins

I don’t think it will hurt to add some weapons with simple designs that have a little flash to them, that aren’t easy to get, but not oppressively mystic forge difficult either. Think of it as more middle ground items to obtain while someone is working toward the bigger goal.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

Material Promotion Rework?

in Crafting

Posted by: Lambent.6375

Lambent.6375

Not only that, I think T6 dust only come from

- bags that give t6 mats

- randomly dropped from risen in orr, which basically have a chance to drop a good majority of T6 makes, which makes it unlikely that you’ll get dust

- Material promotion, which isn’t worth it.

- Sparks, which are pretty “boring” to farm, they only spawn when when certain temples are uncontested, and they don’t seem to drop as often as other mobs drop their T6 mats, at least not in my experience. May have something to do with them being a boring farm.

What I mean by boring farm is

1. they tend to be two spaced out depending on where you go, making you use a lot of time running from mob to mob.

2. There are mobs you don’t want to kill getting in the way (Risen)

3. You constantly have to worry about losing the temple, unless you’re farming at lyssa

3b. If you’re at lyssa you eventually have to weed out all those vets that spawn, which is annoying. (not hard, just annoying)

On the other hand, if you’re trying to farm powerful blood, vicious claws, vicious fangs, ancient bone, etc There are some nice places, and alternatives if you need one.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”