Showing Posts For Levetty.1279:

For FotM I use Blink and Decoy,overkill ?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I use Blink and decoy for general open world PvE, now that is overkill.

Human Zones and Totalitarianism

in Human

Posted by: Levetty.1279

Levetty.1279

Rolled a Charr Necro, complains about human violence and evil.

Best post of the thread.

Asura Gates are pretty boring in my view

in Suggestions

Posted by: Levetty.1279

Levetty.1279

I think they should have used the teleporters from the Crystal desert.

Yes....Ascended gear effects everyplayer

in Guild Wars 2 Discussion

Posted by: Levetty.1279

Levetty.1279

Ascended gear was added because people asked for it. Before the lost shores update the forums were filled with nothing but “I’m at endgame with full exotics which were too easy to get, and now I’m bored, I have nothing to go for but a legendary.” and anet responded.

Anet have stated Ascended gear was added because it was always intended to be in the game from the beginning, it was just late. In that sense it has a natural place in gear progress, but implemented in a delayed way.
I believe they have said they are also looking at ways of players being able to acquire ascended gear outside FotM, from other areas of the game inside and outside PvE.

And you believe that? It is quite obvious if you look at anything that Exotic level was the max tier the game was designed for.

PvP gear is exotic level, Ranger pets have fixed stats based around exotic level players. The leveling down system can only just about deal with exotic but won’t be able to for Ascended. Why is there a whole runes/orbs/crests upgrade system that works with all gear up until ascended where they just cast it aside and all those things become useless?

And if it was to be implement from the beginning why have we had 2 months now of the overworld being bare and everybody crammed into FoTM grinding out these things, exactly what this game was supposed to avoid.

Anti-ascended gear: What do you want?

in Guild Wars 2 Discussion

Posted by: Levetty.1279

Levetty.1279

A problem with new gear levels that everybody seems to forget (since the introduction of a treadmill is obviously a big concern and the cop out of just adding bigger numbers to gear to fight monster with bigger numbers instead of creating some interesting new content) is the Power Creep. The down leveling system doesn’t seem to do much about the gear you are wearing. So going to pre 80 levels with exotic armour already makes the zones pretty easy, ascended will make that worse.

Also what about new content? When we eventually get to go to Cantha what kind of Zones will they be? Will their be different leveled Zones and thus a lot of the content will be boring to a lot of players or will it all be level 80 Zones that presume you have some ascended thus cutting off the new ares to players who haven’t got the gear yet. Same with new dungeons? Will they be like the current ones thus useless to people with ascended gear or will they be their to get even higher tiers or new infusions thus will be cut off to people with no ascended?

They need to deal with this (by removing ascended gear) for me to be happy.

They also need to deal with the fact that Rangers get less benefit from ascended gear and by comparison to other players their pets will get weaker due to them having fixed stats based around exotic level power. Also pets need agony resistance if they are going to keep that stupid gating idea they took from LoTRO.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I’m not going to bother to reply to that YourOwnFear. You are just choosing to purposefully ‘miss understand’ what I am saying and out right lying. I couldn’t even finish reading all that.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I love how you partial quote me when I actually break down how we are useful and good in pve. Its a non issue because there is no end game pve and there are no real boss mechanics. There just high hp mobs with easy to counter mechanics. Pvp players would be the best type of players imo because they actually have to counter someone that isnt programmed to follow a set pattern that is easily learned after the first encounter…

Btw this typical pvp elitist does pve every day with his guild.

Yeah man, completely 100% exploration of the world isn’t mandatory to make a legendary or anything.

PvP players being better would normally apply but the players in GW2 just don’t want to learn how the game works, they don’t want to dodge, they don’t want to kill illusions, in fact they hate it when damage comes from any kind of pet hence why Rangers are now being called OP even though they are the least viable in PvP. And most of all they don’t want to learn what other classes can do and how to counter them. PvE monsters can deal with shatter Mesmers, PvPers can’t figure it out.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Oh look another PvP player who thinks his is the only mode that matters.

