Showing Posts For Laraley.7695:

Good job adding boss timers for raids....

in Guild Wars 2 Discussion

Posted by: Laraley.7695

Laraley.7695

I do feel like the timer is there just to create some feeling of the boss being difficult. I’ve played other games where there was no timer and the dungeon/raids felt much more challenging. Not having a timer doesn’t mean everyone will run cleric since you can take care of the group meeting some level of dps differently. As someone stated above you can just add to the difficulty if the group is not meeting the requirement. I know it’s just one boss in one wing, but let’s be honest: it’s not really that challenging.

The mechanic of the boss are very simple and in the end it comes down to having enough dps. To me, harder mechanics would be something I would enjoy more over a timer due to the fact every class in gw2 is self sustainable and wearing zerker gear is not any kind of challenge. If you make a mistake, you can just heal up yourself and move on. This is also why a healer was never needed in this game. The whole downed state system doesn’t help it either, people can just simply get you back up without any punishment.

I don’t think anyone is asking for no zerkers in raids, but they are the equivalent of dps from other mmos. In 10 man group having 8 of them is a bit too much imo as it doesn’t give enough space for other stat specs. I know lots people have been saying it wouldn’t be fair if healers/tanks were required for the runs, but I don’t think it’s fair people in cleric are kicked from dungeons. The whole ‘’play anything you want, the way you want’’ isn’t really true due to this and it never was. If you wanted to play a healer you would most likely get kicked because you’re not doing dps. This obviously goes hand in hand with bad healing power scaling on nearly every single skill in the game.

So from my point of view I would like to see players having the choice between focusing on either dps, healing or eventually tanking. And before you start with ‘’gw2 has no trinity’’ go back to them saying you can play anything you want because there are people who want to heal or tank. Raids are a good opportunity for this to work, but after the beta I’m a bit worried it’ll go back to the mindless dps once people learn the bosses a bit.

Edit: Yes, in every other MMO I’ve always played a healer.

Role for Ele's in raids?

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Celestial elementalist is a jack of all trades. But it’s important to realise that you need to play to all your strengths in order for it to work.

With two castings of cleansing wave through Water dagger 5 and evasive arcana, they contribute somewhat to group healing and condition management.

It’s not difficult to maintain 10-20 stacks of might and permanent fury using your fire fields, 3 blast finisher weapon skills, and the blast finisher on earth attunement evasive arcana.

Dagger elementalists have high mobility, allowing them to disengage fights, as well as quickly reach objectives if things like having to reach distant switches mid fight are ever incorporated as mechanics.

Due to the design of their kit and stat selection, elementalists deal significant amounts of both direct and condition damage when stacked with might.

Celestial D/D in PvE does really, really poor damage.

Weird, when I played it, it did noticably more than my berserker mesmer.

If you’re running full celestial, there is no way you’re doing a decent damage since your power is just insanely low. Sure, you got some condi damage, but that really doesn’t make up for almost 1K loss in power.

How much gear does ANET expect us to carry ?

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

Really? I didn’t notice raids would be different and need anything else than zerker gear on most people. Obviously you’ll have some sinister and maybe some healing stats, but from what we’ve seen zerker will still be dominant due to quite short timers on bosses.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

Haha, if this happens it’s gonna be fun on these forums, just like after they started off the prepurchase.

I doubt it will, though. They stated several times it’s the price for the xpack, the core game was free.

Why no mainhand for War, Mes?

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

and Tempest is playing incredibly well lately now that people are figuring out cool builds for it.

As I’ve missed the beta tests so far, can anyone else confirm this? Or is tempest still the litter box filling of elite specs?

Go visit ele forums and most will tell you it’s not true.

They’ll also complain that ele is weak, when it’s clearly recognized by everyone that they’re still the best in every game mode.

You’re probably just picking the threads that support your opinion. Lots of people there agreed d/d ele needed a nerf. I also think ele won’t be so dominant after hot is live, especially in pve and raids, so there’s that.

It’s not a coincidence when lots people who do not main ele agree tempest is one of the weakest specs. Browse the forums and you might find more of those opinions than the ones stating it’s great.

Why no mainhand for War, Mes?

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

and Tempest is playing incredibly well lately now that people are figuring out cool builds for it.

As I’ve missed the beta tests so far, can anyone else confirm this? Or is tempest still the litter box filling of elite specs?

Go visit ele forums and most will tell you it’s not true.

Anyways, the number of skills doesn’t really matter. Ele is basically stuck with dagger since scepter is still trash and hence why it should have gotten another mainhand to open up actually a new playstyle. Not the same in a bit different way.

Why no mainhand for War, Mes?

