Seems like the bug is gone after the 26/01 patch, even though it is not mentionned anywhere in the patch notes.
It would have felt like a little accomplishment but nope…
I suspect the bug was caused more by server/client desync than anything. It was also possible before patch to die and be gliding. I was told about this, and was able to recreate it as well in guild hall.
Another thing fixed by patch is someone with Advanced Gliding being able to lean and drain endurance, close glider, and immediately reopen it. After the ‘fix’ Anet did to require endurance to start gliding, this was an issue, albeit a small one.
It seems like slight slopes and just any rough spots in general that you brush against can now easily knock you out of gliding, but it’s also easier to get into gliding with the client telling the server it’s gliding as opposed to the server giving permission to glide.
I certainly wouldn’t like to log onto the game if I inadvertently couldn’t log on for a year, to find “Your character’s name must be changed” and to find someone else has it.
In before someone else does this meme:
Yeah, My main have had his name since Beta of GW1. Would be really po’ed to lose it because someone has zero imagination when it comes to naming there toons.
Honestly, it would feel like identity theft. A lot of your in-game friends know you by that name (or names), possibly across a number of games if you’re a fanatic of have something slightly more specific. For someone to be able to take that away just because you weren’t in game for an undefined amount of time… Urgh. No.
And that was the appeal of GW1 and GW2, you can quit playing for a long time, and come back to pick up where you left off, knowing your characters would be there.
Even for 19 characters, there is no need to expand it. Would that be cool? Sure. But I don’t expect it. GW1 and GW2 use the same login servers, which is pretty much the reason GW2’s limit is 19. Thing is, as posted by myself and others, there are so many ways you can work around that limit and still get names you want. Just don’t go overboard with something like hmm well I had an example and the preview showed it but forum itself can’t display it, but you can make it entirely in character map using umlauts and accents but please don’t, too much use of it hurts the eyes like certain guild names I’ve seen x.x
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Just this afternoon there was a new guildie in guild chat saying that he hadn’t played in 2 years and had just come back to the game. I bet he wouldn’t even had logged back on if he got to character select and found that all his chars had their names removed and he was expected to get brand new names.
That could happen, I agree. I remember something similar happening with a game I loved, body and soul. (In fact, I had an NPC named after me in that game.) I had a lot of responsibilities (including starting at ArenaNet) and I wasn’t able to play for a while. When I logged in after just a bit over 3 months, I found not only my name, but my character had been wiped. I confess it — I was gutted. I sat looking at the screen for a long, long time and finally thought, “Nope, I can’t do it.” I never played the game again.
I like that we don’t do name wipes. We did one, only, for Guild Wars, and that was after years and years. I believe it was in preparation for the launch of GW2. In that case, and I I feel sure we’d do the same in the future, we gave a lot of advance notice so players knew that they simply needed to log in to retain their name. But as I said initially, I know of no plans to clear names whatsoever.
Actually wasn’t a name wipe there either, though. That was just for the list of names that were being reserved in GW2, and yeah there was a lot of notice on that to log in so you make sure the name you wanted would be reserved.
As should have already been stated, Say you wanted the name James.
But James of course is taken.
Alternatives as examples
Jämes
Jámes
Jamés
Jámés
etc. Windows has a character map you can use to access alternate characters. You can easily get names you want. Is it frustrating to find that a name you really wanted is taken? Of course, I’ve had some I couldn’t get, and I have a name someone else wanted. It caused a bit of a whisper headache for a bit as that name was their account name. I was never asked to give it up (the person never actually contacted me, it was always others by accident), nor should that be expected anyways.
19 character 2 word minimum limit was no issue in GW1, and it had more limits on what letters could be used.
GW2, you still have the 19 character limit, but you have a lot more freedom on character names, and account names don’t even need those characters as it gets a different number added to it.
Well… despite having advanced gliding, I managed to also recreate this bug. Interesting aspect is, I become unable to use Lean techniques, and when I finally land, I am dropping dead from fall damage. Recreating it was unintended, but only takes a few tries. Fall damage can be avoided by just closing the glider and reopening before landing (if you don’t reopen it, even a fall of only your character’s height will still kill you if you have glided for any length of time). Essentially, potential fall damage keeps adding up even though glider is open. I wonder if client side will fix this, which we’ll have soon, or if it will make it worse. I’m assuming it will correct it but we’ll see. Might be funny if people just drop dead (although only the first time, then it gets annoying, as we’ve had happen before)
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oh is there some specific reason to run it in compatibility mode? As in, is it providing a benefit or only way it runs? Is it able to run in windowed instead of fullscreen then?
