I just did some raid today using Lich Form for jagged horrors bleed stack as condi reaper.
I must say i got pretty satisfied. I was getting 9k bleeds + 3k torment + 3k poison with some occasional 6k poison burst from RS4. Constant dps of 11~13k.
The minions only die in split phase and some may even live if you get some aoe heals on your pillar. In my case my transfusion + engi aoe heals in red pillar.
And since i was ranging it with scepter i got in green circle duty as well. I really enjoyed!
Agree with you on condi reaper > power reaper, anytime.
But about your damage, seems pretty good if you can maintain that. For how long you can keep the jagged horrors alive? And after they die how much your dps suffer? What is the average there?As you can see Lich is on cooldown 105sec. They live easily 180sec than you can spawn them again(till split phase, they die in split phase because of no heals). They take 95% less dmg and with bloodmagic they lifesteal a lot.
The raid healer heals affect them? If so i can imagine them not dying until split phase.
Whats your dps without the minions? Average please.
This is what i play and being pretty successful and satisfied so far.
http://www.youtube.com/watch?v=3jPZiUmxJDk
I can confirm ~12k DPS with my condi Reaper and it is much more better than a power Reaper. With Ranger Sun Spirit(yes it is bugged but who cares, icebow was bugged too) I can reach easily over 15k dps in Phase 1 ,after that it drops because of Boss split mechanics. But I can confirm ~ 20k-25k DPS spikes. It is not the whole time, but Im still doing my 12k dps after that burst dmg.
Look on the 2nd screen. Im not using Dhummfire Reaper and no capped Mightstacks in a random Raid. Im already at 20k “burst” DPS and Soul Spiral CD is rdy with only 20 Might stacks, Soul Spiral will push my DPS in a fire field over 25k “burst” dps.
p.s: Im 99% sure CondiReaper > Gravedigger spam. Power necro is ok for tanking.
Agree with you on condi reaper > power reaper, anytime.
But about your damage, seems pretty good if you can maintain that. For how long you can keep the jagged horrors alive? And after they die how much your dps suffer? What is the average there?
did you already test out if dps is better with beserker rune since it got patched?
I didn’t yet. I promisse i’ll do this today. <3
You, EU player! lol
Edit: I just tested berserker runes with the same items and rotations than the video above and it suffered a considerable loss in dps. It got extra 4 seconds in timer for three consecutives golem kills, which means an approximately damage loss of 17k. Quite a bit, huh? I’ll certainly keep my nightmares+trapper.
(edited by Lynnie.7213)
Isnt the trailblazer insignias etc from the nuhoch vendor..you just buy recipe and away you go.
they added it this week.
That is pretty cool to hear, mate. I didn’t got time to test raids for real yet. May go in a run tomorrow.
how was your dmg in there?You should, it’s a lot of fun and also a great place to really see what your builds go for
While I can’t really say exactly as there are no DPS-meters, and I don’t record and calculate etc, it was definitely a lot more than I expected and really impactful on the outcome of the encounter. Since the damage with this build is not dependent on a stationary target (except for CPC) I also had a really high DPS-uptime.
I’ve found that you should not stay in RS too long, only pop in and do RS4 on an appropriate field (fire or poison), and do some RS1 while the bigger CDs like Scepter 2, 3, D5, (CPC, BiP) + D4 are not yet up. I only use Focus 4 if I took too much losses in life force (due to damage) and need to replenish some. RS5 and Charge is great for destroying break bars, RS3 is good to keep seekers away for a little (fear+chill), and Signet of Vampirism helps everyone to stay alive while also dealing some damage.It feels great that Reaper can do both a Zerk role, and a Condi/Viper role competetively!
I have not yet tried a tank role, but from what I’ve read it seems like Reaper or Necro is quite suited for this as well
Glad to hear this. I’ll be trying to raid this weekend on reaper again.
FYI, here is what a real engineer does:
Yes those are 7k burns, 5k bleeds, 2k poison and 2k direct damage.
He only gets 7k burns, 5k bleeds, and 2k poison sometimes. That isn’t even close to what he is putting out on average.
Even if he only does that 50% of the time (he doesn’kittens more like 80%) that is still 8k dps, which is what condi reaper tops out at assuming 100% dps uptime.
His dps is high but not the highest because it depends on ground target skills. I am pretty sure reaper can compete on that.
PS.: My burn tempest was dealing 8~10k dps average with 14~15k spikes.
(edited by Lynnie.7213)
Well ive successfully tanked vale guardian and got the kill with just toughness food on a power build. Damage was good as well.
