I don’t really see any issue. Some people carry multiple weapon sets with different sigils for various situations, or different play styles. I don’t see why we should add more sigils to a growing list of unused ones by nerfing some, I think stacks are fine since they all go away once you go down.
Find it baffling that people are so uncoordinated they cant do such an easy jumping puzzle. The only difficult part is learning when and where to jump from and to. Once you do one part wrong once or twice you should be able to get it right every time.
Theres usually mesmers around ready to portal people up, so if you really cant do it or if you’re feeling lazy just use them.
It happens, some people just aren’t good at certain things.
I was always terrible at mario.
Maybe they have similar stats like the Ancient Karka Shell.
Actually, I was thinking about them last night as I went to sleep. (hey, first heard about it when I was doing some night time reading/web browsing on my phone before going to bed)
What if one of them had a flat 200% Magic find buff, but when equipped, any other equips with MF wouldn’t work on you. (buffs would work though), and the other item has a Gold Find buff that works in a similar fashion, and the two items can’t be used together.
^ Yep, highly doubt doubt, that was just me wondering random things so I could fall asleep. I wish though.
Yeah, Ferguson’s crossing is one of the smallest servers.
I figure this because back during the overflow chaos, I looked at smaller servers to guess to, and saw that FC was low pop, so I guested there, and never had overflow problems.
Seems I got lucky, got a ticket from the 6th crate.
You can get those without MF just by slaughtering a ton of karka. My friend had a precursor drop and wasn’t even wearing the buff at the time. It’s all just dumb luck.
I don’t think a person getting a precursor drop while not wearing MF is enough info to say that MF doesn’t help that much.
All that means is that it’s possible to get rare drops without MF.
Oh, I forgot this one, someone else mentioned it being apart of another game, but.
DAoc
- I miss open dungeons
No instances, they were like open zones anyone could enter.
The lower levels ones were just places people could level at. While in the higher level 50 dungeons, groups of 40+ could level there, and even deeper in the dungeon were bosses people could raid.
What I liked most about those dungeons were unlike instances where you have to pick a limited number of people to come, these dungeon raids were usually all inclusive.
daoc
- Weapon dye
- No such thing as soulbound on equip items. The only time an item was locked on your character was if you got it as a quest reward, along with a few other exceptions.
Does everything drop the boxes including stuff underwater, like sharks, turtles, barracuda and so on?
I got one from a reef skelk a little while ago, so I’d assume so.
I did skelks for a full hour this time, with a total of 383 MF, and this is what I ended up with.
This is the first time I’ve done skelks since the living story started, so I’ll have to do another hour sometime again in the future. I fear they would be poor if I returned too soon, and I may have just gotten lucky on this. I’ve got it recorded as well, but haven’t uploaded it or anything.
Yeah, I should have mentioned the price drop. It is kind of what led me to this post, even at 2.7s, it’ll still cost you 20+g for the shell, unless you have taken time out to farm some, which I have done, I think i almost have 150.
Actually, if the karka shells ever dropped to 1s+ I was definitely planning on buying them, but I don’t see them going that low, because they’ve become a prime target for tp flippers. (when they spike up to 3.5s+ that’s people reselling, or taking the opportunity to list at that price)
Well, i supposed the exotic version would be easier to get if you have plenty of disposable gold, but for me, not so much. (I’m saving for t3, and other things)
I did a 1 hour session at karka’s yesterday and got one.
Did a 1 hour sessions at karka’s today and got one.
I had 383% magic find during both.
Will we see a decrease in the cost of this item during this event? I guess it doesn’t hurt to ask.
just wondering because this item its currently a bit more difficult to obtain than it’s ascended counterpart. Well, I understand if the item is kept high since it was an event item a while back.
transmute it to an ascended if you really like the the skin
Will it still be account bound if you do that?
I was wondering why it doesn’t have a regular upgrade slot as well.
I got one earlier when I was farming at karka.
I was in southsun for a while though.
Last couple for today. (err, tonight, it;s gotten late, I need to go to bed. :x)
Note: I’m not experiencing any dro kitten ues, I’m just posting these so those that do have something to compare to.
