Showing Posts For Lupanic.6502:

International All-Stars Vote Discussion

in PvP

Posted by: Lupanic.6502

Lupanic.6502

Happy that Five guage still plays. Voted for him for NA.

At EU I fear Phd so I voted for him. I also like Tage, sizer, xerrex and Super

Not having fun (AI)

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Had a team fight yesterday. 2 Mesmer, MM necro and me as an engi vs 1 mesmer, MM necro, normal necro and spirit ranger on the other side. That was not funny. So much AI

Immortal Engi outman video SoloQ top 100

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Awesome. Really good job. Very nice video

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

interesting fact folks elixir C has 40 second cooldown, which makes it the full cleanse with the second shortest cooldown (the first is consume conditions).

But it does not help against fear. Non stunbearker and travel time makes it bad

Any forgiving engi builds..?

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

@Lupanic, I don’t think that was a troll.

it is a troll post. To post that you can remove all the stuff but use turrets and go afk is simply not true. I play my own turret build as well. I know how good it is but is not an free win against good players. But it is the one of the best builds we have at the moment.

Any forgiving engi builds..?

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Turret Engi. You unbind everything except your utilities and elite. Just stand still you will win. 100% guarantee.

go away troll

Any forgiving engi builds..?

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Watch http://www.twitch.tv/ostricheggs/profile/pastBroadcasts
Best engi stream.

Chaithh is not playing anymore but this stream was also awesome. I liked the explosions

Of course make sure you do not miss No1 Engi NA and first rank 80 stream:
http://www.twitch.tv/livskis/

Dual Pistols and Rifle

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

the direct dmg on douple-pistols is actually quite awesome.
a #2/#3/#5 chain puts a nice load of raw dps out (try it in berserker-equip ), and the applied condis are nothing I’d laugh upon.
just stay away from #1
That goes for everything except bombkit.
Keep cycling through your kits and fire those bursts. That’s all the engi is about.

#2,#3 and #4. #5 is glue shot.

, #2 is only useful in close combat. Otherwise it misses a lot for no reason.

(edited by Lupanic.6502)

If you want to win solo queue....

in PvP

Posted by: Lupanic.6502

Lupanic.6502

The engis are playing turret builds because it works. We can’t handle condi classes so we need AI

Automated Response - Suggested Change

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Posted by: Lupanic.6502

Lupanic.6502

This for a grantmaster trait? Too weak. Change it to F1-F4 removes 1 condition.

[pvp] Bird rune op -> engieneers op

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

due to all of the bird QQ i’ve decided tonight i shall play a super special pirate build.
a warrior build including:
Phalanx Strength + Forceful Greatsword + Sigil of Strength, with constant 70% crit chance (able to keep up 20 stacks of might on surrounding allies.)
Empower Allies (150 power to nearby allies)
For Great Justice! (fury and might to nearby allies)
and On my Mark (10% more damage to target)

let the tears flow! XD

Sorry Sir. This is bird+engi QQ thread. Plesse wait for an warrior QQ thread

celestial hybrid engi vs condition p/p or p/s

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Rifle decaps often in seconds. So rifle

Elixir Gun 5?

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

1 condition on impact is removed.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Ok, so we have a least one common point.
I do not deny the sustainabiliy of an Engi
and I do not want more, just balance against condition classes.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

You think that condi builds should be able to kitten engis. That’s your opinion and we life in a free world. I respect your opinion but I do not agree with that.

You talked to Napzor. If this is true talk to him once again. He is the person created the turret build
https://forum-en.gw2archive.eu/forum/professions/engineer/Nap-s-Condi-Turreteer-Tpvp-and-1v1-build/first#post4121366

Check his answer about my question about the necro setup.

I still think this is a balance problem and the engi needs help.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

As someone who now plays more Engi than War now let me pose this question.

