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The problem with the whole pvp

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Posted by: Laraley.7695

Laraley.7695

I would say 60% of my losses were because we faced a premade and the rest 40% because people went far. I don’t know why it’s so common to think it’s some amazing strategy to go far and leave your team outnumbered on other nodes. I guess they see streamers and top players doing it, but they don’t realize they need to make sure those people are able to hold nodes while outnumbered and that’s always risky in soloq due to builds/skill/decision making/no voice coms. It always ends up either them dying or getting the node for a bit and dying after cause mid was lost.

Account or character bound MMR?

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Posted by: Laraley.7695

Laraley.7695

If I remember correctly, months ago ANet said they would be introducing profession-based MMR, and then some weeks after they supposedly did, said they hadn’t done it yet. Whether they have or not, it is account bound.

Again, profession-based MMR is tracked, but not used.

Nerf everything or buff War and thief

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Laraley.7695

Remember if you nerf everything, the PVE crowd could create a rebellion after the HOT difficulty increase (Raids and in general the new maps).

Well, it’s about time they realize they need to separate pve and pvp balance.

No PIP for winning?

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Posted by: Laraley.7695

Laraley.7695

I assume the games were too close when they weren’t supposed to be based on your MMR. This never happened to me, but lost a game and didn’t lose a pip, the game ended around 500-480.

Let me get this straight ....

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Laraley.7695

So can someone tell me how exactly to advance in the League system without gaming the system or wishing for some sort of dumb luck that the imperfect MMR give you a winning streak? Clearly it has nothing to do with skill, the MMR made sure of that.

It gets pretty frustrating, but you just need win streaks. When I was getting constantly matched against premades, I just waited before I requeued. Picked up a team build I wasn’t too disgusted to play and just tried to play around getting bad teammates. Sometimes you get good teams, sometimes you get bad ones, but you just need to adapt to their gameplay if you wanna progress in leagues. It is definitely possible, though. It will be frustrating to face proleague teams of 5, but not every game will be like that. I only soloqueued and I’m in Sapphire now.

However, I kinda don’t know why I’m doing it anymore, since I don’t really have as much fun as I did before in pvp.

(edited by Laraley.7695)

And 4 hours later....

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Posted by: Laraley.7695

Laraley.7695

I know what that feels like. It took me 6 hours to get through last tier in Emerald. I kept being one pip from Sapphire and was just getting awful games. I also figured out I hate not only being matched against premades, but also with. They just group 4 people, no matter how good they are, but you’re going to lose 2 pips if you lose the game no matter what. Just because they were 4. It was pretty frustrating experience and can’t say I’m looking forward getting through Sapphire.

Why solo que may not come back theory

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Laraley.7695

So we have premades farming pugs instead. I’m kinda missing how this is better.

imo worst meta we ever had

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Laraley.7695

I agree. I would take cele meta back without a hesistation. Bunker mesmer is pure [].

i would edit that word, i once got an infraction because of it :P

Ye, that’s not surprising. You get infracted for pretty much everything. At this point, I really don’t care.

imo worst meta we ever had

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Laraley.7695

I agree. I would take cele meta back without a hesistation. Bunker mesmer is pure cancer.

MMR so high that I can no longer get a match.

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Laraley.7695

You know this would all be prevented if you didn’t let premades farm soloquers. Everything about leagues is ridiculous.

DPS Tempest Almighty [S/H] -Are you Nuts?

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Posted by: Laraley.7695

Laraley.7695

It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)

Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%

There’s no way this build does more dps than staff ele.

Give me the staff build you are referring and I’ll post here the statistics like I did with this build.

The math has been already done. If you’re testing the build solo, you’re not gonna get the correct numbers anyways.

Anyways, the build is something like this: http://gw2skills.net/editor/?vFAQFAWn0XClNgVPAONA0RgFBAzN1ObvtBBgCwBQ4SWCSBA-TBSBABFqDQUVKe4BAQp6KmpE8q9HlHkpEDgLAAZA0HDA-e

Based on having a revenant, ps warrior and druid in your party. Probably not the best thing to solo, but definitely best for organized groups. You can switch out Ice Bow for something else, as well as some of the traits.