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

Are you leaving out ele on purpose? We got the least diversity when it comes to weapons. Imo I think that is due to lazyiness/not having enough time, though. I think warrior is fine with an offhand, but mesmer should have probs gotten a MH.

Frustrating things about scepter

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Dragon Tooth is good area denial. Good when you have a stealthed theif waiting to backstab you, or just holding a point.

The main problem with scepter is the kitten autoattack. I mean, look at Air 1.. You expect me to channel a few seconds for a mere 1k+ damage?

This. The Scepter’s skills are all really useful and flexible (except Shatterstone, which is still just awful), but the autoattacks are extremely underwhelming and they rob the weapon of all potential sustained damage.

Fire 1 needs to be faster, Water 1 needs to do something other than damage (the suggestion I most like is for every 3rd projectile that hits to heal you a little), Air 1 needs more payoff and better visuals, and Earth 1 needs… something.

If you say all skills are really good except AA and Shatterstone (also Rock Barrier and Dust Devil aren’t really that useful), then you’re left with about half good skills and half horrible skills, which imo is quite bad for a mainhand weapon.

How do you counter Ele 2.0? Aka Scrapper.

in PvP

Posted by: Laraley.7695

Laraley.7695

Really? Just run Reaper. The entire elite spec hard counters Elementalists. I just love a perma slow on my weapon swapping and it’s even more crippling as you have to wait to overcharge.

Can we please have it so Elementalists is not the ONLY class were our weapon swapping can be slowed?

So yeah, kitten Reapers.

Unless its a d/d ele. Phantaram streamed some 1v1 tempest against reaper (i think the reaper was nos). The duels came down to the fact if phantaram could keep up the 90% health tresholds for diamant skin (so i guess the chill argument is plausable) but then at the end he switched to d/d ele and simply outsustained the reaper. It took him a while but he won. And it didnt seem even close.

The problem is that people want to balance the whole class around a single spec, d/d ele. And then it ends up like this. Things cannot be buffed in order to help the weaker specs because it could buff d/d ele, too. In the end d/d ele remains superior and every other spec is just inviable. The issue with high survability traited but very very low survability of the base class has been addressed several times, but nothing has been done about it.

Tempest is just a fail, though. It’s a weaker and slightly different version of what we already have.

Druid Bugs [merged]

in Ranger

Posted by: Laraley.7695

Laraley.7695

Got the same issue, my pet is just gone after going to Hotm. Can I please have my class mechanics back?

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

I imagine it was due to the fact everyone had to remake their beta characters. Doing it once was fine, can’t really say enjoyable, but going through the same thing over and over just because I want to try different specs is extremely boring for me, so I’m glad. If they buff it back upon release, I think it’ll be completely fine.

Thanks for the scepter Nerf. I quit. Again.

in Elementalist

Posted by: Laraley.7695

Laraley.7695

If they want to normalize Ether Renewal then it needs to be a minor, period.

And making bold opinionated statements without supporting arguments is lame. Period.

ele has just boons and some invulnerability on long cooldowns.

0.o

It’s not even about nerfing d/d ele, but rather securing it will stay the only viable build.

It’s still not and wasn’t before the patch?

Using ER is a bad idea, gl with that.

0.0

I am sorry, do you have some issues reading written text?

If you have several same traits across the classes it makes completely zero sense to make it a minor for some and a major for others, doesn’kitten

Please tell me what actual survability ele has. High hp pool? High armour pool? Lots of evades tied to a weapon? Or maybe stealth? Blinding ashes might add to that survability but sadly you’re going to lose on something somwhere else, since ele is still forced into traitlines to be able to survive.

Can you read? Saying it was about securing it will stay the only viable build actually means it was like that before the patch. Your question makes completely no sense.

If you think using ER in pvp is a good idea, then you probably haven’t met many skilled people who will instantly interrupt you every single time you cast it, because that’s actually what happens when you face experienced people.

Good nerfs? Totally, d/d still remains superior and zerker ele still unviable. If you don’t see anything wrong with that, there’s nothing to talk about, really.

Thanks for the scepter Nerf. I quit. Again.

in Elementalist

Posted by: Laraley.7695

Laraley.7695

If they want to normalize Ether Renewal then it needs to be a minor, period. Mesmers and guardians have other way of survability, ele has just boons and some invulnerability on long cooldowns. It’s not even about nerfing d/d ele, but rather securing it will stay the only viable build.

The scepter buffs were a complete joke.

Using ER is a bad idea, gl with that.

Reason why dagger ele has so much sustain

in Elementalist

Posted by: Laraley.7695

Laraley.7695

D/D was the meta long before Celestial gear came out.

You realize that the celestial pvp amulet was available since release?

I agree that the nerfs must target the dagger and I think nerfing the access to burn should do the trick.