I dont think condi reaper is worth it. The damage is just too mediocre. Which isnt really an issue for Vale Guardian. But it will be for the other bosses.
I don’t agree on that, but i am very suspicious to talk about because i am a condition build lover.
I’ve been very successful in the raids with a build inspired by yours, I just instead opted to take Lingering Curse, Signet of Vampirism, Flesh Golem (for extra DPS and breakbar removal) and going Scepter/Dagger, Scepter/Focus. With close to 100% condition duration and the perfect match of the viper stats for Reaper, it rivals the other Condi builds I’ve seen of other classes. You also get some really nice bursting if you can take advantage of the RS4 in a nice combo field (like poison or fire)
That is pretty cool to hear, mate. I didn’t got time to test raids for real yet. May go in a run tomorrow.
how was your dmg in there?
kitten man, how did you get all the recipes so quickly?! Tell me the secret
It is sold by exalted vendors for 250 aurilliums + silver each.
One or two meta events run should get you that.Oh lol, thought its only from exalted chests
, ty
Np, mate. Lego get you some viper stuffs.
Okay my leader decided to go ahead and post the video because there’s probably enough Vale Guardian kills by now:
I really enjoyed watch you tank as reaper. Tbh you did a better job than others classes in others videos i watched.
Lynnie I’ve literally just watched that vid on YouTube before checking your post lol. I’ll have a look at your build also thanks blaine!
Oh glad you watched.
Who included it on meta, btw? I am more than happy to see that, ofc, but just wondering what were the reasons and which build was included?
For Vale Guardian, I played the anchor with a DM/BM/Reaper setup (Yes I feel dirty for dropping Spite, but since we were still practicing the content it helped us getting through better than dropping BM for DM) and we killed it with 37s left on the timer, even though the run wasn’t exactly the smoothest. Utilities were Blood Fiend/Rise/WoC/WoS/Flesh Golem. Lich would be worth a shot I guess, although you’re going to give up something to hurt breakbars on demand.
I’m uploading the kill right now, however I might hold off posting it for a bit (even though I personally don’t think it’s necessary, but I have no idea about the progress of other guilds and yeah.) If anyone wants to see it though because they’re curious or whatever, I can send it to you/post it here once we feel like we should post it.
Looking foward watch this.
Huh, I somehow missed this thread, very nice and informative video! +1
Your build is not too far off from what I have settled on for group content now. Link to my build for reference: http://en.gw2skills.net/editor/?vRAQNArYGnMbiN3AmbCs3glgBLuI2EjiUXhtwvKKBEAaAA-ThiAQBQU9ntZDw1U6BtTAQXWfAAHCAAqPIaPBAQqMgNKBJFwiKrA-e
I’m not sure about my Rune/Sigil set-up tbh. Would be interesting to know if maxing out the duration of as many condis as possible wins out over more condi damage overall.
Also, I found myself using Spectral Grasp from time to time. I think it is very useful in condi Reaper builds as it gives you a strong CC, additional life-force generation and helps with the chill up-time if that should ever be a problem.
My original build was using spectral grasp but it got obstructed a lot.
kitten man, how did you get all the recipes so quickly?! Tell me the secret
It is sold by exalted vendors for 250 aurilliums + silver each.
One or two meta events run should get you that.
Edit: It should be noted that my dps as a full ascended viper reaper PALED in comparison to the viper’s engineer we had in our group. During the split phase we swapped with one of us on green and one of us on red between attempts. The red boss died ~40% faster when the Engineer was on him compared to when I was on him.
Did the green boss die ~40% slower? Were there other DPSers on these bosses? How did they perform on the red boss the second time around? How did they perform on the green boss the second time around?
Only because red boss stand still and engi’s skills are positioning dependent. In actual vale boss fight you should be outdpsing it by far.
Here is the build i am playing and its quite strong, tbh.
http://www.youtube.com/watch?v=3jPZiUmxJDk
Life force generation and daze for breakbars. One of our best offhands, if not the best for pve, right now.
1- I think its 1 second fear no matter how many stab stacks it has. Not sure about that but i think that is how it works.
2- Fear is great to break bar, but its overtime.
3- That idk how to answer, if we follow the logical stab will make it the fear not work, tho.
Is it better to use Giver’s or Viper weapons?
Vipers.
I tested the same rotation using Reaper’s Onslaught and Deathly Chill and DC build won everytime. But as you said, chill can be overwritten by another player, so that is factor to take into consideration.
Since its a build for group content and assuming everyone can pull its own weight, i’d go with curses. You can stack 8 might stacks on yourself, if the others 4 players can’t contribute with something would be really sad, tbh.