Yeah I have tried that build before, it’s kinda the standard, the problem I see with it it’s you are not climbing in Might nor sustaining it, you get some by overloading fire but it’s not significant on the damage output.. the damage is nice at the start of the rotation but it decreases with the cooldown of Meteor Shower… I guess if you have a group that fulls your might constantly there’s no need for my build, I don know if there’s many team builds for the effect but I put in consideration that if you could be the dps and add the might support for free, the other members that had that task can focus on other tasks more effectively.

I will test again the staff build regardless, I did it before and got more damage with this build instead.

As I said in teams you’re capped on might, that means for raids your build is just having less dps. For solo play you might have more success with yours, but that’s about it.

Most optimal class for DPS on Raids/Fractals?

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Posted by: Laraley.7695

Laraley.7695

Wanna roll your face on your keyboard and still do good dps in PvE? Roll a Revenant. Full ’zerker gear, pop unrelenting assault in shiro, sword auto attack to win.

This is not how you play revenant. Every decent rev knows that using UA means they’ll be losing DPS, which is not something you want, especially in raids.

To the topic, every boss is different. While on VG you can be fine with reaper tank, on Gorseval you might want your druid to tank and on Sabetha you don’t need it at all. That’s the same with dps classes. For example ele is pretty bad on VG but very good on the next two bosses. DPS classes that are suitable for most encounters: revenant, viper engi, ps warrior…

(edited by Laraley.7695)

Why the Raid Timers need to go

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Posted by: Laraley.7695

Laraley.7695

1. I disagree, I don’t want people able to facetank everything on the boss because of gear and eventually killing it.

2. On Vale Guardian there is way too much room for error. You can really mess up a lot, we did several times and we still killed him with plenty time left. On Gorseval not so much, but that’s why it’s much more fun to me than VG.

3. How is anything gonna be important when players in nomab will be able to facetank everything and ignore mechanics if timers are gone?

Splitting timers wouldn’t help imo and would just force people to stop using different strategies.

Beating Vale only gives 8 Magnetite Shards?

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Laraley.7695

The problem I have is the fact that clearing the whole wing won’t get you your weekly cap. What then? Are we supposed to fail bosses on purpose just to reach the cap?

Killing Sabetha gives you the maximum amount of shards.

You’re sure about this? Also, does it matter if you kill Sabetha only?

I’m not sure if you only need to kill Sabeta, or if you need to kill all bosses.

But if you go in, kill Vale Guardian, Gorseval, then Sabetha, then Sabetha will give you max shards.

Okay, that’s strange cause someone complained they didn’t reach shard cap despite killing all bosses. Well, thanks for the info, anyways.

DPS Tempest Almighty [S/H] -Are you Nuts?

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Posted by: Laraley.7695

Laraley.7695

It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)

Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%

There’s no way this build does more dps than staff ele.

Give me the staff build you are referring and I’ll post here the statistics like I did with this build.

The math has been already done. If you’re testing the build solo, you’re not gonna get the correct numbers anyways.

Anyways, the build is something like this: http://gw2skills.net/editor/?vFAQFAWn0XClNgVPAONA0RgFBAzN1ObvtBBgCwBQ4SWCSBA-TBSBABFqDQUVKe4BAQp6KmpE8q9HlHkpEDgLAAZA0HDA-e

Based on having a revenant, ps warrior and druid in your party. Probably not the best thing to solo, but definitely best for organized groups. You can switch out Ice Bow for something else, as well as some of the traits.

condi/support/tank elementalist

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Laraley.7695

I would just like to point out that carrion necro is useless in pve, if anything they run viper. Same as engis. Some classes also use assassin instead, not zerker only.

DPS Tempest Almighty [S/H] -Are you Nuts?