That might be true, however they needed to buff it in order for eles to be able to use it and do well.

pls nerf elem fire circle

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Are you playing on lowest possible setting with 5 fps? Other than that I cannot imagine how you’re not able to see the giant flamey ring. And sorry, if someone complains about something that’s one of the easiest thing in game to dodge, hard to take them seriously. They do need to fix the bug, though.

No need to imagine anything I did say how it happens, if you don’t read what I said don’t comment condescendingly, clones, several ele.
It’s not particularly easy to dodge sounds like you’re desperately crying to try remain op. Dont worry nerf IS coming.
And then dare to talk about
how being taken seriously lmao cute

You cannot see Ring of fire because of clones? How do you even play the game? Try hotjoin, it might help you to actually figure out what the hell you’re doing in the game.

Totally, I don’t play the game anymore so don’t care much, but if someone cannot dodge Ring of fire, then they have lots of practising to do. How hard is it to dodge over a stationary ring? Time to be honest with yourself

pls nerf elem fire circle

in Elementalist

Posted by: Laraley.7695

Laraley.7695

ele main arguments
“it’s easily avoidable L2P u suxx”

- Being avoidable is not the point, with only 15sec recharge it simply can’t be as good as purging flame period.
- It’s not necessarly visible during teamfights if there’s mesmer clones or minionmancers OR if there’s 1 elementalist in each team and you don’t know whose is it?
It can be used to you advantage to deal insane damage, way too much for a tank, because burning being like THE op condition that even +560 celestial gear makes it hurt real bad.
But that’s not all the infinite braindead might stacking adds up that’s now a total of 1310 condi dmg!!!
Needless to say such a number is about equal to most condi burst builds including carion guardian. Totally fair indeed that a profession with evades built in skills, infinite might, inifnite condi clear, mobility, perma stability etc etc… can also burst like a normal class.
I suggest you check out the 5 ele team on the go4gw2 replays, that was hilarious.

On my ele I win duels by literally facerolling 1-5, sadly.
Other class you must adapt, on ele others adapt to you.

Are you playing on lowest possible setting with 5 fps? Other than that I cannot imagine how you’re not able to see the giant flamey ring. And sorry, if someone complains about something that’s one of the easiest thing in game to dodge, hard to take them seriously. They do need to fix the bug, though.

Class weaknesses

in PvP

Posted by: Laraley.7695

Laraley.7695

Laraley, I was simply referring to the stop drop and roll trait as a main example. Isn’t it absurd that an adept level trait can cure your build’s weakness every 9 seconds (in theory)?

And besides that, the most played ele build has double cleansing fire, two more can trip cleanses, and the water swaps and water evasive arcana. It’s too much mitigation for their weakness, but part of that is because debilitating and damaging conditions aren’t treated separately (in terms of what should cleanse what), but they should be to promote better balance.

Nearlight, did you ever think about why almost no one runs that trait?

Exactly, because other builds aren’t viable. Saying d/d ele has only a few weaknesess is correct, saying the class does isn’t. There was no word about nerfing or not nerfing d/d ele, but people seriously needs to stop consdering it the only possible build and maybe also screaming for buffing those when they want balance so much.

Nerf hopefull

in Elementalist

Posted by: Laraley.7695

Laraley.7695

1) Burn guardian isn’t a viable build, it’s a build that is used a lot at the moment. It is not efficient enough for a tournament, and in fact is outperformed by staff elementalist. If eles only have d/d as a viable build, then guardians only have a single viable build as well. And also, since when does “tons of classes” mean “two”?

2) Every class has experienced not being wanted in some part of the game at some point. However, I don’t believe that elementalists have ever been completely unwanted in every part of the game simultaneously, the way rangers (for example) have been.

3) I know how to dodge. The skill is bugged.

4) You don’t understand what I’m saying. Yes, eles had trouble in sPvP for a while. However, other classes had the same thing in WvW, sPvP and dungeons simultaneously, for over two years. That is a whole lot worse than elementalists have ever had it.

I keep bringing up ranger because it’s a comparison, an example of a profession which has actually been neglected and destroyed. I was hoping that maybe you would see the difference.

1. Because you didn’t realize that the classes with only one viable build has at least two or several variations in those builds. When you look at ele it’s the same thing over and over.

2. So because one class hasn’t been wanted in any aspect of the game, ele should be nerfed? Do you realize that many classes have been dominant in all game modes as well? Like guardian or warriorr for example. They have been one of the best picks in wvw, pve and pvp and you don’t complain about that?

3. Then please stop saying this crap about the skill not being dodgeable. Next time, try ‘’it is bugged.’’.

4. I frankly don’t care about rangers, you can try as much as you want, but bringing up that comparsion won’t change anything.

