Showing Posts For LordByron.8369:

Eles in dunegons

in Elementalist

Posted by: LordByron.8369

LordByron.8369

i prefer power toughness precision aka knight set.

For vitality/healing i balance with tinkets and one of the 2 daggers i don t use much healing btw because 30 points in water helps already

Precision helps you doing lot of crits, being often in fury, all those crits recharge evasion (see arcana trait bonus).

If you decide not to going on the sigil of battle i suggest to poder on the sigil of hydromancy

AoE freezing enemies on weapon swap is a life saver, despite getting 3 might is huge also, but your basic combo gives 10 to 17 and you end up capping it in most parties.

you cannot use 2 sigils with weapon swap abilities unfortunately.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

What class is best for FotM?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

There are 5 classes I consider the “best” for fractals In order of best to worst.

1. Guardians
2. Elementalists (stipulation: Only 1 per party. 2 is excessive and not very useful. 3 is a tragedy.)
3. Warriors
4. Mesmers/Necros

Guardians and ele’s have ridiculous party support, and versatility. There is pretty much 0 situations where either classes does not have some skill that fits perfectly to the encounter. Warrior is there because if you need damage (which you do) you really cannot go wrong with a warrior. Boating insane melee, range, and underwater damage, wrapped up in the base tankiest class, leads to devastating results (Simple math, high damage on the most naturally tanky DPSer + good party support from the best healers = victory)

Necro’s and mesmers I would consider about equal use. They have specific skills that make them excellent for specific bosses. For example, the necro wells dump all over bosses that must remain stationary, and fears poop all over things like the dredge boss. Mesmers on the other hand get the best reflection skill ever (feedback), and time warp, which is basically amazing for whenever you need to do damage (Read: always)

Of the 3 classes who arent on there, 1 is on there because I dont really know what they can do in fractals, so, sorry engineers. Thieves and rangers arent on there because tbh I see them as “Warrior-lite” Their utility is lacking compared to the other 4 classes, and they wont outdamage or out-tank the average warrior. Of my 900 hours of playing I have met a single thief who truly "wow"d me with his damage, and he kept getting downed the moment a monster looked at him funny. As for rangers… well, Ive known quite a few rangers, including several dungeon masters, with whom I have done plenty of dungeons, and almost every run there would be a point where I disliked the fact that they were a ranger, whether it was their pet drawing extra aggro, their distinct lack of AoE (And no, having to use your utility slots or traits to get AoE is NOT a counterpoint to a lack of AoE, it’s an example of how you dont actually have any normally). Im a firm believer that rangers need some serious Anet love.

Now obviously skill will be a better determinant of party success. But I dont think you can really go wrong with a guardian or warrior heavy team.

just to ask…how can you compare staff ele to D/D ele.

one is a support ranged, the other is a tank with offensive support.

They does the opposite thing ._.

Imho for fractal the best are:
1 Guardian, 1 warrior, 1 thief, 1 mesmer and another …..(possibly my D/D ele)

Thief is great for mobility, stealth and hook
Mesmer is good for portals, also phantasm etc draws away aggro.
Guardian is OP in too many situations he can reflect things in harpy stage and much more..also D/D ele + guardian can caps might stacks oten.

A good ranger is also good usually, unfortunately most don t know when to put away their pet .-.

But afaik any class is good, despite guardians helps really a lot.
(but i saw lot of bad guardians .-. also).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Nerfphobia

in Elementalist

Posted by: LordByron.8369

LordByron.8369

well, what most people doesn t understand of D/D is that we need to be free to do what we planned.

Think of dungeons for example:
If you need toress someone OR you get interrupted while ciclyng your combos, you are just almost out of the battle for 30 secs to a minute, waiting cooldowns.

You just have to wait attunement cooldown, skills cooldown and cantrips etc cooldowns, and when u wait you have to attune to something you won t need when coolddowns are finished…..

If everything goes well, you can do something continuosly (not at the level of a warrior .-. or guardian) otherwise you are useless because your skill cycling is not so flexible.