So you tried to run it and got this crash log on windows 7 right? That’s a lot of reinstalls though ouch.
Your graphic card is Radeon HD 7700 as it indicates?
To clarify, did you install crimson 16.1 hotfix drivers? If that still crashed, was the other version you tried the 15.7.1 drivers as well?
I have been told 15.12 had issues. I used catalyst 15.7.1 until I recently went to crimson 16.1 (I have an R9 290x).
As a possibility I’ve seen fix similar issues before, try reseating the graphics card.
One staff, many staves (sticks)
One staff, many staves (music)
One staff, many staffs, (employees)
“Mua ha! My cohort and I smote thy staves with our staves and broke your music! It will take the staffs of several corporate entities to fix the damage.”snort
(American, musician, gamer, employee.)
^^^
Said it much better than anything I was about to say.
Also, it is smote >.>
High latency situations could potentially do it. Map hiccups of course as well. Who knows what other causes could do it, but yeah this isn’t an abnormal thing you have noticed. I’ve had it happen randomly, when I know for sure I hit F1 once, and it immediately goes right back out of shroud. Doesn’t happen very often when I am on necro, but it has happened. Has happened a bit less with chronomancer spec’s f5, but again it has happened.
Additionally, I’ve had my weapons swap twice a few times… which shouldn’t be possible since while in combat swapping once of course you get a cooldown, but nonetheless I went from being in my primary weapon set, hit key to swap, and right back to the very same set, with it on cooldown.
But this shroud issue, like many other things, has been in existence for years. It’s one of those things that cannot reliably be recreated, and therefore there is little to nothing Anet can do until they see it happening. Most people will just assume they accidentally hit the key twice (which sometimes is the cause), or something is wrong with keyboard.
LoS requirement was added to get around some issues with the skill’s behavior. Basically a band-aid.
These issues occur with all the skills that require line of sight afaik. It’s beyond annoying. About as annoying as when some skills go on cooldown without activating, almost because they just felt like it.
I could see opening and closing it rapidly glitching it out. It’s funny because they had changed one way gliding works that was supposed to prevent things like this (which, that fix affects even those with Advanced Gliding, in that if endurance bar is emptied and then you fall, you can’t reopen glider until endurance regenerates some)
No one else sees your character doing this. It’s all on your own client.
Everyone I’ve talked to has had the issue, it just annoys people at different levels. You don’t see it while your character is doing an idle animation though, either, as those priorities are higher than this head tracking. Other times, especially when the camera is directly behind your character, they barely move their head forward so many people again wouldn’t really notice. What it is doing, is trying to have the character face the same way the camera is, so when you are facing your character, their head is getting possessed, trying to break the character’s neck to look directly behind where the camera is looking.
This is all behavior that would appear intended for the action camera, thing is, we aren’t using it (I despise that kitten thing and resent being forced to use it for Shooting gallery adventure. I also resent first person weapon casting without action camera being likely to shoot your own feet only. Funny how I could be more accurate in 1st person view with ranged shots before action camera was added, than I can be with action camera now. Also far better in a fps game than this action camera) For some reason, this head tracking activates on turning the camera.
It has it’s uses in Mechanima, or silly screenshots. Reinstalling something like gw2 would be nothing more than a waste of bandwidth and time. Repair wouldn’t help either. This isn’t a messed up file, this is coded in the game, whether ‘bug’ or ‘intended’. At best, deleting the local.dat file in appdata/roaming/gw2 would be the nearest thing you could delete and hope it would work, but I would not hold out any hope at all of it doing it. Even if it did, it would be temporary. BTW, that would reset your graphics settings and a few other settings. Keybinds, chat window settings, and a lot of the options on the first page of GW2 Settings are kept on the server. At one time graphics were too, and chat window wasn’t, but back on topic, I wouldn’t waste my time, and redownloading 25 gb shouldn’t be necessary even if that did somehow fix it. Anet wastes enough of my bandwidth on 75 mb downloads (total, not just what the launcher shows you) for some of their smallest patches.
