Showing Posts For Lukin.4061:

Opinion on Enjoyability: Dota 2 vs GW2

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Posted by: Lukin.4061

Lukin.4061

Ok now my opinion of enjoyability:

Dota has a lot more difficult to understand gameplay in comparison to gw2 for a new player. Example: a new player comes to a pvp match of gw2 and dota without any information about both games. In gw2 he already has his gear and traits, so he can follow his teammates to the first circular grey point and after standing in it with them he gets points, so in his mind standing in points other color than his team = good. He keeps following his teammates around the map and continues capping or attacking enemies, that also rewards points. So hitting enemies = good. By capping points he also notices that large numbers in the upper part of the screen tend to increase faster the more circular objects are in his team color – so bigger numbers usually means its better and then he realizes the goal of the game: to hold as many circular objects in his color as possible. After a while ~10 minutes the game stops and it says X Team is a winner, large numbers show that they have 500 points, so that is the goal to win.

Now dota – you choose a hero from many, many other heroes, usually because he looks cool. You enter a match and try to follow your teammates, but they split up and run off to different directions, so you choose a path and follow one or two there. So now you noticed they stopped and started attacking some creatures that run in a single line towards you – you do the same, but what is rewarded, is it just standing in that particular line of map, is it doing as much damage as possible to this creature or is it hitting the last hit since the rewards tend to be different sometimes? Now you got one bar full and it allows you to + some of the 4 icons, so since you are a newcomer you either choose randomly or read each and choose 1. After some time you notice that your teammates are getting back towards the place you have spawned. Why? They come there stand for a bit and run away. If you are more observant, you notice that there is an NPC and after pressing on him a shop opens. What should you choose to buy – you have no idea. After a while there is an announcement that a tower was destroyed, is it good or is it bad? Well destruction of your objects is usually bad, so lets say it is bad – what now, did you loose the game? It appears to be still running, so probably destruction of towers is not that meaningful, just return to hit creatures that rewards you and avoid players, since they hit you for almost all your health. Another tower falls somewhere, but its no concern since you did not loose any points and the game is still running so no negative feedback, also the enemy creatures move closer to your spawn, so now there is no need to run so far from spawn, not bad. After a ~half an hour+ you loose, maybe because they destroyed all your towers, maybe because the time ran out or maybe because they destroyed that center glowing object, well since it is the largest thing you saw in game that may be it.

Sorry for the long example, but gw2 comparisons to moba games annoys me and currently these topics are on the rise – for me moba combat is VERY boring (back and forth movement), the matches feels extreamly long, you have to kill mobs primarily, not people, graphics are two dimensional and clustered, gear progression makes better players automatically even stronger not just by skill but by bigger numbers they have equipped, also a lot of heroes, so you need to spend a lot more time to know what they can do.

So to conclude: moba type games for me are probably the worst kind of pvp games and gw2 even at its current state with all the lacking modes, maps, etc. is a LOT better and I enjoy it more.

the mists f2p till r10

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Posted by: Lukin.4061

Lukin.4061

“The goal must be to get players from lol,dota … Into gw2!”

Why are there so many topics talking about dota or lol and how gw2 should follow in its footsteps or how it should take people from these games? GW2 is NOT (!!!) moba its an mmorpg, so why do people insist on this stupid idea that it is comparable? How about “The goal must be to get players from counter-strike into gw2?” makes the same amount of sense…

Duels + Smaller Scaled PvP

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Posted by: Lukin.4061

Lukin.4061

Well selling games on steam would mean giving them a % of money received, so I think that they did calculations and the potential win did not outweigh the loss.

I have no idea why would you want to change a keyboard and mouse to an inferior controller mechanism.

Agree on 1×1, 2×2, 3×3.

PvP Bone staff

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Posted by: Lukin.4061

Lukin.4061

Different orders as in put the same things from formula (silver, token, token, powder) only in different squares at mystic forge?

PvP Bone staff

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Posted by: Lukin.4061

Lukin.4061

Crafted 11 times in a row – still only shamanic staff : /

RESULTS: Which profession are you afraid of?