Imho.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Eles in dunegons

in Elementalist

Posted by: LordByron.8369

LordByron.8369

D/D tanky dps
0/10/0/30/30

or

10/10/0/30/20

You can survive a lot and help the party without being the squishy staff ele.
You just need to bring a staff the same and switch when range is needed.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Nerfphobia

in Elementalist

Posted by: LordByron.8369

LordByron.8369

actually they fixed swiftness stacking it seems ._.

some things were fixed lately i didn t notice on blog.

Mistform still needs to be fixed btw .-.

P.S. D/D ele is staff counter, thief stun build is staff counter and many others….
Also staff is really bad and boring……..i cannot understand how u may like it >.>

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Cliffside Fractal still bugged?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

definitely still bugged…..
25 vets adds spawned seems a little too much..
Also ikittenill them they keep spawning…

Btw you can fight on the right side where only 5 will follow >.> until they fix it.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Evasive Arcana changes 3/12/12

in Elementalist

Posted by: LordByron.8369

LordByron.8369

its really good for DD
unfortunately mistform and RTL new bugs are so huge that all my hapiness went down the drain……

At least i hope they will be number 1 on fixlist of everything considering how much they impact the class.

I don´t know if you mean D/D or DD, but anyway, if it´s good only to one weapon set, it´s bad, and if you mean DD – Direct damage, then you´re wrong, it deals low dmg for a 30 point trait (look at the warriors 5-point trait, which he has in the power traitline, where DD traits belong….)

The new bugs also kinda took my opinion on devs down, I don´t think that the classes can be fixed this way

D/D obviously…..
and considering we are stuck mostly in one single weapon set differently from other classes..its a sort of unexpected buff having a blast finisher easy accessible on your standard combo….

Also when you are waiting earth 4/5 recharge but you want to use earth 2 or 3 you have your blast finisher.

This for DD is really a nice buff at least it pushes a really funny playstyle

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Evasive Arcana changes 3/12/12

in Elementalist

Posted by: LordByron.8369

LordByron.8369

its really good for DD
unfortunately mistform and RTL new bugs are so huge that all my hapiness went down the drain……

At least i hope they will be number 1 on fixlist of everything considering how much they impact the class.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Rollback ._.

in Suggestions

Posted by: LordByron.8369

LordByron.8369

When a patch introduces too many major bugs, like it seems it happened today…

Unless they can be emergency fixed, couldn t you rollback and retest the patch for a future release ._.?

Just a suggestion because having to wait a week or more with bugs with a huge impact on some classes is really discouraging….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

skill lockout bug caused by 3/12 patch

in Elementalist

Posted by: LordByron.8369

LordByron.8369

the amount of bug they introduced this patch is huge ._.
Hoping we don t have to wait a week…

They should just rollback for now..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Anyone notice a decrease in population?

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

I m almost never in overflow in lion’s arch on whiteside ridge….now
also no players in www too.

Dunno if everyone is somewhere else….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Forum users ARE NOT the minority

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

OP is wrong, for one reason. Someone may not play the game anymore, but has lifelong forum access. I’ve noticed that most disgruntled doomyellers do not play the game anymore. On a forum of a sub based game, these players wouldnt have a forum account anymore, and thus unable to reply. Here, quite a few of them keep spamming doom and gloom, even though they’ve stopped playing.

So imo you can’t really count them in the player group.

cool…

Now you will for sure show us a statistical evidence more significant of the situation you are trying to disprove right?

Sure. I’ll show you the same amount of statistical data the rest of the replyers and the OP did in this very constructive discussion.

start with a 10.000 posts thread of complaints with 100.000+ visits…with more pages than whole general section pages.

Just to put some numbers

Add polls on forum

Your move now…..show me something similar.

Have you corrected for the positive posts in that thread and the number of “give us vertical progression” topics before the LS update? And do you know how many players that originally quit the game, came back after said expansion?

Point is: this thread is only speculation. you cannot know if the forum users are the majority or the minority. My point was not if it’s a majority or minority, but that it is not an accurate (random) population.

