I would have no choice but to fill all of my character slots with Rangers if they get hammers with knockdowns.
Hey let me tell you about this guy called Draco, he wears leather pants.
I’m sure that that’s some incredibly clever pop-culture reference, but sadly I don’t get it.
From TVtropes
When a fandom takes a controversial or downright villainous character and downplays his/her flaws, often turning him/her into an object of desire and/or a victim in the process.
The answer is simple. People on average don’t like it because it’s hard to believe about them unless you really get into their heads, but it’s true. It’s true of the Vigil as well. The answer is: empathy.
Think about it. Let it percolate.
The charr have been jerked around a lot. A lot. They had their homeland stolen, they also had genocide committed against them (by a race that was very genocide-happy at the time), they were enslaved by the mnions of a human god and forced to do his bidding, and eventually they worked past all of this to become strong enough to stand on their own. The charr society is built upon strength, and it’s also built upon understanding.
You don’t go through all of that without becoming sensitive to it.
See, that’s the twist. If you get into the charr psyche, you understand that despite their militaristic nature, they’re only so hard-nosed and militaristic in order to defend their own. They’re not truly a conquering race, but they counter-conquer a lot. This is why homeland security is really important to them, they need to be able to take down any threat that comes their way.
Let me paint you a picture.
The charr had been at war with humanity, but clearly, the charr see this as the fault of outside forces (like their gods), forces which no longer exist. They feel sympathy for the situation of the humans.
- The charr could have destroyed Ebonhawke easily. They could have rolled out a few tanks and just blew it to smithereens. Except, instead, there were already charr talking about a ceasefire and peace. Important charr like Smodur the Unflinching, Imperator of the Iron Legion. And peace couldn’t have happened if they’d blown up Ebonhawke.
- Even before the ceasefire, the charr were willing to let anyone of any race into the Black Citadel and onto charr lands. All they had to do was prove their worth to the charr somehow, then they’d be granted plebian status. Plebian status meant the right to work on charr land, and own a home on charr land, and the right to be treated with respect as a citizen and to be protected by the Adamant Guard.
So the charr treated the humans okay, despite all the humans had done to them, despite all that the human gods had done to them, because the progressive charr didn’t really believe that humans were their enemies, rather, they believed that bad leadership was their enemy. Bad leadership at the hands of the Flame Legion, Adelbern, and the human gods.
If you can prove you’re not a threat to the charr, they’ll leave you alone. If you can prove that you’re useful to the charr, they will go out of their way to defend you, they’d even use their military to keep you alive. They die for their allies. This is their way. It’s base sympathy. They understand that not everyone is strong, but they also have the same understanding as the sylvari, that everything has the right to be.
So the ethos is “Leave us alone, and we’ll leave you alone.”
Why haven’t the charr conquered the world? They don’t conquer, that’s why. They counter-conquer. They only attack if attacked. If you attack them, they will conquer you. But if you prove that you’re harmless, or if you prove your usefulness, then the charr will either leave you alone, or do everything in their power to ensure that you’re protected.
Because of the ceasefire, all charr are now beginning to see humans as useful. So what do you think would happen now if centaurs breached Divinity’s Reach and began killing humans left and right? Do you think the charr would sit back and let it happen? Hell no! They’d be right there, the legions would send as many contingents of soldiers as they could possibly spare, to fight (and even die) alongside their human allies.
Because that’s how the charr are. Ultimately, they just want their chance to be able to live and evolve, and if you don’t threaten that, they’ll protect your right to do the same.
This is the only logical reason to explain why the charr haven’t conquered everything. And it does indeed fit all the lore, and everything we’ve seen about charr attitudes in game. There’s a lot to back this up. Basically, the charr aren’t as warlike or as bestial as people think, they’re just as warlike and as bestial as they have to be to survive.
It’s not about conquering. It’s about survival. And if you’re an ally of the charr, you get to survive too, they’ll make sure of it.
Hey let me tell you about this guy called Draco, he wears leather pants.
I remember first being drawn towards Mesmer because of that Armour, shame it never made it in.