If Engi did not have this weakness to nuke conditions what WOULD they be weak against? The class is absurdly good at dishing out condis while still maintaining a high amount of swiftness and having access to multiple blocks and a invul/stealth. I would say that when it comes to sustained conditions they are superior to Necro. That being said Necro is a class that generally loves condis being on them.

There are still Engi builds that can beat Necros. Turrets w/ a rifle can ping pong them around so much that they never even get to USE their condis. I’m going to start messing around with Elixirs more because those ARE good condi cleanse. Everyone just abandoned HGH when they nerfed nades power scaling but it’s still a solid enough build. You could probably go Celestial as well.

This is the reason why Engis are playing turret builds. Turret builds are not fun because of the AI. But we have to play it because we are the toilet of all necros and against some eles we also can’t win.

Thread over… Engis are forced to run turrets…

Also, against eles? Man, with the amount of immob and chill you can put out you should be able to mess up the eles rotations really good…

Err, whatever… I was not planning on responding to this topic at all and even now I couldn’t stop myself…
I do question you about this though, why is it that | Napzor | is running, and peforming incredibly well with a celestial set-up without turrets, as well as Texbi, running the standard grenadier build? Why are they not running turrets like you said? Or did you mean that you were forced to run turrets because otherwise you would not win? There is a difference you see…

Napzor and texbi are awesome engis and I bet all my gold that they will lose 8 of ten duels on far or close against a top terrormancer. Lets say to people like “teh prototype”.

And I talk about condi engis. If they go for power, maybe they have better chances. But with pistol in main hand 8of10 for the necro. I take every bet.

And against eles. The big amount of immob… .yes sir. 1 sec on impact from pistol #5 if you are running grenades/toolkit. That will crush the ele.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

As someone who now plays more Engi than War now let me pose this question.

If Engi did not have this weakness to nuke conditions what WOULD they be weak against? The class is absurdly good at dishing out condis while still maintaining a high amount of swiftness and having access to multiple blocks and a invul/stealth. I would say that when it comes to sustained conditions they are superior to Necro. That being said Necro is a class that generally loves condis being on them.

There are still Engi builds that can beat Necros. Turrets w/ a rifle can ping pong them around so much that they never even get to USE their condis. I’m going to start messing around with Elixirs more because those ARE good condi cleanse. Everyone just abandoned HGH when they nerfed nades power scaling but it’s still a solid enough build. You could probably go Celestial as well.

This is the reason why Engis are playing turret builds. Turret builds are not fun because of the AI. But we have to play it because we are the toilet of all necros and against some eles we also can’t win.

elixirs are nice but they do not really help against a terrormancer because you have only 1 stunbreaker and die in fear. HGH is dead in sPvP because you die to every thief and without HGH you die to every condi necro.

And you ask to what an engi is weak if not to condis. It is not like engis have free wins against other classes. Even a thief is able to kill the engi very often and engi vs thief is our best setup.

condi engi in sPvP is like
7:3 vs thief
7:3 vs ranger
5:5 vs mesmer (hard to tell, because the PU and shatter mesmer are so different. Some condi mesmer are able to eat our souls)
5:5 vs damage guard ( a good bunker guard is not killable in 1vs1 in normal amount of time)
3:7 vs Hambow
3:7 vs ele
0:10 vs condi necro

on equal skill and to fight for a point

Venom Share Thief confirmed OP

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Posted by: Lupanic.6502

Lupanic.6502

thx for sharing. Looks like fun.

Tomorrow's Update!

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Nope nothing for US

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

transmute + generosity + heal turret + rifle 4 + rocket boots is more than enough condi cleanse :P

With rifle + rocket boots your build sucks and you still have no answer to terrormencer

its fine in wvw

ok. Could we create a sPvP condi clear only? If you are fine in wvw thats nice. In sPvP all condi classes kitten engineers.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

transmute + generosity + heal turret + rifle 4 + rocket boots is more than enough condi cleanse :P

With rifle + rocket boots your build sucks and you still have no answer to terrormencer

earthshaker does not paint red circles

in Bugs: Game, Forum, Website

Posted by: Lupanic.6502

Lupanic.6502

Earthshaker is non instant:
http://wiki.guildwars2.com/wiki/Earthshaker

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Go and open a thread Mesmer needs help. All I say and many other engis want is better condi removal.

