The champ boxes are the new thing, and everyone is gunning for the new weapons.
I think people will lay off when the new champ weapons get low enough in price.
I like the new Shiverstone mace.
What’s the best zone for Fallen Adventure backpacks?
Never realized this would be an issue. I don’t think it’s an issue, it’s just a chunk of metal shaped somewhat into the form of a human female.
Cool, I killed the enraged queen and got a fallen backpack, and went ahead and added it to the wiki as well.
What you’re looking for is:This
Thanks, I noticed Champion enraged spider queen wasn’t on that list, but I would assume it drops the fallen adventure backpack as well?
On Dulfy it says Lord Taeres’s Shadow drops from champ spider in queens, so I thought it might be good to know the locations of other champion spiders.
Here is one that spawns in Gendarran Fields behind the house, after you smash all of the spider eggs.
I announced it, but no one showed up, then i got it to 30% solo, and my connection dropped. T_T
That’s the passive of Signet of Rage, and it has been in the game since launch. I cannot even fathom how you haven’t noticed it before.
I think if you have animation, or some other settings on low it will not show.
I had my settings on low for the longest, and the one day I just noticed it after playing with my settings.
The Shiverstone looks new, pretty cool too.
No, doesn’t seem to be a need for it at the moment. If people wan t to play the game they can get it when it’s on sale.
Also, if it goes F2P, if you thought the community was bad now…
I voted around 20 times.
How do you know the people who were complaining voted for Kiel?
Will they be adding in the QJ patch during the maintenance, or are they going to hold off on that until later in the day like normal?
It would be nice of each character gained a personal storage aside from their inventory storage, that could hold items that are soulbound to that character.
With each living story, new skins are being released, and if you enjoy collecting skins(that have been applied to weapons), they’re starting to take up a good amount of inven space.
Not contributing?
Those people attacking the champs and the waves of of vets down bellow are stopping them from crushing the people running bombs, and stopping the vets from running up and attacking all the people pewpewing with their charzookas. (yes, if you leave the mobs down there be, they will run up and atttack you)
I don’t normally do jump puzzle, but I watched a vid of pig iron quarry, and then did it to reach 16 bazaar achievements, it wasn’t bad at all.
Are the jump puzzles listed above easier than that one? I might do some more.
I don’t think it would hurt if scraps were made a little more common.
I thanked them when they started giving us monthlies with no fractal required, I thanked them for dragon coffers, and I thanked them for the free minis we got for purchasing gems.
However, I’m currently apprehensive about the upcoming magic find changes, so yeah.
If they played for exotic, I’d never hear them. (except when taking my gear off)
If you want to preserve the skin but do not care about the stats you can transmute it on to a white item to make it account bound and then switch it between characters through the bank.
There are no non soulbound white back pieces you can transmute to.
Remove the lower half of the medium armor coat that’s hanging below the belt line, and that armor would have been great. (on both males and females)
Buy gems—→ trade for gold——→ Put up buy order for desired weapon skin?
Ambrosia? (as one of the t7 cooking mats)
*So, people were actually only getting the Celestial gear for the Magic Find? Seriously? *
Lets wait until we know what they are planning to do with the replacement shall we?
Keep in mind that for all we know the removal of MF on gear won’t happen until December, so there is plenty of time.
Yeah, I was one of them. :p
https://forum-en.gw2archive.eu/forum/game/gw2/Stats-of-new-Celestial-Gear-are-over-the-top/first
I think players being able to slowly be able to build up their account magic find would be another form of player progression which would give players something to work toward without anet having to resort to gear grind.
I read the part about us being able to get well over 100% magic find, but one current worry of mine, and other players is how long it will take to reach that mark. A question if would ask is, if a player is use to running 180-200% MF, how long will it take to regain their lost magic find, and reach that mark under the new system?
Really! so when they Nerfed my stand tall war build on the last patch and i had just spent 20gold buying the armor set and they then made changes do you think they sent me my gold back as i no longer use the armor??