False …actually the post was a mergibg of over 13.000 post possibly, ending with 10.500+ i rounded down epecting that answoers that btw doesn t prove the opposite…

Its not accurate for sure, but there is a limit where somethibg is significant, and that limit have been quite obviously surpassed.

Also forum is about discussion and feedback and AS SUCH is the representative of the game.

If a player has something to say he goes to the forum……

You are discussing the very essence of a forum just to prove a thread by an actual minority (those saying things are good as they are) is more important than a huge load of feedback……

This is selfcentered and egohistic, whereas a forum is meant to be vox populi….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Forum users ARE NOT the minority

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

OP is wrong, for one reason. Someone may not play the game anymore, but has lifelong forum access. I’ve noticed that most disgruntled doomyellers do not play the game anymore. On a forum of a sub based game, these players wouldnt have a forum account anymore, and thus unable to reply. Here, quite a few of them keep spamming doom and gloom, even though they’ve stopped playing.

So imo you can’t really count them in the player group.

cool…

Now you will for sure show us a statistical evidence more significant of the situation you are trying to disprove right?

Sure. I’ll show you the same amount of statistical data the rest of the replyers and the OP did in this very constructive discussion.

start with a 10.000 posts thread of complaints with 100.000+ visits…with more pages than whole general section pages.

Just to put some numbers

Add polls on forum

Your move now…..show me something similar.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Forum users ARE NOT the minority

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

OP is wrong, for one reason. Someone may not play the game anymore, but has lifelong forum access. I’ve noticed that most disgruntled doomyellers do not play the game anymore. On a forum of a sub based game, these players wouldnt have a forum account anymore, and thus unable to reply. Here, quite a few of them keep spamming doom and gloom, even though they’ve stopped playing.

So imo you can’t really count them in the player group.

cool…

Now you will for sure show us a statistical evidence more significant of the situation you are trying to disprove right?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

To all Eles! Let's stop the uncalled nerfs

in Elementalist

Posted by: LordByron.8369

LordByron.8369

also to that guy describing as OP a bugged traits since months…
Great show of credibility……

Autoshield traits doesn t work since september……i posted proofs months ago in the bug list .-.

really don t feed the trolls…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

[EU]Whiteside Ridge - Get a REAL challenge!

in WvW

Posted by: LordByron.8369

LordByron.8369

And what happend to WS this week?
You beat RoF before and went up the ladder, but this week WS are low in numbers and when they have the numbers they are headless chicken seldom actually giving the time to build siege equipment. Dzag (DE) actually provides more of a resistance than WS with even less numbers =(

i heard some commanders actually insulted some guilds or something like that…..leading to some problems in the alliance.

Dunno who is right and don t care much but that may be a good reason…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why does agony punish vitality builds?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

don t forget dredge….
He can throw his agony attack followed by bombs
Can you roll 3 or 4 times in a row? no? dead.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why does agony punish vitality builds?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

Despite that is not true…because some attacks rotation are skill proof…(they kills you no matter what forcing you into triple dodge you don t have).

cool but if you have AR, agony becomes laughable..

So Equip >>>>> Skill again…

By a player that facetank bosses with due to high AR (cannot do the same in normal dungeons <.<).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

To all Eles! Let's stop the uncalled nerfs

in Elementalist

Posted by: LordByron.8369

LordByron.8369

^^^
so who thinks is OP just change game?
really constructive post…..
There are really a couple of buildd working the rest aren t even viable in pve….

I just remember you what i already said….in PVP setion nobody cares for ele…
Few thiefs and warriors opened 2 threads because they “i win” button doesn t work against a build….. and now people think sky is falling…

Ignore them as they are baseless and they will disappear…

Seriously:
Look in other forum:
Guardian a post of i suspect a thief cmplaining about guardians NO mention of eles
Thief: ele are OP, guardians are OP, mesmers are OP, necro are OP thief is UP
Ranger: no mention
Warriors: no mention
SPVP NOBODY EVER even try….
WWW a single post….about downed lol…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Price of Ectos is killing the game

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

should people in 2012 still explain the significance of economy in a mmorpg?

Bad economy is probably the number 1 killer of mmorpgs if someone still doesn t know….

