Considering a big part of Chronos usefulness in Raids is Quickness swapping to gear with Concentration on will probably be Meta.
That said all gear with concentration on also has toughness and at least some, if not all, of the raid bosses goes after whoever has the highest toughness.
Similarly Runes of the Herald look pretty good for Chrono but also has a lot of toughness.
With herald, timewarp, f5, shield 5, and the quickness well, concentration gear will almost definitely not be good in raids. If you really really need more quickness bad, you can run Fried Golden Dumplings.
Yeah but on the other hand with Concentration, concentration gear will almost definitely might be good in raids. Think about that.
I’m too lazy to go double check every class to check if it was actaully every trait but a lot of the ’stat x gains % of stat y ’ got added effects in the June patch. So adding something to make it a bit more appealing might help. Maybe combine it with Evasive Mirror, put the precision to condition trait in the now empty slot like suggested but also add confusing combatants to that trait as well.
Or add some source of burning to one of them so I can have my Sinister/Vipers/Whatever high dps pve build.
(edited by Levetty.1279)
Considering a big part of Chronos usefulness in Raids is Quickness swapping to gear with Concentration on will probably be Meta.
That said all gear with concentration on also has toughness and at least some, if not all, of the raid bosses goes after whoever has the highest toughness.
Similarly Runes of the Herald look pretty good for Chrono but also has a lot of toughness.
As an ele main, I believe us players now have the thickest skin when it comes to changes like these.
I laughed. Ele players are the worst when it comes to anything topuching their precious D/D.
Here is a thread where OP begs the Ranger forum to come demand nerfs in this thread.
https://forum-en.gw2archive.eu/forum/professions/ranger/The-new-WHAO-go-claim-for-a-nerf
I found one in that little trading post in Queensdale between Claypool and where the fort. Didn’t have the mastery unlocked though.
If they added burning to the auto and some damaging conditions to skill 4 as well then combined with your ideas it would be a decent weapon.
Even if they fix AF there still the fact its a bad spec that serves no purpose, is outclassed by the support options on other classes and has no synergy with the base class.
It becomes available on your craft profession after completion:
So It just automatically gets added to your crafting profession? That won’t be so bad on my Mesmer since I have tailor on there but there are some other runes I would like to unlock on classes with no crafting.
(edited by Levetty.1279)
Useful
Ranger
Pick one
Making it so your AF build up doesn’t matter by allowing you to use it without max AF is not the correct choice. Neither does gating it behind a cooldown only, as that would make it just as useable by non-dedicated healers. AF should be kept when you leave combat and maybe if you’re downed. That would make CAF in its current form far more useful in PvP.
Long story short. CAF is a big moment skill. That moment is a declaration that for the next few seconds, nobody dies. If you’re in combat long enough to reach that moment, most of the time nobody was going to die anyway.
It should be usable by non-dedicated healers. No other elite spec is shoehorned into a specific role that they have to play, yet you’re asking for this to be the case for druids? Foul!
Considering the Dev response to us pointing that out was basically telling us not to buy the expansion, Druid is forever screwed.
Yep, poor girl is stuck on home node mining duty.
Revenant is the future.
Lets just delete PvP and then everybody will be happy because no class will be able to kill another.
I had 3 Phantasms up attacking Tequatl. 3. They were attacking. 3 of them. The whole time.
It was beautiful.
If we wanted to play another class, we’d be playing another class.
Then there is not much reason to complain. We have seen what Rangers have been like for the past 3 years, we have seen the strange nonsensical reasons why they nerf us, we have seen that everytime Ranger manages to rise up it gets cut down again, we have seen how they will lie to us about the nerfs, we saw how they handled the Druid reveal, we saw the absolute joke that was the druid spec, we saw it only had 1 BW so there was no chance it would be finished by launch.
If you want to play Ranger you will have to play with a broken class the devs don’t care about. If you don’t want to play with a broken class the devs don’t care about then you don’t want to play Ranger.
Just do what I did and swap to Revenent.
Roy won’t nerf his own class.
Patch notes
Superior Sigil of Absorption: Updated the text to reflect the correct functionality of stealing one boon when interrupting an enemy.
rerolling because I do not like druid… Revenant can be a very good dps, have decent support and can go tank healer if required. that versatility like on every class is just awesome!. and that skill 3 on sword is allot of fun..