First I did another 23min one with 60% mf(popped a bar for the sake of tracking time)
- 1 white item
-2 vicious fangs
- 12 potent blood
- 11 large fang
-
Then I put on my MF for another 23min round. (183 in total, but was at 176 most of the time because I forgot my back, there is also the 25 kills to charge sigil of luck)
- 3 whites
- 6 greens
- 4 blues
- 1 rare
- 1 vicious fang
- 5 potent bloods
- 10 large fangs
- 2 powerful bloods
What I ended up with after 20-23min. I’d say it’s pretty normal for me.
2 greens
1 blue
2 whites
23 junk items
5 salvage hides
2 powerful bloods
1 vicious fang
12 large fangs
12 vials of potent bloodThanks for the video and the reply. The difference between my usual loot and your is I noticed you actually receive T6 mats. I’ve yet to receive a T6 mat since January of this year on anything. No claws, no bloods, no nothing. (cept the occasional guaranteed rare I salvage for the ecto if you wanna call it that) The mats I speak of are gossamer, lodestones, bloods, fangs, heck even the bones haven’t dropped and i used to see those all the time.
BTW what program did you use to record the video because I may use it in the future with the dealings not just with this game but others? I’d like to get one that works well with GW2 with no hiccups.
A free video capture software called Taksi.
I used part 1 of this guild to help set it up, though, some things were different for me so I had to make some small changes. http://forum.worldoftanks.com/index.php?/topic/31824-how-to-record-your-gameplay-take-screenshots/ The link to the software download is included in that guide.
If you decide to use it, here are some bugs you might want to watch out for.
- If you close taksi without unhooking it, it will crash whatever program/window you were recording.
- If you’re recording during gameplay, and you stop recording, but want to continue recording again in the same session, you must unhook it from whatever you’re recording, and then rehook it, or else the quality of anything you record after that will be terrible. (for this same reason, the pause function is useless)
It has it’s flaws, but it’s free, so I’m not complaining.
Yeah, it does seem like your drops are a bit low, but I guess we’ll have to get screenshots from some other people.
I will give it a try with other professions, starting with my mesmer, but as she is a little messy I have to clear her inventory a little bit…
Here are my results with 30% magic find. I killed from 7:14 Pm to 7:37 PM
Gear: zerker armor with ruby orbs, exotic knights trinkets (aside from ascended amulet)
Not sure much much faster I was killing than you, since I have full exotics.
light blue= mats
white= white armor
grey = junk and salvage
green = green armor
(edited by Lambent.6375)
I’m not sure how big a difference 183% magic find made, I might try again after daily reset with as little magic find as possible, unless someone else wants to do it.
I guess if peeps consistently get more than that, even with no magic find, something might be wrong.
What I ended up with after 20-23min. I’d say it’s pretty normal for me.
2 greens
1 blue
2 whites
23 junk items
5 salvage hides
2 powerful bloods
1 vicious fang
12 large fangs
12 vials of potent blood
It’s for a legendary..shouldn’t be easy to find or get..
No. Lodestones are too easy to get. They need to make them much more rare, so Legendary weapons are harder to craft.
I’m sure you already know, but lodestones are used for things other than legendarys as well.
I think the drop rates are okay personally, but I wouldn’t complain if they added some areas to farm the cores in midrange zones, maybe very slightly increase the drop rates of the cores as well. It would help bring some more people to those zones.
Yeah, I see what you’re saying.(I think) It would be nice if we had more middle ground weapons, or something.
Some more equips on the same difficulty level to obtain as corrupted and destroyer weapons.
I wonder if we will get more dragon minion based weapons that you need a “small” amount of lodestones and some other things to craft.
Branded and Risen are already in the game, risen weapons would be pretty creepy, branded weapons would probably be cool looking.
Just started again just now after submitting my bug report. I killed about 10 enemies and poof nothing but whites a couple of blues and then the pourous bones started again.
Hmm it’s happening only in 30+ areas and above.
That seems like the norm. idk.