Anyways, it’s a ‘bug’ or ‘feature’ Anet themselves put in, intentionally or not. I say ‘bug’ because it WAS intentionally added to the game itself, but could have not been intended to be on Live and snuck into the client like a lot of other things have. It’s possible this is a future intended ‘feature’ to have characters visibly track between each other. I really hope that isn’t the case, though, as it would increase bandwidth usage ridiculously when there are a lot of players, even if we had an option to turn it off ourselves (as the server would still be sending it, and not something would want to see).
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All the calculations done on stats like this are done using your base stats before food, signets, traits, etc., counting only armor, weapon, and trinkets. I am not sure if Runes are counted this way or not, but I know the rest isn’t. This way should be a reduction in the calculations needed to be performed by the server, and should also reduces the overall complexity, as trying to count each thing, and figuring out which should be counted before the other would get very complicated quickly.
edit: I am interested in the condi being lowered by equipping gear and would like to know how that comparison is being done before and after.
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What you don’t like your character doubling over looking like they have a broken back? Only way to get the behavior to stop, is to click on someone so your character tracks them instead. Only your own character moves, and no one sees it. (although some npc’s follow players that way now, makes for a really… hilarious situation in one HoT story where that npc dies >.>)
Note to Anet: Dislike the feature, please give us an option to disable it at least.
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It sounds like your filter settings somehow changed. Have you tried fiddling with them?
Yes, I deleted my “main” chat tab and recreated it from scratch with game messages enable. I also, enabled game messages on my other tabs as well. I noticed the change either the day Wintersday was removed or the week prior. The /stuck has been consistent with giving me a message since 2014. When it comes to picking up items, I always got notifications of the items I picked up….
Wait
I remember now! Ever since I maxed out Pact Mastery for quick AoE autoloot, I stopped receiving several game messages. I got Pact Mastery, right before Wintersday was removed. However, when I disable autoloot the items still do not appear in game messages..when I pick them up manually.
That issue with game messages was there before. As for looting not showing, not only do you need Game Messages checked, you also need Inventory checked now in the submenu by clicking the triangle.
We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow. We try and avoid adding features that can be used to intentionally exclude other players.
The fact is guilds exclude players anyway. If it could be made invisible it would actually lead to less bad feelings if anything. It just seems like you’re making a unilateral decision about how you think the game should be played and ignoring the reality of the game.
Ohai, you must be new here (joke but you should get the point). Pretty much it’s how feel it’s been. My guild, while not being large, would have LOVED to have this feature nearly 2 years ago, or even a year ago, even when running small. And no, even for a group of 10 or less a ‘raid’ squad isn’t practical since targeting is all kinds of messed up that way, no idea if squads are any better as I despise the harassment spam of invites in pve as it is, and wouldn’t join a pug squad in wvw. We never really told people they weren’t welcome when we ran as a group, but as soon as we saw a pug that we hadn’t seen fight before, the reaction was basically oh great, here is someone that will be a hindrance (ok even now when we run 3-4 and of course no tag we say the same thing). This is precisely why we went out of our way to run tagless for ~10. And while it sounds mean, and kinda is, randoms/pugs get treated as just disposable fodder. However, if they know how to fight, and how to follow a coordinated group? Then nothing at all against them. In fact, have had some fun runs that way, all of which were tagless runs, and it was never our nature to verbally attack people and tell them to go away, although one alternative tactic guilds do is to run far into a map, then ditch them by suddenly waypointing elsewhere, or intentionally running them into a group, and then bailing on them. Since this kind of behavior is already occurring, how this stance helps anyone is beyond me.
That cannot be enjoyable to those already excluded. If a guild wants to run tagless now, and they can and do, it’s the same as if the commander tag just wasn’t visible to non-guild or non-squad. But hey, the way I loved WvW is pretty much a disaster at this point, with the fun far more sparse, so it doesn’t really matter anymore even if you did implement this kind of feature. Obviously that doesn’t stop me from commenting.
Edit: So I sound less like I’m attacking a specific Dev and don’t want to contribute to them being afraid to post a response >.>, and not wanting to shoot the messenger. The response, which is so rare as to be a shock, is appreciated, just not the message, as it doesn’t quite mesh with what is already done.
Edit @ Azazel: If you see this, this is ALREADY done A LOT. It’s been very common. Why shouldn’t a guild be able to have a sign they themselves can see, without having a giant sign calling to everyone else? When those random people show up, it can ruin the gameplay for the guild, and see above for what happens then.