Hey you stole my post.
Just messaged Roy on Twitter and he confirmed the staff animation has been changed. See my Tweet.
Roy nerfs us again.
Alpha Training’s a big reward for taking Beastmastery so no, I don’t agree that rangers should get the Beastmastery goodies for free. If you want the stats then spec the line.
Frankly I’m extatic they made Beastmastery such a great line for my playstyle – pets and greatsword.
Alpha Training is a Marksmanship trait.
If you have a problem with Marksmanship then okay, the 3 Opening Strike minors probably should be a single minor.
That is what the OP is asking for.
This change reduces duration of conditions applied by 95% and the amount of direct damage by 95%.
I am very happy.
Shrug I like it.
Or you could move out of the area, and just go back into it right as the 3s “cast” is about to finish and receive the benefit without having to stand still for 3s…
Or you could never get hit by condies then you won’t need condie cleanse at all!!!
It definetly needs something, if the CA changes actually help other waepons be able to build up the energy needed then the only point of Staff would be skill 3. Its healing is meh, its damage is poor, skill 4 might as well not exist and using skill 5 will just cause people to shout at you for getting in the way of reflects.
You are so wrong. Mesmers spam GS1 a lot. It does decent damage at long distance and good at triggering on crit sigils. It’s already probably the second strongest long-range autoattack after ranger longbow. Mesmer’s GS is also a damage focused weapon. 4 damage skills and 1 utility skill.
No, you are wrong. I use Mesmer GS all the time. The Auto attack is terrible, one of the weakest in the game. Mesmers spam it because its an auto attack, they use the GS for the burst from skill 2,3,4 and shatters and the knockback from 5 if needed.
You have a warped veiw of damage in this game if you think Mesmer GS auto and Druid Staff 1 and 2 do decent damage.
From design point of view, I think weapon skills are not meant to do too many different stuff at the same time. Do we really have a weapon autoattack that can do good power damage, good condie damage and also healing at the same time?
We actually do have auto attacks that can do good power and condition damage. I’d rather dump the heal on staff auto, that is so tiny it might as well not be there, and get some burn on there.
(edited by Levetty.1279)
(Maim and Strength should really be in different tiers.)
Just another way they nerfed Condition Mesmer.
Unlock as much Chrono stuff as I can presuming its done through skill points then go do Halloween stuff. Maybe try out a few more PvP builds.
In non Mesmer related activities start leveling my Revenant.
You need to sit down and relax. You express yourself as if you played every RAID wing. Every Squad that defeated the first RAID BOSS over the BWE3 weekend had a DRUID. As a matter of fact, the first KILL ever had a DRUID with them. ZERKER meta is over! Learn to accept the better change.
You assume my “Friends” carry me in dungeons. That alone shows how you try to base your opinions as facts and renders you useless in my eyes to further any debate with you.
And every person who cleared it said they might not need the Druid when they have the raid down.
With the amount of healing and defense other specs can bring on top of you own dodges and self heal and then a Chronomancer lowering the cooldown of all those skills what will a Druid bring with just more healing? Nothing. What would cause that extra amount of healing to be needed? Unmitagatable damage? As I already, thats an increadbly poor design decision.
Throw your zerk meta buzz words around all you want, once again proving anybody who uses that phrase doesn’t actually know what the Zerk meta is or why it is bad for the game, but nobody kittening mentioned it, nobody really cares if it goes and the other elite specs are doing a better job of taking the game away from that then braindead heal spam.
LOL!!!! You once again prove my point, you have no idea what you are talking about. Nothing but rants and rages. You must come from the future, where HoT has been out for a month or two. Smh… Poor thing. People will always speculate before something is RELEASED and believe their SPECULATIONS. Sadly that is what I call ignorance.
P.S: I guess when Irenio said the Zerker META was over during the live stream at Twitch con, he didnt know ANYTHING about the ZERK META. SMh Once again you spew forth idiotic opinions. Case closed honey pie
Didn’t read my post, incredibly immature response, didn’t try to argue to accused everybody of being wrong but yourself, random words in caps. Yep the WoW players are here. Enjoy your stay for 2 weeks bafore you realise healers and raids don’t work like they do in WoW.
