I’m not expecting you to carry the supposed constant “noob teams” you keep getting; i’m saying over enough games (thus increasing your sample size) the teams you get will tend closer to an average level expected at which point, it will be you, the changing variable that will determine whether you win or not. I’m sick of people saying you’re getting bad teams constantly; everyone who solo q’s does, including me. I myself solo q regularly with over 300 games played (r778 atm) and have several friends who have rankings as high as the 4xx’s who purely solo que.
Of course you get less noobs because it is unlikely that noobs are even getting to the top 1000. If you are at 50 percent or lower where probably most of the new people start it is totally random because their rating means nothing since it changes a lot in that lower area of the rankings.
Edit: Also the following might be possible(because we don’t know the rating and only a ranking):
You lose 10 times and only win 1 time and you think it was because of bad team and lose a lot of ranking… but maybe the matchmaker matched you against stronger teams and you did not lose that much but others gained rating and moved above you decreasing your rank even more.
ArenaNet really should display some numbers.
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I have tons of both. Played starting 1 or 2 weeks ago when Spirit Watch was in rotation and I won about 100 tournaments since then and salvaged most of the stuff.
I think I have about 20-40 of each(paid and free) token. Much more than the others ha ha. Not buying the chests at the vendor and I only have 1 or 2 of deer and rabbit tokens.
I have a PvP Steel Plated Sniper Rifle(which apparently is the rifle precursor skin) and I got it from tournament chests. Are there also recipes for this weapons? Or do you need to get lucky with tournament chests? (Which is probably not a good idea since it is not restricted to rank and anyone can just get precursor skins then by being lucky).
“Getting bad teams” will only change your true percentile by plus/minus 5-10%.
Not true. Maybe more like 30-40 percent.
I can prove it. I was between 30-55 and went down to 5 when Foefire map started. Now I’m getting up slowly again. At 20 and I’m sure it will rise up more again.
Also it seems the match maker is matching me against premades often… not always losing… in fact yesterday I had a lof of wins in a row.
But if you get matched against premades often(maybe there are just less people solo queuing and more people forming guild teams and that’s why it matches you more often against teams from 1 guild) it it might try balanced teams but you will more often have the leaver problem(this will not be balance… I don’t think the premades will have random leavers as much as some random solo group).
I think the problems are:
a) not enough people solo queuing anymore
b) different maps and people at too high ranking ruining your team because one another map starts where they are worse skilled they still have the higher ranking from the previous map (especially if it suddenly switches to a map like Foefire which is bigger and makes a bigger difference between premades with communication and randoms and you can feel more the “useless running around” of others which might not have been a problem in smaller maps where the capture points are not that far away).
c) Also someone mentioned League of Legends… I don’t know much about the game but in that post he said there it was easier for you to “carry” the team because I think you can get much overpowered by getting kills and farming and then pwning 1 vs 5 the whole enemy team even of some weaker guys are in your team.
I don’t think it’s possible in Guild Wars 2. You can’t just win against 3 or 4 or 5(if they aren’t total noobs and it really matches you against equal enemies). If the team is just not working 1 person can’t make it win.
There is 1+1+1+1+1=5
but there is also 1+1+1+1+1<5
and 1+1+1+1+1>5
and if you are <5 you will lose especially against the premades >5
You can even be 2 but If the others are all at 0.5… won’t help that much since you can’t be 3.
It might be less of a problem in an area above a certain percentile… let’s say around 75… there might all the people there have played several thousands of matches and know different classes(being able to switch to another class as needed) and know perfectly all the maps and where to go when thus creating more balanced matches and making the team the “constant factor” as it should be.
But I don’t think this is working perfectly in lower rankings. Especially if almost everyone is not at their real ranking because it always moves you by +-10 after a few matches. 2-3 wins +10. 1 loss -5.
2-3 wins +10 1 loss -5
or other way round. Ranking changing very fast. They really should display the rating. Rating change might even not be that big and only the ranking change seems big cause a lot at the same rating.