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I recently used it in Southsun, to no effect.
Open world accomplishes nothing really, although it’s supposed to tell you to use a waypoint. I thought they had removed the message though.
Just to add one more feedback (hope they will be useful to change things)
I really would like to see:
- more slot for each purchase (2 or 3)
- more maximum slots (probably this is not necessary with 3 slots per purchase)
- a refund, at least partial or some discount for duplicates items bought in the past (regardless the date)
Thing is, no one that bought duplicate items before has had the functionality of those items changed. They still function exactly as they have since they were made accountbound. Everyone that had them got their use out of them, and still can use them how they always have. Expecting a refund of anything not purchased very recently is a bit ridiculous. I’m trying to decide which is moreso though, the price on the shared slots or the expectation of refunds for up to 3 year old items.
To be honest, game messages have always been kinda buggy. Often some of the AFK messages don’t arrive before you get kicked, or you’ll get double copies of the same message. Sometimes none of them will show up at all in chat nor on screen, as I’ve been standing there chatting (guild/party/say never mattered doesn’t count as activity) and got kicked with no warning. It has always been this way, even going back to GW2 release (and yes, bug reported but eventually you give up doing so as it seems intended/whomever reads the reports doesn’t care/they can’t fix it)
As for /stuck, I didn’t even know for a long time that they had added anything to that command because even if put it in, no message ever arrived, until one day in a LS2 story mission #7 when it was released, someone was stuck and told them to do it as a joke (they also played gw1), they got a message and waited it out, was teleported to checkpoint. I’m not sure when the /stuck command was updated to function this way. However, it has not been consistent on giving the messages at all, so this is nothing new.
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Would it be possible for a GM to give us the logic behind the no-refund policy that is inconsistent with the previous times they have offered refunds in the past (harvesting tool and wardrobe changes etc)?
Thing is about this refund policy, it’s actually not that inconsistent. When they changed the tools to account, they offered refunds on duplicates for those that wanted them because this was Anet directly changing how those tools operated. With Wardrobe, all those multiple gemstore skins bought suddenly were available for any character to apply at whim at only a transmutation charge cost, so again they refunded the duplicate purchases back to about a year I think? Maybe to release but I’m not sure on that one.
With this, the tools still operate how they did before, the wardrobe system still works how it did, so it isn’t logical from Anet to go way back and give refunds on items you bought to give yourself a convenience. Retail stores have far less friendly return policies than Anet, and digital stores are often even more stringent.
Note: I’m against the high price of this. I think it’s nothing more than a greedy cash grab, far too outrageous of a price. Btw, to those saying that paying with gold isn’t making Anet money, did you hit your head and forget that all the gems you can buy with gold were sold by other players? Whether you yourself pay with gold, or $, Anet is in effect making the same money off of you (although, because of the exchange rate you could argue Anet makes more money off of buying gems with gold)
Agree or disagree one thing is for sure, something is broken at Arena Net.
It only took them twelve days into the new year to hit yet another controversy.
It’d be far more of an accomplishment if they did something and nobody got mad or had something to criticize about it. They would be the first ones to do that, ever.
People being people isn’t controversial and they obviously didn’t screw up based on the resulting gem spike. It’s a new luxury thing. Give it time. It’ll go on sale eventually.
It’s actually a pretty good deal if you buy all five at once. You get one free.
Just because you view it as a good deal, does not make it in general a good deal.
If you get the 3-bundle, you save ~200 gems, and if you buy the 5-bundle you are paying for the price of four. You effectively get one for free.
It doesn’t matter how I view it or how you feel about it. It is objectively a good deal.
It’s only objectively a good deal compared to buying the 5 slots separately. I mean, one could sit and argue this: Guy is selling a cup of water for $100, because per ounce they are charging $20. Therefore buying the whole cup is a good deal.
edited for addition
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Ok, too all the people saying this is overpriced I don’t think you get it. Take an alt-o-holic. You have 15 toons. On those you bought 10 CooperFeed Salvage-o-matic and multiple SilverFeed ones. Royal Terrace pass same-thing.
I think the better question, how do you handle the people that did buy multiple of the items since now they are left with a bad customer service transaction since this option wasn’t around before.
