I once got called cheap for using a condi cleanse. PvP players aren’t very good.
Yep I was afraid of this. Seems Anet is relying on the honeymoon period hype to sell the expansion but I have a feeling when people actually get down with the classes we’re going to be hearing a lot of complaints.
The druid is extremely one dimensional. After the initial fun of green numbers and zerg diving wears off druid will be boring as all hell. I don’t see it offering anything beyond some heals.
on the bright side ranger might finally have a meta zerg build? which is a plus i guess?
How do players not see a build beyond healing??? I took one look at traits and made a viable zerk build with it. Far superior to non beta standard zerk ranger. And let me tell you this, the build I made is the most fun I’ve ever had with ranger since playing this game. Try actually thinking for yourself for once and make a build. And you just might be impressed with the results.
I’m honestly sick and tired of seeing those posts by players who can’t think and theorycraft properly. Just because Anet sells druid as a healing class doesn’t mean it has to be one. The DPS is always going to be there no matter which traitline you take. That’s a hint for you.
Because to put Druid in a standard Zerk Ranger build you either have to either give up a load of defense, CC and pet damage or reliable condi cleanse with some burst defense and all you get in return is some unreliable condi cleanse, stealth thats never going to be there when you need it and a immobilize on CCd people which activates too late to root most people.
(edited by Levetty.1279)
Talking about WvW and PvP
Because you mention WvW I’m a bit scared. They will never be able to balance classes around in a 1v1 for roaming solo if that’s what your talking about. And again, you didn’t mention WHY you thought they were OP. You need to say why you think they are OP. Until then we can’t really have any meaningful discussion in this thread.
The first rule of Guild Wars 2 players is ‘Does Mesmer still exist? Yes? Its OP nerf it’
When we first got hold of Revenent it had a lot of attacks that locked it in an animation resulting in it taking a lot of damage it couldn’t avoid. The answer there seemed to be ‘slap evade on everything’.
On the topic of elite specs on other classes being too strong, you are wrong.
Chronomancer and Reaper aren’t direct buff to their classes They are actually doing what the elite specs were supposed to do and expanding the class with more roles. Chronomancer finally provides Mesmer with some actual support builds for PvE/WvW and a bunker build in PvP. It doesn’t buff up its dps, which was already the lowest of all the classes anyway, and Dom, Duel and either Illusions or Chaos are still better options for burst builds. Wheres the power creep?
The answer isn’t to nerf the elite specs that are actually doing their job, the answer is to tweak Druid so it actually provides something useful.
I agree with everything said there. The lack of flexibility, the lack of synergy, animations on some of the skills, staff lacking anything but the abillity to build up celestial force, glyphs being substandard and offering nothing when in Celestial form, Celestial Avatar being bland, the state of core Ranger, whether Raids will actually need druids and why was the spec designed with just that one mode in mind. Everything is spot on.
Its amazing how whenever somebody talks about the Druid and how its ‘going to destroy the Zerk meta’ its incredibly obvious that
1) They don’t know what the ‘Zerk meta’ is 2) don’t know why it is a problem 3) don’t know how or why it came about 4) don’t know what other classes, particulary elite specs, can do in their support builds 5) thus can’t comprehend how people are going to respond to the changes raids bring and how they are going to bring classes more useful and efficient then Druid and 5) are just repeating buzzwords they heard on reddit
Dagger with Meditations or Hammer with Wells.
No we want Druid to be a good support spec line that can be combined with other trait lines to create a variety of builds in all different game modes. Not just a spam several different heals until people figure out raids and start bringing optimised groups full of builds that can do multiple things leaving Ranger out in the cold again.
I’m no buisness man but I am not sure it makes amazing buisness sense to tell Rangers that if they want to keep doing Ranger type things then HoT has nothing to offer them and they don’t need to buy it. Especially when the other classes are getting lots of new toys for a large variety of builds.
Give it a rest. You don’t want to lure me into balance discussion. Some fellows who follow through my replies and threads would tell you why.
Well quite clearly its because you don’t know what you are talking about.
Lack of defensive abilities, active defense is a lot better then tanking the damage then healing in this game.
BM is also our best line, the blind, weakness and Taunt by itself is better at keeping you alive then all the druids healing and on top of that it really buffs up the pet, particularly its damage which can apply presure to the person you are fighting which will in turn reduce what they are doing to you as they will have to start focusing on keeping themselves alive while attacking you.
The animations for staff are getting looked at.