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No. Healers should not heal and stand afk and let a heal bot spam the heal skills. They should try some different and now tactics and do other stuff than healing. Lol. ;-)
Edit: From 5 back at 20 now with a lot of wins in a row with Khylo map… and I did not like it first. Start to like it. Worst map for me now Foefire with map being that big and 90 percent losses due to much useless running around of the team.
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If its very close at the end I think always holding 2 points should be preferred instead of trying gettign all 3 points and ending up losing them all.
Yeah. 2 flags would be much better. And maybe powerups to speed up the flag carrier(or orb if you want orbs).
Wintersday was fun and I wished they made exactly the same only with your sPvP classes/ skills.
About terrain: I think that you can dodge and knock people off is important. For example in Temple of the Silent Storm at the Stillness buff(mid top) you can knock guys down.
They couldmake some maps where you really could hold some capture point and have it easier to defend(and maybe can knock down people into lava of stuff).
Spirit Watch is bad because it is a lot of zerging and once someone gets the orb in most cases he is unstoppable. 2 orbs would prevent from zerging too much… own orb(or flag) needs to be a bit away from the own spawn of course so there’s still incentive to stay alive(cause you get respawn time and need to walk some way to your own flag if you die defending).
Lol. I’m not even crafting at the moment but I need to craft soon. I’ll have 250 of that dust soon and I don’t I also play PvE. Need every free slot and once it gets more than 250 and I can’t store more in the collection I’ll start to craft.
That tournament chest are giving too much stuff. Should be a recipe to throw chests directly into the mystic forge.
But I’m alway using the unidentified dyes(I get some from chests without crafting). Playing 5 chars and also playing them in PvE I just use the dyes if it is something cheap(until now I only got cheap stuff) and I haven’t unlocked. There’s still a lot of stuff to unlock un my main and if not then on my 2nd char. Never needed to move them to char 3, 4, 5.
I think it depends on the map and on where you start. Of course I don’t think it is unusual for players at 80 to go up to 90… because at 80 probably most of the people know how to play and know every map.
But I have been between 30 and 50… and went down to 5 when the Foefire map was in rotation. Lots of guys tried to go for the enemie’s Lord at the beginning and then failing and even guys with commander tag enabled. Seems this map takes longer to be good at it and a lot of people played at 0 percent and were rated higher.
Now with Khylo I haven’t played that much. Don’t like the trebuchet and it always taking away 1 player from fighting. But the few matches I have played I got a better feeling. Back at 10 and I think I can start increasing my rating and ranking again now. Felt more like winning 2 out of 3 matches when Foefire I lost 9 out of 10.
The devs always overhype stuff in their blog posts on the main page… but yeah… the amount of overhype regarding Custom Arenas and Spectator modes is really big. I almost laughed out loud when I read that:
https://www.guildwars2.com/en/news/introducing-custom-pvp-arenas-and-spectator-mode-beta/
They must have made some marketing guy write that.
I mean… "I can’t wait to see what the community does with custom arenas! "
What should they do that you can’t wait to see it? As if there were something totally new implemented but it’s only the usual maps and the usual game mode with some settings you can change.
“From setting up one-on-one duels while others players watch, to organizing player-run tournaments,”
Yeah… duels. That’s how they want to make money. Players that want to duel need to pay. Someone in some other thread(or was it even here in some of the posts above) compared it to the Dungeons in PvE… why don’t we have to pay there? Lol. (But PvE is already bringing money from other sources like cosmetical stuff they are selling at the gem store).
Also the spectator mode seems pretty boring. I mean click 1 characters name and then auto following him? Would be much better if it also were possible to fly around the whole map(independently from where the chars are) as an invisible ghost.
They need to change the system. If the team lost then there’s no problem. Everybody gets a loss(at least at it is at the moment… I know people want the leaver to get a harder punishment like 2x the amount of the rating loss the others take).
If they win and he left at the beginning or even before the beginning of the match and never returned of course he should get a loss.
But what if he really played and disconnected because of connection problems and tries to return? I heard this would work… if he manages to return before the match finishes… but of course if they are already winning at 480 then there won’t be enough time.