You need to sit down and relax. You express yourself as if you played every RAID wing. Every Squad that defeated the first RAID BOSS over the BWE3 weekend had a DRUID. As a matter of fact, the first KILL ever had a DRUID with them. ZERKER meta is over! Learn to accept the better change.
You assume my “Friends” carry me in dungeons. That alone shows how you try to base your opinions as facts and renders you useless in my eyes to further any debate with you.
And every person who cleared it said they might not need the Druid when they have the raid down.
With the amount of healing and defense other specs can bring on top of you own dodges and self heal and then a Chronomancer lowering the cooldown of all those skills what will a Druid bring with just more healing? Nothing. What would cause that extra amount of healing to be needed? Unmitagatable damage? As I already, thats an increadbly poor design decision.
Throw your zerk meta buzz words around all you want, once again proving anybody who uses that phrase doesn’t actually know what the Zerk meta is or why it is bad for the game, but nobody kittening mentioned it, nobody really cares if it goes and the other elite specs are doing a better job of taking the game away from that then braindead heal spam.
Depends. The Ranger will probably be the better pick for speed runs in old dungeons.
Wisp travel says hi.
and that competes to ele giving fiery greatsword to a Mesmer slotting Portal how?
Because Wisp travel is better than fiery GS?
And how does Mesmer use Wisp Travel?
They don’t.
Then wtf are you talking about?
What does mesmer have to do with wisp travel?
You brought up a movement skill as why druids would be taken over Rangers in speed clears. The only important movement skill in speed clears are the ones that get the Portal bot to the next boss the fastest. Which is FGS.
Didn’t need a healer in dungeons before, won’t suddenly need one now.
Yes you will. Ppl loved when I was healing them in dungeons. Go away..
If you want a hugbox then go back to tumblr.
People who actually play the game and know what other classes can do know that Druid isn’t going to be needed and the only way they will be needed is if they make some absolute horrid design choices in making the raids.
Just because your friends want to carry you in dungeons doesn’t mean people aren’t allowed to voice their concerns about how sub par ranger and druid are in all modes.
Depends. The Ranger will probably be the better pick for speed runs in old dungeons.
Wisp travel says hi.
and that competes to ele giving fiery greatsword to a Mesmer slotting Portal how?
Because Wisp travel is better than fiery GS?
And how does Mesmer use Wisp Travel?
They don’t.
Then wtf are you talking about?
Well I do like this suggestion though maybe make instead of converted into precision into ferocity.
Thanks
. I felt that Precision was a more flexible choice that would serve hybrid and even some condition-damage builds (Ranger has some proc-on-crit condition traits) while still being desirable for direct power-based damage.
While I agree it does give flexible, but for taking druid you already give up to much to make condi worthwhile (no matter what tree you drop, you are losing a large percentage of dps, Honed Axes – Ambidexterity – Quick Draw) Ferocity would make the choice of going power with druid not as much as a dps loss and give better synergy between druid and core ranger. Beastmaster can lift right out of the Power Ranger and you can put Druid in its place with minimal dps loss.
What? Removing Beastmaster is a massive DPS loss on any build and it won’t be regained by adding a bit of ferocity to a braindead heal spam spec.
Depends. The Ranger will probably be the better pick for speed runs in old dungeons.
Wisp travel says hi.
and that competes to ele giving fiery greatsword to a Mesmer slotting Portal how?
Because Wisp travel is better than fiery GS?
And how does Mesmer use Wisp Travel?
Um… I’m planning to kill things with the tools the new spec is offering.
I’m sure somebody will stand afk for you.
Depends. The Ranger will probably be the better pick for speed runs in old dungeons.
Wisp travel says hi.
and that competes to ele giving fiery greatsword to a Mesmer slotting Portal how?
Some decent pets and an elite spec that turns it into a complete different class, that nobody asked for, to try and get some wow kids to jump on and probably won’t be useful anyway.
Give druid some offensive capabilities, give it some synergy with ranger specs/skills/weapons/pets. You scale the healing with healing power more now, no reason for such pitiful dmg output even when running offensive amulets.
