Watching the tournaments from the last weak. Both teams with decap engi lost. Maybe you should watch the games to know how to counter them.
Please fix this as soon as possible
Blind+evade is the key. I am the last man standing in a dungeon.
Love the videos. Learned something new (projectile finisher video)
AR should give us the possiblity to remove contions with F1-F4 toolbelt skills. This would open the door for turret and gadget builds. Nades/bombs does benefit as well but the toolbelt skills have long cooldown so this would not be overpowered but fair.
You can habe at least one Direct damage dealer in you Team to kill him. 2 h sword warrior, shatter Mesmer. Hgh engi, ele or dagger thief should be able to kill him alone. It is possible
I agree that AP is a not a good trait. But it is not the fault of the engi that the node holder are condition based or to weak to kill him.
In normal games the warrior is running to far point because he is not killable in the first 30sec and he is able to kill everything in 1on1.
if you are playing against a decap engi you could replace your nodeholder with a (direct)damagedealer or go for stability builds as a warrior
Having to change the setup or your team because the enemy is running something broken should not be the solution. Besides eventhough condi warriors kill stuff they don’t actually are able to decap the node effectively (they will have to take the whole fight on a capped node usually).
I guess we can talk until the world ends. They have to change AP to something not broken. To create a decap build should be ok.
I like the black in black on black background pictures.
I agree that AP is a not a good trait. But it is not the fault of the engi that the node holder are condition based or to weak to kill him.
In normal games the warrior is running to far point because he is not killable in the first 30sec and he is able to kill everything in 1on1.
if you are playing against a decap engi you could replace your nodeholder with a (direct)damagedealer or go for stability builds as a warrior
if you are playing a class and build and before a fight you do not know if you win or lose. That’s not OP.
If you know you win regardless of the other class or build or skill than you are OP. If you know you lose than the other guy is OP.
@RaZaC.1963
In your stream is the only GW2 video a game vs a decap engi and you kill him multiple time solo in very short time. Do not get the point with this should be overpowered if you are able to kill a decap engi as a condition engi
Bottom line is guys, why should it be taken out? is it because:
1, It has little to no use in team fights
2, Cant kill a kitten on its back waving a white flag
3, Its sole purpose is to decapA guardian can bunker a point 1v2 for a matter of time, Isn’t that similar/the same?
Just because an engi has CC and knocks that make up for a use of utility or team support why should that get taken away? I have seen currently 1 team use it in streamed fights since its been around. Imho this is a spec which will slowly phase out but be changed here and there according to team makeup and personal fun/preference.
Whoever said this is similar to HamBow is also having a Giraffe
. HamBow has sustained dps and survivability. Engi decapper has Survivability, CC and that’s it. If you die to this spec then your doing it wrong
. Also if you run it in Skyhammer you’ve won, I understand that frustration all too well. Generally people don’t like a build they QQ until it goes away, personally id rather find a way to combat it and fight on, would a team bring in a decap engi over a more useful team player? i think no…
Hambow and Decap-Engineer are in the same boat skillwise. The problem of the decap-engineer doesn’t rely around high-tier-teams (because they know how to handle such a build good enough, or the opponent is too bad to take an advantage of it). It’s more about lower-tiered Teams. There a decap-engineer can cause advantage by taking out 2 players to kill it, while having a 3v4 teamfight on the mid-node.
The build doesn’t require much skill nor tactical knowledge, therefore is quite effective in the lower-tier. Also the build is not in any possible way fun to play against. Same goes for HamBow. Makes me sad that a shoutcaster doesn’t see any problem with this build.
I had yesterday 2 decap engis in 2 games against me. I play soloQ with rank ~400 (EU).
I guess some people are jumping on a new build if they read it is very strong at the moment. It was no problem to kill them alone. It is like the ton of bad warriors or the solo DPS guardians after someone postet that he was #1 at soloQ.
The decap engi is a good weapon in a hand of a skilled engi player. But it is terrible in the hand of a warrior/thief/mesmer playing engi.
Guardian is an perfect bunker but guardian is not OP.
we (engis) have the worst conditional removal in the complete game. They should replace Automated response with a trait like “remove condition on tool belt abilities” That would help to create a gadget build and gives some extra condition removal with a good cooldown.
I also hope they do not buff or nerf a class like in the past. They should adjust the warrior and ele first. I do not want the “warrior is a free kill days back” not the “ele is OP days”
The game is over my friends. Why no scoreboard? I like it to see it directly after the match
You cannot miss F1 longbow. Cleansing Ire is the best condtion removal in the complete game.