That is sad information then. People should take games less seriously and try having some fun.

Its exactly that the reason…
People wants to have fun….gw2 is a game if it requires too much grinding to get on par with other people it becomes unfun…

Why should people play an unfun game?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Forum users ARE NOT the minority

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

There is a vertical treadmill NOW because they created one. There was no gap between exotic and legendary until they CREATED it with ascended gear. Then they made it a LA lobby game.

Um… there is a gap between Masterwork and Rare, and again between Rare and Exotic but I would hardly call that progression a treadmill. A treadmill never ends it goes around and around. GW2 gear progression ends in Ascended. That is the top. It ends. There is no treadmill…

i’ll make it easier for you:
they introduced exotics
But we just have FINE infusions.

They WILL (already confirmed) upgrade infusions to ascended (look at requirements for infusions lol)….

Done?

Well now they already said they will upgrade level cap along with equipment making all your equipment just worthless

This can be done indefinitely

Enjoy the trendmill….

Also saying forum is not representative of the community without a single proof is the most antidemocratic thing i read since history of WW2…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Price of Ectos is killing the game

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

should people in 2012 still explain the significance of economy in a mmorpg?

Bad economy is probably the number 1 killer of mmorpgs if someone still doesn t know….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Feedback on Individual Fractals

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

dredge: this is a bad design 100%

If he use his agony attack he forces you to dodge, then he use the bomb attack, and that may result in certain death

also a boss where a single mistake makes him reset full health is again bad design (because downed players are instakilled by anything before kiting him away, or esle if the party is able tokite him away he regen half health).

Swamp….you know everyone just abuse various classes skills, not all classes combination are able to do this easy unfortunately.
Slight lag also makes this impossible.

Lava: huge bug here where shaman tp to a victim -.- also agony and repeated damage on a single target is too harsh.

Ascalon: badly optimized prevents many players to play the game as its meant to….dropping from 70+ to 20 FPS on a gaming PC means it should be removed instantly from the game :| until fixed…..try to think what happens on a normal pc….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Exploits and bugs in fractals

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

-harpies shoots on the respawn…

This cannot be intended i hope -.- also their target is bigger than tiles often making impossible to see the attack coming (with even slight lag its impossible dodging after seeing the projectile).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

RNG FotM Progression Brickwall

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

i read that you can do till lvl 20 without AR….

Maybe but having AR15 i can easily say:
Equip >>>>>>>>>skill

this is what GW shouldn t be…..and what have become.
I can facetank with my ele any boss and survive just because i have agony resistance….when my party get whiped guess who’s the last standing always?

The player with most AR…..
Without you die not only for a mistake, but also if boss randomly force you to evade before putting agony….

With AR….what’s agony?
This system is just a wall to force people into grinding if they want to access content…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

First Dungeon Experience (Feed back welcomed)

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

try again at lvl 80…you’ll see that despite downleveling, any dungeon is made for lvl 80 players….

I m not an elitist i take often low levels to dungeon..
Yet 100% of people i took there finds dungeons really bad, and they change opinion at 80 usually….

Also some huge design mistake should ve been corrected long time ago….
Enemies attacking the respawn -.-? that is the first thing to check….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why does agony punish vitality builds?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

for the same reason that condition damage punishes toughness builds i suppose…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Suggestion to improve D/D survivability

in Elementalist

Posted by: LordByron.8369

LordByron.8369

really ignore baseless posts about nerfs.

People really don t know anything about ele…

I was in fractal yesterday and i ended up in am elitist self calling pro team….

They shouted at me because i was using daggers (note i didn t tdie ONCE if not when all team was wiped…but that due to AR not to class XD) and i should use the staff that is OP and deals 10.000 dmg per hit -______-

This are the pros of this game….lol

If the build with rune of the monk is toopowerful just nerf the rune that would be reasonable….

DD in www is good for:
- small skirmish as 1VS1 specialist (considering most class in www are set up for long range fights you just counter their build also u are useless until gates are open not being able to kill siege weapons or hit opponents on the walls).
- aoe suicide stun to gain few (note FEW) meters between 2 balanced zergs, then he is either dead or out of fight for a couple of minutes (same as dead but without repair….).

