Showing Posts For Maskaganda.2043:

Condi Spam and Small Scale Fights?

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

I watched a single Burn condition applied by an Engineer via auto-attack deal 7000 damage to me, without +40% condition duration.

I’m pretty sure that to get that sort of burn duration and damage without any might stacking or condition duration food you’d need to have a 6/6/0/0/0 build (6 in explosions for 30% duration, 6 in firearms for napalm specialist) which is as glassy as it can be on an engie, not a bunker at all, not a single defensive trait.

suddenly a guardian shows up and pops his virtue of justice and the poor engie can’t even see his own burns tick.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Condi Spam and Small Scale Fights?

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

condies might be a problem for some builds in 1v1s where stuff isn’t exactly balanced. it’s fine in any other situation. saying “I need a cleanse” on ts generally works when Im all out of cleanses and somehow thats a problem. you know, teamplay and kitten.

in any decently balanced 5 man group you’ll generally have 1 or 0 condition classes; any more than that and the number is always 0. I don’t think I’ve seen any good condi based 5 man team.

aoe boons, cc and access to stability providing stunbreaks + aoe condi removal is still what makes wvw all about warriors and guardians, at any scale other than 1v1.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

HGH buff?

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

2 for toss H, 1 for everything else. probably since yesterdays patch

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw roaming vid, again!

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

http://intothemists.com/calc/?build=-V;4Z;0h0u53UFx0;9;4J99T-58-5;00;019A;1ao0;0N1-UytbUytbk-FiVA;1ca;0P-U0Z1dYfZo_0yVCc1o;9;9;9;9;9;9;0V6s5R

there you go. some of the trinkets may be a bit off from what I use atm, I’ll check it and correct it later.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw roaming vid, again!

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

corruption + battle are the best choices. torment is decent instead of corruption since it adds that extra cover condition.

rabid gear works too and so does celestial; full dire doesnt really work since the crit chance is too low (full carrion suffers from the same) . any mix of the above plus rampager and soldier works as well.

for me, the main thing is to have enough crit chance that procs happen in the first 2-3 attacks (so about 30% base). from there I just mix the rest of the stats to what I feel works best. I like using power as well as cd to give that extra punch to my attacks, especially prybar and dodge bombs.

cheers

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw roaming vid, again!

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

Do you “feel” the 6 piece bonus on the water runes at work? One of the weakness in these carrion-based builds is that they can have difficulty with sustained damage. I was just curious if you feel the extra healing serves to remedy that a little bit, or if it’s just some extra thing happening that you feel doesn’t have any sort of profound effect.

yes, it is very noticeable. it adds about 950 hp to my heal and it’s shared to allies. It’s around 15% increase hp gain when I use my heal skill.

strength obviously works as well, with all the pros and cons that come with it.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Engineer + X = ?

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

guardian is what works best for me. anything works, but I dislike duos with other engies or thieves. engies coz our burns don’t tick properly and thieves coz they make me too much of a target.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

wvw roaming vid, again!

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

a new vid with fights mostly from last few days, duo and solo action.

I make alot of mistakes in this one, didn’t really put much effort into selecting flawless gameplay clips, go easy on me, Im getting old! :p

hopefully you’ll still enjoy watching it^^

4/2/2/6/0, carrion armor/weaps, dire/rabid/rampager trinkets, runes of water, sigils of corruption, battle and tormenting

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Healing Power on WvW staff?

in Elementalist

Posted by: Maskaganda.2043

Maskaganda.2043

I’m not really fan of healing power on staff ele in WVW. On my mind, healing is provided by combo finisher in water field. If your group is efficient, they’ll explode water field far enought to get full life without you going monk and new trait.

the ability to lightning flash to an ally and instantly heal everyone for 8k+ health is ridiculously good in smaller scales where blasts are a precious commodity and warriors are not overabundant;
as you said, efficiency is lower when you have enough allies but you should not be so quick to dismiss it for other wvw situations.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Healing Power on WvW staff?

in Elementalist

Posted by: Maskaganda.2043

Maskaganda.2043

On my ele Im using the new water trait, runes of the monk and sigil of benevolence. at 25 stacks my geyser heals for 1600-1700 under per tick to allies. Soothing mist does 200, regeneration does 300. The craziest part is attuning to water and evasive arcana dodges which go up to 3.9k hp each. even water autoattack does 900 healing aoe per hit.
thats with cleric armor+staff, sentinel jewels, 0-0-2-6-6.