Please don’t. A lot fo people prefere them like this.
A skill with 2s evasion, constantly porting to the enemy so you can’t run away and able to hit for 27k? This is the essence of overpowered and needs to be nerfed.
This is a discussion about Ranger precious SmokeScale, not Mesmer mechanics.
Please, leave the food at the doorstep and leave.
I mean the Smokescales skill is the exact same one that Revenant has on its Sword but you still decided to whine about non existant Mesmer abilities instead.
No wonder balance in this game is so messed up.
I love your optimism but no.
Druid is far from being viable.Darkness , do you even Read
>>>>> “no one expected it to be playable during its first Beta Weekend”<<<<<
which was also Bugged with some Traits like Quick draw.
and if you don’t understand the Core of Strong foundations then don’t Even Comment So Bluntly on a Postive Thread.
Keep your Opinions to yourself and your Doom Gloom im fed up of it.
Yeah sorry this isn’t a druid hugbox, this is a forum wehre we discuss Ranger.
Druid isn’t viable.
READ "no one expected it to be playable during its first Beta " its not finished OF COURSE its NOT VIABLE but it is a strong foundation to be built on that was the whole Reason for the ops post.
the fact that the old PVE content is so Easy a spec Hp sustain healer is not needed just proves that the Core Game , is Thee core game , its ment to be easy!.
There is a difference between not finished and the only way for this to be viable is if they introduce mechanics that discard the foundations the combat was built on.
I love your optimism but no.
Druid is far from being viable.Darkness , do you even Read
>>>>> “no one expected it to be playable during its first Beta Weekend”<<<<<
which was also Bugged with some Traits like Quick draw.
and if you don’t understand the Core of Strong foundations then don’t Even Comment So Bluntly on a Postive Thread.
Keep your Opinions to yourself and your Doom Gloom im fed up of it.
Yeah sorry this isn’t a druid hugbox, this is a forum wehre we discuss Ranger.
Druid isn’t viable.
Been thinking about Seize the moment. Not only do I think you should get some quickness from yourself shattering but you should also apply that quickness in an aoe around you. Could provide Mesmer with some support options for fights that are more mobile.
He is right on three accounts
1. GW2 playerbase wants Mesmer to be kitten and will proabably still call for nerfs then.
2. When it comes to Mesmers (and a few other classes) Anet is increadbly heavy handed with nerfs and will outright destroy traits and skills.
3. On these classes Anet will often nerf based on forum whine rather then the actual effectiveness of the builds or how strong they are compared to the other classes (see Condi Mesmer).
Druid itself is a nerf to Ranger.
The block is fine, while I really miss the speed in which it could get out phantasms to make it a reliable alternative to DE, especially with the right traits, I really like the added defense option.
To make it perfect, let us cancel early to summon the Phantasm, either straight away or we have to block one attack first.
Phantasm is fine, attacking like Iswordsman would be a lot better and i wouldn’t mind if they gave it a fast firing projectile with an aoe effect on hit but as others have said its the Illusion vs AoE problems that needs to be solved.
I think people asking for Mesmer nerfs should look at what the other elite specs are doing.
Berserker Kill Shot?
Its bugged and hitting twice…. its not a viable spec outside of sniping light armor classes in WvW lol… pretty much trash in PvP and rifle is a joke in PvE…
Chronomancer is the one elite spec that is strong in all facets of the game – its extremely good and the one spec that has little to no negative feedback other than its too strong….
Even the top PvP players are in agreement that chrono is EASILY the strongest elite spec released….
Except for Herald who makes Burst Mesmers and Theives look like they hit like wet fish and has excellent sustain and defenses as well.
berserker right now isnt that good, and as someone else said, our best attack is bugged and hitting twice… so yea.
Herald cannot outburst a Chrono, or out sustain it for that matter
You haven’t fought a Herald then.
I think people asking for Mesmer nerfs should look at what the other elite specs are doing.
Berserker Kill Shot?
Its bugged and hitting twice…. its not a viable spec outside of sniping light armor classes in WvW lol… pretty much trash in PvP and rifle is a joke in PvE…
Chronomancer is the one elite spec that is strong in all facets of the game – its extremely good and the one spec that has little to no negative feedback other than its too strong….
Even the top PvP players are in agreement that chrono is EASILY the strongest elite spec released….
Except for Herald who makes Burst Mesmers and Theives look like they hit like wet fish and has excellent sustain and defenses as well.
This is stupidly ignorant, please don’t post about classes you know nothing about.