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Posted by: Lukin.4061

Lukin.4061

Me: Necromancer
Most: Other necromancer
Least: warrior

PvP Bone staff

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Posted by: Lukin.4061

Lukin.4061

Hello, I have a question for anyone that has this item:

- How do you craft bone staff?

I have tried Tiger token + arcane silver + staff token + powder = Shamanic Staff 100%
Tiger token + crystal + staff token + powder = Summit
Tiger token + orb + staff token + powder = Tribal

Thanks for any help, since it is the only item than I want on my char :]

(edited by Lukin.4061)

List of players helping new players

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Posted by: Lukin.4061

Lukin.4061

Interesting idea – I think I could help new people with 1×1 and 5×5 hotjoin as a Necromancer EU, already was doing it ingame : ) .

New team looking for players!

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Posted by: Lukin.4061

Lukin.4061

We can surely try, but still I am interested in what kind of time zone you are: I am in GMT +2

New team looking for players!

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Posted by: Lukin.4061

Lukin.4061

I suggest using a voice program like teamspeak 3 not skype to communicate, also the time you play ant where you are located is a useful info to add to post like this.

Bunker Guardians: How to Counter

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Posted by: Lukin.4061

Lukin.4061

Fellknight qqing again about thief class – now that is something new : )

Ontopic – Your best bet is to probably use a conditionmancer, they strip boons and apply conditions pretty well.

Spvp destiny. An important message

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Posted by: Lukin.4061

Lukin.4061

I actually have no idea why development for pvp is so bad. The game before the release was said to aim towards being an e-sport, and have a great competitive scene. But in reality on release we got 3 maps, zerg vs zerg (8×8) that is still here, and still horrible, and Free tournaments, also 1 mode to play in. Every single update was aimed purely towards PvE and I have no idea why, since this game as mentioned before, should have been for PvP competition.

So now after ~6 months what DID the pvp get – 2 new maps, 1 is crap other is ~meh, PAID tournaments that is more a test of patience than skill with queues so long and a possibility to play hotjoin 5×5. Am I the only one thinking that these and a lot more thing should have been at the beginning, not half a year in? I am talking about ranking, matchmaking, more modes, more maps, more everything. And yet people keep making excuses for the developers, on how it is so hard to code new things to the game. Maybe it is, but they had years to develop this game, yet there is almost nothing developed for PvP, it looks closer to a concept than a released product for competitive gaming. What is mind boggling is that you can truly see the amount of attention and care towards other parts of the game – especially PvE, just look at updates they received on every single month: new instances/maps, new gear, new modes, new bosses ON EVERY SINGLE MONTH.

I think most people feel a bit (or a lot) betrayed when the game that advertised itself as a e-sport PvP did not develop PvP at the development stage and keeps ignoring it in live stage of the game, but hey – maybe its just me…

Reanimator: Why don't you like it?

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Posted by: Lukin.4061

Lukin.4061

Why I hate reanimator? Well the minion is useless (because of AI/dmg) and actually harms me in pvp, since bouncing attacks hit me 2x, now when he lives EVEN longer the amount of time I can be hit is bigger.

Pro Tip

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Posted by: Lukin.4061

Lukin.4061

These forums are public. There are serious, competive gamers who occasionally lurk these forums to check on the progress of sPvP in hopes that the game might someday be worth playing. However, when purported “top” players from both sides of the pond start attacking each other like 9-year old school children, they laugh (at you) and move on.

Learn to respect one another. Trash talk has no place among serious teams and serious players. It’s not your fault that this game’s competitive scene is an afterthought, but that’s no excuse for acting like babies and making yourselves and the community look worse than it already likely is.

Take pride in mastery, and then keep that to yourself.

Sincerely yours,

A Smurf

In how many topics were there trash talking? The one with EU is better than NA and NA meta is few months behind was the only one that I have noticed in the entire time that i have been visiting these forums and I have been doing it from day 1 (more accurately from beta weekend #1). Most of the topics were QQ thief/war/mesmer is op or QQ ranger/engy/and ele (especially in the beginning) is UP also there were more than a few with purely suggestions how should the pvp evolve.