I only use this for small scale wvw (3-8 people). I dunno how useful it is in larger scale wvw.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Boon duration builds

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

But to be at least a bit constructive: Did anyone find some other alternatives in runes/gear that worked well to replace boon duration builds and feel kinda similar in play style? Especially talking about D/D eles but guardians, etc. might be interesting too!

on both my guardian and my engie I’ve gone with runes of water, the extra healing works quite well and it still puts me at 50% boon duration, which is reasonable and close to just as good as before.

on my ele I went in a different direction with runes of the monk, changed to sigil of benevolence and aquatic benevolence. atuning to water and then dodging heals my group for almost 8k every 10 seconds, my soothing mist ticks at just about 200 while my regen does 300ish per second to allies. I always ran my ele as support and its never been better in that role, even with reduced boon duration.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Laela Blackbird P/D & D/D Roaming [WvW]

in Thief

Posted by: Maskaganda.2043

Maskaganda.2043

good stuff buddy!
we forgot to have a rematch last week btw :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

How to deal with condi thieves?

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

personally I just grab the loot bags. complete free kills.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

[pvp/wvw][engineer] nerf incendiary powder.

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

just be careful what you wish for, IP is one of the few things requiring an engie to actually have precision in a condition build.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

The moa skill

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Moa me and I’ll peck you to death!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Engineers are hilariously OP

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

it’s funny, I’ve got nothing but nerfs to my builds last 3 patches, but the hate was never stronger. I’ve had countless players join my group lately to trash talk me for being a fotm engineer with dire and perplexity, because you know, confusion = perplexity, conditions = dire, always.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Warrior's Last Stand ("free" auto-stability)

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Anyone who uses this will either give up cleansing ire, or missing merciless hammer 20%, or “free” endure pain.

tell me a reason to choose that over these. mostly randoms would use last stand.

if you really want to complaint about this rarely used trait that doesnt help him win the fight, instead we should probably look at incendiary powder 1st

you are free to make a thread on IP, Im sure there was one already. it has been nerfed twice as well.

I know there’s other options for traits, Im well aware of what a warrior has to give up to choose last stand, I have a warrior and every other profession at level 80 and I play them all regularly as most players do by now, so thanks for stating obvious stuff.

The fact still stands, it’s a trait that makes you imune to cc and then again for 8 seconds, even if you are afk. and you can never know if a warrior has it or not.

is it completely op and gamebreaking? probably not. but it’s a very frustrating trait, especially when you are just about to cast a clutch interrupt, no matter how bad (or not) the player may be for choosing said trait. there’s a reason stability shows up on the buff bars.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

On demand burst condi: Napalm Cat

in Mesmer

Posted by: Maskaganda.2043

Maskaganda.2043

Lol but really? PU power still strongest solo roaming build. If you die vs conditions then its a l2p issue. I fight with 2 cond removal on a 20 seconds healing, aka menders purity with ether feast and I don’t have that much problems with them conditions.

Couldn’t agree more. Proof @ 1:57:25 http://www.twitch.tv/doiidrg/b/521774600

PU makes everyone look good. Apart from when they look bad.

The strongest solo roaming build is 7mirror lockdown. Knight’s gear with Melandru, -cond duration food, Valk weaps with might sigils, Cav’s trinkets, 4 4 6 0 0 Chaotic Interruption and Halting. No one can possibly kill you, unless you’re outnumbered 5v1.

