(edited by Laraley.7695)
Without DS, the Tempest build would be a joke in PvP. Right now most people would rate it at below average, only higher than Berserker.
If you can’t even break through 10% of a Tempest, it’s really your issue. Even on my condi Reaper, I could do it easily.
Then the ele is playing badly. If you cannot stay over 90% hp as a DS ele against a condi build, it’s entierly your fault. See, how can this go both ways?
Thieves being in the game counter every single marauder or zerker build besides Guardians. Some things counter things. Deal with it.
The difference is that if the player on a zerker build can beat a thief if he’s playing way better, can’t say that about diamond skin.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Actually, it’s a night and day difference. Most Lava Font hits 0 time. If it hits instantly, you just gained 1 “guaranteed” hit. It’s infinitely better.
Yeah, totally gonna make burst ele viable. One tick of Lava font changes nothing. And people still can dodge.
Because ele sucks now.
I’m actually kinda glad Blighter’s boon is gone, I’m not required to run it can freely play condition necro.
Today, I pointed out to an ele that he doesn’t need to +1 two reapers on close. Later, he whispered me that he tries his best and that he’s never done pvp before.
WHAT KIND OF kittenG MATCHMAKING IS THAT?
Do you think there would be a lot of negative feedback if they nerfed the new specs? It seems to me they tuned them really strong to encourage people to buy HoT, if they suddenly improved balance wouldn’t that cause some issues?
Ofc they made them strong to sell hot, it’s pretty obvious.
You’re supposed to raid with a Static (or at least a Guild) group. They’re not something you’re supposed to be clearing with pugs.
As you’ll be raiding with mostly a set group, I wager that you can decide for yourselves how to raid. In other games, people cheesing their way through the hardest raids with exploits have got banned however. Any team that likes to think of themselves as half-decent should not be wanting to cheese through raids with exploits anyways. I don’t think Anet will be any more lenient with their philosophy if they can get the glimpse of it.
I do think Fractals are in a very weird (and unrewarding) state right now. I haven’t seen much exploiting around, only instant vote kicks when someone dcs for a minute I think.
I disagree with this. You don’t need a static group, the content isn’t really that hard. And if the only reason is to avoid people being toxic, then I think the solution lies somewhere else. I usually run with friends/guildies, but if I want to do my daily when they’re not on, I shouldn’t be forced to exploit the content.
He was talking about raids for a static group if you read his post.
Anyways with regards to “exploits” in fractals people just don’t want to waste time on fights they don’t need to do. If you want to take the scenic route do it with some friends. If anet isn’t going to fix it people are going to keep doing it.
Okay, my bad. I thought he meant fractals, too.
However, how I still don’t get how it is okay for people trying to kick others for not exploiting. That’s just silly.
You’re supposed to raid with a Static (or at least a Guild) group. They’re not something you’re supposed to be clearing with pugs.
As you’ll be raiding with mostly a set group, I wager that you can decide for yourselves how to raid. In other games, people cheesing their way through the hardest raids with exploits have got banned however. Any team that likes to think of themselves as half-decent should not be wanting to cheese through raids with exploits anyways. I don’t think Anet will be any more lenient with their philosophy if they can get the glimpse of it.
I do think Fractals are in a very weird (and unrewarding) state right now. I haven’t seen much exploiting around, only instant vote kicks when someone dcs for a minute I think.
I disagree with this. You don’t need a static group, the content isn’t really that hard. And if the only reason is to avoid people being toxic, then I think the solution lies somewhere else. I usually run with friends/guildies, but if I want to do my daily when they’re not on, I shouldn’t be forced to exploit the content.
Imo, tempest could use some buffs, but as long as some things are shaved. For example, air overload and the shocking aura uptime is a bit too high if you ask me. I really don’t wanna see d/d ele 2.0. which can do everything in one build. Due to the fact there is still no burst spec viable, it should shift a bit more to the support. However, I don’t think it needs to have the amount of condicleanse of old d/d. I want Reapers to stay viable, too.