As ArenaNet said, racial skills are intended to impart, along with flavour, the ability to fill in gaps in your profession. It stands to reason, then, that if your profession is already strong in an area, you’re probably not going to get much out of a racial skill that fits that.
In this case… the strengths of F6 skills actually varies wildly between professions. Rangers have among the strongest F6 skills in the game, if not THE strongest, so they really do gain nothing from Prayer to Dwayna. Other professions, though, have F6 skills that are more situational (due to having special effects rather than simply providing healing) or just plain weaker (probably being balanced by those professions having access to healing from other sources, at least in theory). For them, Prayer to Dwayna can be quite useful.
There isn’t a single class heal skill in the game worse then Prayer to Dwayna.
If Areanet are stupid enough to think out of combat movement speed for exploration/getting places is something that should be used to balance a class then somebody should have smacked them and forced them to put mounts in.
I wish all our skills were balanced by bugs that break them.
roll necro, we have TONS :P
Knew I should have gone with Necro.
I wish all our skills were balanced by bugs that break them.
Whether Logan did it because of love, compulsion or because of duty, imo, is immaterial. He saved a critical political tactician who seems to be the tenuous thread that could bring all the races together to fight the elder dragons. If he hadn’t, she’d be dead, and yes, there would be one less elder dragon in the world. I mean, during the Cold War, would you sacrifice your President so that Russia would have one fewer nuke and then go “Oh, thank goodness, we can only be nuked 3 times instead of 4, that makes such a big difference! Too bad no other country will help us go get those other 3 though, since our President (who was the only reason countries were aligning with us) is dead now.”
Are you sure that’s a good example? The USA had 8 different presidents during the Cold War, and 1 of them was even assassinated. The Cold War still ended without a
dragon holocaustnuclear holocaust.If you were comparing Queen Jennah to US presidents, it would be more accurate to say that if Harry S Truman was declared ‘President for Life’ at the start of the cold war, and never died, we would have allied with the USSR and eventually removed every last nuclear missile from their country. That sounds kind of silly though.
A better comparison would be like saying that Queen Jennah’s recall of Logan Thackeray during the battle of Kralkatorrik is more akin to the Bay of Pigs invasion during the Cold War.
Hypothetical situation. If the acting president of the United States of America was trapped inside a nuclear missile as it was flying over the Atlantic Ocean on it’s way to New York, and the only two things in the compartment with him were a self-destruct button and a parachute, which would you want him to use?
If Jennah had died it would have been Caudicus who took control, he hates Charr and doesn’t care about the Dragons.
As the old saying goes ‘Bros before hoes’
So I would go help my EbonVanguard bros out and leave that hoe, Rytlock.
Hey Gurt, are you an American?
Do you hate the British for all the horrific atrocities they commited? How about the Native Americans? Look at all the people they scalped, settlements they burned and destroyed.
How about the Mexicans? We were at war with them even more recently. Can you believe we have normal diplomatic talks with them after they tried to wipe out the Alamo?
Oh? You don’t? Because all that happened a long time ago? It happened more recently than the Searing and all that though!
Two hundred and fifty years is longer than the United States of American has even existed man. It’s a very, very, very long time. The events of GW1 at this point in Tyria are probably as much myth as historical fact. You expecting people to still be mad about the charr’s actions, even expecting an accurate idea of what kind of person Adlebern was, is totally unrealistic and silly.
The difference being that Charr carried on doing it until just before the game started.
I have been saying this about the Charr for awhile now, it good to finally have somebody else agree with me instead of all the stupid reasons that normally got thrown back.
Quite frankly the Charr of gone straight over to Mary Sue territory now. As you have pointed out already nothing ever goes wrong for them.
-They used what was effectively an extra powerful version of a nuclear bomb to commit genocide on another species and by the time we see them back in the land it has recovered from all its damage. That said magic bomb might have been powered by Dragon energy and they used it without being corrupted.