I just made a video showing what I typically get in drops when I’m farming over a 20-23min span. Maybe you can compare.
The video wont be up for another hour or so, but I’ll post it when it’s up.
If you get downed your magic find will drop in the hero panel, it’s been reported as a bug, but anet hasn’t really commented on it.
They only way to get it back to normal is to remove all your equip, and then put it back on, sometimes that doesn’t work though, and you’ll have to log off to the character screen, and log back in.
Personally I was thinking it would be nice if transmutation stones worked on level 80 greens, blues, and whites (maybe rares too), but you would need a transmutation crystal if you wanted to include an exotic item in the transmutation.
(edited by Lambent.6375)
Maybe you should start doing 1hr farming sessions, and taking a screenshot of your loot after you’re done , and then post it here with farm location, time, and magic find used so people can see your actually drops, and compare it to their own.
Could be that there are exceptions that are fairly intelligent even without the hive mind, which is part of the reason why they decided to move to LA, rather than live in a scratch.
^ Yeah, I made that up, but it’s possible. :x
Not worth the cost to me, better off just buying from tp, or framing them.
The crystalline dust themselves are one of the more expensive t6 mats.
The way Colin worded it implies that they’re gonna either add new items or new ways to get the magic find boosts, so it comes down to how much you want it now. We don’t know when these changes will be made or even if it’s within the next year, so it’s all just whether you feel it’s worth the effort, and whether it’s worth the risk.
I was just hoping to find out whether current MF gear will be affected negatively by any of the coming changes.
My long term in game plans were to transmute tier 3 on to my current set(which is not mf armor, it’s just zerk armor with runes), and my main set of armor, then get another explorer set and transmute a whisperer/vigil armor combo on to.
But after seeing that post, that has pretty much put most of my plans to a stop, because I’m unsure whether my mf gear will actually be mf gear in the future.
This is not a suggestion/debate thread, I just want to ask a question from an open world player who doesn’t have to deal with current issues with mf in dungeons.
Knowing that changes to MF will be coming in the future, if I were to long in right now and buy/craft a full set of exotic MF gear, and buy a couple of ascended magic find earrings with guild commendations for the sole purpose of increasing my magic find, would I regret it once these changes are put in place?
Basically, am I going to log in one day and all the magic find gear I have collected over time will no longer be magic find gear?
I am not aware of these plans. Would you care to link the thread; post or article that confirms these upcoming changes? If however you can’t because there is none its just hearsay/ speculation/ guessing and that should have answered your original question.
Some fun ideas in here, we’re also actively discussing ways on how we’d best like to alleviate having to make players choose between having better stats, or using magic find. It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.
No ETA on any changes here, just want to point out we agree there is an issue here that goes against what we want Gw2 to be, and is something we want to address.
This is not a suggestion/debate thread, I just want to ask a question from an open world player who doesn’t have to deal with current issues with mf in dungeons.
Knowing that changes to MF will be coming in the future, if I were to long in right now and buy/craft a full set of exotic MF gear, and buy a couple of ascended magic find earrings with guild commendations for the sole purpose of increasing my magic find, would I regret it once these changes are put in place?
Basically, am I going to log in one day and all the magic find gear I have collected over time will no longer be magic find gear?
Colin, remove MF from equipments. Make it scaled to total achievement points. Capped at 10,000 achievement points. 100 achievement points = 1% MF
No more dps whining, and long term players get even more rewards. Good way to reward loyalty and effort.
That’s an interesting idea, that is worthy of discussion. Unfortunately, it’s unlikely to be discussed rationally on the forums at this time. People on both sides feel like they’re backed into a corner, so the same argument get trotted out and ignored, regardless of validity, accuracy, or relevancy.
If you look on page 12, and some previous pages before that, I stated why I didn’t like this idea, and then maddoctor.2738 offered an alternative that I was cool with. Unless you consider my reason for not liking the idea to not be rationale.
An extended post I made in another thread about why I wouldn’t want MF to be removed from gear or runes.
Note: I’ll support pretty much any solution that doesn’t reduce the effectiveness of MF on mf gear in it’s current state.