Mistforming into safety is bad for the friendly zerg for one reason:
You are useless for a couple minutes the same
War tactics irl always favoured injuring enemies instead of killing them because they become a burden -.- if you gain few meters and then you need 4 people to ress you, you got nothing….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Nerf Ele Downed 2 in WvW sieges

in Elementalist

Posted by: LordByron.8369

LordByron.8369

ignore them they are baseless and completely lacks data….

Note they always ignores on how other classes can do exactly the same but better…..

Any eng can stop that tactic…
Any mesmer can stop that tactic
Any necro can stop that tactic

Don t know other classes well enough.

NERF engineers, necro, mesmers

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

To all Eles! Let's stop the uncalled nerfs

in Elementalist

Posted by: LordByron.8369

LordByron.8369

you have more heals, more risk and lower dmg output……but most of all you are stuck in short range…this is a huge drawback people seems to forget.

More risk? How the hell do you have more risk?

I’m a dead weight for my DD Elem friend, because he can hit and run any group of 5-10 player without much risk of dying.

should i even explain?
really…LOW armor LOW HP

You can see that post in www for yourself

aa thief complaining he could not kill a bunker dd ele for 10 mins….
He didn t thougt for a moment his GLASS CANNON thief was able to survive the
ele either……

Add that if you miss a combo or just commit a judgement mistake, you are dead.

Sometimes i doubt on the real purpose behind some common posts like “i saw things…i dunno what happened but they are surely OP”

there are maybe 10 person out of all forum complaining about DD eles and 8 of them are thieves….i already explained why…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

To all Eles! Let's stop the uncalled nerfs

in Elementalist

Posted by: LordByron.8369

LordByron.8369

it was a single post as said there have been one about rangers beeing OP and one for necro also …..

Now i think that staff ele is horrible underpowered and also boring, but aside that DD is not even comparable to most classes.

you have more heals, more risk and lower dmg output……but most of all you are stuck in short range…this is a huge drawback people seems to forget.

Remember you cannot compare DD ele to staff ele or ranger, you have to compare it to MELEE classes…

You’ll see it suddenly becomes slightly underpowered expecially if you balance pro and cons (compare with a guardian and it pales …..).

SO yeah sometimes you’ll read a single post about ANY class….

We need serious offensive buffs for staff and some general buff for focus….

We suffer necro a lot and mesmers too for example.
Like DD thieves suffers eles because they are hard to backstab XD (daze thief build is effective unfortunately :|) and 1HB warriors too.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

To all Eles! Let's stop the uncalled nerfs

in Elementalist

Posted by: LordByron.8369

LordByron.8369

go in tpvp section
Nobody really complains about ele….

Go in thief section
Someone tried…..proved he just miss how ele’s work, and was disproved in the same section by thief players…

Go in other sections.
Ele doesn t even exists.

A couple players complaining about a class will always write on forums, but they are few.

They’ll nerf us the same but just because its a tradition
Ant patch note should begin with an ele nerf u.u

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Guild Wars 2 - Nice Community?

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

Give me a nice, chatty level 60 player with a nice sense of humor who has never even heard of the dungeon anytime. I prefer those over one of those elitist self proclaimed pros who only want to do speedruns with fully geared level 80’s.

Even though the dungeon takes a little bit longer, I’ll know I have more fun along the way.

yeah give me ONE lvl60….

Give me 4 level 60 and they’ll just learn to hate dungeon to the point of never put a foot in one again.

nothing to do with elitism, rather than with balancing….
It was what i experienced as a pug…..
I went inanother just wheni got full exotic <.< die to the bad experience i had (oneshot by any ranger i met…. ._. at that time…)

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

The hidden area under "the maw"

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Secret new map or... ? O_o

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

i’ve been there also
:O

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Player Poll: Gen. overview after 3 months?