So your argument was that some SERIOUS (! : o) competitive gamers came to this forum during those few days when the topic was not yet buried and then noticed it and loled and left? “Interesting” viewpoint…

Why would new competitive people looking for a game to compete in would pay so much attention to secondary things like how few players talk among themselves and ignore the primary ones – gameplay, amount of people playing said game, ranking, matchmaking, tournaments, etc.? Are they so sensitive, that they are afraid if in case they become #1 ingame some people might be mean to them, so the obvious solution is to never play this game?

sPvP levels, totally unfair.

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Posted by: Lukin.4061

Lukin.4061

You know that “cool looking” depends only on you? For example for me the coolest looking heavy armor is obtained in less than a day by playing free tournaments.

Underwater combat needs fixing.

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Posted by: Lukin.4061

Lukin.4061

Underwater combat could be removed from pvp all together – I do not think anyone would miss it…

Total failure as an e-sport

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Posted by: Lukin.4061

Lukin.4061

So you want me to explain in detail all the issues with the game? well ok. For a start thieves are op (I am kidding, but they are)

Well ANet ignoring huge balance issues in favor of adding more PVE Micro transactions.

The game doesnt know what it wants to be. The classes on an overall spectrum seem to be either built for tanking, or dps minded. With the whole trinity thing not being what they wanted, what they have created is something less than that. You have tanks and dps, thats it. All they did was remove the healer aspect. No trinity was promoted as a new way of thinking, all they did was remove one aspect.

Ranking and matchmaking is a real sore point. How its done is anyones guess, and ranking ALWAYS fails somehow. ELO for example, or seeding, or any type of ranking always ends up having abuse holes, so they are kitten either way they take it.

Keep hotjoin as it is, although reducing the numbers would be a good start. OR, make free tournaments solo queue only, make paid free. No reason to have that system in place, this is PVP, not a facebook game only interested in earning money. Have a monthly tournament that requires gems if you like, something on a larger scale. New players need a line to follow in order to get to the highest level. Right now its grindfest zerg-topia hotjoin, then guild stomped free, and no one plays paids unless they just want to be farmed.

New maps and mode. Conquest is a poor idea for anything, its like an add on. Its good for fun, like CTF or some crazy style of game mode that people like as a downtime alternative. TDM is petty unoriginal, but it would be a start for some people. Make it king of the hill style for a few extra points. Drop the NPCs as well, this is PVP, no one likes PVE in a PVP game. Its stupid and pointless.

Get rid of water combat. It doesnt work and no one likes it (bar rangers, and who can blame them). Downed combat would need a rework, if its to stay then real attempts to balance it need to be made.

Now that is a good post that looks right in the topic named like this. But still all these problems were already mentioned numerous times and you added nothing new.

Guide to make this game attend the next MLG

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Posted by: Lukin.4061

Lukin.4061

Topics like this pop up every month probably (have seen 2 or 3 myself), but they got no attention so far, maybe this one would be the lucky one. +1

Total failure as an e-sport

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Posted by: Lukin.4061

Lukin.4061

It is crazy to argue posts like “dodge the invisible man who I have no way of bring out of stealth?” or "now to mention they can steal and backstab at the same time. And if I am able to dodge it, then dodge it again, I have no more dodge. The thief still has all his moves. " Yes, because a thief can stealth without hitting you with cloak and dagger (well he can use a heal or shadow refuge, but that is a waste imo) and steal has a 0 sec cd… Also reading posts like yours makes me feel such a great player, since I can kill the GODLIKE thieves with only 1 stunbreaker&well of darkness as my utility and the necromancer I play is not a bunker, nor he is a burst – conditions stack slow and not hit that much (113 per tic). So what is this paradox that I have created?

Its just a l2p issue as it was with 100b wars during beta or early live in forums.

(edited by Lukin.4061)

Total failure as an e-sport

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Posted by: Lukin.4061

Lukin.4061

Well way to show your complete lack of understanding. What use is a stun breaker against back stab + steal + heartseeker spam? Where is the stun I need to break in that?

And no, I do not run with a stun breaker, I use 2. Sometimes 3 if I feel its needed. I do love how people seem to think a stun breaker is going to help against DAMAGE.