First off I never mentioned pve because its a non issue unless your still gearing for wvw.

Typical elitist PvP player response. Funny thing is the PvP players are the worst in the game because they refuse to learn how to use the game mechanics or counter things.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I come to the mesmer thread to get a good laugh every now and then. Complaining about the little mesmer nerfs is like listening to a rich person complain about how their Hennessey Venom didn’t come in yellow. These nerfs are the “first world problems” of GW2.

I love my mesmer and I am still killing every glass cannon in 2 seconds or less. Every good player running a balanced build only takes around 5 seconds. I cant think of one class or set up I cant beat unless i do something stupid. I cant say the same on my engi and my ranger. Although my d/d ele never dies he certainly cant kill another d/d ele. It would just be an eternal battle (or any well played bunker).

We have it so good as mesmers. Whenever I want to utterly destroy people I get on my mesmer. When I want to actually have to try and use skill I get on my engi. When I want to be extremely annoying I play my ele and proceed to initiate fights with 10 people then make them chase me in circles while I laugh my kitten off. The only class that does as much damage as us and as quick is a thief and they are the easiest class to counter next to d/d ele.

Oh look another PvP player who thinks his is the only mode that matters.

Some counters to timewarp

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Retaliation and Confusion.

What PvP nerfs have affected PvE

in Mesmer

Posted by: Levetty.1279

Levetty.1279

To be honest, sPvP needs a split. I mean, away from GW2, into a separate game. That’d fix a ton of balance considerations, no?
It’s just too different a game mode, really.

It would get that community away from this game as well so I support it.

What PvP nerfs have affected PvE

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Increase in Phantasms recharges.
Increase in Portal recharge.
Blind, block, evade, obstructed bugs stopping us from summoning.
Increase in Chaos Storm recharge.
GCD on shatters.
Shattered Strength nerf.
Cooldown for Illusionary Membrane.
Moa becoming useless.

The delay in Phantasm attacks after spawning was for purely PvP reasons as well but between the trait that ‘fixed’ what we presumed was a bug and them deciding to change it in patch because we already have to fight through blind/dodge etc to get them out in the first place we fortunately don’t have to suffer that…for now.

Expect nerf to time warp and portal next patch because the bad players in PvP aren’t happy yet. Wouldn’t be surprised if anet finally caves under the whines and shatter damage eventually gets nerfed too.

Shatter and Time Warp need a nerf in pvp. Stop rationalizing.

They just need to split skills so PvE time warp and shatters are not affected.

Stop being bad at the game.

Seriously in beta Mesmers were considered one of the lower classes before all the bad players came in at launch.

Problems with quickness on pet swap?

in Ranger

Posted by: Levetty.1279

Levetty.1279

I notice something like this with shortbow+quickness; the shortbow doesn’t fire for some reason.

That is because shortbow+quickness has been broken since the completly unfair nerf to attack speed.

Sorry I mean ANIMATION FIX, no nerf here.

Anet still hasn’t even acknowledged it. And we all seem to have forgotten about the whole horrible patch.

What PvP nerfs have affected PvE

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Increase in Phantasms recharges.
Increase in Portal recharge.
Blind, block, evade, obstructed bugs stopping us from summoning.
Increase in Chaos Storm recharge.
GCD on shatters.
Shattered Strength nerf.
Cooldown for Illusionary Membrane.
Moa becoming useless.

The delay in Phantasm attacks after spawning was for purely PvP reasons as well but between the trait that ‘fixed’ what we presumed was a bug and them deciding to change it in patch because we already have to fight through blind/dodge etc to get them out in the first place we fortunately don’t have to suffer that…for now.

Expect nerf to time warp and portal next patch because the bad players in PvP aren’t happy yet. Wouldn’t be surprised if anet finally caves under the whines and shatter damage eventually gets nerfed too.