Yeah I have no idea why they don’t use scaling more to allow the same skill to give multiple roles depending on how you are geared. Instead they just use it to make healing and damage amounts more complicated then they need to.
Also Ancient seeds needs its icd to be per person.
- Grace of the Land: This trait has been re-worked. Instead of its former behavior, allies affected by your celestial avatar abilities gain 3% damage and condition damage increase for 8 seconds. This buff stacks 5 times.
Good, I think it could last a bit longer though especially as its not as easy to get in and out of CA now. Hopefully this works on yourself and your pet as well.
- Lingering Light: This trait has been re-worked. Instead of its former behavior, when you heal an ally their next outgoing attack will heal them (based upon your healing) and blind their target.
Hopefully a decently low ICD per target.
- Glyph of Alignment: Increased the weakness and cripple duration on this skill from 3s to 5s. Reduced the cast damage by 66%. This skill now applies 3 stacks of poison.
This pretty much kills the one use this skill has, tagging in events. Could be good if you plan on throwing a lot more condies around on Druid skills (e.g. burn on Staff auto, poison or torment on CA #2, torment or bleeds on Staff 4).
- Ancestral Grace: Is now an evade and will immediately end upon reaching your destination.
Goes from a good to a great skill. Still the only skill worth using on Staff though. Hopefully the other 4 skills get massive reworks to make it a good weapon, especially with that new legendary staff they have revealed.
- Celestial Avatar Form: Entering this form now has a 10s CD. Charging of Astral force by healing has been reduced by 40%. Charging of Astral force by outgoing strikes has been increased by 200%. You now retain half your current astral force if you decide to break form early.
If you’re making it harder to get in and out of CA then make the stealth and superspeed from the trait last longer.
Good start but needs lots more.
CA skill 1 needs to be a damaging aoe auto attack. Some condies or a bit of damage on skill 2. Skill 5 needs to be faster, do more daamge and or let us move while using it.
Staff needs an entire rework, needs more damage, more aoe and more support. Auto attack could burn enemies and ‘refract’ off to nearby enemies. Skill 2 could do pulsing damage to enemies in the area while giving fury to nearby allies. Skill 4 could be a dark field that applies conditions to enemies that run over it. Staff 5 needs to reflect projectiles otherwise people are going to be angry, when you use it, for getting in the way of Mesmers and Gaurdians. As I said 3 is a good skill, just needs to be tied to a better weapon.
Glyphs are still bad. Needs a stun break outside of CA, revert damage nerf and hopefully you change the CA form glyphs to something more useful and less bland then a bunch of aoe heals which CA is already providing.
Grandmaster minor needs changing to something actually useful for the Ranger.
(edited by Levetty.1279)
As for gameplay, here.. I was running Druid/Nature Magic/ and uh.. Whatever traitline has the sword x_x
Skirmish? Weird choice.
Swap that out for Beastmaster and swap crow for Owl or Eagle. Won’t fix your problem with Druid but it will be a better build.
Yeah all those skins look great, looks like I will be playing the hell out of the Haloween content. Sorry Maguuma Jungle.
since the whole point of Druid as a spec is support.
Now if only they would add some support to it.
Far more damaging then the ‘If you get 50 guardians to follow you around you can get perma quickness through WHAO alone!!1’ and I bet it never gets nerfed.
Finally that staff will be mine, shame Druid Staff was a complete bust but it might fit in on my Mesmer or even Revenant.
I’ll get you your medal.
And if the best thing to come from Druid is a bunch of sub standard trait choices as an alternative to an already very flexible 3rd trait line in our 1 viable build its pretty much failed as an elite spec.
You’re just one of those players incapable of thinking for themselves. Just a meta bandwagon hopper who has no idea that there’s superior builds out there. You sadden me. Your kind saddens me.
That is an amazingly high amount of arrogance to fit into one post, especially when you post tripe like this.
WS/NM/BM is the meta build. If he is swapping out NM for Marks he isn’t using the Meta build but you are. You are the Meta bandwaggoner. I’m sorry you sadden yourself.
(edited by Levetty.1279)
. I felt that Precision was a more flexible choice that would serve hybrid and even some condition-damage builds (Ranger has some proc-on-crit condition traits) while still being desirable for direct power-based damage.