1) Thieves have less possible variation in their sPvP build than elementalists do. Necromancers are also in the same boat. Stop acting like elementalists are the only ones with limited options in sPvP, because they aren’t by any stretch.

2) No, ele should be nerfed because it is blatantly too strong. Sort of like how guardians and warriors were nerfed when they were overpowered. That is how a game is balanced: the things that are too strong are made weaker, and the things that are too weak are made stronger. Elementalists are at least as dominant as any class has ever been in this game, and that needs to be addressed. As I said, I don’t want them to kill the class, I just want it not to top the efficiency charts in virtually every area.

3) The skill sometimes gives burning stacks when you dodge through it. This is one of the ways in which it is bugged; as I recall, Leeto pointed this out in his stream at one point. Also, its hit box seems to change randomly (sometimes hitting people who don’t actually touch it), and it sometimes ‘counts’ more hits than actually occur, giving 9 or 12 stacks in situations when it should have given 6.

4) Yes, I know. You care about the things that directly affect you. I understand.

You’re surely good at making up stuff I never said, therefore there is no reason to continue talking to you.

Fyi, I’ve stated several times d/d ele needs to be nerfed. However, not under false arguments you just put out there.

Please give ele weapon swap

in Elementalist

Posted by: Laraley.7695

Laraley.7695

So you would basically just leave out fire for tempest? What’s the point of that may I ask? Do you really not see how badly deisgned it is? What’s the point of healing that won’t be casted when it’s needed?

Did you mean “leave out water?” (because I use fire all the time as Tempest and don’t see how that would relate). Assuming you meant water, no, I would not leave it out of Tempest, but if I were running solo content, PvP, as a DPS, whatever, I would not try to use Water Overload as a Tempest. I would use water as I would a vanilla Ele, just switch into it for some healing as needed, then back out quickly. It actually fits pretty well into people’s complaints about Overload putting their favorite attunement on long CD, you can go fire, Overload, then air, Overload asap, and then Water, burn all your abilities there to heal up, and Fire should be back up (or whichever order you want to do things).

You don’t have to Overload everything. I would only use the water Overload if I was in a fairly large group situation (WvW, Raid, Events, maybe Dungeon/Fractal) where everyone was surviving but taking constant damage, so I would pull the Overload from time to time to help keep everyone topped off. Water Overload is healing, but of a very specific type, and not suited for every possible situation.

I’m not saying any of the Overloads are perfect, but however they rebalance them over time, I imagine that basic usage of the Water Overload will stay about the same, it just might get a bit stronger at doing that.

So in group content you would run water, arcana and tempest and lose damage? That was my point. The reason why d/d ele is strong right now is because it’s not traiting fully for defense, but also for fire which adds a lot of dps. People could run earth and have bigger group support but they don’t. Guess why.

And solo you would run tempest over what? As dps? Taking tempest would again mean losing damage. Seriously, why?

Nerf hopefull

in Elementalist

Posted by: Laraley.7695

Laraley.7695

1) Burn guardian isn’t a viable build, it’s a build that is used a lot at the moment. It is not efficient enough for a tournament, and in fact is outperformed by staff elementalist. If eles only have d/d as a viable build, then guardians only have a single viable build as well. And also, since when does “tons of classes” mean “two”?

2) Every class has experienced not being wanted in some part of the game at some point. However, I don’t believe that elementalists have ever been completely unwanted in every part of the game simultaneously, the way rangers (for example) have been.

3) I know how to dodge. The skill is bugged.

4) You don’t understand what I’m saying. Yes, eles had trouble in sPvP for a while. However, other classes had the same thing in WvW, sPvP and dungeons simultaneously, for over two years. That is a whole lot worse than elementalists have ever had it.

I keep bringing up ranger because it’s a comparison, an example of a profession which has actually been neglected and destroyed. I was hoping that maybe you would see the difference.

1. Because you didn’t realize that the classes with only one viable build has at least two or several variations in those builds. When you look at ele it’s the same thing over and over.

2. So because one class hasn’t been wanted in any aspect of the game, ele should be nerfed? Do you realize that many classes have been dominant in all game modes as well? Like guardian or warriorr for example. They have been one of the best picks in wvw, pve and pvp and you don’t complain about that?

3. Then please stop saying this crap about the skill not being dodgeable. Next time, try ‘’it is bugged.’’.

4. I frankly don’t care about rangers, you can try as much as you want, but bringing up that comparsion won’t change anything.

Class weaknesses

in PvP

Posted by: Laraley.7695

Laraley.7695

Also the only thing eles are particularly weak to is chill, because it kittens up their water attunement swap cooldown, which destroys them. However, this weakness is easy to mitigate simply because eles have a lot of condition removal. Stop drop and roll also exists, but can be wasted by burns or Ally cleanse procs.