The armor still gives the same stats that it was meant to though, don’t get me wrong, that sucks, but I don’t think an armor/gear set becoming less effective to a certain class is the same as an all around gear stat removal.
No, I’m saying you’re using the basis of what is fair compensation on a possibly small minority of players who wear MF in dungeons against the wishes of players who they are partied with.
There is also a great deal of players who don’t run dungeons at all, and utilize magic find while runnings around maps solo, so how is player B footing the bill for those players?
Outside of temple events, and some other events in level 70-80 zones, most of them are so easy that players will stop attacking halfway through just so others have a chance to get credit.
Let’s look at two players:
Player A: Stacked as much magic find as possible as soon as it was available, at great expense of time and effort. This player has gotten a big payoff in better drops.
Player B: Put in the same level of time and effort to gear up, but chose combat-relevant stats to max instead. This player has gotten a payoff in quicker kills, and possibly fewer death-respawns.
The problem is this: Player B has been footing the bill for player A. WHY? Because player B provides the muscle to drag player A through difficult content that player A is unable to handle without help from player B, especially dungeons and fractals. Player A has essentially been parasitizing other players in the same guild/party.
So, now A-net will be compensating player A for the loss of the MF stat? The only fair solution is to allow players with MF equipment to change the stats on those items (for free) to any other stat combination available at the same gear tier level. But that still leaves player B uncompensated. So, the only fair solution is to allow all players to change the stats on all gear to any alternate stat set for a limited time, for free, while keeping all skins/runes/sigils.
This should be equally available to all characters (including all 8 of my level 80 toons). If you couldn’t tell, I’m a ‘player B’, and I’m not holding my breath.
But dungeon runners who secretly wear MF are probably just a small minority of players who wear MF, so why are they being used as the basis of what is fair and unfair?
I was in the same bind earlier.
The best way to get kites, is to purchase Heavy Loot bags from WvW on the TP
100 bags will probably get you about 10-20 kites depending on your luck.
bullkitten, whats this nowadays with all these guys in these days believing that they deserve to get every kitten refunded when somethign gets changed in a game ???
Seriously, get this out of your head finally, Anet doesn’t refund anything!!
They never did yet and they surely never will do anythign like that in future.
Because this is one of the first occurrences of them removing an entire stat from the game from gear people have already purchased? Most people who own MF gear, own it because they have magic find, without the magic find the armor has no purpose for them, except re transmuting any rare skins they had.
It was your decision to use all your laurels and money ect on these items. You had like a year of time profit on that stuff and gained alot more rarer items ect than anyone that didn’t used for all that time MF stuff.
You have no way to know exactly how often everyone used their magic find gear, and exactly how much they profited or did not profit over non magic find users.
ANd now only because Anet changes the MF system into something accoutn bound, that is more fair for all of the communty, you keep on QQ like crybabies over something, that was from the begin on your decision to use money/laurels on to get for some lime alot more profit than other players.
Its always the same with this kind of greedy players that can’t get their throats full enough and are always the first in the line kittening and whining around, once something gets changed that brought them in a huge advantage over other players, only because they had the time/money to make themself all that needed equipment ect.
If you go to MC Donalds to go eat there a hamburger and they change then the recipe of the Hamburger, so that it will taste different now, then you also don’t go there and demand on them to refund you your first already eaten hamburger, only because they changed their recipes >.>
Seriously people, GET REAL!!
Yeah, I’m going to take a wild guess and say if anet decided to remove a major stat from zerk gear, there would be even more rage.
As for the hamburger analogy, I’m not sure if that is fully comparable, since you would have bought the hamburger after they changed the recipe, McDonald would have to be able to change the recipe of the hamburger you bought, after you bought it(impossible), for it to be comparable.
Aside from that, people rage over companies randomly changing recipes all the time.
Changing MF to another stat seems to be the most efficient way to go about it, but I think it should be kept in mind that a lot of players might not be satisfied with that due to the fact that they already have other sets of equips with stats they would want other than their magic find set.