Distortion on summon is only for phantasms, not clones, and it competes for reflection on focus which means it will never be taken in PvE because reflects are more important for your group.wow, i sure feel bad for getting something wrong about mesmer in the ranger forum!
if you mean clones say clones, ‘illusions’ means both. in any case, its amazing how traits have tradeoffs, funny how that works.
You know this is the first time a dev has actually responded to any class asking about Minion/pet/illusion survivability in PVE? You know phantasms dieing is even more crippling to Mesmer then Pets dieing, since literally everything a Mesmer does is tied to have illusions up? If they added a trait in Nature magic that give Pets 1 sec of distortion after being swapped in would you declare Rangers problems over?
Do people not understand that there will be unavoidable damage in raids? You can’t aegis unavoidable damage, people. You can’t dodge roll unavoidable. YOU WON’T STACK AND WATER FIELD BLAST UNAVOIDABLE PEOPLE
Healer is a necessity in raids. PvP? If you want. Old dungeons? Nope. Single player? If you don’t like killing things. This is the way of GW2 now. Don’t like it? Don’t play it.
Do you not understand we don’t want that? It throws the basics of the games combat out the window and half heartadly slapping tank and spank mechanics into a game not designed for it is lazy design. Nobody rolled Ranger to play some half designed healer role because up untill recently we didn’t know they were scrweing up the pve so bad.
Except offensive support doesn’t negate the basics that the combat system is based on, evading and mitagating damage. Throwing unavoidable damage about in raids to make Healer a role thats needed (and probably won’t be filled by druid anyway) is just throwing away everything they have done with the game.
Why?
I told you in the post you quoted.
and you go back to WoW. We are playing GW2 here where active defense and support is more important. Negating damage > heals.
In other words, you’re allergic to green numbers. Gotcha.
This is what WoW kids think pass as constructive forums posts, no wonder blizzard are driving that game into the ground.
You need to understand WHY people don’t like it. Is healing bad? No. Will it be bad if a druid is MANDATORY in raids? Then yes, since it defeats the whole purpose of this game.
The super pro meta in PvE already has mandatory support – y’all just pretend offensive support isn’t support because reasons.
Except offensive support doesn’t negate the basics that the combat system is based on, evading and mitagating damage. Throwing unavoidable damage about in raids to make Healer a role thats needed (and probably won’t be filled by druid anyway) is just throwing away everything they have done with the game.
i know thats how I played it. I prefer not to play DPS meta. I like team defense and protection.
Then you’re not “lonewolf” like what he was talking about, thus not countering anything he said.
The healing is great in PvP, if people would actually stick to working together rather than it always being a every man for themselves mentality going around.
It doesn’t do anything in sPvP that a Guardian can’t do. Except a Guardian doesn’t sacrifice his DPS.
In terms of WvW, the limit of only healing 5 players per skill does nothing to counter AoE bombs. And, again, no DPS.
And as a whole, the crappy range of the Glyphs, as well as no stability or stun breaks, makes them garbage.
I’ve been experimenting with Power Ranger build with the Druid trait still selected and using Troll Ungent. Seeing as how Healing Power stat doesn’t do squat for Druid healing, there’s not much of a reason to run gear that bumps it up. This build actually doesn’t do too bad and you can still get into AF if things start to go south.
On the whole, the Druid doesn’t bring anything to the table that others can’t do and even do better.
“It doesn’t do anything in sPvP that a Guardian can’t do. "
Lol you lost all credit there. If you believe a Guardian can dish out as much healing as a single Druid…… yeah I wont argue with you on this much. Clearly you have not played healer in SPvP yet with Druid….. go back to your Power Ranger Druid dude…..
and you go back to WoW. We are playing GW2 here where active defense and support is more important. Negating damage > heals.
I prefere it this way too.
I think people asking for Mesmer nerfs should look at what the other elite specs are doing.
I didnt c any nerf request for Smokescale , where is this coming from?
Somebody heard Ranger had something that wasn’t completely useless.
Its a support/defensive weapon.. what did you all expect?
Some support and defense would be nice.
Its a support/defensive weapon.. what did you all expect?
Which is totally redundant because it charges the AF to enter CAF which is also a support/defensive form. The staff would be miles better off with less healing and more damage.
Totally disagree. Staff been great as is. I like all its tools. It has defense tools, a cc, a blast movement control, a AoE heal at target location and the AA is great. Only Wasp need buff. Thats pretty much it.
i dont play Staff Druid to be Berserker meta
No need to be overly defensive. Also no one here mentioned zerker meta… it’s about clear differentiation of roles and you’re not loosing anything basically. This is no just about staff it’s also about celestial form as well.