Every normal backstab thief would have used basilisk venom before “back stab + steal + heartseeker” combo (which is actually basilisk venom+steal+cloak and dagger+backstab not that nonsense you just written). Basilisk venom not only stuns an enemy for 1.5 sec, but gives a stack of might and other buffs if traited, not to mention it is easier to hit a stunned target.

In your case against the “back stab + steal + heartseeker” you only need to dodge roll. You can even dodge roll the cloak and dagger that a thief has to use before backstab so he will do actually no dmg loose half of his initiative and will probably die fast.

Also when I go to free tournaments and meet teams with high number of thief, that always makes us happy – easy win guaranteed, since this team is obviously a random team. Never seen more than a 1 thief in Paids, especially backstabbers, since almost every one I met was a bleeder.

You use 3 stunbreakers? That is just a waste of utilities if you ask me, but what do I know how you play your proffesion.

Also the lack of smart counter arguments in your posts makes me think that this is just fellknights ALT account…

(edited by Lukin.4061)

Total failure as an e-sport

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Posted by: Lukin.4061

Lukin.4061

The thief QQ threads started to mask themselves as an e-sport fail threads – that is interesting…

“I am sure some people will claim they can handle thieves with no issue whatsoever, in fact they are pro at handling thieves. I say they are talking crap.” And yet killing a glass cannon thief was not that hard even when there was no heartseeker nerf, but I do not think you remember this, since if you still have problems with BS thief, you probably play for a month or less. People that say they can handle thieves probably use a stunbreaker or some kind of other way to not get damaged – block/blind/etc. So maybe the problem is not with them talking crap, its with you, not learning how to counter?

On topic (?) about failing as an e-sport, yes this game might fail as an e-sport, but not because there is a Thief class, but the lack of content in PvP makes the player base shrink, thus creating many problems (long lines, noone buys tickets, etc.).

P.S. How I kill thieves: There are 2 usual kind of thieves: a backstabber and a bleeder. Backstabbers dmg is easily negated by stunbreak on basilisk venom+well of blindness or death shroud + fear, also put a fear mark beneath your legs and spread other marks around when thief restealths – they will trigger when he steps on them. This thief usually has no condition removal only his heal, and runs with ~14k hp, so either interrupt his heal or let him restealth and die from conditions you restacked on him. Bleeder thief usually uses death blossom and pistol to stack conditions, so I just throw conditions back to him with my marks or dagger offhand, put a well that turns conditions into buffs (usually unnecessary) and try not allow him to stay in stealth – if he tries to use his heal stealth interrupt with ds fear, if he tries to get into shadow refuge – fear him with marks from that location. Other then that keep returning his conditions and he will die or escape. More arguments about this class is here:

https://forum-en.gw2archive.eu/forum/pvp/pvp/The-Real-problem-with-Thief-Class/first#post1098281

P.P.S. Yes, there are games that have multiple thieves – there are games with multiple every class, but for the sake of argument lets ignore this thing. In my opinion the amount of thieves in hotjoins is increased just because people QQ about them in forums – nabs read it and make thieves then try to heartseeker people from 100% hp to death, like post in forum shows. I have seen plenty of these “new” players in hotjoins some after fighting and loosing every single fight started asking about how I play necromancer, two of them even created necros and came back into the hotjoin I was playing to fight, that was a very fun experience for me : )

(edited by Lukin.4061)

Thief HS Spam

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Posted by: Lukin.4061

Lukin.4061

This topic again, from the same person – will you be ignoring arguments again, and just blatantly keep writing the same nonsense? Because that was so much fun the last time…

P.S. HS spam does not kill anyone that has a basic knowledge of the game , since you know it does not do any significant dmg if you have 100% hp it is only useful as a finisher.

Your method of dealing with 2v1?

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Posted by: Lukin.4061

Lukin.4061

I play a condition necromancer so the basic tactic while fighting 2 people is to focus on the target that is downed a bit more easily – for example if a bs thief and a warrior is atacking, I will focus on bs thief, since people do not usually run in situations 2 to 1. Of course you have to keep an eye on both opponents, and play a bit defensively in the beginning to learn how they fight (in cases when it is not as obvious as in bs thief/100b war). When I down an opponent, usually either try to stomp him if that is possible in 1 try (necromancers/warriors primary) if not I just put bleeds on them and run out of LOS that they could not attack me. And of course interrupt their heal, while attacking secondary target.