They can’t take the score points into account. If they say only 0 and you get the loss: People would just cap 1 point in the beginning to get 10 and then disconnect.
There should be an afk timer that kicks you after 30 seconds or 1 minut to prevent from being afk. Then they could record how long you were in the match(if you disconnect after minute 8 then you probably have played all the 8 minutes… if you havent been afk 29 seconds then pressed a key and afk another 29 seconds… seems boring nobody would do that at least not the whole day if someone tries it 1 time I’m sure he’ll stop soon because too much work).
Then let’s say after a certain amount of time played you just get the win because there is not enough time to reconnect(or even restart if whole computer crashes). Let’s say after 50 percent or 75 percent of a match.
Or let’s say:
After 50 percent of a match – 1st disconnect a day.
After 75 percent of a match – 2nd and 3rd disconnect a day.
If he disconnects more than 3 times then he always will get a loss(he should take care not to get too much disconnects but sometimes it can happen). And of course everything counts… if team loses it still is his first disconnect and not counting for the wins where he is getting a loss.
Losing first match + disconnect = loss
Winning 2nd match + disconnect and played 80 percent of the time of the match = win (2nd disconnect and he played at least 75 percent).
It is important which map you are playing. Some maps need more communication. I just noticed this when I started some days ago when Spirit Watch was in tournament rotation and started to play tPvP and then played a few matches every map(except Capricorn which is not in rotation).
I think the Kyhlo and Foefire need more communication. Foefire seems much bigger than the other maps. Too much running around in the wrong direction is hurting more than on other maps. Kyhlo has the trebuchet. Not helping if some players that are not good at trebuchet are using it(and you need at least to tell if the guy if he is hitting if he is trying to hit something he can’t even see. I think the far away capture point it is hard to see from treb location… clocktower is easy to see if you hit it.
Spirit Watch you should decide in which person to carry the orb but I think it also works on random if someone just takes if if there is an opportunity…. and that map is getting an update… really want to see the changes and I’m going to play a lot.
Nifhel and Temple of the Silent Storm also worked fine without communication the most matches I played. Smaller maps and you can see where the people are going and it is easier to decide where you should go even without communication.
Of course teams with communication and especially with teamspeak still have an advantage but I think biggest gap between communication and no communication is on Foefire and Kyhlo(and I heard a lot of “pros” like Kyhlo).
Also please fix this which seems to be related to the tournament chest rewards:
https://forum-en.gw2archive.eu/forum/support/bugs/sPVP-rank-bug/first
It also seems the account medal is related to this… a bit annoying. I just reached glory rank 20 and still only tier 6 of the Mercenary achievement at 29,798 points(which is a total of 61% of the whole achievement… still 39% missing to the title).
Account medal still is showing the deer icon and the bar seems to be at around 61% from the title.
Edit: I have also decided to report this ingame at sPvP→Tournament Rewards category of the bug reporter… might be easier to reach them that way. Too many other PvE stuff threads are spamming this forums and making this thread disappear on page 2+ fast.
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Unfortunately for me it is still bugged? Server Underworld. There is the corpse like an NPC with green namen and wiki says it got changed so you need to commune with the corpse but I only get the option “talk”(since it is an allied npc and you usually talk with them).
No fight and not possible to commune. I’ll try the guest system now to try it on another server.
Edit: Nevermind: Somehow I got that skill point and it did not show the commune animation you usually get and that’s why I thought it was bugged and always tried to commune/ talk again when I already had the skill point.
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- Why not have WXP account bound? If it is logical to assign WXP to a specific character in WvW, why is Glory Rank not assigned to a specific character in sPvP.
- Why is WvW continually treated like the red-headed step child? (This is just a general question.)
Actually in my opinion it should have been the other way around. Glory rank(and now the new sPvP leadarboard rankings and the rating not shown which determines your ranking) should have been character based since someone can play on a different skill level on different chars(classes) and it would be a problem if someone with high sPvP rating tried a new class he was not that good.
Not a problem in WvW with the big zergs where 1 person does not matter that much(as compared to the small 5 person teams in sPvP where 1 person affetcs the outcome of the match a lot). WvW it should be account bound.