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Posted by: Laraley.7695

Laraley.7695

It is indeed stacking might but also share it consistently with Heat Sync. In organized groups yes you max it often, but with this build I can reach 25xmight cap fast and keep it all during all rotation while playing solo or in any pug. Besides that, the main objective is dps, with this build managed to deal more damage than staff dps build by being able to cast most damage output skills with no downtime (by the time the chain is done, Phoenix is recharged and you alternate between glyph of storms and the elite. … the test was done on a controlled space (the Golem with tools to measure it, here are the numbers)

Edit: Last night our lane was the only one to beat the Geerent at Verdant Brink, not capitalizing it but sharing 25x might constantly among the group helps. Killed it rather fast and group was able to run to Ogre for aid.. almost managed to kill a second .. a disappointing ~95%

There’s no way this build does more dps than staff ele.

Beating Vale only gives 8 Magnetite Shards?

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Posted by: Laraley.7695

Laraley.7695

The problem I have is the fact that clearing the whole wing won’t get you your weekly cap. What then? Are we supposed to fail bosses on purpose just to reach the cap?

Killing Sabetha gives you the maximum amount of shards.

You’re sure about this? Also, does it matter if you kill Sabetha only?

I'm just going to report you for botting...

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Laraley.7695

How can you tell if people are tanking mmr?

I just play the game and do my best, although my best sometimes gets me nothing :<

It’s pretty easy- You see those people afk from the start? Or those people dying on purpose or just obviously throwing a match. Yup, that’s them tanking theiir mmr.

Karl, about the rest of Tempest.

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Laraley.7695

I disagree. Gale song is actually the only trait I like from tempest. AoE stun break on 40 sec cd with superspeed is pretty good if you ask me. Also, 600 radius is quite big.

DPS Tempest Almighty [S/H] -Are you Nuts?

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Laraley.7695

I’m not sure what the purpose of this build is. I understand it’s for stacking might, but scepter/x ele can alreaddy do that and in any organized group you’ll be capped on might anyways.

Let's talk about timers and why I like them

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Laraley.7695

While I wasn’t happy about the timer before, I don’t mind them as much now. I wouldd just prefer if they didn’t put a simple timer on it, but made the mechanics require high dps like on Gorseval. That’s the fight where you care less about the timer, but requires the highest dps.

Raids Need Their Own LFG Tab [Merged]

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Posted by: Laraley.7695

Laraley.7695

Well raids are actually easier do with PUGs because you can just kick all party members who fail until you have 10 perfects players who have viper, zealot what ever gears, most expensive runes and sigils and so on. When you run with guild you can’t be total kittenhole.

A valid point, but success in raids probably has more to do with having a group that can perform the mechanics and understands them on a very strong level. It doesn’t matter how perfect your gear is if you don’t push back seekers or focus on your rotation at the expense of dodging out of bad stuff.

Obviously pugs can do that, too. Our raid guild started as a pug and today we’re a group of friends running around with the Eternal title. People should be allowed to use the lfg system to pug, find new friends, guild, whatever. It’s a mmo after all and not addding a category for raids won’t stop people from pugging it, it will only make open world lfg messy.

Frankly, I enjoyed the most progressing with the same group of people rather than finding pugs every night to be able to do raid, but not everyone has that and no one should be prevented from at least trying to clear the raid.

Edit: Also, when we were doing progression we made clear what we want from people – using ascended, food and all this stuff. This was already within the guild and there was no one having an issue with it. We did have a mesmer with exotic swords, but we didn’t kick him because we knew he was good. It’s not only about food and armour, but also about trusting people doing their best. You can have people in best gear who will just not do their best, you can have people in exotic making more effort. It’s all about people.

(edited by Laraley.7695)

Beating Vale only gives 8 Magnetite Shards?

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Posted by: Laraley.7695

Laraley.7695

The problem I have is the fact that clearing the whole wing won’t get you your weekly cap. What then? Are we supposed to fail bosses on purpose just to reach the cap?