But it only works in spvp where enemies are not coordinated – other than that it is very hard to win 1×2 against good opponents without any help.

Why is 8v8 still in the game?

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Posted by: Lukin.4061

Lukin.4061

I have created a similar topic myself – 8×8 is the worst thing for a newcomer to pvp in: it has nothing useful to teach him, and because this type of game still exist the 5×5 servers are usually empty because for some reason, they are the ones on the bottom.

Necro staff is the worst.

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Posted by: Lukin.4061

Lukin.4061

Necro staff may have its flaws, but at least the #1 sound is so lovely and laud…

Elementalist down state rez

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Posted by: Lukin.4061

Lukin.4061

Its probably from elemental summon – i know eles can rez from necromancers jagged minions, so probably your elite minions rez him too : )

The Real problem with Thief Class

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Posted by: Lukin.4061

Lukin.4061

“What part of I ignore thief fanboys don’t you understand that means Daays, Lukin, Mindlessruff, ayedunited, Evilapprentice etc.”

Easier to ignore arguments than to counter them – good plan (kind of a metaphor for what people do currently with thieves, why learn to counter, when you can simply ignore and qq for “nerfing to the floor”). More and more I think that this is a troll thread because people pointed out your lies (most funny one is 10sec kill of anybody, still loling about that) you said nothing, people pointed out how to defeat a thief – nothing, so either you are a complete idiot that does not have an ability to look at the issue from different sides, or this thread is just trolling – both are equally possible.

Interesting how you call people thieves fanboys – thief was my forth character I have created, I never use it in tournaments and just sometimes go to spvp to farm nabs for glory, you know those nabs that go full glass cannon without packing any stunbreakers. I usually just lol about bs thief op qq topics, just like I loled about 100b war op qq topics, sometimes I post in those either to help people understand how to fight them or to point out the stupidity of the posts, but from my post history I have noticed, that the biggest part of my posts are in necromancer thread – you know, that class that is my main and I played 99% of tournaments with it. How can you be a fanboy of a class you use the least?

Funny you even ignored the fact, that in pvp there is only conquest mode, that makes you want to stand on a point, yet all thieves escape abilites allows enemies to cap it, thus loosing the game. Also writing all utilities, that stealth you proves what? That thief has 10 utility slots and can use all of them any time? Mesmers do the same dmg with shatter currently AOE as a bs thief can do on single target, 100b as 1 ability has more dmg on a single target than any one thief’s ability, so how is your argument that they are “WITH THE HIGHEST DMG!”? Is it sustained dmg of conditions, that you as you say roll and kill anybody in 10sec? Or is it that basilisk venom+steal+cnd+bs+hs combo with 45sec cd?

Also assumptions are not good arguments – for example “Sorry but all of these things will make any new player to this game who has experienced any other MMO leave and never turn back, thinking what 90% of the pvp playerbase already knows, these devs are nuts.” Maybe players will leave because asura model is too small or too big, or maybe they will leave because there is a lack of content currently in pvp, or maybe they will leave because they like a game to have a ridiculous amount of useless skills you can use, but never will and gear grinding in pvp? Also using percentage should mean that you have made some statistical research, thus with at least 95% certainty you can say this as a fact. I for example do not think devs are nuts, I think that they work too slow towards pvp and are not competent enough in knowing what draws people to pvp in a game like this.

Also just now noticed “You all should have been perma banned from the forums ages ago”, yes – this is a troll thread, since no person is stupid enough to state a thing like this…

(edited by Lukin.4061)

"Private sPVP Servers"

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Posted by: Lukin.4061

Lukin.4061

The solution – do not press Play now and just choose a server that has 6+ people playing.

The Real problem with Thief Class

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Posted by: Lukin.4061

Lukin.4061

Ok, I could not resist posting here, since so much nonsense is spread around it is laughable.