I don’t care if people don’t like it in dungeons, or if people think it’s useless, I primary play in open world, leave my gimpy magic find gear be.
Personally, the reason I’m in the “leave it alone” party, is because I put “work” into my magic find gear, just as anyone else put work into putting their zerk, knights, or clerics build together.
When I say “work” I mean it didn’t just consist of me going on the tp and buying explorer, and being done with it. I slowly upgraded from green to exotic, and tried many different sets, and combinations till I got to the one I’m satisfied with now(which is just lvl 78 zerk gear with runes, ascended amulet, and explorer trinkets), I even transmuted a couple of weapons. with magic find on them.
But now it seems they are going to do something with the system, and I don’t know what, because dungeon runners who are paranoid about people running MF in their group kept letting their voices/issues with it be heard.
Either way, I feel that the magic find gear that I had slowly adjusted ever since my character hit 80 will become obsolete, and my time wasted.and that would be a shame. Yeah, I know there are people out there who put even more work into it than me, and transmuted their whole sets, and I don’t know how they feel about it, but that’s how I feel.
Even with this system, my MF gear would be completely useless as soon as I got those infusions on my other set of armor.
(edited by Lambent.6375)
Most people probably already know this, but I just found out earlier this week.
After master’s bond reaches 25 stacks, if you want to you can switch the master’s bond trait to something else, and the stacks will remain on the pet.
Edit: deleted this first half of this post because I had a brain fart, lol.
Though, it would be interesting if they had a separate slot for PvE sigils. (the sigils like 10% dmg vs Ghost for example)
The only people who use those are the people who do nothing but farm a specific dungeon, or farm a specific mob in open world all the time/
Colin, remove MF from equipments. Make it scaled to total achievement points. Capped at 10,000 achievement points. 100 achievement points = 1% MF
No more dps whining, and long term players get even more rewards. Good way to reward loyalty and effort.
A good idea… i think I support it.
As a mfer I like the above idea/approach.
I would say take it a step further and cap it for dungs as well. That way u can have gear with stats that can “benefit/contribute” more so to the group and still have mf going.I would cap it at say 50% for dung and wvwvw.
For pve area can have that 10k max of points worth.
And when ur in a party the average of the 5 ppl can be taken when only in pve area. This would not work in dung pt.What would be the point in capping it in dungeons?
if Anet does what that person suggested, MF would be removed from all equipment, which is why I disagreed with it.
There is another way, add a second MF progression – with achievement points is a good idea, or with extra levels after 80 or whatever they come up with – and make it not stuck with gear MF (stack with guild/banner buffs though). While you have low “extra” MF your MF gear will give a higher stat and be more optimal, but as your “extra” MF will increase over time it will surpass your gear MF and slowly you will start using only that and change to some other kind of gear.
It keeps MF gear relevant up to a point, so it’s not useless at all.
Yeah, that would be cool.
If Colin Johanson were still checking up on this thread, I would just want to ask him.
“Knowing that changes to MF will be coming in the future, if I were to long in right now and buy/craft a full set of exotic MF gear, and buy a couple of ascended magic find earrings with guild commendations for the sole purpose of increasing my magic find, would I regret it once these changes are put in place?”
Is there any place on the forum for questions like this, or would I cringe have to start a new thread?
Colin, remove MF from equipments. Make it scaled to total achievement points. Capped at 10,000 achievement points. 100 achievement points = 1% MF
No more dps whining, and long term players get even more rewards. Good way to reward loyalty and effort.
A good idea… i think I support it.
As a mfer I like the above idea/approach.
I would say take it a step further and cap it for dungs as well. That way u can have gear with stats that can “benefit/contribute” more so to the group and still have mf going.I would cap it at say 50% for dung and wvwvw.
For pve area can have that 10k max of points worth.
And when ur in a party the average of the 5 ppl can be taken when only in pve area. This would not work in dung pt.
What would be the point in capping it in dungeons?
if Anet does what that person suggested, MF would be removed from all equipment, which is why I disagreed with it.
I don’t think they should remove an entire stat equipment just because some dungeon runners have a problem with it, this game does have other players aside from dungeon runners.