Dear Anet, we need to talk about Geysers.

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Laraley.7695

The radius changed only for the visual effect, not for the actual functionality of the skill.

They killed fireball, now Auras

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Laraley.7695

Tbh, my issue with auras isn’t only their look, but also their indirect buff. Now when shocking aura and Frost aura are barely visible, it will be harder for people to notice them, especially also because you can just overlap them. Sure, you can look at the buff bar, but that’s not ideal either with so many buffs around.

Name 3 things good and bad about Raids.

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Laraley.7695

Difficulty comes from timer. Without a timer, mistakes would not matter. Gear would not matter. Team communication would matter much less, class comp would not matter.

This is not true. On Gorseval timer doesn’t matter as much as the mechanics. You might have plenty of time left, but you’ll wipe to his one shot and this is the way they should be doing it rather than just simple numbes on clock.

Just another Raiding Perspective

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Posted by: Laraley.7695

Laraley.7695

Snip

The problem is you’re just looking at the first encounter which doesn’t really require that high dps. However, on gorseval it’s completely different, you just need all the dps you can get. Ascended armour only is 2% difference, but if people are not willing to get the best gear, why would you take them over people on the same skill lvl with the best gear?

You wouldn’t be able to confirm the skill level in pick-up groups. So people just assume otherwise, which is bad. It fixates on a mentality for raiding that doesn’t do anyone any favors. The ‘best gear’ is behind a time-sink/gold sink, there’s no semblence of skill involved in making said gear.

If you want to really stretch it and see if they are putting in the effort to raid, see if the first thing said raider does is pop the correct food and utility buffs. That is probably a better indicator that the raider is serious about raiding than asking him to suit up full ascended, especially if he’s only been playing for a few months but has all the weapons and trinkets correct.

I like to believe I am asking for a reasonable mentality here, but perhaps I am wrong, so be it. Gorseval is definitely a DPS check to be certain, you got to squeeze out every last drop at key points during his channeling and keep up proper DPS uptime based on his position. But by that time, again you should have cleared out Vale Guardian and gotten a good idea where your DPS is at. If you killed Vale Guardian with over 60 seconds on the timer, you probably have enough DPS for Gorseval.

I’m not sure how many bosses of the raid you killed, but the dps check is way way way higher than that. We killed VG with nearly two minutes left, yet we spent several hours wiping on Gorseval when he had 0,00001% HP before actually being able to down him. Everything matters there and after this experience I wouldn’t dare to take someone in exotics. The boss isn’t only about DPS, but also mechanics.

Raid need at least 2 difficulty level!

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Laraley.7695

I would only agree to this if the normal version would be the current one and a harder one was added. People are already killiing the bosses in pugs.

Elementalist Mistform + Rebound downed BUG?

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Laraley.7695

This is not working as intended obviously. It prevents fatal damage while you’re still alive and shouldn’t get you up from downstate in any situation. They probably just didn’t think of the way how mistform in downstate works. When you use mistform in downstate and it ends, you take all the damage to match your previous hp in downstate since when in mistform you don’t count as downed.

Suggestion: Platinum Skin

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Laraley.7695

I’m honestly fine with that, as long as the trait is only available to classes with 11k base HP.

Let’s be real, only Ele’s deserve a trait like this. And it shouldn’t compete with Diamond Skin either.

Makes more sense for guardian though, but it has enough invulnerabilities as it is. Then again so does ele with armor is earth, mist form, and obsidian flesh.

Gosh, so misinformed

  • Armor of Earth: stab + protection (which Ele always has anyway).
  • Mist form: susceptible to condition damage, only block physical damage, lock the Ele out of all skills

This is partly true. New conditions cannot be applied to you, however the ones that have been applied to you before you used Mistform will be ticking.

Must Be Nice To Raid...

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Posted by: Laraley.7695

Laraley.7695

I don’t know if it’s just me, but I have been having the hardest time trying to get into a guild group for raids. These guilds I am in seem to have a “core” group, of which I can’t get into since it’s the Leader/Officers of the guilds, and then the second group that they want to form never has enough people for it.