What a convoluted way to say ele has no weakness.

You think so? Well-timed chill often leads to the ele death. Also, lets please stop saying ‘’eles have lots of condition removal’’. No, d/d ele has.

Specifically Water + 3x Cantrips. D/D Ele itself only has 1, while Staff has…however long Healing Rain is.

Lets be clear about this, d/d ele term is used to describe the current meta d/d spec.

Just the fact people completely leave out stuff like fresh air shows how unviable it is.

Funny thing is, before traits, d/d and s/d have the least amount of condi removal of any ele weapon set. Even considering traits, weapon sets with dagger off hand have the lowest potential condition removal as pretty much all the condi removal comes from cleansing fire and traits.

Once again, I wasn’t talking about weapon sets or some potentional condition clears but the actual d/d ele meta build. Compare it to an actual fresh air build and tell me what the difference is because before the changes you had very little condition removal.

Class weaknesses

in PvP

Posted by: Laraley.7695

Laraley.7695

Also the only thing eles are particularly weak to is chill, because it kittens up their water attunement swap cooldown, which destroys them. However, this weakness is easy to mitigate simply because eles have a lot of condition removal. Stop drop and roll also exists, but can be wasted by burns or Ally cleanse procs.

What a convoluted way to say ele has no weakness.

You think so? Well-timed chill often leads to the ele death. Also, lets please stop saying ‘’eles have lots of condition removal’’. No, d/d ele has.

Specifically Water + 3x Cantrips. D/D Ele itself only has 1, while Staff has…however long Healing Rain is.

Lets be clear about this, d/d ele term is used to describe the current meta d/d spec.

Just the fact people completely leave out stuff like fresh air shows how unviable it is.

Why is the balance team so slow?

in PvP

Posted by: Laraley.7695

Laraley.7695

but for real, anet just doesn’t care about pvp’s health. d/d ele which has been a huge problem in pvp for a long time is just being left to rule pvp. supposedly it will get nerfed, but the lack of a when and how leave me with little confidence.

Sure they care. Your hyperbole is unreasonable.

So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.

Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.

“Thanks, Grouch. You’re the worst!”

Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.

remember those icebow nerfs that were supposed to happen? me neither.

No, I remember them talking about changes to icebow, but due to the fact they are strong in pve everyone assumed those were going to be nerfs. Also, not sure why you’re so concerned, conjured weapons are complete trash in pvp apart from fgs, which is not all that great after the nerf to movement skills.

Class weaknesses

in PvP

Posted by: Laraley.7695

Laraley.7695

Also the only thing eles are particularly weak to is chill, because it kittens up their water attunement swap cooldown, which destroys them. However, this weakness is easy to mitigate simply because eles have a lot of condition removal. Stop drop and roll also exists, but can be wasted by burns or Ally cleanse procs.

What a convoluted way to say ele has no weakness.

You think so? Well-timed chill often leads to the ele death. Also, lets please stop saying ‘’eles have lots of condition removal’’. No, d/d ele has.

Tempest is simply the worst

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I really love all these people that come and say:

‘The elite spec for this class changes it up. It’s not the usual faceroll d/d cele ele or staff ele’

No kitten, really? That’s a shock. I’m pretty sure they stated at the start of the elite specs that they’re meant to open up new options and roles for classes. That is exactly what they’re doing. Tempest is a different feel .

So after the expac all there builds will be on even ground? Viable?

For specialize rolls yes. Tempest will be the end all be all support roll between ele and tempest (druid may turn out to be a better healer we do not know for sure though).
This sounds like the way it should be by the name it self “elite specialization” becuse they specialize in a set roll that the base class may cover to a point but not all in as these spec do.

Then why are people complaining? Now all 3 specs will be viable unless they just want to use lightning for dps which I can understand that.

Because it did not get a sword and its not the dps spec its realty that simple.

No, because tempest is not only what people wanted and ele lacked, but also because it’s complete garbage.

So still yes its not dps and it dose not have a sword as ppl wanted.
It dose its job of support well very well to the point of being the first true healing support in GW2.

No, it hasn’t really. You’re the only one I’ve seen defending the spec and I frankly don’t know why. You only take what you want to hear from your comments. If the spec was actually decent then people wouldn’t complain so much. Giving a class that has a close range support spec another close range support spec isn’t really opening up many possibilities, is it? But there’s really no point talking to you, all you do is saying the same old stuff over and over and totally ignoring what everyone says.

No ppl would complain if its not just want they want. If it was a mace tank class ppl would complain that it was not dps. If it was dps ppl would complain that its not just the type they want (most of the time ppl wanted a thf like dps from tempest all though a stealth-less thf what tempest would most likely be like with a sword simply dose not work and ppl would ask for a stealth on tempest lol).