BTW, blurred frenzy doesn’t save from confusion :-D

oh kitten son, if I knew I was on tv I’d actually make an effort!

@osi , the double damage burn ticks you see sometimes are just a display bug when you use condition damage floaters. You don’t actually do double damage. it’s been like that ever since these damage floaters got introduced. if you played an engie you’d know!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Warrior's Last Stand ("free" auto-stability)

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Thats all besides the point. I’m pretty sure I’ve corrupted a warrior that used balanced stance just to have his stability turn into fear and then turn into last stand giving him 8 seconds of free stability.

The point still stands, this trait has no equal among the on cc traits and there’s no way to know before hand if a warrior has it or not.

Slippery slope arguments aside, I get it why the devs might not want to clutter the ui with 1 more icon. But then again, you can see which virtues a guardian has, you can see incendiary ammo and superspeed on an engie, you can see opening strike on rangers, etc, etc.

I guess Im just tired of trying to interrupt zergling warriors banner resses and give them 8 seconds of stability instead, for no reason other than trying to outplay them.

thanks for your thoughts tho, cheers.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Warrior's Last Stand ("free" auto-stability)

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned. (8 seconds of stability and swiftness, immunity to that first cc applied)

This trait has been bugging me for a while, I feel it’s broken and only promotes mindless passive play.

Personally I think no profession should have auto-imunity to cc effects, but my biggest problem with it is that you never know if a warrior has it or not.
All other on cc traits still trigger the daze/stun/launch/knock down, the exception being the ranger trait Shared Anguish, which transfers those to the pet – but at least it leaves the ranger open to a new control effect.
Earth’s Embrace gives elementalists automated stability but it comes at a price, is predictable and the stability icon is there.
As far as I know, there’s no other trait like the warrior one.

I know there’s other options for stability on a warrior, and I know there’s other just as good or better traits to use but, at the moment, when a warrior needs an interrupt (to prevent a banner ress or a revive for example) , you never know if that interrupt is going to be a complete waste, there’s no indication at all that the warrior is going to be imune, passively.

I don’t ask for the trait to be directly nerfed (although 8 seconds of free automated stability seems to much), but at the very least give us a buff bar icon to indicate the warrior will be immune to the next cc.

My concerns about the skill are primarily towards small scale wvw (group vs group, not duels). not meant towards spvp or pve.

tldr:
-free impossible to predict 8 seconds of auto stability
-trait promotes passive gameplay
-trait needs at very least a buff indicator to allow for counter play

thoughts?

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

[Video] WvW Engineer Team Psy

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

extra points for La Femme

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

How is torment?

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I use sigil of torment, the damage isnt anything special but its one more condition that is always there stealing cleanses while burn and confusion tick away.

and fyi, you can still swap out of stacking weapons and keep the stacks, if you have the same stacking sigil on your underwater weapon

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Long Duration Fears From Mesmer?

in Mesmer

Posted by: Maskaganda.2043

Maskaganda.2043

Each mesmer clone has its own internal cooldown for fear when you wear six pieces of TA armor. You can keep summoning clones and effectively perma-fear people who are careless about attacking clones. Yes, the fear duration stacks if they hit multiple clones with a single AoE. I’ve gotten 8+ seconds of fear.

Note that this is very specific. Six pieces of TA armor. Runes don’t matter. WvW/PvE only. Doesn’t seem to work with non-TA armor with Nightmare runes.

Note also that this has always been the case. It just wasn’t as noticeable when it was a 5% chance, but now that it’s a 50% chance of proc…

thank you for clearing this up for us, was driving us nuts trying to figure it out.
<3

this needs a quick fix tho, it’s too easily exploitable.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Long Duration Fears From Mesmer?

in Mesmer

Posted by: Maskaganda.2043

Maskaganda.2043

just be clear, because I was also there:

-the OP mains a mesmer and he knows a great deal about mesmer specs, traits and skills

-this happened in wvw

-the mesmer he mentioned seemed to gives us long duration fears in very short succession. At one point I was left fighting him alone and by the time he died I had been feared 2-3 times. I was playing my engie.