Edit: Diamond skin still needs a rework. Kthx.
Ever since the change to fractals the community got much more toxic. I’ve been seeing people trying to kick others if they do not have masteries even in lower level fractals when it doesn’t matter so much, which sucks for everyone not owning hot. However, something that I find really insane has been happening a lot. Ever since people discovered the Mossman exploit – standing on a top of the wooden thing in order to avoid damage and just afk it down. While it’s their choice to use this exploit and I’m not gonna prevent them from doing so, I think it’s ridiculous these people force exploiting on others. It happened several times when half of the party would just stand there and threatening with kicks if others don’t abuse the bug, too.
Is this what we came to? People cannot be bothered to do the content normally, so they’ll make everyone abuse bugs and kick them if they do not want to? Is this how we’re supposed to do raids, too? Just find bugs and exlpoits fast so we can finish the content? What can you actually do against this? Nothing at all. You can just leave and then spend an hour in lfg because very little people can/want to do high level fractals. I really wish they were quick on fixing these things, because it’s not fun to be around such people.
I play reaper and basically just get wrecked. After playing for a few weeks now, it’s pretty clear that giving reaper stability doesn’t do a thing to change the “focus the necro” attitude. Reaper has all of the weaknesses of base necro, with the exception of decent stab uptime. It’s actually disappointing. Maybe once ANet fixes the power creep won’t matter so much, but attrition is a poor imitation of real sustain (blocks/invulns, etc.).
Seems like you don’t have a build that generates life force good enough. That’s the key to being a tanky beast knowing how to get and use that LF>
I don’t think that’s the issue. If you’re playing condition reaper, you won’t be tanky anyways. Sure, you have more hp than thief or ele, but you can’t just stand on point and facetank everything. The issue to me seems like people are trying to play reaper like a bunker guard.
I switched to Reaper in everything else than WvW/GvG and I don’t regret it one bit. Yeah PvE ele can be used simply because the AI is really bad.
For PvP I find ele is in a very bad position right now, anything else than bunker dagger/something is literally unplayable because of the lack of class balancing and rushed Tempest elite spec.
I mean there is a limit to getting hit by a 13k cleave on a 3 second cooldown from an heavy class with better armor and health.
So did I, sort of. Played rev, now I’m enjoying Reaper in pvp a lot. I just can’t get my head around playing Tempest. I’ve tried several times, but it’s just not fun anymore and the reasons why I played ele for such a long time are gone with tempest.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Revs with shiro glint have close to 0 condi clense btw
Not true. Only if they’re using Retribution and hammer instead of staff. With invokation you got one condi cleanse on legend swap and two on staff (if it decides to work).
Reason for word close
My bad, didn’t notice the ’’close’’. Sorry.
Revs with shiro glint have close to 0 condi clense btw
Not true. Only if they’re using Retribution and hammer instead of staff. With invokation you got one condi cleanse on legend swap and two on staff (if it decides to work).
s/sh #3 on rev is ridiculous, it needs ridiculously lower-cost counter. the only way to avoid it fully is to dodge three times in a row, instantly, or blow a high cd block/invuln. there’s no other attack that works like this all by itself.
It actually has a lot of counterplay. It has a long cast time of 3/4 so you can interrupt it quite easily on many classes. Stealth is a complete counter to it, too. You can also get out of the range or near some object since it doesn’t go through LOS and many times won’t attack any object in a game.
However, I think reducing the duration of the evade and hence the damage period wouldn’t hurt.
They really need to change how healing scale up. I’m not sure why some classes have an access to insane amounts of healing even when on zerker/marauder amulet.
Actually, yes, Experience Boosters do work in sPvP (50% PvP Reward Track Gain), as well as Birthday Boosters (10% PvP Reward Track Gain) and as far as I know they stack. It’s got to be the new version of the Exp Booster introduced in the August 11 patch, not the discontinued one.