I have multiple characters. Some guildees and others I know have 20+. We all feel it is a ridiculous price. The idea is something many people have been requesting, however like usual, the implementation is the issue. Paying for the convenience is expected, but the price was not and immediately turned a lot of people off. Anet would have had far more people jump at the chance to have a single bag slot account shared, unless they asked like 10k gems then we’d be having the argument again. As it is right now, 2800+ gems for 5 slots. If they add more later, you are still talking 5k gems total for 10 slots.
I could easily fill 5 account slots. I have some gems sitting there that have been waiting on something of interest to buy. But 700 for one slot? nty far too expensive for what it is.
edit: the following isn’t directed at quoted user but general to thread:
It’s almost funny in a sad way how disagreeing with a businesses price is now being ‘entitled’. Most people see a price they don’t agree with, they will walk away without a word and the business might not even know that the customer wants the item but doesn’t want to pay that price. Oh sorry that customer is just being entitled right? My mistake.
Interesting thing is, if Anet were to change the idea based on the feedback here, any change would be able to benefit even those that have bought it, so why does there have to be these attacks on people that disagree whether they feel something is fair or not? Anet wants feedback, they have stated it, so why must some attack the character of others? By the way, I’m not actually asking for an answer on that.
If you buy 5 they are 560 gems per slot.
even at 400 gems per single slot it would be ridiculous tbh.
Would be a bit less ridiculous if so, but still ridiculous.
Really Anet? 700 gems per slot? Would pay 700 for 5 shared slots easily but this? nty not worth it.
I had a theory on how this works. Your gathering tool has a level, just like your weapon and armor. When you begin gathering, you temporarily swap from your weapon to the tool, and it compares the tool’s level against whatever your are harvesting.
Tonics are largely level 0. They override your weapon. Chances are good they also override your gathering tools.
Try harvesting in disguise in queensdale and see if it still fails.
Except it happens to people using level-less tools (like Watchwork Mining Pick). Generally speaking low level characters can still harvest high level mats using these. This might explain what’s going on with guild hall nodes; it doesn’t explain getting ruined mats using the everlasting or frostbitten tools.
It does because while the infinite tools don’t have a level to use, the nodes look at the tool to see what you will acquire, and the tonics appear to block that/show level 1 to the node. Whether in practice this is how it works, or just how it appears, the effect is of course what we see. It also fits with the apparent agony resistance dropping while using a tonic.
Regardless, result is as we see it, tonics are bad unless you like ruined stuff lol.
Well of Precognition is Blur now, not Distortion, so no it would not gain this.
EDIT: I think I just need to sleep, Yes it IS technically Distortion now, but it doesn’t work Because it was blur before ugh. Don’t think Anet will change this but they probably should tbh. However they are just as likely to make the reflection only ever apply to the F4 and not to any other source of Distortion.
edit: also this whole thing is moot, because they are removing the distortion from it completely lol. Aegis once every second >.>
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Yes, it can bug if multiple people try to pick it up. It can bug on the archdiviner requiring a wipe to reset the fight. Just need one person to actually pick it up, there’s no need for multiple people to even try >.<
Anet has tried to fix it multiple times, but seems this core issue with multiple people interacting with something will have to be resolved. It does affect other areas of the game so needs to get fixed, but this issue can be avoided by people not trying to do the same things at the same time.
You have to end it early to teleport back.
The bug about not getting any boost was fixed — I tested immediately afterward and confirmed that I was faster with the buff than without and it was at least 25% (compared to using Superior Runes of Speed on a non-party, core-only character for comparison).
So the question is: has anyone tested more recently? And if so, what tests did they run and where? I’m “pretty sure” my toons are faster with the buff and faster still with swiftness, however I haven’t done any formal tests this week — didn’t occur to me that they were needed until this thread.
Yes tested as a druid with and without the traited speed, against another druid with the trait. No difference at all, both in LA and in DR home instance.
umm well /rank shows the rank you’ve reached, not what your finisher is set to. Besides when you select your finisher and it plays the preview, the only time a finisher is displayed is when you actually do a stomp to finish a downed opponent.
https://forum-en.gw2archive.eu/forum/game/hot/Guild-Hall-Decorations-limit-is-not-2k/5903755
Posting here for cross reference, Dev stating it is 1k limit.
Noticing “Leader of the Pack” isn’t applying in our Home Instances. The icon for the buff is present but, not applying swiftness. In testing it, running from point A to B took 13 seconds without swiftness and 10 seconds with swiftness. Thus the “Leader of the Pack” buff isn’t applying.
ty
According to the wiki Leader of the Pact III is bugged generally, giving a 25% movement boost, not 33%.