But for solo playing style, i take curses anytime.
idk, i kinda prefer the condition duration over some lil power dmg boost. Lose 25% condition duration would be big and duration win anytime vs direct damage on longer fights, which is my point there.Isn’t your testing only been on single-target no-competing-chills? Unfortunately DPS tests like this don’t take into consideration moving targets, avoiding attacks, and CC. You’re not getting quick recharges on 3 (stability – being knocked on your kitten hurts your DPS), 4, or 5 (a good CC and good damage against low-HP) without trash, and just one other reaper can easily cut your DPS in half or less from DC. Though Dungeons and Fractals are a controlled enough area that you can make sure DC is effective.
As for the duration – 6% damage to burns, chills, bleeds, and poison I see as easily outdoing losing less than 1s of Poison duration. Power, condition damage, 5% modifiers would take actual calculation and/or testing to see if it’s worth losing overall duration. Then the factor of the need for higher quick damage on trash vs long boss fights.
yea, the dps test has to be on a golem to show off the rotation and stuff, but i ‘ve been running this build in fractals since HoT release and never had issue. The only skill that is position dependent is CPC, so moving targets are not an issue. CC also isn’t, because in general i use the stability of Shroud the moment i pop in. Trash mobs doesn’t live long enough to be a threat.
About the % condi dmg vs % duration, i am not quite sure, but i am more than happy to test out berserker runes. Anything to improve the build!
I have been playing a Carrion (PVC) condi reaper not much different from yours. I used to use Sinister gear on the same Necro but HoT has been to challenging to me at first. Even to these days, TD and DS still a bit of a pain getting around.
Do you have survivability issues using a Viper/Sinister setup?
I understand. In the first days of HoT i was struggling too until i learn the mobs/bosses mechanics and stuff.
Right now i don’t have any survival issues, unless i aggro 2 champions or like 10~15mobs on me.
I usually make pulls of 5~7, since they die so fast i can take them before run out of LF.
One thing to not forget about Reaper’s Onslaught is it increases your physical damage along with the extra stack of Burning as you’re attacking faster. Another important factor is the on-kill cooldown trigger, allowing you to break out your 3, 4, and 5 when trash/adds are present. Another major concern is that Chill has no “most damage” intelligence built into it – any other chill even if it has no damage trait will overwrite yours erasing that damage.
In short, if number crunching shows deathly chill to out-DPS faster attacks + extra burn stack(s), it still would only be better in a single-target single-player-chilling situation.
Then comes the question of Spite vs Curses. Spite gives massive self-Might stacking, damage modifiers, and spinal shiver triggers for extra damage and chills. This obviously require different utilities – I like running Well of Suffering for solid damage, Suffer, and You Are All Weaklings for AoE weakness, might, and stun break.
I doubt a few more stacks of bleeding, 2 stacks of torment, and Target the Weak outweigh 25 stacks of might and 25% damage modifier, though once you’re in a group that gives you that might, it would go in favor of Curses.
Another suggestion is possibly forgoing Sigil of Venom for Sigil of Bursting? Poison is the weaker of the damage conditions, and boosting condition damage by 6% easily cover the poison stack losses. Also consider your off-swap having a Sigil of Corruption to have an additional 250 condition power for areas that you can build that up.
Also have you compared the 25% duration from runes vs the additional condition and power damage you get from Berserker runes? Runes of the Berserker would unquestionably win out on trash, but the extra stats and 5% condition damage (and 5% power damage if they ever fix that) is nothing to shake a stick at for bosses either.
I tested the same rotation using Reaper’s Onslaught and Deathly Chill and DC build won everytime. But as you said, chill can be overwritten by another player, so that is factor to take into consideration.
Since its a build for group content and assuming everyone can pull its own weight, i’d go with curses. You can stack 8 might stacks on yourself, if the others 4 players can’t contribute with something would be really sad, tbh.
But for solo playing style, i take curses anytime.
idk, i kinda prefer the condition duration over some lil power dmg boost. Lose 25% condition duration would be big and duration win anytime vs direct damage on longer fights, which is my point there.
I like the concept. Why not take Lingering Curse over Weakening Shroud? It’s a straight 50% damage increase for your scepter conditions, way more than the 10*2 ticks of bleed you’re getting every 20-25 seconds.
I tested it and was subpar in damage compared to this “final” build. The lingering curse condition damage boost doesn’t work in Reaper shroud like it used to work in Death Shroud. :/
Huh, how are you testing? It’s true that Lingering Curse doesn’t work in Reaper’s Shroud, but from some quick napkin math it’s still a much bigger DPS gain.