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

1. launch
2. have to check at least 3 hours a day usually.
3. 9 G
4. y
5. dungeons
6. No
7. 1
8. 1
9. 3
10. 0
11. 10
12. tailor/jeweler
13. no
14. this question makes no sense to me
15. horizontal progression

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Fractal Rings and Chris Whiteside on Reddit

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

the maw and the dredge says no <.<
you will get agony!

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Guild Wars 2 - Nice Community?

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

progression in the form of advantage over others by stats, just turns out the worst people ever..

Yesterday i entered a random group for lvl 10 fractal >.>

First request:“link equipment” (i mean are you serious its LVL 10 its easy……its not lvl 20)
Well i had also 10 agony resistance so i linked….

Then one of those guys yelled we should do everything he asked (see in the stage of the giant in the aoe area we wanted to stay in the larger safe area rather than in the small one and he got mad, i mean its not 30 seconds for a more risky route that make the difference…)

Not to mention how he asked to kill the first boss -.- (exploit i think quite known ….but really unnecessary considering how is easy).

Then a player DC (or just left because that player was utterly boring) and he proceeded yelling at us O___o because that guy DCed……

This just after another group that broke with people angry between themselves

Well this is a big part (with many exceptions of course) of the audience who wants vertical progression……

You could say this is not politically correct, but i think we have enough experience with mmorpgs to say this is quite true.

I NEVER heard any insult before this fractal update .-. on gw2….

p.S: for the lvl 80 request instead is different….i agree with them, AC is too hard to be done efficiently with a party of low levels

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Nerf Ele Downed 2 in WvW sieges

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Calling it a “cheap” tactic is subjective though. I can say other classes have cheap tactics to save themselves from dying near a keep. Just because ele can do it when downed doesn’t necessarily give them a significant advantage.

I’m pretty sure that everyone here would think that the ability to go outside and AoE the crap out keep attackers, with very near zero risk of dying would be cheap if it was a thief ability lol.

I’m actually tempted to post this on the WvW forum just to see the difference in responses I get. People are touchy about their class.

someone already did …the reply was

MEH….

as you should know that tactic will work only against a really small numbers of attackers…(4-5)

Currently is just better to AoE BEHIND the door with the same class.
Or just from a wall with a staff.

The same tatic is slightly better in oper battles, to break a stall, but nothing particularly strong….
Just a tool to stop 2 zergs spamming AoE out of range >.> waiting other do do the first move…
With vapor you can do the first move at least….fair counter to staff ele/necro in www

P.S: also if you wanna laugh i just read in Thief forum that ele is the most OP class in the game XD…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

The hidden area under "the maw"

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

Yesterday was trying the daily fractals when a team member died <.< just last jump b4 the maw.

So we decided to whipe because he couldn t be ressed ..

Dunno why but i decided to vapor form and just jump from an edge while in vapor form…
With surprise when vapor form ended i didn t die, but i fell for about 30 seconds….

After that i “landed” XD in a surrealistic area with a huge writing on the floor some strange stones and trees and a castle far away.

:O

Did some screens but i couldn t read the writing <.< did u ever see that?

Is that supposed to be another future fractal wip?
Did anyone read what is written? (the writing is huge so you have to screen it before you land).

P.S: will post screens later if anyone won t do b4 me u.u i’m out now, but i think you can get there as i described and took better screens than me….mine are meh because i was playing with randm players and they were in a hurry.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Offline status while online...

in Bugs: Game, Forum, Website

Posted by: LordByron.8369

LordByron.8369

no its another problem you can find stickied ._.

If it was the same instead of having no option, it would result in saying he was offline.

Also i add it happened even 1 hour after i logged….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Nerf Ele Downed 2 in WvW sieges

in Elementalist

Posted by: LordByron.8369

LordByron.8369

its already 20 secs ._. i mean do you even tried the skill just to get an idea on how it works?

It seems you miss so many details on the situation described that you just have a wrong idea on a non existent issue.

Really? i have used it gone right back down again and its had like 6dseconds left on its cool down. Maybe make it so that if you are in combat then the Cool down is longer? Or maybe even make it so that the more its used the longer the cool down becomes and it resets after say 1minute or something?