(That bug note was added on 6 Dec by an anonymous editor, without documenting how they tested, so I don’t know how reliable the info is.)
Did you test it outside of your home instance? I believe swiftness remains faster in the main cities, too.
When I tested, it is 33%, and was before they broke it for a while as well. Note is wrong, and was added because they broke the speed boost applied (it wore off, but the icon stayed). That bug was introduced when they ‘fixed’ it applying Pact 1, 2, and 3 randomly.
When they did break it, you would have a few seconds of speed boost, even in the instance, and then it would vanish. Typically people would take so long to load in that they wouldn’t see the speed benefit at all. However, Home instance (DR at least) is in fact gaining the buff. If other home instances are not, report them to Anet
I haven’t seen it not end, just that it will continue to do an event after he goes invuln and the ley line bar vanishes. Kinda seemed to be related to which event was there when health dropped. That would really suck to beat it and lose x.x
I think people will appreciate knowing that Anet is aware and investigating the cause.
One thing to add on this, If you use a synthesizer node that is able to give higher level items, you will only get the bottom tier from it while in tonics. Illconceived and I have both commented on this issue multiple times lol. Idk why anet would intend it, but then again, they appear to intend lots of things for a few years, sometimes saying things are intended, then call it a bug later >.>
Til they say something, we don’t even have a clue as to why. Probably a side effect of some other change they are working on.
Do you log into gw1 at all? It seems to unhide your status. That has been the only connection I’ve noticed to it doing this, although, no, it doesn’t seem to be the only cause, just one of multiple issues with this.
Gotta love the fact that in 2 months no one gave and still isnt giving a kitten about my bug, but in 4 hours a mod was quick enough to delete my bump. Way to go
Bumping for bumping’s sake is against forum rules, and mods aren’t programmers etc. The lifetime shown on that isn’t what matters. Did you actually check the achieve panel for Auric Basin? I had no trouble getting both mastery points, nor did other people I know.
It’s always been very faint, and doesn’t last long. It is still doing it but seems fainter than before. Not sure which volume it’s tied to. Foostivoo seems to be singing even less often, though. It is so faint compared to before, that I had to turn master volume to max just to hear it, and waited a few minutes and never heard anything else.
I know this isn’t a major bug, but my necro is stricken with the Lyssa disease as well. Please fix him. He says it like every 3 minutes and is driving me nuts. He’s already full geared and max level, please don’t drive him into deletion because of Lyssa…
At this point, you just about need to turn the Dialog Volume all the way down, which isn’t remotely an ideal solution but can provide some relief in open world pve.
it’s been doing it. Primarily humans with the ‘May Lyssa Confound You’. Some other races but that is the more common. It can even be triggered via the prayer to lyssa. Possibly other things do it too. In the new maps, all races get these odd things happen. Multiple people will be doing something, and all of them will say something like ‘Hello’ or ‘Surprise!’. There are a few others. Also, if someone stealths, and their character says something, like help me etc. it will be very loud to people in the area, like it’s coming from your character, especially when it’s an enemy that does it like in WvW. I have posted before about this, I have sent bug reports. The stealth aspect sound/voice bug started a bit before HoT. The ‘May Lyssa confound You’ started with HoT. By now Anet should know about the issue, but since they don’t ask questions often, I can’t sit and tell them how I can recreate it so someone else across a map can hear it, but just playing a human on live servers in Queensdale they should hear it.
There’s a lot of issues I’ve seen and many I’ve reported, but getting rather tired of doing so.
I know that a specific mail can only be returned once, but since that isn’t the issue here, and your friend sent a mail and you still can’t return it, then a ticket is all you can do atm.,as something odd is going on.
I was told that Effects LOD option in settings could be to blame. For now I’d say give it a shot and uncheck it. I don’t know if it really does, but some people swore to others it did.
It does not help.
Not really surprised, just figured was worth a try and hoped it would help. Something changed with how GW2 loads things though. It seems really aggressive now at unloading some objects and slow as molasses to load them. Which I’d rather it be the reverse being on the 64-bit client. It makes it rather funny at times, wondering why you can’t walk forward only to have a pillar eventually load in (mostly frustrating) Might be related also might not be. Regardless, this probably is completely up to Anet to address :/ I think there have been times I haven’t seen it load, but I haven’t really fought a dragonhunter, but I’ve heard how frustrating it can be to not see it.