Must be nice for those of you who get to raid nightly with your core guild raid groups. I hope someday I can raid too, I mean unless I wanna pug, but that’s not really the best option is it?

I was really excited about raids, but now HoT is getting my literally down in the dumps. Maybe I should drop this game and go play something else till Living World Season 3 comes out. :-(

That’s a pretty kittenty guild then, perhaps best to look for a new guild. Clearly the guild leaders and officers want the shiny new toys for themselves first…

This is not how it works. If you have 10 people on progression who showed up most nights, taking a completely new person who doesn’t know the ecounter will slow your progression down and that’s a bit unfair to people who have been trying to kill a certain boss for several nights. Also, why would you not take someone who made the effort to show up for raids each night?

OP, create a guild. That’s what we did after killing Vale Guardian with 8 pugs.

Just another Raiding Perspective

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Posted by: Laraley.7695

Laraley.7695

Snip

The problem is you’re just looking at the first encounter which doesn’t really require that high dps. However, on gorseval it’s completely different, you just need all the dps you can get. Ascended armour only is 2% difference, but if people are not willing to get the best gear, why would you take them over people on the same skill lvl with the best gear?

Just another Raiding Perspective

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Laraley.7695

I honestly think requiring full ascended armour in a fight where seconds matter is not an unreasonable thing. While it’s not even 2% difference, sometimes it’s all you need. I also think it’s completely fine for people to require whatever they want. You don’t like it? Find a different group. Having ascended armour should be basic for everyone who wants to clear the whole raid as it’s not just about the 2%, but also about putting all the effort into clearing it. Everyone can decide what kind of people they want to have around.

Finally got it done!

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Posted by: Laraley.7695

Laraley.7695

Also, not to braaaaggg buuttttt, we did have a solid 30 seconds left on the timer when we finished the boss. It was the best or one of the best paced runs that I ran. Also, to those still trying to beat it, the tank is the most important position, it’s also very tough seeing as I tried to run a tank during our guild practice event and I was horrible. So, don’t be too mad at them if you see them mess up once or twice.

We had nearly two minutes left :P

hardest hitting class in HOT ?

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Posted by: Laraley.7695

Laraley.7695

altho my full rotation does like what above 200k dmg and that takes like 8 second to do then i just do the same thing over and over again cuz my rush hits for like 20k + and headbut also hits for like 25k + also the boss in the raid does not move because we keep him stacked in that corner soi always get full hit of my hundredblades so i think above 200k dmg every 10 second is …..pretty kitten hard hitting most then any condition would do XD condition would need to get 20k + tick to be able to do that dmg either way i just wanted people to give a list of top 10 dps class out of curiosity hahaha

You’re probably overestimating your damage. However, viper engis get above 20K dps.

So about that zerker meta...

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Posted by: Laraley.7695

Laraley.7695

So the problem is you cannot go in full nomad and facetank everything because there is a timer? Hm, maybe time to learn the boss.

The Sickest Guild [NA] - Spirit Vale Cleared

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Posted by: Laraley.7695

Laraley.7695

You need lots of DPS for sure, that’s no secret. The enrage timers are really strict. Maximize DPS and buffs always.

Yeah I kind of figured. I play a Zealot Druid but some people want me to go Cleric but after seeing those timer’s I think it’d be better if I stayed Zealot. I was just looking for some affirmation haha. Thanks for the info guys.

Do what you can handle, Zealot’s is more DPS without a doubt, that has been proven prob years ago, but it is more squishy against physical attacks, but not too much. I’ve tried convincing even our Druid but he is pretty set on Cleric’s. Both are definitely good though. Celestial could be good as well. Further testing required!

I wouldn’t use Cleric unless you’re also tanking. If you’re not, then you’re forcing the tank to bring more toughness and therefore less dps. I ran Magi on my druid with almost no toughness and we cleared the first boss with nearly two minutes left. While Zealot definitely adds more dps, you won’t have that much time to do it.