For Example:

1st Use 20Second Cool down
2nd Use 25second cool down
3rd Use 30second cool down

http://wiki.guildwars2.com/wiki/Vapor_Form

here it is….tooltip is clear 20 seconds recharge.

Also 3 vapor form would result in insta death, but the reality is you won t see an ele using a second either…..

I really think many players confuses MIST with VAPOR form…..
Solution change the colour of the 2 mists XD

For the rest, you are saying that the skill is situationally (with really rare case, that are particular weapon set, low enemy number and position) remotely strong….
It has also the worst downsides of ALL so whats actually the need of balancing?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Poll: How Long Should Dungeon Runs Take?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

You can chiice a dungeon/path for the time you can spend in the game….
That unfortunately isn t true for fractals…

First of all they are slightly too long (45 min for a fast run should be enough).
Second if you don t have enough time you choose for example to play fractal lvl 1….then you have the dredge fractal .-. for example or the underwater.

Those even if you play well require more time for sure.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Nerf Ele Downed 2 in WvW sieges

in Elementalist

Posted by: LordByron.8369

LordByron.8369

its already 20 secs ._. i mean do you even tried the skill just to get an idea on how it works?

It seems you miss so many details on the situation described that you just have a wrong idea on a non existent issue.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Offline status while online...

in Bugs: Game, Forum, Website

Posted by: LordByron.8369

LordByron.8369

When people try to invite me, many they says i result “offline”.

-i’m not in a party
-my status is green (online) changing status and changing it again doesn t work
-it happens randomly but quite often
-i can join their party if i am in their overflow, just they seems not able to invite me.

This is really annoying when i have to search for fractals/dungeons.

Happened me many times last 3 days.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why dont you simply remove ascended?

in Suggestions

Posted by: LordByron.8369

LordByron.8369

how can you tell that more people dislike ascended gear then people like it?
!

with numeric evidence on the forums (too much for the vocal minority excuse).
numeric eveidence from internet
Just analyzing wich target audience they advertised the game to
Thinking what made GW1 successful
with the poll they did
because valuing grinding over skill has proved to be a BAD and surpassed system in mmorpgs at least 10 years ago….despite some mmorpgs still adopt this.

Now those are tools not fault proof for sure but taking all of them becomes quite a proof.

On the other side, is there any evidence most people wanted vertical progression?
I didn t see any.

Imho we shouldn t even discuss this

They just will try to keep most of their old playerbase and attract some more……quite greedy and unfair imho but its only my opinion.

speculation, they just started lumping these threads together. I would wager that if you lumped all of the “this game needs more progression” threads that it would be just as large. The GW1 fans wanted this game to cater to their needs first and it isnt, they are infuriated and dont seem to care that anyone elses playability would be stepped on as long as they got the MMO they wanted.

You are free to PROVE that current proof are not aceptable…

Feel free to post NUMBERS and FACTS….your word is not representative alone you know?

In the meantime they are not speculation…but a LOT of statistical evidences…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why dont you simply remove ascended?

in Suggestions

Posted by: LordByron.8369

LordByron.8369

how can you tell that more people dislike ascended gear then people like it?
!

with numeric evidence on the forums (too much for the vocal minority excuse).
numeric eveidence from internet
Just analyzing wich target audience they advertised the game to
Thinking what made GW1 successful
with the poll they did
because valuing grinding over skill has proved to be a BAD and surpassed system in mmorpgs at least 10 years ago….despite some mmorpgs still adopt this.

Now those are tools not fault proof for sure but taking all of them becomes quite a proof.

On the other side, is there any evidence most people wanted vertical progression?
I didn t see any.

Imho we shouldn t even discuss this

They just will try to keep most of their old playerbase and attract some more……quite greedy and unfair imho but its only my opinion.

I never said its a minority, I said its no indication that its a whole! even if the people who like this are a miniority it shouldnt mean they should not get content they like!