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I’m going to preface this by stating I used to wvw a lot. Occasionally solo roaming/defending/annoying, but typically in a small group, 2-5, of friends, roaming and looking for fights. Only reason we really took things was to get fights. Typically it ended with getting a zerg called in on us, which even if we died gave us quite the laugh. This was essentially our end game, for well over a year. More like 1 1/2. Since HoT release, however, we have barely stepped foot in WvW. This will be long winded, so hopefully it’s not ignored completely. Feedback was asked for so here it is. I wasn’t going to post, because I’ve been disillusioned with wvw in particular, but for some reason felt I should throw in my opinion.
I will say that whoever put the effort into the Desert Borderlands did an amazing job, in that it is a beautiful map and I’d like to do things with it, but not as a WvW map. If it was a pve type map, it would need far more going on though. If it was more like EotM, perhaps it would be more interesting, although most likely people would just ktrain it so meh. Would need some way to get people to divide up into smaller groups and fight it out on that map. As for what to do with it, I don’t know. As is, it’s just far too big for a WvW map, especially a borderland. It feels like I could have run laps around the old Alpine map in the time it takes to walk just the width of the Desert map. I know when the map was tested, that people doing so stated it was too big.
- Auto upgrade without anyone doing a thing will still occur, so this issue isn’t resolved that can hurt morale and discourage servers with no off-peak coverage and everything upgraded by the time they do log on. At least there can be action against yaks to stop upgrading by a few. Overall probably a good change, as it makes those that enjoy being havoc a chance to make a difference by killing yaks more. Not just slowing upgrading, but stopping it. Does little for real fights unless defenders guard those yaks, which they should, then perhaps we have a target to small group fight around. If so, all the better. Will see how it goes.
- Supply cost change for catas is a good thing for small groups, but probably far too nice for larger groups and zergs. Of course it also leaves a question about rams, and what incentive is there to use them really. If you are a small group, between gates being fortified now and cata cost getting lowered, cata will seem even more desirable. As it is now, you have a chance to get to an objective and possibly raise an alarm to potentially save it, although not easily. With this change, it could be a bit too easy to quickly take objectives before any defense can arrive due to Desert BL size. EB will probably be about like it always was really.
- I’m hoping this is points per stomp and not actually points per kill, although I’m assuming the latter which will just give credibility to zergs chasing down roamers. Yes it happens, and yes it will happen, but if it is actually ppk, then it gives further encouragement to doing so. Points per stomp rewards doing something besides just pressing 1, and gives some risk to the one doing so, which is how the ruins were intended to work before with the Bloodlust mechanic. Either way, those that ‘rage quit’ to prevent stomping/killing should contribute to points, or this behavior too will be encouraged. And they should give bags (no they don’t always, and one way seemed to always prevent you getting a bag). Will Obsidian Sanctum kills count to ppk? Assuming not but felt should ask as it shouldn’t count.
- As for rallying, this is a mixed bag. Perhaps it will help limit the instances of people rallying off of someone dying across the map, which was so frustrating, but if 2 allies are downed, and I stomp someone to rally them, who gets rallied? If I have a friend downed, and some random ally had come up and also downed, and I secure that stomp, what is to say my friend will be rallied? Far too often, a random joining a small coordinated group can be a detriment and not a help, either because they aren’t as skilled or just because they don’t know what the group is going to do. Their intentions may be good, but the result may not be, and hate to sound callous but they are the last person I want rallied. If all of my group are up, then of course I’d want to revive the downed ally, I’m not completely mean unless given reason. I also think this will primarily actually benefit larger groups. Oh it will lower the ease with which a larger group can just hard rez people, but then again, being a larger group, they can afford to have a few people break combat and start reviving, just as happens now. Smaller group may not be able to keep them all in combat to prevent reviving.