Obviously, we all now now some changes to magic find are coming, but known of us have no idea what it will be.
But personally I would have a problem if the gear I worked up to getting, by trying out a few sets before I found out one I liked was suddenly made obsolete for the purpose I put the gear together in the first place was, and my gear isn’t even fully composed of explorers. It used to be, until I decided it would be better to lose 18% mf, and switch to zerker armor, but my trinkets are still explorer.
(and before anyone jumps the gun, like I mentioned before, I don’t run MF in dungeons, on guild bounties, or during temple events)
Colin, remove MF from equipments. Make it scaled to total achievement points. Capped at 10,000 achievement points. 100 achievement points = 1% MF
No more dps whining, and long term players get even more rewards. Good way to reward loyalty and effort.
Also a good way to screw over the people who wear main sets of Mf geat in open world, who have put time in finding a balance that they particularly like, and transmuting it to their liking, while also making a bunch of gear people bought/crafted for a specific purpose totally useless for that purpose.
I would much prefer it if they just turned Explorer gear into gimpy zerk gear by adding small amounts of crit stat to exotic explorer gear, and do something equivalent to travelers.
example: Add these crit dmg bonuses to explorer gear.
hands,boots, shoulders, head:1%
torso,legs:2%
amulet:2%
earrings,rings:1%
ascended:? (maybe the same amount you would normally get on an exotic piece)
I would say just put a buff icon on the person indicating how much MF they have when you are in a party with them, and be done with the whole thing.
That doesn’t really fix anything though, it just invites more bullying and elitism.
It’s a lot better than them shouting for changes to MF that will affect people that don’t even run dungeons(removing MF from gear for instance) just because some are suspicious about people running MF under their nose.
Don’t get me wrong, I’m not against your suggestion at all if Anet is willing to do that, my comment was more of “do whatever you want, just leave me out of it.”
I would say just put a buff icon on the person indicating how much MF they have when you are in a party with them, and be done with the whole thing.
Any solution to the Magic Find problem starts with removing it from all the normal gear and runes and replacing it with something else.
They’ve already admitted they don’t like the mechanic of people sacrificing effectiveness for more loot and thus hurting themselves and the “team”…
I don’t really feel the need for more ways to increase your magic find through gear. I think the best thing would be to remove it from the game as a stat on gear… make it come from WvW, guild, banner bonuses.
If that’s not enough, there’s also the possibility of magic find being boosted but not taking up a stat slot. Like every masterwork item you equip gives you 5%, every rare 8%, every exotic or ascended 10%…. but it’s debatable whether that is required. Why can’t the bonuses from things like guilds and WvW be enough?
Yeah, that’s the exact thing I don’t want, and is why I’m an advocate of Geotherma’s idea.
It’s cool, people asked for them to be put in the gem store after they were first introduced in fun boxes.
I just wish swapping your pets didn’t make you lose all stacks.
Cant block Wayfarer/Traveler/Explorer sets from this “imbuement” because they already give up an additional stat to have the magicfind. So “imbueing” them with more MF would be the only bonus to having those sets now. (Otherwise everyone just rolls with Imbued Zerker Gear.)
Better yet, just leave it as-is.
But they have said that it is not going as intended, so maybe this is the way to finally get out of the MF hate players have. And tossing MF onto MF gear would be OP, people would run around with 400-500 MF..
You could however add an infusion spot on MF gear for coin/xp and only coin/XP maybe even karma. So your sacrificing stats again in PVE but you are gaining other economy boosts. Since regular gear can only slot MF they would miss out on coin/xp/karma bonus. Idk if this is the best option but just replying to your observation with a suggestion.
This would make the MF gear a great set for leveling/farming and still make it viable.
Personally, the reason I’m in the “leave it alone” party, is because I put “work” into my magic find gear, just as anyone else put work into putting their zerk, knights, or clerics build together.