So first of all about my experience in gw2: I have played it since first beta event, currently I am rank 39, I have won paid tournaments, I have won free tournaments, but since my team is no longer playing (extream lack of content made few of them leave) I am staying in spvp or random free tournaments. My main is a condition necro, other 2 I play: warrior (mace+shield/hammer) and a thief (backstabber). Now to answer the questions, even if I have no idea how that adds something:

Have you ever won a tournament in another game for real life cash? Yes, I have won a counter-strike tournament FOR REAL CASH : o
Have you ever been ranked by game pro as one of the best pvpers in a game? Game pros are the people that can earn their living from playing a game – this is a rare occurance in FPS, since you have to first get sponsors to travel to tournaments, to win prizes and get more sponsors. So no my winnings from LAN tournaments were not sufficient enough to live, thus I have never been a pro.
Have you come in .01% in the ranking system of any pvp game with over 10 million players? Most of the FPS games do not have a ranking system for all players, usually there are just tournaments to win. The only game that came to mind when I saw 10 million players and a ranking system is WoW – the game with crappiest class balance since the end of TBC and upwards, the game where healers can outheal 2 dpsers, the game that promotes gear grinding. So no I have not been in 0.01% in rankings.

Now back to thief OP qq topic. First of all I am very interested to see how a condition thief can kill anyone in 10 sec, for example a condition necro would just put conditions back on you, and even if he somehow fails to do that 20khp +ds should last more then those magical 10 sec where you burst and the same time stack conditions.

Secondly: “show us a video of ur rank and how u deal with thiefs please mister l2p” I am too lazy to show a video, but I will tell you from my main (necromancer) perspective. There are 2 usual kind of thieves: a backstabber and a bleeder. Backstabbers dmg is easily negated by stunbreak on basilisk venom+well of blindness or death shroud + fear, also put a fear mark beneath your legs and spread other marks around when thief restealths – they will trigger when he steps on them. This thief usually has no condition removal only his heal, and runs with ~14k hp, so either interrupt his heal or let him restealth and die from conditions you restacked on him. Bleeder thief usually uses death blossom and pistol to stack conditions, so I just throw conditions back to him with my marks or dagger offhand, put a well that turns conditions into buffs (usually unnecessary) and try not allow him to stay in stealth – if he tries to use his heal stealth interrupt with ds fear, if he tries to get into shadow refuge – fear him with marks from that location. Other then that keep returning his conditions and he will die or escape.

Now to address the issue of thief attacked me in 1 sec an there is not enough time to react – it is plenty of time to react, in most old fpses (cs, quake, ut) you had the same amount of time to see the enemy, aim and shoot. No one had problem with that, you either made your reactions faster or became a frag. Why cant an mmorpg have something that requires you to be fast? Should it be as slow as wow arenas, where you had to fight for 20 minutes if you run a healer/dps and meet healer/dps?

About thieves having the most burst dmg from few abilities (steal+cnd+bs) – 100blades hit for the same amount, shatter mesmer can get the same amount only AOE. About being most mobile – eles are in my opinion more mobile during combat horizontally, out of combat that 25% signet is matched by other classes (for example signet of locust on necromancer). About having the best dmg avoidance – you can still be hurt in stealth, by aoe or by melee weapons. I think mesmers have the best way to avoid dmg – they have F4 and sword attack that makes them evade every dmg with low cooldowns, not to mention various stealths. Condition removal – thief if traited can remove conditions while he is in stealth, but necromancer can remove conditions without being traited, just use heal or marks or dagger or a well.

So to conclude my long post – a most common backstabber thief is there to punish people that do not keep an eye on enemy movements and do not use any stunbreakers/blinds/dodges/etc. In most cases the dmg can be avoided just as easily as a 100blades warrior. As the developer said, most issues that people see at the beginning of playing pvp may just vanish when the person understands how this game works, or in short L2P.

(edited by Lukin.4061)

People want to report my ranger.

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Posted by: Lukin.4061

Lukin.4061

Pets heal even dead : |

People want to report my ranger.