(edited by Levetty.1279)

Our next skill on the to be ruined list?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I don’t know why Time warp was brought up in reference to wvwvw,
if timewarp is in need of a nerf it’s in tpvp not pve or Pve Plus. .
You have separate skills in PVE+ for a reason you’re not actually playing Pvp.

Timewarp is crazy good, if you slot it out for mass invis or even moa you’re bad, and you should feel bad end of story, it doesn’t matter if there’s another mesmer running Timewarp or if you can’t bother to switch weapons and summon more phantasms, but rather hurr durr for 8 seconds auto attacking. Slot it, and Use it.

People used to cry about Moa, now it’s gutted but still useable
Even then when it was “Op”, I never slotted moa, you know why? Using Moa to win 2v1 is kitten compared to winning the game after hastily-crushing a whole team at mid twice.

Timewarp = One big win on a node, it could be a 2v3 3v3 4v4 3v4 and that’s huge in a tournament, you basically redefined the course of the game (Usually TWICE during a game) with one button!

But Darnis!

Timewarp can fail, your team might be kitten I don’t use voip to tell my teammates, So it’s not OP! You can drop Confusion/+retaliation so the other team feels bad while haste stomping and quick rezzing!

One ability on a large cooldown well timed or not, should never be a redefining point in combat for a team based game.

Time warp needs a nerf, and mesmer needs a variety of versatile elite skills not a One-elite-to-rule-them-all , and _Not in seperate patches__

Oh look another sPvP player who thinks his mode is the only one that counts.

We are talking about PvE and WvWvW because the PvP playerbases constant whining and refusal to learn how the game plays is resulting in nerfs that effect the other two modes.

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

If it was possible to kill everyone you can see on a wall it would make defending pretty much impossible, you wouldn’t be able to stand on a wall at all. Also, you have to remember just because we can see something from our nifty floating camera angle doesn’t mean your char would from their point of view lol

But the other classes can still attack the top of keep walls with aoe and they aren’t one shotting everybody who is there.

Jan/Feb patches: Make or break time?

in Guild Wars 2 Discussion

Posted by: Levetty.1279

Levetty.1279

These updates can do 1 of 2 things to break this game for me:

The first is adding more ascended gear and expecting me to run through fractals to get it.

The second is more nerfs affecting PvE to try and appease the PvP whiners who quite frankly just don’t want to learn how to play the game.

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Null field is a glamour, glamour causes blind and confusion yo

Yes, might be good in sPvP or dungeons but it isn’t going to do anything in the grand scheme of things when attacking a keep.

Timewarp: How to counter

in PvP

Posted by: Levetty.1279

Levetty.1279

All that is too hard for the average player, better to just remove all the skills and everybody run around auto attacking each other.

So... Time warp...

in PvP

Posted by: Levetty.1279

Levetty.1279

If it’s split so that any change only affect PvE then fine. If not then I don’t see why something that only affects a very small (I’d guess max 5%) of the players should lead to more nerfs for a class that is already very weak in pve.

I’m glad we got the PvEers speaking up in every balance thread in the PvP section. Scripted NPCs are pretty tough to fight, any more nerfs to mesmers and they won’t be able to kill anything!!!!

That is actually pretty funny because the only difference between PvE mob AI and the average PvP player is that the AI actually kills illusions. Give it a go sometime.

Our next skill on the to be ruined list?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

The PvP forums are just terrible players in general. If Anet removed Mesmers from the game they would still call them OP.

So... Time warp...

in PvP

Posted by: Levetty.1279

Levetty.1279

Yeah nerf Time Warp.

Then Mass invisibility.

Then Veil.

Then Shatters.

Then blurred Frenzy.

Then Shatters again.

Then make phantasms wait 2 seconds before their first attack.

Then make Moa turn the Mesmer into a Moa.

Then shatters again.