When I say “work” I mean it didn’t just consist of me going on the tp and buying explorer, and being done with it. I slowly upgraded from green to exotic, and tried many different sets, and combinations till I got to the one I’m satisfied with now(which is just lvl 78 zerk gear with runes, ascended amulet, and explorer trinkets), I even transmuted a couple of weapons. with magic find on them.
But now it seems they are going to do something with the system, and I don’t know what, because dungeon runners who are paranoid about people running MF in their group kept letting their voices/issues with it be heard.
Either way, I feel that the magic find gear that I had slowly adjusted ever since my character hit 80 will become obsolete, and my time wasted.and that would be a shame. Yeah, I know there are people out there who put even more work into it than me, and transmuted their whole sets, and I don’t know how they feel about it, but that’s how I feel.
Even with this system, my MF gear would be completely useless as soon as I got those infusions on my other set of armor.
(edited by Lambent.6375)
I would support this being implemented. This, or the thing about them making it a group buff in dungeons.
(Actually I’d rather them just leave it alone, but after seeing all the other suggestions, I figure it would be better if I help this one this one get noticed)
ITT: People who use MF in dungeons to the detriment of their compatriots rally against OP; OP states the obvious. Anet responds with platitude.
Also, it’s “players’” not “player’s”.
But all around a good topic.
I always hate being thrown in barrels like this when someone decides to do an ITT “summary”.
My post from earlier, as you see, I hardly ever run dungeons, and when I do, I don’t wear MF at all. (aside from the 20% infusion on my Queen’s necklace)
I agree, around 95% of my playtime is spent in open world, so I’m usually wearing Magic find unless I’m doing a temple, or guild bounty.
Because of that, I’ve spent a lot of time building up my Magic Find gear, I’ve transmuted some of my MF weapons, and I have a couple ascended amulets both with 20% magical infusion, it would be disappointing if all of that was suddenly made obsolete, or not worth wearing.
Here is the simple (not necessarily easy to implement) fix for magic find.
1. Add an extra utility slot to all weapons and armours which can optionally be fitted with a magic find infusion.
2. People who want MF will just farm it, add it and be done with it and keep all their other stats. People who don’t get it simply won’t get the bonus.
3. Encourages players to ‘finish’ their sets by getting MF infusions, much like sigils, despite not affecting gameplay.
4. ???
5. Enjoy
While they’re at it, they need to review the drop rates for many items in the game. Having only guaranteed blues for champions is a joke. The vast, vast majority of rares let alone blues are complete trash. About the only problem with changing stuff like this is that people will go farm champions and I say let them. CoF P1 will remain the undisputed king of farming regardless.
you know your suggestion is the only one so far in this thread that makes sense. Also instead of removing the whole mf gear they should replace one stat for people that own it so that those people wouldn’t end up naked.
I still wouldn’t like this.
When I went through the steps to obtain my MF gear, and transmuted some of the MF gear to my liking, it was in order to obtain MF gear, not to have some random set of gear with a random stat sitting in my inventory, only to have to go over an entire new hurdle of things to obtain the magic find I already had.
Some fun ideas in here, we’re also actively discussing ways on how we’d best like to alleviate having to make players choose between having better stats, or using magic find. It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.
No ETA on any changes here, just want to point out we agree there is an issue here that goes against what we want Gw2 to be, and is something we want to address.
The way Magic find is currently applied has been part of the game and many people have invested heavily in time and money to put together a set of magic find gear. If you are going to change the method on how magic find is applied/built up/earned please keep this in mind. Even such Ascended items such as Lunaria have magic find in them. If a person invested into such gear because of mf care will have to be taken on how it is changed or you will have some upset people on your hands.
I have two full sets of exotic armour and accessories on my main, my dungeon/group play set and my solo/farming set. If you make the change so mf is no longer a valid stat on the mf gear it would essentially make that set of gear worthless.
I agree, around 95% of my playtime is spent in open world, so I’m usually wearing Magic find unless I’m going a temple, or guild bounty.
Because of that, I’ve spent a lot of time building up my Magic Find gear, I’ve transmuted some of my MF weapons, and I have a couple ascended amulets both with 20% magical infusion, it would be disappointing if all of that was suddenly made obsolete, or not worth wearing.