Using the rotation in the video, you use shroud, scepter 2, and scepter 3 twice each, and the scepter AA chain one. So Weakening Shroud adds 40 ticks of bleed and 1.0 * Power worth of hits, while LC adds 46 ticks of bleed, 28 ticks of torment, 6 ticks of poison, and +150 condition damage to all your S/F and utility skills.
I can see how WS would be better for clearing trash thanks to the AoE weakness and faster stacking, but on any boss fight of reasonable duration it looks like LC is gonna surpass it.
You have some valid points there and i’d be more than happy to test it out along this week.
Lingering curse won’t work in shroud because shroud is counted as you wielding a hammer
Yeah. We just don’t know if its a bug or working as intended. If its working as intented they will probably remove the effect in death shroud.
I like the concept. Why not take Lingering Curse over Weakening Shroud? It’s a straight 50% damage increase for your scepter conditions, way more than the 10*2 ticks of bleed you’re getting every 20-25 seconds.
I tested it and was subpar in damage compared to this “final” build. The lingering curse condition damage boost doesn’t work in Reaper shroud like it used to work in Death Shroud. :/
so maybe it is bugged?
bugged or working as intended. Maybe the Death shroud shouldn’t be like that, idk.
I don’t like it, tbh. Only scenario i’d use it is to range a boss if i am using a power build. Because staff in power builds are just not good, pve wise.
I like the concept. Why not take Lingering Curse over Weakening Shroud? It’s a straight 50% damage increase for your scepter conditions, way more than the 10*2 ticks of bleed you’re getting every 20-25 seconds.
I tested it and was subpar in damage compared to this “final” build. The lingering curse condition damage boost doesn’t work in Reaper shroud like it used to work in Death Shroud. :/
It depends on the content you are doing. I duo’d Molten Boss level 99 with a daredevil yesterday using a viper/sinister scepter/dagger condition build and I could not imagine how long it would have taken with a power build. Similarly, if I am soloing a dungeon or doing dungeons / low level fotm where burst damage is king then I prefer to use a power based build.
Raids also aren’t out yet, I think your best bet is to make 2 sets of gear so you can switch out whenever you want.
Word!
The heal is also low CD and gives back a nice chunk of life force, all while healing extra because of the drain effect. /…/ I’m not really a fan of going Dhuumfire since I felt i was giving up way too much just for some burn.
Why would you want to build so much life force, when you won’t sit in it for long anyway (no camping RS1 for burns)? Just casting RS5 and RS4 does not need much time/life force?
I see some of you are using Focus and Deathly Chill; while I can see the value in single combat, how would being in a 5v1 (group vs boss) affect the DPS? Focus 4 would bounce to allies instead of on the target, and Chill might be overwritten, how much would this affect the DPS of your builds you think?
Also, really great videos you’ve posted!
Even if the focus #4 bounce to allies you’ll still get the life force, which is very important in a shroud build. About the chill being overwritten, i’d only worry about that if you have another reaper in party. You guys can get to an agreement and swap to Reaper’s Onslaught, maybe.
I see now
Thanks for all your testing!!
Thank you for spend your time watching it.
I am a little suspicious to talk about this subject since everyone knows i love play condition builds.
I can’t say anything about zerk vs condi minion build, i think you’ll have to test it by yourself in some golem dummy.
But in general about condi vs zerk, zerk wins in short fights that last less than 30 seconds and conditions will win in fights that takes longer than 30 seconds, imo.
Did you test whether reapers onslaught adds more burn damage than deathly chill? I assume it doesnt. And this is pretty similar to how im leaning towards building condi necro. Even without testing.
Hey, man. Yeah, i’ve test reaper’s onslaught and its actually a dps loss compared to deathly chill.
With reaper’s onslaught i only get 1 extra burn stack ticking for 400~700 depending on might stacks/vuln at cost of nearly destroy my keyboard #1 key to achieve that max possible burn stack. While with deathly chill i can hit 750~1200 chill effortless, it will be always there ticking without i have to worry about. And it still compensante the direct dmg gain you get by using reapers onslaught.
Well, I see some issue on your video, like killing 3 time the golem in engineer in 30s flat and you typing number that in addition are close to 37 seconds…
Video are fine if you are not partial. Engi first kill is at 7s (not 10 or so), 2nd at 16s (9s later) and third at 30s (14s later due to a lack of self might generation). A banner warrior DPS test is meant to be done with banner out… Well, that’s some things that hurt when seen on a comparative dps video.
