is celestial included as one of the stats we may choose on MF gear?
Shouldn’t Thieves be hitting the hardest spike wise/dps due to our LOW health pool and medium armor?
Using that logic, they wouldn’t be the highest spike. Elementalists have low health AND low armor. They’d be getting the highest spike. Thieves would still be underrated to you.
Armor and Health do not make an entire class. People who make RPGs are starting to figure that out, now its time for the players to follow suit. DAoC is back <— THAT way.
I’m sorry but the only time i see a demand for a thief is to stealth revive…the rest of the time is people KITTENING about how stealth draws aggro on the rest of the team…Underrated no….LACKING …yes
Some of them have inherit Magic Find, and for instance, the Quiver of a Thousand Arrows…I got this for magic find…will i be able to change it to something more useful?
this was not addressed in the blog post…
If the MF is just removed…this just makes it more money out of MY pocket -_-…and i dont have 80 gold to blow on another quiver…Hopefully i can change it to something useful like a Zerker -_-
Farming fractals for vials on charr fractal -_- so much for that
(edited by Lithril Ashwalker.6230)
Cannot spam Larcenous “all day” and only beneficial if it has boons to be ripped…
Actually, s/d 2 is Infiltrator’s Strike, which is kind of really largely a pvp skill. It can be pretty handy at offering harassment for the other team .
maybe so, the aftercast is kinda crappy, but as far as pve goes, hardly…
I’m sure there is a thread around here but the search bar didn’t bring anything up so.
At the current rate of Guild obtaining all Guild Missions newer guilds MAY struggle to obtain members willing to rep enough to get influence because, in honesty, paying for influence is counter productive. They take all of the members we could have gotten.
Alliance rework –
Anyone in any guild on part of the alliance would give offset influence and a percentage FROM the influence given to the guild that the player is representing. For instance say you’re in 3 guilds, representing guild A. Guild B and C you are in get 50 influence from the 100 you gained without diminishing the 100 giving 50 to B and C as well as giving A 100.
Alliance Missions/specific upgrades?
Offtopic – Yes I am struggling for members, even new members that just recently bought the game…No one represents and sticks to other guilds that have these upgrades, yet complain when I kick them because “I do not have Guild Missions.”
…Naw…really?! if your not going to help get to that point to make the guild better, what do I need you for?
To note, i also recall Signet of Agility not removing torment as a condition either even on allies.
The thief trait states that ON EVADE it grants swiftness, however
Withdraw, Flanking Strike, Roll For Initiative, Death Blossom, Disabling Shot, Flanking Strike(water), Shadow Assault do not grant this and they are EVADES.
If it is a typo and is meant for DODGING…this it should be said so/retyped.
Thief has spammable stealth, poison on an auto attack, autos can easily hit over 10k (how many classes can do that?), fastest attack rate on autos (daggers) in the game, S/D spam 2 all day. What else do you need?
The spammable steath does little for team support, dumping the aggro on the thief’s teammates. It’s S/D 3 not 2. Quite a few classes can hit 10k in PvE. And THIS IS PVE. NOT PVP!
Also dagger are single target and do are useless when plowing through a horde of mobs.
Which brings up another point, if we get hit and a trait triggers than puts us in stealth, they DO get the aggro we had and a lot of players have complained about that.
Weakness is good for nullifying the damage but that’s about it…
Teamwise…not what I had in mind
Don’t know why I still use these forums anymore when I post…Not one single dev/moderator/ or whatever they are…STAFF…end up commenting and yet when I email them / pm directly they tell me to post on the forums as "It’s a great way to get player feedback and the staff look over them “often”…right…when pigs fly they haven’t flown in 250 years…in Cantha…
Weren’t you on my blocklist?
Cannot spam Larcenous “all day” and only beneficial if it has boons to be ripped…
“spammable” stealth for just you and your allies in which case the old Stealth mechanic and the AI interacting towards it has changed alot…making that pointless unless your in team fights in wvw…
Poison on autoattack…thats not as beneficial as you think unless something like a mob heals/an invader in wvw/spvp is using heals as your autoattacking…its not beneficial to the team in the long run.