Also regarding your other question: I think they make the most money with PvE. Same problem is with sPvP… where people complain and want more maps, game modes, …
With the Custom Arenas planned they want somehow to make money with sPvP lol…
I don’t think this will work. Most money will come from PvE and selling stuff every few months at special events like Wintersday or Halloween. That’s where they put most of their human resources.
I think rallying needs to be removed. And the downed player needs to get an option to suicide since it could be abused by the attacker to try keeping them downed. Imagine 5 vs. 5 each with five different 1 vs. 1 (people fighting at different parts of the map) and one team winning all the 1 vs. 1… they could just leave them downed… let them bandage a bit.. and sometimes attack a bit not finishing them and not letting them rally or fully bandage.
They should make open beta and then fix the stuff they need to fix within the next 1-2 months instead of making beta only with the 50 top qp people… fixing a small amount of stuff and then having later fix tons of more stuff because 50 people found 1 percent of the stuff they would needed to change.
It will fix once they fix it. Of course if they do nothing… it won’t fix itself. If the system continues to make teams with 2, 3 or more people with one class(sometimes like 3 warriors lol) then it is more based on luck than on skill. They should at least enforce that only 1 player per class is allowed and no teams with 3 mesmer, 3 necro, stuff like that.
whats the problem of having 2 classes in 1 team? if you would limit that the queue times would increase too much, and if the other team is fine with playing with 3 people on the same class whats the problem? if they didnt really want to do that they can swap. sometimes i queue on my ele and if i see too many eles on my team i swap to another toon, its what you and others should also do.
The problem is that you might lose even if you are better in ranking(assuming everybody is playing at the skill represented by their ranking/rating) if you get an unbalanced team with too many people of 1 class. Or do you think 5 warriors can win? I read everywhere warriors are usless so probably a team with even only 3 warriors will be worse compared to a team with 5 different classes.
And how should we swap? I don’t see something in the infercase? Only solution that comes to my mind would be to logout and login with another char… but that takes loading time and of course with the other classes I’m not that good and even less helping the team if I only played 1 class in sPvP so far(needs different ratings and raking on a per char base not account based).
It will fix once they fix it. Of course if they do nothing… it won’t fix itself. If the system continues to make teams with 2, 3 or more people with one class(sometimes like 3 warriors lol) then it is more based on luck than on skill. They should at least enforce that only 1 player per class is allowed and no teams with 3 mesmer, 3 necro, stuff like that.
Must be really confusing to have skills that usually do no damage harm you because you are consused. Ha ha. Makes no sense to me. I think they should change it and make it like in some other games where the confused char just runs around and randomly attacks himself and his allies with auto attack and then damage taken the same amount an enemy would take from that auto attack.
Would be much better than die from “nothing” while dodging.
Would be fun if they made this into a movie lol. Someone dodging and then he instantly dies. Makes no sense.
If he is using his sword and swings it around randomly(because he is confused) and sometimes hits himself… that would make more sense.
Edit:
http://finalfantasy.wikia.com/wiki/Confusion
" A character that is confused will be unable to distinguish friend from foe, and will sometimes attack his or her own allies. It is even possible for a confused character to target himself/herself with a spell while confused."
This is how confusion should work.
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Deathmatch also could help to get the “Deathmatch players” away from the conquest maps. There are people in tPvP trying to play it like Deathmatch not helping the team because they only want their fun and it is fun to them to play it like Deathmach becaus they like to kill and be the strongest.
It is important… you should look at it every day. It is the only think making us play WvW. A reward. A rank.
Oh wait… I only play for fun…
but WvW is not fun? I’m not even playing it ha ha. Only rank 4 or 5 at the moment.
But if I played I would be forced to try farming WXP because WvW is not that fun and WXP farming seems the only thing that could somehow make me play even if I’m usually not interested in ranks and stuff like that.
How do you want to know if he plays WvW much from that Screenshot? You only can tell he is not doing sPvP(oh reminds me I am Dolyak soon lol… played a lot from glory rank 8 to almost 20 the last 1-2 weeks only).