Diamond Skin Counters Complete Builds

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Posted by: Laraley.7695

Laraley.7695

What builds run condi that aren’t able to dish out 1.7k damage? (10% of spvp ele health with cele and no vit on runes i believe).

Been asking around on fights i’ve been in where they constantly complain about it. And they said they aren’t running dire, so what is it? Only condi build i played is trapper ranger and that never had any problem getting 10% off an ele.

Hm, I wonder if it has anything to do with the ele having 40% (33% at worst) dmg reduction 100% uptime.

Dunner Kruger Effect - MUST READ. MAJORITY.

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Laraley.7695

I wonder what you should say if you win like 1v2 on your home node, leaving your team 4v3 and they still manage to wipe. ’’Stupid me, should have 1v3."?

Satisfied with overloads?

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Posted by: Laraley.7695

Laraley.7695

u cant protect urself with staff fire 5, icebow3, dagger earth 5 neither
its just a timing issue: choose the right moment to overload
or trait it ;-)
i like it =D

Meteor you can cast it at range and have a LF with you
Ice bow has like 1s cast time
Earth 5 sucks precisely because of the long cast time, and people hardly use it.

Air Overload is fine. Fire needs longer burn. Earth needs more bleeding. Water needs to give Invul during the Overload.

4 sec invuln on 20 sec cd? No ty.

Elite vs Base specs

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Posted by: Laraley.7695

Laraley.7695

If they wanted the core-classes be around the same level as the “elite specs”, then they would not name it “elite”.
I see it as playing in gw1 without an elite skill. You can make fun builds, but you’ll never be on the same level as others.

The name of the spec is just unfortunate. Anet stated several times they’re not supposed to be better, but a different way to play the class. So no, I don’t think they should be this strong compared to core specs, but I guess that’s how you sell an xpack.

ArenaNet... personal damage meter ?

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Posted by: Laraley.7695

Laraley.7695

However without a damage meter i fear we are looking at another 2 years of “meta builds” which work from about 50% less of what they are advertised at via math-in-a-void all… the way to 5% based on the encounter’s mechanics.

Essentially this guys.

Unfortunately or fortunately (depending on how you look at it), there will always be a “meta”. A mass amount of people will accept like always, and will doing the normal/expected thing of excluding casuals and whatnot… It’s unavoidable, undeniable, inevitable – get over it.

So, why not have the proper tools to do it right? To actually build a meta on solid data rather than napkin notes. It’s not as harmful as people think. Of course they can make the dps meter just show personal dps, so that dps isn’t the reason someone is kicked (since other’s still can’t see it).

a damage meter is very harmful for the community it will destroy the very fabric of what makes guild war great! Guild war at its current state is a very friendly game. For example I just completely a level 100 fractal after 20 wipes and nobody complained we just kept trying until we succeed! now imagine what a damage meter will do? people will whine complain and boot, it is not the game i want!
plus I think a lot of the fun is not knowing how good your build really is, it is about experimenting and feeling the game and the character!

Couple of things…

The dps meter can be either personal or not-personal (group can see it), it will have different effects. In the event that the group can see your dps, that will be the reason they kick you. In the event that the group can’t see your dps, you will be kicked due to not complying with the “meta” (which WILL exist, regardless of having a meter or not.)

Having a personal dps meter, which will leading to creating a meta based on factual data will lead to better meta builds.

The fact that you wiped 20 times and no one complained, isn’t because a dps meter didn’t exist. It’s because the group allowed it, they weren’t impatient. Perhaps, they didn’t even care for meta builds either.

Having a personal dps meter will lead to no change in community, but will lead to solid meta builds with real numbers as proofs. Since, let me explain it again, since people won’t be able to kick you for dps (since they can’t see it), they will still kick you for not complying to the meta if it’s something they care about (which already happens!). Which again, in your case of wiping 20 times, people perhaps weren’t impatient and maybe didn’t care for the meta…

You’re not afraid of a personal dps meter, you’re afraid of the meta and the people that care too much for it.