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Posted by: Lukin.4061

Lukin.4061

Rangers heal underwater is insane its almost impossible to kill him 1×1, but it is not an exploit, it is just a show of competence in ANet pvp dev part. So do not worry, even if they reported you there is nothing that is going to happen : ]

PvP so much fun without thieves and mesmers

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Posted by: Lukin.4061

Lukin.4061

or you could learn how to counter them.

But doing that would require to think and become more skillful, surely you are joking, the better option is to go from server to server and always try to avoid 1/4 of classes.

Switching classes overussed?

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Posted by: Lukin.4061

Lukin.4061

First of all PvE is for nabs that fail killing people and just press rotation to kill mobs it has no place in PvP at all.
Second he was not talking about tournament class switching, he suggested the more moronic approach of “Lock everyone to 1 or 2 class for 1 year befor can change, or pay a 200 gold fee to be able to switch.” because of reasons that spvp sometimes has an increase of one class and that annoys him (?).

So his suggestion is bad, and he should feel bad…

Best Melee to level

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Posted by: Lukin.4061

Lukin.4061

To level as in Glory rank level, or as pve type level? Because if you are focusing on PvP, you do not need to level you character, finish tutorial, go to the mist – fight.

About rank points, from melee probably a thief is best at farming Spvp nabs : |

so.. how would u rate gw2 pvp (spvp tpvp)

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Posted by: Lukin.4061

Lukin.4061

Combat 10/10 – its fast, requires skill to control your character and tactics. No healers adds a huge + overall.

Features in pvp 4/10 – lack of duels, lack of different modes, lack of more maps. Also an incredible lack of attention towards pvp from developers – you can barely spot the difference in pvp from beta.

Class balance 7/10 – most of them can be countered, bunkers in my opinion are too strong.

So overall 7/10 – still the best pvp I had in mmorpg in all my life.

Constant fear of nerf

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Posted by: Lukin.4061

Lukin.4061

Good players do not fear change, they adapt to it. But since you play a mesmer (as I can guess from the “Leave mesmers alone…”) getting good is difficult, since this is the most “forgiving your mistakes” class ingame – everything is done by your phantasms, and you can focus on only avoiding dmg, not to mention recent might bug…

Why did they make it so EU cant play with NA

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Posted by: Lukin.4061

Lukin.4061

Lag would make it very frustrating to play, since this game requires good reaction time to avoid death.

Thanks for the wintersday event!

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Posted by: Lukin.4061

Lukin.4061

I am actually disappointed – Why haven’t they gave us the loading bug back, as in every single event before, this pve event seems so lacking without it ruining pvp : \

New sPvP features in 2013

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Posted by: Lukin.4061

Lukin.4061

Yes, good suggestion about the F2P read more than a few topics about how it could be implemented.

Also more modes are essential and don’t give the crap like “oh they are only balancing the game for conquest, so it would be unbalanced” – I would rather have more modes to choose from that are not balanced than only 1 mode that is boring. But I disagree with you about the modes, they could have more variety (imo 10×10 is insanely alot of people for ctf).

- Duels should be implemented ASAP, most of people would learn to counter other people a lot faster, also it is fun.
- CTF (3×3 or 5×5) If you are a flag carrier you only get “flag” utilities (like short charge, bash with the flag. etc.) to use and the same amount of stats (call it carrier stats). Also you cannot carry flag in the portals
- Your idea of arenas is quite similar to mine, only I would suggest different amount of people, like 2×2 3×3 and 4×4. Maybe I disagree about the 2 out of 3, since people may alter their characters to totally counter other team during prep time.
- Assault would be amazing in gw2 play style – people who do not know this mode, its kind of the same thing as in Unreal Tournament, you get a mission with few objectives and a final goal and you get limited time to do them (8-10 min.). One team is defending these objectives other team is trying to do them in this amount of time. If they succeed it in less minutes, other team still can win after teamswap by doing it even faster.
-These modes (not arena, but others suggested in the topic) can be in both categories of tpvp and spvp.