Tempest is a true support and it only can support IF that not what your looking for you should not try to forces it into a roll like dps becuse its a waist of every one times. GW2 in the FOM is all about dps and if it dose not dps harder then the base class then its not useful in there view.

I literally just told you that the reason why I don’t like tempest is not only the fact it’s not anything new, but also because it’s complete trash. Could you please read that over and over till you understand that? Cause I’m really getting tired of you making up reasons why I don’t like something.

Too bad it sucks at support as long as you don’t play the same old d/d build but just with tempest which makes you lose damage. So much for something new. And in the long run you’ll probably do worse than regular d/d.

Please give ele weapon swap

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Oh look, my teammate is dying, I’m gonna ask him to try to stay alive for 5-25 seconds before I can attune to water and overload.

Water Overload is not a spot heal, it’s a top-off. Use the regular Water abilities or the shout for a quick spot heal. Change to water, dodge roll, shout, Cleansing Wave, Cone of Cold, if you’re friend’s not ok by that point then Water Overload really wasn’t going to save him. The Overload is more suited to large group situations that need sustained healing, and you should really be ready to switch into it before they really need it, like switch into water right before you know a big damage sequence will be happening (like a mordrem with beeeees!). Not that they couldn’t buff up Water Overload a bit when you do use it.

So you would basically just leave out fire for tempest? What’s the point of that may I ask? Do you really not see how badly deisgned it is? What’s the point of healing that won’t be casted when it’s needed?

Nerf hopefull

in Elementalist

Posted by: Laraley.7695

Laraley.7695

1) by far the most powerful and versatile

2) I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been.

1. It is not versatile. Say whatever you want but there is only difference between builds across game modes, not within.

2. You haven’t played long enough then.

3. It is dodeable.

4. Again, you haven’t played long enough.

1) It’s versatile in that it has everything you could possibly need, all in one build. Thieves and engineers absolutely melt under condition stacking, and thieves are poor against direct damage as well. Elementalists are fine against both, while also having more condition damage and nearly as much direct damage (more direct damage than thief, if you count the AoE). They’re also extremely mobile, and have enormous sustain and some hard cc as well. When a single elementalist build can take every single slot on an sPvP team but thief and win, you have versatility.

Edit: I would like to point out, since this apparently didn’t occur to you, that most professions only have 1 viable build in sPvP. Thieves have d/p + sb with tricks, SA and deadly…and that’s all. Guardians have their medi build, plus burn guardian which is a gimmick that isn’t actually any better than staff ele, just easier to use. Engineers have two, temporarily, because burning is so out of hand right now, but that just came recently and won’t last long. Necromancers have one. Mesmers, as far as I know, have one.

2) Okay, name one point in the game’s history when dungeon LFG ads specified ‘no eles’. Also, stop ignoring and snipping out my supporting arguments.

3) No, it isn’t. Dodging through it always gives burn stacks, and on top of that it’s bugged so that sometimes standing near (but not on) it will give burn stacks. Also, there seems to be a counting problem…walking directly through it is supposed to give 6 stacks (and usually does), but sometimes gives 9-12 stacks instead.Try again.

4) Again, name one point in time when elementalists were kicked from dungeon groups or discouraged from WvW (being told to switch professions), just for playing elementalist.

1. You were already explained that.

You say that most classes only have one build and then you state there are tons of classes having two viable builds, I’m not sure I’m following.

2. Were we talking about dungeons or were you saying elementalist never experienced the feeling of not being wanted in some area of the game? Because they do.

3. Please, learn to dodge.

4. See 2. I like how you completely leave you pvp there since that’s the place where elementalists were complete trash, good job finding arguments that fits your story but are not right.

Also, I would like to point out this is not ranger forum, so I’m not sure why you keep bringing that up.

Tempest is simply the worst

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I really love all these people that come and say:

‘The elite spec for this class changes it up. It’s not the usual faceroll d/d cele ele or staff ele’

No kitten, really? That’s a shock. I’m pretty sure they stated at the start of the elite specs that they’re meant to open up new options and roles for classes. That is exactly what they’re doing. Tempest is a different feel .

So after the expac all there builds will be on even ground? Viable?

For specialize rolls yes. Tempest will be the end all be all support roll between ele and tempest (druid may turn out to be a better healer we do not know for sure though).
This sounds like the way it should be by the name it self “elite specialization” becuse they specialize in a set roll that the base class may cover to a point but not all in as these spec do.

Then why are people complaining? Now all 3 specs will be viable unless they just want to use lightning for dps which I can understand that.

Because it did not get a sword and its not the dps spec its realty that simple.