Condition warrior is also very nice. Because he is also able to aplly a lot of condtions with a very long duration and we can not remove all of them. (sword offhand/bow warrior)
I think the real issue is that currently Warriors are currently rewarded far more than other professions for not specializing. For example, if a Warrior had to run Cleric’s gear to have high sustain, I wouldn’t think anything of it. But they don’t. They just equip Healing Signet and boom, they have high sustain.
I wouldn’t mind if they had to spec heavily into defense to be impossible to burst down, but they really don’t. Almost every weapon set has significant damage mitigation capabilities built in (Axe/Axe is the only one I can think of that doesn’t) and on top of that, they have numerous utilities and even a heal option where they simply do not take damage.
About the only things Warriors actually have to spec into is damage, but since that is the only thing they need to spec for, there’s no reason to not do it.
Biggest thing I would do would be to heavily nerf the base values of the Healing Signet passive and Adrenal Health, but also drastically boost the Healing Power scaling (say, up to 20% from the current 5% on the signet). At bare minimum, this forces the Warrior to actually spec for heavy sustain if they want it. Addressing the other roles that should be specced for is more complex, but sustain, at least, has an easy thing to point to and say “this needs to change”.
Most weapon sets for most classes have ways to avoid damage.
What other heal in the game requires heavy investment in healing power before it’s worth slotting? You can’t start a precedent like this unless you’re prepared to follow through with it for every class.
If the only thing Warriors need to spec into is damage, why do no Warriors spec into damage? The meta specs right now are 0/0/30/30/10 (or something close like 0/0/25/30/15) or 0/0/30/10/30. Neither of these are investing in damage. It’s all utility.
Has anyone who has formed an opinion that the class is overpowered actually played the class so they can actually offer an informed and unbiased opinion on the class? Every post in this thread is just people looking to eviscerate the class instead of actually balance it. The class is overpowered, but the ideas people come up with leave me thinking no one has actually played it…
I had yesterday 4 games and in 3 of 4 games we had 6+ warrior at start. Someone someone changed warrior for guardian or thief. Best example was 4 warrior + ele vs 4 warrior + me (engi). So someone plays the class.
what kind of build are you talking about? can someone link me?
are you talking about a bunker build?
0/0/20/30/20?
http://gw2skills.net/editor/?fcAQFAUlIq6Zn1yuF17IxoCdO0jCbf1K6R+tsjB-TgAgzCmIMSZkzIjRSjsGB
I find Melandru kind of meh. I happen to prefer Rune of the Forge.
It gives +15% burning duration, which is kind of nice, but it also gives you 10 seconds of Protection at 50% HP. This alongside Protection Injection makes you a lot more formidable.
the +15% burning duration is useless because burning does only damage at full sec. With 15% duration you get not an extra tick of burning. Means +15% duration is as good as 0% duration in this case.
Protection is nice, no question.
go for warrior with perma stability build.
Warriors have perma stabiility builds now .. ? oh wait…isnt that the 30/30/30/30/30 build ?
Nice try dude:
http://gw2skills.net/editor/?fIAQBLEDX8AFDAQKAILA
if engis,thiefs and necros have an extra Skyhammer build. Warrior can has it as well. This template let you space for your normal build and you have 40sec stability and a trait that gives you even more stability.
Yeah nice try dude, you can right away cut of 30 sec stabi because No one is running with rampager.
An no one is running with FT or Rifle or scorpion wipe or stuff like that but on skyhammer it is a good change. But you do not have to run with rampager. You can haev 20 sec of stability + trait without rampager. With hammer you can kick people out of the map. I see no problem for warrior on this map
the sigills won’t work together.
They should redesign the FT but the old juggernaut is not the answer.
The true weakness of warriors is ironically enough rangers.
Why?
Rangers can with 1 build apply soft CC spammage, hard CC spammage, perma poison in addition to having a massive amount of evades, passive regen close to that of the warrior and enough armor to tank through their bursts.Only applies 1v1 or 1v2. In zergs everything dies to anything.
A warrior pop stability for 8-10sec. Endure pain and does not give a kitten. If he is bunker he is able to have additional 8-10 sec of stability and before he dies endure pain is activated by a trait.