Or does that shield icon showing the WvW kills also change if you play more? (I am not playing much for me the bar in that icon is very low lol … but can’t be the bar because you can not see it in his screen).
Also:
@all: Play sPvP and not this kittenty crappy boring WvW. Ha ha.
They should tell how many slots per server there are and even include it in the stats screen(for your own server only of course… it should not show the enemie’s information).
Like: Eternal Battlegrounds: 146/150 players.
Or: 150/150 players. In Queue: 54545454675656. – if one map is full.
But maybe… they have a limit per map lol… not per server. 500 for Eternal Battlegrounds? If one server sends 450 the other 2 servers can only bring 50 lol. Then of course they can’t tell anybody. People would complain if it was like that.
Thank you for the guide. I always try to stay alive as long as possible and to damage to as many different people as possible(use AoE, run away if they focus on you and let others die first).
Also if there are not enough people(I’m on a server not 24/7 enough people to make big zergs and for enemies it is the same) I just try to kill some dolyaks or stuff until there are some people trying to get towers, keeps or other stuff(giving more WXP).
And every time I kill someDolyak guarded by its guards I think its funny because the guards are that weak… not even good enough to buy some time.
No need commander to be tanky, but in that case you should never be in attack. But safe in back.
I don’t think the commander should be safe in the back.
Maybe if he was a real commander with rts view making the strategy.
But in Guild Wars 2 he is only someone leading a few people that run after him. That is the design of the game. That is how the game intended it. He should be at the front fighting and be able stay alive even if he takes a bit more damage. And of course the others should protect him.
And who cares about strategy. Lol. As long as there is a bit action and some fights and people dying it is fun. Strategy is not important since winning and losing is not that important. Does not matter how much keeps you are holding and how much points you are gaining cause there is no real reward other than the “Power of the Mists”.
I want engineer rifle skill 4 not to knock me back(only the enemy) and having it 0 cd. Would it be OP?
12) And yet people can port to the mists, walk through the portal into Lions Arch and get to the best bank, trading post and crafting stations for FREE
Also they can go to WvW and then port back to Lion’s Arch for free. But they would need to pay gold to port back.
I think from Mists(if you don’t leave to Lion’s Arch) you can just go back to the map you have been before without having to pay port cost.
But someone above mentioned something how you can port back without having to pay port cost if going to WvW(using crafting station there) and then logging out or using HoM stone.
@Zinwrath: I think they want to make money with that “Custom Arenas” they are working on. I only hope they are not too expensive and it still is not too hard to get them ingame by playing(they said they could also be obtained by playing without gems). If they were hard too obain or too expensive and only offered basic featueres they wouldn’t be worth the gems. Would not help the game. I think they should make some “free” Custom Arenas and then add premium featueres so everyone can just have some basic custom arena.
Also regarding the crafing stuff: I think they just should add Mystic Forge recipes that use the tournament chests to turn them into maybe instant glory or something. Lol. Glory and the stuff from daily rewards and the chests from vendors(just don’t buy them if you have storage problems) are not the problem…
Only that tournament chests you get tons of. Always troublesome to open them… then salvage… and people already suggested auto salvage.
If we could just place them Mystic Forge it would be easier and solve all the trouble(just open until you got enough to have all the skins you can get from tournaments and then use the other at Mystic Forge).
Edit: Maybe make Mystic Forge recipes using 1-match-tournament chests to get Custom Arena tokens or whatever the stuff is called you need to buy to get a Custom Arena?
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If someone is afk I use Alt+F4 because Alt+F4>afk. I win! ;-)
Here is a better seal of approval: http://farm1.staticflickr.com/170/456474931_0356ba4a8d.jpg
I think on maps like Foefire it also should display healthbars of the NPCs fighting for your team in the UI(and also display players of your team on minimap and UI regardless of how far they are away).
Also I’d like that annoying “your lord is under attack” every second removed or the timer being different. It really would be enough every few seconds not every second. And sometimes it even is giving the message a few seconds after lord already is dead.