Hell, it will even help you experiment properly with different builds.

I honestly don’t see any harm from having personal dps meters.

we dont need a dps meter for meta, as I have played many RPG I know all the harm a dps meter can do to a group moral. When I was raid leading in world of warcraft one of the biggest rules is never insult me the raid leader, because as a raid leader I am responsible for group moral. Usually what happens is a tank who thinks he is so valuable to the raid he can say whatever he want and insult anyone he wants, and it usually is a big surprise when I boot his kitten . You see where I am going? if people join raid, get booted, get harassed, get kicked, get insulted, this ripple effect will effect every other part of the game, and over time guild war 2 will become just like wow, and I did not buy guild war 2 because it is like wow, i bought guild war 2 excatly because it is not wow. I also strongly believe the best part of the game is not have a damage meter, this allows me to try different build and to get a feel for different build, that alone is worth the price of admission!

Okay, clearly you’re either not reading or/and or comprehending the things I’ve said.

Thanks for the small argument we had.

i can say the same thing about what u said! you dont seem to understand me clearly either! have you played diablo 3? do you see a damage meter in that game? and does everyone in that game optimize for best build and can everyone run high great rift? i mean very high? you are obviously a noob to mmo!

Yet, meta builds in that game still exist. Groups still don’t take you seriously if you don’t run a certain class and certain build.

Not sure how that’s different or better. It’s the same, and a personal dps meter will not change that.

its fine if a group does not want certain build, see you dont get my point, my point is all about the harm a dps meter will bring to the friendly community which is guild war 2! if you cant see that then you are not very smart!

HOW can a personal dps meter bring more harm.

Personal dps meter meaning, you will only see your own dps, you will not see anyone else.

PLEASE EXPLAIN.

For example before each raid, the raid leader ask each member of the raid to post their best raid dps average on some website or in the chat or through instant messaging! and those who do not qualify are asked to leave immediately!

What?

So the member can’t lie about their numbers? Now, that’s not really an effective way to check, so why would one even check.

Having a dps meter that produces logs that could be uploaded/posted somewhere counter-acts the personal aspect of a personal dps meter. It is also a feature that you’ve made up on the spot, it may not be implemented.

Sure, screen shotting can occur, but it will be more of a hassle of getting that screen shot across to the guy requesting it, and if that guy had set up various means for you to get that screen shot across, that guy would have probably kicked you later down the road for smelling funny (judging by his initial attitude). And of course this would all have to happen relatively fast upon joining a group – else you would join a group and wait 30-40 minutes for everyone to post their screen shots somewhere – Yeah like people will accept that kitten (well, maybe like a very tiny populace will, but, they would be too few). Come up with a simple way of getting a screen shot across for this purpose.

look I will be ok with a DPS meter as long as it will not be used to boot people, harrass people, intimidate people, and get people kicked out of a raid before they even had a shot at raiding! However, I am afraid that will not happen, because the very nature of a dps meter is elitist and it will cause a lot of grief among-est plaeyrs!

I just think it’s funny you assume people won’t be kicked/booted from raids. Ofc they will but it will ba based on guessing rather than real numbers. I also don’t think people should be expected to carry those who can’t use proper builds and know their class. It’s supposed to be endgame content, not content everyone will finish while half afk.

Superior Rune of the Tempest

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I just think it shows they had no clue what they were doing with the spec.

CC Wars 2

in PvP

Posted by: Laraley.7695

Laraley.7695

I remember the times when many people were running just one stunbreak. Those times..

Now you can stun lock someone in Lich Form.

This is completely out of hand…

It was actually easier to stun lock Lich before the stab change.

Elite spec purchases for spvp players

in PvP

Posted by: Laraley.7695

Laraley.7695

You do realize devs work late hours for balance fixing

Are they? When will it be in game?