And we have been hit hard in the past with see elixir s and r and the vigor nerf. We lost mich sustain

You are mistaken sir, this thread was posted in Profession Balance and not the Engineer thread – the comparrison with Mesmer was due to the fact that this means balancing all classes, complain about the weakness of one class while another suffers from the same and you are due to get replies like this…

And honestly, I think all of you only wanted to hear everybody saying “Oh God yes, give Engineers more condition removal because their sustain is sooooo bad” and got aggitated that this is not the case.

People are against it for a reason, and I honestly wonder why…

All people agree that PU Mesmer is one of the strongest builds even if it has very limited condi removal.

If you look at the turret engi QQ threads you see 1 answer: go condi the engi is not able to counter this.

I wonder why….

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

mesmers do not have to eat all the condis as the engis have to and you know it.

am fine with all the nerfs in the past for engi. I am also fine if you remove all the turrets including the heal turret.

God kitten , remove the healing turret. I do not like it but I have to take it because we have no option. We have to take this turret and even with this turret we suck against every person that clicked a key that apply condis on us.

I do not want faceroll classes all I want is a fair fight.

So you have never played Mesmer I figure?
Can you name me a build that is able to remove conditions like an idiot on Mesmer that isn’t PU?
Signet Build? Please…

Also, you said you wanted a fair fight, but not against conditions, but against Necromancers. Any, and I repeat, any other class doing a 1v1 against an Engineer is fine. Period. Maybe aside from Hambow in Conquest, but even if his stability and Berserker Stance runs out, he is yours to kill – something a Necomancer has to cope as well funny enough.

Maybe spam some less boons – trust me, you will cut off 50% of the Necromancer’s main damage…

I can’t spamm less boons. Because speed+vigor+ might on weapon change and regen on heal. That it all.

And it is not only necro same with condi warrior, burning guard, wild Bill thief and same Mesmer. If condi engi vs condi engi it is more or less: proc first = win

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Sure, mesmers can just equip all their nice mantras which remove 2 condis from them, that’s 4 (6 if they take the GM trait). You already had to go into mantras there just to be able to remove some conditions and you also used a utility slot. Ah but they can then take Null Field to remove even more, that’s utility slot #2. Sure they can trait for condi removal on torch. Which is also rather abysmal in an actual fight. Not to mention it makes you unable to cap points since you are stealthed.

Of course you are fine with the nerfs to engi in the past. You have not really been hit that hard. And the idea that you have to take this turret and that turret? Exactly the same applies to mesmers having to take certain things.

So yes, give engineer better condi removal but then nerf your sustain, damage, condition capabilities 6 feet under ground.

Go and open a thread Mesmer needs help. All I say and many other engis want is better condi removal.

And we have been hit hard in the past with see elixir s and r and the vigor nerf. We lost mich sustain

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.

Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.

Mesmer are not hard countered by condis but engis are. The condis are our main issue. A mesmer has many possibilies to avoid condis. We have to eat every condi.

hard counters are not good for the game.

LOLOL by design mesmers are hard counterd by conditions… the same way warriors used to be hard countered by conditions… That post made me LOL… You are delusional if you think engis are more hard countered by condis than mesmer… Seriously delusional.

Proof me wrong but a PU mesmer is able to handle every class in 1on1 isn’t he? How many condi removal has a PU mesmer?

And please give a mesmer the best condi removal in game. I am fine with that. All I want is a fair chance on my condi engi if I face other condi classes. That’s all. I do not want to kill a different class with the same skill level 10 of 10 times. All I want is to have a fair chance if I play correctly to beat every other class 5 of 10. At the moment I face a terrormancer on the same skill level I have something like 1 of 10. And some other condi classes like 3 of 10.