On the plus side they would be able to save any rare skins/transmuted gear they might have, but on the negative side, they would have a bag full of gear they’re not even interested in using anymore, and they will now have to grind(maybe) to get their magic find back up to what it used to be.
It would be nice if whenever they converted a soul bound MF item to another gear type, they also received one of those consumable items in the mail to help get their magic find back up, but there would probably have to be a limit to prevent people from abusing it. Maybe it’s possible for them to only count items that were soul bound at a certain date. (to prevent people from buying tons of mf items from the tp, equipping, and then converting)
Another issue is the fact that magic find is preferable in open world chains because people melt them so fast. Really it does lead to cooperation because more people tag more mobs that way.
I have golden lotus with a magical infusion as well as full exotic magic find gear and superior runes. I do a ton of DPS in my normal gear so I always figured I was helping other players by toning my own down while also boosting my magic find.
I’m concerned ANET will go too far; no one was wearing magic find in dungeons. I think the whole “zomg magic find affects ME and makes MY experience worse” thing was always overblown. When you have 100 people swarming the Lost Shores instigators, does it really matter if everyone has on magic find? No.
Yeah, I was thinking about this as well. Some people have brought up arguments that mf wearer are leeches even in open world, but the truth is if you’re in a down scaled zone you’re going to mow down mobs regardless of what you’re wearing. There have been plenty of times where I have stopped attacking during events to allow other people to get some credit.
They might do some more balancing to down scaling soon, but I would take a guess and say events are going to be ending a lot faster than they previously were do to all the previous MF wearing people switching over to berserker gear, rampager gear, etc.
I was under the impression that when they referred to “consumables”, they meant items that disappear when you use them which will give small but permanent bonuses to magic find for the account, not food items or such which you can eat at any time for a brief magic find increase……
why would you be under the impression that they ment that? that would be way o.p, or so rare and weak
that it wouldnt have a noticable effect.
That’s actually one of the ideas they threw out there.
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/ArenaNets-Master-Plan-for-2013.html
We don’t know what the cap is/will be, so I wouldn’t know.
But if I were to guess out of the blue and say it was 400% (which is the number people were hitting during southsun)
No they would not, ideally there would be a limit to how much Magic find you could get back from your items.
I’m just saying, if they don’t want to be disruptive to people you currently have mf gear, it would be great if they could return some of that MF to them on the day MF is removed from gear.
(edited by Lambent.6375)
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
Having the same magic find as one already has now on their present gear (that they are wearing) is a billion times better? It may be account bound, but that’s kind of irrelevant for people who only play 1-2 characters.
Really? So having hundreds of % of mf across all your characters because you used to own mf gear makes sense to you? I demand that zerker gear get removed and all my characters receive 5000+916 base power.
Why would you have 5000k power? What I’m saying is.
Only the max % of mf you can get on one character would be allowed. If the max you could get on one of your characters was 140% from ascended trinkets, then all characters would share the same 140%
Not that I’m suggesting that, because I don’t know how they would select which items to be converted into account bonuses, and which wont.
So you’re giving somebody a permanent, account wide, major stat bonus. That’s the same as giving somebody else an account wide +1000 power.
I’m not, A net is. There will be a cap on the new MF system, so no worries of people having tons of MF.
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/ArenaNets-Master-Plan-for-2013.html
And one more big change? The Magic Find system, where players currently have to choose or switch between gear with stats or gear with magic find, will be getting overhauled completely. Only one or two item types will keep the MF stat, while the rest of it will go an account wide stat that you can sort of “level up” over time with achievements and rare found consumables (they’re kind of like karma jugs). They’ll put a cap on it of some sort, but you’ll be able to go well over 100% MF, just maybe not 1,000,000%. The food temporary buffs will still be in the game too, which will add even more MF to your dungeon runs. Overall the goal of this new system is to take away the need to choose between more power or more loot.