Better would be some voice commandes the players could use like pressing “V” to access voice commands. Then gettign a list with (1) attack (2) defend. Pressing (1) and then being able to choose: Attack (1) graveyard (2) enemy lord or stuff like that. Would help more than spamming “your lord is under attack”.
Edit: Also at the map if I’m dead and press “M” it says “respawn ready” and I have to press “M” again to leave the map and then press the button to respawn at the main base waypoint.
It should be possible to spawn from the “M” map. Also there should be an option for auto respawn.
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Oh and I also have played more than 1 match a day against the same people(not only 1 guy… but more guys I recognized). I know this because I remembered the guild and name and the guild is a big guild from my server I think 500 people greek guild and lots of greek people playing here.
I’m often seing people from my server and then see them later in the Mists map again. I think the game is looking for people from your server at the same ranking first and then if there are no people taking people from other server from your region and then maybe from the other region(matching EU player to US if not enough players from EU at your skill level).
I think it is not possible to get balanced matches and a working leaderboard that shows rating represanting your true skill. It is totally random… of course sometimes you get balanced matches.
But as some people who are against dueling already mentioned: The game is not balanced against 1 vs. 1. This also means for teams that the matchmaking would need to know each player’s classes and builds instead of randomly throwing classes together only based on raking. You often see teams with 2 or 3 players of the same class… and then of course you don’t even know the build they are playing
You would need to be able to switch between different classes and builds during the game as needed and of yourse every player would need to be able to play every class at the same skill. Then matchmaking would work better. Should rate at least the skill based on the char(and class) you are playing and try to make teams with only 1 player each class.
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16) What does it mean? “8 times the amount of space”? You mean like database or code where it takes more space and making the game slower?
He meant storage space on the servers. Users would not be affected.
They should buy some more TeraByte storage then… or if it was only some more GigaByte or MegaByte it probably should not be a problem…
Edit:
12) You cannot have bank access in the mists because anyone can port there for free.
Just pointing out that people can already access the bank from anywhere, all they have to do is map to their home borderland in WvWvW, and go visit the crafting area. Voila instant bank access.
To get back to where they were, they then either log out and back in, or use the HoM stone, and use the green instance star to exit back where they were.
So that being said I don’t see any reason why the bank can’t be accessed in the mists.
Did not know about this. But I’m sure not they’ll fix it.
I think the guy that made this thread is clearly not someone playing “for fun”. Ha ha. Lol. But good for ArenaNet if people buy more than 1 account.
it’s an mmo not a fps, there is supposed to be progression and currently spvp lacks it.
The sPvP part is not that “massive”. You don’t have that huge maps with hundreds of players running around. I think you can compare it to a shooter – a different gameplay but the for example the server browser is a bit similar to shooters that are played on different servers. And I don’t think they are “massively” even if some claim to be “MMOFPS”.
Only maybe the Mist area where lots of players are is massivele multiplayer but that is only to train and make your builds.
This thread is precious or at least the the ammount of people claiming they would play the same ammount if there was no real progression. Most people need carrots of some sort to continue playing whether the pvp is fun or not. It doesn’t really matter skins, ranks, titles. leaderboards I like all that stuff. Kudos to the people willing admit they need something which I am certanly among.
There are people that only play for fun. Believe it or not. Just because you only do stuff because you get rewards doesn’t mean everyone is like this. For example I still play a almost “dead” game online that is only played by about 100 players. If I wanted rewards I certainly would play some other game. That game does not offer stuff to unlock… only some account “level” that shows the time you played(a bit similar to the glory rank here in Guild Wars 2) and some ranking showing the skill which nobody cares about since there are only a few players… if you wanted to show how good and pro you are you would play a game played by millions of players and get to the top of the ranking to show everyone.
Of course for PvE everything is different. PvE is crap and boring and nobody likes the grind but if you can get better items… then suddenly a lot of players like the grind because they can show to others: “Look at me, I have super rare item X, I’m pro!(meaning I played 1000 hours which everyone can do without being pro lol)”.
11) Not sure how this would work. What problem would this solve?