-They sent massive armies to conquer Kryta and Orr and both were completely wiped out and there remaining army fought for years against Ascalon until eventually a large part of it was wiped out by the foefire and thrown in there is a massive civil war where the remnants of one side still linger to this day. Yet they are clearly the strongest/most powerful nation. While the 3 Centaurs we left alive in Prophecies have manged to regroup and push Humans back to pretty much the wall of every town they have.
-An Elder Dragon was asleep in the middle of their homelands and when he woke up he decided to fly off and park himself next to EbonHawke.
There were also some terribly bad decisions made in the Storytelling between EOTN and GW2. It seemed like they were going the right way in EOTN by blaming everything on the Flame Legion and showing rebel Charr but what do we get between then and the now good amazing bestest ever race of GW2? The bonus mission pack that shows Charr force children into gladiator fights and the movement of the world where the Charr rebels you freed and helped fight the Flame Legion eventually win and celebrate by carrying on murdering all the humans. Eventually leading to GW2 were they romanticise the violent natures of the Charr and come up with the stupid out of character foe fire and then act like that killing the invading Charr is worse then inflicting mass Genocide on civilian men women and children.
I always find the argument that the Charr were just taking back the land that was taken from them hilarious considering the whole story of Guild Wars 2 is killing what are probably the first 5 organisms that existed on the planet.
Are people really so upset that Mesmer has a noob stomping build that they don’t want a UI bug fixed? Can we get UI additions to counteract Warriors 100b builds then? Or Thief heart seeker? Maybe giant red letters across the screen reminding you how to dodge or that condition removal is to be used when you are immobilized. Oh and a giant do not hit sign should appear above people with retaliation.
Lets put it this way, I have not seen a single person put up a target on a non mesmer since this was discovered back in beta. Arenet put in a UI feature for people to be able to focus fire enemies without that pesky team work requirement or being skilled and it is not being used for that purpose at all.
I would imagine crit chance and condition damage is on the same line because of the trait and sigil that causes bleed when you crit. It is also a combination that half of the classes use.
Condition duration being in the same line as power is the same as every class. Most likely to help power builds stack Vuln for longer and to increase the effectiveness of immob, chill and cripple to keep enemies in range of your damage.
So the stuck underground bug of Mesmer staff 2 has effectively permanently ruined my character.
Posted by: Levetty.1279
Yeah it is really stupid. No idea how it can even happen.
So the stuck underground bug of Mesmer staff 2 has effectively permanently ruined my character.
Posted by: Levetty.1279
Had to bring my ranger all the way over to kill the thing then quickly swap to my Mesmer to teleport away.
So the stuck underground bug of Mesmer staff 2 has effectively permanently ruined my character.
Posted by: Levetty.1279
World vs World doesn’t let me go to it either
So the stuck underground bug of Mesmer staff 2 has effectively permanently ruined my character.
Posted by: Levetty.1279
I could teleport to Heart of the mists but going back put me underground again. Now I can’t teleport back to the Heart of the mists to try going to lion’s arch.
I can’t use any skills because it thinks I am on the waters surface.
\/ Yeah I sent an ingame one, was hoping if anybody could think of any tips I can do right now.
(edited by Levetty.1279)
So the stuck underground bug of Mesmer staff 2 has effectively permanently ruined my character.
Posted by: Levetty.1279
First time it happened to me and I am stuck underground. Problem is I am under some stupid flower thing constantly poisoning me so I can’t use a waypoint or the HoM thing. Second problem is it thinks I am at the surface of some water and it is constantly healing me in downed state so I can’t die.
Logging does nothing either… Any ideas?
^
I agree with the sentiment, however the vast majority of range (and melee) abilities in this game function in that manner. It is an intended design mechanic to allow the players to “waste” attacks if they are out of range or LOS. Generally, many people believe that the initial clone on iLeap should simply have a 900 range rather than 600.
Except for normal leaps where the person still jumps forward so its not completely wasted.
All I can say is, it led to situations where I found it difficult to do things with a friend of another class, or it caused him to have to wait around for me. Me and my friend could have had more fun.