This is also the reason why we see all the turret engis. It is easy to play and you can beat a necro with that build

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Mesmers have to eat all the condis as well or just be totally useless instead of just nigh useless.

Your problem seems to be that you want to be able to faceroll just about everything.

I’m all for giving engineers more condi removal, if they remove/nerf healing turret, your sources of regen, protection, take away your blocks, traited invulnerability, remove your turrets. See where this is going? You don’t want a hard counter, that is fine, but then your class has to be balanced so that others have options when it comes to fighting you.

mesmers do not have to eat all the condis as the engis have to and you know it.

am fine with all the nerfs in the past for engi. I am also fine if you remove all the turrets including the heal turret.

God kitten , remove the healing turret. I do not like it but I have to take it because we have no option. We have to take this turret and even with this turret we suck against every person that clicked a key that apply condis on us.

I do not want faceroll classes all I want is a fair fight.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.

Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.

Mesmer are not hard countered by condis but engis are. The condis are our main issue. A mesmer has many possibilies to avoid condis. We have to eat every condi.

hard counters are not good for the game.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

if they give engie more condi removal and ignore necros extreme cc problem then I will be kittened….

why is it fair that engie who is extremely heavy with cc and has some ok condi removal especially if they trait for it, gets even more condi cleanse but a class that an engie can easily counter if you have the right things and actually use some of the stuff you already have…. is still bottom tier needs a personal guardian and can be completely made redundant if anything with a hammer is around -.- you have 2 elixirs that can make a terrormancer pointless once you bait out the corrupt boon

sorry sir, this is not true. To say that a terrormancer is pointless if you take 2 elixirs is not even funny. It is just a lie

earthshaker does not paint red circles

in Bugs: Game, Forum, Website

Posted by: Lupanic.6502

Lupanic.6502

I tried Hambow warrior by myself and played some duels against a Hambow warrior.I noticed that the earthshaker is not paint red circles on the ground like similar skills (jump shot for example)
I think this is a bug

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

Something is wrong with this picture.

in PvP

Posted by: Lupanic.6502

Lupanic.6502

easy win /Message body lenth must at least be 15

Another 14 days with no balance changes

in PvP

Posted by: Lupanic.6502

Lupanic.6502

If people haven’t figured out A-net’s approach to pvp at this point they never will. To clue you in it is to do about as little as possible as they can to be able to string along the few die hards left. They are not serious about spvp and they have never been. The $$$$$ are not there. I would recommend showing them what you think about GW2 pvp approach by dramatically cutting down your play time or even better yet not playing anymore at all. The answer is not to continue playing a lot.

We can’t stop playing because we love the game

Turret Engis

in PvP

Posted by: Lupanic.6502

Lupanic.6502

remove turrets give us condi removal. kk thnx

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Hello frands! Vee Wee here #1 retired Engi NA and world first rank 80!

My frands! I am here to talk about Engineers and their lack of condition removal! Engineers truly have the least amount of condition removal in the game out of any class! For too long my frands we have suffered in silence! Well not any longer! The squeaky wheel gets the grease my frands! Warriors have complained nonstop about their lack of condition removal and presto change-o in a mere 6 months Berserker Stance and Cleansing Ire were introduced! Well my fellow Engineers, our 6 month timer starts now!

Arenanet stated in their latest Ready Up that they do not like hard counters! Have the people at Arenanet ever played an Engineer! Have they ever fought a condition class like Necromancer as an Engineer! Vee Wee is the retired #1 Engi NA but if Vee Wee decides to fight a condition Necromancer that’s completely new to the class, Vee Wee has to try super hard to win the fight! This problem has persisted for years now! Years! This cannot continue! Here are some suggestions for you my frands!

Elixir Gun!
Have Fumigate remove conditions from yourself as well as your teammates! Adjust cooldown accordingly! Maybe Super Elixir could remove 2 conditions on impact instead of 1! Maybe both of these things!