-he was wearing TA armor so I assumed 6x nightmare; we tried to replicate it in spvp and it was working as intended, a short fear every 90 seconds.

-obviously this could be a mistake on our part, just missinterpreting what happened but we are bound to find the same guy in wvw again, will try to record and confirm it.

cheers^^

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Why moaning about conditions?

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Simply put , players complain about conditions because most of them are really bad players.

Thats my conclusion after being told Im a noob engineer who runs a cheesy spec with perplexity and dire by enemy players in wvw at least a dozen times since the leagues started.
They see confusion and cry perplexity, they see conditions and cry dire, even tho I use boon duration (water now) and carrion. They just assume I’m a “condition bunker” out of their own frustration by being beaten.

Also, this isn’t and should never be a game balanced around 1v1. Condition removal gets hugely boosted by teamplay (and I don’t mean the mindless guardian warrior trains 20+ man trains), same as many other aspects of the game. For example, I play my necro with full zerker gear when we roam as a 5 man group because I’ll have trivial cleanses, near permanent stability, protection, regen and heals, 25 might, area pulls and stuns, etc, stuff I’d never have alone and multiplies your “power” greatly. Stuff that makes the difference between a bad group and a good group.

and as a roamer, I don’t respect most dire users, not because it’s cheesy, but because it’s inefective outside of some 1v1s and a couple of niche builds.

The one thing I feel it’s wrong with conditions is the soft cc base durations (chill/cripple) and immobilize stacking which should’ve never been introduced.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

New trait so wonderful!

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

thats impressive

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Boon duration builds

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

I had 3 characters running boon duration. Good thing I stocked up on water runes a long time ago.
a max 20% from runes is probably not as bad as it sounds, at least for me, without having tried it in the field. my regular boons will have a 15 second duration instead of 17.5. should be acceptable still, time will tell.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WvW Achievements are unrealistic

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

I got my 10.000 yak killed recently, so I’m nearly there. 990.000 more to go.

If you divide 10,000 by 990,000 you get 0.010101010101010101010101010101

148,5 more years if you started 18 months ago…

late 2162 c.e. , the year I finally get my Yakslapper title. Looking forward to it. And space travel and robots. And not being dead for a century already.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(Vid) HGH soldier

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I really liked that clutch binding blades into grenade barrage about 8 and half minutes in. nice vid.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Engineers, the most OP class in the game

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

bearbow rangers are the ones you need to watch out.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

WvW Achievements are unrealistic

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

I got my 10.000 yak killed recently, so I’m nearly there. 990.000 more to go.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Feedback regarding Conditions

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

I have posted examples to you, I consider dire to be the counter part to soldier, toughness and vitality, power NEEDS crit and crit dmg along with those defensive stats or you WILL hit like a wet noodle.

Condition builds DO NOT NEED condy duration or precision to deal good DPS.

go run full dire on a necro/thief/mesmer or whatever condition build you wish to play, your conditions will hurt.

dire isn’t good dps, not by a long shot. rabid, carrion and rampager do alot better dps and are far more effective in wvw generally, depending on what role you’re playing.

if you’re playing engie or necro having the 2 on crit traits proc in the first 2-3 attacks is one of the keys to win fights. those 2-3 attacks will have condies of their own and help pressure initially. then you have the direct damage part, which even if low in carrion/rabid condi builds it’s far from neglectable and it’s almost non-existent with dire. auto attacking for 400 and getting the on crit stuff as soon as they come off cooldown adds alot more pressure than autoattacking for 150 and needing 8 hits for a proc.

for me there’s hardly any reason to go dire on any class, an exception being small scale corrupt boon/epidemic necro which gets it’s damage in a different way.

the reason you see so many players using dire is mostly because dire gives the ilusion that they are doing good because they last that extra couple of seconds. the same reason you see so many mobility warriors, d/p thieves and pu mesmers, they might never kill anyone and run from every challenging fight but as long as they aren’t killed fast themselves the ilusion is mantained.