Ask him to change his weapons/traits/utilities to help to speed things up a bit by giving swiftness also to you if it is that important and/or use focus offhand and blink. Also remind him kindly that you may not be the Usain Bolt of GW2, but you are a proud owner of Portal which he will love everytime you will be doing jumping puzzles and he will be too tired to jump properly and other skills he will surely love
.
Of course I would love mesmers to be faster than they are, but I’m bit afraid that arguing in the style of “Profession X, Y, Z can do that, so we want to do that too” and getting what we want with that argument may result in some kind of precedence leading to profession normalization. Other professions may then want to have something close to our nice elites, Portal, stealth abilities, etc. and I’m not really fan of that. Maybe that is just me being paranoid, but I love “having my niche” even if it means being slower
.
But why should classes have their out of combat exploration ability be balanced around their in combat ability?
Because Immobilize is next to useless in PvE and in PvP you have more chance of the enemy deciding to stand still and do nothing while you kill him then for any bit of the attack to actually work.
Why do you never want any changes that actually make the Mesmer useful?
I’m sorry: unlike lesser Mesmers when I press 3, it actually works most of the time. Apparently my button press is special in some way. I wish I could share the secrets of pressing “3”, but I simply find it natural and intuitive.
That is unless they wanted to swap the abilities (we leap first) and keep the immobolize… then it wouldn’t be a big deal, although it’d probably still have z-axis issues.
I would agree on that, except I guarantee the ability would get a nerf. 600 range instant AOE Immobilize? Heh. You’d also delay the Blurred Frenzy combo by 1 hit, /shrug.
So you have some magic clones that stick to their targets? Can you share them with the rest of us please so that our shatters can be more reliable.
I can’t believe people are actually against this change. As said back on the first page I believe this basically the same as another MMO randomly deciding that one of the classes can’t use mounts.
That would be a horrible change because you would lose the Immobilize, which is over half the reason for the ability.
Also, Blurred Frenzy fail.
Why do players keep making suggestions to make the class weaker so they can get little gimmicks like a 600 range leap?
Because Immobilize is next to useless in PvE and in PvP you have more chance of the enemy deciding to stand still and do nothing while you kill him then for any bit of the attack to actually work.
Why do you never want any changes that actually make the Mesmer useful?
Press 1 – port/leap forward 600m.
Press 2 – spawn an clone and port back.
Fixed.
This needs to happen.
He is don’t want to use pet at all. Like it was in GW1. This game supposedly offers unprecedented options. Warrior wanted to shoot a bow – got it. Magician wanted to hit in close combat – got it. Ranger wanted to play without a pet ….. He wanted to tank the mobs by his own …….. where is the option?
Going by that logic, why can’t I have all the Theif’s stealths on a Warrior? Wheres the choice for elementalist to drop its attunements and have weapon swaps instead? Wheres the option for mesmer to not have all its weapon skills be based around summoning clones and phantasms?
I don’t get why they went to the trouble of creating 3 different GS legendaries but when it came to shortbow they only made 1 even though anybody with half a brain can see that a significant portion of their fanbase would hate it. Not to mention while all the others fit into the universe and look good, this is based on a fad. What next, new dungeons based on Jersey Shore and the sound track replaced with Rick Astley? You would think in their need to do everything as different from WoW as possible they wouldn’t chose this as the thing to copy.
I can’t comment on the Longbow since I haven’t seen it properly yet.
Duh, fine crafting mats along the way. Also, hearts are more or less everywhere before Straits.
HAVE YOU PLAYED THE GAME?
Dear God are you arguing just for the sake of arguing? At least make a bit of sense please I beg you.
Some people want to actually play and enjoy the game and you know explore. Not just rush to level 80 as fast as then splash about in the puddles in straits.
And we are not as fast as anybody in WvWvW, we have already shown you that is just blatantly false.
Sub-80 doesn’t matter because you’ll be killing stuff along the way, removing most of the relevance of pure speed.
Dear God we have been through this.
That is not true, general exploration of the map or getting to places in WvWvW does not involve a constant stream of enemies you have to kill.