Gadgets!
Gadgets are definitely underused! Maybe you could expand upon their traits in the Tools tree to remove a condition on use! Maybe have AED remove all conditions when you receive a would be death blow and then have it shorten condition duration on you for a few seconds as an innate function! AED is just garbage right now!

Glue Bomb/Shot!
Glue is sticky my frands yes it is! Maybe conditions can stick to it! Maybe it could remove condition in an aoe on impact sort of like Super Elixir! It would also give offhand Pistol some love! Offhand pistol definitely needs some love!

Wahoo! Bye frands!

Much love for this ideas.

Condition removal is very very bad on Engi right now. If you fight against an engi and you see this healing turret and manage to apply condis after that : gg

ANet has to change that. I love your ideas!

tPvP Condition Engineer Guide!

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Sorry . It was not my purpose to attack you. But I expected something new or something with a wow effect. I checked your video and I see :
You explain a very standard condition build (ostricheggs and Chaithh posted it months ago). You only change from p/p to p/s and from Elixir S to EG (also you change once sigil). After that you swtich back to the standard build but with shield and play a poor round of hot join on skyhammer. The only thing is that you are using p/s instead of p/p and it seems not to work very well.

Also you are explain strange things. You tell the audiance that you should not face a hambow warrior as a condition engi. Hambow warriors are really no problem for a condi engi on the same skill level.

Flamethrower Zerker is viable : 3 (PvP)

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Xerrex I love your twitch stream but you are the only player who is able to play zerker engi builds. The rest of us should stay away from this kind of builds because we die in seconds.

And this fight should be in the Hall of fame of all fights. Just wow

(edited by Lupanic.6502)

Spvp can be shut down.

in PvP

Posted by: Lupanic.6502

Lupanic.6502

Are you playing NA or EU? I join a hot join game from time to time in EU I never see problem with the spectator mode. Sure the winning team joiner are not funny. ( You play 4vs5 and if you are 4vs4 because the winning team player left the game a new player is joining the winning team.) But I am suprised that the people have time to abuse the spectator mode in hot join.

Another 14 days with no balance changes

in PvP

Posted by: Lupanic.6502

Lupanic.6502

I like the meta right now. The AI could be reduced but overall it is much better as the last meta.

Spvp can be shut down.

in PvP

Posted by: Lupanic.6502

Lupanic.6502

You really care about hot join win bonus ? Are you serious? Is it because you get 5silver less?

Go to solo Q or find some friends and play tPvP

tPvP Condition Engineer Guide!

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

This makes sense now. It is awesome that you make a tpvp condi thread posting one build, showing a different build in the video and playing some hot join action. Just awesome. So very helpful. Wow

tPvP Condition Engineer Guide!

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

do not like a video. You post a build in the comments but you play a different build.

In your footage you play skyhammer and you are most of the time offpoint so you team is losing. Do not like it

Quick and Dirty Fixes

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

what does you fix with that? The problem of gadgeteer is that he has 0 condi removal. You do not fix this. I do not see the problems you want to solve with your ideas

conditions need meganerf

in PvP

Posted by: Lupanic.6502

Lupanic.6502

Conditions and mesmer are only powerful to new player. In top sPvP teams to not use condtion builds and only very few playing mesmer for a good reason. Conditions are very easy to remove (for many classes like warrior, guardian, ele, necro) and the damage is compared to direct damage very low.

Play a mesmer by yourself and you will see that this class has a very very hard time to be strong.

(edited by Lupanic.6502)

Ready Up #16

in PvP

Posted by: Lupanic.6502

Lupanic.6502

I think ANET does know what they are talking about in the latest Ready Up, but many of the people here are misinterpreting it.

This episode was devoted primarily toward goals, not current status. And for goals, everything seemed to fit quite well.

The problem is when people assume that those goals have already been met. They haven’t.