I think what the person who suggested this idea in this thread was thinking is maybe it would be possible for peeps with MF gear to transfer some of the magic find stats to the new system, that way they wont have to grind all over again to get their MF back to what it was previously.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
Having the same magic find as one already has now on their present gear (that they are wearing) is a billion times better? It may be account bound, but that’s kind of irrelevant for people who only play 1-2 characters.
Really? So having hundreds of % of mf across all your characters because you used to own mf gear makes sense to you? I demand that zerker gear get removed and all my characters receive 5000+916 base power.
Why would you have 5000k power? What I’m saying is.
Only the max % of mf you can get on one character would be allowed. If the max you could get on one of your characters was 140% from ascended trinkets, then all characters would share the same 140%
Not that I’m suggesting that, because I don’t know how they would select which items to be converted into account bonuses, and which wont.
I don’t think there is anything wrong with people making suggestions before Anet actually starts the coding.
People aren’t really making suggestions for most part though, they are demanding a refund, even without knowing how the system will be changed.
ah, I understand.
They’ll probably just remove it(the mf from celestial gear), or replace it with something else, etc
Unless…
Celestial was one of the things they were talking about when they said 1-2 item “types”, that’s just a wild guess though, probably not.
Where did you see that?
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/ArenaNets-Master-Plan-for-2013.html
“And one more big change? The Magic Find system, where players currently have to choose or switch between gear with stats or gear with magic find, will be getting overhauled completely. Only one or two item types will keep the MF stat, while the rest of it will go an account wide stat that you can sort of “level up” over time with achievements and rare found consumables (they’re kind of like karma jugs). They’ll put a cap on it of some sort, but you’ll be able to go well over 100% MF, just maybe not 1,000,000%. The food temporary buffs will still be in the game too, which will add even more MF to your dungeon runs. Overall the goal of this new system is to take away the need to choose between more power or more loot. "
Well that’s MMORPG. I read the official blog and I didn’t see this mentioned at all in the blog post.
I considered that, but apparently they talked to Colin personally about his blog post, not saying to take it as fact or anything, just thought it was worth a look.
They’ll probably just remove it(the mf from celestial gear), or replace it with something else, etc
Unless…
Celestial was one of the things they were talking about when they said 1-2 item “types”, that’s just a wild guess though, probably not.
Where did you see that?
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/ArenaNets-Master-Plan-for-2013.html
“And one more big change? The Magic Find system, where players currently have to choose or switch between gear with stats or gear with magic find, will be getting overhauled completely. Only one or two item types will keep the MF stat, while the rest of it will go an account wide stat that you can sort of “level up” over time with achievements and rare found consumables (they’re kind of like karma jugs). They’ll put a cap on it of some sort, but you’ll be able to go well over 100% MF, just maybe not 1,000,000%. The food temporary buffs will still be in the game too, which will add even more MF to your dungeon runs. Overall the goal of this new system is to take away the need to choose between more power or more loot. "
They’ll probably just remove it(the mf from celestial gear), or replace it with something else, etc
Unless…
Celestial was one of the things they were talking about when they said 1-2 item “types”, that’s just a wild guess though, probably not.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
Having the same magic find as one already has now on their present gear (that they are wearing) is a billion times better? It may be account bound, but that’s kind of irrelevant for people who only play 1-2 characters.
Why not wait until we actually know how they will change it before demanding stuff?
I don’t think there is anything wrong with people making suggestions before Anet actually starts the coding.
I doubt heavy (orrian) bags drop kite fortunes. I opened all my bags to get materials which should amount around 1000 (maybe a bit less or a bit more) and didn’t get a single kite fortune.
Either I had really bad luck or they don’t drop…
Nah, they don’t, they only come from Heavy Loot Bags afaik.
Null field does not remove the perma cripple the op is addressing. So have any of you even attempted to remove this cripple only applied in Orr and has been recognized as a bug? I believe it’s the risen squires that apply this
Odds are that if null field does not remove it neither will the condition removal skills you are referring to. Logging out or way pointing works.