Lol, so you have the options and you choose not to use them. And yet you can still use Blink to help get around. And you choose not to use that. So sad.
How can you possibly think that a 70% chance (if that) of 5 sec swiftness on a 30 second cooldown even an option? why is using all our gear choices up to try and get it considered the same as a 10 point trait invest or equipping a utility skill?
Guardians have access to jump forwards and swiftness providing utilities.
All 3 of these abilites require a target, which would generally put you into combat and be rather counter-productive.
Oh man, I’m guessing you haven’t been to the Straights yet or Sea of Sorrows? Get to level 80 bro!
The GS one doesn’t. I’ll just presume you are ignoring everything else I said because you know I am right and can’t argue against it (hard to argue when the truth is laid out in front of you like that I know).
Mesmers are faster underwater? Who cares we aren’t playing Waterworld the MMO, that benefits us on like 10% of the world.
You would think that somebody who hasn’t played the game would be less arrogant.Oh man, I’m guessing you haven’t been to the Straights yet or Sea of Sorrows? Get to level 80 bro!
I’m guessing you can’t count because that is 2 zones out of how many? If those are the only places you can come up with then I guess I overestimated how useful water travel speed for Mesmer was and considering that in my overestimation it was still pretty bad then that is saying something.
I just can’t believe how stupid you are.
3. Rangers at least get a signet for 10% run speed and can gain swiftness for weapon swapping (if they choose to spend 5 points in Skirmishing). That’s a lot more than we have in Signets or traits (nothing at all).
The Swiftness on weapon swap only works in combat.
Lols.
4. Warriors at least get Banner of Defense 3, “Inspire”, which grants 10s of Swiftness every 15s, so they can apply swiftness 2-3 times for every 2 minutes (Banner cooldown), even more often if they spend 10 points in Tactics (trait V “Inspiring Banners”) . They can also spend 10 points in Discipline to gain the passive 10% “Warrior’s Sprint” when wielding melee weapons. That’s a lot more than we have in Signets or traits (nothing at all).
You can trait for 20% cooldown on Blink, you can trait for 20% cooldown on Chaos Storm (which has a pretty high chance to grant swiftness). You can trait for longer distance on Blink, although that seems like “trying too hard” for the purpose of running around the map.
You can trait for perma vigor, so you can dodge roll all thekittentime.
You could pick up 6 Centaur Runes and use Mirror for almost perma Swiftness, no weapon swap required. You could use MOR for actual perma Swiftness. Mesmer is basically the only class that can get perma Swiftness without using any weapon, utility, or elite slots for it.
You can actually use Focus and curtain. You know, like Guardians do, like Warriors do with Warhorn, like Rangers do with Warhorn.
Ironically your list for Warriors includes a ton of traiting and utility slots for … banners? Lol. Oh man. Too bad you can’t trait Blink.
5. Guardians at least get “Retreat” as a slot skill, which offers 20s of swiftness once per minute. With 5 points in Honor, they get even more out of it (trait II “Superior Aria”)
That’s a lot more than we have in Signets or traits (nothing at all).Oh yeah! I forgot about that 33% uptime Swiftness. Good call. That’s kind of like perma vigor. Or Blink twice per minute!
How can you possibly think that a 70% chance (if that) of 5 sec swiftness on a 30 second cooldown even an option? why is using all our gear choices up to try and get it considered the same as a 10 point trait invest or equipping a utility skill? Why are you bringing vigor up in a conversation about out of combat activities?
I only respond in kind to the remarks of others.
People want to complain unreasonably, then they are bad.
Clearly there is something amiss because there’s a lot more of us saying that there’s something wrong with one profession missing a movement passive that the others get in some shape or form (be it signet or trait..).
Lol, no. There’s a lot of players who are jealous of the Thief run speed Signet.
I find it hilarious that people are crying about a Ranger’s 10% Signet, when Blink essentially matches it.
Then you have people crying about classes that can weapon swap for Swiftness …
While refusing to swap Focus. Now that makes me laugh out loud.
And at the end of the day, Guardians are still slower. I’m not versed well enough in Necro capabilities, but from what I’ve seen in WvW they are even slower than Guardians.