I’ve met some hybrid soldier necros and I gotta tell you, they are way scarier than a dire one.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Feedback regarding Conditions

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Ah did not know that, still doesn’t make it worth using precision for on most classes.

Every other post you make is followed up by an “Ah did not know that” or someone explaining you were mistaken. Why do you keep posting about things you are unknowledgable about? As well, how do you know its value for most professions, after you previously admitted you do not even have experience with Most professions??

In my experience, it is a very very common sigil In WvW condi builds. it is also very much a reason to raise precisions, because it only has a 30% chance to proc on crit. It last 7s and is AoE. Would you like me to explain how much damage that is? Or how torment works sir?

Nope, I think vitality is the worst stat for most classes, doesn’t really make precision useful for most condition builds either way.

Odd, as vitality is known as the best stat to counter conditions. As they ignore toughness, vitality adds the ability to absorbe the damage. As well its absorption allows for greater use and value of condition removal.

And as a very wise man already posted

coglin won this thread.

Amazing how you get when I didn’t know one thing about a new sigil that still isn’t good enough to sacrifice using precision for on most builds and after the next patch all sigils will work like it anyways. The guy supporting you plays a condition build as well, how surprising! Also vitality offers no sustain so its a soft counter to everything for the first few seconds of a fight.

see, you just shot yourself in the face there. In every single engineer vid I ever posted, I have more power than condition damage, even with 25 stacks of corruption. I use mainly carrion, I play whats essencially an hybrid build, however bad some stuff might scale. I’ve tried full dire and full rabid and it was nowhere near as effective for me.

but you just took one look at it and said “conditions, pff” , like every other raging guy that joins my party whining that’s so cheesy I use dire and perplexity, neither of which it’s true.

apart from that I have 7 other classes all but one at level 80 and I roam either solo or in a small group with all of them. only on my necro do I play conditions and even so, rarely, because zerker necro is way more effective in a 5 man roaming team.

if you know what you are doing, conditions are easy to manage and avoid.

You are an Engineer…. Are you seriously implying you have easy to avoid conditions? You have 3 different weapon sets with a condition on each skill besides the auto attack and a huge amount of burning with a single trait, but yeah I’m sure that the 200-400 damage attacks were doing anything and not the 830 burning ticks.

outside of IP, the hardest hitting conditions are very easy to avoid. and when you get hit you have a second chance to deny damage by cleansing.

I have no problem with conditions on any of my 8 characters. Hell, sometimes if Im in a properly supported small group I won’t even bring active condition removal as it’s trivially cleansed by others in the group. for comparison, I never ran a build without a stunbreaker.

imobilize stacking is a whole other thing tho.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Feedback regarding Conditions

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

Ah did not know that, still doesn’t make it worth using precision for on most classes.

Every other post you make is followed up by an “Ah did not know that” or someone explaining you were mistaken. Why do you keep posting about things you are unknowledgable about? As well, how do you know its value for most professions, after you previously admitted you do not even have experience with Most professions??

In my experience, it is a very very common sigil In WvW condi builds. it is also very much a reason to raise precisions, because it only has a 30% chance to proc on crit. It last 7s and is AoE. Would you like me to explain how much damage that is? Or how torment works sir?

Nope, I think vitality is the worst stat for most classes, doesn’t really make precision useful for most condition builds either way.

Odd, as vitality is known as the best stat to counter conditions. As they ignore toughness, vitality adds the ability to absorbe the damage. As well its absorption allows for greater use and value of condition removal.

And as a very wise man already posted

coglin won this thread.