Then remove phantasms.

Then remove clones.

Then nerf shatters again.

If they removed Mesmers from the game people would still call them OP.

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Null field on walls? Yeah that might you just stripped of them will cause them to die. How are people so out of touch with how this game actually works?

Then again you started with an insult so you obviously had no intention of contributing to the conversation.

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Barrage does no damage and chaos storm is better for attacking keeps? That is just blatantly false. As is Necros being the slowest class, Grenades not being useful to keep an area of a wall clear and Berserker on walls being any different from all the aoe ground targeting abuse on walls and through doors.

I agree with the buffing counting towards tagging thing as well., good idea. Also some ways to get more consistent buffs (like Shattered Strength between the December patch and the caving in to pvp whine) to make Signet of Inspiration active worthwhile. Throwing up phantasms for regen and then casting Time Warp on cooldown isn’t the most fun support options I have ever witnessed in a game.

(edited by Levetty.1279)

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

You are so arrogant and obviously trolling it is really dragging this whole thread down so I am not going to bother responding to you after this. I will also ask you to leave the thread so some constructive conversation can take place.

I’m sure you love having a Mesmer follow you around for some group invisibility or quickness but I am talking about actually playing one, specifically getting around and attacking keeps. These are not fun, they are the slowest class in the game made even worse because we are talking about a mode that desperately needs either mounts or more waypoints, they have been the only class where they have had their main aoe not work on a wall. Why can every other class attack the top of the wall but Mesmers cant? Why did they have their phantasm mechanics specifically changed so that they couldn’t do this (a massive negative change in all modes of play due to the stupid obstructed bugs and lets not even get into how they are the only class that can have their summons blocked)? Engineers had Grenades nerfed because they did way too much damage for a spamable aoe and had sigil effects added to them, they needed nerfing. They still have a spamable aoe that can keep keep walls clear as enemies back away from the damage and the other effects 2-5 do. Why haven’t all AoEs been blocked from the top of walls if Berserker was so bad?

As I said I am sure you love having Mesmers around to use their gimmicky, high cooldown skills to help you do stuff in your little supply running/camp capturing bubble but if you want to talk about that then make a thread about that. That isn’t what the thread is about. I didn’t play this game so I can be a Portal/MI/Timewarp bot for other players, I play it to try and have fun but apparently Mesmer’s aren’t meant to be used for all aspects of the game.

Oh wait we have portal, that fixes everything.

(edited by Levetty.1279)

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

General elitism, insulting and trolling.

Congratulations on writing the worst post in the history of these forums, I wish I had something I could give you.

Favourite bit has to be that casting berserker on top of keeps is ‘cheese’ but Barrage, grenade spam and Eles aoes are pro. Nice.

Other highlights are presuming to know my build, calling the imaginary build you have in your mind crap, and not actually reading my post. Oh and you even managed to fit in a ‘Mesmers have portal so all their problems are non existent’ point. Bravo.

(edited by Levetty.1279)

Just had a great time in WvWvW

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Started off by having a nice leisurely walk through the eternal battlegrounds, laughing at all the people rushing around with those motion blur lines behind them, as if their was somewhere important to be. Can’t they enjoy walking at a normal place?

After about an hour I finally caught up to the group of people I was looking for as they were attacking their 10th keep. ‘Great’ I thought ‘now I can unleash the Mesmer secret weapon’ and proceeded to unleash the obstruction! Good thing they nerfed shattered strength or I might have done some boon sharing support instead of constantly setting off my berserker cooldown for no reason.

After the keep succumbed to my barrage of floating obstructed messages it was our turn to defend from the third side. There as I stood on the wall I kept getting hit by giant fireballs, grenades and arrow barrages. I feel sorry for these poor other classes, forever doomed to actually be able to attack a keeps defenders, not knowing the joys of sitting in a Zerg wondering why you logged in today.