CC Wars 2

in PvP

Posted by: Laraley.7695

Laraley.7695

I remember the times when many people were running just one stunbreak. Those times..

Diamond Skin Counters Complete Builds

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Without DS, the Tempest build would be a joke in PvP. Right now most people would rate it at below average, only higher than Berserker.

If you can’t even break through 10% of a Tempest, it’s really your issue. Even on my condi Reaper, I could do it easily.

Then the ele is playing badly. If you cannot stay over 90% hp as a DS ele against a condi build, it’s entierly your fault. See, how can this go both ways?

Because the skilled player wins in that case, that is how PvP games should be.

If you call skill equiping a certain trait, sure.

No you say that a skilled Ele can stay over 90% health, and other say a skilled opponent can break through the top 10% of the health before burst. That means the more skilled one wins the fight. Equipping DS and standing still won’t win you the fight as you yourself stated “If you cannot stay over 90% hp as a DS ele against a condi build, it’s entierly your fault”

I never said a skilled ele can stay over 90% hp. There’s not anything skillful about that and anyone who has at least half of a brain can accomplish that.

And others say that there’s not anything skillful and anyone who has at least half of a brain can accomplish dealing 1.6k direct damage before applying condi burst.

Also replying to your other post, why aren’t you using instant condi appliers then? If he heals back to over 90% his condis aren’t cleared you just can’t apply more, so if you have gotten some condis on him in the instant cast window when he is below 90% then he will naturally drop below 90% again and again.
There is an obvious spite in your replies which makes me think you have never tried DS for yourself only against it, or straight given up as soon as you saw the opponent Ele had it equipped, try it for yourself to see how easily other would counter it, or try the things we suggest in this thread: direct damage first then condi.

Burn guard, don’t JI in, GS leap whirl and then JI Ring of Fire, but you are playing a losing spec anyway against Ele unless he forgot water for some reason.
Condi engi, use your hammer or wrench otherw9ise you won’t break it.
Tell us if you have another spec I haven’t played that is struggling and I am sure someone will know the answer.

You’re completely missing the point. DS is a badly designed trait by default because it completely shuts down one source of damage without very little effort. Usually the people who depend on this trait defend it as much as they can but hey there’s literally no reason why not make this trait more active and allow a better counterplay.

I wonder how happy people would be if there was a trait that would make you immune to all physical damage if you were over 90% hp. I suppose not so much.

Fyi, I’ve tried DS and no it doesn’t take much effort to counter condition builds with that trait.

Diamond Skin Counters Complete Builds

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Without DS, the Tempest build would be a joke in PvP. Right now most people would rate it at below average, only higher than Berserker.

If you can’t even break through 10% of a Tempest, it’s really your issue. Even on my condi Reaper, I could do it easily.

Then the ele is playing badly. If you cannot stay over 90% hp as a DS ele against a condi build, it’s entierly your fault. See, how can this go both ways?

Because the skilled player wins in that case, that is how PvP games should be.

If you call skill equiping a certain trait, sure.

No you say that a skilled Ele can stay over 90% health, and other say a skilled opponent can break through the top 10% of the health before burst. That means the more skilled one wins the fight. Equipping DS and standing still won’t win you the fight as you yourself stated “If you cannot stay over 90% hp as a DS ele against a condi build, it’s entierly your fault”

I never said a skilled ele can stay over 90% hp. There’s not anything skillful about that and anyone who has at least half of a brain can accomplish that.

Diamond Skin Counters Complete Builds

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Thieves being in the game counter every single marauder or zerker build besides Guardians. Some things counter things. Deal with it.

The difference is that if the player on a zerker build can beat a thief if he’s playing way better, can’t say that about diamond skin.

You mean you can’t even do 1600 power damage before doing your condi burst?
Well then you are as bad at build design as someone that chooses no condi removal or stun breaks and complains stuns and condis are broken skills.
Choosing to do power damage skills first followed by condi burst is your “playing way better” in this case.

You mean you can’t outheal 1.6K dmg before someone applies conditions on you?