Reward track xp =/= rank xp
I don’t think you’ve played any of these classes you talk about.
Well, from trinkets it is RNG and you probably had just a back luck. I got mine on the first try, so it definitely does work. If you checked wiki, it would tell you that you can end up with just agony infusions.
While I agree he could have done more to avoid the traps, the guardian only had to press two skills to do that amount of damage and imo that shouldn’t be in the game.
Look, someone has lost 1v1.
I play reaper, I can beat them in 1v1s very easily, I’m pointing out a skill that is so braindead OP you use it every time it is off cold down.
You do? Amazing! Interrupt it, problem solved.
I think the silence about it is because they are rebuilding the spec from scrap.
I think this is just a wishful thinking.
No, the effect was more polygonal…
Hm, as far as I’m aware there isn’t any pink aura in the game that would be tied to an item. And the only two pink effects I can come up with is Alacrity and Agony.
I think a lot of Tempest salt also comes from the fact it’s not a ‘DPS’ spec too, even though Elementalist already has the best DPS specin base ele.
Except, no it doesn’t.
If you’re talking pve, then ele is not top dps and will probably have huge issues in raids if the bosses are mobile.
When people say they wanted a dps spec, they’re talking about pvp. Currently there are none viable.
That buff was 1 stack of vulnerability on shatterstone.
.
The greatest buff elementalist ever recieved. Still don’t know if I should laugh or cry.
There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.
I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.
Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.
You have lots of options as a class yes. What you are determining is viable is based on pre HoT.
“That’s a completely different build and playstyle to what fresh air used to be.”I don’t do lots of pvp but i have been having fun with the dagger/warhorn (seperate thread) and that certainly wasn’t around before. Im sorry but you just seem like your stuck in your ways and you cant accept change. Hot has been out 2 weeks and your claiming your class is unplayable.
"The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.I really wanna play ele again."
Fair enough i understand you really want more burst damage. But give it some time maybe there something good to be found yet.
Also your right, im not trying to push that the game should revolve around what i like/dislike. I simply stated my opinion. You however are asking for changes, now why should the game revolve around you?
When did I say that the whole class is unplayable?
When did I say I want more burst? I want a burst spec to be viable. Not everyone enjoys playing support specs. Before HoT and the class changes we were at least able to play zerker ele on some decent level, not anymore.
Because I’m not saying people cannot ask for buffs to specs they want to play. I’m not getting annoyed because someone would enjoy if condi build would be an actual choice. I’m not telling anyone to accept how things are, because guess what? If we just let everything be the way it is, things would never move anywhere, we would play the same old specs.
I’m sorry it’s difficult for you to accept people might want buffs to weak specs, it’s how it goes, but as you said you don’t pvp much, so I doubt you really can understand the stuff that has been happening with zerker ele in pvp.
(edited by Laraley.7695)
There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.
I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.
Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.
Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…
This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?
I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utilityYes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.
Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D
Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.
No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.
I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.
At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions
D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.
I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.
Actually no, it was Ment to give Several Options to how u play the proffession not entirely entirely different playstyles, at the end of the day, all traitlines need to synergise, if they all give u a Completely different Playstyle ur going to end up so much worse then currently.
At the end of the day, whatever has been beleived each proffession is pretty pidgeon holed into their role realistically, look at SPVP, does SERIOUSLY the team composition change at all in any Meta change?… no it doesnt, Top tier Players Simply slap it onto what they were using from the start and Change very little in weapons or utilities
imho, this is good and bad
GOOD: because u can pick a proffession and know what role your going to fulfill, not it just randomly swap constantly forcing you to either deal with it or reroll to once again play what you orginally wanted to
BAD: because it limits the proffession to only those who enjoys its Overall Playstyle.
Druids have simply recieved this, as their statically made to heal to use their elite now, to be anything else they cant even use Druid cause it synergises with basically no DPS traitlines outside BM.