No, because tempest is not only what people wanted and ele lacked, but also because it’s complete garbage.

So still yes its not dps and it dose not have a sword as ppl wanted.
It dose its job of support well very well to the point of being the first true healing support in GW2.

No, it hasn’t really. You’re the only one I’ve seen defending the spec and I frankly don’t know why. You only take what you want to hear from your comments. If the spec was actually decent then people wouldn’t complain so much. Giving a class that has a close range support spec another close range support spec isn’t really opening up many possibilities, is it? But there’s really no point talking to you, all you do is saying the same old stuff over and over and totally ignoring what everyone says.

Awesome rewards...not so great

in Guild Wars 2 Discussion

Posted by: Laraley.7695

Laraley.7695

The rewards are fine and there are a lot of items to set as goals to attain.

I’d suggest you read up as yes, most don’t drop from trash mobs.

Really? What are those?

Diamond Skin could use a rework

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Posted by: Laraley.7695

Laraley.7695

No on my thief or mesmer I hard counter any other full glass cannon.

That doesn’t make it okay. It simply means some specs are not on the level they should be, either overpowered or underpowered. While it’s okay to have some counters in the game, it’s not okay to have specs that totally kittens on rest.

Diamond Skin could use a rework

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Posted by: Laraley.7695

Laraley.7695

This whole pvp is about hard/soft counter. You want go full condi ok. But than dont fight 1vs1 with diamont skin ele.
I want go full glass canon on my ele/necro/war. But than I will not go to forum and cry for thief/mesmer nerf because they eat me for breakfast from stealth.

You confuse counters and balance.

Please give ele weapon swap

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Posted by: Laraley.7695

Laraley.7695

It’s still different. Engi has access to all skills at any given time, the cooldown on kits is basically nothing while ele is locked into the 5 skills for some time, which was fine until they introduced tempest. Being locked out of an attunement for 20/16 seconds is just insane.

It’s not a problem. Unless you insist on being in one of the attunements most of the time and flipping back and forth to others, you won’t even notice the cooldown. If you attune, burn abilities, Overload, burn abilities, re-attune, burn abilites, overload, burn abilties, the first one will be off cooldown by that point, and that doesn’t even require you to touch the other two out of four elements.

Might you have to change your rotation? Sure, but it doesn’t actually present a problem. Also, don’t forget that while Engi swapping is faster, they have to trade out their utilities for each kit they get, so there is a tradeoff there.

The only problem with this concept is the simple fact that each attunement provides you something different. Goodluck burning your skills just to get them off when you will need them later and this is one of the many and many reasons why tempest doens’t work. Oh look, my teammate is dying, I’m gonna ask him to try to stay alive for 5-25 seconds before I can attune to water and overload.

Trade out one skill for 5? Yeah, that’s horrible.

Nerf hopefull

in Elementalist

Posted by: Laraley.7695

Laraley.7695

1) by far the most powerful and versatile

2) I don’t think elementalists have ever experienced this, anywhere.

3) Yes, I know all about the burn stacking ridiculousness, and the fact that RoF is undodgeable

4) I don’t recall a time when elementalists were useless everywhere at once, as rangers have pretty much always been.

1. It is not versatile. Say whatever you want but there is only difference between builds across game modes, not within.

2. You haven’t played long enough then.

3. It is dodeable.

4. Again, you haven’t played long enough.

Tempest is simply the worst

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I really love all these people that come and say:

‘The elite spec for this class changes it up. It’s not the usual faceroll d/d cele ele or staff ele’

No kitten, really? That’s a shock. I’m pretty sure they stated at the start of the elite specs that they’re meant to open up new options and roles for classes. That is exactly what they’re doing. Tempest is a different feel .

So after the expac all there builds will be on even ground? Viable?

For specialize rolls yes. Tempest will be the end all be all support roll between ele and tempest (druid may turn out to be a better healer we do not know for sure though).
This sounds like the way it should be by the name it self “elite specialization” becuse they specialize in a set roll that the base class may cover to a point but not all in as these spec do.

Then why are people complaining? Now all 3 specs will be viable unless they just want to use lightning for dps which I can understand that.

Because it did not get a sword and its not the dps spec its realty that simple.

No, because tempest is not only what people wanted and ele lacked, but also because it’s complete garbage.

Please give ele weapon swap

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Because rev does not have attunements and engineer has to sacrifice Uslots for kits?

Is this a troll/flamebait thread? It sure looks like it.

You can get Weapon Swap if you remove attunements or pick only 1.

It’s still different. Engi has access to all skills at any given time, the cooldown on kits is basically nothing while ele is locked into the 5 skills for some time, which was fine until they introduced tempest. Being locked out of an attunement for 20/16 seconds is just insane.