Hi, there. Like our friend above said, if you look closely some rotations doesn’t start with golem at 100% hp. I counted every fight frame by frame, so i am pretty sure the times their are correct.
And i know its not “fair” to compare the kill times when some classes are out of food or some dmg changing skill in use(banner), but the comparision was pretty superficial only to show that necros/reapers are viable. I am not saying we are the dps king or something. I am sorry if i didn’t made it clear in video, was totally my bad.
Actually traited Staff generates LF super quick.
I was thinking to use Scepter+X / Staff as my condition weapons and Reaper as my power damage. Some kind of hybrid at the end.
Every staff’s mark when traited generate 3% LF, which means a total of 12% LF using all 4 marks. That is what the focus#4 generate in 1 skill usage and about the same on warhorn#5. I also tested staff over scepter/X and the dps was not taht great, was a meaningful loss, tbh.
Great video, mate. Your reaper really looks like uncatchable.
I would only change a thing in your build and it would be parasitic contagion. As long that doesn’t heal in shroud, yet, is not worth taking, imo. I hope someday they’ll change it.
I am running this one: https://www.youtube.com/watch?v=3jPZiUmxJDk
and being pretty happy and sucessful so far.
No bad at all. I quite like the build.
Would I be losing too much DPS if I use Scepter+Focus/GS instead; as GS being the Power damage option?
Thanks.
I think GS wouldn’t be so good in there, because i only use the “power weapon set” to recover LF and hit objects. You know, GS attacks are so slow. But you also gain vulnerability stack and aoe blind. I think it could be viable to start a fight with 24 vulnerability on target. Will make some tests.
Hey, guys. I’ve been putting some thoughts in a pve build for the last couple weeks. You know, HoT unleash my inner pve hero.
This is a condition build for dungeons and fractals. The one i’ve been using ever since HoT was released and i am enjoying it a lot.
Idk, just get to them and f*** them up!
RS#2 helps counter projectile and also CPC.
Chronomancer at finest. Enjoyed!
Great initiative, Eremite.
@Kami: WTF is that? “Main Professions: Necromancer & Revenant” TRAITOR!
If its intentional it should be changed, because we can’t make use of lingering curses condition damage boost in Reaper shroud like we do in Death Shroud.
And if the lingering curse thing is a bug, so just fix that but the trait will lose 1 more usage and there are not many so far.
Hey, guys.
After one of my recent videos i got a lot of questions about the breakbar that i was surprised quite a few people didn’t knew about. So i decided to put together a quick guide talking about this and hopefully will help some players.
If they implement some good life force generation in dagger off hand i’d actually start to use it. Because right now focus is just much better with life force generation, vulnerability stack and some serious chill = damage.
How does a dagger build compare to greatsword for damage? I am running full zerk and was using GS to start out in HoT but eventually switched over to dagger/WH. Still running blood/SR/Reaper and it just “feels right.” I am trying to decide if the damage is actually comparable or if I am just more comfortable with dagger because the GS is still unfamiliar. Gaining LF seems to go very well with dagger/WH, seemingly better than with GS. But does that matter so much from a damage perspective? Survivability for reaper is pretty amazing for running pure zerk. Most stuff can be all but face-tanked, even several of the HP champs.
Above 50% hp, for 1 or 2 targets, dagger/warhorn is sligtly better. vs. 3 targets gs sligtly win.
below 50% gravedigger gravedigger gravedigger dead
You know if your target has tons of health at one point you’ll have to stop gravedigger spam and use some utilities to help your group and stuff, which is a huge dps drop.
This is entirely my opinion, i don’t know if its correct so people don’t hate on me, kay?!
1- I always prefer to use condi builds over power because of 3 reasons:
- in a power build if you are not hitting your target you are not dealing damage. While in condi builds if you are not hitting your target because it is on a rampage mode that punish meele attacks for a couple seconds or something, your condis will still be ticking.
- Power builds need to go through target’s armor before actually hit it, so we are talking about damage reduction, which is super high in high lvl fractals. While cond build go straigth to target’s health ignoring any armor it has.
- In most of cases Power build’s damage start to decrease over the time, let’s say 20~40 seconds. While in condi builds it only gets stronger, so nearly to no downtime in dps.
2- For group content i’d advice to always take curses. Spite is more like a self-sustained line and selfish. Your group can provide you might and you will still be able to stack vulnerability on RS#1.
3- I think the dhummfire build is stronger in damage and the ramp up is way shorter than scepter build. Only reason to pick an entirely scepter build is to play safe from distance.
Just my opinions and experiences there. Hope i could offer something helpful.