U all shout how Incredible the Chronomancer is, but it REALLY isnt as different in playstyle as you think, GS still does the majority of its Damage, its Mechanic (alacrity) is Still built off the exact same rotations they used previously, in tournaments Chrono is used for Nothing but its Alacrity and F5 Skill Helseth DIDNT even use the kitten shield.
Its just got Some More mechanics to Use in its old rotations and Play, seriously the playstyle feels almost the exact same overall, Druid and Scrapper are the only ones who REALLY do feel completely different to their orginal Proffessions,
Chronomancer still is Stacking 3 clones and blowing them up and Bursting targets down.
Reaper is Still Swinging Dagger/Warhorn to build Life force to Spam into Shroud for More Damage and survivability.
Berserker is Still upfront melee with abit of Condi Damage added to it via the torch.
Dragonhunter although the specc has given it a massive Power leap in its terms of Greatness. its still really the same thing at heart… All its builds revolve around Medis only thing REALLY new to it is the trap abuse.
Daredevil is Still using standard D/P builds andf only using Daredevil for increase evasion.
Herald is still wielding Swords and if not Axes in off hand.. Just have More boon access.
Everyone seems to be envyous of one anothers elites, but they really arnt all that gamebreaking playstyle wise, the issue Tempest is having is the fact its the only elite which actually has penalties to their mechanics where others Just straight forwardly boost what they did.
Sure it adds a higher risk to the proffession, but it doesnt make it unviable really, Tempest is pretty capable its Just not as good as it was expected to be, specially when u look at how much the other proffessions elite improve the proffessions out there :P
I’m just gonna assume wrong thread here.
Nothing protects a point better than a Staff Bunker Celestial Auramancer.
Playing one is not very difficult – at the bare minimum, where you are completely unfamiliar with the build, and you are just spamming everything while staying in Earth attunement – you shoud be able to hold the point indefinitely against any single player.
Glad the class is heading this direction.
The sarcasm is palpable, but it’s about to get even better once the build editor updates.
Runes of the Scrapper give an additional 7% damage reduction to anyone within 600 range. Without Runes of the Soldier, there is no need for a full bar of Shouts, so I can use Ether Renewal, Armor of Earth, and Cleansing Fire.
Well, good for you. Rest of us can just hope there will ever be an ele meta pvp build that actually requires some skill.
lmfao this thread.
You do need to realize that it will only “possibly” hit that high if you get to 25 might and you have 25 vuln and that’s going to take quite some time. Not like we can keep the 25 might for long if so much as a clone taps our shoulder or a thief steals or god forbid another necro comes along and boop, its now a fat stack of weakness.
Need to realize that this game has always had specs that with counteract each other as well as synergize. It’s how team play in gw2 is formed. If a engi goes to a point that a necro holds, why do you waste your time? That’s like me going to try to 1v1 a diamond skin ele. Bang my head against a wall and eventually die regardless. So you have teammates +1 fights like this or rotate out so you can go somewhere else or hell just avoid that fight altogether and +1 another fight forcing a 4v5.
Basically this thread is like me coming on and going, I hate dskin eles because I can’t apply pressure as I lack the necessary power to break the threshhold through their sustain. It must be too strong. Yea I get annoyed, but I leave him and work around my weaknesses. Welcome to Gw2 Pvp.
I like this logic.
‘’Chill damage seems to be too high.’’
‘’lol omg mate, don’t duel this spec then.’’
‘’??????’’
You should be complaining about Diamond skin, it’s quite dumb.
Put a longer cast time on traps make em blockable. Problem solved.
No, they can’t. Once everyone rerolls DH, no one would be doing any damage to anyone.
Nothing protects a point better than a Staff Bunker Celestial Auramancer.
Playing one is not very difficult – at the bare minimum, where you are completely unfamiliar with the build, and you are just spamming everything while staying in Earth attunement – you shoud be able to hold the point indefinitely against any single player.
Glad the class is heading this direction.