On the note about rallying, I know that I’ll be quite ticked off if I get downed, along with some random ally, but they get the single rally and run off. Of course I also have some of the same questions others have asked about reviving dead. Most likely this will interrupt channeling the revive just like being hit at other channels interrupts you. Why not just see someone trying to revive a dead person, and hit them, to keep them in combat but just dance around nearby. They can’t revive and are stuck in combat. People will do this. I mean, I’ve attacked players trying to revive someone. Now, wouldn’t have to kill them, just keep them in combat. Already reviving while in combat was discouraged by how slow it is. And, there is nothing to stop people getting revived in large battles anyways. You just need someone to run off, break combat, come back, and sneakily revive as already stated, it has always happened. Of course, you’d be surprised at how many people will ignore an obvious shadow refuge on a dead body as well >.<
Last but not least, is something being done about this sometimes being stuck in perpetual combat for no reason? It will be a bigger issue with this change to reviving dead. This occurs all over GW2 though. Of course since it’s so random most likely will never be fixed.
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- Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
I’d rather grant ppk when you stomp someone, as it was used on old borderlands with ruins buff. Sure ppk is good and all, but you don’t really need to reward zone blob for spike small groups so quickly they don’t even load downed skills..
What, don’t want to have more of zergs chasing a few people? It’s so fun…
I was told that Effects LOD option in settings could be to blame. For now I’d say give it a shot and uncheck it. I don’t know if it really does, but some people swore to others it did.
Not sure why you are trying to return it? If you reported, there’s nothing left for you to do. Just delete it.
There are 4 items.
http://wiki.guildwars2.com/wiki/Wondrous_Compass
edit: lol… I like how people just delete their posts when they are given an answer instead of leaving it up for others to find via google so they too can get an appropriate answer when they follow the tooltip on the wondrous compass that says only 3 items and doesn’t mention the 4th needed one
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It’s rng based. Although normally I and others got them the next time completing Dragon Stand after opening the collection. No idea if they changed something though, but think you had bad luck :/
The issue for me was fixed (although I"m having skills not work on first press of button, kinda like how the harp used to do, and even had mouse click reset while salvaging something just now but that’s a different issue >.>), so far, and I change most every option from default. The other thread shows that there are still quite a few people having this issue, plus the few above:
https://forum-en.gw2archive.eu/forum/support/bugs/Options-reset-every-time-I-log-in
Common possibilities people are expressing is that restarting computer seems to reset it (I don’t restart mine often >.> so idk but if I do restart and see an issue I’ll update), and/or logging into multiple accounts on same computer, other people that didn’t have the issue now report they do,
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Thing is, as it currently is, I and others won’t bother with it. Sure, others can enjoy it, and if they like it as is, great. I just personally don’t like it as an activity and want to play it with friends. Less I can do that, the less I will play, and on this activity not at all, just how it is for many.
I thought I remembered playing it with a friend before, but figured I was misremembering. All I know is that as it currently stands where party members are not joined in together, it isn’t really that enjoyable and far more difficult to get a group that actually stays for the entire instance.
You did, in 2013. 2012 was random, and as Lauren states, 2014+ it’s an Activity which all count as pvp because the code was changed and leaving it as such broke it. This was apparently the easier way to go, and they’ve had other priorities.
edit: specifically at the time, it was stated the game was unstable with party functionality and had to be done this way.
also, there have been a lot of threads about party and toypocalypse. Google is the way to search the forums, as silly as that sounds.
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Could we have some details on where this data is stored – is it client side or server side?
Your settings are stored in a file in your computer, it’s a file called Local.dat usually located at C:\Users\<YourUsername>\AppData\Roaming\Guild Wars 2 (on Windows, no idea about Mac). Deleting this file will erase all of your settings and put them back as default.
Thing about that is, different usernames logging in on the same computer can have different options set (easily explained in that it saves them all in that file per login sure, however…), I had gw2 settings after original release persist across computers. It was very annoying to have graphic settings all on high/ultra on a laptop that was only using integrated graphics >.< Took a while just to change the options, and that actually changed my graphics on desktop after I got it fixed… Now graphics are kept separately in a xml file in that folder.
Some of the settings were server based, some may still be. Most likely this whole issue is client based anyways, with no difference between 32/64 bit (as they are really the same client just compiled with different options.)
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It was fixed for me but today’s patch made it bug out again.
64bit client, windows 8.1.
My option/inventory panel didn’t reset the first relog after today patch, then it kept resetting every log attempt as in past days.
Just to clarify, there hasn’t been a patch for the client today. But yeah that last patch didn’t fix it yet either. At least they do know and are working on a fix. I think the reason general options are affected and not graphic settings, for instance, is because graphic settings are saved in a xml file now.