Greatsword Wars 2?

in Warrior

Posted by: Levetty.1279

Levetty.1279

Sword/whatever is better melee for Ranger

and Sword/Whatever is better melee for Mesmer :P

It is only Warrior and Guardian where it is grossly OP. So OK that is about 50% of the the classes that can use it.

Greatsword Wars 2?

in Warrior

Posted by: Levetty.1279

Levetty.1279

Sword/whatever is better melee for Ranger

and Sword/Whatever is better melee for Mesmer :P

It is only Warrior and Guardian where it is grossly OP. So OK that is about 50% of the the classes that can use it.

Stopped playing already ?

in Ranger

Posted by: Levetty.1279

Levetty.1279

The problem is that the PvP forums have finally realised that Rangers exist and, in their bid to turn the entire game into people just auto attacking each other with no other skills, started complaining they are OP.

Anet doesn’t care about PvE and will bend over backwards to get in any ‘balance’ change the PvP forums shout about so these Ranger changes will never come. No useful utilities outside of traps, no fixing our horrible traits and SB plus quickness will forever be broken.

Retired #1 Ranger sharing the build he used

in Ranger

Posted by: Levetty.1279

Levetty.1279

Based on your posts on the PvP boards I doubt you are as high up the ranks as you claim you are.

As for your build I don’t really like the look of it but I will probably try it out to see how it goes at some point before I make any comments on it.

Are Mesmers unbeatable 1v1? (by an Ele anyway :P)

in Mesmer

Posted by: Levetty.1279

Levetty.1279

initial post was made over a month ago, not many people ran d/d high toughness/vitality builds.

people were also worse at the game in general a month ago than now.

Didn’t stop them from constantly nerfing Mesmer rather then telling people to learn how to play.

Mesmers Letting Off Steam.

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Guess we have to find our fun as a Mesmer some way.

Why do you <3 Mesmer?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I used to but it is getting harder and harder with each patch as PvE getting worse due to the PvP players whining constantly instead of learning the mechanics of the game. December patch gave me some hope and I started to love again but bam PvP whining resulted in the year beginning in a nerf.

Well the game is called Guild Warriors 2 for a reason I guess.

Nerfing mesmers. Good or bad?

in PvP

Posted by: Levetty.1279

Levetty.1279

shatter mesmers, certain aspects of the thief, d/d eles and bunker guards need to be nerfed to the ground, which would bring them in line with the rest of the specs. until then, pvp aint goin nowhere kids.

shatter needs more nerfs.

As I keep saying, people wont’ be happy until PvP is just running around auto attacking people.

actually thats what the above changes would move us away from. thieves, d/d eles, shatter mesmers and bunker guards are the lowest skillcap profs/specs that give too much reward for little to no effort. once you learn an attack chain, thats it, youre done. and the worst part is, you dont ever have to do anything different because these specs are leaps and bounds ahead of everything else. pragmatism. there’s your reason why tpvp is the crap that it is.

Just because you don’t want to learn the counters doesn’t mean the specs require no skill.

Shelving mesmer for good, join me!

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Can somebody explain to me how Shattered Strength was OP but no other might stacking is?

Sure. Shattered Strength was one of the easiest, least time sensitive, and straightforward might stackers in the game.

And it still is. Very few ways are easier. Offhand, the only one I can think of is a 30 point Engineer trait for a kit that is terrible and people only use for 2 of its skills, and that’d let you trait to hover around 15 stacks of might pre-sigils. Most other ways involve blast finishers, which is not necessarily hard but either blows multiple utility cooldowns or requires you be out of combat to swap weapons.

http://wiki.guildwars2.com/wiki/Forceful_Greatsword

Much easier to get high stacks and keep them up constantly. Also the hardest hitting weapon in the game.

Shelving mesmer for good, join me!

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Can somebody explain to me how Shattered Strength was OP but no other might stacking is?

Because I have been asking this since the December patch and nobody can give an answer.