Autos? really…is that what we are supposed to do? Autoattack a mob?
“fastest attack rate with daggers” if thats the case go make a thread saying that thieves do more dps than warriors and im sure they’ll be “happy” to agree with you.
They pale in comparrison to any other class from what I am told and have been frustrated to see as fare as usefulness.
I don’t see a high demand for thieves or rangers as much as the other classes but I’m going to start off by saying that we only have an F1 skill that never changes…except by what we steal, and even then we only benefit ourselves with it.
Guardians have Virtues
Engineers have Toolkits
Elementalists have Attunements
Rangers have different pets they can choose from for different situations
Warriors have different weapon skills that can dish out pretty hard damage depending on the weapon they use.
Mesmers have shatters
Necros have Death Shroud
All of the above in some way could help the team out in PvE / sPvP whether it be a wolf howling to CC/clear a point / a necro’s death shroud AoE torment + skill 4.
Except the Thief…Tuft of Hair…Consume Ecto…
I can keep the list of things that I could steal ALL DAY going and going like the Energizer Bunny…but regardless I personally only feel that, as a Thief, we only Steal for ourselves. Then you may say what about Venomous Aura combined with Leeching Venoms as well as Residual Venom/Lotus Poison/Venomous Strength?…Well I hardly see any need for more conditions on a target with the current condition damage setup when a Necro in the party is just going to override the damage your doing with his conditions -_-…
What about: Bountiful Theft….Needs a rework…because most of the dungeons I see/environmental hostiles don’t use boons as much and dodging from more Vigor actually helps others not focus on more damage than dodging if going gets rough…its not enough…
Traps themselves are pretty dissapointing since you cant really count on requests to add a Shadow Trap timer to show how long it is until you have the trap reset…
DPS wise…I don’t know what the point of thief is…when every other guy say thieves dps isn’t what a Warriors is…High health, High armor, High burst….Shouldn’t Thieves be hitting the hardest spike wise/dps due to our LOW health pool and medium armor? “Deadly in one on one combat”….hardly in MY case…maybe i need to look around and ask advice on this topic…
Anyway…point is I personally think we need a rework to help aid the team other than just “Stealth Rezzing” / Stealthing past the trash mobs…
I tried to search in this post and seems like no one still asked this, so I’ll give it a shot (maybe someone can enlight me):
I have a sylvari which MF armor is the cultural set, as soon as the changes will go live what will happen exactly?
Will the set still become account bound so that I may transfer it to another character (be it another sylvari for it to wear or another race to transmute)? Or will it remain soulbound due to the cultural armor nature (with the option to change the stats)?This is somewhat of importance because I may decide if I’ll just keep the armor until I create another character able to wear it or to just transmute it.
Thanks for the attention.
coulda stopped a bug there bud
nah shadows embrace…its not removing torment.. HiS doenst need to remove torment…just the trait does.
Is it just me or Thieves need a rework yet again?
the term “deadly in one on one combat” i fail to see when roaming anymore…
sure ya might get lucky, but i see the warriors traits being messed with like a giraffe playing Twister…wheres our chance to get a rework instead of being the “DPS in dungeons” or the “stealth revivers”…
i honestly feel…misused… and worthless…
seeing all the “zerk warriors lf mesmer to go” just makes me sick but im not making a warrior to be a sheep. i made the thief under the impression i could be a master duelist, roam freely with a pretty good chance to get away if needed, to infiltrate and take something out like siege…well now i feel that im only good to get a last hit in from stealth which makes it not really contributing to team play…
Torment not being removed when in stealth for 3 seconds…its like it stays there, its a condition yet ignores all ramifications of “remove condition”…
bit unbalanced ya think?
so if i got this http://wiki.guildwars2.com/wiki/Quiver_of_a_Thousand_Arrows.
i bought that specifically for magic find gearin fractals so i could possibly get more vials etc…will i be able to change this to something useful instead of having the MF wiped? like…i dont know a berserker ASCENDED backpiece stat set?
if i CAN change it, i would rather have a Zerk piece anyway -_- so that i can actually USE it…not some buffed stats…
(edited by Lithril Ashwalker.6230)
so your saying if i have ascended magic find GEAR id get a choice to pick a different set of ASCENDED stats for it?
am I right ? if not tell me pls.