Exactly the opposite…
If the minority wanted NO ASCENDED they deserved to play the game they bought…..
If a minority but also majority wats progression (lets call it with his name: GRINDING), well their fault they bought the wrong game.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why dont you simply remove ascended?

in Suggestions

Posted by: LordByron.8369

LordByron.8369

how can you tell that more people dislike ascended gear then people like it?
!

with numeric evidence on the forums (too much for the vocal minority excuse).
numeric eveidence from internet
Just analyzing wich target audience they advertised the game to
Thinking what made GW1 successful
with the poll they did

Now those are tools not fault proof for sure but taking all of them becomes quite a proof.

On the other side, is there any evidence most people wanted vertical progression?
I didn t see any.

Imho we shouldn t even discuss this

They just will try to keep most of their old playerbase and attract some more……quite greedy and unfair imho but its only my opinion.

“with numeric evidence on the forums (too much for the vocal minority excuse).”
The entire forums are the minority.

“numeric eveidence from internet”
Same people on the forums. Read above response.

“Just analyzing wich target audience they advertised the game to”
They were NEVER only targeting the GW1 fanbase, but all types of players.

“Thinking what made GW1 successful”
Oh this is the only way for a game to be successful then. You guys are just pulling random evidence out of your kitties.

“with the poll they did”
Read above. Just more random evidence. Also same people that use the forums.

Can anyone on these forums come up with anything legit?

Its called a statistic evidence and representative of the whole community…

Your vision is not only antidemocratic but quite weak.

If someone lose his time to post on a forum means it cares/cared for the game….more than who just plays and switche when something they dn t like is introduced…..

Simple as that

And aside that you didn t post ANY evidence that themayority is liking the patch….lot of proofs on the opposite everywhere but hey your word is more significant for sure…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

What is happening with the downed state?

in WvW

Posted by: LordByron.8369

LordByron.8369

Thieves and Elementalists are able to stop any amount of people trying to down them once and in some cases twice. Example- You could have 20 people (if the game allowed it) channeling a downed state and a simple use of one skill could stop them all.

why on earth you have 20 people channeling a downed elementalist:

Have 2 (works with one also):
-first stomp
-if he fails second is granted to work

You can do the same alone, just begin the stomp, interrupt and stomp again….

Damage from a downed ele is unnoticeable…….

NB is the same tactic you use against any single profession with the exception of mesmers….

If 20 people try to stomp the same character, they are making a mistake because they are just greedy and want the drop/kill count on a downed character they didn t deserve….

Also for ele remember:
Double downed penalty is a strong penalty >.> both in www than in pve.
Means you have to leave battle and recover :| if you survive/rally or just you won t have a second chance

The 20 people was just a hypothetical to show how broken it is. Two people won’t be able to stomp an elementalist straight away which was my point. Their #2 isn’t a single person interrupt its an AOE you can’t stomp me mechanic. Mesmers, Theives and Elementalists all have the same you can’t stomp me no matter how many players you have channeling me. Which was why I suggested it be changed.

i repeat are you sying that losing 3,5 seconds with a SINGLE player is too much to kill an elementalist?

Its not the same, mesmers deal damage and can change more than one time.

Just stomp an ele interrupt and stomp again in 3 seconds and you kill him….its not so difficult.

Its the same as ANY other class possibly even less.
You can also root them etc because vapor form doesn t break conditions…
So what are you exactly asking?
To remove downed state just from ele and few other classes except yours?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Why dont you simply remove ascended?

in Suggestions

Posted by: LordByron.8369

LordByron.8369

how can you tell that more people dislike ascended gear then people like it?
!

with numeric evidence on the forums (too much for the vocal minority excuse).
numeric eveidence from internet
Just analyzing wich target audience they advertised the game to
Thinking what made GW1 successful
with the poll they did
because valuing grinding over skill has proved to be a BAD and surpassed system in mmorpgs at least 10 years ago….despite some mmorpgs still adopt this.

Now those are tools not fault proof for sure but taking all of them becomes quite a proof.

On the other side, is there any evidence most people wanted vertical progression?
I didn t see any.

Imho we shouldn t even discuss this

They just will try to keep most of their old playerbase and attract some more……quite greedy and unfair imho but its only my opinion.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)