Ty Anet. Im sorry Bads

in PvP

Posted by: Levetty.1279

Levetty.1279

exploit can no longer be done. might stack nerf was needed. u can still get 6-9 stacks, which is generous. id nerf shatter kitten into the ground personally because they have the lowest skillcap in the game and are still the best duelists. i wouldnt complain if i were you.

It is also incredibly easy to counter, it is just that nobody does because nobody wants the PvP to be skill based.

Nerfing mesmers. Good or bad?

in PvP

Posted by: Levetty.1279

Levetty.1279

shatter mesmers, certain aspects of the thief, d/d eles and bunker guards need to be nerfed to the ground, which would bring them in line with the rest of the specs. until then, pvp aint goin nowhere kids.

shatter needs more nerfs.

As I keep saying, people wont’ be happy until PvP is just running around auto attacking people.

.25 Cooldown on Shatters

in PvP

Posted by: Levetty.1279

Levetty.1279

Jumper is pro, you can’t argue with him. l2keybind.

On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.

Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.

I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.

We have a winner! This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.

Jon

I know this is as PvP forum but any chance this is the reason why shattered strength was also nerfed for PvE players in stead of being split like practically every guardian change has been? Not that it needed nerfing in PvP, it just ended up lumped in with the shatter exploit and bad players didn’t want to actually learn the difference, but at the very least let PvE Mesmers keep this to keep up with every other glass cannon build or to actually make Signet of Inspiration useful and provide Mesmers with an engaging support play style for dungeons.

if you thought that stacking 20 might in a matter of seconds was okay, then youre nuts. if you thought it wouldnt get nerfed, youre completely out of touch with reality. most specs couldnt stack 20 might to begin with. doing so in 2-3 seconds was broken.

mesmers were fine in PVE. you can still get 6-9 stacks with shatters alone, and about 15 if you use GS. you can still share 15 stacks of might. gg.

You really do have no idea what other classes are capable of do you? Going to give you two tips, one don’t just play one class in PvP it takes like 5 mins to create a new PvP character so try them all. Two don’t just sit in your little hot join bubble and think you know how any other part of the game works, you spent $60 on the game (or pounds or Euros or wherever you live) try experiencing all of it.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I’m just including the link to the post from Jon Peters that Laika quoted above, so people can see the context:

https://forum-en.gw2archive.eu/forum/pvp/pvp/25-Cooldown-on-Shatters/first#post1142800
https://forum-en.gw2archive.eu/forum/pvp/pvp/25-Cooldown-on-Shatters/first#post1142946

But what about PvP whining negatively effecting PvE Mesmers yet again?

I asked it more elegantly in that linked thread.

.25 Cooldown on Shatters

in PvP

Posted by: Levetty.1279

Levetty.1279

Jumper is pro, you can’t argue with him. l2keybind.

On topic, kitten – won’t be able to forcebug the 14k mind wracks and blame the game while people scream for exploit. 1/4 of a second is really nothing, minor change that will affect only the bug.

Funny thing, Anet didn’t fix the bug, they just made it impossible to execute. Always better to add something new instead of fixing the old kitten.

I think it’s a temporary bandaid until they can actually figure out what the problem is.
It seems they can’t identify what is causing it,so they added a preventing measure.
Better than doing nothing imo.

We have a winner! This was an especially bad problem so we did what we had to do given the resources we had to solve this while the studio was closed for the new year/holidays.

Jon

I know this is as PvP forum but any chance this is the reason why shattered strength was also nerfed for PvE players in stead of being split like practically every guardian change has been? Not that it needed nerfing in PvP, it just ended up lumped in with the shatter exploit and bad players didn’t want to actually learn the difference, but at the very least let PvE Mesmers keep this to keep up with every other glass cannon build or to actually make Signet of Inspiration useful and provide Mesmers with an engaging support play style for dungeons.