Btw are you experienced problem when was stomping a revenant?
I actually have this issue only when stomping a revenant, playing one myself, too.
The devs have not changed their mind for the last 3 years, they’re hell bent on keeping ele sustain entirely trait based for this very reason it’s not possible to buff one style without nerfing to the ground the other.
When it comes to that, as you realize even as burst, a spec requires a certain level of self-sustain which current fresh air lacks.
The only way a burst spec would ever be considered viable atm if it is at the same level of rev ( blocks, mobility, heals ect ect) or mesmer ( stealth, block, invulnerability ect ect) so unless we create a cardboard copy of any of the two, the only thing left would be to add a burst version of current d/d but with scepter.
Anything less than that and nobody ( me included at that would be really epic coming from an ele die hard fan) would touch an ele ( because in all this we assume the current d/d would cease to exist to allow burst ele to exist)
You confuse two different things. Elementalist players haven’t been asking for easy faceroll burst spec, but for a viable one. The word viable is an important thing there. While fresh air ele does need a boost in survability, it’s not the whole issue. The damage is just simply pathetic. If I’m squishy, but gonna have enough damage to get around that, I’ll be okay with that, too.
Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…
This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?
I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility
Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.
Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D
Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.
No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.
I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.
At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions
D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.
I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.
thought they added collections to make legendary super easy…or am i wrong
You get the percursor only. And it’s far from easy or cheap.
I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.
Lol, perhaps if Laraley was referring to what i was talking about in his reply. I explained why i think its irony. And i explained that i was talking about since launch not just the time period Laraley was referring to. Ever since GW2 launched Eles have always been a point of argument, usually that they are/were too strong. Now we are 3 years down the road and due to community input, we get posts like the OP.
(then subsequently my post and so on….)
Well, you’re still talking about two different things. If one spec is close to unviable and another spec too strong, then the community is not the problem but rather devs failing at balancing them out.
Edit: Still don’t understand how this has anything to do with the topic. If you think fresh air zerker ele is viable, feel free to say how and why. If you don’t, well then no need for this conversation.
thats lame it shouldnt be easier to get a legendary then this sword lol
It’s not.
You can play for free. Doesn’t mean the game is a f2p model. Mike O’Brien specifically said they are still considering themselves a buy to play product. So essentially your entire argument is invalid.
I disagree. There are people who didn’t buy the xpack, but bought the core game before. It’s like they took what they bought from them, those people still should be able to be competitive in pvp.
You’re lucky you can even play with people who have the expac in PvP, to be honest. If you had vanilla StarCraft, and a friend had Brood War, did he pay to win if you were able to play agaist him? No, he’s playing Brood War now.
So come play HoT, or don’t complain that you don’t get everything for free after your initial payment. Expansions aren’t a p2w mechanic.
I have the xpack.
The reason people with and without xpack play together is the fact the population is not high enough to separate them but it still isn’t fair.
What’s another game where you don’t have to buy the expac, but you stay “competitive”? What genre does that happen in, where they don’t add new units/guns/abilities/races/etc. that take the game to a new level, but it’s still an expansion?
That wasn’t the question. The question is if it means it’s pay to win, which it obviously is.
You can play for free. Doesn’t mean the game is a f2p model. Mike O’Brien specifically said they are still considering themselves a buy to play product. So essentially your entire argument is invalid.
I disagree. There are people who didn’t buy the xpack, but bought the core game before. It’s like they took what they bought from them, those people still should be able to be competitive in pvp.
You’re lucky you can even play with people who have the expac in PvP, to be honest. If you had vanilla StarCraft, and a friend had Brood War, did he pay to win if you were able to play agaist him? No, he’s playing Brood War now.
So come play HoT, or don’t complain that you don’t get everything for free after your initial payment. Expansions aren’t a p2w mechanic.
I have the xpack.
The reason people with and without xpack play together is the fact the population is not high enough to separate them but it still isn’t fair.