This is the worst PVE event ever for GW2

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Posted by: Laraley.7695

Laraley.7695

At this point I feel quite bad for the people who created the event.

This is the worst PVE event ever for GW2

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Posted by: Laraley.7695

Laraley.7695

If this was supposed to get F2P players to pre-purchase then they have failed spectacularly. I’m thinking of canceling my pre-purchase.

I have actually spoken to some f2p players and they have stated they might prepurchase after playing the event. I honestly have no clue why but in their eyes it might seem as a good event.

This is the worst PVE event ever for GW2

in Guild Wars 2 Discussion

Posted by: Laraley.7695

Laraley.7695

Am I the only one who is actually kittened about the rewards? Gem rewards, old rewards…why?

Gwynefyrdd, the Halloween miniature

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Posted by: Laraley.7695

Laraley.7695

I know this is an old thread, but with Halloween coming soon I beg you do not make the mini easier to obtain this year. I dunno about other people but I’m pretty sure lots would just flip the table after opening millions of bags to get it.

Tempest: What is the desired role?

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I dunno, I have been asking myself how they could even think that comping up with a close range support spec would bring something new for ele. Have they not played the game for the past year and a half? The only thing I can think of is that they’re planning on nerfing d/d ele to an unviable state and replace it with tempest.

What is stunting PvP's growth

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Posted by: Laraley.7695

Laraley.7695

Oh come on, if you do not know how to figure out your keybinds or find a good build, you shouldn’t be in pvp in the first place. Just use your brain, it’s that easy.

Revenant steal

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Posted by: Laraley.7695

Laraley.7695

well every stolen spell supposed to help you to fight class you stole it from…. question is what counters revenants

How does Throw Gunk, Consume Plasma, Healing Seed and Whirling Axe counter their respective classes?

The steal is something from the class, rather than something that counter.

Well, the ele chill is pretty deadly…

[BW2] Feedback Thread

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Still not liking it. Overloads are clunky and not worth casting, the whole spec just plays weirdly. Traits are still bad, shouts are still bad, , warhorn is still bad, high cooldowns…as I said the issue wasn’t in numbers, but at least they’re reworking the elite I guess. Can’t see myself playing it, though.

Tempest PvX improvement

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Posted by: Laraley.7695

Laraley.7695

1. Look at it.
2. Remove it.
3. Replace it with something else.

Shock and Aftershock!

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I hate every single thing about the skill.

Going to call it. Tempest OP

in PvP

Posted by: Laraley.7695

Laraley.7695

Hahahahahahahhahahahhahahahahhahahahah

[Concept] Elite specialization - the Archon

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Posted by: Laraley.7695

Laraley.7695

It makes me sad someone random put more effort into creating an elite spec for ele than the whole developer team.

I’m pretty sure anyone could make an elite spec write up that people will love if you add 100 new skills to the spec.

One thing to remember is there tend to be limits in what can be added at once. Allotting enough time and effort to do such would likely come with backlash like not having enough manpower to work and balance other classes specs.

Oh come on, that’s no excuse for making tempest complete trash with a horrible concept which adds nothing to the class while making other specs good.

Give A Bonus For Clicking I Am Ready!

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Posted by: Laraley.7695

Laraley.7695

i don’t press ready because i am too busy posting random crap on forums D8

What is a D8?

From my analysis it’s a combination of and 8D, which is basically with altered eyes,

Anyways to the topic, as I said plenty of people forget and it takes just one person. I apologize to everyone I made to wait for a match due to the fact I don’t remeber to press the tiny button.

Meta ele d/d nerf confirmed

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Posted by: Laraley.7695

Laraley.7695

if they nerf the cele dd , i hope they at least make a bersek build good enough to play it in torunaments

That’s not gonna happen. They would have to completely rework the class for this to be possible and give it something so it can compete with thieves and mesmers, since it lacks so much utility compared to those two specs. Its survability isn’t the greatest either and they would need to buff the base survability while nerfing the traited one, which is not really possible without some major changes.

The issue is the fact that if they nerf d/d ele (and they should) and make it unplayable there will be just completely nothing ele will be able to play. Sure, there is a sort of viable staff build and some totally unvaible fresh air builds, but that’s not gonna make the class stay in meta. D/D ele is simply the only thing ele can offer right now and due to the fact tempest is just complete trash I’m a bit worried about the nerfs.

Edit: Also, to the people who say that ele should be nerfed to the ground. If you nerf d/d ele, you’re also indirectly nerfing cele necro, so think about what you say before you actually say it.

(edited by Laraley.7695)

[Concept] Elite specialization - the Archon

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Posted by: Laraley.7695

Laraley.7695

It makes me sad someone random put more effort into creating an elite spec for ele than the whole developer team.