Zergs ? A warrior does not give a kitten
warrior can be slowed, immobilised in that time. Why would u hit him if u see numbers of damage equal to 0? wait 4 or 5s, kite him a bit. If you go full stances, you come with 0 adrenaline to a fight, u cant boost it with heals or signet, so this means u r not killing anything in those 10-15s. Maybe im this bad, but it takes some time to kill people because they have ways to escape damage as well – clones, stealth, slows, dodges, immob and so on. Why do you stand and tank damage and die?
Personally i kill most of rangers, but trust me, ive seen 80% of them standing in 1 effin place eating every skill i use on them, while any half brained guy can even walk out of hammer skills, u dont even need to dodge those.warrior can burst you down only if he is coming with full adrenaline and if you are careless
^ to guy above. Hybrid doesn’t work. If you go condi build – its not full bunker then.
And sorry, i will always comment on skill, because good players kill any class, bad ones spend time crying in forums ( not ment directly to you)
Like the guys wrote it. Condi warrior is the meta and he does not care about slows at all. Sword #4 has a range 900 and bow is standard. Sorry no weakness for condi warrior at the moment.
go for warrior with perma stability build.
Warriors have perma stabiility builds now .. ? oh wait…isnt that the 30/30/30/30/30 build ?
Nice try dude:
http://gw2skills.net/editor/?fIAQBLEDX8AFDAQKAILA
if engis,thiefs and necros have an extra Skyhammer build. Warrior can has it as well. This template let you space for your normal build and you have 40sec stability and a trait that gives you even more stability.
The true weakness of warriors is ironically enough rangers.
Why?
Rangers can with 1 build apply soft CC spammage, hard CC spammage, perma poison in addition to having a massive amount of evades, passive regen close to that of the warrior and enough armor to tank through their bursts.Only applies 1v1 or 1v2. In zergs everything dies to anything.
A warrior pop stability for 8-10sec. Endure pain and does not give a kitten. If he is bunker he is able to have additional 8-10 sec of stability and before he dies endure pain is activated by a trait.
Zergs ? A warrior does not give a kitten
go for warrior with perma stability build.
4 kits are hard to handle. I like the healing turret more as the med kit. I guess in sPvP you do not have the time to drop the med cases. It also helps against conditions because you can remove every 15sec 2 condis. You can run Melandru runes. -25% condition duration is could help more than Lyssa over time
You can control them because they have no stability. Wait a sec…
Prevent the stomp with shadow refuge while you are invulnerable. Sounds like a skill
Hambow skilled for condition damage is a blast. Very hard to kill. I would like to have such condtion removal on my engi just for one day
We are bad vs condis, gadgets and turrets are useless. Rifle/FT are bad in sPvP. There is a lot of work left for the devs on engineer.
Poeple ALWAYS come up with “decap guard” . OK, what does he got?
-40s shield CD , basicaly unavoidable – effective on mid kyhlo
-25s Hammer CD , but has 1s cast , launch can be stun-broken
-will die 1v1 eventualyWhat does decap engie have?
-15s CD on rifle , INSTANT
-15s CD on flamethrower, INSTANT
-CONDITION IMMUNITY and 3s block on 16s CD for survival , 1v1 u wont kill him , 2v1 it just takes too much time/manpower
sorry but this must be a joke. Show me one replay from a good tpvp team with a decap engi that is not dieing in 1vs1.
https://forum-en.gw2archive.eu/forum/pvp/events/Summer-Opener-5-31-14/first#post3570281
At the summer opener you can see the decap engi in action and how easy it is to counter it. Look at the fight decap engi vs guardian. Come on watch it.
The immunity to conditions is a joke.
It is much easier to kill the engi then a warrior or guardian.
I guess many player do not give a kitten about a poll or about a QQ thread
I love skyhammer. Many people love skyhammer
I agree, we are in a good place right now. We have a hard time against necros but we have some good builds for team fights , for 1on1 and for decap. I like the engi right now in sPvP. It is not overpowered and the nerfs above are ok. Poison grenade was very strong
I guess because 3/5 people in WvW and have no clue what is a good build at the moment. …. like you.
See the video this is sPvP. In WvW you have more ciritical damage. But you missed it. Bad for you. Now you have to visit the forum and begging for a nerf like a beggar for a penny.
I guess he QQ because the golden ages of rangers are over and warrior knows that his times has come.
There was a golden age for Rangers? Are you talking about in the betas? Cause it was a pretty steady nerf train from then on out (besides greatsword……yay……).
And yes warriors are on the way out. That HUGE 8% nerf is a sign of things to come….ROFL.