I remove it all the time with healing spring.
Read the bug forums concerning this cripple. While cripple is applied by more than one enemy in Orr the only one that appears to be bugged is the one applied by the risen squires. Go find one and then tell me and the devs who have confirmed that cripple applied by risen squires is a bug that condition removers do not work on is all in our heads.
I meant I remove the perma cripple with healing spring all the time.
I guess I will make a video to show you
Null field does not remove the perma cripple the op is addressing. So have any of you even attempted to remove this cripple only applied in Orr and has been recognized as a bug? I believe it’s the risen squires that apply this
Odds are that if null field does not remove it neither will the condition removal skills you are referring to. Logging out or way pointing works.
I remove it all the time with healing spring.
Read the bug forums concerning this cripple. While cripple is applied by more than one enemy in Orr the only one that appears to be bugged is the one applied by the risen squires. Go find one and then tell me and the devs who have confirmed that cripple applied by risen squires is a bug that condition removers do not work on is all in our heads.
I meant I remove the perma cripple with healing spring all the time.
I guess I will make a video to show you
Null field does not remove the perma cripple the op is addressing. So have any of you even attempted to remove this cripple only applied in Orr and has been recognized as a bug? I believe it’s the risen squires that apply this
Odds are that if null field does not remove it neither will the condition removal skills you are referring to. Logging out or way pointing works.
I remove it all the time with healing spring.
I see a very easy solution for what to do with MF gear and it’s already mentioned in the blog post.
If salvaging fine and masterwork has a chance of giving you consumables to increase your account MF then salvaging MF gear could have a 100% chance of giving X amount of those consumables. The blog said the amount of consumables required to increase MF increases with the MF so it’ll probably be a logarithmic scale or something similar. Possibly something like 1 consumable per % for 1-100%, 2 consumable per % for 101-200%, … hmm actually that is probably too high maybe 0.1% per consumable.
The main problem with that approach is that you still have runes and sigils and ascended things are normally not salvageable(although that should be easy to fix).
Not only that, some people used transmutation crystals to customize the looks of their MF gear, as well as using one time available, or limited skins on their MF gear.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”
I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
Heavy Loot Bags worked really good for me yesterday. Thanks for the tip!
Did you buy the heavy loot bags from the trading post?
I did. The wiki lists some other bags as well, haven’t tried those.
How many kite fortunes did you get from the bags, I bought 10 heavy loot bags last night and didn’t get any , mind you 10 isn’t many,
Did a buy order for 100 heavy bags, for about 4 gold and 23s in total, and ended up with 13 kite fortunes, made some of my money back from selling the mats as well.
“all of them were agreeing that using magic find as a separate stat instead of on gear was a better idea.”
^ Not all of them.
The entire section of the blog regarding MF afaik. From what I see, it says you’ll be getting MF bonuses through the achievement systems, and new consumables, but nowhere does it say how much that will be. So it’s unknown if the MF you’ll get from this new system will equal the amount MF users currently get from their equips.
Account Magic Find
We want to remove the choice players are currently being forced to make on their gear: “Do I go with better stats, or better loot?” This isn’t in the spirit of cooperation that Guild Wars 2 is all about. As such, we’ll be removing magic find entirely as an item stat and turning it into account stat that improved the odds of rare drops for all your characters.
You can improve your account magic find through the account achievement reward system and from consumable items found in game. As your magic find increases, it will require more consumables to keep raising it higher. In the near future, we’ll detail the system we’ll use to replace the existing magic find items. Our goal will be to have as little disruption as possible to those who currently own items with a magic find stat on them.
Salvaging Fine and Masterwork Items
Otherwise known as blues and greens, we want to give more reason to care about these item types when they drop. When the account magic find system is implemented, there will be a chance you can acquire account magic find consumables from salvaging both fine and masterwork items.
(edited by Moderator)