So Mesmer is basically tied for third fastest class along with Warriors and Rangers (and where does the Engi land?). Mesmers are faster than Guardians and Necros …
And we have people crying?
Of course we do, because they’re watching all the Thieves and Eles. Nothing but pure, unadulterated, whiny class envy for running around the map right there.
And it’s even more funny because the only thing this really affects is cruising for 100% map completion.
And the pure irony that Mesmers are actually faster underwater … roflmfao.
Guardians have access to jump forwards and swiftness providing utilities. Necros have a 10% signet, near permanent access to swiftness and a trait that gives them 10 or 5% movement speed depending on if and which hand they have a dagger. Engineers can use 10 trait points to give themselves permanent swiftness. Blink is nowhere near the same as the 10% passive boost signets and rangers also have the warhorn and GS 3 to help with traveling.
Warriors have GS skill 3 and 4 which are more effective then blink for travelling because they automatically shoot you forward and have lower cool downs. They have the leap on sword 3, warhorn, picking up there banners gives them a swiftness skill and a trait that increases their move speed when wielding a melee weapon. How are they tied with Mesmer on movement again?
Mesmers are faster underwater? Who cares we aren’t playing Waterworld the MMO, that benefits us on like 10% of the world.
You would think that somebody who hasn’t played the game would be less arrogant.
Oh no, it’s going to take you another 20 seconds to activate that waypoint! Not that it matters, because you are typically fighting mobs on your way there, so your other abilities like Blink will cool down anyways.
Nothing but bads commiserating with bads.
Yeah Its quite obvious you don’t play this game wit the possible exception of sPvP so why are you even replying to this thread.
Please leave so fans of the game can have an actual conversation.
Personally I think the Signet that extends boon duration should be changed to increase speed by about 15% or so. Sure we can spam out boons but only one or two last long enough for that signet to actually do anything to it (infact I think all the signets can use a tweaking so that we can get a proper signet build instead of a just a bunch of filler skills). Then change sword number 3 so that the Mesmer actually jumps forward, because even when the skill does work its still clunky and ineffective.
Combined with focus those 2 should at least give us something to work with.
I also never understood disabling Signet of Inspiration outside of combat because of the voice spam when Mantras are much worse about it. But everything about Mantras is awful so whatever.
Stop crying about nothing, Mesmer is a burst movment class with some of the most OP downed state in the game, you dont have perma swiftness because you have instant 900 range boost, guess whats going to save you in PVP, swiftness that gets cut in half in pvp or stealth + clone + 900 range teleport?
So you haven’t read the thread but still felt like making a reply?
Ok.
At the moment I am using Greatsword/Sword + Pistol at level 32.
On single mobs I start off with iduelist then immediately swap to Greatsword so that it happens out of combat and the timer doesn’t start on weapon swap. I then use mirror blade for the vuln/damage/might. After that I just do whatever I feel like really. The fastest way seems to be knock back followed by iberserker then swap back to sword to use sword 2 and mind wreck to finish them off.
Clones eventually start doing that level of damage at about 80. The reason that underwater ones start at 30 is because our underwater weapons are actually our best weapons and the only ones where the damage can be done by the Mesmer and isn’t completely tied up in our phantasms. Also if you are using Trident there is a good chance that you are spamming might and fury onto your clones too.
Shorter Mantra charge time underwater is probably something they forgot to change when they made them longer on ground.
I have gotten gold in all events except for ones that i walk out of.
Mesmers are perfectly fine for PVE, it just depends how active you want to be.
Basically you need to work for your damage. And once everything aligns the damage flies.
If effort is the problem that comes down to the player and not the class. If you want a simple class then don’t go with mesmer.
I walked into an event earlier today were you had to kill a champion. There were already lots of people attacking it and I hit a few times before it died, literally like 3 times at most.
I got Gold.
Its harder to get bronze for DEs in this game then it is to get Gold. That isn’t what people are complaining about when they say Mesmers are bad at DEs.