Amazing how you get when I didn’t know one thing about a new sigil that still isn’t good enough to sacrifice using precision for on most builds and after the next patch all sigils will work like it anyways. The guy supporting you plays a condition build as well, how surprising! Also vitality offers no sustain so its a soft counter to everything for the first few seconds of a fight.

see, you just shot yourself in the face there. In every single engineer vid I ever posted, I have more power than condition damage, even with 25 stacks of corruption. I use mainly carrion, I play whats essencially an hybrid build, however bad some stuff might scale. I’ve tried full dire and full rabid and it was nowhere near as effective for me.

but you just took one look at it and said “conditions, pff” , like every other raging guy that joins my party whining that’s so cheesy I use dire and perplexity, neither of which it’s true.

apart from that I have 7 other classes all but one at level 80 and I roam either solo or in a small group with all of them. only on my necro do I play conditions and even so, rarely, because zerker necro is way more effective in a 5 man roaming team.

if you know what you are doing, conditions are easy to manage and avoid.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Feedback regarding Conditions

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

coglin won this thread.

and condition damage itself is fine, I don’t get it why people keep saying dire is so good. dire is horrible for most situations, your dps with dire is laughable and survivability is not that dependent on vit/tough stats alone.

easy access condi spam buttons on short cooldowns such a corrupt boon or spite could use a nerf, I agree, but saying dire is the ultimate set for roamers is just cluelessness.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

Switch League of Gandara and Augury

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

16:30 gmt and we have queues on 3/4 maps. the free transfer/pve bandwagon is omnipresent and we can’t do anything about it.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Anet fails to realize sigil change hurt engis

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I don’t really see why people keep bringing this up as if its a new issue.

Before the stack-sigil nerf, Engineers had 2+1 (stack) sigils. While other professions had 4+1 (stack) sigils. Assuming both players were stacking then swapping weapons to another weapon.

Now they’ll have 2 compared to 4.

Both parties are losing a “free” sigil, so why are people acting like Engineer and Elementalist are getting hit “harder” or become worse in relation to sigil count than they were before? The imbalance existed prior and it will continue to exist after.

regarding wvw, choosing double one handed sets is somewhat rare but more importantly the sigils will no longer share cooldowns which will cause a tremendous power creep in the game, but barely for engies and eles.
having a power based class come at you with fire+air and still hold 25 stacks of bloodlust or a condition based class dropping 2 on crit conditions on you from sigils while having 25 corruption will hurt and won’t be possible on an engie/ele as you are limited to 2 sigils.

right now, I run with torment sigil when I hit 25 stacks of corruption because it doesnt share cooldowns with sigils of battle. A single crit, will put 5 condies on a target as it is. after the patch I’ll have to make a choice, the rest of the classes won’t. more then that, the rest of the classes will have more stuff accessible, able to run stuff like chill+torment+corruption, or energy+battle / energy+ bloodlust for example.

hardly seems fair to me.

Everyone currently using a stacking sigil from their inventory will have to make a choice. Not just Engineers.

I’m with Electro. We’ve had access to less sigils since the game came out, I don’t think it’s all of a sudden a big deal.

the sigils will work differently, thats what makes it a big deal. regarding sigils, engies and eles will lose effectiveness compared to everything else.

I hear you, and I understand. I agree that Engis/Eles get the short end of the stick here. I just don’t understand why it’s a big deal when it’s been that way since the game was released. The game is balanced around it working that way. You’re one of many Engineers with awesome butt kicking videos out there, so it clearly isn’t hurting us in a measurable way. The sigils are being updated and that’s why it’s now such a big deal? Seems pretty arbitrary to me.

oh don’t get me wrong, I don’t think it’s a huge gamebreaking deal for engies and eles. but it isn’t exactly fair, mainly because of the new sigil cooldown and 2 hander rules.

it’s a matter of efficiency. while I foresee my necro, guardian, thief, warrior, mesmer being more powerful due to sigil rules changes, my engie will stay the about same (actually slightly worse at 25 stacks) and my ele doesn’t need a stacking staff anymore but gains no more power either.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Anet fails to realize sigil change hurt engis

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I don’t really see why people keep bringing this up as if its a new issue.