Op post is definition of irony. GW2 community complained hard ele’s were op since launch so they got nerfed and others got buffed. Community still complained so they nerfed us harder and buffed a lil on some others. Now we are under powered (according to some) So we will complain hard that that other classes are op and we are useless.
Sometimes i wish the devs would just just ignore us completely.
You’re comparing apples and oranges. People were complaining about celestial d/d ele being too strong for the last year and a half. During that time elementalist players were complaining fresh air zerker build was too weak. How is that irony? Two completely different things.
For the recod, there very very very very few people complainig about fresh air zerker build and those were just probably new and didn’t know how to deal with it.
You can play for free. Doesn’t mean the game is a f2p model. Mike O’Brien specifically said they are still considering themselves a buy to play product. So essentially your entire argument is invalid.
I disagree. There are people who didn’t buy the xpack, but bought the core game before. It’s like they took what they bought from them, those people still should be able to be competitive in pvp.
Link still wins. Hands down. It’s especially appropriate for Revenant with the lore behind it (not to mention the looks). We’ll see how the new legendary shield from mastery path looks though.
That’s what I’m using. Can’t say no to it, it just feels fitting.
I do believe it has turned out to be p2w. Probably not intentionally, but nearly every (or every?) elite spec is just simply better than base classes. It does give you an advantage over people without hot and there’s no question about it. I wonder how long it will take for people to get tired of playing suboptimal specs and just quit.
to make fresh air zerker ele viable.
Before HoT came out, I quit the game due to the fact it just got extremely stale and nothing new was happening. After HoT came out, I stopped playing ele in every game mode and swapped to revenant. Not gonna say it’s bad, obviously it’s pretty fun, but today I thought I could mess around with the old fresh air build and I can tell you it made me realize how much fun it actually was. I miss playing it a lot. It’s lots of fun, but it’s just so weak.
I would like you to consider what direction you’re pushing this class. It goes from one support spec to another, witht little differences. I’m sure there are people who enjoy it and people who find tempest fun, but to me this support auramancer is the dullest build I’ve ever seen. It’s okay to have this for people who enjoy it, but for the love of god let us have at least one dps spec viable. Just one, it’s all I ask.
I’m not sure why fresh air never really got buffs like mesmers and other classes did, why it got rather nerfed, but zerker fresh air was just slowly losing viability with each buff other classes got. And in the end of the day ele couldn’t compete with buffed classes while itself it recieved pretty much nothing.
First of all, please fix scepter already. There have been tons and tons of threads and requrests and I really really cannot believe the weapon is still as bad as it was a year ago. The changes it got was rather a joke. And if I should be honest I rather dislike the change to Dragon’s tooth, I prefered when I was able to cast it from LOS, when it was faster and possible from any angle. Not asking for this to be reverted, just saying.
There really needs to be done something about ele survability. Base survability is pathetic, while traited it’s insanely strong. Why keep forcing eles into taking survability traits all the time? Why can’t eles run mostly dps stuff and be fine just like other classes? Why do we have no utility outside of support stuff? Why do we depend on boons so much? Why such high cooldowns on essential things? Why are all the AA’s on scepter so bad? All of this is the reason why fresh air zerker ele build is near to extinct.
Another huge issue is the fact it lacks sustained damage greatly. It’s almost hilarious marauder ele will have less damage than celestial specs. Yeah, it has burst, but one skill on 20 second cooldown is not really gonna cut it. Other than that? Some decent skills, a lot of trash skills, but in the end you just give up trying to deal any damage to people who facetank everything, but will still outsustain you. With all these high sustain high damage builds running around, ele can just alt f4. It doesn’t have enough damage, it doesn’t have enough sustain, nothing.
The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.
I really wanna play ele again.
I thing every dev in every single game, should stop nerfing the stronger classes, and start buffing the weak ones. Whats the point of playing a game if all classes feel weaker than what they were on launch. That is the main problem with balancing in all this games
That’s called powercreep.