Explorer’s converted to Knight’s
Traveler’s converted to Rampager’s
Wayfarer’s converted to Soldier’sCannot do soldier, cant craft soldiers
Remember that the one example given was a crafted piece to begin with (Explorer’s Pearl Staff). We have no clue if that will follow for all other crafted equipment as well, or if it will also apply to equipment obtained in other ways.
what im saying is Soldier’s gear cant be crafted therefore you cant have IT as a choice. RED SMUDGE guy said only crafted stats…soldier’s isnt a crafted set
am I right ? if not tell me pls.
Explorer’s converted to Knight’s
Traveler’s converted to Rampager’s
Wayfarer’s converted to Soldier’s
Cannot do soldier, cant craft soldiers
what about ascended backpiece items with MF inherited from the backpiece and NOT the infusion? can we change it to something else?
i admit i was selfish at some points as you did come off as a bit “head on” but i think you guys said it all already, lets just let the thread run itself or have a dev or whatev comment on the idea…maybe they can counter suggest something wed ALL like.
Devon, having the MF changes to items already having MF on them such as Ascended Backpieces…will they have the option to convert to say…Ascended equivalent of a berserker’s backpiece?
What about if i spent 40 laurels on MF rings?….specifally for the MF …. i dont want a stat change…id rather have a refund -_-. Can we work this out?
You underestimate the power of prisoner’s dilemma. You’re assuming that if the rewards for farming were scaled back that people would actually complete the events to get more loot. If everyone collaborates, everyone gets more loot and everyone is happy. But what if I just want the loot and champion drops? I have no guarantee that other players are going to actually finish the event. I have seen it fail multiple times. Therefore, My dominant strategy is to tag champions. If the event completes, I get more loot than the others and I’m happy. If the event fails, it was probably going to fail anyway with my help and I made the best of a bad situation. As this line of reasoning becomes more prevalent, the same nash equilibrium will still establish itself and the only thing your system has accomplished will be to nerf the champion drops from the event and we all know how the community will react to that.
get over it and farm elsewhere…people would like to complete the event.
some people want to finish the event. events scale based on how many are there, so as long as everyone has the same goal and works towards getting the events done, then their should be no reason for anyone NOT to finish the event/get to the final wave. if people stick to the champions only then nothing finishes…if you are so hellbent on getting the loots most of all then go farm where your guaranteed some money, if you fail then you get half of what you tagged…if you win then obviously your there to do the event/a change of rotation compared to running around in circles and tagging champions elsewhere.
farming is farming, it belongs where it is now…in orr/frostgorge. not in events.
if you want to take a break from farming and actually DO something and make money at the end…then youll help complete the events..if not keep mindlessly whackin at mobs.
(edited by Lithril Ashwalker.6230)
Charr have tanks and their iron inginuity/Flaming effigy…priory have other things
but why do we only have just a golem?
bring on the tanks!
Roll for initiative and Withdraw are evade skills…yet do not trigger Expeditious Dodger trait, even tool-tip explains it has an evade on both skills…
If Expeditious Dodger should be only for dodges, it should be updated to explain DODGES and not evades. also…if it SHOULD work on evades… then Flanking Strike should also give swiftness.
So far, the dragon helm and the Drake pauldrons for thief is what i have in mind but i cant figure what else would go with it for a dragonish theme…rangers and thief i guess…
i tried the cultural armor with scales on it for humans, did NOT go well.
then i thought arah chest. :/
any ideas?
Why is this even timed…oh look, we got into the form but we only last 5 minutes but cant get back in it for another 30? -_- waste of my time for getting the achievements.
i already posted a similar thread here
Utilizing the Bonus Chest system this could solve alot of issues when it comes down to people wanting to have money/farm the champion bags. Aside from the RNG they net karma etc so I can personally see this working successfully.