Before the stack-sigil nerf, Engineers had 2+1 (stack) sigils. While other professions had 4+1 (stack) sigils. Assuming both players were stacking then swapping weapons to another weapon.

Now they’ll have 2 compared to 4.

Both parties are losing a “free” sigil, so why are people acting like Engineer and Elementalist are getting hit “harder” or become worse in relation to sigil count than they were before? The imbalance existed prior and it will continue to exist after.

regarding wvw, choosing double one handed sets is somewhat rare but more importantly the sigils will no longer share cooldowns which will cause a tremendous power creep in the game, but barely for engies and eles.
having a power based class come at you with fire+air and still hold 25 stacks of bloodlust or a condition based class dropping 2 on crit conditions on you from sigils while having 25 corruption will hurt and won’t be possible on an engie/ele as you are limited to 2 sigils.

right now, I run with torment sigil when I hit 25 stacks of corruption because it doesnt share cooldowns with sigils of battle. A single crit, will put 5 condies on a target as it is. after the patch I’ll have to make a choice, the rest of the classes won’t. more then that, the rest of the classes will have more stuff accessible, able to run stuff like chill+torment+corruption, or energy+battle / energy+ bloodlust for example.

hardly seems fair to me.

Everyone currently using a stacking sigil from their inventory will have to make a choice. Not just Engineers.

I’m with Electro. We’ve had access to less sigils since the game came out, I don’t think it’s all of a sudden a big deal.

the sigils will work differently, thats what makes it a big deal. regarding sigils, engies and eles will lose effectiveness compared to everything else.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Anet fails to realize sigil change hurt engis

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I don’t really see why people keep bringing this up as if its a new issue.

Before the stack-sigil nerf, Engineers had 2+1 (stack) sigils. While other professions had 4+1 (stack) sigils. Assuming both players were stacking then swapping weapons to another weapon.

Now they’ll have 2 compared to 4.

Both parties are losing a “free” sigil, so why are people acting like Engineer and Elementalist are getting hit “harder” or become worse in relation to sigil count than they were before? The imbalance existed prior and it will continue to exist after.

regarding wvw, choosing double one handed sets is somewhat rare but more importantly the sigils will no longer share cooldowns which will cause a tremendous power creep in the game, but barely for engies and eles.
having a power based class come at you with fire+air and still hold 25 stacks of bloodlust or a condition based class dropping 2 on crit conditions on you from sigils while having 25 corruption will hurt and won’t be possible on an engie/ele as you are limited to 2 sigils.

right now, I run with torment sigil when I hit 25 stacks of corruption because it doesnt share cooldowns with sigils of battle. A single crit, will put 5 condies on a target as it is. after the patch I’ll have to make a choice, the rest of the classes won’t. more then that, the rest of the classes will have more stuff accessible, able to run stuff like chill+torment+corruption, or energy+battle / energy+ bloodlust for example.

hardly seems fair to me.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

[PvP/WvW] HGH Grenade build help.

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

Honestly hgh is outdated with the modified ammo buff.
i personally find the engineer has much better might stacking options.
i haven’t taken anything in alchemy and can still get 18+ might when needed.
check my sig for the build.

you can’t reduce an elixir build to hgh and might stacking alone.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Video Screen Capture

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

I use dxtory, it has alot of options, allows me to record stuff without any fps loss with my crappy old pc.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Are Rangers Really Weak?

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

I’m yet to meet those good for 1v1 rangers. 17 months into this game and I’ve been beaten by one ranger, once. every other class in this game does 1v1 better than a ranger.

sure, there’s rangers who do well with their class, but they’d surely do better with something else.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

[PvP/WvW] HGH Grenade build help.

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

just a heads up, if you use toss elixir S with acidic elixir -as you do in the build linked-, you might have a hard time stealthing with it.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

engi vs others ?