For example, the Warrior weaknesses (which currently don’t mean anything):

  • Unable to remove enemy boons.
    As they mentioned in the Ele portion, this will apparently become more important in PvE soon. That said, Warriors still generally don’t care about enemy boons because they’ll just power through them anyway. Truthfully, unless Retaliation becomes a heck of a lot more common, this will never be a realistic weakness.
  • Reliance on Adrenaline for many abilities.
    Right now, this doesn’t even matter. Adrenaline builds very rapidly and it only gets reduced by the Warrior’s choice. If they changed how rapidly it built (it would have to be a massive nerf, though), this could be meaningful. If they added a natural degeneration mechanic even in combat, this could be much more meaningful. Drastically increasing the traits and skills that are modified by adrenaline level would make this more meaningful. Right now, it’s a joke. Warriors aren’t reliant on adrenaline, it’s just a bonus.
  • Easily overwhelmed with conditions once their defenses expire.
    The only thing stopping this from being a true and meaningful weakness is Cleansing Ire. The trait needs a nerf, and a pretty major one. Adding a decent ICD (15-20 seconds) would probably be enough. Removing the adrenaline gain should also be looked at.

Agree with that. At the moment the warrior has no weaknesses. #2 best condition removal in the game is not a weakness and adrenaline is always up. Watching the warrior streams shows that Adrenaline is max long before the cooldown for the F1 ability is up agin

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

https://www.youtube.com/watch?v=K5vBfY9TQE4

I think this video sums up everything wrong with warrior tankiness and mobility.

good video

Post Your Build Thread

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Posted by: Lupanic.6502

Lupanic.6502

Some time ago i decided to go for “champion genious” title, i tried out many builds but i was a bit tired of condition builds and the new turret build just feel kitten boring to me.
So i went for a berserker build that can dish out some nice aoe dmg, and it turned out to be really funny to play, an high risk high reward build that works in teamQ quite well.
I made a vid to show this build to my guildies but i thought i could share it here too.

http://gw2skills.net/editor/?fJAQJASTjMdUFaZIehQHagqgCdFEAPg6joxzhUZAA-TpQOgAA7PEXGAA

We know Warrior is OP. But do you think it is a good idea to post a warrior build in the Engineer thread?

Ideas of engineer skill reworks

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

I play Engi only but I also play sPvP only. AI should not take a big part in sPvP so I would be happy if they remove the turrets from the game.

But anyway they will stay but I would like to see that the turrets are useful to remove condtions. If you play a 3 turret build you have no condition removal beside the healing turret. It would be nice if the turrets remove condis if you overcharge them

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

strengths & weaknesses for engineer (sPvP)

Strengths:

  • Good condition damage with grenades/Bombs and IP
  • Good substain with toolkit or static shield + 20 points in Alchemy
  • Good CC with FT or turrets and Rifle
  • Reflect shield on turrets

Weaknesses:

  • No chance against condition classes. Elixirs are the only option. But Elixir C is not a stun breaker and has a 40 sec cool down. Elixir R is nerfed hard and Elixir S is useless for removing contions
  • Very bad stun breaker. Rocket boots for example should be a stun breaker again. Elixir U is a bad joke for a stun breaker.
  • Direct damage. We create so much red circles that even a blind person is able to get out of it.
  • Pistol #1 and #5 are very weak skills. Both are more or less the weakest skills in the game on 1 single weapon.

Kryptonyte

  • Condition necros/ Condition warriors because the condtion removal is so bad.
  • Ele if you spec for condtion damage is more or less unkillable
  • Being focused in a team fight. Because of the bad condition removal you die. You can not remove poision and cripple/chill and even if you block + evade all damage you die because of the condis. You can also not escape the paintrain.

(edited by Lupanic.6502)

your wow moments in pvp

in PvP

Posted by: Lupanic.6502

Lupanic.6502

The moment Ostricheggs hits lvl 70