Cant finish the post now, will try to edit with more suggestions later : |

mesmer moa

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Posted by: Lukin.4061

Lukin.4061

I like these newcomers to pvp and their interesting topics – now moa after the changes is probably one of the best things a mesmer can use on you, it even helps in big fights to escape. If you think that now moa is overpowered, you should have seen it before : ]

New Tpvp Vamp-Terrorist Build

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Posted by: Lukin.4061

Lukin.4061

Interesting build, I use almost a similar one myself : )

ANet! Necro is amazing. I'm sorry.

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Posted by: Lukin.4061

Lukin.4061

Did you learn how to ds?

Petition to disable Reanimator

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Posted by: Lukin.4061

Lukin.4061

I love how furious Necromancers get about minor traits. Several classes have useless minor traits they ignore to get Major traits or stat points. Why is Necromancer special?

People get so furious they have minion skills at all; but reanimator is not broken, not useless, and the only downside to it is that it triggers character voiceovers.

You don’t pvp much, now do you…

Asura - unfair pvp advantage

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Posted by: Lukin.4061

Lukin.4061

Yes, I always wonder why do people who develop mmorpgs are always so keen on adding a small race that has a model 50% smaller than any other character. Wow had gnomes, l2 had dwarves, etc. And don’t give me crap like “all the hitboxes in this game are the same size so it does not matter” – people that choose this race for pvp know that this gives them an advantage over larger models, since attacking animations are a lot harder to spot on asuras.

They should do what quake III did – make one model available (green tank jr. as q3 example) in comp game. So in gw2 they should make enemies look like humans or sylvari that are approximately the same size.

how do i get to the mists?

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Posted by: Lukin.4061

Lukin.4061

In your upper left corner of the game display, you see various icons. Press on the PvP icon (the sword one if i recall correctly) and you will get a tab that allows you to go into the mists.

8x8 why does it still exist?

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Posted by: Lukin.4061

Lukin.4061

So why when there are 5×5 spvp servers developers still thought it is a good idea to leave 8×8 servers, that, while being in the top of the list, promote zerging and discourages most of new people to try out pvp, since it is hard to comprehend what happens in such a massive battle?

Petition to disable Reanimator

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Posted by: Lukin.4061

Lukin.4061

Have not noticed this topic, so created my own : |

A BIG +1 remove it completely.

Remove reanimator

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Posted by: Lukin.4061

Lukin.4061

I am sorry for creating another one of these, I know there are plenty of these topics, and I have posted in some of them, but if we create more and more topic MAYBE devs will notice.

Reanimator is the only minor trait in game that has only downside – and NO the degeneration that was too fast was not the downside, it was actually good that those useless pets die fast. The main downsides are: warriors and eles can get a rally if jagged horror dies, the “bouncing” attacks – for example throwing dagger or thiefs shortbow #1 attack hits necro twice because of this crappy minion. And now your idea of making this a viable trait was to increase its hp so enemies have a bigger window to perform these tasks?

So in my opinion (and as these topics keep popping up I am not the only one) I would rather have an empty slot that does absolutely nothing instead of this trait.

"Private" Structured PVP's server

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Posted by: Lukin.4061

Lukin.4061

Why do something for pvp, when you can create another crappy event for pve?

are you… better nothing, i dont want to get infraction…

different teams are crating event stuff and spvp… and they already announced spvp features to come after xmas…

Don’t worry they block most of the words that get you in trouble, purely for example – You are a kitten for not looking at the focus of attention in anet.

Sure, different teams are creating pve and pvp, but as you may have noticed, all the focus of new things are currently in pve, pvp is actually almost in the same state as it was in beta, they only added PAID tpvp, that should have been there already and 2 maps one is horrible, another is average, but there are the same 3 maps in tpvp rotation.

In comparison during for example last event (shores or whatever was it called) pve got new instance with six or more of maps inside + an entire new map + new gear etc. During every event pve gets something new, so why pvpers need to wait till January or February to get something equal for themselves?

They kept saying that the game will be released “when it is ready”, the pve content sure looks like ready and gets even more increases in new content by these events, but does the spvp in its current state is on the equal grounds as pve?

(edited by Lukin.4061)

"Private" Structured PVP's server

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Posted by: Lukin.4061

Lukin.4061

Why do something for pvp, when you can create another crappy event for pve?