[…]
14) This is a definite must for the future of the game. It is planned. It will come in time. This is a feature owned by the PvP team.
[..]
16) The limit of 1 is a technical limitation.
17) This will not happen as it affects way to many things in the game. Why do you have that many things stacked at once as to need a stack size of 1000? The problem is not the stack size.
11) Do not skills like Ride the Lightning work that way that they move you into the direction you are facing – without a target… but moving you to the target if you targeted someone? I only played Elementalist in PvE so far… but sometimes I thought about disabling auto-targeting because in PvE I want to use that skill to increase my movement speed a bit and it always automatically targets some nearby mobs and moves me there getting me into combab… but I really like auto-targeting and don’t want to disable it completely. I think this might be something for your combat team? And probably somethink taking a bit more hours of work so probably not possible to implement this soon… it’s okay I just might disable auto-targeting. I don’t think there are that many skills where it would be useful to set it on a per skill base.
14) Good to hear. I’m too lazy to change builds every time…
17) I played a lot the last few days and I’m getting to 250 with that arcane powder. I don’t like to craft that much at the Mystic Forge and I think it would be nice to have higher values possible for these kind of items. If not by increasing stack size(might be a problem because there is only 1 stack size for all items and it would affeckt PvE stuff in your collectibles too?) then how about making it possible to add more than 1 stack? Like showing some square image of another slot a bit moved to the left and right and behind the first slot so you only can see a bit of the icon(and maybe the number of items there).
16) What does it mean? “8 times the amount of space”? You mean like database or code where it takes more space and making the game slower?
A lot of AoE stuff helps because they still take damage while moving through AoE even while invisible.
In a game that’s designed as a team game, dueling will inevitably lead to unbalanced situations that weren’t intended to be balanced for.
As an analogy, imagine some soccer players wanting “dueling”, and then people complain that goal keeper players are OP because they can stop the ball with their hands. (iirc, in soccer goalies are also allowed to kick the ball and do everything normal players can do as well.)
When it comes to “unsupported” gameplay modes, it’s best if a developer offers many tools for players to make their own fun, like modding support, private servers etc. ANet seems to be on track for this when they finally release custom servers.
But making something an official feature implies some level of balance support that I don’t think dueling deserves.
I’m sure soccer people would not complain because they are not that stupid and they knew the rules before they tried dueling.
Does not need to be balanced becaue just for fun.
Only if they make leaderboards they would need to make it balanced because everyone would want to be at the top and people of worse classes would be complain. But if it was “just for fon” no need to balance.
Edit: And of course if people still complain and make threads like:
“I’m an idiot and I don’t know that this is a team game and the duels are just for fun. I want to win against every other class 1 vs. 1, please balance it or help me suicide”… welll then ArenaNet should just help them suicide and close the thread lol.
Another way would be to have “unraked matches” instead of hotjoin. A matchmaking to make groups of 5 like with the tournament but the matches not affecting your rating. I think hotjoin has a lot of problems with people leaving and joining and then no wait time before a match(someone seemed to like this… I hate it.. people left after previous match ended and at the beginning of new match 3 vs 5 or something like that until others join).
Server browser then only to display the Custom Arenas. I explained it also here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Does-anyone-play-PvP-Just-for-Fun/first#post1873186
And of course duel people then would be forced to use their own duel server or one hotjoin of someone else(who probably could kick them if they did not play real).
… still waiting for a duel function. If not for this patch then for some of the next patches. Game still is not even 1 year old. Would be nice if they could implement it until August.
I would play even more… if somehow there was a system(ranking but nowhere shown) that tried to make somewhat balanced matches(every now and then some stronger guys also are fine to learn or for the lulz to get pwned… but should not be too often).
Also regarding “for fun”: Game needs us let to choose the map we want to play.
Atm it is not really fun because hotjoin you can join a match where your favorite map is played… likely you’ll join mid game(need to know the exact map rotation and join the map before and wait until your ma kitten tarting but then a “good” match is not guaranteed because of hotjoin you know… lots of players leaving and joining).