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

in wvw the only thing that I find hard to beat in 1v1 are diamond skin d/d eles. a good cleric/pvt one who plays defensively enough will be godlike, I can barely break the 90% threshold and then they can just atune to water and be back at full hp.

I’m not that fearful of necros anymore, there’s alot of ways to outplay one.
Not saying it isn’t tough, but you can get around them by paying attention/being better/countering; diamond skin eles however…!

Where are all these diamond skin eles? I never see them in WvW… seen some in sPvP though.

yea, I don’t see them that often. most times I’ve seen one was someone respecing after I killed them a bunch of times. and it doesn’t even work unless they are defensively geared, if they are using zerker or celestial it’s still pretty much winnable. cleric/soldier tho, I just can’t do it wth my roaming build, no way around it, no outplaying possible, gotta go rifle/power build, from my experience.

hence why I say necros aren’t as bad. there’s alot of room to outplay one and plenty of tactics to employ. if I see a good necro I know it’s gonna be tough, but I’m confident in my chances.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

I'm moving 10 points but where?

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

even hgh has terrible condi clear. idk why people think hgh is the ultimate condi clear build.

you also have two auto cleanses, hidden flask at 75% and one every 15 secs with transmute, alot of classes would kill for the 2 auto cleanses you just ignored on top of the other 12 cleanses/minute. an elixir build struggles with condi overload, but only necros do that anyway. I feel pretty confortable against conditions with my elixir build, unbeatable even.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

engi vs others ?

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

in wvw the only thing that I find hard to beat in 1v1 are diamond skin d/d eles. a good cleric/pvt one who plays defensively enough will be godlike, I can barely break the 90% threshold and then they can just atune to water and be back at full hp.

I’m not that fearful of necros anymore, there’s alot of ways to outplay one.
Not saying it isn’t tough, but you can get around them by paying attention/being better/countering; diamond skin eles however…!

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Anet please fix Warriors....

in Profession Balance

Posted by: Maskaganda.2043

Maskaganda.2043

it’s not that bad. warriors are not that broken. I may be wrong but from a quick look at the log I’d say you got outplayed, you got cc’d and didn’t use a stunbreaker/didn’t have stability.

the only thing that I feel really broken with warrior is the auto stability on cc trait which really makes no sense, no class should have that. and warbanners, but for a whole other reason.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Don't let Piken Tank into Silver!!

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

Why the heck are rewards that relevant? They are nothing special. To be honest having fun (a fair fight) is a much better goal to have. Having weeks on end of no wvw fun because enemies can’t put up a fight or simply don’t show up is anything but enjoyable.

a thousand times this

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

How do you underwater? (engineer)

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

regarding wvw:
I can’t count how many times I’ve killed someone from full hp in under 3 seconds underwater. engies have an insane burst underwater that hardly anyone expects. speargun # 4, #3, #2, #2 is the usual attack.
eg#4 at an imobilized target (or downed) is also fun.
eg#1 for that autoattack.
your toolbelt skills don’t share cooldowns between land and water either, so play around with that.
speargun#5 works on land, you can immobilize people on land while underwater.
you can also press 5 too times fast while moving forward and it will leave the net right behind you, imoobilizing anyone following.
chaining #3 speargun into #4 eg will get you a nice distance from anyone chasing.

I love fighting underwater with my engie, it’s so satisfying, being chased by a bunch of guys, turn around and down one before they even know I was attacking them back, literally.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

Your funniest experience as a solo roamer

in WvW

Posted by: Maskaganda.2043

Maskaganda.2043

dunno if it’s the funniest but it’s a recent one:
I had just killed a necro and a mesmer following a long fight, just as Im stomping the mesmer at the bottom of enemy’s watergate stairs, another mesmer comes in.
Silver assaulter, legendary sword.. moa’s me. I wasn’t in trouble, so I pressed #4 on moa then jumped on him with #2 and the guy starts running away up the stairs into garrison. I killed him later when he got out, but was hilarious to watch some guy run away from a moa.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos