Not getting loot because you were dead when the boss was killed is a bug.
Or if it isn’t, it doesn’t always apply – I died on the bridge fight of COF1 last night (stupidly fell off) and came back to loot him after the rest of the group killed him.
Perhaps that’s because you weren’t killed but rather fell off an edge and killed yourself…
If people wearing greens/rares are no longer using GW2LFG then this patch is a huge success.
Seriously, i get your point, but you’re a huge elitist.
Maybe he shouldn’t have died
There’s not a whole lot you can do if that boss wants you dead. the crystals are one of the few stuns (or in this case knockdowns) that will chainstun you if they hit in succession. Some knockdowns will knock you down, but then if you’re hit by another knockdown it wont apply, you’ll still be under the effects of the (now most likely ending) first knockdown. and you’ll be able to move before another one strikes you.
The crystals on the other hand will destroy you. If a single one of them hits you and you dont have a stunbreak skill it is entirely possible for the boss to 100 ->0 you with no way for you to do anything. And if you’re playing one of the 5 classes that cant move while downed, you can get smacked around some more, (as will anyone who comes to try and assist you)
Sure you can say “well he shouldnt have been hit” but that means you’re saying that no party member should be even be hit once by a crystal, or they dont deserve the boss loot. That’s not even elitism, that’s just plain stupidity.
Thank you. I was beginning to wonder if i had titled my topic “All elitists please comment here”
The few times I’ve died right at the end of a boss (I take full responsibility for my laziness hehe) I was not able to loot him, I’ve noticed this happen every time.
Be it at Giganticus or during AC, when a boss dies and you are in its range, you get the drop. I noticed that and so did my guild mates.
So which one is a bug ?
Not if youre dead.
Communicate with the 3 others dpsing, he doesnt heal back up past 33%. Don’t die next time. He died, he got no loot. Nothing wrong with that. Only thing that sucks is you ressing him and not getting loot as well cause it took you too long.
Yes that is what sucks, thanks. Shouldn’t happen IMO, it’s ridiculous not to reward a player who did 75% of the work and didn’t die AND who wanted to help another player.
You know what that means? Next time, i wont rez anyone who is dead as long as the boss is getting killed. Ill get my loot, they wont get theirs, everyone’s happy and Anet implicitly discouraged teamwork. Win win, right?
Oh you’re right.
And when I die in dungeons I don’t expect to still get loot for failing to stay alive.
Maybe you don’t get it…the issue is not about not getting loot when you’re dead. That’s just too bad.
The issue here is a player being punished for attempting to rez his dead teammate. Ludicrous.
Maybe he shouldn’t have died
Get your pretentious kitten out of GW2 and back into another game, thanks.
Ppl die in dungeons. Even experienced players. But that’s a whole other issue.
So we’ve read a lot about how ppl are frustrated right now that they aren’t able to WP and run back into action once they die.
The frustration comes from not being able to join your party in combat and just lying there and watching them play, while you maybe get a sandwich and grab a drink. To add to that, youwon’t get loot if you die at a boss and are not rezzed, even if you were involved in bringing the boss to 1% HP, and you die, no loot. So i can understand that frustration, since in the pre-patch dungeons, as long as you would WP, and boss would die, youd get loot as long as youd be alive.
Let’s add something to that now. Just minutes ago, i was in a CoF p1 run. We get to endboss. Everything is going smooth, as usual…until my guildmate gets taken down and pretty much gets destroyed by a chain of crystals which bombard him left and right. He dies. Boss is at 25% HP. I decide to go rezz him because i don’t want him to miss out on loot, right? So i do that, and dodge and heal and whatnot while the boss is being taken down by the other 3 in the party…the rez was taking forever, of course, because im still in combat and very close to boss.
In the end, i wasn’t able to fully rez him before boss got defeated. He got no loot, he was kitten of course….what’s the kicker here? Even tho i had taken boss down to 25% with the rest of my party, I got no loot when he was killed. For rezzing my teammate. Im guessing the time lapse between my last attack on him and his defeat was too great.
Here i thought Anet was trying to encourage teamwork, coordination, skill….rezzing someone while a boss is going crazy on you and can easily take 1/2 your HP out in one-shot isnt exactly easy, yet we were trying to do it, and almost got there before boss was dead. Yet, despite our valiant efforts and determination to give our party member a shot at his hard-earned loot…WE get punished.
Need i say more?
Arenanet, get it together. Give me a reason to still have fun in dungeons, give me a reason not to hate on you, and give me a reason to recommend this game to my friends. As is, i cannot do the aforementioned things, because it is simply not rewarding nor is it fun.
(edited by Mario Lemieux.9107)
For one, I absolutely LOVE the WP changes.
Please continue to improve the dungeons and make them challenging and fair.
PS. Pug or not (I only do pugs), if you don’t know the strategy for a boss, you should loose at least once… that’s how you get better. Trivializing content is no fun for anyone.
No one said anything about trivializing dungeons. However, with this update and WP change, they have definitely made dungeons more frustrating, and as a result, the casual player will likely not look to run a dungeon very often, if at all. Is this what ANet intends? I don’t think so. I don’t think Anet wants to turn dungeons into inaccessible content to new/inexperienced players, and I don’t think they want players to start with their elitist behaviour (which many unfortunately already have, check gw2lfg.com, CoF runs -_- ).
In my opinion, this WP feature is a complete fail on Arenanet’s part. I’ve been a loyal supporter of GW1 for many years, and love GW2, don’t get me wrong. I don’t hate Anet. But i feel with every update, they keep on migrating further and further away from their original model/idea/vision of what GW2 would be. It seems to be evolving into something completely different than what most GW2 fans expected, than what Anet said it would be.
I become increasingly frustrated with every patch, and this one is no different. To Anet, i say this: “If you don’t want to alienate your playerbase, stop being so ridiculous! Don’t rollout updates with adjustments/content which breaks the next day, and which proves to be frustrating and in no way fun! Because, isn’t that what we all want to do here? Have fun? Yes, that may involve a challenge here and there, and no, i’m not asking for everything to be handed to me on a silver platter. But jeez…tone it down a little. Rather than release a frikkin Quaggan backpack in your kitten gemstore….BE TRUE TO YOUR FANS!”
It’s time to revive this post…im kitten
Out the blue - account suspended for 72 hour!
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Posted by: Mario Lemieux.9107
Honestly gobflinger…..I don’t know what you’re doing playing video games. You should be in the entertainment industry. That was HILARIOUS!!! You showed ANet!!! And with style…
Hope you get back into the game because this seems grossly unfair (and slightly pathetic) on ANet’s part.
So….im sick and tired of trying this jumping puzzle in Eternal Battlegrounds…
Other server (JQ) is camping it, arrow carts, catapults, the works….
Yet, theyre getting massacred (this week i mean)
Getting to the end feels rewarding, but the pain to get there…..
(edited by Mario Lemieux.9107)
@Mario
Yes you are wrong on the fact that we all want to feel legendary. Which part from ANet’s post about legendaries did you not understand? Only less than 5% of the total population will have one. How does that compute in your head if everyone wants to feel legendary?
This is false. Nowhere has ANet said that only 5% of players will have a Legendary. Please post a link, i want to see it with my own eyes.
And just because (right now) only a small part of the GW2 population has a Legendary, that does not mean that people aren’t allowed to want to strive for Legendary status.
Clearly none of this “computes” in your head.
@kami
Couldn’t agree with you more. A vast majority are only seeing the trading post price of there sought after precursor when in fact… They oversight the only way know thus far to obtain a precursor is through the uses of the mystic forge.
They see the prices climb for the precursor and already have a defeated mindset when in fact, if they applied themselves as the game DOES intend you to do to obtain the precursor, you increase your odds of obtaining said item. As I argued before, what ELSE are you going to spend your gold on anyways? Most of these threads are referring to “Legendarys” anyways so the interest is just that. In other words, suck it up and start investing in YOUR goal! You want a legendary, well then go GET IT!
The only known way to obtain a precursor is with the Mystic Forge. No one is defeated. There’s just nothing we can do if we can’t currently obtain it.
Please read close Brennen, because you’re about to see an actual point coming…here it comes….applying yourself implies setting out to reach a goal. When the goal is in mind, you can work towards it. 3/4 of the Legendary Weapon process is goal-oriented. The Precursor part is definitely not….if you want to force it to be, then you’d have to say: “My goal is to obtain hundreds upon hundreds of gold, craft/buy rares/exotics, throw them into the Mystic Forge, and hope to get a Precursor. If that doesn’t happen, I’ll keep doing that continually, because that’s my goal.”
…I feel bad for you now.
(edited by Mario Lemieux.9107)
Shouldn’t we be able to accomplish whatever it is we strive for in a video game?
And this is what’s wrong with current MMO community these days, every game nowadays is now expected to be beaten by 100% of players instead of 5-10% back in the days
God forbid legendary is hard to get
ANet should change how legendaries are acquired:
- Precursor even harder to get
- 500 clovers
- Glory rank 30
- 10k players killed in WvW
- 2000 tokens from every dungeon
Now that would be real legendary
You are a joke. As others have mentioned here, there’s no accomplishment in a brand new player throwing 4 exotics into the Forge and getting a Precursor, 1/4th his way to a Legendary just like that….that’s not every Legendary. By Anet’s definition of what GW2 is all about (in the videos & blog posts) as well as what acquiring a Legendary is about, the current state of the game & acquiring a Precursor → Legendary is not up to par with their own standards.
Now that I think of it….you may be one of those exploiters with stacks of Precursors in their bank, trying to make us all feel like we will never achieve Legendary status….
Is it possible that you have less of a chance of getting one if you use the exact same item every time? Maybe you have better luck with this if you use different types of rares and exotics?
Have people tried doing a variety of different weapons? I know Carrion is the cheapest but maybe mixing them in with the others would help.
If you mean Diminishing Returns when using the same item in MF, then no. An earlier post by Linsey confirmed that DR doesn’t occur with the MF.
@Kami @EndlessDreamer
Notice, I did not once beg for it to be made easier. I did not once ask for it.
If you watched the videos, it will show you that when it comes to Legendaries, Anet has not lived up to it’s own definition of what is acceptable in an MMO.
I’ve been reading a lot about Legendaries. I think many have.
So, I’ve sort of put together a little mash up of ArenaNet’s information regarding Legendaries (from videos and blog posts and whatnot) and compared it to some logic and reality. Are they worth crafting? Are they really what ArenaNet has described them to be? Let’s find out by examining some key issues people are current having with crafting Legendaries. (Note: Most players aren’t lugging around hundreds of gold. This examination implies the player is crafting a legendary by acquiring most/everything for it traditionally, and not by buying all of it off the Trading Post.)
First, let’s listen in to a 15-second definition of what a Legendary is by Isaiah:
http://www.youtube.com/watch?v=MdA4MlrF5mA&list=PLsTWr5kb83L-tO9ABPOzYJVeRcqC-q3Hm&index=1&feature=plpp_video
Now let’s look at what is_really_involved:
1) Crafting a Legendary will require a huge amount of crafting materials (including T6 mats and ectoplasm).
Bear that in mind while you watch this 15-second snippet:
http://www.youtube.com/watch?v=FU1JUwPqzQY&list=PLsTWr5kb83L-tO9ABPOzYJVeRcqC-q3Hm&index=3&feature=plpp_video
Now, please go and grind for your mats, dungeon tokens, and everything that will be needed for your legendary Oh, don’t forget karma, and spending 100g on those Icy Runestones!
2) Crafting a Legendary will require a huge amount of luck.
Bear this in mind while listening to Isaiah Cartwright for 15 seconds:
http://www.youtube.com/watch?v=MdA4MlrF5mA&list=PLsTWr5kb83L-tO9ABPOzYJVeRcqC-q3Hm&index=4&feature=plpp_video
So, apparently getting extremely lucky while acquiring your precursor in the Mystic Forge is an “accomplishment now” …it definitely “symbolizes all we’ve been doing”, which is dumping items into the Forge, continually….as he said at the end, “we want you to continue playing” Let’s add to that the 77 Mystic Clovers…
Izzy wrote on October 5th: “Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.” Oh! This sounds like fun! He then added, however, how this epic adventure will begin: “It all starts with a base weapon—these are the extremely rare exotic weapons. Once you’ve obtained your base weapon, you’ll need to present gifts to Zommoros…” For many (likely most) this epic adventure will never begin Why, you say? Because they will be unable to obtain their extremely rare exotic base weapon. That sounds awesome…
He then adds: “They show off your accomplishments….and show everyone that you are a true master of Guild Wars 2”…I think he meant RNG.
(reference to Izzy’s post: https://www.guildwars2.com/en/news/my-legend-grows-forging-your-first-legendary-weapon/)
Why are we unhappy? It’s simple: we all want to feel Legendary, eventually…
We’re all heroes after all, aren’t we?
What? Legendaries are made for the elite-class players? True…as tons have mentioned, however, there’s nothing elite about farming mindlessly and lucking out.
I love ArenaNet. I played GW1. I waited for years in anticipation as GW2 was developed. I watched each video they released with great excitement, read every single blog post, read countless articles on the GW2 Wiki before it was released just to get a taste of the world which was coming our way. I believed in ArenaNet. I believed they’d craft one of the best MMO’s ever created, Legendary even (no pun intended). I’m starting to feel let down by their lack of loyalty to what they promised us…I don’t want this game to earn a reputation like some not-to-be-mentioned MMO’s out there…
Shouldn’t we be able to accomplish whatever it is we strive for in a video game?
Tell me I’m wrong?
Here's the thing about "getting" a legendary, give or take 3 years.
in Crafting
Posted by: Mario Lemieux.9107
Forgot to mention you can get badges for mapping the 4 WvW maps…close to another 50. If they are account bound (i forget whether they are or not), map them on multiple chars = more badges = less killing in WvW….
Here's the thing about "getting" a legendary, give or take 3 years.
in Crafting
Posted by: Mario Lemieux.9107
@Veldan….i guess so eh. Thats what it seems,
Why the heck is the reply button gone along with all the other buttons?
@SuddenFlame….you seem to be forgetting how you can get badges of honor by doing the jumping puzzles in Borderlands maps and Eternal Bttlgrounds…just by doing those 4, i got like close to 50 badges?….they can be done quickly once you know how to do them…so 500 badges doesnt seem extremely difficult in comparison to getting a precursor or grinding for all the other mats.
@Strill, you’re forgetting these people exploited themselves thousands of gold before they even started messing with the precursor market (which just made them more gold). They are probably sitting on tens of thousands of gold, 30g is not going to be a big deal to them. If anyone has the spare gold to do this sort of manipulation, even considering the TP’s 15% fee, it’s them.
I will try to be nice…
No, forget that.
How the hell do you know “these people exploited themselves thousands of gold before they even started messing with the precursor market (which just made them more gold)”? Are you serious? You’ve been ranting on and on in this thread about the Godskull exploiters…OK! WE GOT IT! You hate them!!!! So do we.
You may be right about how it’s unfair, But these kind of BASELESS accusations are not helping your cause. Do you really think your endless whining about how unfair things have gotten with precursors and the godskull exploiters are going to push ANet to come over here and whisper soft words of empathy into your ear?
Yes, i hope something is done soon to remedy the problem. Yes, I want a legendary one day. But what you are doing is childish and plain annoying. Let Anet take care of the game which they invested a lot of capital in and which I doubt they will allow to ruin itself because of some silly exploiters.
TL;DR: STOP complaining and PLAY the game.
Here is an idea…
1) Make all precursors Account Bound on Aquire (So the rich stop getting richer. This stops those who cheated with the Godskull exploit or got Precursors pre-patch due to Game Design Flaws from making Gold they should never have to begin with. "I realize it hurts those who got precursors from the Forge Post Patch but that number is far lower I’m guessing) This also makes them more "Legendary* to aquire.
2) Make the Forge recipes return there normal return item AND a token. 4 Rares of the same weapon type has the same chance to give whatever reward it would normally give but also always gives 1 Minor Token of Zomorros. 4 Exotics of the same weapon type has the same chance to give whatever reward it would normally give but also always gives 1 MajorToken of Zomorros.
3) Make Mayani sell all precursor for either 500 minor token or 50 major tokens. (Or whatever corresponds to the current probability of the forge now.)
This way if you fail all is not lost you are still progressing by getting a token. However, you can still “get lucky”. And since the precursors are account bound you cannot exploit this to get rich or give them to all your friends etc.
Genius idea right there.
You sure you’re not an ArenaNet developer?…
No wait, if you were, something like that would ALREADY exist….
Please go apply for their developer positions?
I feel like crafting, especially early on, is too much of a grind with little to no reward.
in Crafting
Posted by: Mario Lemieux.9107
I stopped reading after the first paragraph (forgive me) but I noticed you didn’t mention anywhere that you’re using the Discovery tab…
When you make a certain type of item (ex: Helmet), make sure you use the Discovery tab to “discover” the other related items as well (Chest, legs, shoulders, etc)…
You can pretty much level up exclusively using the Discovery feature.
Read up more about it on the gw2 Wiki.
There definitely are bugs with certain items that have particle effects.
My example: got the Ghastly Longbow from AC. It never showed any sort of effect for me, but apparently others could see it (it has a blue-smoke glowing effect at night). I thought id never see the effect…then i decided to switch the longbow into my second weapon slot, and voila, the effect started to work. After a little combat, tho, it stopped again….so i put it back in the 1st weapon slot, and the effect came back.
Essentially, there’s bugs with effects on certain weapons, and changing their weapon slots (at least for me) did the trick temporarily…the same happened for a few of my guildies. At times, id see the effects on their weapons but they couldnt see their own, and vice-versa…
Try changing weapon slot or something similar to “reset” the effect. Also, it may only occur during the night/day for that particular item, or in combat, or not in combat….unfortunately there’s so much we dont know…
Btw i’m just watching this topic and not posting anything since i have nothing to tell more but, is it same for the A.Net ?
What’s the purpose of this radio silence ? Tell us something cuz ppl going to be more paranoid every second, Legendary Precursors price climbing like a mad.
A.Net ( Linsey ), i guess it’s time to explain your thoughts to us about this problem.
She already did.
I honestly think Death By Osmis’s post (above) sums up all my thoughts very well. Although i agree with some of people’s concerns, here’s what i think (another way of saying what he said):
Play the game, its only been live for over a month! You will likely get your chance at getting a precursor (and then Legendary) if you play the game, have fun, and not be a crazy person like many here in this thread who desperately need to feed their ego and lust for attention and prestige by having a Legendary (note: search Legendary in the dictionary) while we are just 44 days into what is possibly one of the best MMO’s ever created.
And now we will hear from the aforementioned crazy people.
There definitely are bugs with certain items that have particle effects.
My example: got the Ghastly Longbow from AC. It never showed any sort of effect for me, but apparently others could see it (it has a blue-smoke glowing effect at night). I thought id never see the effect…then i decided to switch the longbow into my second weapon slot, and voila, the effect started to work. After a little combat, tho, it stopped again….so i put it back in the 1st weapon slot, and the effect came back.
Essentially, there’s bugs with effects on certain weapons, and changing their weapon slots (at least for me) did the trick temporarily…the same happened for a few of my guildies. At times, id see the effects on their weapons but they couldnt see their own, and vice-versa…
Try changing weapon slot or something similar to “reset” the effect. Also, it may only occur during the night/day for that particular item, or in combat, or not in combat….unfortunately there’s so much we dont know…
This seems like a great idea. I will be using this!
This happened to me numerous time and to my friend. In some instances it was possible to continue playing (but a program restart was needed to fix the sound issue), whereas in other instances the game completely froze. It happened to me early after launch, but it happened to my friend recently….sucks that it hasn’t been fixed yet.
Yea, legendaries were made to just have cool skins, not to have better stats in any way….otherwise, only the super-rich (and the super-lucky as it is right now) would have the upper-hand on other players in terms of better stats, which isn’t cool.
Game Loading Time is longer after Oct 7 patch (SSD)
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Posted by: Mario Lemieux.9107
Crucial SSD here and i’ve noticed a longer loading time as well.
I’m waiting for the next installment!!!
Very nice
The one with the centaur is amazing.
This needs to be addressed(Mystic forge and Legendary Pre-cursors)
in Crafting
Posted by: Mario Lemieux.9107
@Promega…..EXACTLY!
If our stories hadn’t started as we are the heroes, than it would have fit better that we have to work for the legendary weapons to become heroes but as long as they have forced our characters to be heroes from the start, why don’t they want them to have legendary weapons easier?
Because everyone would be running around with a legendary in their hands? At which point all that effort = useless? Might as well stick to your normal gear.
Look up legendary in the dictionary.
This needs to be addressed(Mystic forge and Legendary Pre-cursors)
in Crafting
Posted by: Mario Lemieux.9107
I understand how some people think that these precursors, which once obtained will eventually lead a player to get a legendary, should have a set recipe. They feel that it should be about dedication and skill and mastery of whatever it is you need to master, rather than lucking out. I can’t lie….i feel the same. The way it is now, even the most skilled player in this game, who has put in countless hours playing and mastering everything, may NEVER get a legendary due to chance (unless he dishes out the serious cash for the precursor, and then everything else needed for clovers and whatnot).
While i agree with having a set recipe for precursors, I don’t think that was the way ArenaNet intended Legendaries to be….
Think of the following scenario: There are set recipes for all precursors. Cost 50g each. Many can already afford it and buy it, even just after one month of the game’s release. Within not too long, they will have everything else needed to make their Legendary. Within a few months, maybe, i dont know….1/10 players will have a legendary?….at that point, it’s not considered legendary anymore…it’s just considered rare. A bit more time goes by, and it’s pretty common…and bang, the whole Legendary concept goes out the window.
I think ArenaNet intended the Legendaries to really live up to their name. Ultra-rare. Ultra-difficult to obtain. Dedication and skill, yes…..but they had to add some crazy RNG aspect to make it so they stay Legendary…and only the craziest and most dedicated (and at the same time lucky) players will ever have one.
I’m sorry if i’m crushing many peoples dreams here…but likely, many will not ever get a legendary weapon, either because of not having the resources, time, patience or willpower to acquire one.
(edited by Mario Lemieux.9107)
The mini-game doesn’t need to be complex itself, but should have some element which is dynamic enough to make it interesting from “discovery” to “discovery” and not repetitively formulaic as it is now. Of course, figuring out what a good mini-game is the reason, in theory, I pay Anet money for their product.
You already paid Anet money for their product, you’re using their product, their product is great, and unfortunately it cannot live up to the stupidly high standards you and some others seem to have for a massive project like GW2. You’re not paying a subscription, you (do and will) get continuous support and new content released, yet you want Anet to re-work what already is a great crafting system.
We’re sorry the game isn’t too complex. We’re sorry it’s fun. We’re sorry you figured out the formula and now it’s too easy for you.
The only underlying issues with crafting are players like you.
578k karma in 6 days? At the rate you explained thats 57.8 hours….nearly 10 hours a day.
A great method. But surely you need to take a break or something?..
The title is pretty clear
If you have a human character which name-surname did you choose, and why? How does it fit to the lore ? Does it have a special meaning, possibly linked to the profession?
Mine is Elora Quenell, female noble Guardian. Elora is an old Greek name meaning “sunlight, ray of light”, which goes nicely with her hair color of gold, and Quenell is deprived from old Anglo-Saxon surname meaning “war woman”.
Love the connection you made with your name to terms that have some special meaning.
I did something similar….maybe not as good but…Magnus Lux Militis.
He’s a guardian, and the name as a whole means something close to “Great Knight of the Light” in Latin.
I swear, the first time i read the title of this thread, i thought the OP meant he was addicted to holding the ALT button on his keyboard…
I know i am.
I see what you’re saying but aren’t SOULBOUND items only bound to you when equipped? That means you can mail it to alts or to a friend…
It depends…some items are soulbond on acquire.
I don’t think there is an item exists on TP that soulbound on acquire.
Soulbound on acquire items are either bought with “Karma” or earned from “story quests”.But the idea of a “Confirm” button is great.
You can misclick anytime anyway. Have I ever done? NopeI know there isn’t….if you read the OP, he mentioned he bought items from a vendor, not TP….
I’m saying that there ARE items from vendors which are soulbound on acquire….
Sorry yep, you’re right.
I was totally concentrated on tp
No worries.
I see what you’re saying but aren’t SOULBOUND items only bound to you when equipped? That means you can mail it to alts or to a friend…
It depends…some items are soulbond on acquire.
I don’t think there is an item exists on TP that soulbound on acquire.
Soulbound on acquire items are either bought with “Karma” or earned from “story quests”.But the idea of a “Confirm” button is great.
You can misclick anytime anyway. Have I ever done? Nope
I know there isn’t….if you read the OP, he mentioned he bought items from a vendor, not TP….
I’m saying that there ARE items from vendors which are soulbound on acquire….
The OP makes a good point tho.
What’s the point of making armor which doesn’t fit your class purchasable? It’s not like you can buy it and give it to someone, or sell it….it’s soulbound. This makes sense, i didn’t think of it…
They definitely should remove that option, or add confirm, but removing it makes more sense.
+1 good sir.
I see what you’re saying but aren’t SOULBOUND items only bound to you when equipped? That means you can mail it to alts or to a friend…
It depends…some items are soulbond on acquire.
^^ AH?…………….
Really well done!!! Hilarious!
I had the same problem. I got a Master Sickle and Master Mining Axe at nearly the same time. Mining axe gave me ruined ore on Platinum, the sickly gave me good stuff on higher end plants….they are kinda messed up.
Thats impossible….why is it everywhere i look theres a DE?
Why don’t you try WvW? You’ll finish your daily in 15min.
Also: when a DE finishes, stick around a few seconds, another one in the chain may start. You might be able to do 2-3 fairly quickly.
You posted this in another thread. Yes, it can be slow, or you might be….