Tournament does not have the problems hotjoin has but there is only 1 map to play(fixed map rotation every few days set by ArenaNet)…
There should be something like “ranked matches” and “unranked matches”… since a 1 match tournament is not a real tournament they should it call something like that.
Ranked matches just like the tournaments now affecting the rating… but with the possibility just to choose the map you want to play(even if it takes a bit more time to find players also playing that map I’m sure even in the evening or night of EU there are then players from US to play with if the system also matches with US because they have afternoon then… if is only matching EU to EU and US to US it should be changed).
Unranked matches just the same like explained above but not affecting the rank – INSTEAD OF HOTJOIN. Do not the games like “League of Legends” that are played by millions of players have some similar system? I don’t remember having them something like hotjoin.
And of course if you really want only “for fun” you don’t need something like ranked matches(or make it only ranked but don’t tell or show the rank and only use it to balance teams).
The hotjoin browser exclusively used by Custom Arenas then – to display them.
Edit: And if you are only playing because of the reward then the game is bad and probably boring and you should seek another game. Reward is okay for PvE part of the game but PvP it should be good enough to have fun fighting other players. Also in real sports(not e sports) I heard of a lof ot people that claim they were doing the sports only for fun and not because they want a prize at some tournament.
And remember old games like Counterstrike and stuff like that. Never played that… but did not the stuff with unlocks and levels and ranks only get introduced with later shooter games and wasn’t counter strike without such stuff and only about fun? And I heard a tons of players played it and still are playing it.
(edited by Luthan.5236)
hot join can stay only if they throw players into 16 players rooms and not 10 players room.
10 players rooms are kinda public dueling rooms for some.
Not if Custom Arenas get implemented. Then you have to buy some Custom Arena item to make a 2 players duel room for a limited amount of time.
Does it not depend on the class you are fighting? And at which health you are? For example if you also are at low health while trying to finish a downed warrior it cold be a problem since he has that one skill where he can get up for a short time and he could down you then and finish you and then be alive.
Guardian is easy he only has skill 2 to interrupt and the 3 if I remember correctly is a skill healing him and doing damage to you(that’s why I don’t want to be downed the same time with him… but with good health it seems okay to try finishing him).
But group fights… lol… impossible… cause other people just do tons of damage while you are doing no damage trying to finish(and might also interrupt you).
At least the 8 vs. 8 needs to be removed. I only started some days ago when Spirit Watch was at tournament rotation and played about 20 tournament matches of all maps since then in rotation and I think Spirit Watch, Temple of the Silent Storm and Forest of Nifhel are too small for 16 players. Only Foefire I’d say is okay for 8 vs. 8.
Don’t know much about the Kyhlo and Capricorn but from the few matches I played months ago I think they also are better vor 5 vs. 5.
Maybe once there spectator/ observer mode is ready they could allow for hotjoins to have some spectators and if some players playing the match leave the spectators could join a team… to make it faster balanced again in numbers of players(that they don’t need for someone else to connect). In 5 vs. 5 it probably could be a problem if it takes too longe because a single player leaving makes a bigger difference than with 8 players.
There is no need for new WvW content since the people playing WvW are happy with it as it is and people not playing it because it is boring(and should be improved… maybe by adding new content) are not complaining at the forums because they don’t care and just play other stuff.
So it’s okay as it is.
If they add new stuff it probably will be some usless boring stuff to keep the players that are already playing it playing for some more months… like for example the WXP and the grind you have to do to get to the max rank.
Unless a few thousand people are at that max rank ArenaNet does not need to change something at WvW. Mabe if a few are at max rank then increase the amount of ranks lol.
Trying to get to 0% now by being afk to make the team lose. I want to see if it is possible to get up to around 30-50 percent since I have been there for a long time before the Foefire map started(always 50 percent won 50 percent loss). Since Foefire mostly losses so I’ll just try to lose even more on purpose and try to play for real once the maps I like are back in rotation.
Then Temple of the Silent Storm would need to be 2 weeks because it is the best map.
Why exactly is Khylo one week(seven days)? There is also a friday on 4/26.