The concept:
Champions inside of ANY event will drop the loot they normally drop right now…but the containers they would drop would only be given at the end of the event completion IF you got credit for it. If the events FAIL…then half (with a minimum of 1 loot bag) will be given based on how many champions killed during the event.
Example: The event in Orr for escorting the pact (nearby meddlers and anchorage waypoint)
You killed 10 champions during the event but did not complete the event…you failed.
you get 5 bags. If you managed to kill only 1 champion during the event and failed you still get 1 champion bag. If you killed 2 and failed you get 1.
Right now during Clockwork chaos people are only farming the champions and blowing off the event itself(most people are) which throws it back in the face of other players who want to finish it.
We could do this with all events but normal champions that are outside of events can drop the containers normally.
-Players will play the events as best they can.
-Farmers will want to get the best loot possible, they will help complete the event.
-Everyone stops whining about “They Nerfed Our Farm”
Aside from this, the event timers will have to have a different forum post concerning them.
(edited by Lithril Ashwalker.6230)
Quote me on this Colin and oh, please do!…
What if we had puzzles scale with difficulty in some manner to make them more challenging? Much like we do with the events in Orr and elsewhere…Maybe make random traps/earthquakes/enemy spawns the more players that show up!?!
Adds to the fun factor, hoards of players in one area just pointing out “hey jump there!”…I say meh! make em all love it!
I’m looking for HIGH hitting Nade builds with GREAT survivability and Team friendly roles.
preferrably one that doenst break my bank -_-.
equip etc as well please =3
gw2buildclaclulator can help me review it so i can ask questions about it
you can only get into a puzzle chest once per day per reset. no need to nerf portals anyway. either way getting someone to portal u there anyway is hard enough. im all for this but not the unnecessary portal change to JP’s
i can see this being hit in the same way Union Waypoint farm was only for the sole purpose of the SUSPICION that they are doing it like UW farming. however finding a champ track to farm is alright, given if they camp ONE champ for 10 minutes and it still doesnt spawn and instead looking for others to kill WHILE that one’s timer resets to respawn it…yeah, champ tracks arent the problem, its the event exploiting based on scaling everything up.
Killing everyone repeatedly, they cant go AFK, someone led it into the center of the Pavillion, bodies everywhere, wasting money on repairs- people wont lead it out.
can we make this able to kill
or autorun back to its specific area…this is stupid.
I just started on an eng. as of now hes 34.
Friend told me
30 explosives – III, VII, XI
30 inventions – V, VIII, XI
10 alchemy – IV
however i have the feeling that id have a difficult time running around with a bomb pack and spamming bombs close range…or making my fingers tired from grenade kit
I guess what im looking for is :
-HIGH Single target AND HIGH AOE damage
-Group Support (heals/might etc)
-Great survivability (no glass cannon crap)
-useful in dungeons and wvw
-still casual pve play ( questing events etc)
i love Flamethrower…but i heard it was terrible dps…
i could bear with grenades
i HATE turrets …..
damage indicates it does 6 rapid damage/damage 6 times, i only see 1 tick if any at all, and there is no 6 damage ticks/X’s…I’ve done it 3 times as a test.
even watch combat log, only indicated 91 damage.. 1 time…(i was testing in low level area)
(edited by Lithril Ashwalker.6230)
I do believe in general Nemesis was looking for more of criticism for the build he made…DPS and damage, not necessarily for “utility/support”. Regardless of what people seek in dungeon runs/fractal runs or anything, the build he made has its own role, and I can personally see this being useful in many situations without the “utility”; a Backline Laser if you will… If you guys want a support build, I’m quite sure he can make a build for it as well that still does pretty well and then contribute criticism there instead based on what’s needed. However if this is “damage build” post on that instead…
Everyone should have the ability to share/post even play the way they want without the say so of “whats meta”. If theres a role in it, its worth it.
Are the developers going to work on this?
Not known there were types, that you had to defeat 1 of each type.
close thread.