My little friend, you missed your golden ages ? Bad for you. You would have love that build:
http://www.youtube.com/watch?v=efcpFAHV2k8
Spirit ranger still very strong but the golden ages you know:
http://www.youtube.com/watch?v=DzdUK-6TRHc
Your ages are over.
Now is Engi OP time with our 24k healing and our OP condi removal. We can remove 6 condis in 1 min. We rule the world. Deal with it
So, following your logic, if someone invented an “Immortal Warrior” build, and that he was really immortal, you would say it’s normal, just because it’s the name of the “immortal warrior”?
I don’t think that just because you name something, it makes it legitimate to exist.
Come on. A decap engineer is easy to counter. Sure for the last 3 months the spirit ranger was sitting on the close point and nobody could decap until the ranger died twice because of his elite. Now the engi is able to decap the point and the world ends?
What is your problem with the Engi? I mean ranger, engi, ele and thief are not able to bunker the point against this engi. But guardian, good warrior are able to stay on the point. Warrior, necro, mesmer and good thief are able to kill him in a very short time.
so what is so OP? he is able to decap the point against a ranger. Is that the big deal?
@no Walking : Let me guess you are playing a thief, don’t you?
Based on post history, he plays Warrior and Ranger.
Both of which can get silly high Hp/s. im dying that’s too funny
I guess he QQ because the golden ages of rangers are over and warrior knows that his times has come.
@no Walking : Let me guess you are playing a thief, don’t you?
It means that a decap engi is able to decap points? What’s wrong with that?
If you attack a point and a guardian is sitting on it. Do you go to the forum and write guardian is sitting on a point it takes a long time to kill him?
If a thief decaps the point 10 times in a tPvP match because he moves from A to B do you go to the forum?
If a warrior attacks someone and kills every class in 1on1 or a PU mesmer do you go to the forum?
No because it is normal that a class has its role. Decap Engi is able to decap.
Looooooool.
Try burst healing through any half decent dumbfire necro. You’ll be dead before his fear chain is over.
Also: Do you even know how engineer burst healing works? I can’t heal to full, but I can heal close to full if I blow ALL my cooldowns.
Blasting healing turret is actually a LOSS of hp/s vs picking it up again, and also costs you 5 secs on the cooldown of your only source of condi cleansing.
1) So you’re weak against necros (and just 1 type of necro build I might add)…..okay then…..you’re still OP as hell against the other 6 classes and other necro builds. You haven’t proven anything.
2) So you can only heal close to full? Only? Rofl. As opposed to just healing 5k-6k like everyone else. Still just proving my point.
3) You’re just totally wrong on your third point…so I won’t go there.
We have a 5k heal on a 15sec timer my friend.
http://wiki.guildwars2.com/wiki/Cleansing_Burst
if we detonade the turrent we get a blast finisher at the water field but increase the healing turret cooldown to 20sec. Means we have a 6.3k healing on a 20sec timer.
This is OP ?
Decap engi wins against nothing. He does less damage than a bunker guardian. If you lose to a decap engi it is your fault, yours alone.
Dude you found the truth. We have the awesome OP condi removal. We have so OP turrets, we are so OP.
we rule the complete meta. Not the warrior, not the necro, not the spirit ranger not the PU mesmer. WE are the OP class at the moment.
No walking you are genius.
Yeah, well then i’m talking about decap engi anyway.
Go for a necro 30/20/0/0/20. Take carrion or rampager and you kill him before he is able to decap the point.
or go MM necro
Med Kit – condi removal
Healing Turret – condi removal
Elixer C – full condi removalI like the way the only defense here is “We DONT have condi removal” when in fact you do lol.
Even if you didn’t you still have all the other things I said, along with incredible burst healing (on full DPS builds too). Truth hurts. Excited for the nerf though
Too many roamers in WvW now days are engineers. You can’t throw a stone without hitting 2 of them cause they’re so incredibly FOTM right now for roaming and dueling.
You talk about the kit Engineers and you talk about Elixir C ? Are you kidding me?
Not one build with Elixir C exists at the moment. Healing turret and elixir gun that’s is. 8 of 10 engineers have only healing turret as conditional removal.
If you have problems with Engineers go Necro and farm us but do not compare us with the old DD ele.
If you hope for a nerf for the engineer that’s ok. We are nerfed every time so this is not new for us.
Hotfix longbow warrior not condition damage
its not only longbow..also torment on sword fe
agree 5 stacks torment with 12 sec duration on an ability with a cooldown of 15sec is way to much. But still longbow is stronger
Hotfix longbow warrior not condition damage