If I want to support my team I’d like to have all my tools available. If I have to quit my support form just to provide projectile to healing wall and vice versa, it’s not only incoveneient, I think it’s poorly thought out and just creates needless artificial complexity.
For example:
If Natural Convergence were a staff skill you’d be able to lock down enemy > pet cc > trigger Ancient Seeds. So it’d have some solo application as well instead of just being reliant on other ppl to do something during that time window.And on top of it all, let’s be frank, thematically, healing wall fits better in celestial form than staff and that single damaging skill in celestial form won’t make any difference damage wise because it’s not where it should be.
Once again I disagree because Staff 5 is also a water field to go with Staff 3, and need more uptime. Putting it on Celestrial form reduces its uptime making it a huge nerf.
Except staff 3 is terrible for blasting it because of how staff 3 behaves when using it at a spot close to you.
I like your ideas for traits, staff and glyphs. Will be much more useful for various builds and could create some strong builds.
Yeah the new pets will add Bristleback, if you need a ranged pet, and Smokescale as viable alternatives. Wyverns have interesting F2s but are let down by their autos.
Longbow knockback with ancient seeds to set up your rapidfire is pretty good (though their seems to be a delay before the roots imob them). Thats about it.
Since you have to fill the bar completly to enter celestial and lose all the bar if you leave premeturly the stealth and condi clear are never really there for you when you need them. The healing adds some sustain but without any active defenses its not that great.
If you want insane burst + sustain +defense in a roamer go Herald with Glint/Shiro.
Hows this holding up in Raids? Are they making you move about more messing up the rotation?
I’d beleive you but this playerbase version of a completly broken Mesmer build is ‘this mesmer dared to join the same match as me’.
Well my Druid is bugged in PvE and I no activate my pets.
On the plus side perma stow pets yay?
Chrono is pretty OP if you ask me. The ridiculous amount of shatter spamming that is possible with it is over the top.
Are you kidding me, with the massive amoutns of AoE and CC about now its imposible to get clones up to shatter. Go troll somewhere else.
Is the move speed trait actually working? I’m not really noticing a difference.
Its great to fianlly have a pet with 1200 range.
Obviously applicable to Mesmers.
The underlying system of combat is built around area attacks. This is why the majority of base weapon attacks strike multiple targets in the affected area, unlike other games which strike one target – the one you have selected. Our system makes things like positioning and facing far more important and engaging; this also means that the concept of ‘AoE’ is not as easy to distinguish and thus handle in different ways.
That said, we are currently looking at systemic ways to help with player pet and minion survivability.
https://forum-en.gw2archive.eu/forum/professions/ranger/Why-no-AOE-damage-reduction-for-pets
That said, we are currently looking at systemic ways to help with player pet and minion survivability.
As somebody who mostly plays Mesmer and Ranger in PvE, I’m going to have to ask you to hurry up.
lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…
but Shouts in general do…
If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway
Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.
That would be a pretty nice improvement to shouts in general, imo.
Hmmm, remove the boon sharing from WHaO add the aoe swiftness and regen as base. Change resounding timbre to share boons between ranger and pet. Rename it ‘We think as one’.
As you can see already see Chaos, this thread answers your question.
https://forum-en.gw2archive.eu/forum/game/pvp/Why-does-condition-mesmer-exist/first
We are, indeed, reading.
We particularly take time to read the constructive and well-crafted feedback posts.
I don’t want to make promises, which as many of you have pointed out can go horribly awry for a variety of reasons, but we are hoping to make some changes to the old ranger shouts (pre-WHAO & SotP).
Can someone explains what the last part means? pre-WHAO and SotP, before Sept 29th?
Presuming he means Guard, Sic ’Em, Protect me and Search and Rescue.
In regards to swapping Glyph of the Tides effects around, I disagree. Pulling them in, hitting them with Lunar beam for a double dose of CC and finally using Skill 5 seems like one of the few decent uses of this spec line.
Heal as one needed something extra to make it worth taking over TU, Ranger needed better access to boons and needed more interaction with their pet.
I’m guessing thats the reasoning.
Maybe at/after BWE3. We can’t really comment on the Druid without trying it out.
He could at least come in and explain the reasoning behind Ranger getting the ‘gotta get dat wow money’ role tacked on.