During Liadri the Concealing Dark in the gauntlet its VERY difficult to see the red rings…even on low/high graphics because of the color differentiation on the actual paneled floor. Also the camera makes it akward to look around since your in a DOME. can we please do something about this?
(edited by Lithril Ashwalker.6230)
Me and another guy Queued up around the same time, about 2 secodns in between each other, and it stated 5 mins later it was MY turn as well as his in yellow text, however we were both skipped…so I figured it was no big deal, it would re queue us…wrong…so I go back to re-enter and it said I was already Entered…wait my turn….Logging out did not help either.
I realize that I may receive mixed replies based on this but I’m going to state a few things anyway regardless because I love this game and watched even the previous game {Guild Wars 1} grow over 8-9years.
Looking back on Guild Wars, We’ve made several fast runs through dungeons and contents, beating even the current Guild Wars 2 CoFP1 runs by a milestone…For instance 4 min runs in Shards of Orr…(Yeah Some of you remember that)…
Eventually Arena-net wanted to see more diversity and team play so they would throw in nerfs/skill changes (like the dreaded Shadow Form) to make it difficult to where all professions could eventually make the use of the skill…However many times we’d make a speed-clear, they would eventually change it to make the game more enjoyable to those not just making money, but taking the time to balance out the economy as well.
Looking to Guild Wars 2 on the topic of the “berserker warrior.”
Yes this is the fastest method for most dungeon runs without any major problems like blocks, regeneration, other factors on bosses, but why require this for dungeons based on speed? Anyone, and everyone without a “zerk warrior/mesmer” is clearly left in the dust becasue they wish to play the way they want to play. This was the original reason Ursan Blessing was changed in Guild Wars 1, to allow team-play regardless of someones rank, if someone wasn’t a specific rank/had specific skills/was missing the expansions which included those skills, they were left out…I personally see the same thing coming to Guild Wars 2(Give or take Fractals Agony Resist).
Should we really base a dungeon over speed?
Is there not something coming soon that would reward you on how long it took you in the dungeon vs how much the path is long/both?
This game was designed to have specific roles in specific classes, not speed for more money, the economy was supposedly supposed to be player run, eventually the money would just stack up, further inflating the prices in this way. It’s changing the value of gold and the way we view each other as players.
Instead of actually trying to get something done fast, enjoy the game…allow someone in a different class/build in for a taste of the fun, we are all players regardless of what we run, what we play…“Our Time Is Now.”
Was going to use a Ration Trap as soon as I got up top of the bonfire RIGHT after game started…no idea if it triggered or not…but /I got sucked into the bonfire, no way out…/stuck command did nothing either, i died of starvation, still stuck.
Add a timer to Shadow Trap kitten .
No longer able to play Fear Not This Night on the flute, cannot hit the same note twice on the flute…
if it stays this way, i will never recommend anyone buying the flute/horn
waste of money i have ever used to buy gems for.
the 4331,4332 part is no longer possible, forget it.
(edited by Lithril Ashwalker.6230)
Knowing when the trap is going to expire would help us better plan to use our stunbreaker/know when we can and should get out fast. The rest of our shadow steps have notifications of timing when we must use them or be stuck where we are. Shadow Return, Shadow Step, etc. It’s crucial to know when we have to back out as thieves.
Add a timer for when the shadow trap starts blinking meaning its time to get the hellouttaDodgecity. Counting to 180 seconds is a waste of time in my own opinion when your concerned about surviving.
Anyone else agree on this?
Stick to the topic, not any memser skills etc.
Close this thread please – has gotten off topic responses.
So let me get this straight… at 3k we can pick as a choice hellfire/radiant vambraces…
when do we come back around to pick the one we didnt choose?
will be ever be able to reach AP that far to loop back around and pick radiant skins if we went all hellfire?
I think we should be able to get both unlocked if its going to be 20k or so AP before we loop back around.
Stay on topic of Shadow Trap -
As a stun breaker we need to know when we can use it and now long we have till we cannot use it. Upvote the post please.
9000 to get the helmets…ridiculous