I don’t know whats worse, the responses telling you to use all your rune slots and traits to get swiftness or the ones saying it doesn’t matter because Mesmers have lots of tools in combat.
Every single class except the Mesmer either has easy access to swiftness, permanent access to swiftness or a some passive to increase speed. Some classes have all 3. Are you really telling me that all the non Mesmer classes are paying for that by being useless in combat? No of course not because Mesmer is also one of the worst classes in general PvE as well.
Have people here actually played WvWvW? Getting around those maps can be painful , even when you have perma swiftness. Why should Mesmer have the worst movement just because when it finally gets there (presuming the fighting hasn’t ended) it can spam out some clones that will die before they even render or throw up an invisibility that won’t protect them from the amount of aoe flying everywhere?
Great post especially point number 2.
The problem seems to be that Anet came up with an idea that sounded good/fun in theory, was unique and kind of fit the themes of the Mesmer since all the main mechanics of Mesmer from GW1 wouldn’t be possible in the game. So they threw something together but then more or less completely ignored the class to focus on all the others, even though it should be obvious that something like this would need more attention to fine tune and balance.
While the other classes were getting mechanic redesigns and trait changes to make them work, Mesmer was ignored until the last month before release where it was too late to do anything as big as mechanic redesigns (or the main hand ranged power based weapon that the class feels like it is missing) and obviously most employees were focusing on launch.
Just something to think about, Greatsword skill 3 seems to have had more redesigns and fine tunes then our entire class mechanic.
Show Anet constantly tells us before the game is released that end game starts at level 1 and you should enjoy just playing through the game instead of rushing to level 80, the proceeds to make limited time recipes to reward the players who did rush to 80 and screw everybody else over.
Yeah uh thanks for that Anet…
I really think the skill should send the Mesmer jumping forward. Its current version is too clunky and ineffective and it would give Mesmer’s something to do while they are running round PvE/WvW wishing they had easier access to movement speed increase like every other class.
As people have said they are basically just reskins. Also I am pretty sure anybody can sue them in sPvP.
The conversation started because a guy claimed his iWarden could do 45k damage and Duelist could do 30k.
Reading comprehension is weak in this one….
Dude, scroll back up will you? I started this conversation with EasymodeX, THEN some guy chimed in with these numbers, and they were not mentionned again.
Yes, I accuse you of not being able to read. Probably because you dont seem able to follow a conversation.
Whatever, you are the idiot who thinks we have a skill who can one shot bosses. I’ll leave you to play a game in which you have no grasps of the basics.
I’ll just carry on laughing.
This thread is hilarious, people actually think we have 2 phantasms that can burn through a vit stacking Warrior/Necros health and a good portion of their down state with one volley and nobody has complained that Mesmer is OP? That would make it the most OP skill in the history of gaming but people still won’t believe that is how the damage is displayed?
I needed this laugh.
You are stupid. No one ever said this, in fact I quite specifically said i was NOT talking about warriors. Good job sounding like a tool with the reading comprehension of a 10 years old.
If we are going to throw the word stupid around then I think it applies to you not me.
The conversation started because a guy claimed his iWarden could do 45k damage and Duelist could do 30k. I could not care less if you mentioned warriors or not I mentioned them because along with Necros they have the highest base health. If our attacks could hit for that much we could one shot these two classes with just one skill.
I love when people accuse me of not being able to read when quite obviously they can not.
A quality of life buff for Shatter (ignoring the other obvious problems).
in Mesmer
Posted by: Levetty.1279
This means that you DO NOT have to wait for them to finish the shatter animation and the purple orbs empty before you summoning more illusions. The orbs are merely a visual thing and do not accurately represent your actual illusion pop cap where shatters are concerned.
Yea. That’s false.
Not from what I have seen.
This thread is hilarious, people actually think we have 2 phantasms that can burn through a vit stacking Warrior/Necros health and a good portion of their down state with one volley and nobody has complained that Mesmer is OP? That would make it the most OP skill in the history of gaming but people still won’t believe that is how the damage is displayed?
I needed this laugh.
.