Ty Anet. Im sorry Bads

in PvP

Posted by: Levetty.1279

Levetty.1279

Pretty funny thread.

1) Can’t be bothered to learn how to play the game but calls other people bads.

2) Praises Anet for the patch even though it is just a poorly thought out band aid and shows once again that they can’t fix the bugs in their own coding.

3) Mesmers are now the only class that has to have los/not blinded/not get dodged/etc to be able to summon its pets and now we are the only class to have GCDs on their reactionary skills (F3 and 4 just became useless if you like to use F1 or 2). Yep balanced alright.

i have only played mesmer and i am 100% with what they have done to mesmer. i would rather this then hear ppl crying all day about nerf. we dont need a nerf we need a exploit fix and they did it.

ty anet you did the right thing.

Apart from the fact it wasn’t an exploit fix it was a change to a mechanic to stop an exploit being accessed and technically it could probably still be done in the right circumstances.

This isn’t the first time they haven’t fixed a bug and have instead just hidden it.

Update not suitable for pve?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

ramorambo.670

pve, where mesmers aren’t good like others classes.

Sorry, but the only response I can think of is “l2p”. Mesmers are widely considered 2nd tier PvE (with warriors, below the op guardians).

No…no they are not.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

Totally expected. I’m disappointed of course, that only mesmers get a nerf first thing in the new year.

not a nerf, a fix. get that through your thick skulls.

Shattered Strength: This trait now grants 1 stack of might per illusion shattered.

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

I like the idea of having 0.25 delay on shatters i found myself on situations when i did push 2 or 3 shatters at same time in a rush of mistake and i hated my shatters going on cooldown even is the effect of 2 shatters happening at same time, it just didn’t feel right.

Now for shattered strenght i’m cool with 1 stack of might with 10 secs duration, you can improve duration with proper gears and keep stacking, not really a nerf.

Oh well the things people use to cry about… chill out and learn to play your class the way is meant to be.

Next time can you put the l2p in the first sentence instead of the last so I don’t waste my time reading all the uninformed opinions?

January updates - Any sources?

in Guild Wars 2 Discussion

Posted by: Levetty.1279

Levetty.1279

Mind telling us if their will be balance updates in the January patch? I need to prepere myself if there is for my Mesmer, that is parked exclusivly in PvE, getting nerfed again because PvP players don’t want to learn how to play the game.

Ty Anet. Im sorry Bads

in PvP

Posted by: Levetty.1279

Levetty.1279

Pretty funny thread.

1) Can’t be bothered to learn how to play the game but calls other people bads.

2) Praises Anet for the patch even though it is just a poorly thought out band aid and shows once again that they can’t fix the bugs in their own coding.

3) Mesmers are now the only class that has to have los/not blinded/not get dodged/etc to be able to summon its pets and now we are the only class to have GCDs on their reactionary skills (F3 and 4 just became useless if you like to use F1 or 2). Yep balanced alright.

(edited by Levetty.1279)

Thoughts about the new update?

in Mesmer

Posted by: Levetty.1279

Levetty.1279

It is incredibly worrying, Anet once again can’t fix a bug so it just slaps some horrible change to the skill to fix it.

Mesmers are now the only class that has to have los/not blinded/not get dodged/etc to be able to summon its pets and now we are the only class to have GCDs. How is this fair?

And seriously why can’t they do PvE/PvP splits?

Nerfing mesmers. Good or bad?

in PvP

Posted by: Levetty.1279

Levetty.1279

Can’t fix a bug so they just nerf the skill. PvP players can’t be bothered to learn how to play the game so they just nerf the trait, open world PvE gets slightly worse again and PvE support Mesmers are killed except for Mantra of Pain spam. Obviously no way to split this between PvE and PvP, apparently they only built the code to do this for Guardians.

Maybe they should just remove all skills and just have classes going around auto attacking each other. All auto attacks have to be the same of course.

(edited by Levetty.1279)